The Worst of EVERY Smash Ultimate Animation

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  • เผยแพร่เมื่อ 16 ธ.ค. 2020
  • Smash Ultimate has good animations...let's find all the bad ones! I'm uploading this a few hours before the Sephiroth Smash reveal, so he'd better have good animations across the board, I'm gonna be so annoyed if he instantly outdates this video.
    ______________________________________________
    Twitter: / mrmockrock
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    ______________________________________________
    Music used:
    "MockRock is Here (Relaxed)" - MockRock
    "MockRock is Here" - MockRock
    "Hypno Baron's Castle" - Shantae: Half-Genie Hero OST
    "Lost Swamp (FamilyJules Remix)" - Cadence of Hyrule OST
    "There is No Law Here" - Brigador OST
    "Fruit Analysis Theme" - Harjawaldar (Original from Pikmin 3 OST)
    All original music, as well as its stems, are available for download to patrons, TH-cam members, and Twitch subscribers
    ______________________________________________
    Thanks for watching!
    #SuperSmashBros #SmashUltimate #Nintendo
  • เกม

ความคิดเห็น • 1.1K

  • @MrMockRock
    @MrMockRock  3 ปีที่แล้ว +427

    Thanks for watching everyone! This'll be the last video of the year for me, I hope you all have a good holiday period and are looking forward to some spicy videos in 2021. Let me know your thoughts on the choices here, and take care!
    -Twitter: twitter.com/MrMockRock
    -Twitch: www.twitch.tv/mockrocktwitch
    -Patreon: www.patreon.com/mockrock
    -Teespring: teespring.com/stores/mockrock

    • @electricenergy116
      @electricenergy116 3 ปีที่แล้ว +2

      Thank you for what you do!

    • @cactiandnothing9600
      @cactiandnothing9600 3 ปีที่แล้ว +1

      Have some happy holidays

    • @user-wf1nb8cc8o
      @user-wf1nb8cc8o 3 ปีที่แล้ว +2

      Happy holidays! You deserve a good break!

    • @ChroniclZ
      @ChroniclZ 3 ปีที่แล้ว

      K

    • @anthonymarcos9477
      @anthonymarcos9477 3 ปีที่แล้ว +1

      Definitely looking forward to more high-quality video essays next year!

  • @Powl_J
    @Powl_J 3 ปีที่แล้ว +1340

    Steve‘s ground tech should have been the water bucket

  • @chrisought2627
    @chrisought2627 3 ปีที่แล้ว +1079

    “Extremely long forward air would be unbalanced”
    *smash introducing sephiroth

    • @sleepy_b0i
      @sleepy_b0i 3 ปีที่แล้ว +37

      Byleth. :)

    • @mettatonex7221
      @mettatonex7221 3 ปีที่แล้ว +46

      It is long, but it's also narrow, and as we've seen with the Pits, that can be a pretty big detriment.

    • @nino4242
      @nino4242 3 ปีที่แล้ว +4

      @@sleepy_b0i yup :)

    • @PurplePineappleChannel
      @PurplePineappleChannel 3 ปีที่แล้ว +4

      Sephiroth's fair isn't a flurry tho

    • @maxwellmegagamer8535
      @maxwellmegagamer8535 3 ปีที่แล้ว +10

      @@PurplePineappleChannel that wasn’t really what they meant. It was just having a long forward air and that’s it.

  • @insidethezoo5912
    @insidethezoo5912 3 ปีที่แล้ว +1623

    Didn’t even realize Rosalina could crawl until this video

    • @Endershock1678
      @Endershock1678 3 ปีที่แล้ว +155

      It's one of the funniest Online taunts, you just kill and backwards crawl to ledge. It's how you know this is a good Rosa.

    • @amir-jp1hl
      @amir-jp1hl 3 ปีที่แล้ว +71

      bro i secondary rosa and i didnt even know she crawled

    • @MeesterTweester
      @MeesterTweester 3 ปีที่แล้ว +8

      ImBig Smart bruh

    • @alexpotts6520
      @alexpotts6520 3 ปีที่แล้ว +15

      @@Endershock1678 I always felt her down special is a pretty good pseudo-taunt

    • @cheezy8364
      @cheezy8364 3 ปีที่แล้ว

      •-•

  • @zernek9199
    @zernek9199 3 ปีที่แล้ว +1018

    Olimar’s smash attacks being here did not surprise me one bit

    • @iframes292
      @iframes292 3 ปีที่แล้ว +27

      I think up smash isn’t too bad

    • @DeronHargrove
      @DeronHargrove 3 ปีที่แล้ว +31

      Honestly still disagree with his Olimar views but I can see where he's coming from

    • @Cutiepatootie_irl
      @Cutiepatootie_irl 3 ปีที่แล้ว +5

      Your profile pix looks very happy :)

    • @diobrando7040
      @diobrando7040 3 ปีที่แล้ว +2

      Ok Sephiroth pfp

    • @zernek9199
      @zernek9199 3 ปีที่แล้ว +5

      @@diobrando7040 ok

  • @kendukin9725
    @kendukin9725 3 ปีที่แล้ว +664

    Surprised there was no mention of Dr Marios taunts. Ever since smash4 outside of his pill taunt the other 2 literally just look like idle animations and it's been a joke since smash4.

    • @MeesterTweester
      @MeesterTweester 3 ปีที่แล้ว +60

      for real, some of them look like idle animations

    • @iframes292
      @iframes292 3 ปีที่แล้ว +47

      If you spam side taunt, he does the ‘pill juggle’

    • @ScatLuigi
      @ScatLuigi 3 ปีที่แล้ว +56

      I really like Doc's taunts. They reflect the whole nonchalant vibe he exudes and do so spectacularly.

    • @brandonlee8123
      @brandonlee8123 3 ปีที่แล้ว +57

      @@ScatLuigi the original post’s point is that they are hard to notice since they are too similar to idle animations. Assuming you also taunt in order for your opponent to see, doc’s taunts arent very good at that.

    • @cuttsthecat6331
      @cuttsthecat6331 3 ปีที่แล้ว +10

      I remember one time I was just taunting with Dr. Mario and my brother thought they were just his idles. He didn't notice that they were taunts until I told him

  • @Snowflame47
    @Snowflame47 3 ปีที่แล้ว +835

    Quick prediction: a considerable amount of these will be sonic and olimar.
    edit: yep

    • @yap_temple
      @yap_temple 3 ปีที่แล้ว +22

      brawl sonic

    • @banana_suds7121
      @banana_suds7121 3 ปีที่แล้ว +1

      i thought the exact same thing too lol

    • @neonflashsparkotron5435
      @neonflashsparkotron5435 3 ปีที่แล้ว +11

      @@yap_temple cmon, step it up!

    • @leindx7415
      @leindx7415 3 ปีที่แล้ว +1

      @@yap_temple chess!

    • @niconicer6463
      @niconicer6463 3 ปีที่แล้ว +1

      I am surprised mr game and watch isn’t the worst animated character, if you would look on animation it’s just 4 FPS or something

  • @3.2187_Kilometres
    @3.2187_Kilometres 3 ปีที่แล้ว +1043

    As a Sonic main, if one of Sonic's ball animations aren't on this, I'm gonna be surprised.

    • @juanrodriguez9971
      @juanrodriguez9971 3 ปีที่แล้ว +81

      I would add him the worst idle, like, is the same as in his first game, but with no facial expressions looks like a toy awkwardly moved, just like any animation in his 3D games.

    • @ThePunkDrummer
      @ThePunkDrummer 3 ปีที่แล้ว +2

      yea sonic man

    • @ThePunkDrummer
      @ThePunkDrummer 3 ปีที่แล้ว +10

      I liked brawl sonic s design the most

    • @ballisticboo7808
      @ballisticboo7808 3 ปีที่แล้ว +29

      I like Sonic's ball on it's own. It looks very sleek, smooth, and better than the other Smash games. I do agree with nair looking weird, and I definitely don't agree with side b and down b being the same, but I think the ball itself looks nice.

    • @showmeyourmoves8551
      @showmeyourmoves8551 3 ปีที่แล้ว +5

      But sonic is supposed to be a ball???

  • @jump7holes
    @jump7holes 3 ปีที่แล้ว +151

    Rosalina’s crawl is one of the funniest animations to me... sometimes I play Rosa online and just crawl as an un-official taunt

    • @TheOobo
      @TheOobo 3 ปีที่แล้ว +16

      If there's one benefit to the lack of taunts online, it's that it forces you to get creative for the same effect. Sure, you could teabag, but everyone's got something super goofy-looking you can pull off if you look for it.

  • @mitrimind1027
    @mitrimind1027 3 ปีที่แล้ว +44

    One of Snake's taunts should've been the exclamation mark appearing above his head and quickly looking at the screen like he's noticed the players or something.

    • @Tonjit41
      @Tonjit41 ปีที่แล้ว +3

      Yeah. It's weird that the '!' isn't referenced much in smash.

    • @Hagot428
      @Hagot428 8 หลายเดือนก่อน

      This would also be great considering how meta and fourth wall breaking the metal gear series gets

  • @bandeyawx9709
    @bandeyawx9709 3 ปีที่แล้ว +227

    IF we want to get really technical, Snake "does" have three taunts: He actually lifts the box over him a bit differently depending on the taunt you choose.
    ...But yeah, he still deserves better.

    • @OrigamiAhsoka
      @OrigamiAhsoka 2 ปีที่แล้ว +3

      Wait really? Bruh I didn’t even notice 💀

    • @BlazingShadowSword
      @BlazingShadowSword 2 ปีที่แล้ว +14

      His pose in the box is also slightly different. Ya know...inside the box...that is not transparent...what the hell were they thinking?

    • @Liggliluff
      @Liggliluff ปีที่แล้ว +2

      @@BlazingShadowSword If the poses are just slightly different without any significant distinctions (like holding a finger gun, peace sign, ...) then I suspect they animated him sitting down three times, and the Duncan pose just ended up differently each time. Not likely intentional.

    • @BlazingShadowSword
      @BlazingShadowSword ปีที่แล้ว

      @@Liggliluff That's worse. You do realize why that's worse right?

  • @TheIceCreamWizard
    @TheIceCreamWizard 3 ปีที่แล้ว +194

    "a long ranged forward air would be unbalanced"
    sephiroth, simon, richter, and min min:😐

    • @pizzawonderer5024
      @pizzawonderer5024 3 ปีที่แล้ว +14

      But Sephiroth and Richter have very linear hitboxes so they're forward airs aren't busted. Imagine Richter's forward air with the vertical range of Ridley

    • @bryanwoo8415
      @bryanwoo8415 3 ปีที่แล้ว +3

      Basically mini Samus Final Smash

    • @Mikeystar45
      @Mikeystar45 2 ปีที่แล้ว +2

      @@pizzawonderer5024 Uhhh sir you can angle Richter's back-air and forward-air, what are you talking about

    • @pizzawonderer5024
      @pizzawonderer5024 2 ปีที่แล้ว +6

      @@Mikeystar45 I know, but angling the aerials down or up doesnt change the hitbox size

    • @TheIceCreamWizard
      @TheIceCreamWizard 2 ปีที่แล้ว +1

      i mean it could have been a single hit like sephiroth

  • @Moss_Dude
    @Moss_Dude 3 ปีที่แล้ว +73

    Hey, Brawlimar was even worse. His forward smash went off the ledge and the hitbox never went away, meaning a Pikmin loftily floating towards you on its way to the blast zone suddenly pounds you with the force of ganon's aerials.

  • @selfloathinggameing
    @selfloathinggameing 3 ปีที่แล้ว +158

    Personally I think Wii Fit Trainer's fitness pose animations are hilarious

    • @DeronHargrove
      @DeronHargrove 3 ปีที่แล้ว +1

      Same here

    • @jettvalen7326
      @jettvalen7326 3 ปีที่แล้ว +10

      I feel that somewhat the point, y'know

    • @justinjyeung
      @justinjyeung 3 ปีที่แล้ว +8

      @@jettvalen7326 Yeah, she's always felt like a non-sequitur since her first reveal lol

    • @Chad_Eldridge
      @Chad_Eldridge 3 ปีที่แล้ว +2

      There's nothing wrong with them looking a bit silly, since that sorta works with Game and Watch too, but it's more the fact that the animations don't have as much attention or flare while still being silly. If there were slight enlargements of limbs on the attacks or some cool particle effects, it would make their attacks easier to distinguish while still being in line with their character.

    • @Endershock1678
      @Endershock1678 3 ปีที่แล้ว +10

      Honestly, I have a newfound respect for Wii Fit after starting to do Yoga. You don't realize how hard even something like F-Smash is to hold for a long period of time after already doing a workout until your arms feel like they are about to fall off.

  • @theskitmen3506
    @theskitmen3506 3 ปีที่แล้ว +41

    We all wish Ridley had Sepiroth’s f-air

  • @LydCal999
    @LydCal999 2 ปีที่แล้ว +17

    I actually like mewtwo's tail strike ONLY because it's often done during their double jump, which adds a lot of momentum to the move. It looks bad in isolation, but it looks much more interesting in context

  • @juanrodriguez9971
    @juanrodriguez9971 3 ปีที่แล้ว +73

    If I'm honest with you, Wii Fit Trainer is one of my favorite characters when it comes to visuals, is just so dumb how all of her attacks are just yoga poses, and the running animation is just hilarious to me.

    • @Paulunatr
      @Paulunatr 3 ปีที่แล้ว +5

      Totally legit reasons to like them! Wii Fit Trainer's animations are kinda silly, silly is fun, and the animators knew what they were doing. Like Mock said, Smash Bros' animations are largely excellent and WFT is no exception. The only real problem is that their poses aren't very well suited to combat, so it's only natural that they'd make it onto this list somewhere.

  • @WarrenValion
    @WarrenValion 3 ปีที่แล้ว +217

    Cloud should be Nair.
    They made him look like he's breaking his arm every time he does it.

    • @nuibaba280
      @nuibaba280 3 ปีที่แล้ว +35

      Seriously, Sonic's nair is much better than Cloud's. Cloud's nair was so janky that his playerbase rarely used it for months.

    • @Fightzpike
      @Fightzpike 3 ปีที่แล้ว +12

      breaking the body isn’t really all the bad, a good example is kazuyas hellsweep from tekken. he literally BREAKS his spine, but he needs that extra twist to sell the power

    • @DeronHargrove
      @DeronHargrove 3 ปีที่แล้ว +7

      @@nuibaba280 I'm with you here. Sonic's is a lil weird but nothing as awkward as nerfed Cloud nair

    • @cryosen
      @cryosen 3 ปีที่แล้ว +35

      @@Fightzpike Yes, but in Cloud's case, he breaks his body to UNDERsell his power. The wider, much nicer looking swing in smash 4 was a problem balance wise.

    • @pastarhythm2762
      @pastarhythm2762 3 ปีที่แล้ว +5

      I think Sephiroth might be a runner up for this category. It's a dinky little blink of magic in a scrunched-up pose, which stands out in a moveset full of confident, overwhelming animations. Not that I would want Sephiroth to swing his sword in a circle for his nair...

  • @seth7726
    @seth7726 3 ปีที่แล้ว +379

    Once again, people keep forgetting how horrendous is Wolf's howling taunt in Ultimate. Seriously, just compare it to his Brawl's counterpart. Ultimate's Wolf opens his snout as if he was about to say 'A'. Howling does not work that way... you have to actually shape your mouth in the 'O' shape in order to be able to make a similar sound. That's basic phonetics knowledge!

    • @Underworlder5
      @Underworlder5 3 ปีที่แล้ว +66

      i think his taunts overall just look worse than in brawl. that feral snarl in his down taunt just became a bizzare "human tries to imitate animal" noise

    • @seth7726
      @seth7726 3 ปีที่แล้ว +26

      @@Underworlder5 yeah, that one's underwhelming. It's so sad because his new design looks sick but the taunt leave much to be desired.

    • @blazefactor6849
      @blazefactor6849 3 ปีที่แล้ว +18

      He's imitating a very strange shark. (You're not wrong, it's so off that most people can see that the mouth is in the wrong position on first glance.)

    • @1TheVelociraptor
      @1TheVelociraptor 3 ปีที่แล้ว +23

      Wolf got the short stick in a lot of things
      remember his old "what's the matter, scared?" or his old AWOO when he used up smash?
      wolf changed a lot of cool things for a neat jacket, and while a lot of this is crying for nothing, man those little things were cool

    • @sethstoll8525
      @sethstoll8525 3 ปีที่แล้ว +12

      @@1TheVelociraptor remember his idle stance in brawl? He looked like a wild animal about to rip your face off. In ultimate he just... stands there.

  • @camscorner7197
    @camscorner7197 3 ปีที่แล้ว +142

    Meta knight down taunt where he says "come" his wings phase through the damn cape

    • @sethstoll8525
      @sethstoll8525 3 ปีที่แล้ว +76

      Imo that taunt is saved by meta knight saying “CUM” in such a menacing manner

    • @djroscurro9859
      @djroscurro9859 3 ปีที่แล้ว +3

      They could at least show meta knight taking off the cape

    • @holdenarledge9672
      @holdenarledge9672 3 ปีที่แล้ว +18

      The wings are the cape

    • @Tonjit41
      @Tonjit41 3 ปีที่แล้ว +12

      @@djroscurro9859 "Cum!" *Removes cape*

    • @adv78
      @adv78 3 ปีที่แล้ว +24

      Do you know his wings ARE his cape... Right? Like... His cape transforms into his wings

  • @lemondrop0568
    @lemondrop0568 3 ปีที่แล้ว +30

    13:43 AKA the PNG Final Smash

  • @FluffyBooster
    @FluffyBooster 3 ปีที่แล้ว +154

    Honestly I'm just curious how one would even be able to fix Olimar. To keep him loyal to his games and design, I don't know how much better we can get with him.

    • @Underworlder5
      @Underworlder5 3 ปีที่แล้ว +42

      yeah, not a lot of source material to pull from. in animations, olimar has "pull pikmin", "punch", "throw pikmin" and "whistle". the pikmin themselves, meanwhile, have such stubby limbs that their attacks are exclusively headbutts, whether they attack enemies or obstacles. even their digging looks like headbutts. unless they plan to include other creatures in his moveset, not sure what else they can do

    • @DaDMonDCB
      @DaDMonDCB 3 ปีที่แล้ว +21

      I'd say make him a pseudo-swordie for his Smash Attacks. Reduces the range, but certainly gives more validity and impact to him knocking you up, down, and around if he's swinging them like weapons rather than just ordering their lunge. That would certainly help differentiate them from him whistling for a grab or flinging them for a special: Two handed swing-up (almost resembling his pluck but with a different build up to keep them distinct) for his Up Smash, a miniature DORIYAH for his Forward Smash, and a Pikmin in each hand while doing a Shulk Spin for his Down Smash.

    • @RacingSnails64
      @RacingSnails64 3 ปีที่แล้ว +11

      FluffyBooster
      i think it'd be surprisingly easy. just have him holding the Pikmin and pulling back more for the wind up animations.
      imagine the little guy's down smash win up being him holding two Pikmin across his chest before he throws them out to the sides, like Deadpool's iconic katana pose or Overwatch's Reaper 😂🤣

    • @yankee1147
      @yankee1147 3 ปีที่แล้ว +5

      I mean they could have made olimar have more up close and personal combat animations
      In smash thats literally the point. You fight. Be sword or hands. Jab I can understand. Dash attack can get a pass. For forward smash maybe he can actually grab a pikmin by the stem and swing it with all his might instead of just whistling for it to go forward. Something like that

    • @cadetjones9205
      @cadetjones9205 3 ปีที่แล้ว

      Letting him throw purple pikmin like Dr.Mario throws patients would a good start.

  • @shenlonewu6852
    @shenlonewu6852 3 ปีที่แล้ว +309

    Terry has worst back-special. Fight me.

    • @longsocks7798
      @longsocks7798 3 ปีที่แล้ว +122

      I think he has the BEST back special

    • @giridharanp2705
      @giridharanp2705 3 ปีที่แล้ว +52

      For shield special, i choose Steve. Because the inkling animation is cooler.

    • @WAEVOICE
      @WAEVOICE 3 ปีที่แล้ว +4

      “TAKE IT EASY!”

    • @adolphin8342
      @adolphin8342 3 ปีที่แล้ว +7

      Crack Shoot has so much priority over moves. Thing is nuts.

    • @dylanmerleking2651
      @dylanmerleking2651 3 ปีที่แล้ว

      Wait, Terry has a back special?

  • @daythenite5683
    @daythenite5683 3 ปีที่แล้ว +88

    i like hero's chudat pose when he is selecting down-b

    • @Nokyyyyy
      @Nokyyyyy 3 ปีที่แล้ว +12

      Hmmm...
      [Minecraft Villager noises]

    • @neog8029
      @neog8029 3 ปีที่แล้ว +15

      Hero be like: 🤔

    • @sethstoll8525
      @sethstoll8525 3 ปีที่แล้ว +5

      YAYUHZZZ

    • @robbiestrong-morse730
      @robbiestrong-morse730 3 ปีที่แล้ว

      And leffen fought both of them.

  • @Blu_Moon_VA
    @Blu_Moon_VA 3 ปีที่แล้ว +48

    "How many spin attacks would you like to use?"
    *"Y E S"*

  • @paradoxtm8911
    @paradoxtm8911 3 ปีที่แล้ว +84

    " long range forward air might be considered overpowered "
    Sephiroth: Hold my Masamune

    • @shadowrose8907
      @shadowrose8907 3 ปีที่แล้ว +2

      Well, the *point* of it at least

    • @Chad_Eldridge
      @Chad_Eldridge 3 ปีที่แล้ว

      Wait, is Masamune a type of sword? I thought it was just the name of that one sword in Chrono Trigger.

    • @shadowrose8907
      @shadowrose8907 3 ปีที่แล้ว +2

      @@Chad_Eldridge Technically it's the name of a swordsmith, but it's also used in Final Fantasy games for the ultimate sword or at least *one* of each game's "ultimate" swords

    • @Chad_Eldridge
      @Chad_Eldridge 3 ปีที่แล้ว +1

      @@shadowrose8907
      So, the Masamune is to Final Fantasy what the fire emblem is to Fire Emblem? Just the name of a super important item with a functionality that differs from game to game?

    • @shadowrose8907
      @shadowrose8907 3 ปีที่แล้ว +1

      @@Chad_Eldridge Pretty much, tbh; though it's not common that a given game's Masamune has *any* effects beyond "do damage"

  • @gamrage
    @gamrage 3 ปีที่แล้ว +18

    Giving Ridley, a low tier character, an extremely long ranged F-Air would make him unbalanced? That's news to me..
    Better tell Byleth, Simon, Richter and Sephiroth!!

    • @wingedbluj1674
      @wingedbluj1674 ปีที่แล้ว +1

      Are any of their Fairs a multi hit that covers a large, vertical range?

  • @captnBill_
    @captnBill_ 3 ปีที่แล้ว +15

    Genuinely surprised that you didnt mention Dr. Mario's taunts, or lack thereof... They all look like idle animations

    • @briannawilson8845
      @briannawilson8845 3 ปีที่แล้ว +1

      True, but I prefer Dr. Mario's taunts over Olimar's. Olimar in my opinion has the worst taunts over any character.

  • @MrBulletwood
    @MrBulletwood 3 ปีที่แล้ว +77

    Every character in this game spinning something in their hand
    *Use The Force*

    • @brandonlee8123
      @brandonlee8123 3 ปีที่แล้ว +2

      Technically, spinning anything irl is using force, just not THE force.

    • @MrBulletwood
      @MrBulletwood 3 ปีที่แล้ว +1

      @@brandonlee8123 Let go, Brandon

    • @codyruchian
      @codyruchian 2 ปีที่แล้ว +1

      @@MrBulletwood 11 months later and Brandon has indeed “let go”

  • @bigredradish
    @bigredradish 3 ปีที่แล้ว +10

    thank you for speaking the truth about olimar. he's a character that just isn't designed to be in a fighting game--everything is so stubby and indistinguishable and fighting olimar has always been such a pain in the ass for that exact reason. it almost feels like the olimar player has control of the game by actually knowing what's happening, if that makes sense.

  • @Chaotic_Hollow
    @Chaotic_Hollow 3 ปีที่แล้ว +177

    "It's time to announce the worst animated character in the whole game..."
    *ad plays*
    You weren't wrong

  • @minhamaenaomecrioupraseregirl
    @minhamaenaomecrioupraseregirl 3 ปีที่แล้ว +25

    Haven't started watching yet
    Expectations: I expect to see Olimar and Sonic a lot
    Reality: Yeah, I was right

  • @Driff97
    @Driff97 3 ปีที่แล้ว +32

    You seem to have an obsession with talking about Ridley.

    • @sethstoll8525
      @sethstoll8525 3 ปีที่แล้ว +20

      He has some of the worst AND best animations in the game, so there’s a lot to talk about

  • @YoyIeCake
    @YoyIeCake 3 ปีที่แล้ว +6

    What about that one Olimar victory screen with the Pikmin running around Olimar? The Pikmin's walk cycle animation and the actual movement of the Pikmin do not line up at all and they end up looking like they slide across the ground.

  • @yomomlol9808
    @yomomlol9808 3 ปีที่แล้ว +7

    “Of course ridley couldn’t use all of his tail to attack because the game developers would have considered it unbalanced”
    And then there’s sephiroth, and min min, and byleth, and simon

  • @mettatonex7221
    @mettatonex7221 3 ปีที่แล้ว +6

    I understand your grievance with Pit/Dark Pit's Power of Flight, but I am going to defend it. In canon, both Pit and Dark Pit are entirely incapable of self-propelled flight (with that in mind I even find it surprising they get their extra jumps in Smash, but I guess it's a byproduct of the wings = more jumps philosophy), so they have to lean on outside help. In Pit's case, he relies on Palutena's magic, and in Dark Pit's case, for most of the game he uses the unlimited pool granted from stealing Pandora's magic until that goes away and he needs Viridi's help instead. This means they don't have to flap their wings to fly and any time they do so may just be a reflex rather than any real attempt at course correction, and also means that they absolutely can be flung into the air without any proper wind-up, since they're essentially being yanked around by whatever Goddess is in charge of them at the moment. Again, I understand your grievance, but I think its canon representation and the particle effects that match this saves it. If I had to pick one to replace it, I would go with Bowser's Whirling Fortress. It's a cool move and useful to use in a match, but I'm not sold on the action being able to propel Bowser upward, and the way the spikes are turned towards the camera for the aerial version of the attack looks bizarre and non-intuitive, plus the Sonic Nair problem that it seems to be rotating on a non-centered anchor point.

  • @10types
    @10types 2 ปีที่แล้ว +4

    I feel like with the hero thing, playing in another language essentially never happens because when you're playing with your friends, you can probably talk to them

    • @Tonjit41
      @Tonjit41 ปีที่แล้ว +2

      Tournaments exist.

    • @10types
      @10types ปีที่แล้ว

      @@Tonjit41 🧢

  • @vsptylore3639
    @vsptylore3639 3 ปีที่แล้ว +6

    Zero Suit Samus's jab combo kinda remind me of Mr Crocker's "Fairy god parents" sequence where he just appears in different poses to a rhythm

  • @bdlotus3504
    @bdlotus3504 3 ปีที่แล้ว +7

    "Having a long forward air might make you unbalanced" -Sephiroth with Grinch grin

    • @andymcclurg9916
      @andymcclurg9916 2 ปีที่แล้ว

      Cuts to Jim Carrey's Grinch face

  • @wanderlustwarrior
    @wanderlustwarrior 3 ปีที่แล้ว +14

    Your thoughts about Ridley and Mewtwo's tails will be interesting if they're repeated by Sephiroth's sword.

  • @donovanmahan2901
    @donovanmahan2901 3 ปีที่แล้ว +6

    Honorable mention to captain falcon's upsmash for just having absolutely no indication for where it actually hits.

    • @Tonjit41
      @Tonjit41 ปีที่แล้ว

      I play falcon a lot so I love it, but yea it's stupid.

  • @Baconator2558
    @Baconator2558 3 ปีที่แล้ว +6

    One thing that bugs me about Ultimate's animations is the way they handled Bowser Jr.'s propellor. First of all, I'm not a fan of the Clown Car being primarily based on sitting on the ground, as that's not a thing it's able to do in most source games, and having him float during all of his grounded animations would make more sense. They often have the propellor slide to different parts of the Clown Car and it just feels unnatural, and in some animations, like N-Air for example, they don't even animate it at all. This is especially egregious in his bat swinging animation, which lasts a long period of time, all of which has Bowser Jr. airborne, but the propellor doesn't spin at all.

    • @Baconator2558
      @Baconator2558 3 ปีที่แล้ว +2

      Also, they made Bowser Jr.'s rapid jab shorter in Ultimate, but because of the way they cut it, the animation doesn't loop properly anymore.

  • @saltysalmoling8055
    @saltysalmoling8055 3 ปีที่แล้ว +9

    Fun fact: palutena gives both pit, and dark pit the power of flight to use against her, like they could've changed the colors so it was the goddess of nature, or pandora respectively.

    • @ballisticboo7808
      @ballisticboo7808 3 ปีที่แล้ว +7

      Dark Pit's wings glow green, that's because Viridi is giving the power of flight to him

    • @googa9689
      @googa9689 3 ปีที่แล้ว +2

      Copied from pjiggles

    • @saltysalmoling8055
      @saltysalmoling8055 3 ปีที่แล้ว

      @@googa9689 I mean yeah that's where I got it, but come on, that would be a nice touch. I mean we all know nintendo doesn't listen to their community much.

    • @ballisticboo7808
      @ballisticboo7808 3 ปีที่แล้ว

      @@saltysalmoling8055 bro it's already in the game, just hard to notice

    • @saltysalmoling8055
      @saltysalmoling8055 3 ปีที่แล้ว

      @@ballisticboo7808 do you want me to just delete the comment then?

  • @burgers8432
    @burgers8432 3 ปีที่แล้ว +12

    You should do signature move tier list for the Monado

  • @awsomepersonism
    @awsomepersonism 2 ปีที่แล้ว +7

    Martha’s back throw is one of my favorites. I feel like it has so much swagger. He doesn’t even look back at you after he trips you and launches you. Idk it always felt classy to me. Interesting to see how people’s perspectives vary!

    • @minhamaenaomecrioupraseregirl
      @minhamaenaomecrioupraseregirl 2 ปีที่แล้ว +2

      Idk who Martha is but agree!!

    • @Tonjit41
      @Tonjit41 ปีที่แล้ว

      I like Marth/Lucina's back throw too (?)

    • @lasercraft32
      @lasercraft32 ปีที่แล้ว +1

      I don't like it because it feels weak and wimpy (which is probably intended) but despite that it can still launch the opponent a fair amount of distance. It loses points for looking weak (weaker throws aren't as satisfying) and also loses points for having inaccurate knockback.

  • @cowspawnerthecringeworthy7815
    @cowspawnerthecringeworthy7815 3 ปีที่แล้ว +8

    Sonic: I sense a great disturbance in the force

  • @dragonix2094
    @dragonix2094 3 ปีที่แล้ว +14

    Before the nair animation was shown I was thinking about sonic being on the list but not his nair lmfao

    • @ballisticboo7808
      @ballisticboo7808 3 ปีที่แล้ว +2

      They had the perfect opportunity to use the insta shield, but decided not to for no reason

    • @Sawcybui
      @Sawcybui 3 ปีที่แล้ว

      @@ballisticboo7808 from Sonic 3?

    • @ballisticboo7808
      @ballisticboo7808 3 ปีที่แล้ว

      @@Sawcybui yes

  • @Cri_Jackal
    @Cri_Jackal 3 ปีที่แล้ว +5

    Mewtwo's back air animation is justified by how you use it. You use it immediately after using your double jump so that the hitbox comes out at the peak of your jump, this can very easily catch people off guard when they're high in the air.
    Ultimately what it comes down to is that a floaty character like Mewtwo needs at least one move with weird delayed timing that can synergize with his unique jump arcs, Jigglypuff has up air for this same purpose.

  • @chiquilio
    @chiquilio 3 ปีที่แล้ว +16

    Extremely long fair for Ridley would be unbalanced
    Byleth and Sephiroth: *awkwardly looks away*

    • @Adam-to5xu
      @Adam-to5xu 3 ปีที่แล้ว

      Because those fairs aren't good

  • @joshuabannister8904
    @joshuabannister8904 3 ปีที่แล้ว +9

    I dont agree with your Wii Fit Trainer picks because I feel like Wii Git Trainer is meant to have this stiff movement. E.g the running animation IS very stiff almost robotic but in the end shes this 10 year old tutorial character and its true to the Wii Fit game to not have wanky animations like the other characters.

    • @Tonjit41
      @Tonjit41 ปีที่แล้ว

      Yeah. I agree. Wii Fit's uptilt hitbox is still a crime though.

  • @Irish_Enderman
    @Irish_Enderman 3 ปีที่แล้ว +3

    I love your intro! The perfectly timed attacks with the great song is just amazing

  • @YosherYoshi
    @YosherYoshi 3 ปีที่แล้ว +13

    I'll be honest, as a Yoshi main, his 'Akuma' victory pose is incredibly annoying to me. Not necessarily because it's posed badly, but because it looks like, at the end of the animation once the loop starts, it looks like part of his body by his legs just kind of.. deforms, and I really don't like it. It looks like his right leg is pushed inward too far and the body portion around it pushes in to compensate, particularly above the leg. I'm also not the biggest fan of his peace sign victory pose anymore either due to how the hand grows for it. I know why they did it but it looks weird to me.
    Yoshi's worst animation though if you ask me is his down special, which just looks like he'd break his tail upon impact with the ground. It's not even how the move is performed in Mario/Yoshi games; there, he slams down with his butt, not with his tail, and it is incredibly grating with the way it's animated right now.
    Sorry for talking specifically about Yoshi, but with him being my favourite character by a good margin, I guess I just found it easier to find animations hiccups for him in particular. Overall though I don't think he's animated that poorly outside of these things I mentioned, but I was slightly surprised that you didn't mention any of these even as a runner-up.

    • @Robous
      @Robous 3 ปีที่แล้ว

      Hey, someone else that talks a lot about something on a TH-cam comment!

    • @PandaFan2443
      @PandaFan2443 2 ปีที่แล้ว +2

      I hate all of shulk's victory animations because his face looks like plastic.

    • @dustymcwari4468
      @dustymcwari4468 2 ปีที่แล้ว

      The Ground Pound animation is from Yoshi Story, Smash really likes to reference that game and similars for Yoshi

    • @Tonjit41
      @Tonjit41 ปีที่แล้ว

      A person that finds yoshi incredibly sexually attractive definitely exists. :D

    • @Alonzone
      @Alonzone หลายเดือนก่อน

      Yeah I’m not reading all that. You lost me at Akuma.

  • @creativeandfunnyname3744
    @creativeandfunnyname3744 2 ปีที่แล้ว +4

    I think the great flourish at the end of Wolf's Utilt disqualifies it from being the worst.

  • @cjlite0210
    @cjlite0210 3 ปีที่แล้ว +10

    The worst animated character is the ad that showed up right before he announced the "worst animated character"

  • @aIkaIi
    @aIkaIi 3 ปีที่แล้ว +5

    I never thought about how weird Sonic's neutral air is...like...what is he doing...

    • @katlynlazuli8954
      @katlynlazuli8954 3 ปีที่แล้ว +2

      I think it’s his N-Air in Sonic 3

    • @ballisticboo7808
      @ballisticboo7808 3 ปีที่แล้ว +2

      @@katlynlazuli8954 no it's not. The sonic three move just has a force field cover him for a second, here he just spins really weirdly

  • @taylorswiftliterallyownsme
    @taylorswiftliterallyownsme 3 ปีที่แล้ว +24

    Your channel is extremely underrated, I haven’t even watched the video yet, but I know that it’s gonna be very food. Keep it up MockRock!

  • @Yipper64
    @Yipper64 3 ปีที่แล้ว +5

    so basically when an animation holds back for the sake of game ballance, you'd say it could have been done better.

  • @zaneheaston8254
    @zaneheaston8254 3 ปีที่แล้ว +3

    I think one way you could fix Olimar's animations is by having some moves have a heavy color trail follow behind the thrown pikmin, and the pikmin used for Smash Attacks to have less color trails

  • @funnyusername4774
    @funnyusername4774 3 ปีที่แล้ว +1

    On Sonic’s neutral air, let’s not forget the missed opportunity of the appearance of the Insta-shield or the horizontal trick from the advance trilogy (don’t know the name) where he spins, not in a ball, with his hip as the pivot point, resulting in a ryu and Ken side b-esque kicking move (not in function though). Would’ve looked really clean with ultimate’s animations.
    (Edit) and about his down B (the fact that there’s two spindashes aside), I have no idea why they didn’t just
    1. Give him the spiral effect on his ball form seen in the classic games when he’s charging the down B
    2. Give the down B the classic SFX (and maybe a small multi hit charging hitbox like Corrin’s smash attacks except they don’t suck you closer into the move) and the side B the Adventure SFX, that way you could also justify being able to store a fully charged side B that moves even faster and does more damage than the regular version at the cost of some speed to reference the light speed attack, and/or make it so after you fully charge the side B you can then homing attack, and if it lands, it’ll home in and hit two more times if the opponent is close enough after the first hit, also to reference the light speed attack.
    (Edit but again) Steve should do the water bucket thing (you see it in speedruns and stuff a lot, it’s for avoiding fall damage, you know what I’m talking about) whenever he techs

  • @origamakoie6558
    @origamakoie6558 3 ปีที่แล้ว +2

    Seriously underrated channel! Great videos and have a great rest of the year!

  • @f1ctiongamer798
    @f1ctiongamer798 3 ปีที่แล้ว +15

    I clicked on this at frame 1

    • @ApuwiAubrey
      @ApuwiAubrey 3 ปีที่แล้ว +3

      can you click out of shield

    • @f1ctiongamer798
      @f1ctiongamer798 3 ปีที่แล้ว +2

      @@ApuwiAubrey I’m trying rn I almost got it it’s pretty hard tho

    • @dmitrimatthews7898
      @dmitrimatthews7898 3 ปีที่แล้ว +1

      @@f1ctiongamer798 What did the animation look like?

    • @ApuwiAubrey
      @ApuwiAubrey 3 ปีที่แล้ว +2

      @@f1ctiongamer798 sorry you will be nerfed
      in addition you will also have a slightly larger hitbox and slightly less speed, making you more easy to combo but less easy to kill

    • @f1ctiongamer798
      @f1ctiongamer798 3 ปีที่แล้ว +2

      @@dmitrimatthews7898 for ur question, my shield warped into my body, and all lag was cancelled after clicking.

  • @legoactionstudios9400
    @legoactionstudios9400 3 ปีที่แล้ว +3

    I wish Olimar’s jab involved the “rocket fist” from pikmin 2.

  • @captaincowboy8786
    @captaincowboy8786 3 ปีที่แล้ว +2

    No matter what, that will always be one of the best intros I’ve ever seen on a TH-cam video

  • @williamveith1925
    @williamveith1925 3 ปีที่แล้ว +1

    Hey MockRock. I think I have a video suggestion that I think you might like. I was thinking you could do a most used/ least used move for each character. You could explain why they are always using that move and what’s so good/ bad about it. I really like your videos and I thought this could be something you could do for your video format

  • @YouTubeUser-zh9os
    @YouTubeUser-zh9os 3 ปีที่แล้ว +4

    It honestly really sucks how boring Byleth's final smash. Compare it to Sephiroth's, and its night and day.

  • @MaxWelton
    @MaxWelton 2 ปีที่แล้ว +5

    9:53 I’ve never heard the phrase “a vertical take on the Mewtwo Problem” before. I love it.

  • @gjensnskaoznxsbswksixidnsn6420
    @gjensnskaoznxsbswksixidnsn6420 3 ปีที่แล้ว +2

    Mewtwo’s back air is like that because it is cool that he bairly cares that he just did a move that kills people

  • @petery6432
    @petery6432 3 ปีที่แล้ว +2

    I'm so glad you mentioned Mewtwo's Back-Air and Wii Fit's Up-Air. Those moves have always felt awkward to use because of how clunky those animations are. Nice job on this video; I never would have noticed how off stuff like Ridley Fair and Pit's Up B are.

  • @poggersfrog
    @poggersfrog 3 ปีที่แล้ว +24

    “Rollout is generic and bad”
    Mandjtv approves this message

    • @Robous
      @Robous 3 ปีที่แล้ว

      Ah, yes. THAT Pokémon.

  • @YoyIeCake
    @YoyIeCake 3 ปีที่แล้ว +4

    8:55 This quote feels like a hint at Sans
    Am I the only person who thought of Sans during this line?

  • @cjlite0210
    @cjlite0210 9 หลายเดือนก่อน +1

    Might wanna revisit this, with the obvious addition here
    Roy and Chrom's Back Throw, just look at it in slow-mo if you don't understand and you will NEVER unsee it

  • @MaxWelton
    @MaxWelton 2 ปีที่แล้ว +2

    What make Zero Suit Jab even worse is they appear to have copied the first jab’s animation to Pyra and Mythra!

  • @robhousehold
    @robhousehold 3 ปีที่แล้ว +3

    8:04 *Laughs in Sephiroth*

  • @taylorswiftliterallyownsme
    @taylorswiftliterallyownsme 3 ปีที่แล้ว +45

    Surprised Fox was never mentioned, his animations look very boring to me.

    • @matthaisstupidus
      @matthaisstupidus 3 ปีที่แล้ว +7

      that damn jab... SERIOUSLY WHAT IS THAT POSE

    • @ddraven3180
      @ddraven3180 3 ปีที่แล้ว +9

      But he is "cool" and "badass" so we'll overlook anything about him

    • @albertthepeacock8020
      @albertthepeacock8020 3 ปีที่แล้ว +14

      Fox is such a boring character he has no hype moves or any meteor smash/spikes all he is just fast and grabs he's fun for about 2-3 matches but that's it he gets stale and boring very quick idk why people main him

    • @FoxMcCloud3173
      @FoxMcCloud3173 3 ปีที่แล้ว +11

      ^ apparently you’re now forbidden to main the character you like

    • @myztory
      @myztory 3 ปีที่แล้ว +22

      I disagree, Fox has some cool animations. I’ve always really liked how agile and scrappy he moves. And I love watching characters flip, and Fox flips a lot lol.

  • @theomcinturff1213
    @theomcinturff1213 3 ปีที่แล้ว +10

    If not Olimar's smashes, who would be your second choice for each? I agree with Olimar, but he does seem like kind of a shoe-in and I wanted to hear your take on second place.

    • @MrMockRock
      @MrMockRock  3 ปีที่แล้ว +10

      I'd have to go through every attack again to give a proper answer, but some that come to mind away include all of Wii Fit Trainer's (same issue with no motion smears/body breaking I mentioned for uair), one of the generic double slashes most sword users have for down smash, ROB's up smash, Corrin's up smash...those would be a few on the shortlist.

    • @gbx4858
      @gbx4858 2 ปีที่แล้ว

      @@orangeslash1667 Completely unrelated to his comment, but disregarding that he could’ve been implemented way better

    • @gbx4858
      @gbx4858 2 ปีที่แล้ว

      @@orangeslash1667 Again, you are talking about something completely unrelated. You were talking about why his moveset needed to be oversaturated with ball attacks, and now you bring up something completely different

    • @gbx4858
      @gbx4858 2 ปีที่แล้ว

      But anyways, you think having two special moves that do basically the same thing (that being spin dash and spin charge) is good design? Because most people think otherwise. And in general, you can come up with something better for things like his neutral air instead of just using it as an excuse for another ball attack

    • @gbx4858
      @gbx4858 2 ปีที่แล้ว

      @@orangeslash1667 Oh come on now. Yes, they are *technically* different in some way, but in the end, they’re literally both just charging burst movement options that you can jump out of. They’re basically the same special move in comparison to any two other special moves any other character has in the game.

  • @Lagoon7
    @Lagoon7 3 ปีที่แล้ว +2

    back air and down air intro screen looks like a dead mario chalk outline

  • @glowcloudwheatproducts495
    @glowcloudwheatproducts495 3 ปีที่แล้ว +11

    I forgot how underwhelming wolf's uptilt was. To me it always looked like he was trying to hit people with his gun

    • @chordalharmony
      @chordalharmony 3 ปีที่แล้ว +5

      Come to think of it, it’d be cool if he did a slash up with his gun (like bayo) or a quick toss up with the gun (like Joker)

  • @Paulunatr
    @Paulunatr 3 ปีที่แล้ว +3

    Cloud's up air has always bothered me. Like, he's just holding the sword edge-up and falling? No real motion or satisfying heft in the animation, and it's made worse by the fact that it was a cornerstone of his playstyle in Smash 4, so I had to see and deal with it over and over and over. As someone with no nostalgia value for the character I was genuinely pissed about his inclusion and his up air had a lot to do with it.
    I don't especially mind Cloud these days but his up air is still irritating to look at.

  • @RacingSnails64
    @RacingSnails64 3 ปีที่แล้ว +1

    Spectaular video. I highly appreciate the insight on why certain attacks feel awkward or unsatisfying. However, while it's pointless to debate opinions, I have a few objections I wish to bring up and why I feel certain animations are better than some might think...
    -Chrom's jab could be more unique but I think he does it with a strength and boldness fitting for him. I'd even argue Roy's version is more awkward and unrealistic given his smaller frame. Either way, it's interesting to see the devs try to personalize moves by tweaking animation alone.
    -Not entirely an objection but the end pose of Mr. G&W's down tilt works fine, it's just the inbetween pose that makes the animation unsatisfying. He should be squishing further down like Kirby before springing out to the side. As it is he just sort of melts into place.
    And while I'm on G&W, I'm fine with him using the same juggle animation for all his throws but at the very least his eyes should be looking in the direction he'll be throwing you to assist in DI reading, a similar conundrum to Olimar's smashes.
    -I haven't considered Wolf's up tilt being uncharacteristic for him. Considering the move's combo and kill potential, I've always found it to be satisfying. He is quite athletic and fairly flexible after all.
    -Again I find Sonic's nair satisfying primarily on a gameplay front, but I couldn't explain why it is what it is. He's somehow zooming back and forth around a small space while it midair while also falling. Not entirely certain it he can do that in his games. While I'm not opposed to *all* of Sonic's current moveset, I would not mind seeing some updates.
    -I don't get how Little Mac's nair is wimpy. We all know he's intentially bad in midair but that animation is the most competent midair punch I've seen all week. Not to mention that move has some fun drag-down combo potential.
    -You kinda say it yourself, but I consider Wii Fit's stiffness to be a deliberate choice similar to Mr. G&W and Steve. Her gimmick is attacking with exercise moves. Her jogging run is fitting and her up air is satisfying if only in a funny way.
    -Jigglypuff's rollout may have its particle effects to thank for me never noticing she doesn't even squash and stretch after hitting an opponent. Then again, maybe that's all that move needs considering how much power/weight her little body is supposed to have for that move.
    -Mii Swordfighters's side b may not be as flashy as Ike's version of the concept, but it doesn't do anything wrong from what I can tell. It's got the proper windup and follow-through that makes it satisfying in its own right to me.
    -Steve's dodges perhaps could be a bit more flashy and distinct, but they do have the necessary particle effects to tell what's coming out and I've simply committed his animations (what's there of them) to memory.
    -Only Chrom's down taunt is not worth being a taunt. The other two are pretty good. (Side note: I have no idea why Snake uses basically the same box taunt for all 3 taunts. It's debatably fitting for Brawl, but in Ultimate I was disappointed to see he didn't get 2 brand new taunts.)
    -Mr. G&W's victory screens are totally ok, but I'd be curious to see what better possibilities there could be though.

  • @bradleybolden689
    @bradleybolden689 3 ปีที่แล้ว +1

    15:43 That was excellent ad placement. Well done

  • @Random-yg1fi
    @Random-yg1fi 3 ปีที่แล้ว +6

    Oh yeah Byleth’s final smash, or as I like to call it: loli png

    • @Xeno_Solarus
      @Xeno_Solarus 3 ปีที่แล้ว

      Oh sure, nobody complains about Joker's but somehow Byleth's is the worst.

    • @hylianhero1921
      @hylianhero1921 3 ปีที่แล้ว

      @@Xeno_Solarus I think they're both cool

    • @ChristianD5661
      @ChristianD5661 3 ปีที่แล้ว

      @@Xeno_Solarus how is Jokers final smash bad looking?

    • @Co-Pilot37
      @Co-Pilot37 3 ปีที่แล้ว +5

      @@Xeno_Solarus Jokers final smash is perfect and taken from source material appropriately. Byleth’s uses a giant PNG of Sothis which has no source material other than Byleths combat art which Sothis doesn’t even appear in

    • @ConJakPre
      @ConJakPre 3 ปีที่แล้ว

      How in the fuck is Sothis a loli

  • @tehquiper6796
    @tehquiper6796 3 ปีที่แล้ว +9

    In Byleth's defense, Sothis was probably animated that way to keep the age rating at E10+

  • @tylerr2016
    @tylerr2016 2 ปีที่แล้ว +1

    Ridleys Fair should’ve been him lunging at the opponent like a feral creature

  • @planktonwithwater2886
    @planktonwithwater2886 3 ปีที่แล้ว +1

    I believe Sonic’s Nair makes sense it’s because of his speed he is creating a gravitational pull causing him to spin in that motion

  • @zesty_jack7801
    @zesty_jack7801 3 ปีที่แล้ว +5

    worst taunts should be dr mario

  • @About9000
    @About9000 3 ปีที่แล้ว +4

    Cloud's Nair. I know why it looks bad. it still has the problem Ridley's Fair does

  • @jspark8990
    @jspark8990 3 ปีที่แล้ว +2

    When I saw ridles foward air I originally thought it was a back air

    • @floyddog2283
      @floyddog2283 3 ปีที่แล้ว

      Rifles coward air

    • @jspark8990
      @jspark8990 3 ปีที่แล้ว

      @@floyddog2283 auto correct ive fixed it

  • @loganlittle4554
    @loganlittle4554 3 ปีที่แล้ว +1

    I think you should do a series where you go in depth on certain characters who's move sets are a bit outdated and giving them a new or updated and improved moveset, like sonic or Mario and dk or something like that would be cool

  • @gehrigtherat8860
    @gehrigtherat8860 3 ปีที่แล้ว +3

    I would love to see him make his own smash game, I’m sure everything would be perfect.

    • @lasercraft32
      @lasercraft32 ปีที่แล้ว +1

      No it wouldn't... While I agree with most there are some opinions he has I do not agree with.
      Most of his opinions are decided through a competitive lens. For example, he thinks less of some moves for being (and I quote) "generic" just because they're simpler in concept than others. He also dislikes moves such as the Falcon Punch and Warlock Punch because they're too slow and impractical in competitive play, even though they're not supposed to be practical. -He also thinks Bandana Dee is a B tier instead of an S tier.-

  • @electricenergy116
    @electricenergy116 3 ปีที่แล้ว +8

    Cant wait to see Sephiroth’s sakurai presents so we can put him on one of these

    • @showmeyourmoves8551
      @showmeyourmoves8551 3 ปีที่แล้ว

      His moves are already generic swings and the projectile is like the same animation as joker's

  • @alphaignus
    @alphaignus 3 ปีที่แล้ว +1

    Trust me, the worst Fsmash is Fox. It's two seperate moves (start of turning takedown roundhouse, end of a shuriken twist) stapled together in a way that doesn't generate power for a strike that lines up in the way Fox's Fsmash hits.

  • @Point5_
    @Point5_ ปีที่แล้ว +1

    This is actually a what-not-to-do list for animators disguised as a tier list video

  • @stixsis4656
    @stixsis4656 3 ปีที่แล้ว +3

    Ooh, I like the Shantae music in the background

  • @taylorswiftliterallyownsme
    @taylorswiftliterallyownsme 3 ปีที่แล้ว +10

    5:43
    Let’s talk about this transition.

  • @dillon8124
    @dillon8124 2 ปีที่แล้ว +1

    I never even noticed wolf's up tilt was using his leg, I always thought it was his arm like mario

  • @marsupialmole3926
    @marsupialmole3926 3 ปีที่แล้ว +2

    Sonic's Nair is a recreation of the instant spin from Sonic 3, as a recreation of the move it's honestly pretty damn well done, it's just awkward due to how powerful it is.
    Also his Down-B isn't the problem move, holding down and tapping a button to charge spin is how the spin should work, the badly-done spin charge is his side-B

    • @MagillanicaLouM
      @MagillanicaLouM ปีที่แล้ว

      You get it. I think Sonic's personality could come through in smash too but the ball based attacks aren't tge problem, if anything they're his most faithful since well, its primarily how dude attacks in his games. And its Sonic the HEDGEHOG, idk why folks are so angry at the curled up moves when his character pretty much tells you what's up on the tin lol. I think its a lot of the non spin attack inspired moves that are the lacking ones in showing off Sonic's character. Just even adding ending flourishes to his attacks would go a long way for a start.

  • @Moss_Dude
    @Moss_Dude 3 ปีที่แล้ว +11

    The worst animations are the automated ones when you land and crouch. -BSD- Gimr talked about them, they're hilarious and not because they're silly, I think you can tell why.

    • @nardclip6317
      @nardclip6317 3 ปีที่แล้ว

      Can you sent the link

    • @Moss_Dude
      @Moss_Dude 3 ปีที่แล้ว

      @@nardclip6317 Nvm it was Gimr
      th-cam.com/video/GFxnhrtZhK8/w-d-xo.html

    • @nardclip6317
      @nardclip6317 3 ปีที่แล้ว +1

      @@Moss_Dude thanks

  • @cherry_cherie148
    @cherry_cherie148 3 ปีที่แล้ว +7

    Great video over all, giving reason for each claim, however im surprised that Meta Knight's side taunt (i think) isn't on here because one frame, Meta Knight's wings are outstretched, then the next they are magically back to a Cape. It just feels awkward

  • @zwi-asuz316
    @zwi-asuz316 3 ปีที่แล้ว +2

    15:43 : add plays
    Add:come on down to KFC it's finger licking good
    Me:I knew it was KFC he has some very bad animations

  • @liamwhite168
    @liamwhite168 2 ปีที่แล้ว

    I keep coming back to your videos simply for the amazing intro sequence :)