In Japan, it is called ケツワープ (butt warp) Edit: The way Mario's kinetic energy accumulates is similar to the シツリョウホゾンノホウソク(law of conservation of mass) in physics This is called ケツリョウホゾンノホウソク (law of conservation of ass)
9:33 The art style of your level here is so good. Everything looks paper-crafted, but in a mixed medium of extra junk, like pie tin bases for the mushrooms, and I love it! I'd love to see more papercraft in real life incorporating tin and aluminum now..
@@MichaelPohoreski this video has a quote from said video at 0:13. it's the one called "These Illusions Fool Almost Everyone" by veritasium at 7:45. the most common guess for his weird mistake is that the script was AI generated so it came out like that.
It looks like another way to tell the difference between true staircases and slope staircases is the drop shadow. True staircases have a horizontal shadow and slope staircases have a shadow with the same angle as the slope.
It is true that a lot of old games don't have real inertia, though typically old games like this mimicked inertia by just doing vector math on the velocity. Like its a natural outcome of that though its still fake because mass is left out but to the player it sometimes feel like stuff has weight to it. I typically make fake inertia by something like modifying the acceleration to make it seem like its heavy or light, like a heavy object takes a % of acceleration away. Even super mario bros on the nes had a concept of that. But I really dont know how mario 64 works for the player so they could be something something funky they do. In the code examples he gives there seems to be a lot of art than physics that Nintendo did.
@@pleasedontwatchthese9593 It was in quotes because Kaze basically said it in the video; SM64 does not preserve momentum when jumping off of moving platforms. Super Mario Maker 1/2 do preserve momentum... often in ways that feel really wrong. Jumping off of a moving platform just a frame after landing can massively change your speed. Which of course can lead to some hilariously unpredictable platforming setups.
9:08 Is there a reason why Nintendo would need to set the negative speed to zero, rather than simply limiting it? Is the issue only resolved if Mario can't go backwards at all?
makes me wonder so is the updated Shindou version have improved code? After they realized how messy it was? or did they just really hate people having fun?
They don't hate people having fun. They just hate people having the kind of fun that they don't explicitly approve of or that they don't financially benefit from.
@@KazeN64 Every time someone explains the reason for BLJs not working, they say a cap was put on the negative speed. Now that we finally see how it works, I have a question. Was there a cap in place as a precaution, or were we just wrong about the Shindou Version the entire time?
FINALLY! Someone notices the way Mario BLJs in the Shondou Version. Everyone assumes a cap was put in place when instead Mario just stops moving for a split second.
Lmak at the Veritasium reference at the start. The editor did a fantastic job also. This content is great. I could hear you talk about any mechanic in Sm64 for hours.
I can't remember if it was on another video you did, but IIRC, Mario's collision is kinda raycasted, but rather than check for any and all intersections along his projected path, it just moves him a quarter-frame, tests his hitbox, and repeats the process for as long as no collisions are detected. At high LBJ speeds, the quarter-frame checks can't detect a collision, and let him just phase through.
I always loved the tidbit of speed is not equal to distance in SM64 when referring to building up speed It's like the game is it's own little physics sim
You can also tell if a staircase is a staircase or a slope by looking at Mario's shadow The main foyer staircase will have Mario's shadow projected diagonally while literally all the orher staircases in the castle will keep Mario's shadow horizontal and attached to one step at a time
It is not an "infinitely negative speed". Forward velocity is the speed in the direction of Mario's face -> with BLJ you move against Mario's face, i.e. with speed x against the direction of Mario's face, which is correspondingly negative, but not "negative speed". Velocity is the ratio between time and distance, it can only be negative if you turn back time. Apart from that, this is also not correct from a programming point of view, as the speed on slides, for example, is semi-independent of the forward velocity
Great video! I’d like to know more about the idea of raycasting for collision detection, can you recommend any good resources, or… maybe this would be a good idea for a future video? :-) Thanks!
Regarding Nintendo’s recent actions on emulation, this is the only solution: *All types of intellectual property (IP) laws must be fully abolished immediately, in any and all jurisdictions worldwide.* All IP laws are extremely unethical for humankind. Against Intellectual Monopoly is the most informative book humanity has on the subject now. Against Intellectual Property is _another_ incredible essay, but it’s written with right-libertarian rhetoric so if you’re, like me, not right-libertarian you’ll have to read with an open mind and extract the essential info. _Only_ these two texts are the gold standard when it comes to intellectual property.
@@mechadeka not that I'm really sure why OP is complaining in this comments section, but as far as I've seen, the only solutions for protecting IP from being used in generative AI involve making model training sets cost-prohibitive to the point where megacorps can afford it but you or I cannot. Not that I'm unsympathetic to artists here, it's just a tricky problem.
Your editor needs to dial it back a few notches lol. This video feels like somebody got a new effects pack and wants to try out as many as they can in the shortest amount of time possible. It's distracting.
0:00 is that the low poly far away mario that's forced in that clip because you're playing the EA mario 64 rom hack from the EA mario 64 rom hack that you made? like before buying the mario skin? is that why it's forced? am i based yet?
In Japan, it is called ケツワープ (butt warp)
Edit: The way Mario's kinetic energy accumulates is similar to the シツリョウホゾンノホウソク(law of conservation of mass) in physics
This is called ケツリョウホゾンノホウソク (law of conservation of ass)
Oh, ... Oh... this is some TerminalMontage's Speedrunner Mario lore I did not know.
Mario does have a very good butt, as Cheese has taught us.
lmao
This comment should go down in the history of Mario 64 speedrunning
oh that's so fire
Can't watch this before marriage 😢
Congratulations!
Actually, you can do this even after marriage.
Doesn't count as cheating.
Congratulations
@@deathdoor🤣🤣🤣🤣
It's literally true @deathdoor
I wanna see you explain Cloning. I know Bismuth’s ABC series covers it, but I think it would be very cool to see explained in your style.
I'm right with you
9:33 The art style of your level here is so good. Everything looks paper-crafted, but in a mixed medium of extra junk, like pie tin bases for the mushrooms, and I love it! I'd love to see more papercraft in real life incorporating tin and aluminum now..
It brings me joy that we all roast Veritasium for blaspheming Mario 64
Timestamp?
@@MichaelPohoreski this video has a quote from said video at 0:13. it's the one called "These Illusions Fool Almost Everyone" by veritasium at 7:45. the most common guess for his weird mistake is that the script was AI generated so it came out like that.
That quote is absolutely bonkers. XD
It looks like another way to tell the difference between true staircases and slope staircases is the drop shadow. True staircases have a horizontal shadow and slope staircases have a shadow with the same angle as the slope.
2:13 casaualy walks at -200 speed with normal walking animation
2:14 “Pannenkoen” 😭
"SM64 has no inertia in the physics"
Based on Mario Maker... they still haven't quite gotten inertia right.
It is true that a lot of old games don't have real inertia, though typically old games like this mimicked inertia by just doing vector math on the velocity. Like its a natural outcome of that though its still fake because mass is left out but to the player it sometimes feel like stuff has weight to it. I typically make fake inertia by something like modifying the acceleration to make it seem like its heavy or light, like a heavy object takes a % of acceleration away. Even super mario bros on the nes had a concept of that.
But I really dont know how mario 64 works for the player so they could be something something funky they do. In the code examples he gives there seems to be a lot of art than physics that Nintendo did.
@@pleasedontwatchthese9593 It was in quotes because Kaze basically said it in the video; SM64 does not preserve momentum when jumping off of moving platforms.
Super Mario Maker 1/2 do preserve momentum... often in ways that feel really wrong. Jumping off of a moving platform just a frame after landing can massively change your speed. Which of course can lead to some hilariously unpredictable platforming setups.
0:43 I'm a simple man. I hear Yoshi's island, I hit like immediately
I can't wait to play your fully optimized SM64 game on original hardware, I hope it releases soon!!
Even with the high production value of this new video, Kaze still retains the classic outro video. Props for keeping a channel staple alive and well.
9:15 HOLY CRAP, i was NOT expecting my video to show up here! that just made my morning!
Kaze when you tire of work on the N64, could you please take the Atari Jaguar community to school?
It'd be very interesting to see what that Frankenstein's Monster can do with good optimization.
I don't think Kaze would do that because there isn't a game like Mario 64 on the Jaguar...
...unless
I wanna see what he can do with a GameCube. That thing's a beast.
wait did veritasium actually say that lmao
yeah LOL
Surprisingly not a Pannenkoek video.
Really liked the editing of this video ^^
9:08 Is there a reason why Nintendo would need to set the negative speed to zero, rather than simply limiting it? Is the issue only resolved if Mario can't go backwards at all?
Nope, had they just limited it to -15, itd look a lot less jarring and play better. There is no reason not to do it that way imo
makes me wonder so is the updated Shindou version have improved code? After they realized how messy it was? or did they just really hate people having fun?
they just hated people having fun - the change is a single line of code that basically says "if you have less than 0 speed, set speed to 0."
@@KazeN64 ffs thanks Nintendo 😭 and thank you man
They don't hate people having fun. They just hate people having the kind of fun that they don't explicitly approve of or that they don't financially benefit from.
@@KazeN64 and ruined the Mario's voice too
@@KazeN64 Every time someone explains the reason for BLJs not working, they say a cap was put on the negative speed. Now that we finally see how it works, I have a question. Was there a cap in place as a precaution, or were we just wrong about the Shindou Version the entire time?
FINALLY! Someone notices the way Mario BLJs in the Shondou Version. Everyone assumes a cap was put in place when instead Mario just stops moving for a split second.
I love the illustrations and effects you put into this video. You worked hard on this!
Actually he just hired an editor, they're doing a great job though.
@@ScarfKatnice
"How cool it looks, and how easy it is to pull off"
Meanwhile, me suffering for hours trying to pull out even a single stair BLJ during a run.
@5:00 wild editing choice but okay
1 mario 1 blender arrow
@@sonicthehedgegodSTOOOPPP
Lmak at the Veritasium reference at the start.
The editor did a fantastic job also.
This content is great. I could hear you talk about any mechanic in Sm64 for hours.
I can't remember if it was on another video you did, but IIRC, Mario's collision is kinda raycasted, but rather than check for any and all intersections along his projected path, it just moves him a quarter-frame, tests his hitbox, and repeats the process for as long as no collisions are detected. At high LBJ speeds, the quarter-frame checks can't detect a collision, and let him just phase through.
_grabs popcorn_ BAAAAAABE new Kaze video dropped!
the editing on this one is really nice!!
I always loved the tidbit of speed is not equal to distance in SM64 when referring to building up speed
It's like the game is it's own little physics sim
You can also tell if a staircase is a staircase or a slope by looking at Mario's shadow
The main foyer staircase will have Mario's shadow projected diagonally while literally all the orher staircases in the castle will keep Mario's shadow horizontal and attached to one step at a time
I always wait for your videos like the new episode of a show
The spamming sounds Mario makes is iconic
Damn look at the new awesome production values on this guy!
9:23 Mario performs a SBJ.
I know all this but I can't help watching a Kaze video.
kinda weird you didnt mention "movement" and how mario doesnt actually move, but just teleports everywhere.
Funny how this same oversight of no negative speed cap went onto be done again in half life 2.
It is not an "infinitely negative speed". Forward velocity is the speed in the direction of Mario's face -> with BLJ you move against Mario's face, i.e. with speed x against the direction of Mario's face, which is correspondingly negative, but not "negative speed". Velocity is the ratio between time and distance, it can only be negative if you turn back time. Apart from that, this is also not correct from a programming point of view, as the speed on slides, for example, is semi-independent of the forward velocity
oh god the veratasium coins thing xD
THE VERITASIUM JAB HAH that was good
Is this where we talk about parallel universes?
Great video!
WAKE UP KAZE DROPPED
I just watched this with my gf thanks Kaze!
she tolerated it and wasnt interested
@@crazyforgg cry about it
@@crazyforggjealous
What a clean edit ❤
welcome back pannenkoek2012
Hey Kaze, watch out for GameCube/Wii decompilations! Next year will be *the* year for them
OK, I need a video on how you achieved normal maps on the n64
Thank you for keeping this editor
keeping what?
I like his own editing better
@@pockpock6382 keeping alive I presume
can you explain the FLJ next? the forwards long jump
8:23 why is the code so blurry
Great video! I’d like to know more about the idea of raycasting for collision detection, can you recommend any good resources, or… maybe this would be a good idea for a future video? :-) Thanks!
Kids wake up, new video from Daddy just dropped
What the... I thought this was Pancake Guy at first!
Imagine getting a BLJ going in an elevator and managing to "arrive" before you arrive at the next floor.
If you aks my gf what a blj is, she will give a different answer, but if you ask my ex, she will give you a blj.
Thank you massive legend.
I wonder why Nintendo patched it - was the issue well known back then?
The BSTL
>Balls stuck to leg
Ive tried this for hours on my switch and i cant do it :(
2:16 misspelled 'pannenkoen' lol
Kept thinking blow **** when this video came out
Can we please get a sequel video where you talk about BJs?
I think there's an inverse correlation between being good at BLJs and getting BJs
Walls are merely a suggestion confirmed.
Is thunder foot and less of a terrible person? I don't want to give him engagement. Dude was obsessed with Anita and overall not a pleasant person.
i have no idea what you are talking about
Was that a veritassium reference?
5:01 M-Mario..?
You got what to work WHERE
you can also do bljs on doors
ENOUGH COINS?!?!?!?!?!? Deja vu
that veritasium reference is peak
Calling out Veritasium, nice
But what about GBJs?
7:02 black dots
Mmm Beanut lutter jelly sandwich🤤
This is the kind of content I expect from Kannenkoek, but it is very much appreciated!
Call me gay the way I'm giving Mario all these BLJs
Ah yes I see (I don’t get it)
Everything you Need to Know (And Forget) About BLJs
bacon lettuce jomato
I need a BLJ
9:09 me knowing "mario 3d all stars" on the switch uses this version 😐
The what? 😳
Regarding Nintendo’s recent actions on emulation, this is the only solution:
*All types of intellectual property (IP) laws must be fully abolished immediately, in any and all jurisdictions worldwide.* All IP laws are extremely unethical for humankind.
Against Intellectual Monopoly is the most informative book humanity has on the subject now. Against Intellectual Property is _another_ incredible essay, but it’s written with right-libertarian rhetoric so if you’re, like me, not right-libertarian you’ll have to read with an open mind and extract the essential info. _Only_ these two texts are the gold standard when it comes to intellectual property.
I also have a playlist (not _my_ videos) of *the* best videos on intellectual property laws on my channel for all interested.
IP law is good... when it's not corrupted by corporations like Disney
So you're pro AI image generation.
@@mechadeka not that I'm really sure why OP is complaining in this comments section, but as far as I've seen, the only solutions for protecting IP from being used in generative AI involve making model training sets cost-prohibitive to the point where megacorps can afford it but you or I cannot. Not that I'm unsympathetic to artists here, it's just a tricky problem.
@@mechadekaDifferent comment but I am 100% ai image generation. No reason to be against it on principle.
Yahoo! Y-y-y-y-yahoo!!!
Never did one
Then you haven't lived!
Skill issue
goated
stay healthy^^
I want to know also what i dont need to know about BLJ
w yeah
🗣️
Your editor needs to dial it back a few notches lol. This video feels like somebody got a new effects pack and wants to try out as many as they can in the shortest amount of time possible. It's distracting.
i think its fun, but i agree to a degree
Cry about it
Thank you, I FINALLY understand why I can never BLJ, I've been trying to get it to work on slopes every single time
0:00 is that the low poly far away mario that's forced in that clip because you're playing the EA mario 64 rom hack from the EA mario 64 rom hack that you made? like before buying the mario skin? is that why it's forced? am i based yet?
People still make videos on this?
WHOAH! We just met 😉
0:44 Wrong music choice, my friend
?????
0:21 hold up is this a goldeneye map?
No it's a level from Star Road
@@jamesesterline pog. thanks. looks like the starting level of goldeneye... for some reason lol
This video explained some Terminal Montage to me.
I dont like the music, it makes it hard to hear what he's saying and he speaks fast and that's stinulating enough without the music