FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)

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  • เผยแพร่เมื่อ 8 เม.ย. 2022
  • Could this bring Luigi back?
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  • @KazeN64
    @KazeN64  ปีที่แล้ว +3418

    Since this keeps being asked:
    The RAM add-on added around 1-2 FPS in the final result.
    Adding more RAM to a system that already has enough usually does not help. The only reason it helped here is the specifics of the RAMBUS and the manual RAM aligning..

    • @akjohnny5997
      @akjohnny5997 ปีที่แล้ว +87

      @@Yveldi upload more graphics card for further boost

    • @michaelstewart4571
      @michaelstewart4571 ปีที่แล้ว +68

      you sir are a god could you also re-write ocarina of time to allow an open source modding archtype like skyrim or fallout has? would be an insane community service tool you could expand your patreon as well. no biggy right?! xD who knows maybe you like the idea whatever you do looking at this project it's bound for succes great job my man!

    • @jameswilliams2269
      @jameswilliams2269 ปีที่แล้ว +42

      Can you please optimize Ocarina of time too?

    • @cgasparetto
      @cgasparetto ปีที่แล้ว +7

      But you said in the video it isn't doable without the RAM expansion. So, for most of the N64 lifespan, it was an impossible feature.

    • @Matlockization
      @Matlockization ปีที่แล้ว +25

      I have to admit the only thing I was impressed about was how you tried to take out all the bottlenecks between the CPU, RAM & RCP. And you took things to the next level by asking this project: 'is this all I am ? Am I using the hardware to its fullest capacity & capability. Is the software doing this as well ? Can this project work on every level ?' I have actually made this argument to gamers about current games and most people never bother a reply despite the fact I'm not after an argument but just a discussion in computer philosophy. Because I'm good with refining renovation projects until they reach a level of all round perfection. But I am not a perfectionist. Don't you think the engineers who built the pyramids were thinking along the same lines as us ? I enjoyed your video. I think your the first to have done something like this on TH-cam ???

  • @iceypino1086
    @iceypino1086 2 ปีที่แล้ว +14385

    he finally did it, he went insane.

    • @DeskoDev
      @DeskoDev 2 ปีที่แล้ว +210

      The moment we all anticipated

    • @MetiCu
      @MetiCu 2 ปีที่แล้ว +170

      This is the one where he's finally lost it.

    • @Essman614
      @Essman614 2 ปีที่แล้ว +151

      What if he went so insane that he went full circle and returned to normal as an ascended being?

    • @howisthis8849
      @howisthis8849 2 ปีที่แล้ว +84

      we have reached the endgame of sm64 modding

    • @rhinosaurus1496
      @rhinosaurus1496 2 ปีที่แล้ว +26

      I'm just glad I was here to see it

  • @burnte
    @burnte ปีที่แล้ว +2646

    This shows what “standing on the shoulders of giants.” Dozens of people barely pushed out M64 in the 90s. One man was able to triple the performance, but because of what know;edge has been developed and shared in the past 25 years. Amazing work, sir!

    • @DailyDoseOfLSD
      @DailyDoseOfLSD ปีที่แล้ว +79

      @@walidfakhfakh3660 it's not about the quality of the video... It's what we grew up on.

    • @sammytiel
      @sammytiel ปีที่แล้ว +70

      @@walidfakhfakh3660 Why do you complain about age and graphics?

    • @romullocordeiro3994
      @romullocordeiro3994 ปีที่แล้ว +46

      @@walidfakhfakh3660 because is fun ? lol

    • @StylizeRoyal42
      @StylizeRoyal42 ปีที่แล้ว +11

      How is hating on a game fun

    • @robokill387
      @robokill387 ปีที่แล้ว +66

      @Walid Fakhfakh Mario 64 is a really important game historically, it really figured out 3D camera control and controls in general, it's easy to take for granted now but a lot if early 3d games were fixed camera and had 2.5d controls or tank controls.

  • @HolmesProspecting
    @HolmesProspecting 11 หลายเดือนก่อน +1105

    I love that I get to live in a world where people like this exist.

    • @IllusionSector
      @IllusionSector 8 หลายเดือนก่อน +36

      Word! Even though 99.99% of his technical breakdown goes into one ear and out the other it's nonetheless music to both.

  • @iankoberlein1974
    @iankoberlein1974 7 หลายเดือนก่อน +542

    >Is one of the greatest programming minds alive
    >Dedicates his genius to Super Mario 64

    • @beejay99ah
      @beejay99ah 4 หลายเดือนก่อน +91

      I often think that working on projects you really love is part of the reason why you can be as dedicated about it.

    • @grdfhrghrggrtwqqu
      @grdfhrghrggrtwqqu 3 หลายเดือนก่อน +30

      ​@@beejay99ah Exactly. This is how *everyone* learns. Passion drives framework, and understanding does not come without passion, even if one so does lack the framework to fill it in.

    • @JavidelValMusic
      @JavidelValMusic 3 หลายเดือนก่อน +8

      well yeah arguably the best / most important videogame of all time 🤷‍♂

    • @trendybistro
      @trendybistro 2 หลายเดือนก่อน +6

      ​@@JavidelValMusicit ain't even top 50.

    • @superubergoober
      @superubergoober 2 หลายเดือนก่อน +2

      ​@@JavidelValMusicmaybe of that console generation or year, but much more important games came before, and plenty of better games came after

  • @jamiegrant1530
    @jamiegrant1530 2 ปีที่แล้ว +974

    Reading and rewriting an entire game's source code just so your mod runs faster is such a power move. Vroom vroom.

    • @John-jc3ty
      @John-jc3ty 2 ปีที่แล้ว +23

      a powerer move would be to make a shitty mod that slows down the game, then optimize the game but not the mod, so it runs at 100%

    • @slayer1156
      @slayer1156 2 ปีที่แล้ว +11

      He tried to flex. He warped the fabric of reality around his arms.

    • @memethief4113
      @memethief4113 2 ปีที่แล้ว +7

      @r33mote I don’t see a real man here, especially not you

    • @SinHurr
      @SinHurr 2 ปีที่แล้ว

      Glory to the next person to like this comment, the 420th like.

    • @whannabi
      @whannabi 2 ปีที่แล้ว

      @r33mote you probably need it more than that guy

  • @Jack_Woods
    @Jack_Woods ปีที่แล้ว +3444

    Imagine going back in time, infiltrating Nintendo's HQ overnight, and just replacing the code with this one, and leave a note like "L is real"

    • @TwistedSoul2002
      @TwistedSoul2002 ปีที่แล้ว +40

      lol

    • @cubedude8690
      @cubedude8690 ปีที่แล้ว +88

      2401

    • @mmoncure11
      @mmoncure11 ปีที่แล้ว +279

      how about, a week after SNES launch of super mario world, doing a credits warp in front of the devs

    • @ZachAttack6089
      @ZachAttack6089 ปีที่แล้ว +72

      @@mmoncure11 *day before launch

    • @MrSqurk
      @MrSqurk ปีที่แล้ว +205

      Some of these optimisations would seem like sorcery to the best devs in the world haha

  • @cconnors
    @cconnors 8 หลายเดือนก่อน +121

    "You can either learn these or go outside and touch grass." - The duality of programming.

  • @zoiosilva
    @zoiosilva 11 หลายเดือนก่อน +428

    This is pure backend refactoring bliss! Writing good and optimized code is an art and should be valued more by all development companies. This is why I think all games after some years of its sales end should become open-source.

    • @drygnfyre
      @drygnfyre 9 หลายเดือนก่อน +20

      Daikatana is a good example of this. Poorly received at the time, it was later open sourced and mods and bug fixes created a much improved game.

    • @sino_diogenes
      @sino_diogenes 8 หลายเดือนก่อน +17

      who knows, maybe even all software..

    • @SnakebitSTI
      @SnakebitSTI 7 หลายเดือนก่อน +16

      The sad reality is that development and production companies value money first and foremost, which means they are often incentivized to sell good enough software rather than great software. The N64's launch was delayed to make SM64 good enough. It went on to sell millions of copies and become one of the most beloved games of the late 90s. If an unstable 20FPS frame rate was good enough for that, why would they delay further?
      That said, death of author + 70 years is an insane copyright duration. The original maximum duration in the US was 28 years. 28 years after SM64's release is 2024. Under those terms, Nintendo would "only" have had time to sell the original release, the vibration support rerelease, the DS rerelease, the Wii Virtual Console rerelease, the Super Mario All-Stars 3D rerelease, and the Switch Online rerelease before the code went public domain.

    • @StephenOwen
      @StephenOwen 7 หลายเดือนก่อน +1

      Oh god just imagine if we lived in that world . So many more indie games
      I’d start with parasite eves code base and use that as a jumping off point for my game

    • @adamboggs4745
      @adamboggs4745 7 หลายเดือนก่อน

      Good code, fast code, easy to read/write code... Pick any 2. Engineering is all about tradeoffs and you need to understand the requirements. It's possible that if Nintendo wrote such super optimized code back in the day they would have missed a market window and it would never get released. Instead, it was "good enough" and was hugely successful for a flagship game.

  • @s0david
    @s0david ปีที่แล้ว +1491

    Two great quotes that will stick with me from this video:
    "You either get to know about these things, or you get to go out and touch grass every once in a while. It's a strict either or, you can't have both."
    "RAMbus goes vroom vroom."

    • @kaneCVR
      @kaneCVR ปีที่แล้ว +36

      aaaahh, grass.... I was convinced he said "You either get to know about these things, or you get to go out and touch GIRLS every once in a while. It's a strict either or, you can't have both." It made me giggle

    • @jonpearson6279
      @jonpearson6279 ปีที่แล้ว +9

      Came to comment exactly that first quote. I'm 100% stealing that and planning to use it absolutely as soon as I can shoehorn it into a conversation.

    • @cronto_3307
      @cronto_3307 ปีที่แล้ว +4

      I want to touch grass…

    • @li_tsz_fung
      @li_tsz_fung ปีที่แล้ว

      ​@@kaneCVR Wait, but I don't understand all those stuff and don't have a chance to go out and touch....

    • @tensevo
      @tensevo ปีที่แล้ว

      that earned a sub from me, not just the words, but I felt it was a genuine statement.

  • @wiiu7640
    @wiiu7640 2 ปีที่แล้ว +3864

    If this was possible 20+ years ago, imagine how unoptimized games are today.

    • @Wahinies
      @Wahinies 2 ปีที่แล้ว +551

      *laughs in halo infinite*

    • @darktangent10
      @darktangent10 2 ปีที่แล้ว +537

      Don't have to imagine, lol.

    • @lazulazu2467
      @lazulazu2467 2 ปีที่แล้ว +1151

      the sad thing about modern game optimisation is instead of utilizing new hardware to actually improve visuals AND framerates and resolutions, they use it as an excuse to not optimise at all because "the newest tech can handle it anyway"

    • @badnetcode6228
      @badnetcode6228 2 ปีที่แล้ว +433

      @@lazulazu2467 Pretty much this. Used to allocate time in my projects to optimise, now I dont bother so much. Sure my methods have improved, but hardware patches over the cracks nowadays.
      Its a shame, hardware improvements allowed software developers like myself to get lazy. Unless your working with 3D gfx, why bother. If you do work with 3d graphics call it a game for the future and move on.
      Real shame. I still remember marvelling at how they managed to fit some of those Pokemon games on those GB carts way back when. Those optimisations wouldnt happen now, youd just be directed to download a patch on launch.

    • @hohohodrigues
      @hohohodrigues 2 ปีที่แล้ว +29

      Imagine a very old ring

  • @citricdolphin336
    @citricdolphin336 10 หลายเดือนก่อน +194

    This is INSANE. The map you demonstrated on looks like it could have been a GameCube launch title, and yet somehow runs on a real N64.

    • @mitchjames9350
      @mitchjames9350 4 หลายเดือนก่อน +3

      I would say Dreamcast

    • @DwarfDt
      @DwarfDt 2 หลายเดือนก่อน

      GameGear

  • @knightlautrec4311
    @knightlautrec4311 10 หลายเดือนก่อน +39

    Kaze: Yeah I optimized the source code for Mario 64, took a couple weeks.
    Nintendo: Source code?

  • @selfaware7617
    @selfaware7617 2 ปีที่แล้ว +2082

    Kaze is just the best. My favorite thing is that he doesn’t give the original developers any grief. There was just not enough knowledge available to have done all of this for them. Really honorable thing to mention. Thanks Kaze.

    • @GuyOnAChair
      @GuyOnAChair 2 ปีที่แล้ว +9

      Same. :)

    • @johnsimon8457
      @johnsimon8457 2 ปีที่แล้ว +117

      If they’re not confident enough to ship the finished game using an optimized build that wouldn’t introduce any bugs under the time constraints they had, it’s EARLY DAYS. Miracle that this game works as well as it does.

    • @DarkEvo1
      @DarkEvo1 2 ปีที่แล้ว +57

      Developer solidarity

    • @renakunisaki
      @renakunisaki 2 ปีที่แล้ว +355

      Also gotta keep in mind he's doing this with no constraints. He doesn't have to meet a deadline, stay within a budget (no need for expensive SGI machines when we have Blender), worry about whether future console revisions will break his clever hacks... No limits on ROM size, twice as much RAM, and way more advanced tools...

    • @pirategamer6630
      @pirategamer6630 2 ปีที่แล้ว +82

      @@johnsimon8457 You need to realize that this was during the 1990s. The game wasn't an early build. The game wasn't in "early days". The game worked fine. But, because of the lack of technology, there were bugs. Simple as that.

  • @Malueion
    @Malueion 2 ปีที่แล้ว +66

    Kaze: "Hey Nintendo, I literally made your game perfect."
    Nintendo probably: "Die."

    • @gamermapper
      @gamermapper 2 ปีที่แล้ว +9

      Capitalism in a nutshell

  • @Bingle1
    @Bingle1 20 วันที่ผ่านมา +5

    "if you just program well, you don't need to prevent crashes" is an absolutely insane (but not entirely wrong) thing to say and I absolutely love it. I can't get enough of your channel :D

  • @davidhelman3045
    @davidhelman3045 ปีที่แล้ว +114

    As an gamer/engineer who originally learned/programmed in C++, I appreciate this video, some of the code improvements you found were super interesting, thanks for this!

  • @nickolias7292
    @nickolias7292 2 ปีที่แล้ว +1850

    He's not the man Nintendo hired, but the man they needed.

    • @brandonkruse6412
      @brandonkruse6412 2 ปีที่แล้ว +76

      Nintendo doesn’t need to hire their community modders, they know that we do it for free.

    • @theme7363
      @theme7363 2 ปีที่แล้ว +70

      they need to sue them to make sure they can protect their brand from being loved ;)

    • @paxhumana2015
      @paxhumana2015 2 ปีที่แล้ว +24

      @@theme7363 , then Nintendo would be having a purge of its current staff and it would be replaced by people that actually gave a damn for the franchises instead of treating them like Gollum treats the Ring of Sauron.

    • @theme7363
      @theme7363 2 ปีที่แล้ว +5

      @@paxhumana2015 i like that gollum part like a LOT

    • @TheElcentralen
      @TheElcentralen 2 ปีที่แล้ว +31

      @@brandonkruse6412 if they could. they would sue him for all he got. block his videos and piss on his grave. nintendo is a horrible company.

  • @asteroidrules
    @asteroidrules ปีที่แล้ว +1463

    That feel when you completely rewrite most of the code for one of the most significant video games in history to get a better framerate in your mod.

    • @tiaraguy7705
      @tiaraguy7705 ปีที่แล้ว +85

      I feel like it was all an elaborate plan to advertise his mod, but I also feel flexed on if this is true.

    • @gamesandplanes3984
      @gamesandplanes3984 ปีที่แล้ว +6

      Eh. His entire patch NEEDS the expansion pack. Therefore, it's bullshit.

    • @josejose241
      @josejose241 ปีที่แล้ว +94

      @@gamesandplanes3984 so? He still made it happen, thats not bullshit. Like he said, it would be impossible without it. What he did was insane and awesome. What great achievement like this have you accomplished?

    • @diegopugaquintanilla4344
      @diegopugaquintanilla4344 ปีที่แล้ว

      @@gamesandplanes3984 it's a massive improvement for the infinitesimally small price of 4mb of ram, L + touch grass idiot

    • @asteroidrules
      @asteroidrules ปีที่แล้ว +72

      @@gamesandplanes3984 There's several actual N64 games that need the expansion pak, are those bullshit too?

  • @YeetoTheYeetafic
    @YeetoTheYeetafic 10 หลายเดือนก่อน +149

    Making a rom hack is already abnormal, but rewriting a rom's whole source code is a lifetime amount of insanity

    • @MisterBones2910
      @MisterBones2910 5 หลายเดือนก่อน +16

      You should see the stuff they've done with Pokemon Fire Red's source, and then fit back in the space allowed by the original cartridge.

    • @YeetoTheYeetafic
      @YeetoTheYeetafic 5 หลายเดือนก่อน +4

      @@MisterBones2910you learn something new everyday

  • @ChrisPVille
    @ChrisPVille 7 หลายเดือนก่อน +19

    Easter egg: I took that picture of the RDRAM at 1:37 . I know I'm late to the party, but this is amazing work.

  • @Bobbias
    @Bobbias 2 ปีที่แล้ว +679

    For years I wondered if anyone would ever do something like this. I've known rewriting a console game was possible, but I never actually expected anyone to be crazy enough to do it. Bravo, this is absolutely extraordinary.

    • @SeanWMODonnell
      @SeanWMODonnell 2 ปีที่แล้ว +3

      Can someone do this for Inspector Gadget on SNES?

    • @lsdkjsdlkjpiosdcposdjfdjad1363
      @lsdkjsdlkjpiosdcposdjfdjad1363 2 ปีที่แล้ว +1

      @@SeanWMODonnell if the source code is leaked and someone cares to do it, yes

    • @carso1500
      @carso1500 2 ปีที่แล้ว +4

      @@lsdkjsdlkjpiosdcposdjfdjad1363 not soo much leaked it was carefully reproduced bit by bit by the comunity
      yeah it got leaked in the gigaleak too but its kind of illegal to use that one and nintendo can actually demand you for using that one, same reason why the dolphin developers dont even take a look at the wii source code that got leaked

    • @AJ-po6up
      @AJ-po6up ปีที่แล้ว +1

      @@carso1500 They recreated it yes with their own code, but having the original source code helps a ton to understand the game and recreate it without using any parts of it.

    • @lpsamyrose
      @lpsamyrose ปีที่แล้ว

      If I had the skills, I would add new areas to animal crossing New horizons :)

  • @IanZWhite00
    @IanZWhite00 2 ปีที่แล้ว +25

    9:37
    “if you just program well, you don’t need to prevent crashes”
    what a chad

  • @MatthewJohnCrittenden
    @MatthewJohnCrittenden 9 หลายเดือนก่อน +37

    I've been coding professionally for over 20 years, that is some super impressive work and entertaining with it. Code optimisation is one of my favourite tasks.

  • @zubirhusein
    @zubirhusein 3 วันที่ผ่านมา +3

    You can't blame the devs all that much either, since Super Mario 64 was a launch title. They only had so much time between when the system was available to begin developing for and when the console had to be released.
    3D games were basically brand new so it's a very commendable effort.

  • @Micha-Hil
    @Micha-Hil 2 ปีที่แล้ว +1333

    I'd say "Nintendo, hire this man" but honestly Kaze just hired himself at this point

    • @ernesto5584
      @ernesto5584 2 ปีที่แล้ว +213

      Nintendo fans: "Hire this man!"
      Nintendo lawyers: "Take down all his videos, and threaten to sue him!"

    • @praticle
      @praticle 2 ปีที่แล้ว +81

      Nintendo doesn't deserve him!

    • @nickwallette6201
      @nickwallette6201 2 ปีที่แล้ว +45

      If it were Sega, sure. But his hands would be tied. Better to keep this as a "patch" to the original ROM, which is probably going to be a complete replacement of every byte, but you know... can't go distributing whole ROMs without summoning the thunder.

    • @Gabriel250100
      @Gabriel250100 2 ปีที่แล้ว +11

      @@nickwallette6201 The secret is, do not make it work without an original copy, so, it's a mod

    • @ma_junia
      @ma_junia 2 ปีที่แล้ว +5

      screw hiring him, for the love of god please don't CnD him

  • @CyprusBeyblade
    @CyprusBeyblade 2 ปีที่แล้ว +1025

    This knowledge in the 90's...Imagine how things couldve been

    • @idabomb00
      @idabomb00 2 ปีที่แล้ว +75

      I remember how things were in the 90s, things were much better then

    • @V3ntilator
      @V3ntilator 2 ปีที่แล้ว +52

      1980's and 1990's were the best times for gaming.

    • @sneakyfrenchgirl
      @sneakyfrenchgirl 2 ปีที่แล้ว +43

      @@V3ntilator early 2000s as well. (Mostly)

    • @rsolsjo
      @rsolsjo 2 ปีที่แล้ว +34

      Even with this knowledge we didn't really have the hardware to take full advantage of it. Now we do. Took years to even emulate these games to begin with.

    • @TAMAMO-VIRUS
      @TAMAMO-VIRUS 2 ปีที่แล้ว +8

      @@rsolsjo But I think having better software would make the push for better hardware faster.

  • @Rexhunterj
    @Rexhunterj 8 หลายเดือนก่อน +10

    I did something similar for the PC game Carnivores 2, really glad to see someone else doing the same stuff and documenting it to boot. Great stuff!

  • @alx913
    @alx913 10 หลายเดือนก่อน +3

    Man this is amazing. Mad respect for diving this deep onto the code. Superb work!!!

    • @KeyboardBuster
      @KeyboardBuster 9 หลายเดือนก่อน

      For the love of the Fuhrer, please Kaze Emanuar; release this ROM hack to the public!

    • @m_affiliates
      @m_affiliates 2 หลายเดือนก่อน

      @@KeyboardBuster I don't think they legally can (I'd like to be proven wrong tho)

  • @Lugmillord
    @Lugmillord 2 ปีที่แล้ว +4348

    As someone with a master's degree in computer science I can confirm: This is wizardry.

    • @BBWahoo
      @BBWahoo 2 ปีที่แล้ว +165

      You need a masters degree in kaze science

    • @Blernster
      @Blernster 2 ปีที่แล้ว +189

      As someone who reads TH-cam comment: Okay

    • @calmarfps
      @calmarfps 2 ปีที่แล้ว +32

      It's: FIXING LAZY JPN GAME DEV

    • @reloadpsi
      @reloadpsi 2 ปีที่แล้ว +62

      As someone who watched this video: does a master's degree in computer science not teach you how to clean up superfluous code for optimal performance? John Carmack's been showing the world how to do that since the 90s - he got raycasting* working on literally anything and got Quake to run in full 3D on pre-Pentium PCs with no dedicated graphical hardware :/
      *don't make my dumbass mistake of confusing raycasting with raytracing or you're gonna confuse everybody :P

    • @Lugmillord
      @Lugmillord 2 ปีที่แล้ว +160

      @@reloadpsi University teaches you the value of clean, maintainable (i.e. readable) code that is robust against any kind of problem. That's much more important than maximizing performance by throwing all of that out of the window. With today's machines performance isn't that much of a priority anymore. ;) (NOTE: I'm talking about games here, not general software)
      Also, when it comes to efficiency, there are some very different fields in computer science: (A) Optimizing algorithms, i.e. the general (macro) structure of the program (which is much more important) and (B) optimizing code for hardware usage (micro level), where you reduce the amount of calls / memory access, etc. So (B) means "what can we speed up, when the algorithm stays the same". And Kaze is doing (B) *hardcore style.*

  • @promaster424
    @promaster424 2 ปีที่แล้ว +375

    I like how everything no matter how complicated it got it always ended with the RAMbus going vroom vroom

    • @penguinjay
      @penguinjay 2 ปีที่แล้ว +3

      Hell yeah dude. I didn't even know this was more than an amazing fan feat until I saw who put out the video. The man himself. Holy Crap. Great sense of humor, I've only ever seen the finished SM64 content, never heard the man speak. I had a good time watching this.

    • @GoTeamScotch
      @GoTeamScotch 2 ปีที่แล้ว +14

      As an idiot, I appreciated seeing it appear so I could clap my hands together and laugh for a moment in between feeling confused.

    • @promaster424
      @promaster424 2 ปีที่แล้ว

      @@GoTeamScotch Same but I'm trying to understand the other things because I wanted to make a rom hack

  • @N1XTM
    @N1XTM 7 หลายเดือนก่อน

    You've earned my sub. This is amazing work!!

  • @adamwood7841
    @adamwood7841 2 หลายเดือนก่อน

    This is wild my dude, amazing stuff. Keep that passion alive!

  • @jayrenault7892
    @jayrenault7892 ปีที่แล้ว +3109

    "Safety Checks are useful to prevent crashes, but if you just program well you don't need to prevent crashes"
    -Kaze Emanuar

    • @QuanrumPresence
      @QuanrumPresence ปีที่แล้ว +81

      As a programmer I live by this 😂

    • @NXTangl
      @NXTangl ปีที่แล้ว +36

      Well, in a game running on bare hardware on a console...

    • @fubbernuckin
      @fubbernuckin ปีที่แล้ว +50

      what an absolute flex

    • @stephanreiken9912
      @stephanreiken9912 ปีที่แล้ว +128

      Ah of course, how did I never think of just programming better.

    • @cassandra-show
      @cassandra-show ปีที่แล้ว +16

      Just Don't Segfault 😏

  • @seeibe
    @seeibe 7 หลายเดือนก่อน +3

    "But first I need to explain.." *Mario 64 File Select Theme starts playing*

  • @ACameronUK
    @ACameronUK ปีที่แล้ว +6

    This is one of those videos that I definitely do not fully understand, but at the same time find find fascinating and can’t look away…vroom vroom ☺️

  • @HiimIny
    @HiimIny 2 ปีที่แล้ว +1344

    kaze is literally the giga chad at this point
    some jacked dude just going "yes I have spent two years re writting and optimizing the source code of a 20 years old game, how could you tell?"

    • @ArcRay20
      @ArcRay20 2 ปีที่แล้ว +51

      with him regularly working out, yeah pretty much!

    • @abdillin
      @abdillin 2 ปีที่แล้ว +31

      He's doing what he loves. What are you doing?

    • @sparklesparklesparkle6318
      @sparklesparklesparkle6318 2 ปีที่แล้ว +106

      @@abdillin day drinking

    • @thenightjackal8876
      @thenightjackal8876 2 ปีที่แล้ว +50

      @@abdillin day drinking

    • @HiimIny
      @HiimIny 2 ปีที่แล้ว +47

      @@abdillin day drinking

  • @KazeN64
    @KazeN64  2 ปีที่แล้ว +2746

    All the background music is composed by Badub and will be part of my upcoming major mod Return to Yoshis Island 64.

    • @Imadeyoumad288
      @Imadeyoumad288 2 ปีที่แล้ว +58

      Sir when are u going to finally bring ur talents to the sonic adventure modding community😭

    • @M64bros
      @M64bros 2 ปีที่แล้ว +3

      Aw sweet!

    • @jerrym03
      @jerrym03 2 ปีที่แล้ว +13

      I stand by you having should hve put a small capybara in the thumbnail, but amazing video none-the-less!

    • @k.w.6626
      @k.w.6626 2 ปีที่แล้ว +14

      Could you put this hack on the original mario 64 and on super mario 64 land?

    • @thebarbiter4644
      @thebarbiter4644 2 ปีที่แล้ว +5

      Could you add some of these optimizations to your older romhacks?

  • @Ziamesias
    @Ziamesias 8 หลายเดือนก่อน

    Pure awesomeness. Amazing work!

  • @crazyd3uces
    @crazyd3uces 2 ปีที่แล้ว +514

    This is the software equivalent of restoring a 57 Chevy and then giving it ridiculous horsepower.

    • @rickymort135
      @rickymort135 ปีที่แล้ว +7

      Just be re was rearranging what's already in there

    • @DrSaav-my5ym
      @DrSaav-my5ym ปีที่แล้ว +43

      Dude went through over 100,000 lines of code, this is like restoring 10 Chevy's or something, this guy is insane

    • @rotor13
      @rotor13 ปีที่แล้ว +16

      To be more specific, building a Chevy Bel-Air with a Pro-touring chassis and the engine block for a C7 Corvette ZR1

    • @Zordiak
      @Zordiak ปีที่แล้ว +4

      Lol no, this is way harder

    • @C-64
      @C-64 ปีที่แล้ว +18

      @@rotor13 , I disagree with the engine swap analogy
      What this man did was more equivalent of tweaking every single thing on the car so that it runs as efficiently as possible with the least possible amount of upgrades.

  • @xIChaosReaperIx
    @xIChaosReaperIx 2 ปีที่แล้ว +439

    Y'know, when I heard the source code was decompiled, I noticed Kaze went kinda quiet. Now I know that he used that time to REWRITE THE ENTIRETY OF SM64 TO A STATE THAT MAKES SHIGERU BLUSH!.

    • @Agret
      @Agret 2 ปีที่แล้ว +57

      It's funny that so much time was spent decompiling the game and then straight after the release we got the Nintendo giga leak which had the source code for it anyway.

    • @NateBoiBoi
      @NateBoiBoi 2 ปีที่แล้ว +39

      @@Agret from what I heard, it was only some of the source code, basically what was necessary for IQue to make their own version of Mario 64, so the entire source code wasn't leaked as of now

    • @petervansan1054
      @petervansan1054 2 ปีที่แล้ว +4

      original c code looked like trash though

    • @vinnyandlin8510
      @vinnyandlin8510 2 ปีที่แล้ว +12

      Miyamoto san wouldn't blush at this, he would take it down out of spite

    • @gozinta82
      @gozinta82 2 ปีที่แล้ว +3

      Reminds me of ship of Theseus, with all parts changed ;)

  • @michaelschlachter8865
    @michaelschlachter8865 8 หลายเดือนก่อน +2

    this is amazing. love optimization deep dives like this. I miss the days when we were that close to the hardware.. .Rock on!!

  • @madmax2069
    @madmax2069 11 หลายเดือนก่อน +74

    This shows the understanding of the hardware that homebrew devs have gained vs devs from back in the day,. This also shows what dev can do when they're not rushed for time.
    Also a good example of "too many cooks in the kitchen"

    • @Vixikats
      @Vixikats 10 หลายเดือนก่อน +24

      "Two developers can do the job of one developer in twice the time."

  • @mattomanx77
    @mattomanx77 2 ปีที่แล้ว +600

    Imagine if all games could get a loving optimization pass like this.

    • @FilthyWeeb1
      @FilthyWeeb1 2 ปีที่แล้ว +49

      ocarina of time would be epic

    • @beacondude4958
      @beacondude4958 2 ปีที่แล้ว +22

      *cough* yandere simulator *cough*

    • @Square789_
      @Square789_ 2 ปีที่แล้ว +41

      sorry, must slow everything down to a grinding halt by including DRM that will be circumvented after 3 weeks anyways

    • @suezuccati304
      @suezuccati304 2 ปีที่แล้ว

      A lot of people are converting SNES games to SA-1, :v

    • @Tetragramix
      @Tetragramix 2 ปีที่แล้ว +7

      @@beacondude4958 Will be forgotten in 20+ years, unlike Mario 64.

  • @bigwilski
    @bigwilski ปีที่แล้ว +440

    The fact that you were able to even read their code is an achievement. So much knowledge was needed to do this.

    • @greensheen8759
      @greensheen8759 6 หลายเดือนก่อน +21

      It's cause of the nintendo gigaleak that the source code was available

    • @lukzthrash.5331
      @lukzthrash.5331 6 หลายเดือนก่อน +8

      it was also reversed enginieered

    • @lukzthrash.5331
      @lukzthrash.5331 6 หลายเดือนก่อน +2

      and documented

    • @BUTTNUTT69
      @BUTTNUTT69 5 หลายเดือนก่อน +7

      ​@@greensheen8759does that make it any easier or different? Like would you even be able to hold documents right side up😂

    • @norwegiansmores811
      @norwegiansmores811 4 หลายเดือนก่อน

      since code is linear@@BUTTNUTT69 ... unironically yes.

  • @XXSTEAKYXX
    @XXSTEAKYXX 8 หลายเดือนก่อน

    This was awesome to see man good stuff 🔥

  • @gamesmaster919
    @gamesmaster919 หลายเดือนก่อน

    You are truly a gifted man, well done. Your work is simply amazing, SUBSCRIBED

  • @brianm4393
    @brianm4393 2 ปีที่แล้ว +327

    The rolled loops thing is funny. Obviously unrolled loops make the code much less maintainable, less readable, less terse, and more error prone. But back then programmers used to unroll loops as an optimization to save some CPU cycles (as the for loop part of the code does not need to run again and again ). But now we are seeing that rolling them actually improves performance. What a perfect cautionary tale about premature optimization, and also optimizing without profiling.

    • @RussMichaels
      @RussMichaels 2 ปีที่แล้ว +2

      we used to do this on C64 as well to get more cycles :-)

    • @DeadCatX2
      @DeadCatX2 2 ปีที่แล้ว +42

      *Programmers* should not be the ones unrolling loops. Programmers should be writing code that allows the *compiler* to unroll the loop *if the compiler determines that an unrolled loop would improve efficiency*. This requires an intimate understanding of the hardware that the code is running on. If you have a shared bus and your instructions are cached, then yes, smaller code size optimization (i.e. rolled loops) will win over "faster" code speed optimization. That is unlikely to be the case for an in-order processor with no pipelining or cache.
      That said, you *do* need a good compiler and that compiler *does* need good knowledge of the hardware, or this all goes out the window. I've developed some code for the PIC and their C compiler is outright horrific. I can't tell you how many times I've had to twist myself into a pretzel to get the compiler to generate good code, and sometimes I just need to write it in assembly because the compiler is too stupid. And their compiler is made by the the same company that makes the microcontrollers!

    • @RussMichaels
      @RussMichaels 2 ปีที่แล้ว +6

      @@DeadCatX2 you do know this game was written in the 90's on a retro console right

    • @alexbrown3603
      @alexbrown3603 2 ปีที่แล้ว +9

      @@RussMichaels he's right tho

    • @RussMichaels
      @RussMichaels 2 ปีที่แล้ว +17

      @@alexbrown3603 picking holes in something written over 25 years ago for not using modern techniques?
      We couldn't apply that to literally everything on the planet.
      Oh doctors in the 70's, 70's and 90's should have used medicine from the 21st century...
      Car manufacturers in the 80's should have made electric cars.
      Etc

  • @MrIHaveASword
    @MrIHaveASword 2 ปีที่แล้ว +575

    "If I had more time, I would have written a shorter letter."
    I think this quote works well here. It takes time and skill to be able to optimize. The more optimization done the more astounding really. Sadly a lot of companies don't optimize as 'todays hardware can easily handle it." Which is why we get games that breach 100GB when they honestly shouldn't.

    • @levonschaftin3676
      @levonschaftin3676 2 ปีที่แล้ว +78

      The size of the game is generally due to assets, not unoptimized code.

    • @lordgraga
      @lordgraga 2 ปีที่แล้ว +69

      I work as a consultant optimizing games. It very often comes down to fact that you have a feature/performance trade-off. Meaning, you COULD spend time speeding up your game, but it would mean delaying feature X or tool Y by N weeks. Often, having something that works is much more valuable to your development process than having something that is fast, because things that WORK unblock other tasks, while things that are FASTER rarely unblock anything unless we are looking at issues that require 100x speedups. This is true for small companies - larger companies should have more dedicated people with strong profiling skills, but small companies are often too busy to even open a profiler.

    • @MrIHaveASword
      @MrIHaveASword 2 ปีที่แล้ว +7

      @@levonschaftin3676 well, egg on my face and shows what I know about game coding.

    • @levonschaftin3676
      @levonschaftin3676 2 ปีที่แล้ว +8

      @@MrIHaveASword easy to make that mistake

    • @635574
      @635574 2 ปีที่แล้ว +7

      Asset sizes can basically be infinite and those take up majority of the data. Someone has to decide the final quality that gets shipped.

  • @fillman86
    @fillman86 ปีที่แล้ว +3

    this is fantastic!! I love watching videos of people pushing the limits within the constraints of old hardware :D

  • @supermodddd
    @supermodddd 6 หลายเดือนก่อน

    Pretty incredible. Good work!

  • @wilji1090
    @wilji1090 2 ปีที่แล้ว +346

    At this point Kaze is somehow gonna turn SM64 into an early GameCube game and that's just awesome.

    • @renakunisaki
      @renakunisaki 2 ปีที่แล้ว +42

      What's kinda funny is I've thought about actually porting some N64 games to GameCube just so mods can take advantage of the extra resources and better emulation.

    • @wilji1090
      @wilji1090 2 ปีที่แล้ว +2

      @@renakunisaki is that even possible? Because if so…

    • @mrmimeisfunny
      @mrmimeisfunny 2 ปีที่แล้ว +21

      Super Mario Sunshine demake anyone?

    • @csolisr
      @csolisr 2 ปีที่แล้ว +5

      @@renakunisaki I suppose it would need a full rewrite though - IIRC the N64 doesn't even use the same processor as the GC, let alone a similar architecture for rendering

    • @Elratauru
      @Elratauru 2 ปีที่แล้ว +1

      Zel, known for also some cool Zelda stuff, is actually working on a pretty late-gen Starfox Adventure's (Dinosaur Planet?) like project that looks almost early gamecubeish, on a goddamn N64.

  • @kristopherf_dev
    @kristopherf_dev 2 ปีที่แล้ว +283

    7:45 "Usually if you did this, you would get fired from your job"
    Completely understandable, won't even lie. I can't imagine even the most well-equipped programmer understanding something as insane as the Q_rsqrt function (for an example of course), especially during that time period. Ahh, classic C black magic.

    • @LizardLeliel
      @LizardLeliel 2 ปีที่แล้ว +72

      A lot of this stuff would get you fired, the loop unrolling also comes to mind. I hope Kaze points out that although he's optimizing everything, optimization is only one facet of good programming and generally not the most important one in a professional setting like readability.

    • @renakunisaki
      @renakunisaki 2 ปีที่แล้ว +56

      You might not be fired if you left comments explaining exactly why you're doing these silly things, and tests showing that they are actually helping.

    • @Radgerayden-ist
      @Radgerayden-ist 2 ปีที่แล้ว +76

      @@LizardLeliel it's all about context. He's programming for a never changing target (dead platform), with so much hindsight. There's no need to worry about mantainability because the game (engine) is forever done, etc. I'm sure if this was a an "actual job" he wouldn't be fired, he's worked according to requirements.

    • @LizardLeliel
      @LizardLeliel 2 ปีที่แล้ว +19

      @@Radgerayden-ist I'm not saying he's doing bad for focusing on optimization here - he's the only programmer involved in this project. I'm just genuinely afraid new programmers may get the wrong idea that the standard of good code is just optimization.

    • @Eldoofus
      @Eldoofus 2 ปีที่แล้ว +15

      @@LizardLeliel as someone who constantly messes up in Scratch, I can confirm readability is key to make a good game, even there you may get disoriented if you're being reckless with the block programming, let alone other guys looking at your code.
      Yes, even with a language made for kids, these things can happen.

  • @thedarksaiyan1891
    @thedarksaiyan1891 28 วันที่ผ่านมา +1

    I think this has become my favorite video on youtube. Im currently studying for a software engeineering degree and I love covering memory optimisation in programs, so this was a great watch! Also sm 64 was one of the first games I played so bonus points for that

  • @mattcally5027
    @mattcally5027 12 วันที่ผ่านมา

    Awesome video, i really love how in depth you went!

  • @NateWolfKira
    @NateWolfKira 2 ปีที่แล้ว +238

    I am highly interested seeing a definitive edition of the split-screen multiplayer using these optimizations. I would like to be able play the multiplayer smoothly on real N64 hardware.
    I also find you videos regarding the work performed in order to make these optimizations fascinating.

  • @leodrews3128
    @leodrews3128 2 ปีที่แล้ว +794

    it would be really cool to hear what the original programmers think about this.

    • @ryo-kai8587
      @ryo-kai8587 2 ปีที่แล้ว +302

      I'd be very happy to see support or honest reactions from devs instead of "don't touch our IP"

    • @Pvt.Fernandez
      @Pvt.Fernandez 2 ปีที่แล้ว +101

      They're all retired probably.

    • @glurp1er
      @glurp1er 2 ปีที่แล้ว +139

      Well, as he said at 6:36 this RAM optimization wasn't actually possible on the original hardware... So Nintendo programmers probably did all they could already.

    • @OrchidAlloy
      @OrchidAlloy 2 ปีที่แล้ว +24

      @@glurp1er it was possible with the expansion card

    • @Blutzen
      @Blutzen 2 ปีที่แล้ว +105

      @@OrchidAlloy You mean the one that released two full years after Mario 64?

  • @azrhyga
    @azrhyga 9 หลายเดือนก่อน +1

    Very awesome!! YOu did an awesome job optimizing it :0

  • @Sharkie1717
    @Sharkie1717 ปีที่แล้ว

    This is amazing. You are amazing. Well done on your incredible efforts. And thank you for this video. Cheers!

  • @glaubergft
    @glaubergft 2 ปีที่แล้ว +281

    This level of optimization is absolutely mind blowing. If I were Shigeru Miyamoto, I would be so proud to see a passionate developer improving this game to this point so many years later. It proves how deeply his creations impacted our generation.

    • @JamieKitchens6
      @JamieKitchens6 2 ปีที่แล้ว +5

      Well said.

    • @adamgreenhill110
      @adamgreenhill110 2 ปีที่แล้ว +44

      Except Nintendo HATES this stuff. Remember the Mario 64 remaster on Unreal Engine? It was fan-made, so Nintendo took it down. All traces of it

    • @misanthropolis-zone-act3
      @misanthropolis-zone-act3 2 ปีที่แล้ว +5

      It's nice knowing that intelligent people are still online

    • @chrismdb5686
      @chrismdb5686 2 ปีที่แล้ว +15

      Shiggy hates anyone that takes something he had a hand in and "makes it better" in any way, so this would likely be seen as an affront to his work. Just as an example, he dislikes the DKC SNES titles because they're (literally) "Not his Donkey Kong", and tried to 1-up them with 'Returns' on the Wii (and arguably failed because the shoehorned motion controls directly conflict with the base gameplay the series is built on).

    • @chrismdb5686
      @chrismdb5686 2 ปีที่แล้ว

      @@duffman18 Sources? You can't just claim it's a mistranslation of interviews without proof to back it up, particularly when it's been corroborated by multiple unrelated sources at many different times.

  • @Cyranek
    @Cyranek 2 ปีที่แล้ว +162

    PHD in mario 64 science

  • @bassammostafa5903
    @bassammostafa5903 หลายเดือนก่อน

    Brilliant! Just brilliant!
    I rarely comment on TH-cam videos, but this is one of the videos that I enjoyed every second of

  • @moolucio6921
    @moolucio6921 ปีที่แล้ว +7

    Understand nothing, enjoyed everything

  • @margalocaris
    @margalocaris ปีที่แล้ว +526

    The older a game gets, the more people are going to crack it open, either to make modifications or exploit what's there. I think that's a beautiful thing. Amazing work!

    • @FunctionallyLiteratePerson
      @FunctionallyLiteratePerson ปีที่แล้ว +4

      Especially if the source code leaks

    • @yosyp5905
      @yosyp5905 ปีที่แล้ว +15

      @@FunctionallyLiteratePerson from what I understood, the source code hasn't been leaked. It was reversed engineered.

    • @davidkben1155
      @davidkben1155 ปีที่แล้ว +1

      @@yosyp5905 no, someone leaked the source code of the game :P

    • @mapes2572
      @mapes2572 ปีที่แล้ว +1

      its kinda sad tbh

    • @lizzieaoi7140
      @lizzieaoi7140 ปีที่แล้ว +1

      @@yosyp5905 it was both leaked(partially iirc) and reversed engineered

  • @drygnfyre
    @drygnfyre ปีที่แล้ว +1162

    By optimizing the code, the parallel universes can more quickly be QPU aligned, allowing Mario to do faster hyper speed walking while holding the A press.

    • @cesardelgado1544
      @cesardelgado1544 ปีที่แล้ว +96

      The real progress is that half A presses are now reduced to quarter A presses.

    • @animepussy8356
      @animepussy8356 ปีที่แล้ว +3

      @@cesardelgado1544 kek

    • @sergio_henrique
      @sergio_henrique ปีที่แล้ว +56

      @@cesardelgado1544 A half "A" press is a half "A" press. You can't say it's only a quarter.

    • @SonicMaster519
      @SonicMaster519 ปีที่แล้ว +32

      @@sergio_henrique Watch me call it one-sixth of an A press

    • @lordneeko
      @lordneeko ปีที่แล้ว +27

      Which all translates to "vroom vroom"

  • @EchinoStarefish
    @EchinoStarefish 9 หลายเดือนก่อน

    This is unreal. Amazing work!

  • @rguinucci
    @rguinucci 5 หลายเดือนก่อน

    AMAZING work, congrats!

  • @CrashCubeZeroOne
    @CrashCubeZeroOne 2 ปีที่แล้ว +254

    HOW are you still doing romhacks?! You pretty much rewrote the entire game for your mods. I'm amazed at your level of dedication to romchacking.

    • @thomasrief
      @thomasrief 2 ปีที่แล้ว +52

      Well he said at some point when he learned enough through romhacking he will eventually make his own game. The question is tho has his position changed on this or will he ever considering something to be enough in that regard xD

    • @CrashCubeZeroOne
      @CrashCubeZeroOne 2 ปีที่แล้ว +47

      @@thomasrief well, regardless of his position on making a game, the man does an awesome job and clearly puts a lot of passion. I think it'd be awesome what Kaze could create without being constrained by SM64 (Though looks like he's working around a lot of the constraints)

    • @hawshimagical
      @hawshimagical 2 ปีที่แล้ว +3

      @@CrashCubeZeroOne constraints are good. they help you set goals

  • @keiyakins
    @keiyakins 2 ปีที่แล้ว +96

    The unrolled loops are funny from a modern perspective - I'd write them as loops and then unroll later if i needed performance, even if compilers couldn't do it for me - but considering these devs were coming from the SNES? Makes total sense that they would just assume it's the right thing to do.

  • @spinal_cord
    @spinal_cord 8 หลายเดือนก่อน +9

    I'd love to see a rom patch for these improvements. It would be nice to see how much better M64 would run.

  • @Ryanmuniverse
    @Ryanmuniverse 7 หลายเดือนก่อน

    I don’t understand much of this but you make it super entertaining to watch.

  • @chon64
    @chon64 2 ปีที่แล้ว +76

    I remember playing N64 games as a kid and looking at the skyboxes thinking "Why can't I go there? Why didn't they make it? It would be so much fun." This is exactly what it feels like to see mods for this game all these years later. Thanks for making this! (to everyone involved)

    • @FloRiLLAZ
      @FloRiLLAZ 2 ปีที่แล้ว +10

      Glad to see i was not the only one who thought this!

  • @GoldenHeartNecklace
    @GoldenHeartNecklace 2 ปีที่แล้ว +128

    I wish this man was my programming teacher back in my youth. I couldn't help but smile throughout the entire video and at how passionate he is about all of this.

    • @edeneal3336
      @edeneal3336 2 ปีที่แล้ว +2

      You mean vroom vroom

  • @morphius747
    @morphius747 ปีที่แล้ว +1

    this is like recreating the wheel, amazing work

  • @Dunxco
    @Dunxco หลายเดือนก่อน

    I didn't understand any full sentences in the video but I sure did enjoy hearing you say "vroom vroom" a lot! Well done!

  • @soldio4143
    @soldio4143 ปีที่แล้ว +636

    What we expect from an Official "Remastered Classic" : This passion project.
    What we actually get : We lost the source code...so we just scrapped something similar together and hope y'all don't notice

    • @Saplingbat
      @Saplingbat ปีที่แล้ว +75

      @@lilaa3 Nintendo is an awful company from a consumer level and I'll actually never buy another product from them as long as I live. Even if I may want to.

    • @shirosakicero1
      @shirosakicero1 ปีที่แล้ว +24

      Or they take the source code from the worst versions of the game.

    • @HexOmega3113
      @HexOmega3113 ปีที่แล้ว +4

      Silent hill......

    • @flaviottyd
      @flaviottyd ปีที่แล้ว +30

      ​@@lilaa3 Yeah it's more like "We've already got a working emulator for these games, it'd be faster to just use that, than spend the dev time to make a proper port" than anything about losing the source
      Still, there's so many things they could've fixed and just decided not to. Didn't even take the time to change the goddamn button textures. I don't remember my switch having a bean shaped grey X button, or a bright red B. One of the only changes I can recall that made it into the initial release was mario sunshine's camera controls being inverted to align with the other games. Which made it feel completely wrong to anyone that's played sunshine before. The only major change made the game worse for a lot of players

    • @beanseason6515
      @beanseason6515 ปีที่แล้ว +3

      That's what happened with FF8 remaster

  • @felipepaez2556
    @felipepaez2556 2 ปีที่แล้ว +163

    As a programmer and engineer I can say that this is a MAJOR achievement and a LOT of work. I can't congratulate him enough. Heck, the fluid framerate even looks like Super Mario Galaxy or Super Mario Odyssey. I just disagree when it was said that "the Nintendo programmers were not familiar with C, because it was a new language back then". C originated in the early 70s and was and is a well-known language. However, what is certain is that many 90s game programmers were making the transition from assembly to C / C++ code, I think that's what was implied in the video. It's a minor detail, like a 0.001% of what's in the video. KUDOS

    • @nlight8769
      @nlight8769 ปีที่แล้ว +2

      Oh ok, I was wondering how C was a new language being already at that time 20 years old or so... It took that long to begin transition ? was it due to compiler refinements ? or just inertia ?

    • @digiquo8143
      @digiquo8143 ปีที่แล้ว +18

      @@nlight8769 high level languages did not compile efficiently enough to be usable on older consoles, N64 was one of the first where the hardware power was capable of handling the unoptimizations to a degree

    • @nlight8769
      @nlight8769 ปีที่แล้ว +1

      @@digiquo8143 Thanks :)
      Just one last question, what was the language used for the previous gen (SNES, MegaDrive) ?

    • @digiquo8143
      @digiquo8143 ปีที่แล้ว +2

      @@nlight8769 From what I've read, most were built with assembly. aka, assigning the hex values to their location in memory manually.

    • @nlight8769
      @nlight8769 ปีที่แล้ว +1

      @@digiquo8143 Wow, asm is pretty hardcore for anything elaborate. Respect to the designers and programers from that era.
      Thanks :)

  • @johnnypeps666
    @johnnypeps666 7 หลายเดือนก่อน

    Excellent work. I wish I could do something like this.

  • @vcupiano
    @vcupiano หลายเดือนก่อน

    Excellent work, truly, I wish I had this much passion and work ethic.

  • @preludepatrick
    @preludepatrick 7 หลายเดือนก่อน

    Mad props to you sir. Excellent work. Subbed

  • @calingligore
    @calingligore ปีที่แล้ว +288

    I didn’t believe it’s possible at first but the vroom vroom joke really does get funnier the more it’s repeated

    • @TepidBlack
      @TepidBlack ปีที่แล้ว +1

      The Family Guy effect

    • @Sebb_Music
      @Sebb_Music ปีที่แล้ว +6

      Repetition legizimizes

    • @otesunki
      @otesunki ปีที่แล้ว +6

      @@Sebb_Music Repetition legitimizes

    • @meanmole3212
      @meanmole3212 ปีที่แล้ว +7

      @@otesunki Repetition legitimizes.

    • @Ghi102
      @Ghi102 ปีที่แล้ว +1

      Rule of 3 be damned

  • @Pb0b178
    @Pb0b178 2 ปีที่แล้ว +78

    Its insane seeing how pretty this mod looks after so many optimizations. I never knew N64 was capable of those graphics

  • @GoobNoob
    @GoobNoob 8 หลายเดือนก่อน

    Amazing computer science work brother. Actually inspiring

  • @Ragesauce
    @Ragesauce 2 ปีที่แล้ว +115

    I hope that GDQ allows this game to be played and have its own category, calling the game "Super Mario 64 plus" or "Enhanced SM64" or something, so we can watch speedrunners tear into it. Very exciting.

    • @alicev1500
      @alicev1500 2 ปีที่แล้ว +3

      It all depends on whether there's a community for it, probably; I remember a few (smw) rom hacks being played at gdq

    • @cmyk8964
      @cmyk8964 2 ปีที่แล้ว +15

      Why not call this Expansion Pak support version the Kakuchou Edition (拡張 meaning expansion), like the Rumble Pak support version is called Shindou Edition (振動 meaning rumble)?

    • @ZedDevStuff
      @ZedDevStuff 2 ปีที่แล้ว +3

      Super Mario 64 plus exists tho, it's a version of the PC port with a lot of features

    • @FrontlinerCdV
      @FrontlinerCdV 2 ปีที่แล้ว +10

      @@cmyk8964 I personally want it to be called the "Haha, RAMbus goes Vroom Vroom" - Edition

  • @WeegeeCool1
    @WeegeeCool1 2 ปีที่แล้ว +526

    Any plans on making a patch for the base game where it runs as fast and optimized as possible?

    • @robotortoise
      @robotortoise 2 ปีที่แล้ว +86

      Yeah, I'd absolutely love to see this!

    • @xxsegaxx
      @xxsegaxx 2 ปีที่แล้ว +121

      It would be interested to see this implemented in libsm64 so we can see Mario run in 60 fps inside other games :o

    • @k.w.6626
      @k.w.6626 2 ปีที่แล้ว +27

      I also want this on super mario 64 land

    • @catmacopter8545
      @catmacopter8545 2 ปีที่แล้ว +9

      PLEASE

    • @OMorty
      @OMorty 2 ปีที่แล้ว +51

      Seconded! I got an Everdrive64 a few months back and would love to play it at 60 fps on real hardware.

  • @MichaelSteil-pe4lq
    @MichaelSteil-pe4lq 8 หลายเดือนก่อน

    Really cool work, so were your optimizations possible back when the game was being made but the knowledge just wasn’t there at the time? Really cool video, either way. Thanks for sharing!

  • @Vretrocomputing
    @Vretrocomputing 2 หลายเดือนก่อน

    Amazing improvements! Hats off.

  • @mCoding
    @mCoding ปีที่แล้ว +449

    Love the way you document the process, glad to be along for the journey!

    • @casperdewith
      @casperdewith ปีที่แล้ว +6

      Pretty cool to see the king of syntax in the wild.

    • @walidfakhfakh3660
      @walidfakhfakh3660 ปีที่แล้ว

      @@casperdewith why yall love super mario 64? n64 is too old and thr game looks bad anyway

  • @draggonhedd
    @draggonhedd 2 ปีที่แล้ว +83

    One interesting thing I noticed, in the new version all of the coins are synchronized.

  • @snork_games
    @snork_games 8 หลายเดือนก่อน

    think I saw this video closer to when it was released, but it got recommended again, and I'm keen to watch it a second time 👍

  • @HashCracker
    @HashCracker 6 หลายเดือนก่อน

    Thank you. I cant wait to play the finished product. I was thinking of playing this game again soon but ya know Im going to wait for this regardless of how long

  • @flammablewater1755
    @flammablewater1755 ปีที่แล้ว +256

    Because of the tight constraints of early consoles, I always assumed, especially for a first party Nintendo game, that they were already very optimized. This blew my mind.

    • @ThisNameIsBanned
      @ThisNameIsBanned ปีที่แล้ว +74

      Well it was fairly optimized for what it was.
      The game did work and people played it, it almost never crashes, so thats quite a job already.
      At any stage of optimization there is another step to make it even better, so it never ends.
      The cost to squeeze out some % might just become increasingly larger and costly, especially on understanding the code and potentially re-using it for some other game (as having hard-coded shadows in the code is a pretty bad approach if you want to re-use it).

    • @syncmonism
      @syncmonism ปีที่แล้ว +11

      It was pretty well optimized for the time

    • @bwgti
      @bwgti ปีที่แล้ว +37

      Hindsight 20/20. More is known about the N64 hardware now than when this was developed. Optimization techniques always advance. Like all technology.
      Doesn't indicate this is not an impressive accomplishment. Just everyone asking why Nintendo didn't figure this out back then.

    • @lordasaki
      @lordasaki ปีที่แล้ว +23

      Like he mentioned in the video, almost none of this would've been possible without the RAM expansion pak.

    • @gamesandplanes3984
      @gamesandplanes3984 ปีที่แล้ว +9

      It was already optimized.
      Did you watch the video?
      He explicitly says this isn't possible on the base n64 console.

  • @garnet1918
    @garnet1918 2 ปีที่แล้ว +183

    7:23 This is very interesting. Usually I hear about compilers unrolling loops to optimize them, but here, the holdup is RAM, not the processor.
    Incredible work all around.

    • @kebien6020
      @kebien6020 2 ปีที่แล้ว +5

      Modern computers are also massively being held back by the RAM being so slow. I think the difference is that now we have more mitigations for that, like larger caches and speculative execution. This probably shifts the place where code-size vs conditional jumps balance out (conditional jumps in non-unrolled loops are also bottlenecked by memory).

    • @jan-lukas
      @jan-lukas 2 ปีที่แล้ว +1

      @@kebien6020 also compilers are getting better at removing conditional jumps altogether. In modern C(++) code you don't have to manually remove most ifs because the compiler does it for you. I realized this when I wrote OpenGL shaders that aren't optimized at all I think so you had to manually do all the tricks to avoid ifs. Just by removing a few ifs in the shaders I gained much more performance than by implementing batched rendering

    • @johnsimon8457
      @johnsimon8457 2 ปีที่แล้ว +1

      Did he say RAM or ROM at 7:23 8 and 16 bit systems run directly out of ROM and don’t copy any code to RAM for execution. A PC OS (IIRC) will load everything into RAM from disk barring external libraries.
      Eight cycles JUST to load the next instruction from ROM is INSANE. Removing instruction cache would make the N64 run 100x slower

    • @ShawnFumo
      @ShawnFumo 2 ปีที่แล้ว

      @@kebien6020 I seem to remember hearing one of the biggest advantages of M1 is how it can optimize the caches.

  • @MikeWille
    @MikeWille 8 หลายเดือนก่อน

    This was amazing. How did you end up with the source code?

  • @oscarvelay
    @oscarvelay 5 หลายเดือนก่อน

    god bless you, that footage is smooth!

  • @Sifeus
    @Sifeus 2 ปีที่แล้ว +175

    Never been more proud to support a Patreon. Kaze you do so much.

  • @Benlitzler
    @Benlitzler 2 ปีที่แล้ว +15

    Me: I don't understand so much :(
    Kaze: It's mean VROOM VROOM
    Me: Oh, i understand now

  • @Hi_Names_Nat
    @Hi_Names_Nat 7 หลายเดือนก่อน

    This is amazing! Any plans to release your fixed up code? I'm sure it'd be a boon to the community.

    • @KazeN64
      @KazeN64  7 หลายเดือนก่อน +1

      yeah i'll release it with the mod once its finished! a few other hackers already have access to parts of this and i share the big stuff.

  • @djm.o.d.9376
    @djm.o.d.9376 7 หลายเดือนก่อน

    amazing work

  • @jasmahal7220
    @jasmahal7220 2 ปีที่แล้ว +8

    8:40 "It means vroom vroom" better be a meme