I remember being younger and being so confused as to why I would exit a manhole and I wouldn’t fly into the air sometimes! I thought my game was broken!! 10 years later I’m finding out it has to do with pausing
@@YounesLayachi "it's a feature, not a bug" if it only does the intended action after pausing the game, then it's definitely a glitch and should have been fixed
God, I love Sunshine. All of its weird quirks and imperfections are a huge part on why it’s my favorite. Excited to see what you’ve got cooking up next.
I agree. It's cohesive world and timeless look also help me still enjoy it now. I also just enjoy the platforming mechanics better than 64 and galaxy, which is the reason why I think people who say sunshine is the worst by far haven't gotten the most out of the movement in the game.
Talking about weird pausing - when you pause The Sims 3, Sims often proceed to turn their heads slowly for a couple of seconds until they stand still. It's creepy. What's that all about?
I’ve seen in sims 4 when you go into build mode, the sims and fountains sometimes move for a few seconds after you go in. I think it’s because I use the Xbox version which is usually super broken anyway
doesn't really happen in the sims 3 if you just play the base game i figured it's the simulation engine lagging behind abit from having all the dlc's installed, or lots of mods. the sims 4 starts to have similar issues with all the dlc's installed, but also you see lag sometimes during gameplay and pausing and unpausing fixes it.
That subtle song change at 5:29 to Yoshi's version with the drums is golden. Thank you for putting this much thought into it, the little details like this are to die for.
So cool! I love the process of understanding how certain mechanics work like this. Watching communities solve mysteries like this in games that have been out for well over a decade is super inspiring - just when you think a game has been fully taken under the microscope, there always seems to be a new discovery to be made.
"the key to discovering things in games is noticing that something is different" is actually almost identical to what Ive been taught in university about science. "Making an observation" and realising that it doesnt make sense using what you know is how EVERY scientific law, theory, etc has been made. the "explaining why" is usually far easier than "seeing it" in the first place
Of all the pause screens you could have used as an example at 0:03, you had to do the one that hit me with that much nostalgia. How I miss playing that Pac-Man Collection on my GameBoy. Oh how I loved playing Pac-Man Arrangement and Pac-Mania...
in reference to blues having no effect on quarter frames: in one of the older 10 Shines (No Shines) routes it is used. to do sirena whenever with a barrel you can pause and attempt to save to get on the correct qf for the trick to work, but if you grab a blue coin before you pause then you do not need to attempt to save. weird game.
huh that's strange. I only did one test of grabbing a blue and throwing fruit and noticed no difference, but I guess having a memory card in makes a difference?
@@AverageTreyVG maybe that's the reason that hovering after a no memory card save box doesn't work because it may affect when you input the R button in a frame
If the memory card actually makes a difference because something like the CPU or I/O to the ram is used for a extra split second to do the saving and delays the game I am gonna be ABSOLUTELY FLOORED
That sewer cover used to baffle me as a kid. I used to think you HAD to get up there using Yoshi. I never understood why sometimes I could get up there and other times I would just immediately stop. You solved the almost 20 year mystery for me!
I will never get tired of listening to you talk about SMS. These are great short little videos. Your humor is always enough to make me smile and the small flourishes like sound effects make the video super engaging to watch.
THANK YOU FOR THIS VIDEO! I've always wanted for SMS to get the same attention on youtube as SM64 gets with people like Bismuth and Pannenkoek, where people explore every bit of code and glitch and secret. Love your channel, can't wait for the next SMS video
6:00 I always wondered why that would randomly happen when I was playing this as a kid. One less thing to keep me up at night thinking about I guess, thanks for that my dude.
I highly recommend samura1man's and dutchJ's tutorials if you haven't watched them already. Samu especially has a pretty good any% guide that's fairly recent.
Videos like this from Average Trey can an instant like for me. It has everything I could want in a video. Mario Sunshine Speedrun Theory And a satisfying voice Needless to say I’ve watched your first SMS history video at least 15 times in its entirety
I'm glad Noki was actually able to give a proper explanation to the Yoshi manhole thing, as opposed to my super scientific method of just brute forcing it until something worked lol.
I really liked this video. Concise and informative with nice editing. Reminded me of an Asumsaus Melee video. Keep up the good work, I’d love to see more.
The timing of this video for people who speedrun Marble Madness for the NES is kinda funny, because 2 weeks ago a trick was found where using pause buffering makes it so you can skip a cycle in the last level of the game so then you can save around 55 frames, and it's also RTA viable. 10/10 video, keep it up man!
Another part of the collision system ported from SM64 is how floor collision initializes the playable level space and anything not directly above floor collision seems to be obstructed by an invisible wall even though it isn't. This is why it looks like you're phasing through a wall when doing EYG. What's actually going on is that the juice block creates a hole in the uninitialized space due to having floor collision.
I'd actually argue that Super Mario Sunshine's pause menu doesn't fulfil the role of "suspend[ing] gameplay until the play either unpauses, or decides to save and quit" with flying colours, purely for the reason that for some reason SMS registers pressing start on the pause screen the same as it registers pressing A instead of simply exiting the pause menu, making it way too easy to accidentally exit an area.
@@YounesLayachi well, he said he is the "og summoning salt rip off guy" and i dont know, if you know summoning salt, but he does world record progression videos. And in many of his videos, the first song that plays is "we're finally landing", so many people identify this song with summoning salt. And it was a perfect addition for try to add this song here. Here are a few examples where he uses that song: th-cam.com/video/GgOE64kgjjo/w-d-xo.html th-cam.com/video/KvET7oMUY9o/w-d-xo.html th-cam.com/video/UuzUKT2Shn8/w-d-xo.html th-cam.com/video/Y99Wj-NStok/w-d-xo.html
Almost 200,000 views in less than 2 weeks. Very nice! I think part of the reason I enjoy videos like this is because I like learning about game development. It's useful seeing how the "magic" works, gets recycled between games, and breaks. Thank you sir.
I didn't know about more than half of that stuff. But that explains why a portion of the times I jumped out of pipes I didn't fly high, but just spawned on top of the pipe. Either way, I enjoy listening to these vids, they always help bring down the barrier-to-entry for speedrunning sunshine for people who may be considering.
Sonic Boom: Rise of Lyric and Creatures 3 have some weird pausing issues, though the latter would only come up with a faulty script. Then there's the penguins in Super Mario 64...
Another nostalgic game, Red Ball 2, also has a pause glitch that when you press the pause and jump button at the same time, you'll get what's called a double jump, or better known as the "pause jump". You have to time it right and practice to get it right. I know, right, nobody asked! Just saying that so you don't have to.
I really appreciate your videos man. Really keeps me involved with the speedrunning world in an entertaining way. I mean, I sure as fuck wouldn't be interested in SMS quarter frame fruit clipping if the video was boring lol. These kinda things help me respect a run more while spectating.
This is the kind of things you randomly step on as a kid and find it funny, without knowing it'll be the main route for a classic speedrun a decade later
Today I learned that you’ve been able to unlock the tropical shirt for Mario since the original GameCube version, which I’ve owned since it’s release. I feel stupid.
"Oh hey Treys back, I wonder what the first video since the short hiatus is abou-" Q U A R T E R S T E P P A P A Y A P A U S E C L I P (Welcome back Trey ❤)
This was one of the most entertaining informative videos I've seen in a while! Good comedic timing and good editing. Thank you for the video! :) I wonder what other things there are that have yet to be discovered to interact differently after pausing.
Listening to this entire video and then hearing him pronounce puhswaydoh was like watching the twist of a good Shyamalan movie. Threw me for such a loop
**chuckles to self, pauses video, throws phone, falls through floor**
Underrated
based jerri
@@aeterborne based
*Loading...*
You're entering: *The Backrooms*
Downloading Entity/Unknown/1...
⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬛⬛⬛⬛⬛
@@qreuesant-4349 came here to say this lol
Whenever people ask "When will I ever use modular arithmetic?" I point to the pushback quarterframes of Super Mario Sunshine.
I think you can also point to QPUs in M64 and that one hilarious video
@@mathy4605 "Explaining quantum superpositions in 0.5 A-presses"
Also, _every time you look at a clock!_
What’s modular arithmetic, and is it tasty? 🤤
@@mathy4605 which ultimately boils down to quarterframes as well.
I remember being younger and being so confused as to why I would exit a manhole and I wouldn’t fly into the air sometimes! I thought my game was broken!! 10 years later I’m finding out it has to do with pausing
Same ! I thought it was just random
Same!
well, your game *was*, infact, broken.
@@yosyp5905 it's by design so not broken, and can be avoided or fixed by pause/unpause some more...
@@YounesLayachi "it's a feature, not a bug"
if it only does the intended action after pausing the game, then it's definitely a glitch and should have been fixed
Sided "realizes when something's different" Williams
iconic nickname
Top 10 best iconic names
icon
noci
Niconicoicon
Can we just appreciate the internet for the ability to connect people all over the world over super niche stuff like this.
sadly that goes both ways (conspiracy theorists/ extremists)
I watch speedrun documentaries. :-)
no
I'm your 1000th like
TH-cam may have gone downhill over the years but what's never changed it's just how niche of things you can find people making videos on
God, I love Sunshine. All of its weird quirks and imperfections are a huge part on why it’s my favorite. Excited to see what you’ve got cooking up next.
“Aren’t you the undertale guy”
Yo it’s the undertale guy
I agree. It's cohesive world and timeless look also help me still enjoy it now. I also just enjoy the platforming mechanics better than 64 and galaxy, which is the reason why I think people who say sunshine is the worst by far haven't gotten the most out of the movement in the game.
hey arent you the horse from horsin around
Hey aren't you the Super Mystery Dungeon guy?
I’ve lived in Canada my whole life and had no idea that the term ‘washroom’ was distinctly Canadian. I feel special now
I know right!! I thought the exact same thing
When I went to Canada and the signs had Washroom, that was a +1 🐸
Ye
Well, Washroom is also a Midwestern stereotype.
Wtf is a "restroom"
Here we are, more than 10 years later, and I’ve finally learned why Yoshi manholes are so inconsistent.
I WAS ALWAYS WONDERING TOO!
BRO I KNOW 🤣
I never thought I would figure it out. When I was a kid I assumed there was just some secret technique of when and where to do it
Talking about weird pausing - when you pause The Sims 3, Sims often proceed to turn their heads slowly for a couple of seconds until they stand still. It's creepy. What's that all about?
YESSSSS
I’ve seen in sims 4 when you go into build mode, the sims and fountains sometimes move for a few seconds after you go in. I think it’s because I use the Xbox version which is usually super broken anyway
@@L-sillybrained Definitely happens on PC too
Someone probably set Interpolation from None to Quadratic on accident.
doesn't really happen in the sims 3 if you just play the base game i figured it's the simulation engine lagging behind abit from having all the dlc's installed, or lots of mods. the sims 4 starts to have similar issues with all the dlc's installed, but also you see lag sometimes during gameplay and pausing and unpausing fixes it.
That subtle song change at 5:29 to Yoshi's version with the drums is golden. Thank you for putting this much thought into it, the little details like this are to die for.
Super mustache
So cool! I love the process of understanding how certain mechanics work like this. Watching communities solve mysteries like this in games that have been out for well over a decade is super inspiring - just when you think a game has been fully taken under the microscope, there always seems to be a new discovery to be made.
Hi
"the key to discovering things in games is noticing that something is different" is actually almost identical to what Ive been taught in university about science. "Making an observation" and realising that it doesnt make sense using what you know is how EVERY scientific law, theory, etc has been made. the "explaining why" is usually far easier than "seeing it" in the first place
Yeah, the big difference is in real-life science, you can never go look at the code to know for sure how things actually work
@@NokiDoki Hey Noki! Great work with this video.
@@kylechouinard4341 Thanks!
How many genders are there at your Democrat run “science” college
@@HistoryandReviews I uh, dont live in america? not sure what any of that has to do with anything tho
super mustache PogU
NO WAY KOMSIC
Wtf!?!?!?!?!?
Pog
pog
Honestly, these videos make me want to get into speedrunning and glitch hunting for this game
Yeah this game is really fun to mess with and break
You should, it's fun!
Just today I learned how to clip out of bounds in Delfino Plaza
@@samueld8413 nice
Cringe
"I'll share a brief piece of history on that because after all..... I AM the OG Summoning Salt rip-off guy!" 2:58
**Intro Piano intensifies**
piano? lol
@@StalinkTz synth keyboard... same thing 😂
you might need to get your piano tuned if it sounds like that
That's one messed up piano. Get it checked 😂
@@olipolygon whatchu mean, my piano always goes *WHUUOW*
I paused this video to think about it and suddenly everything made sense. I think advancing life by 1QF significantly improves cognition
I like how you changed to the Yoshi version of the music when you started talking about Yoshi
"PUS-WAY-DOH TUTORIAL" HOLY SHIT
when you have never spoken out loud to another soul before 😂
You know a video is amazing when it’s centered around Mario Sunshine and you’re greeted with Pac-Man Collection at the very beginning
8:33 "puh-sway-dough"
what are you talking about it isnt pronounced soo-doe nope never heard of it
Ahh, the essence of double digit iq. Magnificent
@@ungabungus01 Of course "puh-sway-dough", "Sudo" is something that Linux geeks use.
I bet he also says "Mee Lay"
Pause-waydo?
I love this kind of stuff
I hope “puh-swaydo” is like, an in-joke pronunciation for pseudo because man lol
sudo -u potato
^ this is my first video by this person and when I heard them pronounce pseudo like that I immediately went to the comments lmao
8:30 for anyone wondering
I paused the video and literally yelled "PUH-SWAYDO????" out loud in my room when I heard it.
Lol I was only listening to the audio and I figured Paswaydo was Greek philosopher who had an idiom named after him
Of all the pause screens you could have used as an example at 0:03, you had to do the one that hit me with that much nostalgia. How I miss playing that Pac-Man Collection on my GameBoy. Oh how I loved playing Pac-Man Arrangement and Pac-Mania...
0:33 i love how super mario sunshine abreiviated looks like the text protocol SMS
instructions unclear; video is paused
I absolutely love how you matched the thumbnail background with TH-cam's dark theme... not enough people acknowledge the greatness of dark themes.
Never forget the Super Mustache
“Pseudo” got me 😂
in reference to blues having no effect on quarter frames: in one of the older 10 Shines (No Shines) routes it is used. to do sirena whenever with a barrel you can pause and attempt to save to get on the correct qf for the trick to work, but if you grab a blue coin before you pause then you do not need to attempt to save.
weird game.
on the consistent qf for the trick to work*
maybe this was never actually required xd i am fool
huh that's strange. I only did one test of grabbing a blue and throwing fruit and noticed no difference, but I guess having a memory card in makes a difference?
@@AverageTreyVG maybe that's the reason that hovering after a no memory card save box doesn't work because it may affect when you input the R button in a frame
If the memory card actually makes a difference because something like the CPU or I/O to the ram is used for a extra split second to do the saving and delays the game I am gonna be ABSOLUTELY FLOORED
That sewer cover used to baffle me as a kid. I used to think you HAD to get up there using Yoshi. I never understood why sometimes I could get up there and other times I would just immediately stop. You solved the almost 20 year mystery for me!
There's something about your editing style that just so satisfying to watch for some reason. Great job! 😁
I will never get tired of listening to you talk about SMS.
These are great short little videos. Your humor is always enough to make me smile and the small flourishes like sound effects make the video super engaging to watch.
Mario: Dear god The Peppers are floating
The omnipotent god controlling Marios every move: Hehehe Mega moustache
1:22 OH NO.
0:55 Papayas.... I thought they were Pears for the longest time.
Coming back, the first few seconds were merely an omen for what was to come.
i’ll never get bored of how weird this game is
Funny how as a kid I did notice that inconsistency of Yoshi jumping out of the manhole. But never realized it had to do with pausing/landing on yoshi.
good video but sadly it all went over my head due to a lack of explanation as to what speedrunning is
THANK YOU FOR THIS VIDEO! I've always wanted for SMS to get the same attention on youtube as SM64 gets with people like Bismuth and Pannenkoek, where people explore every bit of code and glitch and secret. Love your channel, can't wait for the next SMS video
6:00 I always wondered why that would randomly happen when I was playing this as a kid. One less thing to keep me up at night thinking about I guess, thanks for that my dude.
Why does this feel like a legitimate quantum physics lecture.
Honestly, if you started doing sunshine speed running tutorials I know me and many other would start running this game!
I highly recommend samura1man's and dutchJ's tutorials if you haven't watched them already. Samu especially has a pretty good any% guide that's fairly recent.
Videos like this from Average Trey can an instant like for me. It has everything I could want in a video.
Mario Sunshine
Speedrun Theory
And a satisfying voice
Needless to say I’ve watched your first SMS history video at least 15 times in its entirety
I'm glad Noki was actually able to give a proper explanation to the Yoshi manhole thing, as opposed to my super scientific method of just brute forcing it until something worked lol.
If anyone's wondering what 3:03 came from, it is HOME - We're Finally Landing
I love how when he begins talking about yoshi the music changes in accordance. Nice attention to detail lol
Love your Sunshine video's hands down my favourite game of all time! :)
Damn this was super interesting. Great video as always, Trey. :)
I really liked this video. Concise and informative with nice editing. Reminded me of an Asumsaus Melee video. Keep up the good work, I’d love to see more.
I love Mario's psssport photo at 2:37
The timing of this video for people who speedrun Marble Madness for the NES is kinda funny, because 2 weeks ago a trick was found where using pause buffering makes it so you can skip a cycle in the last level of the game so then you can save around 55 frames, and it's also RTA viable.
10/10 video, keep it up man!
Pausing is weird in Marble Madness
1:48 Huh, PannenKoek's voice sure has changed.
It feels like my life is on the wrong quarter frame sometimes
Another part of the collision system ported from SM64 is how floor collision initializes the playable level space and anything not directly above floor collision seems to be obstructed by an invisible wall even though it isn't. This is why it looks like you're phasing through a wall when doing EYG. What's actually going on is that the juice block creates a hole in the uninitialized space due to having floor collision.
I'm addicted to these man, I always come back to these and seeing a new one is the best
New sunshine video let’s gooo
I'd actually argue that Super Mario Sunshine's pause menu doesn't fulfil the role of "suspend[ing] gameplay until the play either unpauses, or decides to save and quit" with flying colours, purely for the reason that for some reason SMS registers pressing start on the pause screen the same as it registers pressing A instead of simply exiting the pause menu, making it way too easy to accidentally exit an area.
5:31 how is no one talking about how the (edited in) background music switches to the yoshi mix when mario gets on the yoshi
That’s an old habit in Mario games
Thumnail is way too slick in dark mode. Nice.
That "we're finally landing" at 3:03 completely killed me
Gg
I don't understand, other comments said it's a vaporware song can you explain briefly why it's funny?
@@YounesLayachi well, he said he is the "og summoning salt rip off guy" and i dont know, if you know summoning salt, but he does world record progression videos. And in many of his videos, the first song that plays is "we're finally landing", so many people identify this song with summoning salt. And it was a perfect addition for try to add this song here. Here are a few examples where he uses that song:
th-cam.com/video/GgOE64kgjjo/w-d-xo.html
th-cam.com/video/KvET7oMUY9o/w-d-xo.html
th-cam.com/video/UuzUKT2Shn8/w-d-xo.html
th-cam.com/video/Y99Wj-NStok/w-d-xo.html
@@Omekyuu ok thanks, I do know summoning salt
Almost 200,000 views in less than 2 weeks. Very nice! I think part of the reason I enjoy videos like this is because I like learning about game development. It's useful seeing how the "magic" works, gets recycled between games, and breaks. Thank you sir.
Glad to finally understand why I couldn't jump out of the sewer all those times. :3
I didn't know about more than half of that stuff. But that explains why a portion of the times I jumped out of pipes I didn't fly high, but just spawned on top of the pipe. Either way, I enjoy listening to these vids, they always help bring down the barrier-to-entry for speedrunning sunshine for people who may be considering.
I wonder how Mario feels this "Pause" interactions.
Your editing level up is evident. Always enjoy da video.
Also, Puh-sway-doh
Sonic Boom: Rise of Lyric and Creatures 3 have some weird pausing issues, though the latter would only come up with a faulty script. Then there's the penguins in Super Mario 64...
What you did with the music at 5:35 was genius
One observation, in the manhole jump, yoshi’s shadow turns into a “?” In the manhole
Your commentary, editing, delivery, and jokes are all wonderfully enjoyable.
"I am the OG Summoning Salt ripoff guy"
D E A D
[We're Finally Landing intensifies]
yo the editing on this shorter style video was spot on, you nailed it. love yr shit man !!
4:49 peppers lol
this is practically documented like a whole investigation, really good production and video!
My brain at 10pm: ah yes, this video contains critical information
The essay I didn't write all day:...
God dude i love all of your sunshine videos. You are the person that got me into speedrunning this game thanks!
2:06 Is that the lagragian of the standard model of particle physics?
Another nostalgic game, Red Ball 2, also has a pause glitch that when you press the pause and jump button at the same time, you'll get what's called a double jump, or better known as the "pause jump". You have to time it right and practice to get it right. I know, right, nobody asked! Just saying that so you don't have to.
3:25 yes, yes we do
My online friends always tease me for it but it's just a nice sounding word okay?
So not gonna lie this video ended up giving me way more questions than answers (and that's a good thing)
After all these years, I found out how to get that fucking star.
I really appreciate your videos man. Really keeps me involved with the speedrunning world in an entertaining way. I mean, I sure as fuck wouldn't be interested in SMS quarter frame fruit clipping if the video was boring lol. These kinda things help me respect a run more while spectating.
“The summoning salt rip of guy” 😂😂😂😂 that caught me so off guard, that was good
This is how people fall into the backrooms
That small riff of "We are finally landing" along with you calling yourself the original Copycat of SummoningSalt got me to subscribe.
This is the kind of things you randomly step on as a kid and find it funny, without knowing it'll be the main route for a classic speedrun a decade later
5:32 i heard that music change to the yoshi variant :)
You have no idea how much I appreciated the Domino Row music from WL4. Much love.
This game has nearly as many glitches as Gen I Pkmn
Today I learned that you’ve been able to unlock the tropical shirt for Mario since the original GameCube version, which I’ve owned since it’s release. I feel stupid.
"Oh hey Treys back, I wonder what the first video since the short hiatus is abou-"
Q U A R T E R S T E P P A P A Y A P A U S E C L I P
(Welcome back Trey ❤)
5:00 upside down pineapples is a sign of swingers 😏
"Obscure SMS knowledge"
Wait, this isn't the Sega Master System. :-)
This was one of the most entertaining informative videos I've seen in a while! Good comedic timing and good editing. Thank you for the video! :) I wonder what other things there are that have yet to be discovered to interact differently after pausing.
I wonder if this could be used to skip the whole game
Listening to this entire video and then hearing him pronounce puhswaydoh was like watching the twist of a good Shyamalan movie. Threw me for such a loop
Ok, so why does quitting the level before the bowserbot cutscene in Pinna Park skip the cutscene?
This video has such good editing.
Nice job man.
“If SMS were a *flawlessly programmed game* “
I’m gonna stop you right there.
Outer wilds mentioned… pog