I Cannot say... So far i did 3 encounters in my survival and all 3 of them were the bio research. Haven't found any of the other ones yet. Which is sad. On the other hand - now i have a new mining ship with 3 proto drills. ;]
I like almost all of them, in different ways. For anything that is a fleet or has reinforcements. I wish the sizes and number of ships were a little more random. And for the "Bio Research", I like that they made a road if you want to bring a buggy but sometimes it's a bit narrow for a rover sadly.
My nephew and I fought the listening post and dragged the WHOLE STATION back to our home asteroid. Jump range was down to 700 km, so it took a while to return with the loot, but we managed. I made myself busy between jumps by grinding down the interior, so it's now an empty shell.
I like global encounters not for the fact I get prototech but for the fact I get to blow stuff up. (I’ve been charged with arson in multiple different countries)
They are very good for that 😅 I hope the game gets some small scale PVE stuff in the next update as whilst these are fun you don't really get to do them until right at the end of the game.
Here is a funny story... At first i was afraid to do any encounters, 'cause i didn't want my beautiful capital ship to be damaged (I'm playing in survival and i spent a lot of time building it). And i was sure that i can't do it with any of my small fighters. At some point i was like: F it! I'm going for it! And i found the Bio Research Facility where i can't do anything, 'cause i can't enter the asteroid with ship as big as a planet. xD Imagine my surprise when i found out that it's actually easier to do it "on foot". Destroyed all the turrets and then went in with a small ship to get the proto stuff. I did 2 more and all 3 of them were the same Bio Research Facility. I thought i was unlucky. But after watching this video - I think i was lucky! My baby didn't take any dmg and i got 3 proto drills for my new miner and 3 small jump drives for my fighters.
@@Zer0sLegion I agree. From what i saw in the video, i think it's the easiest. Still i kinda want to find some of the others, 'cause of the tech. I know I'm gonna wreck the enemies! I got like 20+ artillery turrets and 20 assault turrets on my ship, but I'll still have to take hits and i don't want to. xD
@@u3pog4o BD Carillo's Projector Highlighter mod (also available as a plug-in, to use on MP servers that don't run the mod) is a big help for maintaining and repairing large ships, assuming that you have a projector for the ship.
@@SmooreMC85 I mean the types of Encounters that are described in the timeline of the video. For example, Warship has three types of behavior and escort, and STORAGE FACILITY has two types of debris, and various guards that can appear both at the beginning and after the invasion of the post. So if you found a certain type of Encounters, it does not mean that your next capture strategy will be the same.
Notably, a lot of containers will have random prototech components, usually near the intact blocks. Particularly those shipping containers, the ones which have cargo containers instead of blocks always have components. The high-profile transport is an incredible looking ship, I think that one might be my favorite. The others all look incredible too, particularly the warship which makes me interested to get a look at some of those drones and supporting ships they use.
I'm currently in the process of building my own, though it is a longer and a bit wider version of it to fit it for my playstyle purposes. I have the exterior built, just gotta work on the interior now this/next week
@@Zer0sLegion You almost have to modify it because all the front weapons (Railgun and Assault canon turrets) aren't connected by a conveyor, and reinforce the rear of the ship because the jump drive isn't well protected.
Oh that's so cool I used to collab with Panzer and Senturu a ton I have them to thank for a lot of my beginnings in SE lmao crazy to see them out in the wild !
This is why I plan to: place Ai blocks on my ship, take a gps location right near the factotum base, and set the ship to stay there when not in combat. That way you can handle the warheads whilst your ship deals with the ambush on its own and then returns to your side after the trash is taken out.
AI blocks are a huge help for a solo player. :D I do the same w my main ship so that it won't sit there and just eat shots -- started doing this when I would start salvaging an MES NPC kill, then got jumped by a second NPC spawn or wandering Reaver. I also usually carry a pair of reusable but disposable escort large grid drones/patrol boats that can distract and soak NPC fire, do kamikaze runs if needed, etc. Set to follow my main ship's beacon at 500m when not in combat.
I don’t think the power is what causes enemy ships to spawn. And warheads will activate before you can grind down both reactor and battery. Which is also the thing that triggers ambush.
@@normaldavid of corse its not the power itself, but i notices, every time i cut pover bevor grinding anithing alse down, the other systems get shut down, including comunication, traps and even any weapon. there is a vent hole left of the main door that leads directly to the reactor and battery, which are the only power of the station.grund the reactor down first, followed by the battery and youre good to go, no warship ambush, no interior turret, no bombs. tried and tested multible times.
What I did was park my ship 5 km out. Went in with jetpack. Grinded down the turrets and the warheads. Then I went outside and took cover behind the asteroid. I put it between me and the ships. Then I built up a little speed toward my ship, but still behind the asteroid, placed an armor block that now is floating at speed. I took cover behind it by setting my dampeners relative to it. The enemy ships don't see me, the unwelded armor block is in the way. I make it safely back to my ship. Then I send my pmw torpedoes and take out the ships. Actually they despawned whilst my torps were on the way. But victory.
as a lighting designer i was so impressed by the use of a backlit vent fan in the Bio facility. cant wait for the fnew lighting system in the next one.
If you can get on top of the warship, it's incredibly easy to disable by hand. If you want to disable disable it, just grind something important and it'll self destruct. If you want it to be salvageable, you'll need to grind down the warhead (which is keyed to the self-destruct, so you have to separate it from the grid first) and then go for the ai so the ship stops, and then go for the power systems so it can't shoot back.
The asteroid stations and space stations are some of my favorite vanilla grids. They just look so good. Definitely my favorite update so far, but wouldn’t be possible without the previous bunch
There are some things to note with these encounters, for example the ambush one. There are some event controllers that monitor the integrity of specific blocks (namely the doors). I always grind the block next to the door to enter and it does not trigger the warheads Also it is hard to tell which one would be my favourite. I am still hunting the prototech thrusters to be able to make my cruiser fully functional, so any encounter that has this block will do. On a more serious note though, the Listening post is fun without being to OP. Other encounters that spawn some ships I find quite annoying considering they are able to shoot from their weapons' max range while my turret controllers are limited to 800 m even when the weapons range is 2 km In the bio research facility, the reason Drilling is disabled in the safe zone is because the prototech drill is located directly under the bottom of the entrance hole. If you would just enter the safe zone and drill at the bottom of the hole, you would reach the drill directly without going through the rest of the encounter.
There needs to be a way to get your turrets to stop shooting a particularly grid, or at least only shoot grids locked by the main cockpit. That first one seemed like one of the easiest but became the hardest with the self destruct countdown and reinforcements happening at the same time. Some of these would be made easier by parking your capital ship 20km away and approaching in an expendable fighter, though then you are taking longer. Better yet have multiple people, at least one pilot, and a boarding party.
Focus Locked Target is a great hotkey, tells certain turrets or groups to target what you are locked too at the time. So you can pick different targets for different turrets. Did you guys not know this?
The ambushes and reinforcements are exactly why I am bringing multiples of an AI econtrolled heavy fighter and keeping an AI defensive block on my main vessel.
I think the glowing fungis is how the infection spreads. Like the creeper theory where they explode and spread spores out. They either attach to your suit and come with or they kill you creating a nice little compost.
i like the ambush one alot i just leave a few ( friends aka pmw ) outside and can loot with impunity but in the update there was a big portion on planets as well but from what i can tell they are super rare and threads about it not spawning at all is in forums
The storage facility is by far the easiest one, drill the rock around the door, 2-3 rockets for the interior turret and drone, drill down the event controller BEFORE pressing the door button and you are out.
1:50 Always bring the Sovereign, not a Nova. Alternately Super Star destroyer. Alternate yet, build big fat two side cannon platform, auto destruction at it's finest. You can even have a platform that deploys new cannons when the old ones are destroyed.
So basically what you need is an ugly sacrificial battle-brick with ton of guns and welders repairing them outside to take care of the drones so you can do what you need to do inside :)
As someone who've already managed to do a fair share of these encounters, ALWAYS take a ship you're willing to lose! Even if you've already experienced with combat, don't take your personal ships to them unless you're going for a hit and run, jump in and out.
Funny how they use safe zones as improvised energy shields. One thing I'd like to see eventually is something like the "crew enabled" mod, so you actually have a crew to fight in those ships and bases.
12:00 actually for the Factorum Warship. if the Warship Spawns as a defense for a Factorum Base then it does not spawn with anything like a thruster or whatever inside.
And yet again. I watch your ship get laid into with all kinds of munitions and it keeps on trucking. Meanwhile, my ship bumps a small space rock and I am making emergency repairs just to limp back to base.
I've only encountered the ambush scenario so far, and there was no ambush nor countdown timer. I walked in, destroyed the interior turret, and voilà, prototype refinery was mine. I'm pleased to see that some others are more kinetic. Maybe mine glitched.
After trying several of these, i ended up getting a shield mod for the game to make it where i'm not constantly having to replace the front of my ship over and over again at the expenditure of power. Ship still takes damage when shields drop but at least i'm not missing the front 30% of my ship after a single volley.
@@Zer0sLegion The ship I use, is about 6x50x40 (height x width x length) Looks like a flying pancake. its all cosmetic damage with the occasional thruster, just got tired of having to replace the same 100 ish blocks
You defo need to take these sites on with friends imo. One of you goes inside and does what needs to be done, but the rest need to remain on ship to fight off reinforcements and provide support for the landing party. I am developing a tiny remote operated drone to act as the landing party, or support it. Armed with a grinder and Gatling gun to gain access and deal with turrets. This way one guy can operate the drone while the rest man ship systems and repair without the need to land personally. Should the drone be killed the ship will simply print a new one and carry on. Also the explorer ship can print both decoy and combat drones that will pop out and act as a defensive fleet to engage the reinforcement waves. Hopefully the decoys will draw away from incoming fire from the explorer.
I really want to be able to create scenarios like this ourselves. Going beyond event block things where we can tell safe zones to turn off once certain blocks are destroyed etc
Would love a video or a series were you go about it how someone in a survival world would do it, allthough I guess that wouldn't be your type of content..? Also I guess it would be better with more people onboard =) Nonetheless, thanks for the video showing us the different encounters. I myself have only seen and fought a couple of them till now.
Warship at 10:24 always has 2 prototech gyro's, Sometimes has a prototech Jump drive, I have seen it with a prototech small batteries in the hanger or a small thruster. Never seen it with a prototech assember or a prorotech refinery. This one does have sometimes the 2 small grid gyro. But any small grid stuff if you want to keep it you need to claim it too.
By the looks of it for ship combat, is to set your weapons to specific target points like Weapons, Engines, etc for the ship encounters and Asteroid bases that way you mimize damage to the vessel and better chance of saving what you want from them at least to me by watching.
From what I have found the new planetary encounters sometimes include logs, though I have found only one. Perhaps these expand the game’s lore, but they may just be fun little additions. It would be interesting to see if these do reveal anything.
I really hope you'll take time to go over the new planetary encounters too, but I understand those probably won't be as impressive or as beneficial. they are also super rare from what i can tell
@@Zer0sLegion would you consider going over a way to increase their spawn rate? i know there is the option when you first create a system/world to change it to high, but i haven't be able to find a way to adjust it in the code yet. of course that may also be out of the scope for your videos
@@jamestaylor9887 Is it not calculated based on something like PCUs near the player or like MES based on player travel distance? I left the Earthlike planet to hunt space encounters, but while I was on planet and preparing for my launch, I kept getting Contact encounters popping up within a 10 km radius of me. Maybe 6 or 7 of them in 10+ hours of play? New ones would spawn when I cleared out existing ones (either exploring/salvaging or outright admin grid clean-up).
@@dakaodo I've seen 1 and that was a vanguard outpost, but it might be due to me having some modular encounter mods installed. however, i was under the impression they wouldn't have an affect on the planetary encounters based on what i read on the workshop. i'lll take a look again though and see if that's been updated
So far, the two I ended up doing with a friend we got turned around quick, the first one was a warship (we had 1 fighter) the second was the logistics facility (we made a frigate) they went about as you expect
I think space engineers two won’t be released at by the way things are going and how the dev teems keep updating the game and adding new thing, their probably gonna update the game and add the new physics. As some people spent a lot on the game and would affect the popularity if space engineers 2 did come out as they will lose all their pack. This is if you can bring your purchases from space engineers 1 to space engineers 2.
You don't have 70 people work on building a new game engine and then build a new game afterwards to give it away for free. Releasing a new game will help them recoup development costs and will get a bunch of new people to buy the game who haven't played SE in years. The only thing that SE still getting updates tells us is that SE2 isn't releasing soon.
In the first encounter , So what if happens u jump ship, run and refuse to fight? my hopes is that you can stay inside building a wonderful combat ship, which after drilling itself out destroys all 'accumulated enemies'
when I get space engineers one day I would like to do this with my all railgun TPG Constellation Heavy Transport or my just made up Mosquito Class HVMPV (Highly Versatile Multi Purpose Vessel) (also if I do get it I would make ships and post them with my username most likely being Mosquito Man877 because I feel that my designs would be small, and pack a lethal punch) also great job here zero! And that heavy destroyer looks like its based off of star trek design principles, its really dope and packed with weapons!
FYI. the warship, in all variations I encountered so far, has also a large grid Prototech jumpdrive. The ambush & research facility scenarios are much easier if you disable every antenna on the stations first. So they won't be able call in reinforcements.
@ cool, I can’t seem to find any on the planets myself i don’t know if they are rare or I’m jus5 getting unlucky but I have plenty of pcu for them to load in
Do we know if there any any new encounters on planets that are "Hostile"?? because all me and my friends have found are faction bases and traders, none of them huge pirate bases or any threat really at all.
I really enjoy the concept but the fact that you need to travel VERY long distances kinda sucks because for the most time of the game you dont have some kind of a capital ship that can jump this much
It is definitely made with the end game in mind, where you done every else first and already have that max PCU capital ship. It is also meant to encourage PVP, so there is one location for the whole server. There is still those difficult to find wrecked ship encounters, and very common piratable ships and pirate ships for earlier game. In fact the update added more, particularly planetside wrecks.
Which Global Encounter is your favourite? Have you even been to a Global Encounter yet? Let me know!
@@TheGreyGhost873 me to Ghost, me to buddy 😢😢
I Cannot say... So far i did 3 encounters in my survival and all 3 of them were the bio research. Haven't found any of the other ones yet. Which is sad. On the other hand - now i have a new mining ship with 3 proto drills. ;]
I like almost all of them, in different ways.
For anything that is a fleet or has reinforcements. I wish the sizes and number of ships were a little more random.
And for the "Bio Research", I like that they made a road if you want to bring a buggy but sometimes it's a bit narrow for a rover sadly.
Bio research facilities
@@bordelorganise yeah, nothing fits, especially deeper in and drilling is off ....
Those railguns firing the exact moment you said they were disabled is peak comedic timing
It happens to many times 😅
My nephew and I fought the listening post and dragged the WHOLE STATION back to our home asteroid. Jump range was down to 700 km, so it took a while to return with the loot, but we managed. I made myself busy between jumps by grinding down the interior, so it's now an empty shell.
I love that idea, might make a "warp carrier" or somthin to make it easier
I like global encounters not for the fact I get prototech but for the fact I get to blow stuff up.
(I’ve been charged with arson in multiple different countries)
They are very good for that 😅
I hope the game gets some small scale PVE stuff in the next update as whilst these are fun you don't really get to do them until right at the end of the game.
This is something I hope will be in Space Engineers 2 right from the get go. So the game will have more of a goal that you can work towards.
I assume systems like this were designed to be used going forward considering VRAGE3 was in development way before this.
Here is a funny story... At first i was afraid to do any encounters, 'cause i didn't want my beautiful capital ship to be damaged (I'm playing in survival and i spent a lot of time building it). And i was sure that i can't do it with any of my small fighters. At some point i was like: F it! I'm going for it! And i found the Bio Research Facility where i can't do anything, 'cause i can't enter the asteroid with ship as big as a planet. xD Imagine my surprise when i found out that it's actually easier to do it "on foot". Destroyed all the turrets and then went in with a small ship to get the proto stuff. I did 2 more and all 3 of them were the same Bio Research Facility. I thought i was unlucky. But after watching this video - I think i was lucky! My baby didn't take any dmg and i got 3 proto drills for my new miner and 3 small jump drives for my fighters.
Bio research does seem like one of the easier ones but it was really fun to do!
@@Zer0sLegion I agree. From what i saw in the video, i think it's the easiest. Still i kinda want to find some of the others, 'cause of the tech. I know I'm gonna wreck the enemies! I got like 20+ artillery turrets and 20 assault turrets on my ship, but I'll still have to take hits and i don't want to. xD
@@u3pog4o BD Carillo's Projector Highlighter mod (also available as a plug-in, to use on MP servers that don't run the mod) is a big help for maintaining and repairing large ships, assuming that you have a projector for the ship.
@@dakaodo I'm not really into mods but this sounds like a useful tool! Thanks for the tip, mate! I will try it.
I spent 175 hours to complete all the quests in survival mode. It was interesting. Kudos to the Keens.
Can you elaborate what you mean by quests? I must have missed this part of the update...
@@SmooreMC85 I mean the types of Encounters that are described in the timeline of the video. For example, Warship has three types of behavior and escort, and STORAGE FACILITY has two types of debris, and various guards that can appear both at the beginning and after the invasion of the post. So if you found a certain type of Encounters, it does not mean that your next capture strategy will be the same.
Notably, a lot of containers will have random prototech components, usually near the intact blocks. Particularly those shipping containers, the ones which have cargo containers instead of blocks always have components.
The high-profile transport is an incredible looking ship, I think that one might be my favorite. The others all look incredible too, particularly the warship which makes me interested to get a look at some of those drones and supporting ships they use.
High-profile transport is one of the highlights to be sure.
I like the design of the Factorum Warship. It is the size of a frigate and is heavily armed and armored.
I think i'm going to retrofit one for personal use, I love the look of it.
I'm currently in the process of building my own, though it is a longer and a bit wider version of it to fit it for my playstyle purposes. I have the exterior built, just gotta work on the interior now this/next week
@@Zer0sLegion You almost have to modify it because all the front weapons (Railgun and Assault canon turrets) aren't connected by a conveyor, and reinforce the rear of the ship because the jump drive isn't well protected.
probliy one of my favorite updates ( be sides planets )
This is definitely 100% my favourite update!
It’s still not on Xbox. Microsoft is really taking their time with this one. :|
@@UNSCSpartanS114-g6e STILL!
@@UNSCSpartanS114-g6eit is now
Oh that's so cool I used to collab with Panzer and Senturu a ton I have them to thank for a lot of my beginnings in SE lmao crazy to see them out in the wild !
This is why I plan to: place Ai blocks on my ship, take a gps location right near the factotum base, and set the ship to stay there when not in combat. That way you can handle the warheads whilst your ship deals with the ambush on its own and then returns to your side after the trash is taken out.
AI blocks are a huge help for a solo player. :D I do the same w my main ship so that it won't sit there and just eat shots -- started doing this when I would start salvaging an MES NPC kill, then got jumped by a second NPC spawn or wandering Reaver. I also usually carry a pair of reusable but disposable escort large grid drones/patrol boats that can distract and soak NPC fire, do kamikaze runs if needed, etc. Set to follow my main ship's beacon at 500m when not in combat.
or you sneak in, cut power and there is no ambush :D
I don’t think the power is what causes enemy ships to spawn. And warheads will activate before you can grind down both reactor and battery. Which is also the thing that triggers ambush.
@@normaldavid of corse its not the power itself, but i notices, every time i cut pover bevor grinding anithing alse down, the other systems get shut down, including comunication, traps and even any weapon.
there is a vent hole left of the main door that leads directly to the reactor and battery, which are the only power of the station.grund the reactor down first, followed by the battery and youre good to go, no warship ambush, no interior turret, no bombs. tried and tested multible times.
What I did was park my ship 5 km out. Went in with jetpack. Grinded down the turrets and the warheads. Then I went outside and took cover behind the asteroid. I put it between me and the ships. Then I built up a little speed toward my ship, but still behind the asteroid, placed an armor block that now is floating at speed. I took cover behind it by setting my dampeners relative to it. The enemy ships don't see me, the unwelded armor block is in the way. I make it safely back to my ship. Then I send my pmw torpedoes and take out the ships. Actually they despawned whilst my torps were on the way. But victory.
Senturu here! I love seeing my ship get beaten to a pulp but still going ^~^
Yeah, it's surprisingly resilient! Good work!
Thank you ^~^
Dude I think you outdid yourself here, these designs are fantastic are are clearly end-game capable ships lol.
Hehehe
It was impressive to see it take that beating but keep going!
as a lighting designer i was so impressed by the use of a backlit vent fan in the Bio facility. cant wait for the fnew lighting system in the next one.
If you can get on top of the warship, it's incredibly easy to disable by hand. If you want to disable disable it, just grind something important and it'll self destruct. If you want it to be salvageable, you'll need to grind down the warhead (which is keyed to the self-destruct, so you have to separate it from the grid first) and then go for the ai so the ship stops, and then go for the power systems so it can't shoot back.
The Factorum Warship is very mean. Lots of heavy armor, lots of guns, and as you saw very maneuverable.
Manoeuvrability is the killer, I just wanted to get behind it to take out the engines.
Someone on the SE Fandom Wiki apparently found the name of the fungus in the Sparks of the Future scenario, and it's called LC-205-ROS.
boarding AI ships and cutting your way in during a capital ship fight and taking it offline from the inside is so damn cool!
The asteroid stations and space stations are some of my favorite vanilla grids. They just look so good. Definitely my favorite update so far, but wouldn’t be possible without the previous bunch
There are some things to note with these encounters, for example the ambush one. There are some event controllers that monitor the integrity of specific blocks (namely the doors). I always grind the block next to the door to enter and it does not trigger the warheads
Also it is hard to tell which one would be my favourite. I am still hunting the prototech thrusters to be able to make my cruiser fully functional, so any encounter that has this block will do. On a more serious note though, the Listening post is fun without being to OP. Other encounters that spawn some ships I find quite annoying considering they are able to shoot from their weapons' max range while my turret controllers are limited to 800 m even when the weapons range is 2 km
In the bio research facility, the reason Drilling is disabled in the safe zone is because the prototech drill is located directly under the bottom of the entrance hole. If you would just enter the safe zone and drill at the bottom of the hole, you would reach the drill directly without going through the rest of the encounter.
There needs to be a way to get your turrets to stop shooting a particularly grid, or at least only shoot grids locked by the main cockpit.
That first one seemed like one of the easiest but became the hardest with the self destruct countdown and reinforcements happening at the same time.
Some of these would be made easier by parking your capital ship 20km away and approaching in an expendable fighter, though then you are taking longer. Better yet have multiple people, at least one pilot, and a boarding party.
Set your weapons to target only other weapons. It’s helped me save a ton proto tech stuff.
Focus Locked Target is a great hotkey, tells certain turrets or groups to target what you are locked too at the time. So you can pick different targets for different turrets.
Did you guys not know this?
There is, I was just impatient so I kept unlocking it and switching all weapons to fire because it was taking too long for me
One player and a 40m corvette are enough :)
@@Zer0sLegion fair enough haha
The ambushes and reinforcements are exactly why I am bringing multiples of an AI econtrolled heavy fighter and keeping an AI defensive block on my main vessel.
I think the glowing fungis is how the infection spreads. Like the creeper theory where they explode and spread spores out. They either attach to your suit and come with or they kill you creating a nice little compost.
That sounds about right, it explodes and the spores go everywhere.
This is like the best update I know due to the more powerful blocks and I think the bio research lab is my favorite
Same, bio research is my favourite as well!
These astroied bases are top! I didn´t expected that this every could be spawn in a running game. This is the biggest update!
The one with the shield and the stations you need to disable first looks pretty fun.
i like the ambush one alot i just leave a few ( friends aka pmw ) outside and can loot with impunity but in the update there was a big portion on planets as well but from what i can tell they are super rare and threads about it not spawning at all is in forums
6:36 Rock and Stone Brother! :D
Rock and Stone lads!
Rock and Stone, or you ain't coming home!
ROCK AND STONE
For Karl!
The storage facility is by far the easiest one, drill the rock around the door, 2-3 rockets for the interior turret and drone, drill down the event controller BEFORE pressing the door button and you are out.
Yeah, I feel like ambush is the same, I just need to figure out what triggers the ambush.
I love how people are thinking about how to do these encounters! We need more!
1:50 Always bring the Sovereign, not a Nova. Alternately Super Star destroyer.
Alternate yet, build big fat two side cannon platform, auto destruction at it's finest.
You can even have a platform that deploys new cannons when the old ones are destroyed.
So basically what you need is an ugly sacrificial battle-brick with ton of guns and welders repairing them outside to take care of the drones so you can do what you need to do inside :)
Basically, yeah
The listening post looks amazing it reminds me of railjack skirmishes from Warframe
Senturu is an excellent ship designer
Thank you ^~^
Im very happy with how much the AI has been improved (and developed)
Thanks for the video. Very nice to see it all laid out like this.
Glad you liked it!
As someone who've already managed to do a fair share of these encounters, ALWAYS take a ship you're willing to lose! Even if you've already experienced with combat, don't take your personal ships to them unless you're going for a hit and run, jump in and out.
Funny how they use safe zones as improvised energy shields. One thing I'd like to see eventually is something like the "crew enabled" mod, so you actually have a crew to fight in those ships and bases.
12:00 actually for the Factorum Warship. if the Warship Spawns as a defense for a Factorum Base then it does not spawn with anything like a thruster or whatever inside.
Huh, odd. I wonder what the one with only gyros is for then.
And yet again. I watch your ship get laid into with all kinds of munitions and it keeps on trucking. Meanwhile, my ship bumps a small space rock and I am making emergency repairs just to limp back to base.
Tbf, it's not my ship 😅 Anything I build would pop like a balloon if it came across any of these.
Hello! Senturu here! Yeah the ship can take a beating and keep going. Been working on it for a while now.
Indeed 😂
Now the only thing left is to find out how many "paid actors" it takes to extract one of each of the prototech blocks
This update might be better than Frostbite…….
Definitely, this is by far the best update they've ever done.
I've only encountered the ambush scenario so far, and there was no ambush nor countdown timer. I walked in, destroyed the interior turret, and voilà, prototype refinery was mine.
I'm pleased to see that some others are more kinetic. Maybe mine glitched.
maybe you cut power or coms
I've had it the same where it takes like 30 minutes to spawn the ambush. I need to look into the files and see how it works.
After trying several of these, i ended up getting a shield mod for the game to make it where i'm not constantly having to replace the front of my ship over and over again at the expenditure of power. Ship still takes damage when shields drop but at least i'm not missing the front 30% of my ship after a single volley.
I dunno, the ship I used in this took barely any vital damage. Most of the damage was cosmetic.
@@Zer0sLegion The ship I use, is about 6x50x40 (height x width x length) Looks like a flying pancake. its all cosmetic damage with the occasional thruster, just got tired of having to replace the same 100 ish blocks
I think my favourite is the high-profile transport: that ship look awesome.
I agree!
You defo need to take these sites on with friends imo. One of you goes inside and does what needs to be done, but the rest need to remain on ship to fight off reinforcements and provide support for the landing party.
I am developing a tiny remote operated drone to act as the landing party, or support it. Armed with a grinder and Gatling gun to gain access and deal with turrets. This way one guy can operate the drone while the rest man ship systems and repair without the need to land personally. Should the drone be killed the ship will simply print a new one and carry on.
Also the explorer ship can print both decoy and combat drones that will pop out and act as a defensive fleet to engage the reinforcement waves. Hopefully the decoys will draw away from incoming fire from the explorer.
Look how good this looks!
My head is stuck in a mushroom!
🤣
Good times this is what I missed most from you :D ^_^
the glowing mushrooms remind me of the protomolecule from the expanse
Everyone: talks about the new encounters
Me: that ship looks so cool it looks like something out of Starfleet please do a review on it😅
welcome to another episode of Zer0 loses his sanity with every second that passes
Happens very often
I really want to be able to create scenarios like this ourselves. Going beyond event block things where we can tell safe zones to turn off once certain blocks are destroyed etc
You can do that, there's a bunch of player made scenarios on the workshop.
@ I guess I was thinking more accessible to laypersons, not requiring extensive coding knowledge etc. but maybe I’m wrong
Try going to the new non factorum encounters, i've gone to 3 of the new ones, and 2 of the 3 had lore in data pad form, great video!
I've complied a list of lore for an upcoming video, stay tuned!
Would love a video or a series were you go about it how someone in a survival world would do it, allthough I guess that wouldn't be your type of content..? Also I guess it would be better with more people onboard =)
Nonetheless, thanks for the video showing us the different encounters. I myself have only seen and fought a couple of them till now.
The idea of the series sounds fun but 99% of it wouldn't be fighting Factorum or finding Prototech, it would be drilling for resources and welding.
@@Zer0sLegion Probably true. Might be something for a group of people with a couple of mods or something.
Warship at 10:24 always has 2 prototech gyro's, Sometimes has a prototech Jump drive, I have seen it with a prototech small batteries in the hanger or a small thruster. Never seen it with a prototech assember or a prorotech refinery. This one does have sometimes the 2 small grid gyro. But any small grid stuff if you want to keep it you need to claim it too.
Yeah, I mentioned that later on.
I wonder if this alien fungus will lead to a future biotech update?
Maybe! I would love to see more about the fungus regardless!
i have found these encounters really hard in single player unless you have a seriously heavy armoured ship with heaps fire power
Basically yeah, they're endgame stuff.
By the looks of it for ship combat, is to set your weapons to specific target points like Weapons, Engines, etc for the ship encounters and Asteroid bases that way you mimize damage to the vessel and better chance of saving what you want from them at least to me by watching.
Yeah, I was doing that. I was targeting weapons through the ship so it was hitting all the internals instead.
What I'm learning is, I'm goign to need a hell of a lot of guns slapped on a cruiser frame to stand a chance and still be able to haul away blocks
21:23 R.I.P drone 2024-2024
🫡We salute our fallen friend
Wish there were more ways to get the thruster, but the variation in ways to get the other blocks was nice to see
It's not super rare, it appears on 2 encounters and 2/3 encounters is the average for all of them
From what I have found the new planetary encounters sometimes include logs, though I have found only one. Perhaps these expand the game’s lore, but they may just be fun little additions. It would be interesting to see if these do reveal anything.
Yeah, the planetary ones do, I got notes of all the important ones for a future video.
8:22 you were just trying to be friendly to the drill man 😭
😭I just wanted to be friends.
Love you videos ❤
Thanks!
I ran into one encounter with four large-grid railgun ships. That one was crazy.
I was lucky not to see it in this video but I have come across it.
Remember, if you dont have friends, you can build friends. if you had combat drones patrolling outside, you can go inside to clear
When I go inside I have the combat AI turned on in my ship to provide cover hah
Yeah, the ship has AI, I just didn't bother to turn it on.
I may have been cooked by bubble shields because I thought if I shot them enough they’d go down 😅
😅Yeah, that's a rookie mistake
i love your stuff but cant watch rn, too many spoilers but will come back :)
Warship fight, toggling to target thrusters may have made your guns shoot the prototech thruster as well.
The small grid one? it shouldn't do if it's not powered.
I was thinking of the idea of just, have a safe zone ready before triggering these encounters...
They take like 5 minute is initiate and can only be used on stations.
Their is an item in the spawn menu who is call "organic matter" or somethink like that, i didn't remember if it was here since long ago or if it's new
Yeah, it's a legacy thing.
I really hope you'll take time to go over the new planetary encounters too, but I understand those probably won't be as impressive or as beneficial. they are also super rare from what i can tell
That's a lot of them and it's a lot more difficult to find specific ones. I might do it but it's not a priority.
@@Zer0sLegion would you consider going over a way to increase their spawn rate? i know there is the option when you first create a system/world to change it to high, but i haven't be able to find a way to adjust it in the code yet. of course that may also be out of the scope for your videos
@@jamestaylor9887 Is it not calculated based on something like PCUs near the player or like MES based on player travel distance?
I left the Earthlike planet to hunt space encounters, but while I was on planet and preparing for my launch, I kept getting Contact encounters popping up within a 10 km radius of me. Maybe 6 or 7 of them in 10+ hours of play? New ones would spawn when I cleared out existing ones (either exploring/salvaging or outright admin grid clean-up).
@@dakaodo I've seen 1 and that was a vanguard outpost, but it might be due to me having some modular encounter mods installed. however, i was under the impression they wouldn't have an affect on the planetary encounters based on what i read on the workshop. i'lll take a look again though and see if that's been updated
So far, the two I ended up doing with a friend we got turned around quick, the first one was a warship (we had 1 fighter) the second was the logistics facility (we made a frigate) they went about as you expect
I can imagine 😅
8:37 BOSCO, MINE IT!
I think space engineers two won’t be released at by the way things are going and how the dev teems keep updating the game and adding new thing, their probably gonna update the game and add the new physics. As some people spent a lot on the game and would affect the popularity if space engineers 2 did come out as they will lose all their pack. This is if you can bring your purchases from space engineers 1 to space engineers 2.
You don't have 70 people work on building a new game engine and then build a new game afterwards to give it away for free. Releasing a new game will help them recoup development costs and will get a bunch of new people to buy the game who haven't played SE in years. The only thing that SE still getting updates tells us is that SE2 isn't releasing soon.
What about the purchase people made on the SE1 will the purchase be able to transfer to SE2?
@@Evandaman I'm sure they have plans for the DLC but I don't work for Keen so I don't know.
Cool
you can disable the ambush by sneaking in and only disassemble the power first. this way the warship dosent show up.
Yeah, I've heard people say you can break the antenna as well.
Actually, for the bio research, you can Dig your way in with warhead.
Yeah, I started mining in with a rocket launcher and decided that was cheating and did it properly.
Planet side encounters would be enjoyable too...
There are planetary encounters.
if you have a combat ai on your grid it can make your assault turrets target at their actual range
All that does is lock targets, which I am already doing in the video manually.
In the first encounter , So what if happens u jump ship, run and refuse to fight? my hopes is that you can stay inside building a wonderful combat ship, which after drilling itself out destroys all 'accumulated enemies'
That's probably what you should do
Frostbite PTSD!
I feel like I have more PTSD from the stuff we do for your channel lol
@@Zer0sLegion :)
yeah i think it's balanced for multiple players or Modded xD I might try it modded tbh :D
when I get space engineers one day I would like to do this with my all railgun TPG Constellation Heavy Transport or my just made up Mosquito Class HVMPV (Highly Versatile Multi Purpose Vessel) (also if I do get it I would make ships and post them with my username most likely being Mosquito Man877 because I feel that my designs would be small, and pack a lethal punch) also great job here zero! And that heavy destroyer looks like its based off of star trek design principles, its really dope and packed with weapons!
just curious, is it alright for you to do a ship tour of that ship mod thingy, the horizon class
Maybe? It's not the kind of thing we do on this channel normally.
As xbox encounters are set to 1 max, its very hard for us to get ground stations and building to appear.
Only seen 1 in 2 hours
That's two different settings. The limit is for global encounters. Ground encounters are limited by the PCU. They're just really difficult to find.
FYI. the warship, in all variations I encountered so far, has also a large grid Prototech jumpdrive.
The ambush & research facility scenarios are much easier if you disable every antenna on the stations first. So they won't be able call in reinforcements.
The jump drive only appears on certain variants. And people have told me about the antenna thing, very useful to know!
hiiii
Hello there!
I got the storage facility but it didn't spawn the astroid and was floating
Lol, that's weird.
What do you find is the easiest way to remove the prototech? Grinding them and rebuilding?
You need to extract the full block and merge it with your ship/base.
@Zer0sLegion Oppph. That's going to be a pain. Was going to tackle one tonight but seems I need to plan for it.
I heard there were issues with the dlc on console wich is sadly the thing I play on, so did they fix the issues?
The issue was that the update was delayed as Microsoft took ages to approve the updates release. It's available now though.
@@Zer0sLegion ah I see, I’ll be getting it then, thanks for the info
You should have set weapons to target weapons only to avoid damaging prototech blocks
I was doing that but then the weapons weren't doing anything as the hostile ships were just flying out of range.
@Zer0sLegion that's a bit odd. I haven't had that problem?
You could also target weapons and then swap to power production
Can you do a video on the new planetary encounters next I would love to see all the different ones you can find.
There's like too many to document but I've picked a few that are interesting to talk about at some point.
@ cool, I can’t seem to find any on the planets myself i don’t know if they are rare or I’m jus5 getting unlucky but I have plenty of pcu for them to load in
Is everything Factorum end game? Like can you not find them out in the wild like Space Pirate Maydays?
I haven't seen anything that isn't a global encounter.
Do they all respawn more after raiding them?
New ones spawn in after about an hour of ones being defeated.
You need the Defense Shields - v2.2(8) Mod from workshop... :D
No I don't, I won every single encounter handly without needed cheats.
@@Zer0sLegion Its not a cheat, the shields has it`s limits. You fly a Star Trek ship without shield systems? It`s not original... :P
Do we know if there any any new encounters on planets that are "Hostile"?? because all me and my friends have found are faction bases and traders, none of them huge pirate bases or any threat really at all.
Yeah, there's a bunch of new planetary encounters like that.
@@Zer0sLegion Are they interesting enough to potentially make a video on? Thanks for the reply, love your content mate!
@@BlueVeee117 There's far too many to cover in a video but if I find some interesting ones, I'll give it a shot.
isnt there supposed to be ground encounters too?
Yeah but they're not factorum or global encounters.
@Zer0sLegion so what would they be then?
I really enjoy the concept but the fact that you need to travel VERY long distances kinda sucks because for the most time of the game you dont have some kind of a capital ship that can jump this much
I hope in the next update they can add some mid tier encounters as these are basically impossible to do before the endgame.
It is definitely made with the end game in mind, where you done every else first and already have that max PCU capital ship. It is also meant to encourage PVP, so there is one location for the whole server.
There is still those difficult to find wrecked ship encounters, and very common piratable ships and pirate ships for earlier game. In fact the update added more, particularly planetside wrecks.
why i cant see the factorum's message?
I've never had an issue with it, in ship or out of it
@@Zer0sLegionI had destroyed the antennas xD
This mean what the shilds are now vanilla? Pls tell me yes
Safe zones have been in the game for years...
@Zer0sLegion ;-;
Can you BP the ships
You mean generally or me? Some of them were posted to the workshop already by keen.
@Zer0sLegion I meant he new ships that are in the update