A COMPLETE GUIDE TO PROTOTECH - Space Engineers Contact Update

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 295

  • @Zer0sLegion
    @Zer0sLegion  หลายเดือนก่อน +23

    What's your favourite Prototech Block? Let me know!

    • @ShadowMann2000
      @ShadowMann2000 หลายเดือนก่อน +3

      Refinery and gyro because they're so much better and have s-grid🥳

    • @ThePlauge39
      @ThePlauge39 หลายเดือนก่อน +2

      @@ShadowMann2000 agreed

    • @Coolguy-wl9ng
      @Coolguy-wl9ng หลายเดือนก่อน +4

      Drill you can make a missile out of them.

    • @ShadowMann2000
      @ShadowMann2000 หลายเดือนก่อน +1

      @@Coolguy-wl9ng Lol, I thought about a planet miner

    • @Rendous
      @Rendous หลายเดือนก่อน +2

      The drill because I like drilling into mountains to make a base underground, and the drill makes a nice round tunnel. Gonna have fun with making a tram that takes people from the deepest part of the base inside the mountain to the rover hanger near the edge.

  • @derpldorf8046
    @derpldorf8046 หลายเดือนก่อน +66

    This is where I would put my prototech grinder... IF I HAD ONE!
    I'm very disapointed Grinder/welders didn't get the Proto upgrade. Maybe a future update.

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +13

      Would love a larger welder, but it would probably take up a lot more PCU than the normal ones though.

    • @derpldorf8046
      @derpldorf8046 หลายเดือนก่อน +7

      @@Zer0sLegion Nah, I'd be cool if the things stayed the same size and strength, just put both functions in the same block. Having a one button mode switch would be so much nicer than having to faff about switching them out or having separate grids.

    • @Telowin
      @Telowin หลายเดือนก่อน +2

      A grinder with a minor p gravity would be nice

    • @bowlock9901
      @bowlock9901 หลายเดือนก่อน

      This is the way...​@@derpldorf8046

    • @andrewgodly5739
      @andrewgodly5739 หลายเดือนก่อน

      Servers that have modded versions of those absolutely tank performance. SE doesn't like when a lot of blocks are being welded into existence at the same time. It causes the server to basically stop working

  • @zackzeed
    @zackzeed หลายเดือนก่อน +44

    Already mentioned this on an earlier video but this update plus a bunch of QoL mods is what I've been waiting for.
    Haven't played SE in a while now and since the update was announced/teased I figured I'd wait till it's out.
    Now it's time to start another Long session with a friend hehe
    Also they really need to add more Prototech variants down the line! :D
    Ps: It still amazes me somewhat how active you are in the comment section, makes me appreciate your content even more because it feels like you care about the nice people here who are as interested in SE like me and yourself =)

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +14

      I expect more Prototech stuff soon! And if people put in the effort to put a comment on my videos, the least I can do is put the effort in to read and respond to it 😅

  • @Mathius628
    @Mathius628 หลายเดือนก่อน +14

    Gameplay wise i think I'll get the most mileage out of the refinery
    But if we're talking looks, i think the battery is amazing. Fairly small with a huge level of detail and your ship is just better for having it

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      If we're going visually, I love the gyroscope!

  • @Aikagi000
    @Aikagi000 หลายเดือนก่อน +5

    I found another easter egg on the large grid Jump drive " If you read this have a nice day" is on the buttons. Thank you Keen my day is going well. =)

  • @mediocreman2
    @mediocreman2 หลายเดือนก่อน +22

    I fought the Factorum and got two components and ground them down like you would normally do to capture an enemy grid, and flew 6,000 kilometers back and I had forgotten to claim the NPC grid and I lost them both. 😂

  • @BriarOs
    @BriarOs หลายเดือนก่อน +45

    A prototech storage container would be nice like some thing that's bigger on the inside than on the outside

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +17

      Maybe next update! Prototech T.A.R.D.I.S.

    • @Hizungaya
      @Hizungaya หลายเดือนก่อน +1

      Oh Yeahh, i need this :-D

    • @UNSCSpartanS114-g6e
      @UNSCSpartanS114-g6e หลายเดือนก่อน +5

      The amount of possibilities with prototech is massive, and scary. Imagine a prototech railgun. I haven’t been able to see this update’s changes myself since I’m on Xbox, but I’m pretty sure the Factorum aren’t bringing their full arsenal. I don’t even want to imagine the blast radius of a prototech warhead. That just sounds like a nuke.

    • @paulkocherhans608
      @paulkocherhans608 หลายเดือนก่อน +2

      I would also love to see shields introduced in vanilla via prototech ;D
      (Maybe tie power consumption to the PCU of the grid, or the weight)

    • @guru187
      @guru187 หลายเดือนก่อน +2

      @@paulkocherhans608I think tying shield power requirement to the mass of the grid would make the most sense. Also imagine prototech “rocket” pods and turrets that fired guided missiles. And said missiles could only be crafted in the prototech assembler.

  • @ChazFoulstone
    @ChazFoulstone 19 วันที่ผ่านมา +1

    I'm a big fan of the fact they wanted to add some more end game content that's not easy to get, and they're SO STRONG
    Like all of these blocks are so powerful that it'd be silly not to try and get them, and the improvements we can make to our ships is just, amazing

  • @mrfelslive
    @mrfelslive 19 วันที่ผ่านมา +1

    I like how mining drill comparason makes sense. Big one mines 8 times more while having 2 times bigger radius, which turns to 2^2 times bigger area and 2^3 bigger volume of mined material

  • @jackstone2082
    @jackstone2082 หลายเดือนก่อน +11

    I will mention that in the gyroscope test, the single standard gyro performed poorly because of SE Physics stuff, in addition to being weaker.
    Ships at rest will have a drag/resistance to moving, until sufficient force is applied, which the gyro cannot overcome. As such, there is an increased drag and it turns extra slowly.
    This does get negated if you have a sub-grid attached to you (even a single rotor with only a head), and this will cause the physics engine to track your position and rotation much more accurately.
    I came across this when I was trying to build a small railgun sniper about 2 years back, it was firing off-bore (2-5 degrees) because the game wasn't tracking it's rotation accurately, but I put a single rotor on it and it became pixel-accurate.
    The way I describe it and the terminology might not be correct, but it is a thing, I just don't know any better technical terms to describe it.

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +4

      Yeah, I know what you mean. If I had wiggled my mouse it would have done faster but then it wouldn't be a straight spin.

    • @FMHikari
      @FMHikari หลายเดือนก่อน

      That's just... inertia. Sub-grids make that go away because technically both grids are simultaneously moving apart and closer to each other.

  • @Terminator484
    @Terminator484 หลายเดือนก่อน +3

    The small-grid prototech battery appears to be geared more toward behaving like a supercapacitor, sporting a huge increase in the input power flow compared to the standard battery (4x faster). It also takes up a third of the volume. If you replace one standard battery with three of these, you'll have more power available, recharge in only 1/4 of the time, and enjoy lower losses for charging your small ship.
    The large-grid prototech battery appears to be geared in the opposite, to readily accumulate a lot of power and then deliver a huge output to recharge many of the small prototech batteries very quickly.

  • @ApologiesSE
    @ApologiesSE หลายเดือนก่อน +2

    Really comprehensive list of the new blocks, I’ve been holding out for this video to learn everything I needed. Been taking a break from the game for a bit, but this update looks amazing and really added some very cool things to work for. As always, excellent video and looking forward to the next!

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +1

      I've always loved your stuff, would love to see you create some new contraptions!

    • @AnonNopleb
      @AnonNopleb หลายเดือนก่อน

      We all know you'll be cooking up something devious with the new "move to"/"rotate to" functions

    • @ApologiesSE
      @ApologiesSE หลายเดือนก่อน

      @@AnonNopleb the what? Did I miss new commands?

    • @AnonNopleb
      @AnonNopleb หลายเดือนก่อน +1

      @@ApologiesSE Yeah probably. Rotors, hinges and pistons, can now be moved to a certain position with a defined speed with a toolbar command, no more clunky adjusting of limit and speed required. Also, all sensors etc. now have 9 toolbars.

    • @ApologiesSE
      @ApologiesSE หลายเดือนก่อน

      @@AnonNopleb wow that’s awesome!

  • @Deadstoned424
    @Deadstoned424 หลายเดือนก่อน +7

    I saw you uploaded, and my morning is going better now! 😊

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +3

      Glad I could create a good start to your day

    • @ultraart_2457
      @ultraart_2457 หลายเดือนก่อน

      Man out here destroying dreams.​@@Zer0sLegion

    • @egornick9206
      @egornick9206 หลายเดือนก่อน

      Hold my 20 hours 26 minutes

    • @Deadstoned424
      @Deadstoned424 หลายเดือนก่อน

      @@Zer0sLegion hell yeah man! You're one of the creators that inspired me to start a channel of my own, and this amazing game did as well of course!

  • @FireFusionYT_0
    @FireFusionYT_0 12 วันที่ผ่านมา +1

    So you know the Combine Citadel?
    Flip that on its' side, cut it to the upper third, slap a large fecker thruster and gyro block on the back, add a spinal weapon, shrink it down a bit, load it with PD and norm weaps
    I think I have a plan and idea :)

  • @hydrocat7259
    @hydrocat7259 หลายเดือนก่อน +4

    Definitely worth becoming a member, wassup zero!

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +1

      Hello there, thanks for joining!

  • @dianaqueen1381
    @dianaqueen1381 หลายเดือนก่อน +1

    I love this new update, also, I was flying around, building ships, making stories in Space Engineers like usual, when i came across a Space Pirate Stronghold! this being my first time seeing it, I ofc went to it, and It used the new Contact blocks, including the new gate variants, it also held some new Prototech frames and components, and had a broadcast block, and would say things in chat like the Factorum encounters, and I don't know if this is the new norm for encounters to talk back since the signal update, mainly because I've ignored them in the past, but this was really cool to see! and as always an amazing video, the new Gyroscope is a blessing from Keen!

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      I've seen that pirate base show up a few times but I haven't got close to it yet, looking forward to it!

  • @CubeAtlantic
    @CubeAtlantic หลายเดือนก่อน +1

    i'm probably going to love those protech blocks they're electrical & nice.

  • @oliwierbasayga5398
    @oliwierbasayga5398 หลายเดือนก่อน +6

    Prototech Drill is my favorite because it reduces the time it takes to get enough resources. However, I think there should be a Prototek reactor because of all this extra energy consumption.

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +3

      The drill is very strong.

    • @ultmateragnarok8376
      @ultmateragnarok8376 หลายเดือนก่อน +4

      Given reactors already output a pretty good amount of power, what might make more sense for prototech is a compact reactor. Something that's, say, 2x2x1 but has a similar output to the large reactor.

  • @umbratherios5614
    @umbratherios5614 หลายเดือนก่อน +1

    the best upgrade to this update was the AI improvements for the AI blocks. I genuinely feel those differences and they are deeply appreciated for my drones. there are some AI fixes where the AI blocks don't make the drones vibrate in a spot infinitely anymore, they don't drift off infinitely and lose waypoints anymore, they are better at waypoint following... Those AI block improvements are absolutely awesome. Not sure who else will notice them though, but I sure do.
    Just wish there was something early-game/mid-game to do in the game, but hey, MES for the win!

  • @MachineWashableKatie
    @MachineWashableKatie 5 วันที่ผ่านมา +1

    The proto jump drive's effect reminds me of the fleet carrier jump from elite dangerous

  • @gamerofiguassu
    @gamerofiguassu หลายเดือนก่อน +1

    Your channel has the best Space Engineers Content EVER! i've only watched all your videos several times lol, Great content keep it upp
    also best prototech block is 100% Drill

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +1

      Thanks, will do!

  • @MidTasteGames
    @MidTasteGames หลายเดือนก่อน +79

    Too bad the Xbox update hasn't been released. Microsoft sucks

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +25

      I feel sorry for you🥲
      Hopefully Microsoft will wake up soon!

    • @Blasted2Oblivion
      @Blasted2Oblivion หลายเดือนก่อน +9

      What's really weird is the cosmetics dlc for contact is in the store but the update isn't up.

    • @glareicebutts1423
      @glareicebutts1423 หลายเดือนก่อน

      ah yes, all microsofts fault, keen is perfect.

    • @trapjudas1631
      @trapjudas1631 หลายเดือนก่อน

      Damn, I didn’t know that was a thing. Why is the Xbox release being held up?

    • @razesamiel4278
      @razesamiel4278 หลายเดือนก่อน +4

      ​@@Blasted2Oblivion updates on console have to be vetted by Microsoft cosmetic stuff doesn't have to be

  • @Combayn37
    @Combayn37 หลายเดือนก่อน +1

    Thanks a lot Zero for great video again! Keep it coming

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      Thanks, will do!

  • @TalosCreations
    @TalosCreations หลายเดือนก่อน +2

    With the new Gyros and thruster you can build MASSIVE ships at a fraction of the PCU.

  • @tael3081
    @tael3081 หลายเดือนก่อน +2

    Definitely the Small grid thruster, with the jump-drive being a close-second. Previously, between resource availability making large-grids inexpensive, cardboard-fragile small-grids in space having to choose between endurance (reactor-ions) and agility (h2 with small-grid tanks), and jump-drive mobility being large-grid only, single fighter-pilots were near useless against all but the smallest large-grids regardless of their skills. Now the prototech thruster gives them agility to dodge and more than a few minutes endurance, and the jump-drive allows them to not give their home-carrier away and keep up with combat-jumps. If someone really wants to be that elite star-fighter-pilot that main-characters their way through a battlefield full of larger warships with pure skill, now they at least have the chance to try.
    Small battery is an upgrade, you can fit several of them in the same space as a regular one, exceeding the regular battery's output...

  • @royalrollin8372
    @royalrollin8372 หลายเดือนก่อน +1

    12:58 That´s a very nice concept, to show the difference!

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      Took ages to make it work 😅

  • @gothfennec
    @gothfennec หลายเดือนก่อน +2

    for the gyroscope, you should've mentioned that it is actually lighter in weight than the base game gyroscope, and given how heavy gyroscopes are and how much you end up needing on a ship, thank god for prototech

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      Yeah true, it makes a big difference.

  • @StellarisIgnis
    @StellarisIgnis หลายเดือนก่อน +2

    Damn it thought I had an unknown signal when you did the first text transition lol.

  • @samueleveleigh2767
    @samueleveleigh2767 หลายเดือนก่อน

    it makes sense that the prototech drill was added.
    with the addition of true PVE content so many players now need bigger ships and more armour on those ships, doing that with the base drills would be possible but exhausting. the new drill lets ship production happen much faster.
    infact i would bet that a base with 2 of these drills could serve as a constant 3d printer for drones

  • @Wtvyousay26
    @Wtvyousay26 หลายเดือนก่อน

    Dude it keeps getting better

  • @Cooldude-ko7ps
    @Cooldude-ko7ps หลายเดือนก่อน +2

    6:49 I think any modded SG jump drives should be balanced to be inferior to the SG prototech jump drive. Like half the range, longer charge time (7min?) and around half the mass limit.

  • @adamwillz123
    @adamwillz123 หลายเดือนก่อน +7

    I feel like it would have been better to add a prototech welder than a drill. The large grid welders are awful.

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      TRUE, maybe next update.

  • @335chr
    @335chr 26 วันที่ผ่านมา +1

    oh man I have to totally redesign my Homestead ship

  • @Comicsluvr
    @Comicsluvr หลายเดือนก่อน

    You MUST do a video talking about the new 'set and move' feature for buttons!

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      I mentioned it on my video about the update

  • @foxtrotunit1269
    @foxtrotunit1269 หลายเดือนก่อน +1

    Prototech *weapons* would be very nice:
    Maybe an *prototech AI block* that's a cheap, disposable guided missile block with minimal PCU (costs 1x proto part only).
    Normally a missile needs many AI blocks and extra bits - this would be all in 1.
    And it could also use *proportional navigation/thrust vectoring* (so your missile doesn't need side thrusters against drift, just one engine)
    Or maybe a prototech "fabricator" - that can then allow you to produce these guidance blocks?
    Pr at least a *Prototech railgun* (could even be called something else, and have different effects - but basically a bigger weapon)

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +1

      I would imagine Prototech weapons will be around at some point

  • @admral_grant
    @admral_grant หลายเดือนก่อน +2

    something i am hopeing for eventualy is a small grid gravity generatior, mostly becase its the only large block you now need for a small grid ship

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +1

      Many one day, next update maybe?

    • @Skolniprojekty-Matyas
      @Skolniprojekty-Matyas หลายเดือนก่อน

      What about assembler? Now the only way to make components on small grid is via survival kit, which can't do every component.

    • @admral_grant
      @admral_grant หลายเดือนก่อน

      @@Skolniprojekty-Matyas that too, haveing a better small grid assembler would be nice,

  • @lucasgrd4258
    @lucasgrd4258 หลายเดือนก่อน +1

    Would've loved a prototech power generator. Maybe one that takes hydrogen for fusion reaction

  • @Taurus1834
    @Taurus1834 หลายเดือนก่อน +2

    Awesome 😎

  • @tommylilja7029
    @tommylilja7029 หลายเดือนก่อน +1

    Amazing video

  • @meemimies216
    @meemimies216 หลายเดือนก่อน +2

    The curse has been lifted! I finally got the 2,45 pending to my steam account and now i have the piston 🤣

  • @HashknightGaming
    @HashknightGaming หลายเดือนก่อน

    The small jump drives are great if you have no problem using 4 small ones it replaces one big drive at twice the power useage.

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      As I said, they're not a replacement for the large grid one, the idea is that it's a more tactical drive.

  • @strategyfirst2414
    @strategyfirst2414 หลายเดือนก่อน +1

    Zero you are amazing for all this. Do you play on any crossplay servers? I have a pretty good one i run if your intrested in using one for anything.

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      Every time I try a crossplay server it lags horribly so I've given up at this point.

  • @sorrowandsufferin924
    @sorrowandsufferin924 หลายเดือนก่อน +3

    So I did the math because I wanted to see, and it turns out the Prototech Drill is less than twice as efficient with the resources compared to the normal drill. EDIT: To spare you the whole paragraph, the final measurement came to a 156% efficiency for the Prototech Drill compared to the regular drill. END EDIT.
    The Prototech Drill gave, on the surface, a MUCH greater yield, a total of 7.3 times the amount the normal drill yielded. WHich is awesome.
    However, we have to consider that a larger yield is to be expected when we're mining out a bigger area. So how much greater is the area?
    Well, thankfully, Zer0 measured the diameter of the circles. It's easy to calculate how much greater the area is.
    A circle with a diameter of 7, and thus a radius of 3.5, has an area of about 38.48 units. A circle with a diameter of 15, which is a radius of 7.5, has an area of 167.71 units.
    So the area mined out by the Prototech drill is about 4.3 times greater than the area of the normal drill.
    A yield increase of 7.3 at an area increase of 4.3 gives us about 1.69 times as many resources per unit of measurement. Or it would if the Prototech drill didn't dig deeper than the regular drill... So at the end of the day, the Prototech Drill is probably not that much better than the regular drill, it's just more convenient to use. I would go with a headcanon amount of roughly 1.4-1.5 times greater efficiency with resources compared to voxel cutout for the Prototech Drill.
    Which is still an improvement, don't get me wrong. It's just not anywhere near as massive of one as it originally seems when we're focusing on the numbers alone. Naturally, the convenience of more than 4 drillings done in a single go is HUGE, and even a 150% resource yield increase is a great improvement to convenience - but that's taking human emotion into account.

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +1

      Yeah, you can't directly measure it because getting exact numbers is difficult. Looking at the files gives completely different numbers to what I as seeing in game. What I can say is that you are correct, it does have a 1.4x yield compared to a normal drill. I don't know about the exact bonus range though.

    • @sorrowandsufferin924
      @sorrowandsufferin924 หลายเดือนก่อน

      Hang on, there might be a way to fully calculate this with the measurements we have.
      If we assume the ice sheet has an even depth in both places, which is reasonable because the ice-stone shift appears level when Zer0 is standing in the Prototech Drill hole, then the amount of ice relative to the radius should give us the depth of the cylinder.
      The formula for calculating a cylinder's volume is pi*radius²*height. We don't know the height, and we also don't know the volume. What we do know is that the volume of the cylinder of ice is proportional to the volume of the cylinder of stone. And the yield of the drill is consistent (that's an assumption).
      The Prototech Drill yielded 1616 units of ice and 131 units of stone. This means the ice makes up about 92% of the drill depth of the hole.
      Meanwhile, the regular drill yielded 235 units of ice and 1.67 units of stone. The ice makes up 99.3% of the drill's depth.
      We know the ice depth is consistent, so 99.3% on the regular drill is equal to 92% on the Prototech Drill.
      92 = 99.3
      We multiply both values with 1.0869 to calculate how far the regular drill would need to dig to reach the depth of the Prototech Drill:
      100 = 107.9
      This means the Prototech Drill's total depth is almost 108% of the total reach of the regular drill.
      The Prototech Drill gave 1.69 times as many resources per unit of measurement as the regular drill. This equals 108% of the regular drill's depth capacity. So we divide 1.69 by 1.08 to calculate how much the Prototech Drill mines in the depth the regular drill can reach:
      1.69/1.08 = 1.56
      Therefore, the Prototech Drill is about 156% as efficient as the regular drill. That's better than my estimate.

    • @agsystems8220
      @agsystems8220 หลายเดือนก่อน

      @@Zer0sLegion Shouldn't be that hard. Voxel paint a blob, save game, mine it out, see what you get. Reload, change the drill, mine it out, see what you get. Alternatively find a small enough asteroid that it wouldn't take too long to mine out completely.
      Alternatively, rather than just building one drill, build a much larger array of them. While the size of the margin is hard to measure, if we simply build 36 drills in a square, and compare it to 4 prototech drills in a square the margins are considerably reduced. Likewise with throw, put more pistons on it so that distance travelled is larger compared to the margin and it's influence would be reduced.

    • @failedspark6643
      @failedspark6643 หลายเดือนก่อน

      ​@@Zer0sLegion The only 1.4 I can see is the DiscardingMultiplier. However Keen has a specific ore yield definition documented in their API; DrillHarvestMultiplier
      "Gets/sets multiplier affecting amount of ore mined from voxels
      Declaration
      float DrillHarvestMultiplier { get; set; }"
      It is one of the few defenitions with a description and not the even CutOutRadius or the SensorRadius have one. And there is another HarvestRatio specific to each ore.
      Curiously though wheras both the small and large drill have a 1:1 ratio of Cutout and Sensor radious, (Both 1.9 for small, and both 2.8 for large) the protetech drill has a 2:3 ratio (4 sensor and 6 cut). Of the few drill mods I look through they either only use Sensor radious or have both at the same. My assumption is that the cutout radious only defines the area used by the DeformationRatio (0.2 for all drills as default) to influence how the voxels are deformed as seen in the video, the roughnes of the walls and floor is far less 'rough' and the sensor radious appears to limit the area in which voxels can be removed at all.
      The only other differences the prototech drill has are the Speed and DiscardingMultiplier of which the Speed which does not appear to override the DRILL_UPDATE_INTERVAL even though the wiki says it is faster, it is a const and as far as I am aware consts they aren't modified anywhere so I am assuming that it is just the animation(They could say it is faster because the deformation rate of 0.2 applies to the 6m radius rather than 4 meter radius which means that much more than 0.2 inside of the SensorRadious gets removed per update, so it effectively mines around 30% or more of the volume each update compared to the 20% of all the other drills). So I am not really sure what DiscardingMultiplier would do as it really wouldn't make sense why they would call a harvest multiplier a discardingmultiplier. I am assuming it has to do with rightmouse mode. So rather than the natural multiplier of 1.0 (I am not sure if right mouse doubles the radious of voxels deleted or does 1.5, so it would be 1.4DiscardMultiplier * RMode * SensorRadius)
      Because the radius calculates volume rather than a circle 8x the amount of ice makes sence because the volume already tripples from the radius, and unless the pistion wasn't extended fully for the proto drill it also mined almost another full 1-2 meters deep 4r cilinder due to the large cutout area and overall made the hole a lot more cleaner as it could keep up with the piston speed and didn't skip as many voxels as the smaller drill did in the update interval. If you did the same setup and had the pistons extend and retract untill neither drill could extract anymore material it would at most have 4-5x the material of the smaller drill.
      In SE the ore mined is only calculated with the volume of sensorradius and the deformationratio*cutoutratio with sensorradious as cutof. That number is what gets effected by the harvest multipliers and since there isn't one (or it is the 1.4 even if that doesnt make nearly as much sense) it is pretty safe to assume that it doesnt increase yield per voxel but simply harvests a greater % of volume per update.

  • @zeihnwise4000
    @zeihnwise4000 หลายเดือนก่อน

    I spied every factorium encounter I could find while building my ship in creative mode
    and I've yet to see a single Prototech Assembler, mostly a Refinery and Thruster with a wee-bit of gyro
    while the drill one is a guarantee on one particular type of asteroid base
    jump drive & battery mostly on wandering ship-type encounter (or if you managed to get that big Factorium ship warped at you)
    surely they made the most wanted block (proto-stuff maintenance-wise) to be the rarest..or just my luck lol

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      I've seen it on two encounters but I will be doing a video on it soon

  • @MrParadux
    @MrParadux หลายเดือนก่อน +1

    The small grid Gyroscope comparison was a bit inaccurate since you didn't consider the size. Even if the small Prototech Gyroscope is 10 times as efficient, it takes up 8 times the space, so you should have compared 8 to 1. Similarly a comparison between the Drills that considered the space more would have been great.
    Apart from that this is a nice overview and comparison of the new blocks.

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +1

      The Gyroscope weights less despite being bigger, the size is barely a factor.

    • @MrParadux
      @MrParadux 28 วันที่ผ่านมา

      @@Zer0sLegion Oh that's an interesting fact and very relevant

  • @mr.Celsius
    @mr.Celsius หลายเดือนก่อน +1

    I'm just waiting for someone to make one of those mining worms with the prototech drill

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +1

      That would be awesome, can't wait!

  • @LOBOTOMIAxoxo
    @LOBOTOMIAxoxo หลายเดือนก่อน

    you should do a future prototec blocks wishlist video!

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      It will be happening 🫡

    • @LOBOTOMIAxoxo
      @LOBOTOMIAxoxo หลายเดือนก่อน

      @@Zer0sLegion i have a sugestion: prototech projector, comes with a computer that when interacted create an virtual reality like an creative mode where you can design and test things, when the desig is ready, it can start build all by himself but is very slow but you can help build by hand or machinery to make thigs faster. ask your comunity what blocks they would like to be included in an prototech expansion, sry if my english is confusing, i'm brazilian.

  • @ultmateragnarok8376
    @ultmateragnarok8376 หลายเดือนก่อน

    Y'know, I wish I didn't mind the base ion thruster appearance that much. The actual thruster half of it is fine enough, honestly - it's that boxy bit at the bottom, with its almost smoothed edges that don't match the harsh corners with larger angles of the more recent blocks, and its simple indents to detail the otherwise blank sides, that doesn't fit very well anymore. The two alternative DLC variants to the ion thruster, and now the prototech thruster, are so much better for this reason. They feel more like massive machines and components rather than the almost toy-looking original.
    Can't say the same about the gyro, to be honest - it looks so disconnected from its frame, like it was meant to have the same connections as the base gyroscope but had the frame added so they'd have somewhere to stick the control panel. Also, I really hope it - and the base gyro, which has the same mechanisms exposed - eventually move depending on your ship's movement, like thrusters do, as that would make ships with exposed gyros (or the interior of engineering sections) really look like they should be turning, something SE kind of has always lacked. I like small grid one more, because I've wanted a 2x2x2 gyro for ages for the sake of not having to build so many dangerously unstable layers of them, though I kind of pictured something with only two sides to connect from rather than all six. That said, the small grid one seems like more of a tradeoff, as 10 times better power for a block 8 times the size of its competion, and less versatile in placement due to its size, means its main draw is its power efficiency and the stability afforded by that frame rather than its sheer turning power.
    I'm curious if we'll see more prototech eventually. Anything from simple larger welders and grinders, maybe a small grid drill, or that giant 5x5x12 thruster they joked about on stream, to something like compact tracking missiles or perhaps the other forms of thrusters - ship builders, myself included, would absolutely love some wider hydrogen and atmo thrusters. Think.. a 7x7x3 hydrogen thruster. It would fit with the PCU and performance improvements prototech is intended to solve, like how the drill solves the sometimes-laggy problem of tunnel boring craft doing what they're designed for, and it would look good doing it.
    Anyways, this is your reminder that the prototech refinery violates conservation of mass, giving you more weight in iron than you started with when refining ore.

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +1

      If the prototech refinery does violate conservation of mass, then the regular refinery has been doing it for years as it has the same yield rate with upgrades 😜

  • @laughingcloud3516
    @laughingcloud3516 หลายเดือนก่อน

    i think you forgot this but since the small-grid prototech battery is i think a third the size of the small-grid large battery this means if you don't care about space efficiency and just fill the space a large battery would take up with prototech batteries, it would be better in literally every way than a large battery

    • @kuhljager2429
      @kuhljager2429 หลายเดือนก่อน

      The thing i noticed about the batteries is how the discharge and charge rates seem to mirror a bit. The use case i saw was for a station to have a larger battery array, and the small ships to dock to it and rapidcharge. The current batteries take a (comparatively) long time to recharge, even if you have spare power available.

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      I did mention it was smaller and weighs less but yeah, asside from energy output, it beats the base one in every way!

  • @paulomagalhaes4727
    @paulomagalhaes4727 8 ชั่วโมงที่ผ่านมา

    Here's hoping for Proto H2/O2 Generators and perhaps renewable energy gens.
    I'm all in favor of minimizing moving parts and PCU in bases. Hell, I'd even welcome some larger versions of these that aren't prototech. Like, stupidly more expensive.
    So, check everything that players use in great quantities in their bases/ships, make an alternative that does the work of 5-10, at a 7-15 mat expense, or requiring platinum or so. Something like that

  • @PlasmaStruck
    @PlasmaStruck หลายเดือนก่อน +1

    I hope a prototech Ore detector is considered, would be so nice.

    • @rickjackson412
      @rickjackson412 หลายเดือนก่อน

      I recall hearing the coding for ore detectors was rather CPU intensive, which is why the distance was kept so short. It used raycasting or some such thing, maybe they will improve this at some point.

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      YES PLEASE!

    • @PlasmaStruck
      @PlasmaStruck หลายเดือนก่อน

      @@rickjackson412 Maybe it could work a different way? like it slowly scans whatever is in front of it up to a certain depth when activated at the cost of a charge like the jump drives have?
      That could have a pretty and colorful animation of the lights for deep scanning and also still give normal ore detectors a niche for quick but shallower scans that are passive?
      I mainly mean like instead of scanning every frame over like a minute or so it scans the area when activated, and then keeps the locations visible till either another scan is done, a time limit has passed, or you leave the area. Could be similar to the laser antenna to where it rotates to stay locked onto the area you started scanning.
      Sorry have a lot of ideas for it, and am unsure how good they are on top of it being hard to describe them.

  • @_Its_L_
    @_Its_L_ หลายเดือนก่อน +1

    I’ve never been this early 🙌

  • @noxwarlord4909
    @noxwarlord4909 หลายเดือนก่อน +1

    So nervous pulling tech out of areas dont bump the walls!!

  • @TheNacols
    @TheNacols หลายเดือนก่อน

    Fun fact: if you look at Factorum's faction info, you'll the the founder "The Factorum" is dead, meaning the faction by now might be a rougue AI OR, the factorum himself as an ai

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      I think that's the same for all the factions

    • @TheNacols
      @TheNacols หลายเดือนก่อน

      @@Zer0sLegion oh... really? Damn i thought i found an interesting thing

  • @Frostyfrog
    @Frostyfrog 8 วันที่ผ่านมา

    I just found out that the high value transport apparently has two small grid prototec batteries that disappear. If the ship gets significantly damaged. They were sitting on a magnetic plate, and when the ship crashed due to the AI those batteries disappeared. (Crashed in the rear of the ship, nowhere near the batteries)

    • @Zer0sLegion
      @Zer0sLegion  7 วันที่ผ่านมา

      I think they fly out of the hanger bay if it gets knocked hard enough.

    • @Frostyfrog
      @Frostyfrog 7 วันที่ผ่านมา

      I would've thought that too. However, I ran into a high profile transport without any escorts. I boarded it, saw the batteries, made my way to take over the ship, and while I was still trying to find one of the AI blocks, this ship fell into the moon's atmosphere and it crashed thruster first into the Moon. As far as I could tell the cargo room was fine but the batteries sitting on top of the magnetic plate were gone :/
      I'm not entirely sure why they disappeared. I just feel like they should have still been there considering they were on the opposite end of the ship. Ah well 🤷 I'll just wait for another one to appear.

  • @Captainbombastic8524
    @Captainbombastic8524 29 วันที่ผ่านมา +1

    WOOooo so the update is out? Im reinstalling

  • @DeconvertedMan
    @DeconvertedMan หลายเดือนก่อน

    What game mode do you suggest for quickly finding this and getting it? I wrote before I have basically forgotten how to play the game so even in creative mode I had no idea what I was doing, so I will have to start from scratch - non-creative mode. What would be best to pick as a "newb"? :D

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      Just do the solar system start and start on one of the planets.

  • @Vivid_night
    @Vivid_night หลายเดือนก่อน

    would like to see the refinery get like 20% more yield as people will still build the same massive refinery grids due to only speed being better not yield. Still i love this update adds some interesting things.

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      But it's better at both. Yield and speed.

    • @Vivid_night
      @Vivid_night หลายเดือนก่อน

      @@Zer0sLegion Yield speed is still the same as the base game refinery with yield modules and the proto tech refinery takes longer to get than 5 refinery's with yield modules. But the proto tech refinery is much better for ships as they mostly have limited space and the extra space the 5 refinery's would've taken up can be used for other things.

  • @D11187
    @D11187 หลายเดือนก่อน +1

    14:59 its perfect for a drg build

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +1

      We're rich!

  • @RichyN25
    @RichyN25 หลายเดือนก่อน

    Id want to see the prototech drill vs a 3x3 regular drills and see if its more efficient that way

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +1

      It still mines a wider radius but it's difficult to directly compare. The Prototech drill does have a 1.4x yield rate though so it is definitively better.

    • @RichyN25
      @RichyN25 หลายเดือนก่อน

      @@Zer0sLegion that's good to know, so any miners I use with 9 normal drills would get a good material yield boost by replacing with a prototech drill

  • @alejandrostrass2559
    @alejandrostrass2559 หลายเดือนก่อน +1

    we need a prototech microwave to put plushies in!

  • @datiwo5902
    @datiwo5902 หลายเดือนก่อน

    It would be really cool if keen would give some love to the trading mechanics and include some missions and try to involve Prototech with it.
    Bit of a shame seeing that concept kind of taking a back seat

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +1

      Considering that they didn't touch space based encounters (like trading ships and such) at all, I'm gonna guess that's the next update.

  • @connordwyer1209
    @connordwyer1209 หลายเดือนก่อน +1

    My favorite is the battery or jump drive

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      Jump drive is very cool but the battery is very useful. Form or function?

    • @connordwyer1209
      @connordwyer1209 หลายเดือนก่อน

      @Zer0sLegion I'm always a function first engineer. I have drones that are very cheap and effective against the factorum, but they're flying bricks lol

  • @LYNXAEROSPACE
    @LYNXAEROSPACE หลายเดือนก่อน

    I wish the prototech jump drives were replacements to the current jump drives, as that would align better with previous statements from Keen Software House regarding the jump drives.
    iirc Keen has mentioned that they didn't like the jump drive as a block and wanted a more plausible alternative. Unfortunately didn't have any way to implement that and still have a playable game (either break the physics system with insane speed or make getting to other planets impossible). Now with the contact update, not are they keeping jump drives, they are doubling down and added more which is a little unfortunate in my opinion considering how out of place jump drives feel with the rest of the game.
    Hopefully they give us a better fix in SE2 with the better and more versatile VRAGE3, maybe an orbit and transfer window idea and being able to plot your course with a new block or in a new menu tab.

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      I agree with the sentiment that Jump Drives do not fit SE but there isn't really a workable replacement solution to them. I made a whole video talking about this.

  • @lance3529
    @lance3529 หลายเดือนก่อน

    I cant find any information on how to actually attach the blocks to your ship once you steal them. Did they add some kind of welding system?

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      Merge blocks, base game.

  • @daskampffredchen
    @daskampffredchen หลายเดือนก่อน +1

    The Gyroscope looks like it is from Talos Principle

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      It does! I've just realised!

  • @KFrascek
    @KFrascek หลายเดือนก่อน

    how much does the drill dig with right click?
    how far can you space them?

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      It's twice as big, I did measure it but I cut it from the video.

  • @Coolguy-wl9ng
    @Coolguy-wl9ng หลายเดือนก่อน +1

    Did you know now people are using prototech drills to make missiles.

    • @Coolguy-wl9ng
      @Coolguy-wl9ng หลายเดือนก่อน +1

      And they are really effective

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +1

      I've seen one video on it, it's very expensive for a missile though.

    • @mobiuscoreindustries
      @mobiuscoreindustries หลายเดือนก่อน +2

      And expensive. Especially considering as soon as they hit any non deformable block they may as well hit a brick wall.
      Very good when just comparing them against an armor wall but I have found very much not worth it in actual combat against anything else than the perfect target on a perfect hit.
      Far more reliable to make use of either staged warheads on small grids, fragmentation blast doors on large grids, or item nukes if you want everything within a hundred meters to go to hell.
      Ironically all of these options, including the nuke, is cheaper than using any prototech block on something you are going to be destroying
      They are good as a emergency ramming prow though. So at least whatever prototech miner you have will be somewhat usable as a manned torpedo if you are desperate enough

    • @dakaodo
      @dakaodo หลายเดือนก่อน

      @@Zer0sLegion Shhh don't tell the creative mode combat shipbuilders that. ;)

  • @tgirlhannah
    @tgirlhannah หลายเดือนก่อน

    So can i just grind down all the prototech stuff into scrap and frame and use that to build the assembler to make the other stuff out of the scrap and frame or do i need to steal the assembler because its not craftable?

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      No, you don't get the frames back. The idea is you steal the blocks and use them as is.

  • @Combayn37
    @Combayn37 หลายเดือนก่อน +1

    Awesome to see the ultimate-Jump-Drive-hater excited by new jump drive 😂

  • @pixelskull6539
    @pixelskull6539 หลายเดือนก่อน

    playing on limited world generation (100km) i havnt seen any prototech things yet so it might be limited to the infinite worlds,
    encounters have been default since ive started it like 3 days ago

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      They spawn in very frequently

  • @congareel
    @congareel หลายเดือนก่อน

    Zero...can you talk us through the process of actually 'liberating' prototech blocks from encounters? I just beat an encounter only to find I couldnt remove the block as it was set to station and hacking it proved difficult having to use a ship grinder to speed things up and over doing it and destroying the block. Please help!

    • @ToastGamingNCrew
      @ToastGamingNCrew หลายเดือนก่อน

      If you can grab the parts for a control console, you can set the grid to a ship, and then you should be able to move it.
      Alternatively, in the world settings, there is an option for whether stations are locked in place or affected by gravity/impacts whatever

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      I can go over it briefly when I do a video exploring all the encounters.

  • @incrediblebat
    @incrediblebat หลายเดือนก่อน +1

    so we have prototech but where is futuretech

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +1

      When aliens get added

  •  4 วันที่ผ่านมา

    How do you retrieve the tech without tearing it down?

    • @Zer0sLegion
      @Zer0sLegion  4 วันที่ผ่านมา

      Grind the blocks around the prototech and attach it to your ship with a merge block.

  • @baalrog
    @baalrog หลายเดือนก่อน

    The 10x small grid gyro strength is a bit disappointing. It takes up 8x the number of blocks, so it's only 1.25x as strong as the base gyro. Attachpoints on all sides is nice tho.

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      It weighs much less though, that makes it even better than 10x times.

  • @AntiFactorum
    @AntiFactorum 23 วันที่ผ่านมา

    We've been grinding on Pertam about an hour per day since the moment the Contact update was released and it takes way too long to get enough Prototech components to build anything large grid. We built a small grid refinery, but now wonder if Prototech is a big blunder. All this hype and what good is it? It's new, so everybody wants it and the scrap is worth more than other resources. What's the purpose? Spend weeks gathering Prototech items just to build a Prototech Assembler.... then what... Whoopie you still need to grind and grind and grind to build the next module that you thought you wanted...
    The only real advantage to Prototech is for small grids. You can do so much more with small grids now, but they are easily damaged\destroyed compared to large grid. Also, what is the point of having a small grid refinery, but no small grid assembler? What's the point of the Prototech small grid refinery?
    I like collecting the data pads. Most are two liners and are common, but we finally found one that is a page long and very deep. We've taken out around 50ish planet spawn stations and have very little Prototech (compared to what we need to build an assembler) to show for it. We're going to complete our new ship soon and will then see if the loot is any better in space. Large grid batteries and gryoscopes seem to be the only advantage to Prototech for large grids, but if you have to grind for many real life MONTHS to obtain enough components then is it really worth it?

    • @Zer0sLegion
      @Zer0sLegion  22 วันที่ผ่านมา

      Don't take this the wrong way but you're doing it wrong. You shouldn't be grinding for components, the best way to get them is to steal fully intact prototech blocks from Factorum global encounters. Certain global encounters give you full prototech blocks without any difficulty.

  • @Ragsxv
    @Ragsxv หลายเดือนก่อน

    Prototech thruster sounds like a tweaked hydro thruster sound

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      It's a big thoom sound when it fires, doesn't really come across in the video.

    • @Ragsxv
      @Ragsxv หลายเดือนก่อน

      @@Zer0sLegion ahh then yea totally different. I should also add I listened to it at work on monitor speakers so that probably didn't help.

  • @ThePlauge39
    @ThePlauge39 หลายเดือนก่อน +1

    7 min gang

  • @Light.--
    @Light.-- หลายเดือนก่อน +1

    (I ran out of ideas)

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +1

      It's the though that counts!

  • @bblack216
    @bblack216 หลายเดือนก่อน

    Give me an ore detector next, plz

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      Yes please 🙏

  • @kryskiller666
    @kryskiller666 หลายเดือนก่อน +1

    If only we had a complete guide on hitting the Like and Suscribe buttons... Hey, there's an idea for April Fools for ya!

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +1

      True, if only that video existed 😭

  • @therealbahamut
    @therealbahamut หลายเดือนก่อน

    I'm a big miner so I love the new refinery. The big thrusters are meh; they're like three ions smashed together and have triple the plume too. Still heavy as shit and you can get the same thrust with two large hydros. The drill also makes me angry because I favor a miner that uses a 3x3 checkerboard of drills and the protodrill ALMOST covers the same area, meaning my borer miner gets stuck in its tunnel. I was so hoping to flat out replace my 3x3 grid but it needs about .2 meters more radius. Damnit, Keen... and where the hell is the prototech 02H2 gen?? We have to use DOZENS of those things to get any real hydrogen production!

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      Please Keen, I need a better O2H2 gen!🙏

  • @sentientvanguard
    @sentientvanguard หลายเดือนก่อน +1

    I'm too lazy, but someone should count the number fo times he says "Prototech" in the video.

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      It'll be a lot to be sure. If someone works it out, let me know!

  • @bam3908
    @bam3908 หลายเดือนก่อน

    why no small gravity generator?

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      Maybe in a later update

  • @Ragsxv
    @Ragsxv หลายเดือนก่อน

    prototech battery is labeled as refinery in the in the bookmark

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      Thanks, fixed

  • @darthtempest4722
    @darthtempest4722 หลายเดือนก่อน +1

    For some reason Xbox hasn't gotten this update I wonder why? As well as why the dlc is available before the update 😢

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน +1

      Microsoft haven't approved the update, nothing we can do but wait

    • @darthtempest4722
      @darthtempest4722 หลายเดือนก่อน

      @@Zer0sLegion that's bs man but whatever can we do right

  • @frogstrfytr
    @frogstrfytr หลายเดือนก่อน

    If we can produce Prototec Panels... what about a form of Prototec Armor?

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      There isn't any, I imagine that would be a pain in the ass the manage as well.

  • @alexhail9971
    @alexhail9971 หลายเดือนก่อน

    I am sad we don't get protect weapons or amored blocks maybe in a warfare 3 update

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      The weapons for this update were in Warfare 2, Everything from then to now (so weapons, AI, automation and now encounters) has all been part of one update spread over a year and a bit

  • @gavinthejanitor
    @gavinthejanitor หลายเดือนก่อน

    tbh i feel like the small grid prototech refinery is of rather limited usefulness without an assembler to go with it
    you're still tethered to a large grid to actually function and since the stats aren't particularly amazing, why not just refine on large grid too since you'll need to go back there to make parts anyway

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      I guess? It's useful to refine on the go as refined ores have a lower weight that unrefined.

  • @eno88
    @eno88 หลายเดือนก่อน

    Why am I getting deja vu?

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      I covered the first two blocks in my first look at the update so it's probably similar

  • @ohnoname5455
    @ohnoname5455 หลายเดือนก่อน

    how did you know they where gonna be called prototech before they were announced

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      They did update teasers for months before they came out

  • @WizardBrandon
    @WizardBrandon หลายเดือนก่อน

    i really hope prototech components dont get destroyed when you grind them like battery comps
    edit: ree
    how are we meant to hack/steal the blocks then? also how do we conenct it to our grids?
    why would i want a smallgrid refinary again?
    all of these blocks are just a bit prohibitivley expensive, when will i use these?

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      You mostly get the whole block for free during raids. And you connect them to your grid using merge blocks.

    • @WizardBrandon
      @WizardBrandon หลายเดือนก่อน

      @@Zer0sLegion i forgor about mergeblocks!

  • @TarisRedwing
    @TarisRedwing หลายเดือนก่อน

    The DLC broke my save file and for the life of me I cant find Uranium yet on my new save, you either swimming in the stuff or never find it 😮‍💨. Having to kill cargo ships for Uranium is annoying but comes with lots of loot 🏴‍☠😈🏴‍☠ and maybe some good practice for stealing the new Prototech blocks when I get there.

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      I always struggle to find uranium, it's just really rare.

  • @malcontender6319
    @malcontender6319 หลายเดือนก่อน

    Be careful when you use magplates to grab prototech!!! Things detach for no reason at random!!!

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      I've not had any issues personally.

  • @Archangel657
    @Archangel657 หลายเดือนก่อน

    I personally think the prototech assembler is completely unnecessary and pointless beyond providing components for other prototech machines.
    I think it would've been better had it instead have been an upgraded assembler that can make components faster with less power usage as well as having the unique ability to make prototech components.
    Or at least have it be a model that you can slap onto your existing assembler and it gains the above stats I mentioned.

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      I agree I would have liked an upgraded assembler but having a way to make Prototech Comps to repair the blocks you have is very important.

  • @jayenn6046
    @jayenn6046 หลายเดือนก่อน

    But why would you ever need a drill that big? You'd get more stone than you'd ever want since the ore patches are so small!

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      Less PCU? 1.4x less mining? Looks cool?

  • @3dprintkerfuffle-t7l
    @3dprintkerfuffle-t7l 27 วันที่ผ่านมา

    does anyone know if contact has been approved by microsoft

  • @guru187
    @guru187 หลายเดือนก่อน +1

    Alright here me out.
    *prototech warfare update?*

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      I imagine that's probably on the horison

  • @JPJW001
    @JPJW001 หลายเดือนก่อน +1

    Prototech Play Buton - Xbox

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      Wrong video buddy

  • @galaxyofgames537
    @galaxyofgames537 หลายเดือนก่อน

    Hi

    • @Zer0sLegion
      @Zer0sLegion  หลายเดือนก่อน

      Hello there again!