[AI voice version] --- BLENDER - Rigid Body simulation: filling a container with falling objects

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  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น • 8

  • @LDMTX6
    @LDMTX6 5 หลายเดือนก่อน

    This was very helpful. I didn't know how to Apply Transformation. Thank you.

  • @DonaldDrennan
    @DonaldDrennan 3 หลายเดือนก่อน

    Thanks! Very helpful!
    But now, I want to animate the bottle falling to a table, and the pills spilling out onto the table. Could you continue with a part two? What if they spill out onto a pillow that has cloth simulation? Thanks!

    • @fm3dtutorials
      @fm3dtutorials  2 หลายเดือนก่อน

      Thank you for the comment! I hadn't thought about these animations... I don't plan to make them at the moment, but I’ll definitely keep them in mind!

  • @gabrielpinto3918
    @gabrielpinto3918 8 หลายเดือนก่อน +1

    hello. Congratulations on the tutorial. I'm trying to follow, but there's a problem. When the pillars touch the passive object, they fall completely aligned, remaining upright. They simply don't rotate or fall down. Could you help me?

    • @fm3dtutorials
      @fm3dtutorials  8 หลายเดือนก่อน +1

      Hi, did you applied the scale transformations to the pills objects? Did you changed their Collision Shape?

    • @gabrielpinto3918
      @gabrielpinto3918 8 หลายเดือนก่อน +1

      @@fm3dtutorials Changing the scale transformations would be resetting the scale with the Ctrol+A command?
      And the collision format would be: Mesh

    • @fm3dtutorials
      @fm3dtutorials  8 หลายเดือนก่อน +1

      Yes, CTRL+A and Scale. Mesh shape should be ok.

    • @gabrielpinto3918
      @gabrielpinto3918 8 หลายเดือนก่อน +1

      @@fm3dtutorials thank you very much. It worked correctly after resetting the scale