This is the type of content what blender tutorials need to have. The nitty gritty stuff that matters and the hustle that goes into all the little things that just get overlooked.
I'm not gonna lie. This is exactly what I need. But I think my brain blew up at the 5 minute mark. This is gonna take a lot of rewatching and five rainforests worth of notes.
Hands down the best tutorial for this stuff! Though one thing to note at 8:06 : To make baking time less of a problem, you can use a highly decimated lowpoly duplicate of your collider. Soft Body unfortunately is extremely unforgiving when it comes to sim and collision polycount. You can create a collection dedicated to those colliders and set it to be used as a collision collection in the softbody properties. For me, this sped up baking times immensely, as i'm working with quite dense character models which made the baking take several minutes for a few frames
Lord have mercy. This was the exact video I needed; I didn't realise it was going be such a complex process but I'm so unbelievably grateful for this video, as there is absolutely no chance I would have figured this out on my own. Videos like this make me realise how far I still have to go in my Blender journey. Thank you so much!
So precise, to the point, no dragging around unnecessary info and sharing some specific golden bits..I wish people would start following your standard. Thank you for this one!
hands down you have the best 3D tutorials, your voice, cadence, pace is on point. not too fast and not too slow. You have careful consideration of a new leaner. 10/10 mate
best blender tutorial i have watched. i have played around with the settings, and made multiple chains similar to this to get used to the mechanics and settings. the key is to expect blender to not work the first or second time, but to keep trying out new settings and process to solve the problem.
I've been learning blender for 2 years now and I like making assets that can be used in different projects. This tutorial is very useful for me and easy to follow. Liked and subscribed. Good content.
That's an absolutely brilliant workflow, thank you for sharing this! 🤟 Seems like the soft body sims just keep on giving. Will definitely go back to this and reference in the future.
as a blender noob this tutorial was incredibly helpful!! I'm so excited that I got my simulation to work and it's all thanks to you. you've earned a sub from me, cheers!
@@lewisanimation sometimes to fast ;D ste to Origin, but how do you du it? i must downloard the video, to se it freame by frame i ges. ;D i mean, you get mor whatshtime, bekaus im must se some parts 1000 time befor i can chatsh the still frame form your fast aktion ;D but yea the way you do it is very good!
in your back settings you can set simulation start to -20 and in a lot of cases it will get your simulation settled to a natural position by time it gets to frame 1 and its being captured in render
my brain is not braining anymore xD ..... however u answered to all my questions and wonders that I have been searching for the past few days. Thank you a lot for all the useful information.
Thank you so much! Yes I did a lot of testing for this with rigid body sims and couldn't get any consistent results, which then led to finding this method!
Seriously! Lol. I tried and bought gravity rope to try to do the same thing but it’s glitchy. This is the only video out there that explains this which I’m sure is what drove you to make this. Thank you so much. I’d love to share my animation with once it’s done. 🫵👍
@@aaronjohnson4604 I think it's great it can be used for so many different purposes! I'm really glad it helped and if you upload any work to YT just drop a comment here and I'd love to take a look! :)
Thank you ! I first thought this was gonna be a april fool video considering the date closer to april 1st, so I was a bit hesitant watching so i don't waste time but this is really useful and informative video... ^_^
Simply awesome! I could just subscribe to your channel after such great tutorial I can't wait to put into practice for my projects! Thanks for sharing it!
not my pc fighting for its life trying to achieve this using hundreds of loops each separated into its own object and using rigid body instead......... thank you for this video for real it's saving my life dfgfdggdf
Make sure that you get rid of the faces inside the mesh. When you merge the edges, it means you also are merging two faces together inside of the mesh. Make sure you delete that face!
Best tutorial i've see it.Thank you very much, this guide is pure gold, congratulations! I have a question: instead of the pendant, I attached a buoy, but I need this buoy to have a collision. When I add said physics the buoy and rope shake ridiculously uncontrollably. I take out the collisions and everything goes well but if these, the buoy goes through a wall and it doesn't look good. How do you think I can fix that problem?
Hi, could you give more precision about the setup for the animation at 12:50? It looks quite simple but when I reproduce it, the moving mesh is deformed with the softbody rectangle.. What's parented/linked to what? Thanks a lot for the tutorial !
one thing i noticed is that after you apply "surface deform" modifier to the original necklace, some parts of the necklace got distorted. any tips on fixing that issue?
Any recommendations on how to export animated objects using the surface deform? I feel like shape keys might be the way to go but I can't seem to get them to work. Any advice would be greatly appreciated
Click on File> Export> Alembic. I selected face sets under object options to fix some shading issues in unreal engine but you might not need to depending on what program you're importing to@@Originallyright
@@yetirenders How can I export the entire chain model with the pendant as a single mesh with animation? Currently, I can only export the soft body part.
@@Originallyright I couldn't figure out how to export them them together and ended up just having to do them individually. Make sure you're exporting the chain itself and not the soft body
Thanks a lot for this tutorial 🙏 I have an issue: in the area where an empty object is connected to the mesh, during simulation, the geometry of the chain gets distorted. Is there a way to solve this problem?
Thanks so much for this tutorial. Very in depth but still quite crisp. I do have one question though: The attached cube / pendant is deforming and stretching while being simulated. Any idea what that could be? I even deleted the MASS weight vertex group but that's not it.
6:49 attaching to something 11:13 necklace attachment I want to cry, adding the vertex parent, on an unlooped animation is making it to fall to the infinite...
This is the type of content what blender tutorials need to have. The nitty gritty stuff that matters and the hustle that goes into all the little things that just get overlooked.
Thank you so much! Glad you like it :)
I'm not gonna lie. This is exactly what I need. But I think my brain blew up at the 5 minute mark.
This is gonna take a lot of rewatching and five rainforests worth of notes.
I thought my Playback Speed was still at 1.5x ...
agree,but why rainforest.
Man said 5 rainforests worth of notes 😂😂
he is hurry up or maybe he is the flash
@@jojo-zv2ls background 'music' 🤣
Hands down the best tutorial for this stuff!
Though one thing to note at 8:06 :
To make baking time less of a problem, you can use a highly decimated lowpoly duplicate of your collider. Soft Body unfortunately is extremely unforgiving when it comes to sim and collision polycount. You can create a collection dedicated to those colliders and set it to be used as a collision collection in the softbody properties.
For me, this sped up baking times immensely, as i'm working with quite dense character models which made the baking take several minutes for a few frames
Thank you so much for this! This is a really great suggestion and I'll definitely start using this for high poly models :)
That track to constraint trick for the pendant piece is genius
Glad you like it! :)
Lord have mercy. This was the exact video I needed; I didn't realise it was going be such a complex process but I'm so unbelievably grateful for this video, as there is absolutely no chance I would have figured this out on my own. Videos like this make me realise how far I still have to go in my Blender journey. Thank you so much!
Amazing! Really glad the video provided what you were looking for :)
The best rope tutorial of blender.
So precise, to the point, no dragging around unnecessary info and sharing some specific golden bits..I wish people would start following your standard. Thank you for this one!
Thank you so much! Really glad you enjoyed :)
Possibly the best tutorial I've watched
Thank you! Happy to help :)
thats one of my favorite tutorials of all time :D
Feels like I've watched an entire Blender course in 14mins! Amazing tutorial!!
hands down you have the best 3D tutorials, your voice, cadence, pace is on point. not too fast and not too slow. You have careful consideration of a new leaner. 10/10 mate
Thank you so much it really means a lot! I'm really glad you like them :)
best blender tutorial i have watched. i have played around with the settings, and made multiple chains similar to this to get used to the mechanics and settings. the key is to expect blender to not work the first or second time, but to keep trying out new settings and process to solve the problem.
Thank you so much! Glad you found it helpful, and I completely agree it just takes some time to find what settings work :)
I'm at the point of not expecting Blender to work at all. I've never used such an uncooperative program.
I've been learning blender for 2 years now and I like making assets that can be used in different projects. This tutorial is very useful for me and easy to follow. Liked and subscribed. Good content.
Thank you so much, welcome to the channel! Really glad it helps :)
This is by far the best tutorial out there for softbody sims
Thank you so much! :)
I love how thorough this is but there's no nonsense. You keep up a really good pace.
Thank you so much! I really appreciate it :)
That's an absolutely brilliant workflow, thank you for sharing this! 🤟
Seems like the soft body sims just keep on giving. Will definitely go back to this and reference in the future.
I'm really glad you like it! Thank you so much :)
You were born to make tutorials. Excellent stuff.
Thank you so much! Really glad you enjoyed :)
as a blender noob this tutorial was incredibly helpful!! I'm so excited that I got my simulation to work and it's all thanks to you. you've earned a sub from me, cheers!
Thats amazing! Really glad the video helped :) Welcome to the channel!
mate you’ve smashed it you legend
Glad it helps :)
The quality of this tutorial is crazy
Thank you :)
NAH this is INSANE omg.
Great tut dude, ty
Finally I know how to make something I’ve been thinking about for weeks: the Flying Spaghetti Monster’s Noodley Appendages! Thanks!
Pastafari! Wuh gwon me breddren
The best tutorial on the specific animation though it's very fast and difficult to follow but still has great information.
Glad it was helpful!
@@lewisanimation sometimes to fast ;D ste to Origin, but how do you du it? i must downloard the video, to se it freame by frame i ges. ;D i mean, you get mor whatshtime, bekaus im must se some parts 1000 time befor i can chatsh the still frame form your fast aktion ;D but yea the way you do it is very good!
in your back settings you can set simulation start to -20 and in a lot of cases it will get your simulation settled to a natural position by time it gets to frame 1 and its being captured in render
my brain is not braining anymore xD ..... however u answered to all my questions and wonders that I have been searching for the past few days. Thank you a lot for all the useful information.
Amazing! Really glad the video helps :)
Excellent quality video - well explained and no time-wasting crap. Thank you! Subscribed! ❤
You're literally the biggest life saver man thank you so much, and the quality of this video is amazing
No problem! Glad I could help :)
So by "literally," you mean you were actually going to die without this info?
THE BEST
please don't stop making tutorials :)
Damnn learned more about physics in the first 10 minutes than the past 5 videos combined good work!
Thank you so much! Glad it helped :)
Mahn this is undoubtedly one of the best explained tutorials I've ever seen that too with a very interesting presentation. Great Work bro 🍻
Thank you so much! Really glad you liked it :)
i love you so much you deserve the whole world for this video
Happy to help! :)
Great way to get around animating a chain, doing it the rigid body way is far harder as the links often break. Excellent tutorial!
Thank you so much! Yes I did a lot of testing for this with rigid body sims and couldn't get any consistent results, which then led to finding this method!
really well presented and explained!! been looking for the magic of soft body dynamics.
This is crazy good!
Thank you very much!! :)
Really good tutorial. soft body simulation isn't for too complex objects themselves
WOooow. This is exactly what i needed but very very condensed. Now I need to unpack it. Big big thank you.
I actually had to slow down the speed to 0.5 so it was easier for me to follow step by step!
Glad it has helped! :)
Bruv, I don't even realize you are the guy who showed me the 🔥 tuts for rigging.
Happy to help! :)
this is so bloody helpful im annoyed i hadnt seen it sooner
Really glad it helps :)
This channel is fantastic - such quality! Keep up the great work.
Thank you so much! I really appreciate it :)
underrated tutorial. keep it up
Thank you very much!
Very Cool and make it really realistic !
This is a very nice tutorial. It covers everything this technique can do. Nice editing as well.
Thank you so much! Really appreciate the comment :)
wow, just wow. Thanks for taking the time teaching us how to do this :)
No problem! Glad it helps :)
This is what I was looking for 🔥
Awesome! Glad you found it :)
incredible tutorial, very well communicated
Wow. Awesome! The soft body extension is clutch
Glad you like it! :)
Seriously! Lol. I tried and bought gravity rope to try to do the same thing but it’s glitchy. This is the only video out there that explains this which I’m sure is what drove you to make this. Thank you so much. I’d love to share my animation with once it’s done. 🫵👍
@@aaronjohnson4604 I think it's great it can be used for so many different purposes! I'm really glad it helped and if you upload any work to YT just drop a comment here and I'd love to take a look! :)
Amazing tutorial. you are my hero. subbed
Thank you so much! Welcome to the channel :)
this waassss amazing and i was looking for a thing like this before and now i found it! thanks a lot
No problem! Really glad it was helpful :)
Great tutorial - very useful information. I feel like I just drank from a firehose ... but I like it :) Thanks for putting this together!
Glad it was helpful! :)
MAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN Thaaaaaank u soooooooooooooooooooooooooooo much ,this is the only content regarding that stuff
Amazing tutorial! Saves my day
Glad it helped!
Excellent tutorial! Thanks a lot and keep them coming!!!
Thank you!
Thank you ! I first thought this was gonna be a april fool video considering the date closer to april 1st, so I was a bit hesitant watching so i don't waste time but this is really useful and informative video... ^_^
Thank you so much! :) Really glad you found it useful!
Simply awesome! I could just subscribe to your channel after such great tutorial I can't wait to put into practice for my projects! Thanks for sharing it!
Incredible :) Thank-you and thank-you BLENDER :)
Nice bro make more tutorial like this explained every detail that's great
Thank you! Definitely more tutorials on the way :)
not my pc fighting for its life trying to achieve this using hundreds of loops each separated into its own object and using rigid body instead......... thank you for this video for real it's saving my life dfgfdggdf
Don't worry I went through that exact same struggle which lead to finding this method! :)
Wow - a must watch. Thank you.
Really glad you enjoyed! :)
Just visited your channel 🤩
Your works are amazing🔥
Keep growing 😎
Thank you so much! Really glad you like it :)
Super well explained.
Thank you! :)
This was incredibly useful! Thanks for another great resource : )
Thank you! Really glad it helps :)
Amazing work, thank you for your tutorials!!!
Thank you so much! :)
This is a really nice video. Thanks a lot my G
No problem! Glad you liked it :)
@@lewisanimation I dont see my chain in the renders ? Do you got an solution
this so cool thanks lewis
Thanks so much for this mate!
No problem! :D
My chain is totally distorted after I bind it with softbody. What could be the reason? And ty for the good video..that helps a lot :D
Awesome! I managed to save my time with this. 🙏🙏
Amazing! Really glad it helped :)
I'm having some trouble. When I try to bind the chain and the soft body mesh it says "Target has edges more than two polygons"
Make sure that you get rid of the faces inside the mesh. When you merge the edges, it means you also are merging two faces together inside of the mesh. Make sure you delete that face!
Easy to follow, thanks bro.
Glad you enjoyed!
You are AMAZING! thank you for this tutorial, helped me a lot!
No problem! Really glad it helps :)
Best tutorial i've see it.Thank you very much, this guide is pure gold, congratulations! I have a question: instead of the pendant, I attached a buoy, but I need this buoy to have a collision. When I add said physics the buoy and rope shake ridiculously uncontrollably. I take out the collisions and everything goes well but if these, the buoy goes through a wall and it doesn't look good. How do you think I can fix that problem?
Excellent tutorial. Such a clever technique.
Thank you! Really glad you think so :)
Just PERFECT!!!!!
Thank you so much! :)
Really great! Thanks for this fantastic video.
Thank you! Glad it helps :)
Awesome tutorial. Nice editing as well
Thank you I really appreciate it! :)
Brilliant. Subscribed.
Thank you so much! Welcome to the channel :)
This is freaking amazing! Thank you for sharing this knowledge 🙏
Thank you very much! I really appreciate the comment :)
Hi, could you give more precision about the setup for the animation at 12:50? It looks quite simple but when I reproduce it, the moving mesh is deformed with the softbody rectangle.. What's parented/linked to what? Thanks a lot for the tutorial !
As a beginner 50% playback speed is great lol 😂 Thanks for the tut I'm enjoying it!
So freaking helpful my bro! Will have a very basic version of this in my next upload! But THANKYOU!
this is very helpful, thank you mate
Glad it was helpful!
Very well done Tutoriual!!!!!!
Great tutorial, many thanks!
No problem! Glad you enjoyed :)
THIS IS VERY NICE THANX MATE!
No problem! :)
Thanks for sharing thissss!!
No problem!
one thing i noticed is that after you apply "surface deform" modifier to the original necklace, some parts of the necklace got distorted. any tips on fixing that issue?
Any recommendations on how to export animated objects using the surface deform? I feel like shape keys might be the way to go but I can't seem to get them to work. Any advice would be greatly appreciated
I'm dumb. Turns out I was able to export it through an alembic file
@@yetirenders how did you export as alembic
Click on File> Export> Alembic. I selected face sets under object options to fix some shading issues in unreal engine but you might not need to depending on what program you're importing to@@Originallyright
@@yetirenders How can I export the entire chain model with the pendant as a single mesh with animation? Currently, I can only export the soft body part.
@@Originallyright I couldn't figure out how to export them them together and ended up just having to do them individually. Make sure you're exporting the chain itself and not the soft body
Thanks a lot for this tutorial 🙏
I have an issue: in the area where an empty object is connected to the mesh, during simulation, the geometry of the chain gets distorted. Is there a way to solve this problem?
I love you dude!!! Thanks!!!!!
Happy to help!
Great tutorial! Thank you for sharing this
You are very welcome! I appreciate the comment :)
The only channel where I have to decrease the video speed instead of increasing it *_*
Awesome content! x.05 playback speed comes in clutch;)
great tutorial but i do think showing the hotkeys/shortcuts you’re using on screen (like shift + s) would help improve these tuts a bit
Thank you for the feedback! I'll try and sort it for my next tutorial
best tut, thank you
Thanks so much for this tutorial. Very in depth but still quite crisp. I do have one question though: The attached cube / pendant is deforming and stretching while being simulated. Any idea what that could be? I even deleted the MASS weight vertex group but that's not it.
Great tutorial~! Soft body simulation seems easier than rigid body. Why should I ever use rigid body?
Gold content!
Great work, mate!
Thank you so much! :)
@@lewisanimation thank YOU! Waiting for a new tutorials :)
Don't be fooled by the video's runtime - this is will take you like two hours.
6:49 attaching to something
11:13 necklace attachment
I want to cry, adding the vertex parent, on an unlooped animation is making it to fall to the infinite...