Learn How to DI (Directional Influence), SDI, and LSI in Smash Bros Ultimate

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  • เผยแพร่เมื่อ 25 ส.ค. 2024

ความคิดเห็น • 329

  • @Naarii14
    @Naarii14 4 ปีที่แล้ว +556

    "For example PLAUTENA HAS A KILL CONFIRM" lol that tone change killed me.

    • @Jords250
      @Jords250 4 ปีที่แล้ว +53

      2:23

  • @nanazsan7536
    @nanazsan7536 4 ปีที่แล้ว +291

    so pretty much for optimal survival
    horizontal:
    opposite direction
    vertical:
    left or right for more horizontal instead of upwards
    diagonal:
    down and sometimes away

    • @shadowboy2818
      @shadowboy2818 4 ปีที่แล้ว +1

      what do you mean by "sometimes away" ?

    • @SolarBeam04
      @SolarBeam04 4 ปีที่แล้ว +9

      Sometimes inward too

    • @Yoker220
      @Yoker220 4 ปีที่แล้ว +5

      Does Di down help better with horizontal?

    • @extasse99
      @extasse99 4 ปีที่แล้ว +1

      @5000000 IQ if you figured out the answer pls tell me too. I’m still wondering whether I should be holding into the stage or downwards. Also does mashing any buttons like jump help shorten the knock back at all? Appreciate anyone giving me an answer

    • @Yoker220
      @Yoker220 4 ปีที่แล้ว +5

      Extasse to my knowledge mashing doesn’t do anything to help. As for the DI, you’ll have to test it yourself in training mode. Set yourself to 100% or something and set the cpu to forward smash. Then do both DI options to see which works better.

  • @zekefelix7785
    @zekefelix7785 4 ปีที่แล้ว +1377

    I like this guy's voice , pls don't replace him ever

    • @ihasissues7265
      @ihasissues7265 4 ปีที่แล้ว +9

      227 likes

    • @JamesJohnson-yy1xt
      @JamesJohnson-yy1xt 4 ปีที่แล้ว +10

      Same

    • @IAm-zo1bo
      @IAm-zo1bo 4 ปีที่แล้ว +5

      @@ihasissues7265 yeah cool

    • @statik9818
      @statik9818 4 ปีที่แล้ว +1

      It doesn’t happen sorry

    • @Prizma_VA
      @Prizma_VA 4 ปีที่แล้ว +2

      The guy's from the fortnite guides

  • @PootisPlayer
    @PootisPlayer 4 ปีที่แล้ว +176

    just hit this dude with the spiciest subscribe into bell combo so hard that no amount of DI will save him from tasting his sweet demise beyond the blast zone

  • @ramiqahwash9118
    @ramiqahwash9118 4 ปีที่แล้ว +463

    This helps a lot when it comes to trying to explain DI to a friend new to competitive smash bro’s. Thanks a ton!

    • @chuksk8592
      @chuksk8592 4 ปีที่แล้ว +32

      @Shane Berry It could be that the friend wants to play Smash competitively but isn't at that point yet? Chill.

    • @phoxx4582
      @phoxx4582 4 ปีที่แล้ว +18

      @Shane Berry new to competitive can mean they're starting to watch more tourneys and learning advanced techniques. Also there's still people out there that know of DI but don't understand it fully.

    • @phoxx4582
      @phoxx4582 4 ปีที่แล้ว +15

      @Shane Berry Being into competitive smash doesn't nessecarily mean you're a competitor. For all we know OPs friend could just be interested in watching comp smash but doesn't know the techniques behind it yet.

    • @masterlonk8950
      @masterlonk8950 4 ปีที่แล้ว +1

      Shane B he’s new to it what do you think?

    • @martmine4618
      @martmine4618 4 ปีที่แล้ว +1

      @Shane B damn and I here I was winning tournaments without knowing what DI was... Guess it's not that important of a mechanic then.

  • @jerryanguiano6179
    @jerryanguiano6179 4 ปีที่แล้ว +127

    This is hands down the best DI instructional video!!

  • @Creepo_J
    @Creepo_J 4 ปีที่แล้ว +337

    1:53
    Gets hit by DORIYAH
    SURVIVES
    Me:
    *You just got VECTORED!!!!!*

    • @taztoo7093
      @taztoo7093 4 ปีที่แล้ว +16

      Creepo_J I hate this

    • @sinlessgalaxy3132
      @sinlessgalaxy3132 4 ปีที่แล้ว +6

      Thats me, causenIm committing crime with length of magnitude and direction OH YEA

    • @frankysavill1078
      @frankysavill1078 3 ปีที่แล้ว

      Like from despicable me? Or lsi

    • @epicclips6995
      @epicclips6995 3 ปีที่แล้ว

      Franky Savill ...

    • @j-rex229
      @j-rex229 2 ปีที่แล้ว

      😐 comedy

  • @L_Giancarlo
    @L_Giancarlo 3 ปีที่แล้ว +40

    With over a thousand hours in ultimate and tons of competitive play I still learned a ton from this video. Thank you for explaining how confusing SDI is

    • @ishmael9435
      @ishmael9435 2 ปีที่แล้ว

      lol same

    • @thefinalsquid6353
      @thefinalsquid6353 11 หลายเดือนก่อน

      Hour 1300 according to switch and I agree

  • @DarkThomy
    @DarkThomy 4 ปีที่แล้ว +74

    Finally, something clear.
    Also a sad thought for ken mains..

    • @Eddie-df8fv
      @Eddie-df8fv 4 ปีที่แล้ว

      When you fall out of his up b

  • @woodstock21
    @woodstock21 4 ปีที่แล้ว +34

    I just got picked apart by a mario at my local today and this knowledge would’ve definitely helped me haha! Great video!

    • @divine8405
      @divine8405 4 ปีที่แล้ว +18

      Mario is scary af

    • @chuksk8592
      @chuksk8592 4 ปีที่แล้ว

      Remember Mario in Smash4? You wouldn't like to be next to him lol

    • @IAm-zo1bo
      @IAm-zo1bo 4 ปีที่แล้ว +2

      Mario in ultimate keep getting higher in tiers

  • @Psychoma99
    @Psychoma99 4 ปีที่แล้ว +7

    Wow I finally understand everything about DI and I'm a "mid level" player. The people in my scene weren't quite intuitive when trying to explain multiple times

  • @platurt9595
    @platurt9595 4 ปีที่แล้ว +9

    Great video, very informative. Only nitpick is that afaik, LSI and Vectoring is actually not the same. LSI increases or decreases your knockback speed if the stick is being held up or down. Vectoring increases or decreases your knockback if the stick is being held in the launch-direction or in the direction opposite to it. Both don't work on vertical angles, but Vectoring has been in since Smash4 and is the sole reason we hold the stick towards the stage when getting launched to the side.

    • @platurt9595
      @platurt9595 4 ปีที่แล้ว

      @@airbear6028 Yes you can stll vector horizonal knockback. That's why we hold towards the stage when launched sideways. We don't hold towards a direction which would change our angle, so it's no DI, and we are hlding neither down nor up, so it's no LSI.

  • @gavindzik1720
    @gavindzik1720 4 ปีที่แล้ว +37

    Nice thanks, helps alot.

  • @norinias
    @norinias 3 ปีที่แล้ว +1

    Anyone else jamming to random parts in this video that you shouldn't hear but kinda bop?
    4:12
    Awesome in depth DI guide. Very well made video.

  • @shadowboy2818
    @shadowboy2818 3 ปีที่แล้ว +2

    to summarize...
    di to ground or midair away from opponents when comboed
    diagonal launch- go downwards and away from the opponent
    horizontal launch- go to the opposite direction where you're launched
    upward launch- go the the same direction where you're being knocked back
    you can adjust where to be launched during hitlag by turning back and forth to where you want to be launched

  • @shadowofchaos41
    @shadowofchaos41 4 ปีที่แล้ว +4

    Even playing Smash Bros since Brawl a DI video still gives me information that I didn't know before. I have been doing things wrong in some cases. Great video

  • @Salmontres
    @Salmontres ปีที่แล้ว +12

    SDI has always seemd like a bug to me in ultimate. It lets you drift out of combos, and it's hard to tell if it was a bug or an intentional maneuver.

  • @geekmac9349
    @geekmac9349 4 ปีที่แล้ว +46

    LSI doesn‘t directly increase/decrease knockback, it just influences your launch speed (as the name suggests) which will then lead to you getting launched farther or less far

    • @despa2336
      @despa2336 4 ปีที่แล้ว +13

      It doesnt directly effect it, but indirectly it does. If you're going to be hit for 3 seconds and you're moving slowly then you wont go as far as if you were moving fast

    • @despa2336
      @despa2336 4 ปีที่แล้ว +3

      @Derion DePriest theres no need to be mean he just made a mistake

    • @despa2336
      @despa2336 4 ปีที่แล้ว +14

      @Derion DePriest I disagree. I think you've made a mistake in centering your channel about gacha but I havent said anything to you so you dont have to be mean to him

    • @geekmac9349
      @geekmac9349 4 ปีที่แล้ว +4

      Despacito Lord yeah of course it does effect launch distance indirectly but as you said that‘s moreso a side effect of the main mechanic behind it

    • @pierreaoun9600
      @pierreaoun9600 4 ปีที่แล้ว +7

      Derion DePriest fuck off, dude.

  • @knave6257
    @knave6257 4 ปีที่แล้ว +310

    Did anyone just get up and say HEY!
    Let’s make Bayonetta players suffer even *more.*

    • @fridakahlosdischarge6523
      @fridakahlosdischarge6523 4 ปีที่แล้ว +1

      :'(

    • @between_mistral_and_mahrinui
      @between_mistral_and_mahrinui 4 ปีที่แล้ว +27

      doubt it, since they dont exist
      (but really sakurai beat her into the dirt, feel bad for yall)

    • @fridakahlosdischarge6523
      @fridakahlosdischarge6523 4 ปีที่แล้ว +5

      @@between_mistral_and_mahrinui now we only kill at 200

    • @Mepphy99
      @Mepphy99 4 ปีที่แล้ว +6

      People are still that bad at DI that I can’t pull a 0 to death with Bayo

    • @grotn_
      @grotn_ 4 ปีที่แล้ว +1

      SDI against her was stronger in smash 4

  • @jakescribner9986
    @jakescribner9986 4 ปีที่แล้ว +20

    Thank you so much for being straightforward and to the point. Most youtubers love wasting my time with drawn out intros and over explaining simple concepts or telling me all about how I NEED to subscribe and ring the bell

  • @Linkachu3
    @Linkachu3 4 ปีที่แล้ว +5

    Thanks for telling me how to avoid that ridiculous Fox kill confirm at 3:04. I've always thought it was true...

    • @chuksk8592
      @chuksk8592 4 ปีที่แล้ว +2

      Same... Escaping Fox combos is nearly impossible.

    • @phizlip
      @phizlip 4 ปีที่แล้ว +1

      shut up

  • @couplemonkeys1429
    @couplemonkeys1429 4 ปีที่แล้ว +6

    You know. I don't think I'm anywhere close to pro level in Smash, but I do like to consider myself at least slightly above average. As such, I didn't really think I'd learn much from this video. That being said, I had no idea there was such a thing as launch speed influence. I've literally *never* heard of LSI. So I guess you learn something new every day. In my case, I learned that I'm hot garbage.

  • @d4nkime
    @d4nkime ปีที่แล้ว +1

    I’m playing smash bros more often because of my coworkers and they’re some good opponents and this will for sure help out THANK YOU!

  • @salvatore_slate
    @salvatore_slate 4 ปีที่แล้ว +6

    This is actually a really good explanation.

  • @GavN2319
    @GavN2319 4 ปีที่แล้ว +7

    I used DI to escape the subscribe into bell combo

    • @sixarmedpsycho_9
      @sixarmedpsycho_9 3 ปีที่แล้ว +1

      I used DI to escape the "I can't come up..." into "...with anything!" combo.

  • @phizlip
    @phizlip 4 ปีที่แล้ว +3

    thanks ProGuides Super Smash Bros Ultimate Tips, this was really helpful for learning how to play Sonic Brawl on the Sega Genesis!

  • @LCR_0508bbc
    @LCR_0508bbc 4 ปีที่แล้ว +3

    This video was very helpful. Thanks for the tips!

  • @rory_person_being
    @rory_person_being 4 ปีที่แล้ว +13

    Perfect choice of character for demonstrating SDI.

  • @KiriCade
    @KiriCade 4 ปีที่แล้ว +51

    I wish Save as Untitled would read his own scripts

    • @ProGuidesSmashBros
      @ProGuidesSmashBros  4 ปีที่แล้ว +19

      This one wasn't done by him, we have a variety of amazing editors working on videos :)

    • @ROYEWITHNOE
      @ROYEWITHNOE 4 ปีที่แล้ว +1

      ProGuides Super Smash Bros Ultimate Tips :)

  • @TehPieLuver
    @TehPieLuver 4 ปีที่แล้ว +2

    Holy shit this is why i wish sakurai went back to the brawl/melee DI system, it was so much simpler and intuitive back then

  • @WhimsicalLittledawg
    @WhimsicalLittledawg 2 หลายเดือนก่อน

    Oh wow, I didn't know what the difference was between DI and SDI, as well as how SDI worked!

  • @DictatorD3
    @DictatorD3 4 ปีที่แล้ว +4

    Very helpful

  • @SuperPantythief
    @SuperPantythief 4 ปีที่แล้ว +35

    Never hear anyone say LSI til this video.

    • @im_Spade_
      @im_Spade_ 4 ปีที่แล้ว +3

      It's usually just included/implied when people say something like "horrible/great DI"

    • @Regalhound
      @Regalhound 3 ปีที่แล้ว +1

      Nice name Mr. PantyThief

    • @supremechaosbeing2696
      @supremechaosbeing2696 3 ปีที่แล้ว +1

      He is now Superpantythief. Better hardware I guess

  • @Shadow-xv5lg
    @Shadow-xv5lg 4 ปีที่แล้ว +2

    The beat and the voice : The perfect Match

  • @johndmapa6275
    @johndmapa6275 3 ปีที่แล้ว +1

    Thanks for this video I never really understood SDI I would always wonder how the pro players could get out of situation that I couldn’t whenever I’m watching vids lol

  • @Ryo-is7xi
    @Ryo-is7xi 4 ปีที่แล้ว +3

    This video has completed me elearning for today

  • @moddedinkling4168
    @moddedinkling4168 3 ปีที่แล้ว +6

    I really wish Nintendo would teach this themselves. It's hard to get better at Smash without having to watch these videos to learn.

  • @goreobsessed2308
    @goreobsessed2308 4 ปีที่แล้ว +1

    Cool so the way I've been doing is correct never really noticed a difference till I went to practice and watched

  • @killapassa
    @killapassa 4 ปีที่แล้ว +5

    This beat though.... 😌🍷

  • @smashdriven1640
    @smashdriven1640 4 ปีที่แล้ว +8

    Next can you teach me how to DI a thwack?

  • @Kevin-yp7yk
    @Kevin-yp7yk 3 ปีที่แล้ว +2

    He kinda sounds like Sigint from MGS3

  • @DaRkLoRd-rc5yu
    @DaRkLoRd-rc5yu 2 ปีที่แล้ว +1

    Also if your in a multihit jab combo, or other multi hit attack always run away from it. Pk fire is usually the attack that teaches you this.

  • @dtczyk8976
    @dtczyk8976 ปีที่แล้ว

    So that’s why I kept getting killed early by up smashes. I always di directly DOWN. Thanks man!

  • @AMSantosMusic
    @AMSantosMusic 3 ปีที่แล้ว

    That last line definitely got me confirmed subscribed

  • @DaRkLoRd-rc5yu
    @DaRkLoRd-rc5yu 2 ปีที่แล้ว +1

    I feel like launch angle and the size and shape of the blast zones are the most important thing to learn with di

  • @ChromeShade
    @ChromeShade 2 ปีที่แล้ว

    So many parts of this video almost sounded like a rap with the track in the background hahaha

  • @AnimaidanFrames
    @AnimaidanFrames 4 ปีที่แล้ว +2

    Gracias

  • @Real_Genji
    @Real_Genji 4 ปีที่แล้ว +3

    Bruh I was thinking the whole time was how far you can hit your opponent using your left stick instead of being the opponent flying...

  • @supa4ys843
    @supa4ys843 4 ปีที่แล้ว +3

    This channel is underrated

  • @kyun0q
    @kyun0q 4 ปีที่แล้ว +1

    Good video, as always. You definitely keep delivering

  • @Its_Sprite_
    @Its_Sprite_ 2 ปีที่แล้ว +1

    Didn't think I'd have to learn calculus to get better at smash...

  • @dialp4penguin
    @dialp4penguin 3 ปีที่แล้ว +3

    Did they change DI since Melee? I remember in Melee, the best way to survive an attack that knocked you far horizontally was to hold up...

    • @LiamWins
      @LiamWins 3 ปีที่แล้ว +1

      Yes, because now LSI exists, so you want to hold in the opposite direction that the attack's sending you.

  • @gelatinousjoe7979
    @gelatinousjoe7979 4 ปีที่แล้ว +1

    This is useful

  • @Corvidae10
    @Corvidae10 4 ปีที่แล้ว +1

    Awesome video, great information.

  • @93krstn
    @93krstn 4 ปีที่แล้ว +2

    Wow so helpful.

  • @TheLegitEpicBoss
    @TheLegitEpicBoss 3 ปีที่แล้ว +2

    “Smash bros is such a simple game, just knock them off the screen”
    Yeaaaah oooookaaaay 🤣

  • @krys3001
    @krys3001 4 ปีที่แล้ว

    Love listening to Keitaro's voice.

  • @nitrogxmer5310
    @nitrogxmer5310 3 ปีที่แล้ว

    Thx a lot for this video! Im kinda bad so this will help me alot

  • @sleeeeep
    @sleeeeep 3 ปีที่แล้ว

    This was exactly what i was looking for

  • @5C0RP_
    @5C0RP_ 4 ปีที่แล้ว +46

    This hurt Bayonetta player even more

    • @Doggoism
      @Doggoism 4 ปีที่แล้ว +2

      As a bayo main, can confirm this

    • @chickensofdeath490
      @chickensofdeath490 4 ปีที่แล้ว +13

      Good

    • @Doggoism
      @Doggoism 4 ปีที่แล้ว

      ChickensofDeath : (

    • @youngcitybandit
      @youngcitybandit 4 ปีที่แล้ว +1

      Who gives a damn lmfaoo

    • @samurailobster6561
      @samurailobster6561 4 ปีที่แล้ว +1

      Good now you actually have to learn to play bayo

  • @JoeHendersonOfficial
    @JoeHendersonOfficial 11 หลายเดือนก่อน

    “I” was always “Input” for me and my friends 🤔

  • @narixm2965
    @narixm2965 หลายเดือนก่อน

    Been playing Smash since brawl and never properly knew about these mechanics. I feel old and uncultured lol

  • @Myellooo
    @Myellooo 4 ปีที่แล้ว

    Straight up I’m tryna get better at smash so I’m writing notes 📝

  • @uTheJoKeR
    @uTheJoKeR 4 ปีที่แล้ว +2

    Please show how to mash out of grabs the most effective way.

    • @avatarkylo8524
      @avatarkylo8524 4 ปีที่แล้ว +4

      Mash harder

    • @TheZombieGrunt
      @TheZombieGrunt 4 ปีที่แล้ว +5

      Play mario party

    • @supergerm7773
      @supergerm7773 4 ปีที่แล้ว +1

      Rotate the left stick in circles and don't mash any buttons. It works a lot better than mashing and helps me get out of being grounded, dk cargo carry, and shield breaks. Give it a shot!

    • @pikminpuck8015
      @pikminpuck8015 4 ปีที่แล้ว +1

      Believe in the heart of the cards

    • @jitlikelias
      @jitlikelias 4 ปีที่แล้ว +1

      German Leal mashing buttons is far faster. I've seen many comparisons

  • @Hoodlet
    @Hoodlet 4 ปีที่แล้ว +2

    I am confused, what is the proper DI and LSI if you get spiked. I've had this question for a really long time but no one has given me a good answer. This video had a section on getting knocked directly and what to do then, but didn't give any examples of what to do specifically when you get spiked.

    • @youngswaqq1
      @youngswaqq1 4 ปีที่แล้ว +2

      It depends on what stage you're playing on. If you're getting spiked off stage majority of the time there isnt a DI that can save you. Maybe you can try to DI up but it's still not really gonna help. If the stage has walls your best bet is to DI towards the wall and try and tech the wall and come back that way

    • @robertabelar5691
      @robertabelar5691 หลายเดือนก่อน

      No DI or LSI will save you from a spike no matter what stage you are playing but there is a way to save yourself by using SDI to move yourself towards the stage (like the bottom or a wall) to tech it and then recover (obviously it won’t matter if your characters recovery is crap so keep that in mind)

  • @ferdyX93
    @ferdyX93 3 ปีที่แล้ว

    Kazuya 10 hit combo brought me here 😂

  • @lum1lad775
    @lum1lad775 4 ปีที่แล้ว +11

    I only watched this video to learn these terms. i just called em 'moving out the way'
    But ngl these terms are kooler

  • @davidmyers2419
    @davidmyers2419 4 ปีที่แล้ว

    This guide is amazing!

  • @ElZamo92
    @ElZamo92 4 ปีที่แล้ว +7

    I just started playing online an was getting my ass handed to me all the time. This video has helped A LOT.

    • @QuaseemS
      @QuaseemS 4 ปีที่แล้ว +3

      Same here, I just assumed holding down when getting launched upward was optimal for a year now.

  • @imjustbawn
    @imjustbawn 4 ปีที่แล้ว

    Hitting that sub button was the hardest combo to perform shit

  • @noahalban7532
    @noahalban7532 4 ปีที่แล้ว

    Thank you

  • @pablobarrios4911
    @pablobarrios4911 4 ปีที่แล้ว +2

    Can I use the SDI to escape palutena's nair? Or to escape Chrom or Ike up b?

  • @harkenstone
    @harkenstone 3 ปีที่แล้ว +2

    Can you utilize both LSI and DI in the same launch?
    For example: if I get hit with ZSS's UpB, do I want to press down on the last frame of hitlag to reduce the launch distance and then hold down/away to survive with DI while I'm flying away? Assuming that down/away would grant me the most survivability in this scenario.

    • @gapplssb
      @gapplssb 11 หลายเดือนก่อน

      just hold diagonally

  • @KovanNova
    @KovanNova 10 หลายเดือนก่อน

    Wow I have really been doing it wrong this entire time 😂

  • @CrinklyYT
    @CrinklyYT 4 ปีที่แล้ว

    great video, keep it up!

  • @PassTheSnails
    @PassTheSnails 4 ปีที่แล้ว +1

    So when SDI’ing multihit moves, PK Fire specifically, is it effective to simply hold the stick up and away? Or do you have to mash it between two or three different directions to input the SDI?

  • @kevcopo
    @kevcopo ปีที่แล้ว

    What happens if you hold in between two directions

  • @buffbear7890
    @buffbear7890 4 ปีที่แล้ว

    actually you do NOT want to Di the opposite direction, but instead perpendicular so that you can aim for corner DI since the corner is farther from center stage than the wall blast zones.

    • @budgetcoinhunter
      @budgetcoinhunter 4 ปีที่แล้ว

      Not since 3DS/Wii U. Those games changed how DI worked, leading to the silliness that Wario could pull off until it was changed *again* to the LSI/DI system.

  • @Farlon303
    @Farlon303 4 ปีที่แล้ว +11

    Whoops, I've been doing SDI wrong this whole time

    • @chuksk8592
      @chuksk8592 4 ปีที่แล้ว +1

      Same, I used to just keep it in the direction once, and I also sort of don't like how they're all linked to the left stick in hitlag, like what if you want to SDI left and then DI right? Like you have only a few frames to do both if you want to do that...

  • @jeorhan1262
    @jeorhan1262 4 ปีที่แล้ว

    Great video

  • @sei_un_who
    @sei_un_who ปีที่แล้ว

    Funny that I know all of this without getting into all the acronyms by just playing.

  • @dahrielguerreromedina6465
    @dahrielguerreromedina6465 5 หลายเดือนก่อน

    I'm literally watching this only coz my friend survived to a Incineroar's side B WITH REVENGE at 140%, with the timing and stuff

  • @legofront0114
    @legofront0114 4 ปีที่แล้ว +2

    How do you wall jump?

    • @imasterline
      @imasterline 4 ปีที่แล้ว +2

      Turn left stick to the opposite direction from the wall

  • @DarkThomy
    @DarkThomy 4 ปีที่แล้ว +2

    For diagonally knockback though, doesn't holding straight down gives us a worse trajectory ?

    • @budgetcoinhunter
      @budgetcoinhunter 4 ปีที่แล้ว +1

      Remember that the blast lines make a rectangle, even with the 'curved' ones like the Sonic Lost World and Mario Galaxy stages. For the most part, you want to be aiming yourself towards the corner of the screen to survive the longest, since that's usually the furthest distance from where most players try to fight from (center stage). Even at the edge, the corner is still going to be the greatest distance from your launch point.
      Remember also that these diagonal launch angles fall outside of the cones where LSI is ignored.
      Due to that and the fact that LSI and DI are both considered (being two different axes on a 2D plane), your best bet for surviving these kinds of kill moves (ZSS UpB facing right as an example) is:
      1. When you know you're going to get hit, start wiggling your left stick in the down-right direction as quickly as possible. This will use SDI (I don't like that term, as it only adjusts your launch point... it should be called something more self-explanatory) to attempt to make the UpB drop you.
      2. When the last hit connects, shift to holding down on the stick, and slightly left (since you can DI yourself into the No-LSI cones) to reduce your launch speed and alter the angle for your best chance at surviving.

    • @DarkThomy
      @DarkThomy 4 ปีที่แล้ว +1

      @@budgetcoinhunter Yeah I see.
      Basically for diagonal moves you'd alway want to be DI-ing down and either slightly left or right, depending which suits best to aim for the corner of the screen.

    • @lloydaran
      @lloydaran 2 ปีที่แล้ว

      @@budgetcoinhunter "shift to holding down on the stick, and slightly left (since you can DI yourself into the No-LSI cones)" - wait, what? Why would you hold opposite direction? And I don't understand the "you can DI into the no-LSI", since once you're launched, how would that help, it depends on the attack. Also, even if that supposedly works, why would you put yourself into the no-LSI? How can you "reduce your launch speed" if you can't use LSI?

  • @viewmann200
    @viewmann200 4 ปีที่แล้ว

    I came to learn how to get out of Bayonetta’s combo

  • @Capcoms
    @Capcoms 4 ปีที่แล้ว +2

    Why did SDI get so little attention? Felt like it was talked about for 30 seconds

    • @PreacherJenkins
      @PreacherJenkins 4 ปีที่แล้ว

      Because it's only widely applicable in 64, Melee and Brawl. It was nerfed in Smash 4 and again in Ultimate so now it has very few practical applications.

  • @geffaguirre3446
    @geffaguirre3446 4 ปีที่แล้ว

    PJiggles took me here!

  • @KKalon
    @KKalon หลายเดือนก่อน

    This guy sounds like Three Dog from Fallout 3 lol

  • @sethlopez8287
    @sethlopez8287 ปีที่แล้ว

    What’s the best way to Sdi with a pro controller?

  • @Rexcalibar
    @Rexcalibar 4 ปีที่แล้ว +1

    Byleth: Exists
    Donkey Kong mains: FURIOUS NOTE TAKING

  • @Bashman20
    @Bashman20 4 ปีที่แล้ว

    You just made me a better character

  • @creeperboy-172
    @creeperboy-172 4 ปีที่แล้ว

    This video im pretty sure just saved me (a pika main) from every bayo in existence

  • @keviaaar
    @keviaaar 4 ปีที่แล้ว +1

    So I'm hearing multiple things about DI to escape PK Fire spam.. what's the best way to get out?

    • @XiphosCreates
      @XiphosCreates 4 ปีที่แล้ว

      It depends on which PK Fire.
      For Ness, since his is a multi-hit move, SDI away would be the best way to get out. (So wiggle the stick diagonally up and down, away from Ness)
      For Lucas, since his is a single hit that launches diagonally (more horizontal) away, you'll want to DI down and in. (So hold the stick down and towards Lucas)

    • @concernedmom4204
      @concernedmom4204 4 ปีที่แล้ว +1

      Just hold up and out, sdi is actually worse for you in this case

  • @Reshi9984
    @Reshi9984 3 ปีที่แล้ว

    So I was surviving more when I held in when launched... i thought that was just a noob thing when i stopped doing it

  • @nitropumpkin1643
    @nitropumpkin1643 4 ปีที่แล้ว +1

    I don’t know how to DI :( I only know how to DUI

  • @nelsonsxs3515
    @nelsonsxs3515 4 ปีที่แล้ว

    subscribe into bell notification hahahahhahaha, actually i should be clicking that bell

  • @zanioxl3663
    @zanioxl3663 4 ปีที่แล้ว

    Just hold the stick to the opposite direction you're being sent flying to lol

    • @Evatyl
      @Evatyl 4 ปีที่แล้ว

      Thats di there is much more than that

    • @shadowboy2818
      @shadowboy2818 3 ปีที่แล้ว

      only if you're launched horizontally...

  • @carterbergland9264
    @carterbergland9264 ปีที่แล้ว

    When you Di, can you just hold the stick in the opposite direction when getting combed or do you have to repress it every time?

  • @samueldaswani5692
    @samueldaswani5692 4 ปีที่แล้ว +2

    Just avoid getting hit in the first place and you should be good, right?

    • @vegaplus420
      @vegaplus420 4 ปีที่แล้ว

      Samuel Daswani isai

  • @fridakahlosdischarge6523
    @fridakahlosdischarge6523 4 ปีที่แล้ว +4

    :'((((((( rip bayonetta

    • @opheliavalentine6058
      @opheliavalentine6058 4 ปีที่แล้ว

      And Luma

    • @fridakahlosdischarge6523
      @fridakahlosdischarge6523 4 ปีที่แล้ว

      @@opheliavalentine6058 wait i dont know the character that much so may i ask why

    • @opheliavalentine6058
      @opheliavalentine6058 4 ปีที่แล้ว +1

      No What it got nerfed so much that it dies in one hit. It also lost a lot of its priority and gets beat out by the dumb projectile characters. Rosalina got buffed but Luma is what used to make them good.

    • @fridakahlosdischarge6523
      @fridakahlosdischarge6523 4 ปีที่แล้ว

      @@opheliavalentine6058 why does sdi lsi and di hurt luma though

    • @chrispo7610
      @chrispo7610 4 ปีที่แล้ว

      @@fridakahlosdischarge6523 it doesnt