BananaBoy's probably one of if not the only Smash TH-camr(s) who focuses on how to improve as a player at the most fundamental level. Having videos on tech and characters and in-game know-how is certainly necessary, but I'm glad someone out there is sharing knowledge on literally the whole philosophy and mentality behind Smash
Also regarding your last sentiment, it's actually not about keeping track of all behavior in a match. The best players don't do that. Instead the best players develop shortcuts through time spent in game. For example, anyone who's good at a match-up will know what tools the opponent has in neutral. The opponent COULD throw out some random bad option, but statistically when playing to the character's known strengths they're likely going to lead in with one of two options. Obviously this is because not all tools are worth using in all scenarios -- all scenarios have specific tools that are advantageous to use. Knowing this, the top player doesn't have to keep their eye on what the opponent is doing nearly as much as keeping in mind what this character generally does, and maybe a couple of mix-up options. Then it's down to player psychology. Understanding general player habits and getting in their head results in reads far more than keeping track of every variable throughout a given match. Spend time with characters. Understand how people play. Understand WHY they play the way that they play. Understand when they do what they do. Then TRY to guess right when the time and opportunity is right. This is general adaptation. Responding to a dynamic threat on the basis of identifying likely options, observed over a large window of time. In other words, because there's always an "optimal way to play", you'll be able to spot patterns in options chosen per scenario. Just with statistical analysis alone you're going to get a feel for what can come next based on what is advantageous for that particular character. This is the first half of the equation: understanding the character. Once you understand the character, you understand what CAN possibly happen in any given scenario. And over long enough periods of analysis you'll begin to gather a significant understanding of what will PROBABLY happen next just by observing over-all character tech and human nature. But the second half is understanding the player specifically. People have different methods of doing this and this comment has already gone on FAR too long so I won't get into this too heavy. Besides, most of the time, for the average player, this won't even matter. I will say this though: through understanding what type of person you're playing and what habits they have, you narrow the possibilities in any given moment further. By understanding the character, you narrow possibilities down from say 10 to say 3. And through understanding your opponent you narrow that down from 3 to 1. It doesn't always work. But that's the human element here.
This is great I agree with all of this. This is the kind of stuff that makes a player better than casuals. If you know this stuff and the other player doesn't then they're pretty much gonna lose
In case anyone is wondering how effective adapting is for a low-level player: I just tried it recently, just by noticing what the opponent did after reaching the ledge, and I almost instantly felt more confident and turned a close game into an easy sweep.
My main is Robin, but I picked up Inkling as my secondary after doing squad strike with random characters until I said "You know what? This character is both good and fits my play style!" (Also I love Splatoon. That also helps)
Hey BananaBoy! I just wanted to let you know your videos like this make me really happy. Learning to adapt, to me, seems like the stage in which mediocre players plateu and drop smash. Your videos are fun to watch and never seem to give off any negative vibes despite this one holding the truth of hard work at the end. You're advice feels to come so softly and nicely that it encourages me to keep getting better. This video is most likely a saviour for some. Just wanted to let you know that you are a great member of the smash community. Thank you for being so cool and for helping others
This is definitely a video I'm keeping in the records. I have a friend that I beat very seldom and it is frustrating. I do the training process: run through training mode, understand my character's frame's and options to the best of my ability and then take it to lvl 9s then take it online then take it to him. He adapts so well it makes it difficult for me to adapt but this definitely helps give me an idea of how I should start thinking in battle.
Hey man thanks for these videos because it delves deep into the mentality of smash. My friends and people I play that are casual come to me asking, "how can I get better" and it's hard for me to explain that there is more to it than just running up to a character and hitting them with whatever move you feel so I've been recommending them to you cause the videos like these hit it right on the nail and they even help me to improve too. So thanks and keep making quality content! 👌👌
comett itun Oh yea totally, but personally I didn’t rly think I was good enough/ have enough confidence to go to one. Videos like these made me a better player while simultaneously making me more confident.
That’s great dude, just a word of advice that may or may not be obvious to you, but you will lose. A lot. Do not let it make you stop going, learn and analyse. Friendlies aren’t even adequate practice for tournaments, only tournaments are adequate practice for tournaments. Good luck man. I believe in you.
I agree, ever since his how to approach video, that alone made me so much better. Then there was how to land, mentality in Smash, and what to do at your first tournament videos that helped out a lot too. Honestly almost all his videos have been the most helpful and fun tip videos to watch
Great and relevant video as always. As far as the "cool piece of advice that solves all your smash problems", you actually said it perfectly. Play people who challenge you. If you continue to play against people below you or people you know you can win against you will never need to learn how to adapt and then you'll be braindead during an actual competitive match
From what I can see, turning a positive situation to a positive situation is basically doing whatever you can to keep your existing positive situation.
I think a good first step to learning to adapt is doing it in small amounts. Its extremely hard to think ingame, but if you start out with just thinking to adapt on ledges, itll become second nature in 1 week. Then do tech rolls, air callouts, projectile conditioning, etc and eventually itll be easy to do
I played competitive Pokemon right before playing competitive smash. And it helps a lot as Pokemon is a game of prediction and timed attacks. So thinking about your opponent's move in smash becomes simpler than before.
Hey man. I found your smash TH-cam about a week ago and I just wanted to say thank you for your guides. They really helped my smash game and got me to think about my matches rather than just spam buttons in my opponents direction. Now all I have to do is figure out how to deal with heavies online lol. I get destroyed by all of them still (LAN adapter on the way so fingers crossed it helps). Keep up the good work man!
To add on what I find works a lot: be aware of what options the character has and think of what would YOU do in that situation. This is how I get a lot of reads
Honestly, I think that CPU training works decently for adaptation. Before quarentine, I lost to a pika player at my local. After a few months of just offline games and no humans, I decided to go online. I found that Pika player in an arena, lost the first three games. But then, I started to understand his dash attack patterns. I understood when he was desperate for the kill. I won the next 5 games. CPU training doesn’t teach you how to adapt, but it gives you the mind space to think purely about your opponent. I thought it was an interesting anecdote.
Older video, but how to Power-Level your adaptation (for teching patterns): Step 1: Pick Ganondorf. Step 2: Land Flame Choke, preferably near center stage. Step 3: Since you can't do anything off a pure reaction, you'll need to adapt to read their option. Step 4: Try to regrab with Flame Choke off their selection. Step 5: Repeat 2-4 until either they reach 100+%, or they choose to lie on the ground. Step 6a: If they are at kill%, read their option with a Smash attack or an aerial to seal the stock. Then start at 2. Step 6b: If they're choosing to lie on the ground without selecting an option, punish with Dair into whatever you can get away with at their current %, then start at 2. Step 7 (optional): If in person or on a voice call, start verbally calling their option and/or counting Flame Chokes. Step 8: Profit!
What I needed to hear most was that "it's natural to feel lost and that you're just not smart enough to play the game yet" Although I don't feel the "yet" part
Good thing I'm watching BananaBoy's videos. I was having TONS of trouble with both Captain Falcon's Falcon Punch and Ganaondorf's Warlock Punch, especially Palutena's very annoying Counter move, so I'm glad that these videos are here to help me get around that. I main Sephiroth, so yeah...I'm glad I watched this video, because the next time I face off against these three players, they won't know what kind of new tricks I have up my sleeve. When I got Sephiroth, the first thing I did was go into Training Mode to learn what's good about my character {now official DLC main} and now I'm single-handedly DEMOLISHING my opponents.
Funny you mention that around the 8 minute mark. I was explaining to somebody recently that at high level play it might actually be in your advantage to double-down on an option (like get up options or recovery options) because it's to be expected that you mix up your options to impair your opponent's ability to read you. The inverse is true at low level play because people spam options and the lowest level thinking opponent will attempt to cover the option they saw last. Meaning a repeat of an option can cost you, whereas doing so in a high level match can gain advantage. It's cool seeing the exact basis for this idea shown here.
Loved the virbank city music with the sponsor part. Literally watched it because of the music. I love pokemon black and white and black and white 2. It's such an amazing game. Sad and happy and scary story. Amazing characters and design. Everything is so charming and the music is half of the reason I still play it to this day. So thank you for bringing my childhood back again. I know this doesn't have to do with anything from smash, just wanted to get this off of my chest
i feel like you're the one kid on the playground who people didn't really want to hang out with but once we got to know you we loved you. aka you're not like top player status but you give the best advice for smash i've ever heard and i want to thank you for that :D
Learning situations to adapt to can help a lot and help you see them more often. Just play more and better players isn't very good advice. To learn situation having a name for them will help a lot to see them more often. Here are some easy ones to look for: how do they get out of the corner? (Jump, roll, attack) how do they tech? (Neutral, tech out, tech in), how do they burn up my invincibility from the angel platform? (Run to the corner, double jump over, go to a platform) There are lots of different situations but if you begin to quantify them and know how you want to punish the options in these situations it's much easier to adapt.
I usually go into autopilot for a stock until I get a kill/ get killed, then I recap on what the opponent was spamming/how did he kill me/what was his habits, and then I adapt. I didn't even realize I was doing it until this video and I kinda thought about how do I process things, and yeah its really hard to describe how to adapt but you did a great job!
Heres the incredible thing about mkleo. He adapts really fast like he starts a battle and knows how someone will play so he spends his time conditioning the other player on how leo is playing then when he feels like he's ready he switches his play style and now his opponent has to adapt to a whole new play style. Basically he will start off playing one way like rolling from ledge, short hop back air on shield after recovering, etc... then once he feels like the opponent has learned this he switches and now does jump from ledge and pivot grabs on shield. Its hard to explain but if you watch him he is literally conditioning people while playing and its incredible. I mean I will always root for leos opponent but I highly respect him.
I know this is an older video, but you know it really helped me feel better. I picked up the game really late, like a few weeks ago. And the uphill battle feels super difficult lol everyone has a lot more experience. So the whole feeling dumb thing hit home. I got really upset at the learning curve, but to hear someone good at the game say they went through it too makes me feel like i shouldn't break my controller just yet lol. Thanks im gonna slow it down and keep trying to learn. And watch my dismal faliure videos lol.
Thx so much. I needed this. I was last night I was thinking I was a bad player when I usually tell myself a loss can be learned from. I'm going to keep trying with my main and learn these match ups.
I feel like you can show these situations in real matches via online smash I know its not reliable but at least it gives example of what not to do and do it live and explain it LIVE lol. you're awesome man keep at it you inspired me to get back into competitive through your vids
I never had to consciously go for reads, I just started to subconsciously observe what they do and punish it, and my reads slowly got more and more spectacular
I think that one thing that could help, especially with the whole retaining and using information with 0 thought, is looking up this psychological phenomena called Flow. If you've ever had a time where you were just in the zone and started kicking ass in the game before you even know what's happening, you've pretty much experience it
I know this is pretty unrelated but I think that a video from you about stages would be very helpful to many people. It'd be nice to go into detail about about stage banning works, counter picks, and starting stages. Many people that are newer to the smash community have played the game mostly online and then when they try and go to a tournament they are often confused as to the importance of why someone would want to ban a certain stage or why certain stages are better for game one.
Not a nairo fanboy here but I liked the way he put it, "just watch the enemy character, you should know where your character is" or something along those lines. Since then I feel like I'm way better when I manage to actually do that and way worse when I get into this "fishing for opportunitys mode" which does not work most of the time against any half decent player. After starting with smash about half a year ago and dabbling around at about 5 mil gsp right now, I notice how easy it is to just focus on the enemy character if my opponent is less experienced then me and how hard it gets if he's better then me. So it's just like you said, just takes time and practise to get better at adapting.
im 12 and allowed to play in tournaments next year and while i may have trouble with these things thanks to you and other peoples videos im learning but most of my attacks and combos are simply based on range and knockback so i just keep stringing things and it works
Mid-match I like to take mental note of their go-to options in situations such as what they do from ledge, out of the corner, when they're on a platform, when they're in disadvantage, when I pressure their shield, etc. Most mid level players have one habit they can't help themselves from doing, and thats what you have to exploit the most. This is also useful when rewatching your own matches, take note of your habits in these types of situations!
Adapting can also, ironically, let you return to your usual habits. I play Inkling mostly, when I see an opponent above me I just naturally go for up air, as it works both as a combo tool and kill move, but I was playing a yoshi player who just really liked Down B and would just hit me as I went for the up air. So I instead ran over, pulled shield instead and punished the down-B. Yoshi stopped abusing it knowing I'd just punish him... So I began using up-air again like I normally do, and now he'd fail to counter it.
Here is one. How to play king dedede: spam side b and neutral b on quickplay online and have lag so it makes it unplayable for the opponent. Now you know how to be a pro dedede
Hey BananaBoy, your upload schedule is honestly fine. Tbh it’s better to be consistent, rather than uncommon with uploads & a video a week is perfect. Keep up the great work ma dude.
It's also important to note that people turn most parts of the game into subconscious action. You need to practice your technical skill so that you can do all of these adaptations with less thought. A good flag for whether someone is a low skill player or a high skill player is how much they look at their own character. Low level players will focus on their character a lot to more, because they need the visual feedback to know they didn't mess up their button presses
i like to put players into categories based on patterns, which predict other habits, for example a player who likes to pressure my shield and is attack at my current position would be more likely too chose roll or getup attack since these are the options that turn the situation quickly. However a player who likes to bait with movement might choose jump because it gives them the most options to mix up with.
“You can go into training mode and discover what’s good about your character.”
*shows little Mac using air moves*
N O T H I N G
God i fugging died at that part
tHaT wAs ThE jOkE
BLASPHEMY
I’m pretty sure ive learned more About the game since you started uploading than the three years I played smash 4. Bless your soul fellow yoshi main
He got his first sponsorship he’s gonna go full time now
This aged poorly
Oh no, not it no pls no not RAID SHADOW LEGENDS
Ha
That aged really poorly
BananaBoy's probably one of if not the only Smash TH-camr(s) who focuses on how to improve as a player at the most fundamental level. Having videos on tech and characters and in-game know-how is certainly necessary, but I'm glad someone out there is sharing knowledge on literally the whole philosophy and mentality behind Smash
I love how transparent the smash community is with sharing tips and tech. It's very refreshing.
Also regarding your last sentiment, it's actually not about keeping track of all behavior in a match. The best players don't do that. Instead the best players develop shortcuts through time spent in game.
For example, anyone who's good at a match-up will know what tools the opponent has in neutral. The opponent COULD throw out some random bad option, but statistically when playing to the character's known strengths they're likely going to lead in with one of two options. Obviously this is because not all tools are worth using in all scenarios -- all scenarios have specific tools that are advantageous to use. Knowing this, the top player doesn't have to keep their eye on what the opponent is doing nearly as much as keeping in mind what this character generally does, and maybe a couple of mix-up options. Then it's down to player psychology. Understanding general player habits and getting in their head results in reads far more than keeping track of every variable throughout a given match.
Spend time with characters. Understand how people play. Understand WHY they play the way that they play. Understand when they do what they do. Then TRY to guess right when the time and opportunity is right. This is general adaptation. Responding to a dynamic threat on the basis of identifying likely options, observed over a large window of time.
In other words, because there's always an "optimal way to play", you'll be able to spot patterns in options chosen per scenario. Just with statistical analysis alone you're going to get a feel for what can come next based on what is advantageous for that particular character. This is the first half of the equation: understanding the character.
Once you understand the character, you understand what CAN possibly happen in any given scenario. And over long enough periods of analysis you'll begin to gather a significant understanding of what will PROBABLY happen next just by observing over-all character tech and human nature. But the second half is understanding the player specifically. People have different methods of doing this and this comment has already gone on FAR too long so I won't get into this too heavy. Besides, most of the time, for the average player, this won't even matter. I will say this though: through understanding what type of person you're playing and what habits they have, you narrow the possibilities in any given moment further. By understanding the character, you narrow possibilities down from say 10 to say 3. And through understanding your opponent you narrow that down from 3 to 1. It doesn't always work. But that's the human element here.
Gerald Wiseman thanks for writing this
really good piece of writing here. thanks !
This is great I agree with all of this. This is the kind of stuff that makes a player better than casuals. If you know this stuff and the other player doesn't then they're pretty much gonna lose
In case anyone is wondering how effective adapting is for a low-level player: I just tried it recently, just by noticing what the opponent did after reaching the ledge, and I almost instantly felt more confident and turned a close game into an easy sweep.
hey, it's that mother 3 thing that keeps appearing everywhere! **throws it aggressively**
@@the_neto06blawg
9:18 “don’t be insecure ur hot lol”
low key solid advice. and great video
At 2:04 it showed Moses splitting the sea.
Everytime I see one of your videos, I'm just blown away by your intro
same
same
same
I’m blown away by the outro.
Wait...
How to Choose a Secondary
How to Recover
How to Play under Pressure
these are some other ideas i kinda want to see turn into videos
My main is Robin, but I picked up Inkling as my secondary after doing squad strike with random characters until I said "You know what? This character is both good and fits my play style!" (Also I love Splatoon. That also helps)
I just play any character that feels pretty fine, which ended up being a lot ;-; help i main ganon wolf and hero
he already has a how to recover video
@@kalani2738 Someone already mentioned he has a recovery video.
I used to main Kirby but now I main the only character more powerful than it SANS
1:02 "buring a match" (no shade but it was just funny)
Before
I played Luigi because of alpharad
And the thumbnail says "nautral"
Noo i wanted to say that
BannaBoy: "I have sex daily"
BannaBoy: "Dyslexia... *UFCK!!*
I don't think English is the language for me
This is something I’ve been waiting for for a while, thanks for the amazing vid as always dude!
Hey BananaBoy! I just wanted to let you know your videos like this make me really happy. Learning to adapt, to me, seems like the stage in which mediocre players plateu and drop smash. Your videos are fun to watch and never seem to give off any negative vibes despite this one holding the truth of hard work at the end. You're advice feels to come so softly and nicely that it encourages me to keep getting better. This video is most likely a saviour for some. Just wanted to let you know that you are a great member of the smash community. Thank you for being so cool and for helping others
"Well that's the key"
*starts crying*
Y'all noticed how Banana Boy talked a lot about luigi and showed us a bunch of luigi clips after losing to elegant?
That’s 30% of the comments. I think people have noticed
This is definitely a video I'm keeping in the records. I have a friend that I beat very seldom and it is frustrating. I do the training process: run through training mode, understand my character's frame's and options to the best of my ability and then take it to lvl 9s then take it online then take it to him. He adapts so well it makes it difficult for me to adapt but this definitely helps give me an idea of how I should start thinking in battle.
Your videos always make me feel so positive about playing smash and improving competitively! Thanks for all your work on these
"Discover what's good about each fighter yourself"
(Shows little Mac aerials)
This is the best content I have heard on the game in a while! I will definitely pass this along.
Hey man thanks for these videos because it delves deep into the mentality of smash. My friends and people I play that are casual come to me asking, "how can I get better" and it's hard for me to explain that there is more to it than just running up to a character and hitting them with whatever move you feel so I've been recommending them to you cause the videos like these hit it right on the nail and they even help me to improve too. So thanks and keep making quality content! 👌👌
The Boys "now everybody say it with me: dont take risks, risks are risky."
Bro, ur advice is honestly godlike. These videos have without a doubt made me a better player and now I’m thinking abt actually going to tournaments.
people should go to tournaments regardless of their skill level
comett itun Oh yea totally, but personally I didn’t rly think I was good enough/ have enough confidence to go to one. Videos like these made me a better player while simultaneously making me more confident.
That’s great dude, just a word of advice that may or may not be obvious to you, but you will lose. A lot. Do not let it make you stop going, learn and analyse. Friendlies aren’t even adequate practice for tournaments, only tournaments are adequate practice for tournaments. Good luck man. I believe in you.
Lenti and also thx man! Rly appreciate the support!😁
I agree, ever since his how to approach video, that alone made me so much better. Then there was how to land, mentality in Smash, and what to do at your first tournament videos that helped out a lot too. Honestly almost all his videos have been the most helpful and fun tip videos to watch
Great and relevant video as always.
As far as the "cool piece of advice that solves all your smash problems", you actually said it perfectly. Play people who challenge you. If you continue to play against people below you or people you know you can win against you will never need to learn how to adapt and then you'll be braindead during an actual competitive match
Did you pick up Luigi after or before playing elegant?
PersonaFan25 did you play hero before or after getting twacked at zero
@@peep9636 twacked
@@peep9636 twacked
@@peep9636 twacked
Dkillex twacked
From what I can see, turning a positive situation to a positive situation is basically doing whatever you can to keep your existing positive situation.
You spelt Natural wrong in the thumbnail lol. "Nautral"
I’m pretty sure he meant natural
@ Holy Fuck
papa logan Really? I didn’t know that!
papa logan *brilliant*
@ no shit *Sherlock*
I think a good first step to learning to adapt is doing it in small amounts. Its extremely hard to think ingame, but if you start out with just thinking to adapt on ledges, itll become second nature in 1 week. Then do tech rolls, air callouts, projectile conditioning, etc and eventually itll be easy to do
I played competitive Pokemon right before playing competitive smash. And it helps a lot as Pokemon is a game of prediction and timed attacks. So thinking about your opponent's move in smash becomes simpler than before.
Hey man. I found your smash TH-cam about a week ago and I just wanted to say thank you for your guides. They really helped my smash game and got me to think about my matches rather than just spam buttons in my opponents direction. Now all I have to do is figure out how to deal with heavies online lol. I get destroyed by all of them still (LAN adapter on the way so fingers crossed it helps). Keep up the good work man!
Just found your channel tonight. Excellent content man. Both entertaining and informative.
Thanks, I needed this as a Fox main
Keep up the good work!
thanks banana boy you are my true mentor
To add on what I find works a lot: be aware of what options the character has and think of what would YOU do in that situation. This is how I get a lot of reads
Thanks for this video! I was feeling very clouded during fights and now I know how to deal with it. Thank you
8:27 When I watch a combo tutorial:
That raining desktop background of yours is dope(:
Honestly, I think that CPU training works decently for adaptation. Before quarentine, I lost to a pika player at my local. After a few months of just offline games and no humans, I decided to go online. I found that Pika player in an arena, lost the first three games. But then, I started to understand his dash attack patterns. I understood when he was desperate for the kill. I won the next 5 games. CPU training doesn’t teach you how to adapt, but it gives you the mind space to think purely about your opponent. I thought it was an interesting anecdote.
Older video, but how to Power-Level your adaptation (for teching patterns):
Step 1: Pick Ganondorf.
Step 2: Land Flame Choke, preferably near center stage.
Step 3: Since you can't do anything off a pure reaction, you'll need to adapt to read their option.
Step 4: Try to regrab with Flame Choke off their selection.
Step 5: Repeat 2-4 until either they reach 100+%, or they choose to lie on the ground.
Step 6a: If they are at kill%, read their option with a Smash attack or an aerial to seal the stock. Then start at 2.
Step 6b: If they're choosing to lie on the ground without selecting an option, punish with Dair into whatever you can get away with at their current %, then start at 2.
Step 7 (optional): If in person or on a voice call, start verbally calling their option and/or counting Flame Chokes.
Step 8: Profit!
What I needed to hear most was that "it's natural to feel lost and that you're just not smart enough to play the game yet"
Although I don't feel the "yet" part
I was actually thinking about this yesterday. Glad to know that this is something I can improve on.
So to be good at adapting all I need is a *BIG* *BRAIN?*
Nah... A wrinkly brain.
you need to be able to identify patterns in your opponent and find solutions to what they are doing
comett itun it’s a joke
just big brain energy
🅱️ig 🅱️raiiiin!
Good thing I'm watching BananaBoy's videos. I was having TONS of trouble with both Captain Falcon's Falcon Punch and Ganaondorf's Warlock Punch, especially Palutena's very annoying Counter move, so I'm glad that these videos are here to help me get around that. I main Sephiroth, so yeah...I'm glad I watched this video, because the next time I face off against these three players, they won't know what kind of new tricks I have up my sleeve. When I got Sephiroth, the first thing I did was go into Training Mode to learn what's good about my character {now official DLC main} and now I'm single-handedly DEMOLISHING my opponents.
Funny you mention that around the 8 minute mark. I was explaining to somebody recently that at high level play it might actually be in your advantage to double-down on an option (like get up options or recovery options) because it's to be expected that you mix up your options to impair your opponent's ability to read you. The inverse is true at low level play because people spam options and the lowest level thinking opponent will attempt to cover the option they saw last. Meaning a repeat of an option can cost you, whereas doing so in a high level match can gain advantage.
It's cool seeing the exact basis for this idea shown here.
Loved the virbank city music with the sponsor part. Literally watched it because of the music. I love pokemon black and white and black and white 2. It's such an amazing game. Sad and happy and scary story. Amazing characters and design. Everything is so charming and the music is half of the reason I still play it to this day. So thank you for bringing my childhood back again. I know this doesn't have to do with anything from smash, just wanted to get this off of my chest
this man meditating to get good at smash.
i feel like you're the one kid on the playground who people didn't really want to hang out with but once we got to know you we loved you. aka you're not like top player status but you give the best advice for smash i've ever heard and i want to thank you for that :D
Im telling you. The next generation of smash players are going to be unstoppable thanks to quick play and bananaboy
Ayyyy watching this in school, this is better than learning in school
Learning situations to adapt to can help a lot and help you see them more often. Just play more and better players isn't very good advice. To learn situation having a name for them will help a lot to see them more often. Here are some easy ones to look for: how do they get out of the corner? (Jump, roll, attack) how do they tech? (Neutral, tech out, tech in), how do they burn up my invincibility from the angel platform? (Run to the corner, double jump over, go to a platform)
There are lots of different situations but if you begin to quantify them and know how you want to punish the options in these situations it's much easier to adapt.
I usually go into autopilot for a stock until I get a kill/ get killed, then I recap on what the opponent was spamming/how did he kill me/what was his habits, and then I adapt. I didn't even realize I was doing it until this video and I kinda thought about how do I process things, and yeah its really hard to describe how to adapt but you did a great job!
So we gon just ignore the “nautral” in the thumbnail
Making Monday great
0:31
ah, a fellow man of culture
Eeeeeee
Heres the incredible thing about mkleo. He adapts really fast like he starts a battle and knows how someone will play so he spends his time conditioning the other player on how leo is playing then when he feels like he's ready he switches his play style and now his opponent has to adapt to a whole new play style. Basically he will start off playing one way like rolling from ledge, short hop back air on shield after recovering, etc... then once he feels like the opponent has learned this he switches and now does jump from ledge and pivot grabs on shield. Its hard to explain but if you watch him he is literally conditioning people while playing and its incredible. I mean I will always root for leos opponent but I highly respect him.
This is perfectly timed Banana Boy!
Thank you for these videos.
They put me in a really healthy mindset. :D
Also, I dig all the vocaloid songs at the end
Your editing is fantastic as always
Thank you as an inkling player I’m learning to adapt the last few minutes gave me huge hopes props
I know this is an older video, but you know it really helped me feel better. I picked up the game really late, like a few weeks ago. And the uphill battle feels super difficult lol everyone has a lot more experience. So the whole feeling dumb thing hit home. I got really upset at the learning curve, but to hear someone good at the game say they went through it too makes me feel like i shouldn't break my controller just yet lol. Thanks im gonna slow it down and keep trying to learn. And watch my dismal faliure videos lol.
"Nautral" well done my Yoshi friend
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3:50 Selection screen nostalgia.
Thx so much. I needed this. I was last night I was thinking I was a bad player when I usually tell myself a loss can be learned from. I'm going to keep trying with my main and learn these match ups.
This is the only video many smash players will need
I feel like you can show these situations in real matches via online smash I know its not reliable but at least it gives example of what not to do and do it live and explain it LIVE lol. you're awesome man keep at it you inspired me to get back into competitive through your vids
I never had to consciously go for reads, I just started to subconsciously observe what they do and punish it, and my reads slowly got more and more spectacular
2:33 *laughs in uptilt*
I think that one thing that could help, especially with the whole retaining and using information with 0 thought, is looking up this psychological phenomena called Flow. If you've ever had a time where you were just in the zone and started kicking ass in the game before you even know what's happening, you've pretty much experience it
Nobody's commented on it, but that puzzle clip was satisfying af
great video! and also congrats to beating bestness!
Are you studying elegant since he beat you? I noticed there was a lot of footage or him
...his Luigi dying as the last clip may point to that.
BananaBoySSB: Go watch top players of your character
Me who plays Mii swordfighter: -____-
oh my god i was thinking about the outro song last night but i did not know the name. you are my savior😳
I saw that “BAN HERO” part.
Melee Fox/Marth, Brawl Meta Knight, Smash 4 Diddy, and now Ultimate Hero. There will always be an OP character
He's not even OP. For newbies maybe, but anyone half decent at spacing can beat him without trouble.
Dr. Miles Manners fair. I’ve gotten better against him since posting this comment (also, for what it’s worth, I main Samus)
1:02 “buring” a match. 😱
This.. this is exactly what I needed
positive correlation
I remember I watched this vid a year ago and didnt realize how much it helped me
Dude, this was literally what I was searching for last night
THERE WAS A "let's make a change!" AD AS I CLICKED ON THE VIDEO
YOU'RE A GODSEND
"You may have outsmarted me, but I have outsmarted your outsmarting!"
I just love the fact that your pfp is the most basic picture of yoshi
I know this is pretty unrelated but I think that a video from you about stages would be very helpful to many people. It'd be nice to go into detail about about stage banning works, counter picks, and starting stages. Many people that are newer to the smash community have played the game mostly online and then when they try and go to a tournament they are often confused as to the importance of why someone would want to ban a certain stage or why certain stages are better for game one.
Basically, play the game. A lot. And against better or same level players.
that feeling when your fans give you your video ideas
Not a nairo fanboy here but I liked the way he put it, "just watch the enemy character, you should know where your character is" or something along those lines.
Since then I feel like I'm way better when I manage to actually do that and way worse when I get into this "fishing for opportunitys mode" which does not work most of the time against any half decent player. After starting with smash about half a year ago and dabbling around at about 5 mil gsp right now, I notice how easy it is to just focus on the enemy character if my opponent is less experienced then me and how hard it gets if he's better then me. So it's just like you said, just takes time and practise to get better at adapting.
Adaptation never heard of that ban any top tier
Thanks for making these videos my man super helpful!
im 12 and allowed to play in tournaments next year and while i may have trouble with these things thanks to you and other peoples videos im learning
but most of my attacks and combos are simply based on range and knockback so i just keep stringing things and it works
Mid-match I like to take mental note of their go-to options in situations such as what they do from ledge, out of the corner, when they're on a platform, when they're in disadvantage, when I pressure their shield, etc. Most mid level players have one habit they can't help themselves from doing, and thats what you have to exploit the most. This is also useful when rewatching your own matches, take note of your habits in these types of situations!
"No human has that kind of concentration. Guess what, you're right". One minutes later "...but they can".
I love your content, and your advices, I look forward to see your Japan blog!
Water fountain confirmed for smash
That DM guy was me! Thank you!
Thank you. I’ve been thinking about pushing my joker and inkling to there absolute limit so I have a lot to learn
Adapting can also, ironically, let you return to your usual habits.
I play Inkling mostly, when I see an opponent above me I just naturally go for up air, as it works both as a combo tool and kill move, but I was playing a yoshi player who just really liked Down B and would just hit me as I went for the up air.
So I instead ran over, pulled shield instead and punished the down-B. Yoshi stopped abusing it knowing I'd just punish him... So I began using up-air again like I normally do, and now he'd fail to counter it.
Environmental Science Exam: define adaptation
Me: changing your in-game behavior based o. Knowledge gained during match
Can you start making a series where you do individual character guides? I would really like to know how to play specific characters.
That's not really how thing, except for Yoshi knowledge in bits and pieces through how videos. Just go look at Izaw.
Here is one.
How to play king dedede: spam side b and neutral b on quickplay online and have lag so it makes it unplayable for the opponent. Now you know how to be a pro dedede
Godzilla Gamer I can’t figure out if this is satire or shade against dedede and it makes me angry
@@trashbomb I'm not hating on him but on Wi-Fi it works.
Godzilla Gamer ohhh that makes sense
Hey BananaBoy, your upload schedule is honestly fine. Tbh it’s better to be consistent, rather than uncommon with uploads & a video a week is perfect. Keep up the great work ma dude.
Adaptation:
Changing in-game behaviors based on knowledge gained 𝐛𝐮𝐫𝐢𝐧𝐠 a match
It's also important to note that people turn most parts of the game into subconscious action. You need to practice your technical skill so that you can do all of these adaptations with less thought.
A good flag for whether someone is a low skill player or a high skill player is how much they look at their own character. Low level players will focus on their character a lot to more, because they need the visual feedback to know they didn't mess up their button presses
Christ, 64k already! I remember when you had less than 1000
i like to put players into categories based on patterns, which predict other habits, for example a player who likes to pressure my shield and is attack at my current position would be more likely too chose roll or getup attack since these are the options that turn the situation quickly. However a player who likes to bait with movement might choose jump because it gives them the most options to mix up with.