Smash Ultimate - How to Survive Longer (DI & LSI)

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  • เผยแพร่เมื่อ 14 พ.ย. 2024

ความคิดเห็น • 1K

  • @BeefySmashDoods
    @BeefySmashDoods  6 ปีที่แล้ว +220

    Got any questions? Ask us live on www.twitch.tv/beefysmashdoods/

    • @nogard0497
      @nogard0497 6 ปีที่แล้ว

      I will!

    • @luckymanx2978
      @luckymanx2978 6 ปีที่แล้ว +1

      Make a video explaining the Buffer System

    • @HisMajesty.
      @HisMajesty. 6 ปีที่แล้ว

      Beefy Smash Doods can you guys talk about the control scheme like is it better to use low speed or high speed for stick flicks

    • @Apesuvl
      @Apesuvl 6 ปีที่แล้ว

      Is sdi still a thing?

    • @HigherEdGaming
      @HigherEdGaming 6 ปีที่แล้ว +1

      What is that intro music!?

  • @FatAlbert1020
    @FatAlbert1020 5 ปีที่แล้ว +1388

    Sakurai: Smash is a party game
    *programs super complex and mathematical ways to avoid dying, so if mastered you can become a god at said party game*

    • @IAm-zo1bo
      @IAm-zo1bo 5 ปีที่แล้ว +29

      I know people will argue with that lmao

    • @grey8478
      @grey8478 5 ปีที่แล้ว +63

      it's literally just pushing in the direction you want to go, it's more a superstition that actually works than a complex tech

    • @MintyPolaroid
      @MintyPolaroid 5 ปีที่แล้ว +10

      @@grey8478 You're kidding, right?

    • @grey8478
      @grey8478 5 ปีที่แล้ว +18

      @@MintyPolaroid no

    • @MintyPolaroid
      @MintyPolaroid 5 ปีที่แล้ว +33

      @@grey8478 its not a superstition, its programmed into the game. And with it is basic math: change angle = longer distance to travel.

  • @NoshuHyena
    @NoshuHyena 6 ปีที่แล้ว +1216

    I've been holding up for horizontal knockback for almost 20 years. This is gonna be hard to get used to.

    • @IGamingStation
      @IGamingStation 6 ปีที่แล้ว +50

      Why would you hold up? Just curious, not judging or being rude.

    • @Tselel
      @Tselel 6 ปีที่แล้ว +218

      @@IGamingStation That's how it works on every previous title but 4. A lot of people made the adjustment then, but if you're coming into this game from any other version of Smash that muscle memory needs to be rebuilt starting now.

    • @moesifasdasd4151
      @moesifasdasd4151 6 ปีที่แล้ว +60

      @@Tselel i started by only playing 4 and have always been di'ng upwards on horizontal because i was always told to go towards the corner. This video was mind blowing to me

    • @timoijas5316
      @timoijas5316 6 ปีที่แล้ว +35

      The Melee DI... I just recently started playing melee and always DI wrong in it because of smash 4...

    • @Nara-bz9iq
      @Nara-bz9iq 6 ปีที่แล้ว +7

      ​@@moesifasdasd4151 Same for me, the person who teach me Smash always said that I should always go to the Corner

  • @xxblackkzoruaxx5971
    @xxblackkzoruaxx5971 6 ปีที่แล้ว +492

    I've successfully DIed a few times.
    *Wait a minute*

    • @DelayedLaunch
      @DelayedLaunch 6 ปีที่แล้ว +12

      xXBlackKZoruaXx RIP

    • @andresluna5511
      @andresluna5511 6 ปีที่แล้ว +5

      Me too. Thats why i am watching this video lol hahaha

    • @donovanmahan2901
      @donovanmahan2901 5 ปีที่แล้ว +5

      And that's why i use an apostrophe

  • @mattl33thaxorz
    @mattl33thaxorz 5 ปีที่แล้ว +220

    65 to 115 degrees, got it. I'll grab my protractor next time i'm launched up to see how i need to DI!

    • @ryancarriere9547
      @ryancarriere9547 5 ปีที่แล้ว +19

      Did it work

    • @Brian-yk5fr
      @Brian-yk5fr 4 ปีที่แล้ว +8

      did it work?!?!

    • @linguine4500
      @linguine4500 4 ปีที่แล้ว +8

      Did it work, the world needs to know

    • @TrazBurger
      @TrazBurger 3 ปีที่แล้ว +6

      DID IT WORK

    • @KieraQ0323
      @KieraQ0323 3 ปีที่แล้ว +3

      did it work @Matt Hale

  • @Muigio44
    @Muigio44 6 ปีที่แล้ว +612

    I knew I’ve been using the wrong DI for horizontal attacks.

    • @marlonoswald551
      @marlonoswald551 6 ปีที่แล้ว +3

      What did you press?

    • @Muigio44
      @Muigio44 6 ปีที่แล้ว +57

      Marlon Oswald
      I was doing the method of trying to angle my direction towards the corner of the blastzone rather than just holding the opposite direction.

    • @marlonoswald551
      @marlonoswald551 6 ปีที่แล้ว +25

      @@Muigio44 That's how it worked in melee.
      I guess you played melee before, huh?

    • @ryanchoi7108
      @ryanchoi7108 6 ปีที่แล้ว +5

      Its ok bro i was doing the exact same thing

    • @YamiZee
      @YamiZee 6 ปีที่แล้ว +6

      @@Bash70 vectoring was a hoax

  • @Wa-igi
    @Wa-igi 6 ปีที่แล้ว +2371

    That's cool and all but did you know that Pikachu libre is a girl

    • @april620
      @april620 6 ปีที่แล้ว +54

      Wahkandan Waluigi this is news to me

    • @JefferyDavisJr.
      @JefferyDavisJr. 6 ปีที่แล้ว +114

      "prepare yourself!" "prepare yourself"

    • @LoveNote_
      @LoveNote_ 6 ปีที่แล้ว +10

      Transgender

    • @theSato
      @theSato 6 ปีที่แล้ว +117

      Of course Libre is a girl, we've known that since Pokken. The heart shape on a Pikachu's tail indicates it's a female.
      Also, if you to a shorthop and pause, there's a very obvious camel toe/vagina that was modeled for some reason: cdn.discordapp.com/attachments/296493351275069440/522272020713439232/JPEG_20181211_234120.jpg

    • @7KingRathalos7
      @7KingRathalos7 6 ปีที่แล้ว +85

      Verry Interesstig!
      But did you know they did surgery on a grape?

  • @timzy4395
    @timzy4395 6 ปีที่แล้ว +94

    This is why I love watching BSD, everything I need to learn in one place

    • @Marcusjnmc
      @Marcusjnmc 6 ปีที่แล้ว

      I'd also give some of Leffen's videos a look, he's sharing some info on the game as he learns it.

    • @MannFace51
      @MannFace51 4 ปีที่แล้ว

      But can you file your taxes? 🤔 🤔 🤔

  • @TheJetHammer
    @TheJetHammer 5 ปีที่แล้ว +7

    As a long time Smash player, I often find these types of videos to be confusing and hard to understand. Not the case with this video. Points where vocalized very clearly, use of the in-game tools available to help demonstrate how launch movement works was done beautifully. Using on screen inputs of the GameCube Controller to help illustrate points is super helpful to new players trying to learn the GC controller.
    Thank you very much for this insightful video. Definitely looking forward to seeing more of this high quality work!

  • @mn73211
    @mn73211 6 ปีที่แล้ว +19

    Thank you so much for this video! I remember watching Smash 4s videos on DI and getting confused. This makes perfect sense, and I REALLY appreciate the recap at the end of the video!

  • @Chaparrito
    @Chaparrito 6 ปีที่แล้ว +1010

    WHY DO PEOPLE DISLIKE THIS VIDEO?!

  • @orangejuiceearrape
    @orangejuiceearrape 5 ปีที่แล้ว +68

    when i first saw 1:08 i thought fox petted pikachu on the head

    • @gabli6757
      @gabli6757 5 ปีที่แล้ว +7

      WHOLESOME

    • @emancules
      @emancules 2 ปีที่แล้ว +2

      And then kicked him into orbit

  • @bigdsweet
    @bigdsweet 6 ปีที่แล้ว +55

    I'm learning smash after being a tekken player for awhile. There is definitely more to smash than I expected but people told me it was like learning rocket science. After doing some research it really isn't that complicated just different. I could say the technical terms about tekken (chickening , kbd, button buffer, fuzzy guard, otg, just frames, and ws/wr to name a few). It all comes down to knowing and understanding the lingo. Once the vocab is out of the way you can start putting the words together in a coherent way to actually start learning then BOOM! You graduate from beginner that just mashes to intermediate player that plays with purpose. I love fighting game.

    • @bondr991
      @bondr991 6 ปีที่แล้ว +13

      Those people saying it was like rocket science were most likely talking about melee. It's a much more complex game than any other smash but Ultimate is taking steps back in the right direction after being catered to a casual audience for years.

    • @streetough
      @streetough 5 ปีที่แล้ว

      @@bondr991 Almost like the series was supposed to be directed at casuals from the beginning.....

    • @JayAreAitch
      @JayAreAitch 5 ปีที่แล้ว

      Bond R >the right direction
      Needless complexity in a fun party game is the "right direction"?

  • @WorldofChap
    @WorldofChap 6 ปีที่แล้ว +9

    I'm absolutely loving Smash Ultimate

  • @mariooo88
    @mariooo88 ปีที่แล้ว +1

    Been using DI since N64 without knowing all the why's. It just made sense and realized it helped me survive better. However, I only used it for the horizontal launches. Thank you for explaining that we can actually do something about the vertical ones.

  • @finnlucas8065
    @finnlucas8065 6 ปีที่แล้ว +33

    A summary of the right inputs for every direction at the end whould have been helpful. Good Video though!

    • @jasonh6312
      @jasonh6312 5 ปีที่แล้ว +1

      Yeah that's what I was waiting for too

    • @SomethingDangerous1
      @SomethingDangerous1 5 ปีที่แล้ว +3

      Jesus not even the comments have it. This guy wasted 8mins of my time explaining background info i dont need for something he never simply explained

    • @natnew32
      @natnew32 5 ปีที่แล้ว +13

      Launched up/right: right + slightly down
      Launched up/left: left & slightly down
      Strictly left: right
      Strictly right: left
      The difference between up/right and strictly right is which blast zone you're about to hit.

  • @theunknownjoe9846
    @theunknownjoe9846 6 ปีที่แล้ว +1

    This channel is my go-to for new techs or tricks for being a better smash player - thanks for all the hard work you and your associates do for these videos. Love what you guys do.

  • @Jeatkid
    @Jeatkid 6 ปีที่แล้ว +170

    Actually, LSI sounds really good for characters with bad recovery.

    • @michaelgillespie8097
      @michaelgillespie8097 5 ปีที่แล้ว +2

      High level play I guess. I would've never thought of that.

    • @PalPlays
      @PalPlays 5 ปีที่แล้ว +30

      @DaniLovesArt12 Dim Watch the video you are commenting on.

  • @youtubeisawebsite7484
    @youtubeisawebsite7484 3 ปีที่แล้ว +1

    VERY clear breakdown of a frankly convoluted game mechanic.

  • @julianestebanperezsotelo298
    @julianestebanperezsotelo298 6 ปีที่แล้ว +6

    Thank you, very informative and is the only technique I can use in battle so far, we'll get there!

  • @K41_GER
    @K41_GER 6 ปีที่แล้ว +1

    Good tutorial!
    I only knew about DI and SDI but LSI was an unknown factor for me.
    Was actually easy to understand!
    Keep it up like this guys ^^
    And stay beefy!

  • @100SlickSilver101
    @100SlickSilver101 6 ปีที่แล้ว +5

    I finally know whether or not to hold toward the stage. Melee and smash 4 DI are different and i didnt know which one Ultimate was like. So its more like smash 4 where holding toward center stage to slow your momentum

  • @beardlessdragon
    @beardlessdragon 6 ปีที่แล้ว +2

    Your videos are always so informative and you stay so on top of all the info people should know, especially so early in this game's life. Thank you!

  • @TheArnal503
    @TheArnal503 5 ปีที่แล้ว +3

    I had no idea LSI existed before watching this and I'm glad it does.

  • @mrbopper96
    @mrbopper96 6 ปีที่แล้ว

    Thank you for going so in-depth with this! The launch speed formulas followed by their explanations made this video SUPER informative.

  • @micahpierce9197
    @micahpierce9197 5 ปีที่แล้ว +4

    Thank you so much Sakurai for the amazing training stage with measurements and blast zone lines!

  • @darkfluoresce1915
    @darkfluoresce1915 5 ปีที่แล้ว +1

    Incredible explanation. Literally couldn't have been explained better, thank you!

  • @dylanwicorek4873
    @dylanwicorek4873 5 ปีที่แล้ว

    I've been trying to find answers to this and this has been the most clear video I've seen. Thanks

  • @victroooo
    @victroooo 5 ปีที่แล้ว +46

    Wait do I do if I get sent perfectly into the corner
    Do I just pray at that point

    • @sazakrom106
      @sazakrom106 4 ปีที่แล้ว

      A bit late but DI straight downwards

    • @mannb1023
      @mannb1023 4 ปีที่แล้ว

      @@sazakrom106 you can't di down, that's lsi

    • @fernandobanda5734
      @fernandobanda5734 4 ปีที่แล้ว

      If you're going directly to the corner, then yes, but that's improbable. You're going to die for touching either the top of the side blastzone, so adjust accordingly. But, yes, strong 45° diagonal knockback leaves you with few options.

    • @VoxlovMaverick
      @VoxlovMaverick 4 ปีที่แล้ว +2

      In that case, you’d put the stick at the most bottom left it can go

  • @DamDulac
    @DamDulac 5 ปีที่แล้ว

    Damn, one of the best videos I've seen about that. You explained very well a fucking complicated thing. Really precise and documented.
    GG !

  • @Hunk_Streams
    @Hunk_Streams 5 ปีที่แล้ว +8

    i already know how to die, but now i know how to di

  • @sonikku997
    @sonikku997 6 ปีที่แล้ว +2

    thank you so much I've been waiting ages for this info

  • @SeraphSeraphim
    @SeraphSeraphim 6 ปีที่แล้ว

    THIS is why I subbed. Glad that the new game is gonna bring more mechanic analysis back to the channel.

  • @lilitheve638
    @lilitheve638 5 ปีที่แล้ว +3

    thank you, professor science.

  • @doggem4792
    @doggem4792 5 ปีที่แล้ว

    amazing tutorial on how to DI and why it works. definitely the most simple vid there is. i improved my recovery a lot after watching this. thank you so much.

  • @yalebass
    @yalebass 6 ปีที่แล้ว +23

    Lsi as a concept is inaccurate. Holding up or down changes your y-component but leaves your x-component unchanged. So horizontally it won’t change when you die. The reason why “launch speed increases” is because since the y-component increases, there is more distance to travel, but ultimate’s “balloon knockback” mechanic makes it so that your character needs to reach the end of the launch at a certain time. Basically, more v=d/t, the more distance the higher velocity. Introducing LSI is useless, because influencing it does not help your survivability. You should have just mentioned that holding up or down changes the y-component instead of confusing people. Nevertheless I love your content, I appreciate what you guys are doing, and please correct me if I’m wrong.

    • @Dmahmoud17
      @Dmahmoud17 5 ปีที่แล้ว

      so he kind of explained it wrong but his application is still correct... if your launched upwards at an angle you should still DI side + slightly down. to go towards the corners + reduce your y component. right? in that case it doesnt affect your survivability horizontally but it still does vertically...

    • @marzipancutter8144
      @marzipancutter8144 5 ปีที่แล้ว +1

      @@Dmahmoud17 Yes, but he also said you should refrain from using LSI for horizontal Knockback, when in reality it doesn't matter, and even may improve your position if you have a poor recovery.
      That said BSD are still sort of right because if you hold up and towards the stage you don't get the maximum possible input towards the stage because of the Stick geometry.
      The problems with the explanations were largely because they stopped themselves from elaborating on it to keep the video light, which is good for people who just want to play the game rather than do math I guess.

    • @marzipancutter8144
      @marzipancutter8144 5 ปีที่แล้ว +2

      So it turns out that you *do* fly farther horizontally with holding up, and less far with holding down if you don't press anything and let yourself fall to the ground. However, because of a mixture of balloon Knockback and Hitstun being on a fixed timer, you will be able to jump out of KB at precisely the same X coordinate regardless of whether you pressed up or down.
      This explains why the example with Shulk in Training mode looked so weird, because they didn't buffer jump.

  • @torunkusu
    @torunkusu 6 ปีที่แล้ว

    Excellent video, ive been searching high and low for some general smash strat/tutorial videos. Plenty of character specific ones, but I’m honestly in more need of these. Subbed!

  • @Luigikid
    @Luigikid 6 ปีที่แล้ว +18

    Hey Doods! I need mroe Tech Videos please :D

    • @cowboyoctopus2738
      @cowboyoctopus2738 3 ปีที่แล้ว

      @Terry Bogard you sound like the guy name Terry Bogard on TH-cam with Terry Bogard Anime themed fan art as the pfp

    • @pikachu7170
      @pikachu7170 8 หลายเดือนก่อน

      Yo luigi kid cool sonic . Exe vids

  • @MrPomegranX
    @MrPomegranX 6 ปีที่แล้ว +1

    Glad you came in with this updated video. Learning from Beefy as usual.

  • @rapxbattle3582
    @rapxbattle3582 5 ปีที่แล้ว +3

    *I was doing all of this without even knowing*

  • @SanteGlobal112
    @SanteGlobal112 5 ปีที่แล้ว

    My fking god this is by far the best video i have seen for DI in smash 4/ultimate

  • @leoleo4469
    @leoleo4469 5 ปีที่แล้ว +10

    Thumbnail: How to DIE
    Title: How to live
    I'm getting mixed signals here.

  • @soccerdude9784
    @soccerdude9784 6 ปีที่แล้ว

    Perfect video. Thank for all the details because I never really understood DI until now.

  • @AlterLynx
    @AlterLynx 6 ปีที่แล้ว +15

    400 iq spike DI

  • @CaptinHayabusa
    @CaptinHayabusa 6 ปีที่แล้ว +1

    Excellent video guys. This is so helpful! I'm not new to playing smash but these details will make all the difference, thank you!

  • @sammylucas6395
    @sammylucas6395 6 ปีที่แล้ว +44

    No wonder I've been dying so early. I've been trying to DI perpendicular like Melee and PM.
    Edit: Can you still wiggle the stick to get out of the falling animation in this game?

    • @scarybootv1624
      @scarybootv1624 6 ปีที่แล้ว +9

      It was removed in smash4 so my guess is that it's not present in Ultimate.

    • @jeremywankerdonger9292
      @jeremywankerdonger9292 5 ปีที่แล้ว

      Clarification for is no it doesn't work. You want to use momentum change type move

    • @dad4436
      @dad4436 4 ปีที่แล้ว

      Melee di always fucks me up in this game and viceversa

  • @Jhonnykiller45
    @Jhonnykiller45 5 ปีที่แล้ว +1

    I've always thought I was doing DI incorrectly, but it turns out I was doing them right all along. Good.

  • @arandomyoshimain9269
    @arandomyoshimain9269 6 ปีที่แล้ว +67

    Can you do a B reverse to cancel your momentum, too? Yohis neutral B for example

    • @shannax7834
      @shannax7834 6 ปีที่แล้ว +2

      Good question

    • @mohamedaminekhadhraoui6417
      @mohamedaminekhadhraoui6417 6 ปีที่แล้ว +1

      Blauer Pikmin really makes you think. Try it with yoshi and tell us.

    • @kaiwin3795
      @kaiwin3795 6 ปีที่แล้ว

      Blauer Pikmin From what I’ve tried I get A LOT less momentum from B reversing then I did previously

    • @lpkzc
      @lpkzc 6 ปีที่แล้ว +2

      I think it's still a thing. I tried it with lucario and it works

    • @snitchbug
      @snitchbug 6 ปีที่แล้ว

      ive seen canceling momentum and reversing it

  • @EtheRenard
    @EtheRenard 6 ปีที่แล้ว +2

    Thank you for the explaination about this! I've played Smash 4 for 4 years without understanding why I should use an horizontal direction for a horizontal knockback!
    My Smash Corner only said what to do, but not why! And I thought Up + Horizontal direction for a horizontal knockback would be optimal!
    I think DI is stronger in this game, because I can really see the differences between angles!

  • @Yunas_Jet
    @Yunas_Jet 6 ปีที่แล้ว

    As someone new to more advanced techniques in this game, oh man, this was an INCREDIBLY useful video. Thanks ever so much and keep up the awesome content!

  • @benjaminshields9421
    @benjaminshields9421 6 ปีที่แล้ว +4

    Ooooh LSI

  • @jQ_theeNHK
    @jQ_theeNHK 6 ปีที่แล้ว

    Finally! I've been lookin for a good video like this for days. Thank you!

  • @GreenFire729
    @GreenFire729 5 ปีที่แล้ว +11

    5:52 what about holding down and left in that scenario? Wouldn’t that decrease both your launch speed and help with DI?

    • @ShmoozeEvolution
      @ShmoozeEvolution 4 ปีที่แล้ว +2

      You wouldn’t get full use of DI.

  • @helenailusion9091
    @helenailusion9091 5 ปีที่แล้ว +1

    I was SOOOOO looking for this

  • @ひゅう-h3e
    @ひゅう-h3e 5 ปีที่แล้ว +9

    なぜタイトルが日本語に...いつも動画見させていただいてます❗

  • @tobiasfeil1993
    @tobiasfeil1993 ปีที่แล้ว +1

    "In the end, you only have to know what to press but not why it works" sounds like my teacher before exams when I was in school 😁

  • @Jewelz4u_
    @Jewelz4u_ 6 ปีที่แล้ว +19

    Thank you I just got the game and im trash

    • @retriax
      @retriax 6 ปีที่แล้ว +3

      Don't worry, you'll get better! Just keep practicing as much as you can!

    • @simonlin2646
      @simonlin2646 6 ปีที่แล้ว +3

      Retriax Make sure the practice the right things to not develop bad habits

    • @boomko1253
      @boomko1253 6 ปีที่แล้ว

      @@simonlin2646 Im new to smash ultimate too (However I do have smash 4 experience), any bad habits I should make sure NOT to do?

    • @defaultmate
      @defaultmate 6 ปีที่แล้ว

      @@boomko1253
      Don't dodge all the time

  • @Rd0Lg
    @Rd0Lg 6 ปีที่แล้ว

    Good work BSD, this is something I will send to anyone who is interested in getting better at the game.

  • @ADrew26
    @ADrew26 6 ปีที่แล้ว +12

    what if you are already holding right while getting hit, is this just as effective as hitting right just as the move connects?

    • @TheElectrifiedBrony
      @TheElectrifiedBrony 6 ปีที่แล้ว +9

      ADrew as long as a direction is held during the end of hitstun the initial DI will apply

    • @BeefySmashDoods
      @BeefySmashDoods  6 ปีที่แล้ว +5

      Yes, holding is just as effective!

    • @Anteo4ever
      @Anteo4ever 6 ปีที่แล้ว

      It is easier that way, if you see the oponent is going to connect with a move then its easier to hold the di before the move hits.

    • @SufferDYT
      @SufferDYT 6 ปีที่แล้ว

      In fact, if ultimate is the same as melee in this regard, which im sure it is, you can't actually DI after knockback has started. You need to DI during the hitlag from the move, or before you get hit in the first place. As soon as knockback starts the game checks your stick position and uses that to determine your entire trajectory up until the point that stun ends.
      I don't have ultimate to test whether or not any change in trajectory is applied during knockback, but you can test this by looking at the trajectory lines in training mode and seeing if they change after you get hit.

  • @nh-wq6sw
    @nh-wq6sw 6 ปีที่แล้ว

    Ive been playing smash since the beginning and I'm so glad this one is so technical! This is legit

  • @Flexity
    @Flexity 5 ปีที่แล้ว +4

    Now its DI LOL

  • @piplupglaceon3868
    @piplupglaceon3868 5 ปีที่แล้ว +1

    As a casual who never goes online (for reasons other than Taunt Parties),this might help me when I decide to do "real matches" online! Thank you for this video!

  • @LoveNote_
    @LoveNote_ 6 ปีที่แล้ว +9

    So you hold to the opposite direction when launched horizontally and left or right when launched upwards?

    • @ShinyKelp
      @ShinyKelp 6 ปีที่แล้ว +4

      Pretty much.

    • @SufferDYT
      @SufferDYT 6 ปีที่แล้ว +3

      Not always, the "best" direction to di will change depending on the move. On a weak knockback move that sends horizontally, Di'ing in will give them follow ups. So you want to Di out moves that would otherwise cause you to be combo'd, and Di in moves that would otherwise kill you. Sometimes It's better to DI out strong moves at low percents just to be in a more advantageous position. It all depends on context, experiment.

    • @ShinyKelp
      @ShinyKelp 6 ปีที่แล้ว

      @@SufferDYT We're talking about moves that can kill you, not moves that can combo.

    • @SomethingDangerous1
      @SomethingDangerous1 5 ปีที่แล้ว +2

      ThiroSmash i dont understand why everyone on here including the actual video cant just simply say the answer we all came here for without twenty extra info and rules n stipulations

  • @312bigbeanburrito
    @312bigbeanburrito 6 ปีที่แล้ว +1

    There's also hurtbox shifting, which when combined with DI and a second jump, increase your survivability. Say you get knocked horizontally as Snake. If you jump and upair, Snake's hurtbox becomes vertical, lessening the chance that a part of his hurtbox will touch the blast zone.

  • @UMosNyu
    @UMosNyu 5 ปีที่แล้ว +5

    When I get launched horizontally why not hold to the left and down at the same time?
    How does LSI work when I get launched downward? Does DI down increases the speed I hit the ground or lower it?

    • @Frilleon
      @Frilleon 5 ปีที่แล้ว +1

      Yeah this stuff wasn’t addressed

    • @pizzawonderer5024
      @pizzawonderer5024 3 ปีที่แล้ว

      If you actually watched the video then you would know that LSI doesn't work when you're being launched straight down.

  • @ふぁーむ-e1w
    @ふぁーむ-e1w 6 ปีที่แล้ว +2

    日本語にも対応していて、わかりやすくてとても良い動画ですね!

  • @Dadzie498
    @Dadzie498 6 ปีที่แล้ว +14

    5:57 but can i use DI and LSI at the same time if i push the stick down and forward? (south west) I would be slowing down my launch speed while still DI-ing in

    • @disasterpepper
      @disasterpepper 6 ปีที่แล้ว +2

      also wondering this, lol

    • @amadeus7286
      @amadeus7286 6 ปีที่แล้ว +3

      Dadzie Brewer pressing down makes your launch angle smaller in that scenario, hence decreasing the travel distance to the blastzone.

    • @J4Y1450
      @J4Y1450 6 ปีที่แล้ว +7

      Pressing down at all will change your angle, making you die sooner. Although it slows down your launch speed, I don't know if that will compensate for the worse angle. Maybe there is a balance that can be struck. I think they're making the point that DI affects launch distance more than LSI (maybe?). That may not be true, but thats what I took away from the video.

    • @Dadzie498
      @Dadzie498 6 ปีที่แล้ว

      @@amadeus7286 yes but it also slows your launch speed. And i dont mean pressing straight down. Im talking about an angle between left and down

    • @TheMansterTruck
      @TheMansterTruck 6 ปีที่แล้ว

      @@Dadzie498 It still dis you into a more horizonal angle which more than offsets the benefits you get from LSI. All LSI really does is make the normally optimal DI methods less optimal, because they'd require you to hold up.

  • @Gristobar
    @Gristobar 6 ปีที่แล้ว

    glad to see you guys making these again. keep up the good work

  • @corvax8644
    @corvax8644 6 ปีที่แล้ว +10

    So has anyone figured out sdi yet? Because it doesn’t work barley at all conventionally

    • @808pascal2
      @808pascal2 6 ปีที่แล้ว

      It's about as effective as Smash 4

    • @corvax8644
      @corvax8644 6 ปีที่แล้ว +2

      Diamond D7 I’m never able to get out of multijabs in ultimate rho

    • @MacZephyrZ
      @MacZephyrZ 6 ปีที่แล้ว +8

      @@corvax8644 I think that most multijabs were just buffed across the board since a lot of them were inconsistent or unreliable in Smash 4.

    • @corvax8644
      @corvax8644 6 ปีที่แล้ว +1

      Zachmacf hmm, I guess that’s a good thing. Still kinda annoying not being able to sdi out tho

    • @SufferDYT
      @SufferDYT 6 ปีที่แล้ว +2

      @@corvax8644 Just think of them as being like a throw or something. You got hit, this is what this move does, accept your fate, watch the animation happen, and di out of their follow up.

  • @TheBigL1
    @TheBigL1 6 ปีที่แล้ว

    As a casual Smash veteran (I realize how oxymoronic that sounds), I think you nailed it as far as explaining DI in the most straightforward way possible.

  • @TehPieLuver
    @TehPieLuver 6 ปีที่แล้ว +20

    Sighhh why didnt they just stay with brawl/melee’s DI. It was intuitive and simple to understand back then

    • @angolin9352
      @angolin9352 6 ปีที่แล้ว +2

      Brawl had aerial momentum canceling (just do an aerial to stop all knockback) and Melee had crouch canceling.

    • @angolin9352
      @angolin9352 6 ปีที่แล้ว +1

      CCuppy Smash 4's (and by extension, Ultimate's) DI is a totally fucked system because it combined 2 totally different forms of DI. Early in Smash 4, DI was totally reworked from changing your launch angle (like in Melee/Brawl) to actually increasing/decreasing the distance launched by holding away from or in to the launch vector. This "vectoring" mechanic allowed people to live until very high percents and a lot of people complained, so it was patched out - For the Y axis. The X axis still used vectoring in Smash 4, but the Y axis used the old form of DI, and that seems to be what Ultimate is doing as well, except for some reason crouch canceling was re-added.
      For everything Smash has gotten right, every game (except maybe 64, I've played like 3 matches ever of 64) they come up with something new and unique to fuck up DI, a mechanic that should be one of the simplest and easiest to understand.

    • @TehPieLuver
      @TehPieLuver 6 ปีที่แล้ว +3

      @CCuppy no its not difficult, but its unnecessarily complex
      the old DI system was a single rule: the direction you push your stick influences your trajectory - simple and makes intuitive sense
      the new DI with two different systems that, when working together, makes the input you should be inputting less immediately obvious, was an unnecessary change imo

    • @TehPieLuver
      @TehPieLuver 6 ปีที่แล้ว

      @@angolin9352 neither of these things have anything to do with the DI system itself tho
      i agree both of those things were problematic (melee crouch cancelling is a biiit too strong), but the DI system used in both of those games are ultimately independent of them

    • @MrFruits_
      @MrFruits_ 6 ปีที่แล้ว +3

      Let's just be happy that the gameplay isn't as slow as Brawl's movement

  • @draco2351
    @draco2351 6 ปีที่แล้ว

    Great video. Reminds me of the clarity I had going through that through the Rivals of Aether tutorial.

  • @fsxbigeefy3438
    @fsxbigeefy3438 6 ปีที่แล้ว +8

    So this girl....I’m directional influenced about her. What should I do??

    • @tofutaste8819
      @tofutaste8819 6 ปีที่แล้ว +2

      FS x BIG EEFY Just SDI.

    • @Alaneeeeee
      @Alaneeeeee 6 ปีที่แล้ว +6

      SD

    • @battlepowered
      @battlepowered 5 ปีที่แล้ว +1

      FS x BIG EEFY maybe you can get lucky and she can influence your launch speed.

    • @aname4932
      @aname4932 5 ปีที่แล้ว +1

      This comment needs more attention

  • @donutguy1281
    @donutguy1281 6 ปีที่แล้ว

    Incredibly helpful, thanks BSD

  • @Stiv64_
    @Stiv64_ 6 ปีที่แล้ว +2

    What is LSI exactly good for then? Seems like a pretty arbitrary mechanic to implement.

    • @parus8798
      @parus8798 6 ปีที่แล้ว

      I'm pretty sure it just makes it easier to DI optimally, you mainly have to just move control stick left or right and sometimes down, compared to normal DI, where you would have to do parallel to the launch direction, which makes sense when you think of how DI works, but is less intuitive. Sounds like a wonky rework to me and if Nintendo wanted new people to DI better they could have just added good tutorials like RoA.
      Might be missing a better reason, but this is my assumption.

    • @lunamaster123
      @lunamaster123 6 ปีที่แล้ว +1

      I think it depends on the situation. If you are just trying to survive a lethal hit, it isn't going to help.
      However, for non-lethal hits, it would allow you to control how far away you go away from your opponent and stage.

    • @Stiv64_
      @Stiv64_ 6 ปีที่แล้ว

      @@lunamaster123 maybe it helps against ding dongs as well.

  • @honkykat5023
    @honkykat5023 6 ปีที่แล้ว

    The simple explanation really helped me understand the more complex stuff
    So thank you for that!
    Just gotta work on my reaction time lol

  • @SuperEljafru
    @SuperEljafru 6 ปีที่แล้ว +6

    My friends keep arguing with me about how to DI so hopefully this will get them to shut up lol

    • @darrellkiely91
      @darrellkiely91 5 ปีที่แล้ว

      Just let them be wrong and wreck them in-game. lol

  • @liamcullen3035
    @liamcullen3035 6 ปีที่แล้ว

    Thanks Doods for the very clear and informative explanation!

  • @Simon-Sax
    @Simon-Sax 6 ปีที่แล้ว +3

    Okay...what is the beat used in this video?

    • @TheLild5050
      @TheLild5050 6 ปีที่แล้ว

      @@The_Traveller... I think he meant during the bulk of the video. Where they were explaining how DI works. I could be wrong though.

  • @stratoge
    @stratoge 6 ปีที่แล้ว

    Nicely done video. Even though I frequently play smash, this is a nice refresher on DI

  • @Li-si7nx
    @Li-si7nx 6 ปีที่แล้ว +3

    Is it just me or are the CPU’s harder?

    • @boomko1253
      @boomko1253 6 ปีที่แล้ว

      Smarter is a better word, set them lower than smash 4 (I used 6-7 cuz I suck but they were tough as hell in smash ultimate!)

    • @onedankpotato610
      @onedankpotato610 6 ปีที่แล้ว +2

      Right? They literally follow me perfectly when I'm in the air.

    • @badabingbing474
      @badabingbing474 6 ปีที่แล้ว +1

      They know how to tech also

    • @Spearra
      @Spearra 6 ปีที่แล้ว +3

      That JIggs bot is deadass Hungrybox with those rest followups. And they dash dance and have ass wave land from personal experience (level 9s at least). At least I can't get rusty from playing against bots if I have to legit sweat bullets to even have a chance at them.
      When I get the chance, I would like to bring my Amiibos over to Ultimate, but laziness, and also I'm probably not ready for that insanity yet! Those Amiibos are gonna be something else I bet!

  • @ephemeralexistence578
    @ephemeralexistence578 5 ปีที่แล้ว

    Finally! Thanks for this!!
    I've always heard people say DI and stuff but never new what it meant

  • @yoyowatupimawsome
    @yoyowatupimawsome 6 ปีที่แล้ว +99

    Talk about the garbage online!

    • @jacoryarnett7347
      @jacoryarnett7347 6 ปีที่แล้ว +3

      Whats wrong with Online?

    • @yoyowatupimawsome
      @yoyowatupimawsome 6 ปีที่แล้ว +55

      Im paying an extra $20 for something worse than 4 years agi

    • @ultimaterecoil1136
      @ultimaterecoil1136 6 ปีที่แล้ว +12

      Saintly Halo you request a one vs one and you two other people that requested one vs one and one person that requested free for all get put in a free for all.

    • @3godzilla3
      @3godzilla3 6 ปีที่แล้ว +21

      Just make arenas. :P

    • @mushroomyploom
      @mushroomyploom 6 ปีที่แล้ว +7

      There's probably gonna be a patch soon... This has gotta be an accident.

  • @moonwalklover901
    @moonwalklover901 6 ปีที่แล้ว

    Thanks for the video! I've always just held down and back toward center stage, it had never occured to me that I should aim for corners to survive longer!

  • @HeatOfWar
    @HeatOfWar 6 ปีที่แล้ว +16

    For glory players disliked this video

  • @krubyte497
    @krubyte497 6 ปีที่แล้ว

    Thanks! Smash ultimate is the first smash game I’m playing and now I know a lot more on how to be good!

  • @Vaith
    @Vaith 6 ปีที่แล้ว +8

    idk why i am watching this i feel like i should just quit the game because i suck and i will never ever get better no matter how hard i try because im a useless human being and too emotional for this stupid game

    • @MasterShouter
      @MasterShouter 6 ปีที่แล้ว +1

      ... wait what.

    • @cambo2805
      @cambo2805 6 ปีที่แล้ว +3

      Keep at it

    • @eaa1338
      @eaa1338 6 ปีที่แล้ว

      kyvrna when i played sm4sh for the first time i felt the same way but then i said to myself that there is a smash bros legend that could do everything like combo’s, perfect shielding and stuff(idk why i thought that xD). then i began to practice with level 9 coputers i lost most of my matches against level 9 cpu( i only won because they went of stage and i spiked them)but i became better and better and eventually won almost all the matches. then i started to practice against two level 9 cpu and when i got the hang of it i survived longer and longer and eventually beat them then i played in for glory( some people sucked but i mostly got god tier players)i lost a bunch but then i learned how other people play smash and tried to counterattack them and then i saw that the training i did helped me so much that i could compete a bit with the god tier players that can two stock you. so what i’m saying is that you have to practice alot and never say that you’re never going to be good at smash(same thing in real life).🙂

    • @eaa1338
      @eaa1338 6 ปีที่แล้ว

      kyvrna and yeah you have to be patient in smash and strategies alot so you can maybe comeback from a tricky situation

    • @eaa1338
      @eaa1338 6 ปีที่แล้ว

      kyvrna that’s alot of word i wrote xD

  • @ianfink2751
    @ianfink2751 4 ปีที่แล้ว

    I was doing this my entire life and I didn't even know what it was called till now, thank you

  • @falxblade1352
    @falxblade1352 6 ปีที่แล้ว

    Oh it is SO good to be back
    I stopped paying attention when Smash ultimate was announced

  • @semja
    @semja 5 ปีที่แล้ว +1

    Great vid man

  • @burneyarts
    @burneyarts 5 ปีที่แล้ว +1

    Very helpful for a newer player. Good shit.

  • @skylerdrabing4323
    @skylerdrabing4323 6 ปีที่แล้ว

    This is one of the things I've been waiting for most. Thank you thank you thank you. Posting before explanation. I have a feeling this game changed DI because I don't feel like I'm as godly but I'm sure you'll tell me.

  • @jackpatterson7110
    @jackpatterson7110 5 ปีที่แล้ว +1

    Thank you, so useful!

  • @pattywhack1332
    @pattywhack1332 5 ปีที่แล้ว +1

    Thank you for the tips! This is really useful!

  • @danlynx1387
    @danlynx1387 5 ปีที่แล้ว +1

    Thanks for the tips you really are amazing guys

  • @kirbo8595
    @kirbo8595 5 ปีที่แล้ว +1

    DI has saved me a lot

  • @beb1684
    @beb1684 5 ปีที่แล้ว +1

    Thank you so much, I had no idea

  • @Chozomy
    @Chozomy 5 ปีที่แล้ว

    Thank you so much, I was getting to competitive Smash and this helped me so much.

  • @aka_Ingmar
    @aka_Ingmar 5 ปีที่แล้ว

    I will never tire of your voice my dude

  • @satouoosugi2
    @satouoosugi2 6 ปีที่แล้ว

    Excellent video! I found it perfectly simplified/detailed. Thank you!