Thank you all for joining me for the 10 days of Techmas! I appreciate you all! If you'd like to support, there's only one day left to get my mech: spif.space/gimr
So you can dash walk also by holding right with control stick and left with c stick. So I assume you can Dash walk SDI with this. Also does that mean you can shield triple SDI using double shield???
Hey, that's us! If you, an English speaker, want other tutorials on Smash, my channel has English subtitles (and sometimes Spanish) 🫡 Thanks again for your shout-out GimR!
so sick. techmas was great, thanks for continuing to innovate and explore this beautiful game. been playing since launch and i legitimately learn new stuff all the time
this also explains a lot why some knockbacks are "inconsistent" which they are not. Basically people didnt know how sdi fully worked out in this game until you pointed it out. It really has so many technical aspects.
Ay, I'm actually friends with AcidArmy! Even helped him lab and record some Steve tech back when the MLG technique was first announced and became a big controversy. Really cool to see his work get shouted out and used!
I don’t even play past SUPER CASUAL… like most of my circle could not find the shield button with a map, and heavies are pretty advanced aged in our games. But, I’m a studious and avid viewer, and I’m excited for a lot of the tach that you presented, how it will be utilized and when! Thank you and your squad of other labbers that worked on this, it’s super hype! I love it that you showed fox not getting spiked like a dozen times… a certain fox that I think got eliminated by a Steve at Port may just have a his running a loop during the holidays!
I've been using c stick with an alternate direction to add to my sdi since melee and I always knew it was doing something to add to sdi but never thought it was something. I just really felt like it was working. Happy to see this confirms it and we can validate it now. Love ya gimz
This was awesome GimR, to think you went rhrough the effort of having advice for training mode practice. That stuff really helps and your dedication to providing this knowledge to eveeyone is really appreciated. I'm going to start practicing and see which DI method works best for me.
Thank you GimR and your team for bringing such an exciting 10 days of Techmas! This is by far the best tech and who knows, it may even shift the meta! Also, great outro mix up!
With the lack of quality replacement sticks on the market I had stopped using sdi to preserve my controller. It's game changing to have a method this gentle on the control stick.
It’s worth noting you can mash SDI more efficiently using a technique called “wank SDI,” where you hold your thumb still and instead position and wiggle the controller up/down/left/right as needed. Much faster and more effective. Not saying that’s better than these, but it’s worth bringing up because it’s useful.
This is great when you're trying to SDI a specific hit but I wish you had included tips vs multihits like G&W nair, pichu bair, Shoto tilts, Terry jab, etc., since the cstick is very wonky, can't be mashed and has weird reset rules Overall, loved this. Now 2x SDI is the minimum for competitive players, I wanna learn the 3x and 4x as well though
i was so freaking confused when the french voice popped up, as a french viewer I was so weirded out by it, loved it though and the tech is very cool too
SDIng her combos isn't that hard and most people are good at sding bayo shit already, if anything it'll make ppl more consistent but it's good against steve at least
@@ax8914This probably won't be as big of a deal as people will make it out to be. Bayo and Steve players can just adapt to your sdi like they've been doing before this vid came out.
@@Eggss_BBayo players have to pay attention because they need to in order to path their combos correctly, Steve on the other hand either doesn’t have to in most situations or can’t do anything about it in others. For example for the “walk the dog” combo Steve can do on Fox, if Foxes can consistently SDI away with this tech, the combo either drops bc one of the jabs or the fair at the end misses since Steve literally can’t move any faster since he can’t dash and jab at the same time only walk, or he’s forced to end early with a dash attack resulting in less damage and not a checkmate edgeguard. Steve never really had to pay attention before but now they might which is something at least. Bayo had to pay attention out of necessity for some combos to work.
Honestly thank you so much for giving tech that can help us deal with Steve combos. If Sakurai won't help us, somebody has to. (Also Luigi gets nerfed by proxy which makes me sad for Luigi but happy for me)
I actually got better at sdi just from seeing it fully explained. I didn't know that the semi diagonals didn't count, or that cardinal directions counted "more" this explains why my sdi was terrible. I was always mashing at too narrow of an angle
re: the dashwalk method. unless youre really fast, cstick directional inputs are held for 3 frames. does this not effect how the game reads the direction held for sdi?
Thank you for this tip. I wanted DI or SDI to be better in general and this is the next best thing to get since some combos have the capability to erase your stock. This is something worth practicing on. I appreciate this.
Duuuuuuude, I was like: uh all right nice one. But would be nice to finish the video in a proper way. And when you came out of the corner, I jumped up and joined you 😂🎶 BACK TO THE LAB AGAIN
Everyday, Steve gets bufed. But you can nerf him if you put in the time to learn. That said, this might be one piece of the "Make low tiers viable in tournaments" puzzle. If done well enough, top tiers and high tiers will have to try harder to pull off their nonsense, while also allowing low tiers to get off their win conditions.
I'm honestly completely lost as to how to get a specific SDI direction with diagonals now... The talk about diagonals and half-diagonals not counting for double inputs confused me a lot and I didn't really understand the "going past the cardinal direction to reset the situation" bit, as supposedly half-diagonals and cardinals still only account for 1 input. For example, 15:50 how to do "up and away" with any of these techs?
my point was that going from A diagaonl to another diagonal next to it / a cardinal gives no sdi, but once you hit the cardinal, those Diagonals can now get you SDI
@@GimR So going from up to up-right back and forth works because you hit the up cardinal, but going back and forth between the mid-diagonals crossing the diagonal (so between-up-and-up-right and between-right-and-up-right) doesn't? But how can you do that with these techs? The dash method if I understood it correctly won't work for something like up and away vs Steve's up-tilt/up-air, and flick is "from cardinal to neighboring diagonal", so up to up-right, then reset to neutral, try to time it, do it again? If so, isn't the risk of mistiming much greater than what Maister did, for the same result?
Going from right to any diagonal right counts as an other direction so you'll get an sdi input, but going from any diagonal right to right will not. It's pretty unintuitive. You can sdi up right with flick sdi by doing right->upright. You'll get two sdi input, one right and one upright. Alternatively you can do it with dashwalk SDI by hitting upright with the left stick and then flicking the c-stick in any other direction. This will cancel the up right input and then re-input it once the c-stick is released, so you'll get two up right sdi inputs.
9:19 you said that when c stick is held the left stick would be in a neutral position but when I c stick in the same direction it seems to only have one input, is that an error or did I do it wrong?
Idk if this is a known tech or not, but on a platform you can press down and then quickly airdodge to land back on the platform and if you input down-forward or down-back during the airdodge it will act like a wave dash or something..? I havent seen anything on this that i recall
The mechanic that allows that is known, which is why air dodging near the blast zone isn't recommended (you'll die sooner) but that's a cool application I know i won't be using it because wave dashes feel so clunky 😔
I think the dashwalk sdi works because the c-stick is programmed badly: doing a c-stick input in ultimate is the equivalent of doing the same input with the analog stick and pressing a, so if you flick your c-stick while in a state in which you can't do an attack but can move/input move, then it'll just register the move. Not sure why it thinks the analog sitting still is another flick input, but yea.
I already started making use of the auto/double fastfalling to get easy quick knees at the lowest point possible, because it makes it SO easy to input consistently, and now youve patched More SDI in, what a techmas. thanks GimR and the Smash U crew for making these videos!
as a complete smash noob, ty for explaining SDI. I have always just held my stick away from the attacker and never like flicked it or anything lol I didnt realize I was supposed to be doing that xd
Hasn't this method always existed? I remember learning how to do this from a top brawl professional (denti) like 11 years ago whenever he told me pikmin uairs were escapable. Sad thing was, was I didn't know what regular DI was yet so I thought SDI was regular DI and tried to survive kill moves by flicking my stick and cstick into separate diagonals, at least for the next 5 months until I learned regular DI
Though this could just be a similar SDI to brawl SDI but mechanically different, now that I think about it. Ultimate has the weirdest controls in terms of inputs and buffering
Thank you all for joining me for the 10 days of Techmas! I appreciate you all! If you'd like to support, there's only one day left to get my mech: spif.space/gimr
I adore u but I'm laughing so God damn hard at this intro
So you can dash walk also by holding right with control stick and left with c stick. So I assume you can Dash walk SDI with this. Also does that mean you can shield triple SDI using double shield???
Theirs also only one option in the game. GET UP ATTACK.
Nice, I can get a GimR mech, while it's shipping maybe I'll play some Armored Core Ⅵ 🤪
Inb4 "Stop complaining about Steve and just Triple SDI"
oh geez 😂
@@GimRTHE CIRCLE OF LIIIIFE🎵
Unironically this does fix a lot of problems people have with sdi in general (not that it changes the majority of what makes steve broken)
TSDI or just TDI
look what happens when someone focuses on improvement instead of incessant whinging
As someone who mashes "SDI" every time I get hit wrongly this is changing my life
Now I can SDI wrongly faster
This helped me understand SDI as a whole a lot better. Thank you so much.
Back to the lab again
Uh ohh
Back to the lab again
Oh no
Back to the lab again
We messed up
The best gift of all is a tech that helps us deal with the cheese and utter BS this game has to offer. By GimR, for the people.
Hey, that's us!
If you, an English speaker, want other tutorials on Smash, my channel has English subtitles (and sometimes Spanish) 🫡
Thanks again for your shout-out GimR!
so sick. techmas was great, thanks for continuing to innovate and explore this beautiful game. been playing since launch and i legitimately learn new stuff all the time
this also explains a lot why some knockbacks are "inconsistent" which they are not. Basically people didnt know how sdi fully worked out in this game until you pointed it out. It really has so many technical aspects.
This techmas been kinda wildin
Ay, I'm actually friends with AcidArmy! Even helped him lab and record some Steve tech back when the MLG technique was first announced and became a big controversy.
Really cool to see his work get shouted out and used!
Enjoyed these 10 days of techmas! Gonna be coming back to these for the next months as it all absorbs into my brain
I don’t even play past SUPER CASUAL… like most of my circle could not find the shield button with a map, and heavies are pretty advanced aged in our games. But, I’m a studious and avid viewer, and I’m excited for a lot of the tach that you presented, how it will be utilized and when! Thank you and your squad of other labbers that worked on this, it’s super hype!
I love it that you showed fox not getting spiked like a dozen times… a certain fox that I think got eliminated by a Steve at Port may just have a his running a loop during the holidays!
Everyone's talking about the tech but I just wanna talk about how legendary that outro was
I've been using c stick with an alternate direction to add to my sdi since melee and I always knew it was doing something to add to sdi but never thought it was something. I just really felt like it was working. Happy to see this confirms it and we can validate it now. Love ya gimz
This was awesome GimR, to think you went rhrough the effort of having advice for training mode practice. That stuff really helps and your dedication to providing this knowledge to eveeyone is really appreciated. I'm going to start practicing and see which DI method works best for me.
TY Christopher!
Thank you for the lab grind Gimr! I’ve loved these days of techmas
Absolutely incredible stuff! Thanks for the work in the lab. I hope you have a very merry Christmas
Simple & useful. This & LSM are huge for the meta imo. GGs Gimr
Legendary outro, Loved all the tech
Like always Nintendo letting us die on our own but a community hero emerges also like always. So much love and respect for this man!
THE GIFT OF STEVE COUNTERPLAY FOR CHRISTMAS THANK YOU GIMR!
Thank you GimR and your team for bringing such an exciting 10 days of Techmas! This is by far the best tech and who knows, it may even shift the meta! Also, great outro mix up!
ty!
With the lack of quality replacement sticks on the market I had stopped using sdi to preserve my controller. It's game changing to have a method this gentle on the control stick.
Seems like a very solid tech! Thank you gimr for all the effort, even if not everything was entirely new.
THANKS for the Techmas good luck on future project, GIMR.
It’s worth noting you can mash SDI more efficiently using a technique called “wank SDI,” where you hold your thumb still and instead position and wiggle the controller up/down/left/right as needed. Much faster and more effective. Not saying that’s better than these, but it’s worth bringing up because it’s useful.
That was AMAZING thank you for your work !!!
The beginning of this video was genius. 👏🏾 👏🏾 Good job sir.
Wow this is amazing gimr. Reminds me of the top players in melee how they would sdi fox up air
Great work. Great description of how sdi works.
Glad you liked it!
This is great when you're trying to SDI a specific hit but I wish you had included tips vs multihits like G&W nair, pichu bair, Shoto tilts, Terry jab, etc., since the cstick is very wonky, can't be mashed and has weird reset rules
Overall, loved this. Now 2x SDI is the minimum for competitive players, I wanna learn the 3x and 4x as well though
Oh shit, the return of Dual stick SDI 😈
Honestly this is a great video just for the explanation of SDI alone, that's incredibly helpful!
Glad it was helpful!
These visuals are on point
ty!
i was so freaking confused when the french voice popped up, as a french viewer I was so weirded out by it, loved it though and the tech is very cool too
I love the SDI-dash walk option select
Incredible, tx for all of your hard work
I've been watching this series since the start. I'm so happy it hasn't died out after so long
It’s been 10 days 💀
It's kinda dead tbh...
Whydo brought out the Steve buffs while GimR brought out the Steve nerfs. What a time
R.I.P. Bayonetta
Lol
SDIng her combos isn't that hard and most people are good at sding bayo shit already, if anything it'll make ppl more consistent but it's good against steve at least
@@ax8914This probably won't be as big of a deal as people will make it out to be. Bayo and Steve players can just adapt to your sdi like they've been doing before this vid came out.
@@Eggss_BBayo players have to pay attention because they need to in order to path their combos correctly, Steve on the other hand either doesn’t have to in most situations or can’t do anything about it in others. For example for the “walk the dog” combo Steve can do on Fox, if Foxes can consistently SDI away with this tech, the combo either drops bc one of the jabs or the fair at the end misses since Steve literally can’t move any faster since he can’t dash and jab at the same time only walk, or he’s forced to end early with a dash attack resulting in less damage and not a checkmate edgeguard. Steve never really had to pay attention before but now they might which is something at least. Bayo had to pay attention out of necessity for some combos to work.
Rest in piss, you won't be missed!
Honestly thank you so much for giving tech that can help us deal with Steve combos. If Sakurai won't help us, somebody has to. (Also Luigi gets nerfed by proxy which makes me sad for Luigi but happy for me)
Thanks for the way to practice this! Really helpful to learn how to do it
THE ULTIMATE STEVE COUNTERPLAY IS HERE LETS FUCCING GOOOO
We can all be Mang0 now thank you gimr
Smash is truly a ground breaking game
A great discover for Tweek and Light, who suffer more against Stve. XD
Best possible Christmas gift. Steve nerfs/tech to beat him. Tysm GimR
Thank you so much Gimr, the ending has me dying too lmaoo
😆
That ending walk was perfect
I'm so glad, all of this was new info for me
4:38 new unit of measurement just dropped
Hell yeah, dope techmas
there should be a correction on 12:20 where you say opposite diagonal when it's an adjacent diagonal
Super interesting tech and explanation, and loved the ending. Merry Techmas everyone!
Glad you enjoyed it!
I actually got better at sdi just from seeing it fully explained. I didn't know that the semi diagonals didn't count, or that cardinal directions counted "more" this explains why my sdi was terrible. I was always mashing at too narrow of an angle
Light going to training mode NOW!
Light don’t play this game, he ain’t goin to no training mode. Fox got bullied so he hopped back on Apex 😂
re: the dashwalk method. unless youre really fast, cstick directional inputs are held for 3 frames. does this not effect how the game reads the direction held for sdi?
if you practice Dash walking enough you should already be getting it pretty fast. (At least on GC)
4 frames apparently, so definitely will affect if you hold. Something something training mode 1f speed c-stick is broken.
Thank you for this tip. I wanted DI or SDI to be better in general and this is the next best thing to get since some combos have the capability to erase your stock. This is something worth practicing on. I appreciate this.
We getting out of the Steve combos with this one
The reason Dashwalk SDI works is Cstick overrides control stick input for 1 frame.
wonder if this works in other smash games, if i could have been triple sdiing bayo combos…
Duuuuuuude, I was like: uh all right nice one. But would be nice to finish the video in a proper way.
And when you came out of the corner, I jumped up and joined you 😂🎶
BACK TO THE LAB AGAIN
Thank you GimR!!!
Light is having a good holiday
Kazuya mains already mastered the dash walk SDI input then, perfect :)
7:12 “ah my arms already tired” is proof Smash players don’t have girlfriends
This seems pretty cool, now we need to actually use it
Techmas has been crazy!
Everyday, Steve gets bufed. But you can nerf him if you put in the time to learn.
That said, this might be one piece of the "Make low tiers viable in tournaments" puzzle. If done well enough, top tiers and high tiers will have to try harder to pull off their nonsense, while also allowing low tiers to get off their win conditions.
I'm honestly completely lost as to how to get a specific SDI direction with diagonals now... The talk about diagonals and half-diagonals not counting for double inputs confused me a lot and I didn't really understand the "going past the cardinal direction to reset the situation" bit, as supposedly half-diagonals and cardinals still only account for 1 input. For example, 15:50 how to do "up and away" with any of these techs?
my point was that going from A diagaonl to another diagonal next to it / a cardinal gives no sdi, but once you hit the cardinal, those Diagonals can now get you SDI
@@GimR gotta love those diagaonls (jk i love your vids)
@@GimR So going from up to up-right back and forth works because you hit the up cardinal, but going back and forth between the mid-diagonals crossing the diagonal (so between-up-and-up-right and between-right-and-up-right) doesn't? But how can you do that with these techs? The dash method if I understood it correctly won't work for something like up and away vs Steve's up-tilt/up-air, and flick is "from cardinal to neighboring diagonal", so up to up-right, then reset to neutral, try to time it, do it again? If so, isn't the risk of mistiming much greater than what Maister did, for the same result?
Going from right to any diagonal right counts as an other direction so you'll get an sdi input, but going from any diagonal right to right will not. It's pretty unintuitive.
You can sdi up right with flick sdi by doing right->upright. You'll get two sdi input, one right and one upright. Alternatively you can do it with dashwalk SDI by hitting upright with the left stick and then flicking the c-stick in any other direction. This will cancel the up right input and then re-input it once the c-stick is released, so you'll get two up right sdi inputs.
@@Meuhy I see, thanks
That was an A-tier plug-in
9:19 you said that when c stick is held the left stick would be in a neutral position but when I c stick in the same direction it seems to only have one input, is that an error or did I do it wrong?
you can't Cstick in the same direction as the control stick.
Best Outro ever!!
Idk if this is a known tech or not, but on a platform you can press down and then quickly airdodge to land back on the platform and if you input down-forward or down-back during the airdodge it will act like a wave dash or something..? I havent seen anything on this that i recall
The mechanic that allows that is known, which is why air dodging near the blast zone isn't recommended (you'll die sooner) but that's a cool application
I know i won't be using it because wave dashes feel so clunky 😔
Techmas on 10! Thanks for the gifts 🙏🏿 👋🏿
I think the dashwalk sdi works because the c-stick is programmed badly: doing a c-stick input in ultimate is the equivalent of doing the same input with the analog stick and pressing a, so if you flick your c-stick while in a state in which you can't do an attack but can move/input move, then it'll just register the move. Not sure why it thinks the analog sitting still is another flick input, but yea.
10/10 ending.
Nintendo right now: see guys, why do we need to balance the game? They’ll do it themselves
In this video, I learned that dash walk exists.
amazing vid, thanks gimz. Where that doc with fox's feet at ?
I already started making use of the auto/double fastfalling to get easy quick knees at the lowest point possible, because it makes it SO easy to input consistently, and now youve patched More SDI in, what a techmas.
thanks GimR and the Smash U crew for making these videos!
All of you guys involved are incredible. Salute for constantly pushing and innovating this game. #GoatGIMR
ty!
Thank you for physically showing us the dashwalk at 18:38 after you mentioned it earlier in the video. Very educational
you're silly lol
as a complete smash noob, ty for explaining SDI. I have always just held my stick away from the attacker and never like flicked it or anything lol I didnt realize I was supposed to be doing that xd
What you said is DI and that's good enough most of the time
@@TheFantasticWarrior no
So what type of SDI would you reccomend for Bayonetta?
Melee tech oh yeah
Great video! I have a question however, where is the document you mention on 16:41?
Thanks for techmas mr gimr sir
quick question, which of these is best for Bayo in general?
Azyph et Ika qui aide GIMR ? Gg les gars ^^
What about get up attack SDI?
Hey GimR, coming here months after and I'm wondering: how can I apply this tech for multihits, e.g. Bayo upB?
Hasn't this method always existed? I remember learning how to do this from a top brawl professional (denti) like 11 years ago whenever he told me pikmin uairs were escapable. Sad thing was, was I didn't know what regular DI was yet so I thought SDI was regular DI and tried to survive kill moves by flicking my stick and cstick into separate diagonals, at least for the next 5 months until I learned regular DI
Though this could just be a similar SDI to brawl SDI but mechanically different, now that I think about it. Ultimate has the weirdest controls in terms of inputs and buffering
@@zackolotthe buffer system gets weirder each game
I think they got the buffer right in Brawl tbh
@@zackolotno
Cステは強攻撃でもできますか?ずらしはスマッシュだけだと思ってました
Can C-ste be used with strong attacks? I thought the shift was only for smash
12:05~12:48 だけはスマシュ
@@TheFantasticWarriorありがとうございます!!すごく気になってたのでたすかります!!
I love the end! 😂
Can you sdi luigi combos with this tech?
should be able to yeah
Will there be a video on that hidden spongebob tech?
Next level labbing! 😮
Very helpful. Thank you