That and a Lynx version would be incredible.! The only console they haven't released it for yet that I've heard them talk about is TurboGrafx/PC Engine. I think they said they want to do a huge HuCard instead of putting it on CD. I'd be fine with either. I'm hoping they make sure it's set up for the 6 button controllers and make sure to use the new graphical tricks that have been figured out within the last few years. Like transparencies instead of dithering.
The single quote typo you noticed is because computer programmers stopped using ASCII and have been using Unicode for a couple of decades. Somebody opened up the text in a modern editor and used a Unicode character. Then the Unicode text was imported into the game without thought. It's a super common problem. Robby Layton the TH-camr bought a huge wrap he probably spent hundreds of dollars on and it's full of Unicode encoding problems. The tool the printer uses is ASCII and the text they submitted was Unicode.
That new Doom CD32X Fusion game is mind blowing. I thought all they could get out of the Sega CD is better sound but they managed to add more graphical assets.
If I ever develop a game, it would be called "Frustration". All it has is the most frustrating game mechanics of gaming. One hit deaths, enemies/bosses not having lifebars and not giving any indication of damage when hit, multiple water, ice and sewer levels, unskippable cutscenes which will always appear just after autosave checkpoint...
I was surprised that the SNES got these two new titles, I hope more will show up. Vengeance Hunters for the Neo Geo looks great, looks like an early 90's game, it seems the fighting is a bit too slow and the hits could have used more impact to them. Hey Joe, I was expecting you to narrate a few segments in Sacred Line II like you did to the first game. Xenocrisis was exclusively targeted to the Mega Drive, none of the ports change the visuals or soundtrack enough to deviate from the original.
I can't believe I've never stopped by this channel before. I just found it by looking up Sega's SG-1000 of all things. The amount of effort is crazy and I have a nice backlog to watch and listen to while I do chores. Thanks man, instant sub
There’s a spiritual successor to Nazca’s seminal side scrolling run n gun Metal Slug. It’s called Kraut Buster for the Neo Geo AES and MVS. You should discuss it in great depth since you drool over everything Neo Geo or Metal Slug for that matter Joe the next time you do either a spiritual successor or new games for old consoles episode.
That end skit sure was something, What that something is remains to be seen, but people are saying it was hilarious. I am one of those people, even though I might be a bot. I just started seeing the reviews for Vengeance Hunters. I have been eager to see how that turned out. The sprite work and art style seem quite good as you say. The art is cartoony, which is fine by me, but it has a certain unique flair to it. The character designs of all three playable characters appeal to me as well, so that's a plus. Even though you had some issues with the structure of the game, your impressions seemed quite fair, and it still sounds like something I'd want to try out. I appreciate a critical approach like that. Nothing sounds like a deal breaker for me. Also good to see more about the SNES version of Xenocrisis ad how they adapted it to the system.
Thank you for mentioning zpf, megacat has been emailing me since August about confirming me shipping address, if not for this video I would have never checked, thank man!
I'm not really fond of new games on old consoles (specially cause I live in a country where getting old consoles may cost a fortune... like everything else, pretty much), but it's good to see devs putting heart and effor to keep the old styles alive. Brings me back to my childhood and teenage years. Good stuff.
Love the ending sketch with the opposite of the message we've been seeing in arcade games since "before time even began". Especially Capcom arcade games, Marvel Super Heroes VS Street Fighter and Darkstalkers in particular. Loved it Joe! 🤣🤣🤣🤣
Great video! Alwa’s Awakening got a pretty fun NES port recently. It gets downgraded a touch in the graphics but the core game is still there and it’s real cool to see it running on an NES. I believe it is available in both physical and rom purchases. Maybe a title to show for a future episode?
Ok I can't believe that it wasn't until THIS video that I realized "Tate" mode is just the japanese word for "standing" because of how "Yoko" is "side". Mind blown.
I know people are saying that half of the world today is a crumbling future dystopia, but we still get amazing Game Sack videos every Sunday. So, maybe think about that.
I think some of the pixel artists of homebrew should visit pixel art forums as they make a lot of classic mistakes like generic pillow shading with odd multiple light source angles(?) and overuse of dark outlines among sprites with no outlines, creates a rather inconsistent clash of art styles and faults. They could improve tenfold getting some constructive criticism and tips ijs. 11:32 With that that kind of CGI graphics post processing I can only implore developers to please use Ordered(Bayer) dithering and stop using Floyd-Steinberg or similar variants. Ordered dithering is much more friendly to image block tile optimization, sprite segmenting, and overall layer compositing. Why that was default 90s dither I'll never understand.😒 13:32 Yeah it's a style that can get kind of loud, a sort of pop sensibility of overly chromed airbrush style details. It's a good style for the Genesis in technical terms of using every color slot as much as possible though, avoids getting muted or heavy with dither like some do when faced with that platform's challenging color restrictions. Some interesting compromises for the Xeno Crisis multi-platform porting, sometimes choices are more about getting it done in a timely fashion than pursuing the perfect solutions. For example I was looking at Elevator Agent for 2600 recently, it turned out great but it took many years to complete at such a high standard. I never would have thought so many Neo Geo homebrews would get made, just the raw hardware cost alone in those giant carts heh. Definitely great to see Grimace and the gang again, I never knew he was an anthropomorphic taste bud until recently. Pretty nice looking game he got, that platform usually saw a lot of terrible pixel art Ie. developers that never saw or played an NES game.
Thanks for doing these Joe, it’s hard to keep up with all things retrogaming since we have so much choice now. I hope you can cover the incoming Atari 7800+ and all the launch titles. 👍🏻
Hey, Joe! Before I even watch the video, can I give you an idea for future content? What about "(old) Games that Run On The Same Engine"? Nowadays we've all heard about Unreal Engine, Unity, Godot, Game Maker and so on, not to mention proprietary engines. But what about the old times? I know for example that Mega Man and Ducktales run on the same engine. It would be nice to know more games as well. Obviously I'm not talking about reskinned games like Mario 2 or Psycho Fox. Hope that idea can be turned into a video someday 😊 Now let's watch today's video!
That's a cool idea, but once you go back before Unreal 1, it'd be pretty hard to actually know and verify what games run on what engines, wouldn't it? You could dig around in RAM and find strong similarities between Capcom's games, I'm sure (I assume that's what you did?), but that info would be pretty difficult and tedious to track down.
@@3dmarth Well, I don't know how well documented these things are, how easy or hard is to find that information. Since Joe is very knowledgeable about retrogaming history as a whole, maybe he has some info, or an idea where (or whom) to look for that. Worst case scenario, it's very hard to be done. Best case we get a new series :D
This topic has slowly turned to my favorite on this channel. So many cool projects on just about every old format available. Have you checked out Alwa's Awakening for the NES yet, Joe? It's a sort of fake NES game that later got ported to the NES, and is arguably better that way. Physical copies are probably really hard to get by now, but the rom file is cheaply available on both itch and Steam.
Another excellent episode However,I have to admit that I'm honestly baffled that you didn't as much as mention "Former Dawn". A new upcoming NES game which recently got its first playable demo. It's basically a 16-bit game disguised as a NES. It's so so many crazy impressive technical stunts and new tricks to get visuals that rivals Genesis and SNES games. The game is apparently using a brand new kind of mapper to achieve the increased color density. The game even utilized a couple of FMVs as well. When it releases, I suspect it might be be the biggest NES cart to date. Many times the MEGA POWERS of any official (or unofficial) releases. Tbh, when I saw the video topic, I almost thought the video would be an excuse to just talk about Former Dawn. Especially since their Kickstarter is ending next week. It's definitely the homebrew I am the most excited to see in the future
If your every interested in doing a video on “how did they get that license?” I made a licensed game called ‘Pac-Man adventures in time’ for hasbro picking up namcos license. I worked as a animator/character modeller for creative asylum who got the job from minds eye who got the job from hasbro, who got the license from Atari, who got the license from namco. It was a fun game and we had enough time to add extra levels for the game, which I also worked on (because I had spare time) The mini games where kinda clunked on but we had some really interesting gravity ideas for the game which pre-date Mario galaxy! Was a good project. Still works on some PCs if you can find a CD drive. It’s easy to find I hear because it was sold with cereal bars at the very end. Thanks for doing these videos - they keep me going.
Did you do Alwa's Awakening? It's a retro-style flip-screen Metroidvania that's apparently native software for the Evercade, AND it has a downscaled NES version you can play on emus and real systems.
A couple of good examples for SNES there. I really hope we got to see many more like this for the system going forward, especially now that "SNESmaker" will be releasing for it sometime in 2025.
Another great video ! May I suggest another video game music video ? I think the music and sound effects are so important in a game. Back in the day when my Genesis stop playing sounds it was the end of the world for me 😫.
Finally someone says TATE instead of Tahtay, almost subbed just because of that. Ever consider adding links to the developers/ pages you cover in the description?
While i actually don’t care in general about any of these homebrew games. But i actually found it cool that the snes version of zenoxrisis does use digitised fm sound rather then using those muffled audio samples from nintendo’s sampled pack and that it uses a co-processor to move audio and other data into the snes ram more auicker. Wich means that it proves that the snes could do waaay more then game developers or even nintendo wanted to believe you🤣👍
The SNES can play anything you throw at it, even in higher quality than you hear in XenoCrisis! Even if we don't count streamed music, a few talented (and possibly crazy) musicians have ported music from the Genesis and even newer consoles to the SNES, often with impressive results. There was a whole album called "Best of Super Sonic", which had almost 1:1 renditions of classic Sonic tunes, but it seems to have disappeared from TH-cam. PS: Yeah, it's unfortunate that so many SNES games used such cheesy stock samples. I know the musicians typically had to pack an entire game's audio into mere kilobytes, which didn't help the sound quality, but even besides that, there was a tendency to use very weak instrument samples. Compare the PCM drums in pretty much any Genesis game to the ones you hear on SNES. The Genesis ones always pack more of a punch, even though there's literally no technical reason for that.
Always great to see new games made for older consoles. Am a bit let down at the lack of TATE MODE but still a worthy episode. But real talk that Grimace Shake was hella good and the only reason I've been to a McDonald's in like 5 years.
Hi Joe, long time fan of your channel. Just wanna mention that "tate" is pronounced in two syllables, like ta-teh. In Japanese, 横 (yoko = left & right) 縦 (tate = up & down). Keep up the good videos!
It’s wild how consistent the quality of this show has been for last 10+ years. Really appreciate the hard work, Joe.
It's formulaic and rote.
@@Iliek so is every serial content. Doesn't say much
@@Iliek despite that, you're still here.
definitively it deserves x3 followers than currently .... this show its a gem!
Yeah avgn is the same way imo.
0:32 Project Neon (NeoGeo)
4:24 The Meating (NES)
6:26 Tenebra 1 & 2 (NES)
7:55 Rocket Panda (Genesis)
9:59 Lethal Wedding (Genesis)
11:20 Sacred Line II (Genesis)
12:42 ZPF (Genesis)
14:45 Dottie Flowers (SNES)
17:38 XenoCrisis (SNES+GameCube)
23:50 Vengeance Hunters (NeoGeo)
28:28 Grimace's Birthday (GBC)
Game Sack... How is this channel not a Million Subs?? 😢
Joe truly deserves it
I made some of the graphics for “The Meating” (like the bosses) - so I'm glad you found them perfectly fine!
I love the fact that they’re still making games for these old consoles, these kind of episodes of Game Sack are some of my favourites.
Tate Mode is the name of my Queensryche cover band.
There's a Revolution Calling.
The Tate lies.
I assume that’s the best you can…
I'm smiling next to this comment in silent lucidity
Tate Hold of the Flame
the power of blast processing will take us into the 22nd century, mark my words
No kidding, a quarter past the 21st century is already gone.
You better buy up all this now though because prices are going to skyrocket in Trump's economy.
@@remnantoftheeye5580Or you can steal it as it was made legal for the past few years.
Still holding out hope for a Jaguar version of Xenocrisis…
That and a Lynx version would be incredible.! The only console they haven't released it for yet that I've heard them talk about is TurboGrafx/PC Engine. I think they said they want to do a huge HuCard instead of putting it on CD. I'd be fine with either. I'm hoping they make sure it's set up for the 6 button controllers and make sure to use the new graphical tricks that have been figured out within the last few years. Like transparencies instead of dithering.
The single quote typo you noticed is because computer programmers stopped using ASCII and have been using Unicode for a couple of decades. Somebody opened up the text in a modern editor and used a Unicode character. Then the Unicode text was imported into the game without thought. It's a super common problem. Robby Layton the TH-camr bought a huge wrap he probably spent hundreds of dollars on and it's full of Unicode encoding problems. The tool the printer uses is ASCII and the text they submitted was Unicode.
God bless you overinformed nerds.
No, honestly, we love you guys.
I've seen this kind of thing enough that I assumed it was common knowledge. I guess I'm also an over-informed nerd.
Really enjoy taking my work break at 2:00 am, then receiving a new Gamesack notification!
Absolutely!
"In this game you play as a rocket strapped to a panda." This could be the most fun thing I've heard in 450 days or so!!
That's pretty specific.
@@Vulpas Just a rough estimate, to be honest.
18:40 THAT'S IT! ARE WE DOIN' THIS?"
It needs the mind of a unhinged man to lean into pronouncing tate as wrong as Joe does with full intent.
After the ending sketch I think we now now what is really in the sack! Winning!
Xenocrisis is going for the Doom status at this point :)
Mega Cat seem to be going for quantity over quality. Didn't look like much of their stuff really warrant physical releases.
That new Doom CD32X Fusion game is mind blowing. I thought all they could get out of the Sega CD is better sound but they managed to add more graphical assets.
I find it to be a very circuitous way of playing the game, if you're going the real hardware route.
In a world that veers in all directions, you always stay the course and I appreciate it greatly. Keep up the amazing work!
TAH-tay - but then, you knew that
I think he's trolling.. and I'm glad. 😂
Wrong. There's no diphthong. It's pronounced [ta̠te̞] or tah-teh I guess if you don't know the IPA.
@@ExitusGSZ Whoosh
Lol you typed diphthong
I HAVE been thinking about becoming a drug addict recently.
Megacat Studios reminding us how mediocrity felt in the 90s.
No kidding. Aside from the shooter, I can live without the other stuff. Looks cheaply made.
It’s been a hard week. I could really use this sack right up in my face right now (on my phone)
If I ever develop a game it's going to have "Taint Mode."
If I ever develop a game, it would be called "Frustration". All it has is the most frustrating game mechanics of gaming. One hit deaths, enemies/bosses not having lifebars and not giving any indication of damage when hit, multiple water, ice and sewer levels, unskippable cutscenes which will always appear just after autosave checkpoint...
I was surprised that the SNES got these two new titles, I hope more will show up.
Vengeance Hunters for the Neo Geo looks great, looks like an early 90's game, it seems the fighting is a bit too slow and the hits could have used more impact to them.
Hey Joe, I was expecting you to narrate a few segments in Sacred Line II like you did to the first game.
Xenocrisis was exclusively targeted to the Mega Drive, none of the ports change the visuals or soundtrack enough to deviate from the original.
I bought vengeance hunters on ps5 and loved it!
3/10 episode because Joe didn't yell out TATE MODE
Yeah, agreed 😂
Not to mention it's pronounced "TAH-tay" since it's Japanese for vertical.
@kevin12567 which comes from "rotate" in english.
I needed yelling and flames. Honestly disappointed. 😢
@@MegaDeox my mind blew when i realized that Tate came from Rotate because you rotate the monitor.
Thanks for the video Joe. I love seeing new games getting made for retro consoles.
Ignore the taters.
Less hate, more Tate.
I can't believe I've never stopped by this channel before. I just found it by looking up Sega's SG-1000 of all things. The amount of effort is crazy and I have a nice backlog to watch and listen to while I do chores. Thanks man, instant sub
Awesome! Hope you keep liking the show! :)
There’s a spiritual successor to Nazca’s seminal side scrolling run n gun Metal Slug. It’s called Kraut Buster for the Neo Geo AES and MVS. You should discuss it in great depth since you drool over everything Neo Geo or Metal Slug for that matter Joe the next time you do either a spiritual successor or new games for old consoles episode.
I've heard of that one.
1:26 The serenity in your droning of "Tate" is more horrifying than any scream I've heard.
TATE!!!!!
Hmm...tate.
The man is a hardcore tateophile.
I haven’t laughed that hard at an ending skit in a while 😂
I was just about to drink some cocoa. I nearly spilled it. I had to stop myself during that end skit 😅
Love the channel mate. NEO GEO is one of my favourite platforms. And I have pre-ordered all of the Bitmap Bureau games for it. SNK 4 LIFE.
I feel like a video with your top 10 favorite modern games for retro consoles would be a cool idea!
The black XenoCrisis carts were the special edition ones.
Of course your next new games video will be the GB versions
That grimace game is so cute
The Last Dragon as a blocky beat-em-up @26:24 NICE!!!
That end skit sure was something, What that something is remains to be seen, but people are saying it was hilarious. I am one of those people, even though I might be a bot.
I just started seeing the reviews for Vengeance Hunters. I have been eager to see how that turned out. The sprite work and art style seem quite good as you say. The art is cartoony, which is fine by me, but it has a certain unique flair to it. The character designs of all three playable characters appeal to me as well, so that's a plus. Even though you had some issues with the structure of the game, your impressions seemed quite fair, and it still sounds like something I'd want to try out. I appreciate a critical approach like that. Nothing sounds like a deal breaker for me. Also good to see more about the SNES version of Xenocrisis ad how they adapted it to the system.
You write like a Bot.
@@joedent3323 Us bots refer to that as "generating text strings".
Ha! You joke like a Human 😊@@ravagingwolverine
Technically drugs would fix all your problems because if you OD, you won't have those problems anymore.
Thank you for mentioning zpf, megacat has been emailing me since August about confirming me shipping address, if not for this video I would have never checked, thank man!
Hell yeah Mario taught me all about amanita muscaria mushrooms and what it means to trip balls 🎉🎉🎉
1:29
Thank you for writing that on the screen. All these years I thought it was "tape mode".
Just wanted to say thank you joe i always look forward to your content. It makes my day. Long live the sack
I'm not really fond of new games on old consoles (specially cause I live in a country where getting old consoles may cost a fortune... like everything else, pretty much), but it's good to see devs putting heart and effor to keep the old styles alive. Brings me back to my childhood and teenage years. Good stuff.
Love the ending sketch with the opposite of the message we've been seeing in arcade games since "before time even began". Especially Capcom arcade games, Marvel Super Heroes VS Street Fighter and Darkstalkers in particular. Loved it Joe! 🤣🤣🤣🤣
Great video! Alwa’s Awakening got a pretty fun NES port recently. It gets downgraded a touch in the graphics but the core game is still there and it’s real cool to see it running on an NES. I believe it is available in both physical and rom purchases. Maybe a title to show for a future episode?
Ok I can't believe that it wasn't until THIS video that I realized "Tate" mode is just the japanese word for "standing" because of how "Yoko" is "side". Mind blown.
I always like when i can watch new Game Sack episode for my sunday breakfast :D
New episode of GAME SACK!!! 😊 😊 😊 Thank you Joe!
Megacat Studios bringing us the much needed shovelware to our retro consoles.
End skits are amazing. Love you Joe! *throws underwear*
i like watching game sack in long spurts
Nice! New consoles for old games! My favorite topic!
I know people are saying that half of the world today is a crumbling future dystopia, but we still get amazing Game Sack videos every Sunday. So, maybe think about that.
That Neo Geo Beat em up looks nice.
And people don't need to sell their kidneys to play, since you can buy on other platforms.
You caught me off guard with the after-credits skit. I was literally playing Dr. Mario while listening to the video on my phone. 😂
Badgers?.BADGERS??..WE DONT NEED NO STINKIN' BADGERS!!!!
Not sure how new the music is but whoever is playing that guitar solo nailed it!
Best ending skit in a long time, bravo!
Getting Sacked on a Sunday is glorious ❤
Game Sack is slowly becoming my favourite TH-cam show by far!
But the most important things is: "GO DRUGS! GO!".
Definitely added Vengeance Hunters to my wishlist. It definitely looks like a great bmup to play on Steam Deck.
I esp love this series. & I esp love to see new games being made for the Neo Geo which shows how much of a powerhouse if was & still is.
I think some of the pixel artists of homebrew should visit pixel art forums as they make a lot of classic mistakes like generic pillow shading with odd multiple light source angles(?) and overuse of dark outlines among sprites with no outlines, creates a rather inconsistent clash of art styles and faults. They could improve tenfold getting some constructive criticism and tips ijs.
11:32 With that that kind of CGI graphics post processing I can only implore developers to please use Ordered(Bayer) dithering and stop using Floyd-Steinberg or similar variants. Ordered dithering is much more friendly to image block tile optimization, sprite segmenting, and overall layer compositing. Why that was default 90s dither I'll never understand.😒
13:32 Yeah it's a style that can get kind of loud, a sort of pop sensibility of overly chromed airbrush style details. It's a good style for the Genesis in technical terms of using every color slot as much as possible though, avoids getting muted or heavy with dither like some do when faced with that platform's challenging color restrictions.
Some interesting compromises for the Xeno Crisis multi-platform porting, sometimes choices are more about getting it done in a timely fashion than pursuing the perfect solutions. For example I was looking at Elevator Agent for 2600 recently, it turned out great but it took many years to complete at such a high standard.
I never would have thought so many Neo Geo homebrews would get made, just the raw hardware cost alone in those giant carts heh.
Definitely great to see Grimace and the gang again, I never knew he was an anthropomorphic taste bud until recently. Pretty nice looking game he got, that platform usually saw a lot of terrible pixel art Ie. developers that never saw or played an NES game.
It's been so long since I watched yall but yall got me through some hard times.
This channel is a true videogame channel.
Great episode, Thank you Joe.
1:51 I love the BEAM doing BEAM things... reminds me of the British show Mr. Beam. Good times.
Downloaded and played through Dottie Flowers. Really good!
So cool that this is all happening!!
I want to see a Cannibal Corpse-themed game for the Atari 7800.
I picked up the Snes version of Xeno Crisis a little while ago but haven't got around to trying it yet. Glad to catch this review.
Thanks for doing these Joe, it’s hard to keep up with all things retrogaming since we have so much choice now. I hope you can cover the incoming Atari 7800+ and all the launch titles. 👍🏻
Hey, Joe! Before I even watch the video, can I give you an idea for future content?
What about "(old) Games that Run On The Same Engine"?
Nowadays we've all heard about Unreal Engine, Unity, Godot, Game Maker and so on, not to mention proprietary engines. But what about the old times?
I know for example that Mega Man and Ducktales run on the same engine. It would be nice to know more games as well. Obviously I'm not talking about reskinned games like Mario 2 or Psycho Fox.
Hope that idea can be turned into a video someday 😊
Now let's watch today's video!
Thats an interesting concept.
Thats a lovely rendering, Dave.
The renderware stuff could be its own episode
That's a cool idea, but once you go back before Unreal 1, it'd be pretty hard to actually know and verify what games run on what engines, wouldn't it?
You could dig around in RAM and find strong similarities between Capcom's games, I'm sure (I assume that's what you did?), but that info would be pretty difficult and tedious to track down.
@@3dmarth Well, I don't know how well documented these things are, how easy or hard is to find that information. Since Joe is very knowledgeable about retrogaming history as a whole, maybe he has some info, or an idea where (or whom) to look for that.
Worst case scenario, it's very hard to be done. Best case we get a new series :D
Shadow Gangs has a sequel coming out soon too, for a lot of different systems.
Once again, Joe has renewed my love of beveled PCBs.
"Meating" looks pretty nice, but I'm really getting tired of "single screen" games on the NES. It can scroll, I swear it can. Just do it.
This topic has slowly turned to my favorite on this channel. So many cool projects on just about every old format available. Have you checked out Alwa's Awakening for the NES yet, Joe? It's a sort of fake NES game that later got ported to the NES, and is arguably better that way. Physical copies are probably really hard to get by now, but the rom file is cheaply available on both itch and Steam.
Gladmort for the NEO-GEO, I've preordered mine
Po-tay-toe
Po-tate-mode
Needed this today, thanks for what you do.
Another excellent episode
However,I have to admit that I'm honestly baffled that you didn't as much as mention "Former Dawn". A new upcoming NES game which recently got its first playable demo.
It's basically a 16-bit game disguised as a NES.
It's so so many crazy impressive technical stunts and new tricks to get visuals that rivals Genesis and SNES games.
The game is apparently using a brand new kind of mapper to achieve the increased color density.
The game even utilized a couple of FMVs as well.
When it releases, I suspect it might be be the biggest NES cart to date. Many times the MEGA POWERS of any official (or unofficial) releases.
Tbh, when I saw the video topic, I almost thought the video would be an excuse to just talk about Former Dawn.
Especially since their Kickstarter is ending next week.
It's definitely the homebrew I am the most excited to see in the future
Huh, I'm not seeing a whole lot in Project Neon that I think couldn't be replicated pretty faithfully on the Mega Drive.
If your every interested in doing a video on “how did they get that license?”
I made a licensed game called ‘Pac-Man adventures in time’ for hasbro picking up namcos license.
I worked as a animator/character modeller for creative asylum who got the job from minds eye who got the job from hasbro, who got the license from Atari, who got the license from namco.
It was a fun game and we had enough time to add extra levels for the game, which I also worked on (because I had spare time)
The mini games where kinda clunked on but we had some really interesting gravity ideas for the game which pre-date Mario galaxy!
Was a good project.
Still works on some PCs if you can find a CD drive.
It’s easy to find I hear because it was sold with cereal bars at the very end.
Thanks for doing these videos - they keep me going.
Did you do Alwa's Awakening? It's a retro-style flip-screen Metroidvania that's apparently native software for the Evercade, AND it has a downscaled NES version you can play on emus and real systems.
Vengeance hunters looks amazing, will def be snagging a port on a modern system
A couple of good examples for SNES there. I really hope we got to see many more like this for the system going forward, especially now that "SNESmaker" will be releasing for it sometime in 2025.
Not presently playing any new games for old consoles but I'm really hoping Former Dawn gets to the finish line.
For the next one of these, I recommend Sam's Journey on the NES.
Was hoping this would drop! Before my flight from JHB to CPT, oh well, download on my data here we go!
Nice. Love your channel.
I OD’d on Flintstones Vitamins back in the day. 😂
12:25 Nice dark ambient tones on the Geneisis / MD. Very impressive if it's FM, but I assume it's sampled audio as you can hear little loop pauses.
Another great video ! May I suggest another video game music video ?
I think the music and sound effects are so important in a game. Back in the day when my Genesis stop playing sounds it was the end of the world for me 😫.
Finally someone says TATE instead of Tahtay, almost subbed just because of that. Ever consider adding links to the developers/ pages you cover in the description?
Oh crap I meant to do that! I'll do it now.
Woot Woot! Right as I'm about to go to sleep...nahhh... best stay up and watch me some Game Sack!
While i actually don’t care in general about any of these homebrew games.
But i actually found it cool that the snes version of zenoxrisis does use digitised fm sound rather then using those muffled audio samples from nintendo’s sampled pack and that it uses a co-processor to move audio and other data into the snes ram more auicker.
Wich means that it proves that the snes could do waaay more then game developers or even nintendo wanted to believe you🤣👍
The SNES can play anything you throw at it, even in higher quality than you hear in XenoCrisis! Even if we don't count streamed music, a few talented (and possibly crazy) musicians have ported music from the Genesis and even newer consoles to the SNES, often with impressive results.
There was a whole album called "Best of Super Sonic", which had almost 1:1 renditions of classic Sonic tunes, but it seems to have disappeared from TH-cam.
PS: Yeah, it's unfortunate that so many SNES games used such cheesy stock samples. I know the musicians typically had to pack an entire game's audio into mere kilobytes, which didn't help the sound quality, but even besides that, there was a tendency to use very weak instrument samples. Compare the PCM drums in pretty much any Genesis game to the ones you hear on SNES. The Genesis ones always pack more of a punch, even though there's literally no technical reason for that.
Those are some crispy boards.
I'd love to see a TH-cam Short that's just a compilation of every "Tate mode" shoutout in Game Sack's history.
I'd prefer not to do Shorts, mainly because of the crappy aspect ratio.
Always great to see new games made for older consoles. Am a bit let down at the lack of TATE MODE but still a worthy episode. But real talk that Grimace Shake was hella good and the only reason I've been to a McDonald's in like 5 years.
Hi Joe, long time fan of your channel. Just wanna mention that "tate" is pronounced in two syllables, like ta-teh. In Japanese, 横 (yoko = left & right) 縦 (tate = up & down). Keep up the good videos!
Why make things up simply for TH-cam clout?
@ ‘cause that’s what I do!