Super Mario RPG Unused Content & Debug Menus | LOST BITS [TetraBitGaming]
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- เผยแพร่เมื่อ 15 พ.ค. 2024
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The Super Mario RPG remake is coming out soon as of the making of this video so I FINALLY decided to cover the 1996 original here on Lost Bits! This game actually has a whole bunch of unused content including unused graphics, maps as well as some really cool debugging stuff! Hope you enjoy!
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Main Sources:
TCRF → tcrf.net/Super_Mario_RPG:_Leg...
SMRPG Secrets → smrpgsecrets.tripod.com/index...
Additional gameplay footage from: @AMHarbinger
Sections:
0:00 - Intro
0:43 - Unused Items & Weapons
3:49 - Unused Objects
8:48 - Unused Peach Cutscenes
10:53 - Unused NPC Behaviour
11:55 - Unused Enemy Stuff
15:43 - Unused Text
16:48 - Unused Maps & Backgrounds
19:56 - Debug Test Map
21:23 - Debug Menus
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#SuperMario #TetraBitGaming #LostBits #Mario #smrpg #supermariorpg #cutcontent #lostmedia - เกม
There's also a fourth debug menu! But it can't be accessed unless you patch the ROM byte at 0x1F0C00 from 0xFE to some other valid value (I usually use 0x9B), and also can't be accessed with a regular SNES controller.
In the Moleville Inn, there's a girl in the corner with a pink bow on her head. If you've patched the above byte, you can then jump on her head and then hold down every D-pad direction (the reason why this can't be done with a standard snes controller). It'll launch another debug menu that the code is still entirely intact for. This sounds stupid as hell and like I'm trying to tell you how to catch Pikablu, but I remember finding it in the game's code and wondering what the hell I was lookign at.
I don't remember all of what the menu does, it's been a while since I experimented with it.
Very cool!
That has to be the most bizarre way to access a debug menu I've ever heard. Are you sure that's the intended way?
@@renakunisaki Considering one of the debug menus is accessed through the lamp in Mario's room? Yes. It very likely is.
@@renakunisakiSquare makes some weird Debug rooms
@@TetraBitGaminga question
The drill bits were probably intended to show up in the battle with Yaridovich. The evidence for this is that the drill bit values appear between the sunken ship and land's end (the general area where Yaridovich is fought) in the game files, and their psychopath thought is, "This is for Yaridovich!" If I had to guess Yaridovich was probably intended to be able to split himself into drill bits seeing as how the machine made version can do that.
in fact when you fight with its copy in the factory, it splits into bits
seems to be the case since he does it in the remake
14:08 😎
Why do you have no comments? 🤨
Well not anymore ! 🔥
15:37 When you say "For those who played a Pokemon game, this is basically confusion". That's in fact Final Fantasy's version, a game made by the same people. Pokemon's version has a chance of harming itself.
Lol
didn't Mario damage himself in the clip showed during that exact sentence? that's what it looked like to me, at least.
In Pokemon double and triple battles, I think confusion can make you hit other party members?
I quite like the animation of Peach fake crying and then checking to see if anyone was fooled. I imagine the devs could've made a decent comedy gag with that.
12:53 I think the “Super Spike” enemy was intended to be a regular encounter of a stronger version of the regular enemy, which is now included in the remake as seen in the early gameplay footage. Super enemies are visually the same as regular enemies, but much stronger and give a guaranteed frog coin plus more experience.
Heres an idea of where the fake cry Peach went. In that cut dungeon where both Peach and Mario got captured. She would cry to get the guard over with some lie and then Mario and her would beat up the guard take the key and free themselves
My theory for the shells would be an idea where they change based on how accurate the Timed Hit was. Green for miss, Orange for almost, Red for Perfect timing
one of my fave rpgs/mario games. Can't wait for the remake. I wonder what lost bits are in the remake...
in 4 days!!!!!!!!!!!
@@Tigerhawk1981 How is it already able to be sailed the seven seas for if it isn't out yet? The only thing I can think of is some retailer accidentally shipped early.
@@zdelrod829 I have no idea what you were trying to say in that first part, but I think they meant it's coming out in 4 days, not that they were getting it in 4 days
@@zdelrod829There are some places that have sold the game early, which tends to happen with Nintendo games for some reason.
Stores like GameStop tend to get the game up to a week early in order to prepare for pre-orders.
The game being sold early can either be by accident or an employee specifically breaking the rules.
This isn't a good thing, as the store can get heavily fined for doing such a thing which will cause issues with things like employee pay and bonuses.
@@zdelrod829People buy it early from local stores and dump it online, or an employee does it.
The graphic of the bandana shark and the line with the 30 on it at 6:01 might be related to jump height with 30 possibly indicating that the bandana shark either had a 30 pixel high jump earlier in development or the idea was considered at some point.
When you show off the image for the prison scene, I believe Peach may be crying. That sprite of Peach where she was fake crying may have gone there. My theory is that, in development, there would be a point where Mario was captured and perhaps separated from the rest of the party. I believe that Peach may have been intended to go and save Mario. As a ploy, she would fake cry to get the attention of the guards, which appear to be Hammer Bros., before initiating a battle with them. Upon winning, she'd either release Mario, or perhaps she would need a key to free him (if one of the guards didn't drop the key upon defeat; I don't think that kind of mechanic is featured in Super Mario RPG, but this was during development too, so who knows). Obviously this is a bunch of speculation based off of a single low-resolution image, but that's just my two cents.
I think that scrapped part of the story might have been the inspiration for Super Princess Peach on the DS, But given the time gap between the two games releases, I’m not so sure that’s the case.
I literally thought the same thing too!
you came up with a huge plot thread in your mind over a single image lol
Thank you for covering my favorite game ever. Been waiting for this for a super long time now. I was actually considering making my own version because there hadn’t been a lot of documentation on TH-cam or if there was it was from a long time ago, but now i guess i don’t have to now. Anyways thank you :)
The shy guy sprites look like they could’ve been made for a version of in the Toad’s gameboy beetle mini-game.
10:36 In my opinion I think this crying animation would be used in this unused scene 19:05
Always love seeing Super Mario RPG unused stuff and just when I thought I've seen it all, there's always something new popping up. Got to see some new stuff in this video, very exciting! Thanks for crediting me for some clips, didn't realize how badly that Peach video has degraded over the years being on YT.
If you wanna see the unused Mushroom Kingdom in action, I reconstructed the outside in a rom hack years ago:
th-cam.com/video/m7DT8x73t0I/w-d-xo.html
Didn't realize it also used the early interior layouts at 19:20 when I recorded that video. Otherwise I would have reconstructed those at well.
11:33 The toad: “I just… float here… forever.”
You'll all float down here.
Who’s ready for HD beeg yoshi?
MEEEEEEEEE!!!
Can't wait
15:32 this is used in Paper Mario TTYD when you get hit with the confusion status
I imagine that, in the remake, the rangers will all probably have their own teleportation color effects, even though they were unused in the original game. It'd make a lot of sense, given how visually stunning the remake appears to be, and that also the developers aren't afraid to make changes, as per the translation changes we're already aware of.
It'll be interesting to see if anything unused from the original game makes it way into the remake. I suppose we'll just have to wait and see!
Localization changes do not really count as actual remake-alterations, especially when the original one was an inconsistent mess at points.
@@lpfan4491Wrong. A change is a change, no matter how minor it is.
@@yordansic Yeah, a change for us, but that's the same as saying "everything is changed" when an anime gets redubbed. It has absolutely nothing to do with what happens behind the scenes.
@@lpfan4491 That couldn’t be more wrong, and you completely missed my point.
@@yordansic Lmao, there was no point to hit.
6:50 could also be a shy guy belly perhaps 🤔?
Perfect timing. My brainrot for the remake is at an all-time high.
Hell yeah 😎
Doncha mean *from* the remake?
ratatatatatatatatatata TAH @@stefanspelt3578
@@stefanspelt3578 why from? The remake is awesome
@@bigshrekhorner Okay, try to get ALL of the frog Coins then, including the vine one.
that "poke ball" looking thing, if anything, would likely be in Booster's tower someplace near his play room. I can imagine that being one of his art pieces.
This game released a month after Pokemon in Japan so I'd be very surprised if it's actually a Pokeball. It looks more like a ball version of Mario's torso, maybe intended as a reference for part of a graphic?
Lol I love how the unused Bahamut skin at 12:37 looks like Boshi, because that enemy looks very similar to Yoshi. I feel like some of those unused enemies would fit perfectly in a backwards EX mode or something where we would fight harder versions of enemies we fought along the way. Also Idk why I find Geno pacing back and forth so funny lol.
Maybe the cut crying animation at Booster's Tower is used in the remake, we can only hope though
17:32 looks like a marble madness level 18:27 looks straight out of marble madness
In the remake the emotionless flowers from Yoshi’s island finally moves 😅
That one feels like it might have been a bug and they were supposed to move all along.
@@renakunisaki yup
imagine if Takara Tomy rereleased their old Mario RPG plush set with a brand new Geno plush. that would be amazing
This is an unthinkable amount of unused data for a cartridge game. Yeah it’s not unusual to leave stuff in because removing it could destabilize the game and thus requires retesting and similar. But leaving stuff in takes up space and cartridges are often extremely limited, and this seems like a lot. It’s really neat though.
Most of it is palette settings that are already used by other things, so takes up very little space. Map data is a bit more, but still pretty small. The big space hog is the actual graphics.
Those prerelease shots still fascinate me to this day, you see little knights (which almost look like they share some similarities with a prototype version of Geno's design) and an unused character in front of Mario and Peach in the jail, Bowser at his keep with flying Shy Guy enemies, and another one not seen in here that looks like Nimbus Castle, a big dining/meeting table with various characters including Luigi.
I really, really wonder what some of the original draft and plot of Mario RPG was going to be like before it became what it did.
The "30" graphic was likely used by map developers as a scale reference of sorts
Perfect timing for this I’m so excited for the remake next week I’m more excited for that than I was for wonder tbh. I loved this game as a kid I’m ready to replay it not much longer now
That "mario themed pokeball" was probably a color guide for Mario's clothing
It's cool how the remake uses and references some of the unused stuff. Toadofski actually uses the conducting animation, the Terrapin's are described as being essentially blind and just throwing punches at random hoping they hit something.
6:34 This might have been a music disk as well
Super Mario RPG has already been fully leaked online. hype for this game is insane
I was never book smart Im money smart
Makes me more intelli more intelligent
Dogshit music disrespecting the actual good music in this game
Call me Mr Rock festival, I got hella bands
Shorty Cute and her circle too
told her get a friend
At this point, I think enough has been found in the prototype for a Superstar Saga video
can’t wait for the remake. never finished the original but the remake looks really good.
btw you should cover superstar saga sometime, especially since a build from may 2003 with an insane amount of differences was recently dumped.
the “pokeball” thing looks like a round mario pants+waist and buckle
I just think it was a placeholder graphic
I can’t wait for the remake! I played the original on Wii back in the late 2000s!
A tetra bit gaming video without any views? Kinda surreal lol. Anyways I’m super happy about the remake coming out & it was pretty interesting to see what we could’ve gotten in this game
The ball is probably when Mario turns into Pokémon and says “It’s Mario-ing time” and marios all over the place
I played this game and i loved it and i never got to finish it in my Nintendo but i love the RPG style of the game and wow theres so many things scrapped shown in this video
Incredible amount of debug in this game. Impressive stuff! Great watch as always, looking forward to playing the modernised version of the game soon too 😎
0:17 I’m going to be honest, it’s probably almost just as long since I last watched one of your videos (probably four or five years), and the fact that almost nothing has changed in your video style (or at least it feels like it) makes me feel comfortable. Most of the other channels of this style I used to watch have either changed completely or just don’t exist now.
I was tinkering on KH:Chain of Memories GBA's Debug Mode sometime ago to learn a few Game Development Ideas and although it's obviously the standards (and from Square), but I love how the Mario RPG's Battle Debug Mode feels similar in CoM with Scene/Enemy Spawns. Maybe it's just the way how Square handles RPG mechanic or it's a Universal JRPG method.
But yeah the Debug Modes and these Unused Content/Boundary Break contents are so much fun to learn on Game Development side.
10:35 I love how they animated Princess Peach was fake crying.😂
This lost bits is a long time coming and worth the wait. This is a game I am interested in trying now that remake came out today. This game and the Donkey Kong Country Trilogy really pushed the SNES hardware to its limits and even had cameos from other Nintnedo characters and even Final Fantasy references. Also its cool to see Nintendo and Square team up before their split in the next generation of consoles and eventually return to Nintendo and Square Enix teaming up for Mario Hoops 3on3, Mario Sports Mix, Fortune Street, and of course the Super Mario RPG remake.
19:08
If I had to guess, that is probably where Peach's fake crying animation was meant to be.
The dragon with the Boshi glasses is pretty cool
The Mario Pokeball looks like mario’s torso in a different art style? It almost looks like his paper, Mario sprite, only of his body
I'm surprised there's no unused music for this game, it's very common to all video games
6:45 My only guess is that it was used to compare Mario’s palette to the background to make sure he would stick out enough.
They took that unused "Knockout" move and gave it to Booster in the remake. lol
Bummer that some of the regional differences in this game weren't even mentioned in this video--how Toadstool and Bowser go with their original names of Peach and Koopa, respectively; that Bowser's victory pose after winning a battle is different in the Japanese version, where he does the obscene Iberian slap; the UI buttons in battle are color-coded to match the Super Famicom's 4-color buttons (this also applies to the fight with Bowyer where he neutralises the button inputs with his arrows); some enemies and items are named differently, with the Noknok shell being a koopa shell (Koopa Troopas are known as Noko Nokos in Japan, which is where the corruption comes from), the Gobies being Cheep-Cheeps (which they are called in the Japanese version, because that's what they are), the Pulsars being called Rupees (obviously a Legend of Zelda reference), the Guerilla being called Donkey Kong, however his name is spelt differently to look like a bootleg-sounding name (which will only make sense if you know how to read Japanese characters, and see that some look similar to one and other), the Snifits being called Muchos (it should be noted that Mucho is the official Japanese name for the Snifit, and because, as you might guess, it means "a lot" in Spanish, this explains why the Snifits speak some Spanish in their psychopath text, particularly in English), and Yo'ster Isle being a literal translation of the Japanese name for Dinosaur Land (presumably, translator Ted Woolsey didn't know that Dinosaur Land from Super Mario World and Yo'ster Isle were one and the same). On a side note, many of the enemies Psychopath (which is known as "whatcha thinkin'?" in the Japanese version) quotes are quite different in Japanese. You'd be surprised if I said that many of these are Japanese quotes from some critically acclaimed anime, with many quotes from Neon Genesis Evangelion and some one-offs like Sailor Moon, Saint Tail, Mobile Suit Gundam, Dragon Ball, and many more.
You should watch Shesez's Region Break video and read Clyde "Tomato" Mandelin's Legends of Localization article about Super Mario RPG. They explain everything about regional differences, which I've mentioned here.
Speaking of Regional Differences: Did you know that Europe was actually okay with boob jiggle physics, but America doesn't? Despite the fact that SMRPG only released in Japan and America, and that game did contain 16-bit Boob Jiggle Physics? What on earth happened back then to let them think it was okay to only bring the game over to America?
@stefanspelt3578 Well, in the English version, Croco shockingly uses the word "bugger" of all things. When the game was released for the Virtual Console, that was changed to "pest," thankfully.
@@yellohammer8571 Wait, Virtual Console? So they have experience with emulating this Super Nintendo game, they just didn't decide to do it? They could have just added the extra boss in an officially modifiable version for SNES NSO, but nope none of that. They might as well remake Clock Tower and then cloud stream it, while they are at it!
19:28 I'm betting this was a route from Barrel Volcano to the entrance of Bowser's Keep
10:50 i think its yet another version where she stops crying sat down instead of stood up before she says that she hears voices
I can’t wait for a Lost Bits of Dr. Robotnik’s Mean Bean Machine or Sonic Spinball
I use the name Gouldish for the Radish enemy and I believe the screenshot of Mario and Peach being in prison may have been for the fake crying scene or original one would start that was now deemed cheeky and cheesy for why we got the one we have
Might need to do a paper mario TYD lost bits soon since that remake is coming out soon
10:36 I think it might have been used in a possible cutscene where Peach is being seem fake crying with Booster Looking at her.
Thanks for covering the original super Mario rpg
I'm so damn excited for the remake. Only a few more days.
Could the possibly fake princess peach crying be from the section where they get kidnapped
Confusion does seem to be a status in SMRPG. But it only applies to that one gecko enemy.
So excited for the remake 😁
I wonder if that odd Mario Pokeball could be an early placeholder menu icon for equipment before they decided on them being all text.
10:40 that or she was supposed to be snapped out of her tears with something surprising, perhaps when she notices the voices, but it didn't fit or they too thought it made the crying seem fake.
I’m excited to try this game.
“It appears to have taken place in a scrapped section of the game seen in a pre-release screen shot.” Huh, that has the collapsed version of Peach crying in the screenshot as enemies pass by. That would have been perfect place for the “fake crying” animation.
nice video, watched all of it!
Just a few more days til we all visit the remake.
Lol, Crippo. Gee, I wonder why that wasn't used 😏
Random guess on the "Mario pokeball": I wouldn't be surprised if that was supposed to be the Beetle Box.
Everytime When Game new coming: Tetrabit Gaming upload video.
13:46 i love "soap"
I like the unused Peach crying cutscene better. The dialogue seems more natural.
I think spamton would've been in this game 16:42
1:51 Could the hammers have been used for an unused flashing effect?
6:40, I think that might be a crude graphic of Mario's belly.
I Wonder why super Mario RPG is so popular?!?
Maybe because it's good?
Because it’s just a good game….
I got an ad for the remake. Perfect
the hammer bros only thinking about how much they love their hammers is kinda funny. no thoughts, only hammer :)
That's it, I'm throwin' hammers!
That unused Peach scene at the top of Booster Tower looks like it's in the battle engine rather than the field?
The game I never owned, as it didn’t release in Europe. I was so jealous!
Consider yourself lucky as you can get it through the SNES classic, the Nintendo Switch Online service, or just the remake.
@@yellohammer8571 I have completed it multiple times, but never owned the original :-)
The colored shells were for a music section that turned out to be played with tadpoles instead.
If luigi isn’t in the remake for mario rpg i will be very angry
0:52 you accidentally switched knock knock and troopa
Does Czar Dragon really not use that spinning animation? I thought they did that when they're casting magic.
I think the Drill Bit was in the official SMRPG strategy guide. I'd check but my copy is in pieces somewhere.
mario and luigi for this year being the 5th year since alphadream shut it's doors
9:28 - 10:04 THE UNUSED PEACH ANIMATION IS MORE COMPLETE WHAT THE HECK
13:05 lmao baba yaga (a character in the MCU talks about them a lot)
Baba yaga is a witch from slavic folklore. Typically portrayed as a child eating witch or a nice old lady that helps a hero.
@@jazzycat1390 Kurt was the guy's name. I think
@@MG64OdysseyProductions MCU uses folklore characters and makes reference to them. I was telling you the Baba Yaga character origins isn't from MCU and is only referenced there.
@@jazzycat1390 yeah. I know. I knew it was an old folklore thing
12:17 IS THAT A BATMAN REFERENCE!
We're making it out of the Mushroom Kingdom with this one!
the peach crying fake is probablly for the unused prison brake out part of the game
I have never seen that the like button shines when he mentions it and is in sync with the browser and video.
The Peach Fake Crying animation is likely connected to the scraped prison segment.
Based on what?
This video is going to be EPIC!
Btw what's the song name in the intro?
It’s the theme for a space themed place in Mario party 2 or 3 I believe
@@maxrichards5925 OH YEAH I REMEMBER, thx
@@hilariousskullnamedcatzo647 Np
Collision data looks like Marble Madness if it hasn't been said already
It’s fitting that I get ads for the remake when watching this.