[Blender 4.0 RIGIFY] Ch 3: Rigging a Simple Human

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  • เผยแพร่เมื่อ 16 พ.ค. 2024
  • This is Chapter 3 in the new and updated Rigify Fundamentals series for Blender 4.0 and beyond.
    -------------------------------------------------------------------------------------
    BONUS CONTENT
    ❖Get FREE file downloads and Bonus chapters here:
    academy.cgdive.com/courses/ri...
    ❖Or Subscribe and get all of my paid courses for $5.99/Month!❖
    -------------------------------------------------------------------------------------
    In this part we will learn the basics of using Rigify using the Basic Human Meta-Rig. This is an important first step towards rigging more complex characters such as a full human with fingers and a face (which we will do in the next video).
    Take this chapter seriously as it lays the foundations for future lessons!
    RELATED LINKS
    Video about "Bone heat weighting failed":
    • [SOLVED] Bone Heat Wei...
    VIDEO CHAPTERS
    0:00 Basic Human with Rigify Intro
    0:36 File Download & Early Access
    0:51 Enable Rigify
    1:10 Basic Human Meta-Rig
    2:48 Adjusting the Metarig
    3:11 Aligning the Leg
    4:44 Aligning the Arm
    6:48 Aligning the Neck & Head
    7:56 Generating the Rig
    8:14 Automatic Weights
    8:40 Tweaking & Re-Generating
    10:05 Troubleshooting the Neck
    11:49 Posing the Rig
    13:13 Great job!
    (Ignore the weird word below, it doesn't mean anything:) )
    Rigify4daburadmafbgfnb
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ความคิดเห็น • 87

  • @CGDive
    @CGDive  4 หลายเดือนก่อน

    BONUS CONTENT
    ❖Get FREE file downloads and Bonus chapters here:
    academy.cgdive.com/courses/rigify-basics
    ❖Or Subscribe and get all of my paid courses for $5.99/Month!

  • @mediocreape
    @mediocreape 4 หลายเดือนก่อน +7

    You're accent doesn't sound like that of a native English speaker yet you speak incredibly well, I'm a stickler for grammar and you speak perfectly. No complaints. You have a good library of vocabulary too.

    • @CGDive
      @CGDive  4 หลายเดือนก่อน +4

      Thanks, mate! I am self-conscious about my English so it's always nice to hear a good word about it :)

  • @CoKeHQ1
    @CoKeHQ1 หลายเดือนก่อน +1

    Will be sure to recommend this video series to someone thinking of rigging in blender 4.0 and up.
    clear, straight to the point and has even trouble shooting + tips here and there.

    • @CGDive
      @CGDive  หลายเดือนก่อน +1

      Awesome, I appreciate that!

  • @wasimulkarimniloy
    @wasimulkarimniloy 4 หลายเดือนก่อน

    Thank you for giving new video . I waited for a long time for you video .

  • @activemotionpictures
    @activemotionpictures 4 หลายเดือนก่อน +2

    Wonderful content as well. One step at the time. I believe many new users this year will be happy to find this is well presented tutorial and create their own rigs with rigify.

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      That's so much!

  • @c4err9
    @c4err9 3 หลายเดือนก่อน

    Thank you for this video!

  • @inspiringstories8255
    @inspiringstories8255 4 หลายเดือนก่อน +1

    Hey thank you for these videos. They worth me a lot. good luck on your future.

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      Thanks, you too!

  • @Govnovlog
    @Govnovlog 4 หลายเดือนก่อน +3

    I'm literally learning rigging just from your chanel out of 10000 others ther.. really appreciate what you are doing

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      Awesome! Appreciate the positive comment!

  • @marknielsen4494
    @marknielsen4494 4 หลายเดือนก่อน +4

    Thank you for all the superb content! Your style and teaching techniques are so perfect for the way I learn. It's fast but very thorough and provides both context and back story that many videos don't. You also find ways to show several paths to get the same results all while showing common problems and how to solve them. Just excellent!
    I dove into blender rigging and animation since 4.0 and came across your courses. Your new edition of the rigging course for 4.0 was great timing I quickly focused on your content as my main source. However, I find myself struggling with something. Posing the Rigify rig and how to save and manage the poses.
    I noticed you added a dedicated posing chapter to your previous course and you also mentioned it being a big oversight originally. Do you plan on refreshing that video chapter in 4.0? or would it be best for us to just watch the old one? I'm really trying hard to not confuse things by watching old videos unless I know you have said it's still good and maybe have indicated what might have changed. I saw you did that with the pose library video and said it was still correct content with a few things added as good-to-know items.
    I guess what I'm really asking is what would you suggest we watch for the best content on posing and using a Rigify rig at this time? -Mark

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      Hi Mark,
      Thank you for the positive words and support!
      Thanks to your comment, "Posing" is now planned as a bonus chapter, exclusively on Academy. :)
      I will try to record and release it in early January 2024. Stay tuned!
      However, the old video that you have access to already covers most of what you need to know.
      I don't think the interface changes affect that particular video much.
      The information in the new one will probably overlap to ~80% with the old one.
      So I would recommend just watching the old one now, rather than waiting weeks for the updated video.
      If anything is not clear, please ask a question on Academy. I am happy to help and that can also give me ideas for the new video.

  • @catastic9394
    @catastic9394 หลายเดือนก่อน

    So helpful thanks man

  • @luommovahungblog5093
    @luommovahungblog5093 4 หลายเดือนก่อน

    Fantastic video , thank you very much Sir !!!

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      Most welcome!

  • @wtfisgoingon535
    @wtfisgoingon535 4 หลายเดือนก่อน

    Nice content, ty a lot :)

  • @gamefantasticcuz
    @gamefantasticcuz 4 หลายเดือนก่อน

    Thank you

  • @Najmer95
    @Najmer95 4 หลายเดือนก่อน +1

    Excelent content, already bought course, i propose next course to be about animation :D, would come in handy after rigging one. Keep up the good work, u have the best courses on youtube as far as i saw. U explain everything from the ground. Thank god for ur work!

    • @CGDive
      @CGDive  4 หลายเดือนก่อน +2

      Thanks! No plans for animation courses for now. I recommend the ones by P2Design and ToAnimate!

  • @mastro3d
    @mastro3d 4 หลายเดือนก่อน

    Thanks. Very good work. 🎉

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      Thank you too!

  • @flashgordonrocks
    @flashgordonrocks 2 หลายเดือนก่อน

    thank you

  • @TheAngioni
    @TheAngioni 4 หลายเดือนก่อน

    Very good bro !!

    • @CGDive
      @CGDive  4 หลายเดือนก่อน +1

      Thanks 🔥

  • @IndianCitizen04
    @IndianCitizen04 4 หลายเดือนก่อน +1

    Requesting you for discuss Rig UI both Basic and Pro in your channel as your demonstration is vivid and in depth. Please consider my request as others tutorial are either very superficial or very fast, I could not grasp it. But everybody taking notes on this golden UI for Rigify and Auto Rig Pro.

    • @CGDive
      @CGDive  4 หลายเดือนก่อน +1

      Yeah, it's almost certain I will make a review!

  • @user-jg8hc4lk6l
    @user-jg8hc4lk6l 4 หลายเดือนก่อน +1

    thank ytou! my rig works seemingly great! the only problem is that i cant bend my toes ( i want my character to use heels=) i "solved" it by deforming my mesh, but could you help me so i dont have to do deform my mesh? thank you!

  • @Wicked507
    @Wicked507 4 หลายเดือนก่อน

    I have a quick question, so far when I move the model up off the ground the legs and the hands don't follow the body and it'll stretch until I click on the legs and arms and move the bones next to the body. I'm trying to have the hands and legs follow the body like MMD and Mixamo. For MMD and Mixamo, the bones would still stay put but the legs and hands would still follow and not stretch.
    Is there a setting or something that can be changed for me have the legs and hands follow the body? Or is it just completely different with Blender's Rigify?

  • @jhonysteak5512
    @jhonysteak5512 3 หลายเดือนก่อน

    Thank you, just one question, when we cannot obtain correct movement on certain parts of the body, such as for example the junction between the wrist and the hand, what method do you use to correct this?
    At the beginning, I use the weight paint but it's really not clean, in general what I do I cut out the handle, (lowerarm) then I apply the weight with a single bone as well as the good name then I add this party with ctrl+p and empty group.
    I also tried voxel heat diffuse skinning like in the tutorial with the shoulders but I have never managed to use it correctly, if I do that, I must automatically do a clean up afterwards since it adds weight paint a almost everywhere on the mesh with a value less than 1.

    • @CGDive
      @CGDive  3 หลายเดือนก่อน

      "when we cannot obtain correct movement on certain parts of the body"
      The question is too general. Different parts are handled with different techniques and even then there are personal preferences. Some of the common techniques are:
      -weight painting
      -adding automated bones
      -adding automated shape keys
      -lattices
      -etc.
      For the wrist in particular, a common solution is an additional bone that "twists" together with the hand.

  • @reginadea2821
    @reginadea2821 3 หลายเดือนก่อน +2

    Thanks for the video! Could you perhaps make a video for adding extra bones? My character has a ponytail that I'd like to be able to move, but I couldn't for the life of me figure out how to add that to the generated armature.

    • @CGDive
      @CGDive  3 หลายเดือนก่อน +1

      I already have that as a bonus available for free here academy.cgdive.com/courses/rigify-basics
      See the "Bonus - Adding a Jacket" video.

    • @reginadea2821
      @reginadea2821 3 หลายเดือนก่อน

      @@CGDive Thank you so much!

  • @78amir.j
    @78amir.j 4 หลายเดือนก่อน

    Nice ❤ I have seen some rig controls that deform some part of the mesh how they do it is it useing shape key rigs do you have a video on it how it's done ??

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      If you use punctuation I may be able to answer :)

    • @78amir.j
      @78amir.j 4 หลายเดือนก่อน

      @CGDive lol :))))
      Nice video ❤.
      I have seen some rig controls that deform some parts of the mesh. Like eyes and mouth or even skin
      how do they do it ?? I think maybe they useing shape key rigs. I could be wrong. Im not sure how a shape key can have a rig handel control !
      do you have a video on this topic ? ( deforming face using rig controls in a realistic wey )
      and how do u think it's done ??

    • @CGDive
      @CGDive  4 หลายเดือนก่อน +1

      ​@@78amir.j Ah ... I don't have a video about that but it can be done with a simple driver. You give the shapekey value a driver and make it depend on, say, the movement of a bone. E.g. as the bone moves "up", the shapekey value starts going from 0 to 1. It doesn't have to be a bone actually. It can be an empty or anything that can be used in a driver expression. But bones have the advantage that they can belong to the same armature so you can create the whole driver system within the same rig. Hope this makes sense :)

  • @user-rk1eg7ct9z
    @user-rk1eg7ct9z 3 หลายเดือนก่อน +2

    i have followed your steps but when i use the rigify rig in pose the mesh model just goes all over the place and doesnt follow the rules of the bone rig, and if i use the bone rig to move the mesh in pose it works but if i click regenerate rig the mesh goes crazy

    • @Kylo1987
      @Kylo1987 2 หลายเดือนก่อน +1

      Ikr
      it happened to me every single time I tried I even used mixamo and it still did that

  • @peterstaker3230
    @peterstaker3230 6 วันที่ผ่านมา

    Awesome! Do you have a video on rigging an object? Like, say I want to rig and lever to move up and down

    • @CGDive
      @CGDive  6 วันที่ผ่านมา

      I don't. That should be fairly straightforward once you know the basics. What's stopping you? :)

  • @sebemmelembro2172
    @sebemmelembro2172 3 หลายเดือนก่อน

    12:32 Is there a way to swap between the FK and IK while preserving the position? when you change the slider it transitions between the two, but I felt comfortable adjusting certain aspects in ik and others with fk

    • @CGDive
      @CGDive  3 หลายเดือนก่อน

      Yes, there is
      th-cam.com/play/PLdcL5aF8ZcJvGXczhdPySTZpr9EmmhrMZ.html

    • @sebemmelembro2172
      @sebemmelembro2172 3 หลายเดือนก่อน

      @@CGDive thanks

  • @user-ui3yb5hs9h
    @user-ui3yb5hs9h 4 หลายเดือนก่อน

    Thanks for your tutorial. But what is new in rigify in Blender 4. I don't see any different in according to previous versions.

    • @CGDive
      @CGDive  4 หลายเดือนก่อน +1

      Overall, you are correct. Intermediate/Advanced users can just keep using Rigify, business as usual :)
      But complete beginners may find it a bit more difficult since smaller and bigger changes have piled up.
      The big differences are in the Bone Collections. The last part of the course deals with that.

  • @GavinRain
    @GavinRain 2 หลายเดือนก่อน +1

    I tried a number of times - it will create the rig but wont pose it in pose mode - then I noticed a message at the bottom: "bone heat weighting: failed to find solution". Basically the mesh was a bit of a mess - so I cleaned it up by merging overlapping verts and then it all worked fine... but wow this was crazy frustrating!

    • @CGDive
      @CGDive  2 หลายเดือนก่อน

      All about bone heat: th-cam.com/video/FuiY0wtxdHQ/w-d-xo.html

  • @sakarmaharjan
    @sakarmaharjan 24 วันที่ผ่านมา

    hi why bone structrure are not being controlled by rigged button generated and with rig we are being able to strech the mesh deforming the shape ?????

    • @CGDive
      @CGDive  24 วันที่ผ่านมา +1

      My guess is you expect the generated rig to control the Metarig. That is not how Rigify works. The Metarig just defines the size and proportions of the final rig. It is not meant to deform the character or be animated. The character is bound to the Generated rig.

    • @sakarmaharjan
      @sakarmaharjan 24 วันที่ผ่านมา

      @@CGDive thanks

  • @KonarcKK
    @KonarcKK 2 หลายเดือนก่อน

  • @McBaseball
    @McBaseball 3 หลายเดือนก่อน

    when I choose the mesh and the rig for the constraint the mesh doesn't move in Pose mode, what could it be?

    • @CGDive
      @CGDive  3 หลายเดือนก่อน

      I am not sure what you mean. Which part of the video is it?
      My guess: did you parent with automatic weights but the rig doesn't move the character? Then it could be the Bone Heat Error. Here is a video:
      th-cam.com/video/FuiY0wtxdHQ/w-d-xo.html

  • @user-wh4wm3mw7l
    @user-wh4wm3mw7l 10 วันที่ผ่านมา

    Where can I download basic male and female free model?

  • @poopman9828
    @poopman9828 2 หลายเดือนก่อน +1

    I have tried many tutorials on using rigify, and this is the latest one ive found and I still have the same problem, when I generate a rig, the arrows on the ground and the shapes that appear when people generate the rig, do not show up for me, the only thing I get is an outline of the bones, would you be able to help me figure out why ?

    • @CGDive
      @CGDive  2 หลายเดือนก่อน

      You mean that happens *every time* ? That would be very strange. Can you try following the course (this video doesn't even use Rigify) and see if the rig generates correctly if you follow the steps exactly.

    • @poopman9828
      @poopman9828 2 หลายเดือนก่อน

      @@CGDive ok I will do that. I was not aware there was a course. Thank you

    • @CGDive
      @CGDive  2 หลายเดือนก่อน +1

      @@poopman9828 Here is the playlist
      th-cam.com/play/PLdcL5aF8ZcJt1GvL-Fcxy-fPgEFG-1fLp.html

    • @poopman9828
      @poopman9828 2 หลายเดือนก่อน

      @@CGDive thank you 🙏

  • @Leon-b
    @Leon-b 2 หลายเดือนก่อน

    I may have a problem when trying to connect the rig to my character. I select the character, shift+click on the rig, control+p and then when I press "With automatic weights" my character moves bigger and laying on the ground. Whan could be the mistake or bug?
    Such is the error that I get:
    RIGIFY ERROR: Bone 'spine.004': Cannot connect chain - bone position is disjoint.
    Incorrect armature for type 'chain_rigs'

    • @Leon-b
      @Leon-b 2 หลายเดือนก่อน

      spine.004 is always disjointed from spine.003 by default

    • @CGDive
      @CGDive  2 หลายเดือนก่อน

      I think the two problems are noy related.
      Regarding the mesh changing position. Your mesh probably has unapplied location/rotation/scale. Select it in object mode > ctrl+A > All Transforms. Parent with automatic weights after that.
      As for "bone position is disjoint": the solution is in the video. I am not going to make it easy for you :)

  • @kenkellett1643
    @kenkellett1643 หลายเดือนก่อน

    So the N Panel Tab for Rigify appears when in Edit Mode but disappears when in Pose Mode? I'm used to tabs being always there. Somebody please explain?

    • @CGDive
      @CGDive  หลายเดือนก่อน

      At what point of the video did I say that? Give me the time code and I will elaborate.

  • @carlodavillanova8460
    @carlodavillanova8460 6 วันที่ผ่านมา

    Why ? I have this problem
    RIGIFY ERROR: Bone 'spine.004': Cannot connect chain - bone position is disjoint.
    Incorrect armature for type 'chain_rigs'

    • @CGDive
      @CGDive  6 วันที่ผ่านมา +1

      Solution :)
      th-cam.com/video/8xnBc9rpOVU/w-d-xo.html

    • @carlodavillanova8460
      @carlodavillanova8460 4 วันที่ผ่านมา

      @@CGDive Thank you very much, I solved.
      Now I can continue to follow your very interesting basic course.
      Thanks again.

  • @midniteyt7005
    @midniteyt7005 4 หลายเดือนก่อน

    there is no controls showing up for me when i generate the rig

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      I am not sure. It could be a blender bug which I cover later in the series. I also covered it in a separate video
      th-cam.com/video/VcGM14fa6E0/w-d-xo.html
      My advice for now is to start over!

  • @toastercleaner1853
    @toastercleaner1853 หลายเดือนก่อน

    mods, snap his bones, thank you

    • @CGDive
      @CGDive  หลายเดือนก่อน

      not sure what you mean but lol

    • @toastercleaner1853
      @toastercleaner1853 หลายเดือนก่อน

      it's a reference to a fighting game streamer going by the name "lowtiergod". there's a virial clip of him responding to a mean chatter and asking his chat moderators to ban the chatter by saying, "Mods, crush his skull, thank you". @@CGDive

    • @toastercleaner1853
      @toastercleaner1853 หลายเดือนก่อน

      also, this series of tutorials is quite informative, hits just the right degree of in-depth for me. there are so many superficial blender tutorials, but this series is the best ive seen so far@@CGDive

  • @etc5526
    @etc5526 4 หลายเดือนก่อน

    pls rig face tutorial

    • @CGDive
      @CGDive  4 หลายเดือนก่อน +1

      next video covers that!

    • @etc5526
      @etc5526 4 หลายเดือนก่อน

      Thank you! And... Happy new year too!🥰🥳🥳@@CGDive

    • @CGDive
      @CGDive  4 หลายเดือนก่อน +1

      Happy new year! :) @@etc5526

  • @j.r.6627
    @j.r.6627 4 หลายเดือนก่อน

    not very good at explaining

    • @CGDive
      @CGDive  4 หลายเดือนก่อน +1

      Well, you are great at commenting though. Keep it up! 😅

    • @activemotionpictures
      @activemotionpictures 4 หลายเดือนก่อน

      @@CGDive in troll language that means "it's superbly well explained". 😉

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      @@activemotionpictures haha, I guess you are right.

  • @creatureofvenice
    @creatureofvenice หลายเดือนก่อน

    i do everything then I go to pose mode and the new rig does not move my model?

    • @CGDive
      @CGDive  หลายเดือนก่อน

      Probably this:
      th-cam.com/video/FuiY0wtxdHQ/w-d-xo.html