[Blender 4.0 RIGIFY] Ch 2: Rigging Basics

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  • เผยแพร่เมื่อ 5 มิ.ย. 2024
  • This is Chapter 2 in the new and updated Rigify Fundamentals series for Blender 4.0 and beyond.
    -------------------------------------------------------------------------------------
    BONUS CONTENT
    ❖Get FREE file downloads and Bonus chapters here:
    academy.cgdive.com/courses/ri...
    ❖Or Subscribe and get all of my paid courses for $5.99/Month!❖
    -------------------------------------------------------------------------------------
    In this part we will learn the basics of Manual Rigging (no Rigify yet!). I understand that you may be eager to dive into the exciting world of auto-rigging. But if you are new to rigging, do not skip this video!
    A certain amount of basic rigging knowledge is absolutely necessary even when working with Rigify. Knowing how to move bones around, parent them etc., is simply not optional.
    But that's not all. The less you know about Rigging in general the more likely it is to fall into one of the many technical and UX pitfalls.
    I did my best to provide a solid rigging foundation with this video. Additional tips and tricks will be shared as we progress in the series.
    RELATED LINKS
    Video about "Bone heat weighting failed":
    • [SOLVED] Bone Heat Wei...
    VIDEO CHAPTERS
    0:00 Intro
    0:24 Why learn Manual Rigging
    0:53 Downloads & Early Access
    1:22 Parenting Basics
    2:29 Blender Armatures 101
    6:39 Basic Rigging Practice
    8:22 Bone Names
    9:08 Creating the Leg
    10:52 Creating the Shoulder & Arm
    13:17 Parenting the body parts
    14:02 Symmetrize
    14:49 Automatic Weights
    16:38 Inverse Kinematics (IK)
    21:18 Deforming VS Non-Deforming Bones
    23:15 Bone Collections
    24:50 Custom Shapes
    27:35 IK Pole Target
    29:43 Simplified Leg Controls
    31:10 Root Bone
    34:25 Bone Colors
    35:40 Congratulations!
    (Ignore the weird word below, it doesn't mean anything:) )
    Rigify4daburadmafbgfnb
  • ภาพยนตร์และแอนิเมชัน

ความคิดเห็น • 135

  • @CGDive
    @CGDive  4 หลายเดือนก่อน +1

    BONUS CONTENT
    ❖Get FREE file downloads and Bonus chapters here:
    academy.cgdive.com/courses/rigify-basics
    ❖Or Subscribe and get all of my paid courses for $5.99/Month!

  • @matthewsuhanec73
    @matthewsuhanec73 หลายเดือนก่อน +5

    I have been fighting with rigging for about 3 weeks and I know I am not the best at menus in blender but OMG this is the best tutorial I have ever seen. You are exactly what I needed. I am going to your channel now and find all of your educational materials. Thank you very much.

  • @raxaroth
    @raxaroth หลายเดือนก่อน +1

    I initially learned rigging back in 2011 in Maya and my mind is BLOWN. Oh how we've struggled, oh how we've cursed. Everything we used to do by hand and it was just such a tideous process overall (like binding objects/shapes to the armature as some kind of UX for controlling the rig) Thank you so much for this course!

  • @sbdemanding
    @sbdemanding 3 หลายเดือนก่อน +5

    The level of detail in this video is everything for new users

  • @krisskun2516
    @krisskun2516 3 หลายเดือนก่อน +8

    One of the best tutorials on youtube explaining very well rigging

    • @CGDive
      @CGDive  3 หลายเดือนก่อน

      Glad you think so!

  • @RADRICH199X
    @RADRICH199X 23 วันที่ผ่านมา

    Tried to rig a model using rigify and it was very confusing to me. So far this tutorial has been easy to follow and has already helped me to understand some of the things that were confusing me before. Thank you!

    • @CGDive
      @CGDive  23 วันที่ผ่านมา +1

      Nice!

  • @user-ui3yb5hs9h
    @user-ui3yb5hs9h 5 หลายเดือนก่อน +4

    You are the first one who explains rigify in detail. Thanks

  • @Elbeeh_87
    @Elbeeh_87 3 หลายเดือนก่อน +2

    i can't thank you enough for this series.
    THANK YOU INFINITELY!

  • @mog6301
    @mog6301 2 หลายเดือนก่อน

    Thank you so much! I tried to learn rigging last year and left more confused and scared of armatures than when I started, but thanks to this series I finally feel like I'm starting to understand.

    • @CGDive
      @CGDive  2 หลายเดือนก่อน

      Nice!

  • @diegoteran5386
    @diegoteran5386 27 วันที่ผ่านมา

    I have never seen a tutorial explained in a masterful way, you are a genius with a blender and as a teacher too, thank you brother. I am subscribed and I am liking all your videos.

    • @CGDive
      @CGDive  27 วันที่ผ่านมา

      You are too kind. But thank you, always great to hear from someone who found my tuts useful!

  • @thesquirrelchase-exploreph5635
    @thesquirrelchase-exploreph5635 5 หลายเดือนก่อน +2

    You are the very best when it comes to clear explanations of rigging.

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Glad you think so, mate!

  • @reaper0004
    @reaper0004 3 หลายเดือนก่อน

    Thanks for these tutorials. I'm definitely going to sign up for the paid courses!

  • @MVWDave
    @MVWDave 3 หลายเดือนก่อน

    Great tutorial. I look forward to completing his series.

  • @cstar666
    @cstar666 3 หลายเดือนก่อน

    Really great content and presentation. Thank you!

  • @Randomcat70
    @Randomcat70 4 หลายเดือนก่อน

    thanks for helping me figure out how to rig stuff

  • @dumpworth9473
    @dumpworth9473 3 วันที่ผ่านมา

    Great video thanks!

  • @erikmattson8629
    @erikmattson8629 15 วันที่ผ่านมา

    Thank you so much for this tutorial.

  • @lucrisia_molyneux
    @lucrisia_molyneux 4 หลายเดือนก่อน

    So informative, thanks a ton!

  • @ernestocampese
    @ernestocampese หลายเดือนก่อน

    You are an amazing teacher CGDive. Thank you!

    • @CGDive
      @CGDive  หลายเดือนก่อน

      Glad you think so :)

  • @cg_lexus
    @cg_lexus หลายเดือนก่อน

    Thank you very much! The BEST video tutorial about rigging in TH-cam!

    • @CGDive
      @CGDive  หลายเดือนก่อน

      Wow, thanks!

  • @TV---kn2rl
    @TV---kn2rl 16 วันที่ผ่านมา

    A mistake I made when setting up the armature was not making the arms and legs parented to the pelvis/root, so they did not move along with the spine and the IK ankle controller didn't affect them. Make sure to avoid this

  • @mustafakuscu6943
    @mustafakuscu6943 หลายเดือนก่อน

    I learned a lot of information. Thank you.

  • @Daniel-ih6uk
    @Daniel-ih6uk 2 หลายเดือนก่อน

    Best rigging tutorial I've seen, giving fundamental knowledge

    • @CGDive
      @CGDive  2 หลายเดือนก่อน

      Glad you think so!

  • @fruitoonz
    @fruitoonz 4 หลายเดือนก่อน

    Thanks for the clear and detailed presentation ❤❤

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      My pleasure 😊

  • @hermano8160
    @hermano8160 5 หลายเดือนก่อน +2

    Very nice entry tutorial, gonna follow this to the last step. Knowing the rudimental basics is what gives you the tools to be really creative later on.
    I also like your style - no annyoing music, fast and concise, speeding up repetitive parts, giving extra time to the important Blender pitfalls.
    On a side note: It is beyond me why the custom bone shapes are edited in pose mode???
    I guess it makes sense from a Blender programmers perspective put from an artists perspective, editing the tool appearance should be an edit property, not a pose property. It is not something that would be changed in the animation stage, where pose mode essentials is the made for. It should be accessible in both modes, or even better, saving it in the bone object property.
    Would also be cool to have an automatic collection attached/parented to the amature object, which contrains the bone shapes - would make it easier to append characters to scenes with custome boneshapes - having everything at one object-level place in the outliner.
    Also: switching between the 3 armature modes is weird. The shortcuts and switch you from object mode to edit or pose mode respectivly. You can go from pose mode into edit mode with . But when you are in edit mode and then press a pie menu opens. Why isn't it simply switching directly to pose mode?
    Should be clear that I want to go there - it's only 3 modes anyway. It does make things less intuitive and adds one unnecessary step inbetween.

  • @CaCriGuz
    @CaCriGuz 18 วันที่ผ่านมา

    I´m Learning a lor from your videos. Thannk you so so much.
    Love them.

    • @CGDive
      @CGDive  18 วันที่ผ่านมา

      Awesome and thank you!

  • @AmrAmin86
    @AmrAmin86 2 หลายเดือนก่อน

    Thanks for your great efforts. You are the master of the bones!

    • @CGDive
      @CGDive  2 หลายเดือนก่อน

      LOL! Thanks!

  • @hirolee8652
    @hirolee8652 4 หลายเดือนก่อน

    Pal, your tutorial is useful, thanks your help, my problem finally be solved!!!

  • @8sat_
    @8sat_ 5 หลายเดือนก่อน

    You are the best there is. Thank you:)

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Wow, thanks!

  • @hasanaamir1020
    @hasanaamir1020 2 หลายเดือนก่อน

    thank you master❤

  • @mediocreape
    @mediocreape 4 หลายเดือนก่อน

    thank you so much for this, subbed.

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      Welcome!

  • @Angel-qz9tn
    @Angel-qz9tn 4 หลายเดือนก่อน

    I would love a manual rigging course so much ^^

  • @TheAngioni
    @TheAngioni 5 หลายเดือนก่อน

    Thanks a lot

  • @RizkiBockings
    @RizkiBockings 3 หลายเดือนก่อน

    this is the understandable rigging tutorial ive ever seen

    • @CGDive
      @CGDive  3 หลายเดือนก่อน

      Awesome!

  • @hotsauce7124
    @hotsauce7124 5 หลายเดือนก่อน

    Thank you very much.

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Welcome 😊

  • @OUTTHEMUDVISUAL
    @OUTTHEMUDVISUAL 5 หลายเดือนก่อน

    Thanks sir

  • @Seckie
    @Seckie 4 หลายเดือนก่อน

    I wanted to learn Rigify but I was also unsure if I should just skip the fundamentals, so this is perfect!

    • @CGDive
      @CGDive  4 หลายเดือนก่อน +1

      Never skip the fundamentals!

  • @Hawk-hy2vo
    @Hawk-hy2vo 2 หลายเดือนก่อน

    nice video lets go next ep-3

    • @CGDive
      @CGDive  2 หลายเดือนก่อน

      gogogo!

  • @GuillaumeGdr
    @GuillaumeGdr 2 หลายเดือนก่อน

    perfect

  • @samifruite
    @samifruite 5 หลายเดือนก่อน

    nice video really helpful!!

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Glad to hear that!

  • @chandra_creator
    @chandra_creator 27 วันที่ผ่านมา

    commenting for my own reference
    16:38 & onwards is what i need to improve

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 5 หลายเดือนก่อน

    great

  • @ptt619
    @ptt619 4 หลายเดือนก่อน

    Hi great video,
    But i'm having a small issue. For some reason at 22:15 when I select the bones and symmetrize them it creates a copy over the existing bones on the other side, and attaches the new bones to the target bone (shin) on the right side. The new bones also aren't parented to the mesh or the chain of bones on the left. Any idea why this may be happening? My rig is also made using the Mixamo tool (which I find way easier to get the weights correct instead of using automatic weights). Thank you for the tutorial BTW!
    Edit: i'm stupid, I think it's because I forgot to rename the bones on the other side of the body to match the naming convention.

  • @JohnWick-jn4rk
    @JohnWick-jn4rk 5 หลายเดือนก่อน +1

    This is a great video. But I have question about creating the rig for UE5. I watched one of your old videos (The fundamentals of exporting rigged characters to unreal, 2y ago) where you explained some approaches. So for understanding, a good solution without your plugin would be:
    1. copy the created rig (from this video),
    2. remove all constraints from the copied rig
    3. add copy rotation and copy location constraints to every single bone of the copied rig (it copies the moves of the control rig)
    --> In the end you have 2 rigs, one control rig (with ik and other constraints) and another one to export to Unreal
    4. then I disable deform bones of the control rig and enable deform bones of the rig that i export to Unreal
    Is my approach right? Does it work? Of course I tested your plugin and im going to use it in the future too but as a beginner I also want to understand basic solutions.
    Thank you for your effort, I could learn a lot from you and Royal Skies. Both of you are true time saver.

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Sounds right. Ideally, watch that older video. The workflow is still there and still works. :)

  • @BrianHuether
    @BrianHuether 21 วันที่ผ่านมา

    Fantastic tutorial! I am at point where we are to select the leg_IK.L bone in pose mode, shift click the lower leg bone, then Ctrl-Shift-C, but hitting those keys are not brining up any options for me. Any idea what might be going on? Thanks!

    • @BrianHuether
      @BrianHuether 21 วันที่ผ่านมา

      Think I figured it out. I have older AMD card and apparently that makes ctrl shift C not work.

    • @CGDive
      @CGDive  21 วันที่ผ่านมา

      wow, that's weird. I have never heard of this problem.

  • @macariolopez8965
    @macariolopez8965 หลายเดือนก่อน

    I spend hours yesterday not what I was doing wrong when setting up the IK controller. It was parented and had the deform option on😆😑🤔

  • @kodesh8751
    @kodesh8751 5 หลายเดือนก่อน

    CGDive is my zen

    • @CGDive
      @CGDive  5 หลายเดือนก่อน +1

      haha, nice! :D

  • @user-ty5mp1nu5j
    @user-ty5mp1nu5j 5 หลายเดือนก่อน

    Amazing as always!) For some reason when i press m I get just a text "move to layer" without any laye suggestions, instead of interface of colections(

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      hmmmm, using Blender 4.0?

  • @forestlong1
    @forestlong1 5 หลายเดือนก่อน

    Thats best tutorial for nubs!

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Glad you think so! :)

  • @BrianHuether
    @BrianHuether 21 วันที่ผ่านมา

    Hi, at part where we add circle shape to control the leg, when I add the circle it is tilted along Y axis about 30 degrees. I suppose that means something is off in my rig. Another indicator, is that when I bend the leg, it doesn't bend the way you would expect leg to bend, but at weird angle (probably this same 30 degree offset that I somehow introduced). Maybe earlier I did something in Object mode and didn't apply transform? Other ideas on why this might be? thanks

    • @CGDive
      @CGDive  21 วันที่ผ่านมา

      I am not sure. If you could share images on discord someone may be able to help discord.gg/j8SQCjFsXP

    • @BrianHuether
      @BrianHuether 20 วันที่ผ่านมา

      @@CGDive Hi, I just redid the bone placement and now all is fine! Thanks. I finished. Really a great tutorial! I notice when I use the toe rig controller, the toes rotate/move in a weird deformed way. Is that because we didn't use weight painting to make them all deform together? When I see you moving the toe all the toes seem to move more symmetrically.

    • @CGDive
      @CGDive  20 วันที่ผ่านมา

      @@BrianHuether I can't say for sure whiteout seeing the problem but it is most likely either weight painting or the position of the bone. Bone positioning is extremely important.

  • @ring05
    @ring05 5 หลายเดือนก่อน +2

    21:01. in my rig. The local orientation is not same as yours. My local orientation of the knee is on Z axis. I have to lock IK X and Y instead of Y and Z. can you explain why is that ?

    • @CGDive
      @CGDive  5 หลายเดือนก่อน +2

      Yeah, I guess I could have included information about that. You must have created your bone slightly differently from me so it ended up with different "bone roll". You can control the bone roll in Edit Mode by selecting the bone and pressing ctrl+R.
      Also enable "Axes" under Armature Tab > Viewport Display > Axes and you will see the exact orientation of your bone.

    • @HellosudeepSingh
      @HellosudeepSingh 2 หลายเดือนก่อน

      press shift+n and choose global z axis, or what work for you

  • @KisutoJP
    @KisutoJP 5 หลายเดือนก่อน

    Very cool! Is there a reason why you didn't add a hip bone?

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Well, it's an optional bone. It didn't occur to me to add it :)

    • @KisutoJP
      @KisutoJP 5 หลายเดือนก่อน

      @@CGDive You don't animate hips?? :D

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      ​@@KisutoJP sorry, I thought you meant additional Deforming bones at the hips that are sometimes added for better automatic weights. :)
      Yes, a hips control would be one of the most essential features to add to this rig, along with a foot roll mechanism. Then you can add twist bones at the wrist, shoulder, etc. Then IK/FK + switch mechanism. Etc, etc. I just can't do it all in one reasonably long video. So that is the reason :)

  • @hotsauce7124
    @hotsauce7124 5 หลายเดือนก่อน

    A custom AutoRig Pro character is Very hard to export to UE5. Is Rigify a better rigging tool for custom rigs to export into UE5?

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Auto-Rig Pro actually has custom export options which should make it very easy to export to UE and Unity. I haven't used that much though.

  • @timatoma8076
    @timatoma8076 2 หลายเดือนก่อน

    Can I create animations with this rig then export the animations to unreal?

  • @Damian_h
    @Damian_h 4 หลายเดือนก่อน

    Bro do you think is worth updating from blender 3.6 to 4.0/4.2 version?. I payed for a course that use some addons like bone manager that already dont work in newer versions. But the end result is massive so i dont know what to do.

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      I can't tell you what to do. Maybe go through the course and then switch to 4.0.
      By the way, check out the RIg UI addon. It's the new Bone layer manager! :)
      blendermarket.com/products/rig-ui

    • @Damian_h
      @Damian_h 4 หลายเดือนก่อน

      @@CGDive will do my man thanks a lot

  • @Tricksandsolution
    @Tricksandsolution 4 หลายเดือนก่อน

    Bundle of lovings😂😂😂

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      I am sorry, what?

  • @openmindperspectives
    @openmindperspectives 4 หลายเดือนก่อน +1

    Your website link is not working.

    • @CGDive
      @CGDive  4 หลายเดือนก่อน +2

      Thanks for letting me know.
      Which one? cgdive.com or Academy?
      I just switched my hosting company so there may be some downtime. It seems to be working on my end.
      Please keep me updated!

  • @karpai5427
    @karpai5427 หลายเดือนก่อน

    15:56 How do you control bones in weight paint mode?

    • @CGDive
      @CGDive  หลายเดือนก่อน

      The shortcuts are the same as in pose mode R, G, S. Keep watching the series and find out how it works.

  • @krzesogra1758
    @krzesogra1758 หลายเดือนก่อน

    when I symmetrized after adding ik constraint symmetrized leg didn't work. Can someone help me out??

    • @CGDive
      @CGDive  หลายเดือนก่อน

      Most likely some of the bones are missing the .L suffix.

  • @user-jg8hc4lk6l
    @user-jg8hc4lk6l 5 หลายเดือนก่อน

    When i try my character to squat, with rigify, the legs cross each other, would you please help me I would really appreciate it I´ve been trying to fix it for a week now but no luck
    thank you very much

    • @CGDive
      @CGDive  5 หลายเดือนก่อน +1

      Straighten the legs from the front view. See this:
      th-cam.com/video/mDclMstJx6Y/w-d-xo.html

    • @user-jg8hc4lk6l
      @user-jg8hc4lk6l 5 หลายเดือนก่อน +1

      @@CGDive
      unfortunately YT Doesnt notify me about replies. However the good thing is.. it worked! I had to change to x manual in the rigify tab. I will watch your new course :) im sure it will help a lot, but if i ever get stuck, mind if i ask you again? id really appreciate it.
      Thanks a lot! you are a life saver! Happy holidays :)

    • @CGDive
      @CGDive  5 หลายเดือนก่อน +1

      @@user-jg8hc4lk6l ask away. If I can help, I usually will :)

    • @user-jg8hc4lk6l
      @user-jg8hc4lk6l 5 หลายเดือนก่อน

      @@CGDive
      Is there a rigify option FOR SKIRTS? (do skirts need to have their own rig :o?) Ive tried parentig a dress to my rig w autoweights but the skirt crosses through the opposite leg. also, how do i add wrinkles o realism to my dress? (whenever i use cloth simulator it sends my cloth down on the z axis)
      thank you very much! and a happy new year!

  • @user-ik6mr1jn7n
    @user-ik6mr1jn7n 4 หลายเดือนก่อน

    In 14:02, when I ve done, Symmertrize dosen't work. Do you know why it dosen't work?

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      With the model I provided or a custom one?

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      @@EddyTheLion Check your bone names. If you don't have .L in the name, they won't be Symmetrized.

  • @cb4675
    @cb4675 5 หลายเดือนก่อน

    👌🙏💥

  • @sunny99179
    @sunny99179 5 หลายเดือนก่อน

    My Rigify controlers doesn't work on unreal, any help?

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      This:
      th-cam.com/play/PLdcL5aF8ZcJvCyqWeCBYVGKbQgrQngen3.html
      Then this:
      th-cam.com/play/PLdcL5aF8ZcJv6Hd5wGEiHxpYpzAMJPnsB.html

  • @oceanchill
    @oceanchill 5 หลายเดือนก่อน

    Nice tutorial, however early explanation/clarification on the importance of joint orientation as a result of how the bones are created would be *extremely* helpful as I am getting joint issues when parenting and constraining similiar to @ring05's comment and it's a headache to go back and fix

    • @CGDive
      @CGDive  5 หลายเดือนก่อน +1

      Thanks, will keep that in mind!

    • @oceanchill
      @oceanchill 5 หลายเดือนก่อน +1

      Cheers @@CGDive - stumbles aside, I liked this so much I purchased the early access option for the rest, so thank you for the course and keep up the great work!

    • @CGDive
      @CGDive  5 หลายเดือนก่อน +1

      @@oceanchill Thank you for your support! Appreciate it!

  • @user-lv5jm2er6e
    @user-lv5jm2er6e 5 หลายเดือนก่อน

    hey bro. i have a problem about armature position . when i set the 3d cursor at left corner of door and after i set orign to cursor and control it everything look fine but after i rig it the bone placed at middle of the door and i see also the orign is placed at middle of the door. don't know where i making mistake have any idea?
    th-cam.com/video/1sLXZjGTenA/w-d-xo.html

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      I don't have the time to answer random questions on YT, sorry. (I am happy to answer questions about the video though).
      Try our discord
      discord.gg/j8SQCjFsXP

  • @Lelbanai
    @Lelbanai 5 หลายเดือนก่อน

    AT 29:58 when I put a parent (click offset) my foot become smaller in pose mode

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Maybe you scaled the parent bone. Try selecting all bones and pressing alt+s.

    • @shadowdragon1139
      @shadowdragon1139 5 หลายเดือนก่อน +1

      Ty this happened to me and it fixed

  • @magedatef7901
    @magedatef7901 14 วันที่ผ่านมา

    Help me anyone, PLEEASE HEEEELP
    Why are bones always created with messed up axis? Especially y and z axis
    They are always swapped once the bone is created. Is there a way to fix it?

    • @CGDive
      @CGDive  14 วันที่ผ่านมา

      Y axis is never "messed up". It's always along the bone's length. In edit mode press ctrl+R to "roll" the bone.

    • @magedatef7901
      @magedatef7901 14 วันที่ผ่านมา

      @@CGDive I do, but still normal axis are different from global axis.
      That's why they never act as in the tutorial and I end up locking ik axis x and y instead of y and z, but afraid this messes up the animation later.

    • @CGDive
      @CGDive  14 วันที่ผ่านมา

      @@magedatef7901 The initial state of the axis depends on the view you create them in. If you follow the tutorial exactly you (e.g. if I am in left view, switch to left view as well) then you will get the same results as me. This is a good point that I should have explained. I will keep it in mind for future tutorials.

    • @magedatef7901
      @magedatef7901 14 วันที่ผ่านมา

      I see you started the spine in semi-front perspective, and I start it from the front view as well. Yet, my bones never act like yours I don't know why

    • @magedatef7901
      @magedatef7901 10 วันที่ผ่านมา

      I really don't know why but I've been redoing the whole tutorial again and again, yet get stuck at the same point 20:40 where my IK bones still act weirdly and I have to lock ik axis x and y instead of y and z in the video.
      I give up on basic rigging, I'll jump over to rigify tutorials directly.

  • @hamdouni_STudio
    @hamdouni_STudio 5 หลายเดือนก่อน +1

    I need someone to tech me how to make a pro character animation

  • @sbvf
    @sbvf 5 หลายเดือนก่อน

    why not using metarig tho ?

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      That is covered literally in the first minute of the video...

    • @sbvf
      @sbvf 5 หลายเดือนก่อน

      i'm sorry I mean rigify
      but let me check another episode@@CGDive

  • @wasimulkarimniloy
    @wasimulkarimniloy 5 หลายเดือนก่อน

    😘😘😘😘😘😘😘😘😘😘😘😘

  • @jvsonyt
    @jvsonyt 3 หลายเดือนก่อน

    Why not have Right be Red? lol

    • @CGDive
      @CGDive  3 หลายเดือนก่อน

      Not sure, aybe you are making a joke that is flying over my head.
      As I said, please color the controls exactly as you want.

  • @SeunayoAdetunji
    @SeunayoAdetunji หลายเดือนก่อน

    Thanks alot

    • @CGDive
      @CGDive  หลายเดือนก่อน

      Most welcome