AccuRig: easy auto-rigging (better than Mixamo?)

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  • เผยแพร่เมื่อ 15 มิ.ย. 2024
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    AccuRig
    actorcore.reallusion.com/auto...
    CC Blender Tools addon
    github.com/soupday/cc_blender...
    The character used in the video
    shrsl.com/3qqbi
    RECOMMENDED PRODUCTS
    ❖Rig Anything With Rigify (coupon code "cgdive" = 20% off)
    toshicg.gumroad.com/l/rigify
    Alive! Animation course in Blender
    www.p2design-academy.com/p/al...
    ❖The art of effective rigging in Blender (coupon code "cgdive" = 10% off))
    www.p2design-academy.com/p/th...
    ❖Hard Surface Rigging In Blender
    blendermarket.com/products/ha...
    ❖Auto-Rig Pro
    blendermarket.com/products/au...
    ❖RBF Drivers
    gumroad.com/a/348001395/XzWpB
    ❖Bonera
    gumroad.com/a/99062899/oXuxm
    0:00 Intro and Downloads
    1:47 Quick Overview (sample character)
    3:23 Rigging a Custom Character
    5:06 Character Export from Blender
    5:27 Rigging in AccuRig
    9:11 Viewport Navigation
    9:43 Hand/Fingers Setup
    14:26 Tweaking joint positions
    15:15 Upload to ActorCore
    16:18 Export to Blender
    17:40 Import in Blender (CC addon)
    18:47 Convert to Rigify
    20:05 Re-assigning Textures
    21:38 DON'T export textures with FBX
    22:24 Retargeting ActorCore Animations
    26:13 Weight Painting
    26:55 What's next?
    her32756743edjhfkjhdfslkj
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ความคิดเห็น • 537

  • @roguecherry
    @roguecherry ปีที่แล้ว +5

    This is by far one of the best workflows for rigging. Thanks for the great tutorial.

  • @forrestgump2114
    @forrestgump2114 ปีที่แล้ว +97

    I still get the notifications about your videos and I still watch them from time to time, unfortunately I left the 3D world two years ago, life became tough and it wasn’t paying enough, anyway just wanted to say hi and please do keep up the good tutorials you’re making, I learned a lot from you back in the days. Thank you.

    • @stumblianim638
      @stumblianim638 ปีที่แล้ว +9

      Sorry to hear that. Ups and downs are part of life.

    • @hamzahshuaib4528
      @hamzahshuaib4528 ปีที่แล้ว +5

      @@stumblianim638 Stay strong man, I hope you find better means. All is going to be good.

    • @CGDive
      @CGDive  ปีที่แล้ว +18

      Hey thanks for stopping by to say hi even tho you're no longer in the field. Sorry to hear things didn't quite work out for you. But it's never too late. Maybe you'll come around to cg again.

    • @stumblianim638
      @stumblianim638 ปีที่แล้ว +2

      @@jojomama3028 yeah agree.

    • @stumblianim638
      @stumblianim638 ปีที่แล้ว +5

      @@CGDive you are great man. I always watch your videos. :)

  • @peterpanic7019
    @peterpanic7019 ปีที่แล้ว +4

    Thanks for making such easy to understand and thorough videos :) Learned a lot from them. Want to start the rigging course next

  • @ryut
    @ryut ปีที่แล้ว +3

    I have been learning Rigify wity your vids for the last 10days, and also was looking for AccuRig to Rigify tutorials, because my robot character has a weird proportion and Mixamo/Rigify doesn't work. Sooooo glad that you made this video, thank you so much! Will try it tomorrow! Thanks again.

  • @JGHHTechArt
    @JGHHTechArt ปีที่แล้ว +34

    Thank you so much for featuring my first character model on such an excellent video! If I knew it would end up here, I would've paid much more attention to the retopology 😅

    • @CGDive
      @CGDive  ปีที่แล้ว +3

      Hey, good to hear from the model creator! The model is awesome, thanks for making it available!

    • @ezpz4646
      @ezpz4646 ปีที่แล้ว

      Hahaha 😆

    • @CGDive
      @CGDive  ปีที่แล้ว +2

      @@ezpz4646 glad you're having fun without context :D

    • @ezpz4646
      @ezpz4646 ปีที่แล้ว +1

      @@CGDive Thank you. I just love hearing like minded people speak of relatable things. I'm a 3d artist myself.

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      @@ezpz4646 Yeah, the CG community is a nice place! :)

  • @kingsridge
    @kingsridge ปีที่แล้ว +1

    Bro, thank you for such a thorough breakdown of this tool. I got what I was looking for, and then some! Subbed

    • @CGDive
      @CGDive  ปีที่แล้ว

      Awesome, thanks! 🙏

  • @Teqlor1
    @Teqlor1 ปีที่แล้ว

    God, this is what I've been looking for all this time. Thank you so much!!!

  • @sellomogano3986
    @sellomogano3986 ปีที่แล้ว

    Finally soone who speaks in a calm way and getting to the point asap

  • @DemsCreates
    @DemsCreates ปีที่แล้ว

    Amazing video, thank you for always covering these kinds of software!

  • @VirtualReality-zv5oh
    @VirtualReality-zv5oh ปีที่แล้ว

    Tested this with a DAZ-character (around 330 000 tris only exported as fbx without optimizing anything) and it was perfect. Thank you for the this tutorial. 😁

  • @ARTofTY-TV
    @ARTofTY-TV ปีที่แล้ว +2

    Really great video. This was the only one I could find that went through the animation retargeting process from actor core using accurig. The rest just showed accurig part.

  • @pagemare
    @pagemare 2 หลายเดือนก่อน

    Perfect tutorial! This is what exactly I need for rigging!

    • @CGDive
      @CGDive  2 หลายเดือนก่อน

      Great to hear!

  • @rachelshelby2814
    @rachelshelby2814 ปีที่แล้ว

    Exactly what I needed! I had been missing the add on and was feeling very confused what I was supposed to do with an auto-rig program that didn't give me any control bones. XD

  • @ZephrusPrime
    @ZephrusPrime ปีที่แล้ว

    Thank you very much for breaking this down.

  • @21coldness36
    @21coldness36 ปีที่แล้ว

    Thanks for the video! Very helpful and easy to follow instructions

  • @jc99_
    @jc99_ ปีที่แล้ว

    Best tutorial ever man!!! My Deadpool is looking fine affff ready for production!

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Nice!

  • @crystallinestranger
    @crystallinestranger ปีที่แล้ว

    This was incredibly helpful!!

  • @C.E.Alekperoff
    @C.E.Alekperoff ปีที่แล้ว +1

    Thank you, that was very informative and useful!

  • @aleksandrrush4076
    @aleksandrrush4076 ปีที่แล้ว +1

    Wow! I've just subscribed on your channel! You helped me a lot

  • @parthchotaliya3468
    @parthchotaliya3468 ปีที่แล้ว

    great explanation great tutorial, keep up the good work!!!

  • @nefnavarro213
    @nefnavarro213 ปีที่แล้ว

    well understood. Thank you you are the best teacher.

  • @deodatusmaliti7790
    @deodatusmaliti7790 ปีที่แล้ว

    Thanks works fine. Greetings from Italy

  • @entropicking6007
    @entropicking6007 ปีที่แล้ว +1

    thanks a lot for this, will definitely help me a lot as a still learning modder for Dark souls 3/sekiro/elden ring.
    mixamo was good but this seems like an even better replacement.

  • @FootyToonz
    @FootyToonz ปีที่แล้ว

    Awesome vid as always

  • @inifamily966
    @inifamily966 ปีที่แล้ว

    thanks man I was struggling to manually rigfy my character

  • @DanielPartzsch
    @DanielPartzsch ปีที่แล้ว +12

    Thanks. Wow that's awesome. I was hoping that they'd release a similar addon to the mixamo control rig but converting it to a rigify rig is even better as this is compatible with a lot of of other tools. Does it basically give you the same results and functionality as if you'd rig the character with rigify from scratch yourself (apart from the face of course)? Also maybe you could do a tutorial on how to add a face rig to this. Especially via the faceit addon would be great!

    • @CGDive
      @CGDive  ปีที่แล้ว +8

      I have this video showing how to add a face to Mixamo
      th-cam.com/video/7WDBqXTAKDg/w-d-xo.html
      Here it would be even easier. Just use the advanced Rigify option in the CC addon and generate the face. Then just add the weights of the face bones similar to the video above. I might make a video about this.

    • @emilybanach3480
      @emilybanach3480 ปีที่แล้ว +1

      @@CGDive Please do! I would love to learn more about this option!

    • @Kikinhocapoeira
      @Kikinhocapoeira ปีที่แล้ว

      @@CGDive Please do! This step is the only thing that's holding me back from moving on to learn unreal!

  • @PoMkAc27
    @PoMkAc27 2 หลายเดือนก่อน

    So interesting tutorial, thank you man 😊

  • @antoniolattuca5158
    @antoniolattuca5158 ปีที่แล้ว

    thanks a lot!!! so nice reverb

  • @NikitaIsLive
    @NikitaIsLive ปีที่แล้ว

    Very well explained!

  • @sulivarace7138
    @sulivarace7138 11 หลายเดือนก่อน

    Thank you for letting me discover this, after a few tries, it crashes at 11% when I finalize, it loads indefinitely on applying skin weights.
    But sometimes it ends up gone but the character disappears as if it had been erased.
    On the other hand with simple models it works well.
    I will therefore stick to Blender but I will probably try again in a few months to see if it will end up working correctly with the updates.

  • @supremebeme
    @supremebeme ปีที่แล้ว +1

    yes side or front view would be great and UNDO please!!! amazing tool all round, better results than mixamo with difficult characters I found.

  • @chekote
    @chekote ปีที่แล้ว

    So awesome! Thanks so much ❤

  • @VitusPolikarpusSM
    @VitusPolikarpusSM ปีที่แล้ว

    I like this tutorial, I'll try to practice it myself

  • @carlosromero4820
    @carlosromero4820 ปีที่แล้ว

    that's so useful for beginners!

  • @maspang.records2860
    @maspang.records2860 ปีที่แล้ว

    it worked! thank you so much!!

  • @anurag_ghadigaonkar
    @anurag_ghadigaonkar 11 หลายเดือนก่อน

    thanks man you save a day!

  • @CHITUS
    @CHITUS ปีที่แล้ว +3

    Very impressed with this tool, lets hope it stays free. Looks like an amazing replacement for Mixamo

  • @travotravo6190
    @travotravo6190 ปีที่แล้ว

    I just use Auto-Rig Pro for blender. It's awesome and full of features from being in development a while.

  • @techmologue1869
    @techmologue1869 ปีที่แล้ว +2

    The comment section appears to have mostly never used mixamo before. I can definitely suggest some improvements. 1) Direct Website upload of the accuRig export, and I mean being able to use the same file over and over again, instead of re-rigging it all the time. 2) allowing for bone rotation / spacing tweaks within the viewer window before export. So that when one wants to use custom characters with different body proportions, hands/arms/feet/legs don't clip into the mesh. Mixamo does offer these things. - Don't get me wrong, I use ActorCore and the AccuRig tool, and I find it has a great library, but it feels a bit unsupportive towards custom (non-actor) characters that are not offered from the ActorCore library. Just my two cents.

  • @carldubcats3385
    @carldubcats3385 ปีที่แล้ว

    ITS REALLY WORKED LOL THANK YOU DUDE

  • @gavin1766
    @gavin1766 ปีที่แล้ว

    Everything works, especially free, use until it is too late!Cool! Downloaded))

  • @TheKRRRX01
    @TheKRRRX01 ปีที่แล้ว

    Very good job!
    I luv to see, Accurig->Blender->UE4 (5) locomotion workflow

  • @naudaff3d788
    @naudaff3d788 ปีที่แล้ว

    Thnak you so much for this usefull tutorial... 😄

  • @ramanrafiq7888
    @ramanrafiq7888 11 หลายเดือนก่อน

    You are a literall dream saver

  • @ridah2391
    @ridah2391 ปีที่แล้ว

    Thank you for this! Super cool video! A+++

  • @danielbogdanovic4412
    @danielbogdanovic4412 ปีที่แล้ว

    super helpful! thanks a lot

  • @mukeshsuthar7007
    @mukeshsuthar7007 ปีที่แล้ว

    Thank you mate🙏🏻

    • @CGDive
      @CGDive  ปีที่แล้ว

      My pleasure!

  • @kelvinchuks8885
    @kelvinchuks8885 ปีที่แล้ว +1

    Awesome Tutorial For a free stuff, Thanks men

  • @bryanrayobalandra721
    @bryanrayobalandra721 ปีที่แล้ว

    And you've earned a sub from as well. Hope you reach 1 million subs soon man I'm glad I could add to that number. Hope you're

    • @CGDive
      @CGDive  ปีที่แล้ว

      Thanks, Bryan! 1 Million subs coming soon(ish)

  • @khapachiefofficer7955
    @khapachiefofficer7955 ปีที่แล้ว

    very well, I liked everything

  • @raphaelguitarx5931
    @raphaelguitarx5931 7 หลายเดือนก่อน

    AS ALWAYS CGDive, my friend always bringig great tools and ways to use them, I just tested on my custom Anime character and its quite good

    • @CGDive
      @CGDive  7 หลายเดือนก่อน

      That is awesome!

    • @raphaelguitarx5931
      @raphaelguitarx5931 7 หลายเดือนก่อน

      @@CGDive can You make the second parte with adicional bones? Aditional like amor leg attached to the hip?

    • @Japleen_Couture
      @Japleen_Couture 6 หลายเดือนก่อน

      ​@@CGDivewhat is the minimum blender version requirement?

  • @muhammadjawad4937
    @muhammadjawad4937 ปีที่แล้ว

    thank you so much dude you're a god

  • @NowisX
    @NowisX ปีที่แล้ว

    Impresionante!! Gracias por el dato!

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      mi placer!

  • @mior5882
    @mior5882 ปีที่แล้ว

    thanks so much man

  • @anels9761
    @anels9761 ปีที่แล้ว

    Thanks a lot bro very nice video

  • @guierumerb9498
    @guierumerb9498 ปีที่แล้ว +10

    Good, but I rather wait for a more optmized version cause in my tests, I compared it to Mixamo's and Mixamo's showed a better result for me. Maybe it depends on the mesh and how it was retopologized as well, but for now Mixamo is doing for me. However it was a great tutorial, thanks.

  • @stharlyn4894
    @stharlyn4894 ปีที่แล้ว

    THANKS !!!!! i can now make my own thanks i will

  • @mithulangunendran223
    @mithulangunendran223 ปีที่แล้ว

    merci beaucoup a toi :))

  • @arvoitusgames5278
    @arvoitusgames5278 ปีที่แล้ว +1

    Looks impressive! Thank you! I also got good results for my characters. Is it possible to convert this rig to Advanced Skeleton or HumanIK in Maya?

    • @CGDive
      @CGDive  ปีที่แล้ว

      No idea about Maya, sorry :)

  • @SuperMontana2008
    @SuperMontana2008 ปีที่แล้ว +13

    Can you do tutorial on adding a face to this? and rigging cloth, belts, armour, props?

    • @mudit_mathur
      @mudit_mathur ปีที่แล้ว +4

      I second that

    • @9b8ll
      @9b8ll ปีที่แล้ว +2

      Yes!! I hope you will do a tutorial on it one day

    • @byondent
      @byondent ปีที่แล้ว +1

      Definitely would like to know how to add a face

  • @maitreyaprajapati4708
    @maitreyaprajapati4708 ปีที่แล้ว

    Thanks so much

  • @santhoshmg2319
    @santhoshmg2319 11 หลายเดือนก่อน

    Thank you

  • @Dude_Slick
    @Dude_Slick ปีที่แล้ว

    I have Auto-Rig Pro, so rigging is pretty easy. I would like better face rigging ability, but with shape keys and tweaks, I make do.

  • @ivanejpg
    @ivanejpg ปีที่แล้ว

    awesome like always, Have you tried adding double joints to knees and elbows to rigify? i have tried somewhat successfully but it creates a sliding issue with the IK, hope you see this!

    • @CGDive
      @CGDive  ปีที่แล้ว

      Hi. This is a very common question but - for some reason - I can't get myself to care about it :)
      But this guy has solved it th-cam.com/channels/suMM_xVywlWB8NMIT-L1dg.htmlvideos
      He is also on our discord discord.gg/YFH5HUv

  • @RomboutVersluijs
    @RomboutVersluijs ปีที่แล้ว +2

    It would be nice if the addon checks for existing materials before adding them as copies. Guess that isnt that hard to add actually

  • @Frostbitecgi
    @Frostbitecgi ปีที่แล้ว

    please make a video tutorial on how to retargate cascadeur animations to autorig pro. because it is very easyb to do physicaly correct animations in cascadeur. but we still want to use autorig pro in the process.

  • @yassineinsta7731
    @yassineinsta7731 ปีที่แล้ว

    thnx for help ...

  • @SaintMatthieuSimard
    @SaintMatthieuSimard ปีที่แล้ว

    27:30 What would really help me is knowing about cross-compatibility between all the existing dopesheet standards pertaining to various bone sets and how to troubleshoot between it all.
    I've got a kinect but I'm clueless how to stick it all together. I wanted to make a character that follows my movements realtime for fun, but it's taking foreverlonger than I thought.

    • @CGDive
      @CGDive  ปีที่แล้ว

      Hi.
      "dopesheet standards pertaining to various bone sets"
      Rigs zero bells, sorry :)

    • @SaintMatthieuSimard
      @SaintMatthieuSimard ปีที่แล้ว

      @@CGDive Yeah I can't express what I mean really clearly because I'm a noob and English isn't my first language. There are all sorts of different rigs and all sorts of artists have all sorts of ways to rig their characters. What's the most universal way to travel through this all... Example if I download the kinect rig made by royalskies and I try to link it to the metarig and kinect data with the software with the big white bunny that I forgot the name and that costs a massive amount of money... I get all sorts of glitches so I assume some standards don't translate well.
      Anyways.
      I doubt I'll ever be a master at rigging, it's all way too advanced for a noob.

    • @SaintMatthieuSimard
      @SaintMatthieuSimard ปีที่แล้ว

      @@CGDive Bone sets... IDK, some people have sets of bones that are split right in the middle of the limbs like rigify, some use sets of bones that are much simpler, some uses really rudimentary sets of bones... Forgive my lack of vocabulary I'm trying to clarify what I meant.
      Say I download a random guy's super advanced armature and I want to load mixamo animations onto it and it ends up with the knee right in the middle of the forehead because something doesn't translate well..
      Anyways...
      Like I said, it's moving so fast and people who started early are so advanced that I'll never catch up.

  • @baeredevelops
    @baeredevelops 8 หลายเดือนก่อน

    I did everything the tutorial taught me and thank you so much for doing it! But I still have a question. How can I add props like holding an axe to the character and mixing it with the animation? If you have a video about this, please just give me the link and again, thanks!

  • @deekshaharish8812
    @deekshaharish8812 ปีที่แล้ว

    YOU ARE A GENIUS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @zorika6554
    @zorika6554 6 หลายเดือนก่อน

    thank you so much!

    • @CGDive
      @CGDive  6 หลายเดือนก่อน

      No worries!

  • @tommcadam9110
    @tommcadam9110 ปีที่แล้ว

    Great tutorial! Thank you! I have a question. If I have a character with a tail, is there any way to add to the rig before exporting to blender?

    • @CGDive
      @CGDive  ปีที่แล้ว

      I don't think so. You could add it in Blender.

  • @mrlukanik4963
    @mrlukanik4963 ปีที่แล้ว +1

    Hey, I'd like to see a tutorial about rigging your own model with rigify for example and make it compatible with UE mannequin rig at the same time)

    • @CGDive
      @CGDive  ปีที่แล้ว

      I have something like that in mind!

  • @ErrRationale
    @ErrRationale ปีที่แล้ว

    Moving the points around the mesh also push them along axis I dont want them to. Example if I drag a point up in Z it also pushes back in Y, and if I go to correct that then Ill push fwd in Y and then see it pushed the point all the way down in Z. Frustrating I cant lock axis, you'd figure thats an essential feature for 3D programs.

    • @CGDive
      @CGDive  ปีที่แล้ว

      Yeah, I think I also mentioned that in the video. move/rot/scale gizmo would be nice.

  • @airterrien3341
    @airterrien3341 หลายเดือนก่อน

    Very usefull video. Would you know if it's possible to add a rigify head after the all process of converting the Accurig rig into a Rigify rig and join them ? Thanks a lot

    • @CGDive
      @CGDive  หลายเดือนก่อน +1

      Might be with a variation of this workflow
      th-cam.com/video/7WDBqXTAKDg/w-d-xo.html

  • @rsunghun
    @rsunghun ปีที่แล้ว

    I really loved this tutorial. Could you talk about accurig - blender + actorcore - marvelous designer - blender pipeline? I know how to do each of them but I'm having difficulty put those in pipeline. Thank you.

    • @CGDive
      @CGDive  ปีที่แล้ว +2

      Oh, I don't have an MD license and my skills are lacking. I have used it a bit before but not enough to make tuts about it.

  • @Codrelan
    @Codrelan ปีที่แล้ว +1

    AccuRig seems to do a great job with bones compared to Mixamo, but screws up weight painting pretty badly compared to Mixamo. I'm attempting a character that is wearing a robe with clothing under it.
    Any suggestions on improving AccuRigs weight painting?

    • @CGDive
      @CGDive  ปีที่แล้ว

      I am not sure if either mixamo or accurig can do a great job of the weighting the robe...

  • @llYuki0okami
    @llYuki0okami ปีที่แล้ว

    7:00 u can click on it and move it with keyboard arrows

    • @CGDive
      @CGDive  ปีที่แล้ว

      I had no idea. Nice!

  • @theworldsofhemlockthecat3175
    @theworldsofhemlockthecat3175 ปีที่แล้ว +1

    Hello ! Accurig is a very powerful software (I have rigged characters which mixamo failed) but I want to know if a custom character rigged by accurig could use some mixamo animations (which have good quality and are free) for using in Unreal engine 5 ? That could be extremly usefull ! If you have any ideas, where’s wellcomed

    • @CGDive
      @CGDive  ปีที่แล้ว +2

      You could use retargeting. That way you can use any animation on any rig with some effort.
      But that's a good question. I'll try to figure out an optimized workflow.

  • @patrikkortvely1164
    @patrikkortvely1164 9 หลายเดือนก่อน

    Hi, I thank you very much for this tutorial. I have a qustion tho. Can I somehow update the animation before baking? Or after it? Thank you very much for your answer

    • @CGDive
      @CGDive  9 หลายเดือนก่อน

      You can, but it's not something I can explain in a comment. Learn animation and NLA in Blender. There are bits and pieces about thta in my Retargeting and Animation Playlists
      th-cam.com/play/PLdcL5aF8ZcJux9f5Bvb1QlByiHWTK3ICP.html
      th-cam.com/play/PLdcL5aF8ZcJvaLgirnTuH8-4Ro5Ou-YsZ.html

  • @UncleTiaoTiao
    @UncleTiaoTiao ปีที่แล้ว

    cool~

  • @ArcayleGoogle
    @ArcayleGoogle ปีที่แล้ว

    Hey thanks for the video.The finished acu rig modell in blender deforms the modell with stretching if i pull sth furter from the character away than its pyhsically possible (hands or feet) do you know how to prevent such unreachable positions?

    • @CGDive
      @CGDive  ปีที่แล้ว

      yes, select any IK control, go to N palen > Item.
      Under rig main properties, set IK stretch to 0

  • @AutodidactAnimotions
    @AutodidactAnimotions ปีที่แล้ว +1

    Hi
    All the the rigging & export functions work offline for me
    The free CC4 Blender pipeline tool is a great addon that I have used for the past year.
    however I recently moved back a Daz/Diffeomorphic/Expy kit animation pipeline
    Because it is cheaper than buying into the reallusion eco system and the Daz models look far better in blender than the CC4 avatars due diffeo implementing Daz joint correction morphs.
    Accurig is marketed as “tool for everyone” but in reality it is a free loss leader product to foment sales of the Reallusion’s motion libraries.
    Nothing wrong that,of course, but people need to realize this before declaring Mixamo “dead” or thinking they have a free alternative to complete solutions like the mighty Autorig pro for Blender.

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      I agree with you pretty much 100%. Still, it's a nice new tool that could be useful to many people. And it's pretty new so hopefully, it will keep improving. Mixamo has been stale for ages.

    • @ayishaabdulbasithd
      @ayishaabdulbasithd 4 หลายเดือนก่อน

      how you export offline
      please help me

    • @ayishaabdulbasithd
      @ayishaabdulbasithd 4 หลายเดือนก่อน

      hi how can in export file offlie please reply
      @@CGDive

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      @@ayishaabdulbasithd Don't know sorry!

  • @ekaterinamozharovskaya3053
    @ekaterinamozharovskaya3053 ปีที่แล้ว

    Thank you again! ))) Is it possible to import a rigged model to Accurig? (I mean - convert Rigify rig to Accurig and import it, like we do with Mixamo).

    • @CGDive
      @CGDive  ปีที่แล้ว

      Ah, no. That's not possible AFAIK...

  • @moviemagicgillesdelage
    @moviemagicgillesdelage หลายเดือนก่อน

    Why is my add on not appearing? I downloaded the cc blender tools, but when I go to the add on and add the cc tools in my down loads nothing shows up for me to click the the box in the blender add on section. Why?

  • @georgemaykel4437
    @georgemaykel4437 ปีที่แล้ว

    Thanks you ...

  • @arcayleiv2484
    @arcayleiv2484 ปีที่แล้ว

    Hey, do you have a video where you show settings after rigify and show how to animate the rigified character? Or do you know a video which shows that? :)

    • @CGDive
      @CGDive  ปีที่แล้ว

      See if this helps :)
      th-cam.com/video/vKgH5zXIYmM/w-d-xo.html

  • @deviltatsukai2201
    @deviltatsukai2201 ปีที่แล้ว

    very enlightening haha

    • @CGDive
      @CGDive  ปีที่แล้ว

      Haha 😆

  • @aryamarga108
    @aryamarga108 5 หลายเดือนก่อน

    I've seen you do this workflow about 3 times but whenever I export my character from Accurig into Blender my Rigify is always in red (no current character). I tried to export without the texture by unchecking it but it doesn't seem to do much. Any suggestions?

  • @user-cw4ye4jz4k
    @user-cw4ye4jz4k ปีที่แล้ว +1

    Excellent video and excellent explanation
    I have a problem that appeared when I was importing into a blender. The character is small and the bones are scattered. Can I know the cause of the problem?
    I applied all the steps that you explained exactly.

    • @CGDive
      @CGDive  ปีที่แล้ว

      hmmm, no I haven't seen this problem. Is it possible that your Blender settings are customized? E.g. scene scale that is not set to 1.0?

    • @alan112223
      @alan112223 ปีที่แล้ว

      Same issue. Did you manage to resolve?

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      @@alan112223 No, but I'd take a look at the initial scale of the object and make sure the scale is applied.

    • @alan112223
      @alan112223 ปีที่แล้ว

      @@CGDive ok, thanks!

  • @dormantcucumber7132
    @dormantcucumber7132 ปีที่แล้ว

    Generally speaking, how do you feel about accuRig? Is it actually accurate most of the time or is it still better to rig models by hand? Thanks for your videos btw, this channel is incredibly helpful for animation beginners :)

    • @CGDive
      @CGDive  ปีที่แล้ว

      It's pretty good for weighting. My main problem with it is that I have to switch from Blender to AccuRig and back. This may be my own quirk but I dislike app switching. I also have a good amount of experience weight painting in Blender so I don't find myself using it much.
      But I can imagine someone who can't weight paint at all using it: send to AccuRig, do the weighting, send back to Blender, add Rigify using the addon I showed. Done, rigged character :)

    • @dormantcucumber7132
      @dormantcucumber7132 ปีที่แล้ว +1

      @@CGDive Yeah, I don't like switching programs either tbh. Thank you so much for answering!

  • @HanSolocambo
    @HanSolocambo ปีที่แล้ว

    All rig solutions are always about biped. Can I rig anything with that or is it, again, only a solution for human-like meshes ?

    • @CGDive
      @CGDive  ปีที่แล้ว

      True. It's just the most common problem that people are looking to solve so there are a lot of solutions. :)
      If you use Blender, I recommend Rigify or Auto-Rig Pro for non-human characters.

  • @AlexiosLair
    @AlexiosLair ปีที่แล้ว

    I'm getting stuck on login because it is jsut white dialogue window for me and it doesn't seem to render login window properly...

    • @CGDive
      @CGDive  ปีที่แล้ว

      Submit a bug report :)

  • @NeZversSounds
    @NeZversSounds ปีที่แล้ว

    Mixamo is used mainly because of the animations, and rigging is a topping for it.
    Is AccuRig compatible with Mixamo animations?

    • @CGDive
      @CGDive  ปีที่แล้ว

      Not directly although you can retarget them with relative ease.

  • @AndrewConway
    @AndrewConway ปีที่แล้ว

    I would like to see how realistic the final renders are... But TY

  • @Good.Idea.Zlovakia
    @Good.Idea.Zlovakia ปีที่แล้ว +1

    Can someone who already tried free version tell me how many (regulary usable) animations are there to download freely?

    • @CGDive
      @CGDive  ปีที่แล้ว

      Very few. :)

  • @munkmade
    @munkmade ปีที่แล้ว

    was trying it out the rig is nice and everything was smooth. Really liked it. But once it got to me baking an animation onto the character, then using Animation Layers to try to do some light fixes to the animation... for some reason the rig's IK bones would just stop affecting the rig except for what was baked already. I can move the bones but they don't effect the mesh. Anyone else encounter this?

    • @CGDive
      @CGDive  ปีที่แล้ว

      The baking probably switches to FK mode. Do you know how to switch back to IK?

  • @funnyanimals-dz9rj
    @funnyanimals-dz9rj ปีที่แล้ว

    respect

  • @gbengaodule4905
    @gbengaodule4905 ปีที่แล้ว +3

    This is very intuitive though... Well done. I've a question Pertaining to rigging the face.
    Do you think it can work if we bring in the rigify face rig alone and find a way to connect it to the main mesh if it might work with the face? Or if possible try out the Faceit blender addon with it

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      I think it can be added by using the "Advanced" setting in the CC addon. But then you'll have to add the face weights manually which needs to be explained properly. I'll try to add this info in another video.

    • @gbengaodule4905
      @gbengaodule4905 ปีที่แล้ว +1

      @@CGDive thank you so much

  • @INVICTUSSOLIS
    @INVICTUSSOLIS ปีที่แล้ว +1

    Awesome looking software. Anyone knows if there is support for Mac OS?

    • @CGDive
      @CGDive  ปีที่แล้ว

      Looks like it's Windows only...