[Blender 4.0 RIGIFY] Ch 1: Course Intro

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  • เผยแพร่เมื่อ 6 มิ.ย. 2024
  • Welcome to the new and updated Rigify Fundamentals series for Blender 4.0 and later.
    This is a free video course suitable for rigging beginners. All you need is some basic Blender knowledge, and you should be good to go!
    While this course will be released for FREE over time, you can already watch pre-recorded chapters and enjoy other benefits such as Priority Support on CGDive Academy:
    -------------------------------------------------------------------------------------
    BONUS CONTENT
    ❖Get FREE file downloads and Bonus chapters here:
    academy.cgdive.com/courses/ri...
    ❖Or Subscribe and get all of my paid courses for $5.99/Month!❖
    -------------------------------------------------------------------------------------
    RELATED LINKS
    If you are new to Blender, please complete some basic training such as:
    ❖Donut Tutorial by @blenderguru
    • Blender 4.0 Beginner D...
    ❖Blender 4.x Basics Course by @cg_cookie
    • BLENDER BASICS 1 - Int...
    VIDEO CHAPTERS
    0:00 New and Update Rigify course for Blender 4!
    1:20 What is Rigify?
    2:16 Rigify Download?
    3:05 CGDive Academy [EARLY ACCESS]
    4:55 Enable Rigify
    5:12 Rigify Overview & Benefits
    8:36 IMPORTANT: Interface Tweaks
    (Ignore the weird word below, it doesn't mean anything :) )
    Rigify4daburadmafbgfnb
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ความคิดเห็น • 122

  • @CGDive
    @CGDive  5 หลายเดือนก่อน +13

    BONUS CONTENT
    ❖Get FREE file downloads and Bonus chapters here:
    academy.cgdive.com/courses/rigify-basics
    ❖Or Subscribe and get all of my paid courses for $5.99/Month!

    • @sk.mahdeemahbubsamy2857
      @sk.mahdeemahbubsamy2857 5 หลายเดือนก่อน

      Can you please make a tutorial on how to import a rigged character from Accurig to blender using Game rig toola and export for unreal to work with the mannequin rig?

  • @jacobhernandez4347
    @jacobhernandez4347 5 หลายเดือนก่อน +11

    i literally was just watching an old video on how to make bones individually, i sent hours playing around with it, trying to make characters walk then this video shows up, technology is amazing. Thanks for your hard work, your definitely working harder than other channels with this recent update... SUBSCRIBED

    • @THEDEVBOIS
      @THEDEVBOIS หลายเดือนก่อน

      ey its all good its always good practice to know how to do it manually to dive deep into fundamentals it also brings up problems with the mesh which in a way its good cahs now you can learn and solve those problems 🔥🔥

  • @DemsCreates
    @DemsCreates 5 หลายเดือนก่อน +8

    Man, all of this conent for just $3.99?! Sign me up! Your tutorials always helped me a lot, so I got this course in the blink of an eye. Thanks for the awesome work!

  • @dinkleburg43
    @dinkleburg43 5 หลายเดือนก่อน +1

    MAN! so glad there is going to be an updated series for this!! Especially working within Godot, it seems like any and all tutorials I have to see are out of date so it's especially nice I don't have to worry about that for blender as well!

  • @galacticbroadcastingcompan8756
    @galacticbroadcastingcompan8756 10 วันที่ผ่านมา +1

    Thanks so much for making tutorials for the latest version.

  • @krisskun2516
    @krisskun2516 4 หลายเดือนก่อน

    Love the course, finding a good rigging and controls was hard to get until this course, thanks mate a lot of useful knowledge!

  • @racheleprojects
    @racheleprojects 2 หลายเดือนก่อน +1

    Thank you for taking the time to create this series!

    • @CGDive
      @CGDive  2 หลายเดือนก่อน +1

      My pleasure!

  • @CaCriGuz
    @CaCriGuz 20 วันที่ผ่านมา

    This Course looks amazing!
    Thank you!

  • @Afzal_360
    @Afzal_360 5 หลายเดือนก่อน +1

    just waiting for your update tutorial
    loving your work man ❤

  • @hira1472
    @hira1472 3 หลายเดือนก่อน

    When I first started learning Blender last summer I tried out the default metarig for a human I wanted to export to unreal, and my immediate impression was "this seems very limited (to human anatomy) and complex (to control)". This does such a good job breaking down why its much more flexible than it lets on at a glance, and at least in 4.0 how the controls can be much cleaner than the initial generated rig make it seem. I look forward to watching and implementing the full series, thank you!

    • @CGDive
      @CGDive  3 หลายเดือนก่อน

      Nice!

  • @djalexander968
    @djalexander968 4 หลายเดือนก่อน

    you earned a like, sub, and comment by considering all those new guys who get screwed over just cause the other tutorials didnt explain rigify was an add-on, i had to be pretty careful myself when i was googling where it was

  • @playparamedics
    @playparamedics 5 หลายเดือนก่อน

    You guys are amazing!

  • @alexandermoyle9034
    @alexandermoyle9034 5 หลายเดือนก่อน

    excelleeeent, thank you!

  • @AutodidactAnimotions
    @AutodidactAnimotions 5 หลายเดือนก่อน +1

    Great work Todor!!👋

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Thanks, mate!

  • @kelvinchuks8885
    @kelvinchuks8885 5 หลายเดือนก่อน +1

    Amazing, thanks men,

  • @mainnmann
    @mainnmann 4 หลายเดือนก่อน

    Great work guy your course really helped a ton

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      Glad you think so!

  • @lyadtm1907
    @lyadtm1907 5 หลายเดือนก่อน

    Omg thank you !!

  • @super-cylinder
    @super-cylinder 3 หลายเดือนก่อน +1

    this is QUALITY!

  • @hotsauce7124
    @hotsauce7124 5 หลายเดือนก่อน

    Thank you so much!

  • @cgartistbox
    @cgartistbox 5 หลายเดือนก่อน +1

    Thanks!

  • @78amir.j
    @78amir.j 5 หลายเดือนก่อน

    Finally updated version ❤🤌

  • @bogdanvasile5460
    @bogdanvasile5460 5 หลายเดือนก่อน +2

    Man, I can't tell you how much I can't wait to get into this! It sounds like the perfect opportunity! 🙏🏻 but this wouldn't be the internet without controversy unfortunately, so I have to be that guy who would really want to know how do you feel about blender's rigging tools (updated to 4.0), in regards to what rigging can do in Maya as well? I'm curious about an animation comparison too, if you have the time 😄! Thanks for reading this ❤️

    • @CGDive
      @CGDive  5 หลายเดือนก่อน +2

      I am the wrong guy to ask since I don't use Maya. I hope someone would chime in but people are biased so you will get people who say Blender can't compete with Maya, others saying the opposite, and everything in-between. And the problem with people's opinions on the internet is that you don't know if you can trust them. Some people may speak from experience, others may be fan-boys.
      What I can say regarding Blender is that it is more than sufficient for all sorts of rigging and animation purposes and there is a lot of development happening right now.
      But if you really need to make a choice between Blender and Maya then you are right to ask the question. I am sorry I can't help much in that regard.

    • @bogdanvasile5460
      @bogdanvasile5460 5 หลายเดือนก่อน +2

      @@CGDive it's okay, I do appreciate your input! And I'm learning a lot about blender rigging from you 🙏🏻 (which is a lot, because resources for Maya are a bit more scarce in this regard). I'll probably have to do an experiment and try both, and then come back with some feedback on it

  • @ESD8000
    @ESD8000 5 หลายเดือนก่อน

    Will the custom rig portion go into mechanical rigging, too? Like, for example, how to set up and rig a manufacturing robot arm alongside the needed constraints and small changes inside the bones (like bendy bone chain lengths of 0). I know this technically isn't what rigify excels at, but it still offers a great user UI and controls for animation later, and you could combine both mechanical and organic rigging under its toolset.

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Hmmm, that's tricky. Rigify simply doesn't have any tools for mechanical rigging. You could build them manually with raw_copy but that's too complicated for a beginners course.

  • @AshT8524
    @AshT8524 5 หลายเดือนก่อน +2

    Just finished my first rig after watching your series, Blender 4.0 UI looks a bit different.
    Thanks for these videos

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Enjoy!

    • @AshT8524
      @AshT8524 5 หลายเดือนก่อน

      @@CGDive Hi can you make a video on how to rig pipe, belt, necklace and cable kind of objects in a rigify rig :)

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      @@AshT8524 will consider it!

    • @AshT8524
      @AshT8524 5 หลายเดือนก่อน

      @@CGDive Thank you :)
      Just for context, I rigged an astronaut model which had pipes connecting from bagpack to helmet , I really struggled to find something that would work like pipes automatically, ended up using experimental.super_chain which require lil bit of manual animation, but I'm sure there are better ways I don't know of.

    • @CGDive
      @CGDive  5 หลายเดือนก่อน +1

      @@AshT8524 yep, experimental.super_chain is what I would use too.

  • @Reikonaa
    @Reikonaa 5 หลายเดือนก่อน

    Looking forward to the new course! If it is possible, could you include some information about switchable parent for custom bones? Like it is implemented in the IK arm chain, but with custom parent list. Thanks!

    • @CGDive
      @CGDive  5 หลายเดือนก่อน +1

      I have a 15 minute video on that in my "Rigify Manual" (advanced course). Definitely not something I can easily include in a beginners' series.
      academy.cgdive.com/courses/rigify-video-manual-cgdive/2/lessons/10

  • @P4TCH5S
    @P4TCH5S 5 หลายเดือนก่อน

    thank you, ive beeen having a hard time finding teachers that i vibe with about this subject, but your style seems to be a perfect fit, and latest version AND affordable! THANK U THANK U!. could u please show or make a course how to move the rigged characters into unreal, like either something original or a modified metahuman? hahah or direct to me to someone who teaches that well? no worries if not hahah but keep up the great work, blessings!

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Wow, thank you!
      As for Blender to game engines, I have a whole course/playlist about that. It's not exactly "Rigify to Unreal". It is more broad but once you understand the broad workflow, you can apply it to Rigify as well. If you look further down in the playlist you will find Blender to Unreal videos in which I actually use Rigify. They are a bit old but a lot should still apply
      th-cam.com/play/PLdcL5aF8ZcJvCyqWeCBYVGKbQgrQngen3.html

  • @legoguy13
    @legoguy13 5 หลายเดือนก่อน

    Very excited to see this! Will the Gumroad release but updated soon as well?

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      I am not sure. I want to start moving everything to the Academy website. Supporting many marketplaces is not easy. If you want to move your courses to Academy for free, just email me! :)

  • @ravanin
    @ravanin 5 หลายเดือนก่อน

    is this gonna include the new samples like skin? also one big missing part from the previous course was attaching clothes and hair to a character one thing that would be also useful is when said hair and/or clothes have bones. Like long hair that has bone chains for strands or trenchcoats that have bones for the lower hanging part.

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Skin will be way too advanced for a beginners course. I would like to make an advanced course about that though.

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      There will be a little bonus segment about adding clothes.

    • @ravanin
      @ravanin 5 หลายเดือนก่อน

      @@CGDive please for clothes add clothes with bones for loose parts or go with the aesy option and do a ponytail, that is begginer friendly

  • @DannySi
    @DannySi หลายเดือนก่อน

    At 2:10 you mention that we can build our own rigs. I was wondering if that means I can add say, torso tweak bones to an armature that wasn't made in Rigify. This armature has a bunch of drivers and stuff so i can't really start from scratch, but it has no torso tweak bones which really sucks since they can be super useful.

    • @CGDive
      @CGDive  หลายเดือนก่อน

      Ah, no. Or at least something like that would be super advanced. Watch the series to learn exactly what you can do but tldr you are limited to the Rigify way of doing things.

  • @saadxd6383
    @saadxd6383 5 หลายเดือนก่อน

    i just finished your old rigfiy series and this released like damn am unlucky , can i still use the old course in blender 4.0?

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Mostly yes 👍
      The main difference is in the vibe collections when you build your own rigs.

  • @ArtemGms
    @ArtemGms 5 หลายเดือนก่อน

    Would it be possible to cover IK/FK toggle and snapping that Rigify allows and how to build it manually, whether it's even possible? Or like.. whether it's possible to utilize it when building custom rig using Rigify.
    If you've already covered it, I must have missed it.
    Thank you for what you're doing for the community!

    • @CGDive
      @CGDive  5 หลายเดือนก่อน +1

      Hi. If you use Rigify, IK-FK switch is already there.
      This playlist is about that
      th-cam.com/play/PLdcL5aF8ZcJvGXczhdPySTZpr9EmmhrMZ.html
      Manually, it is also possible of course. I am thinking of working on a course on manual rigging. It's not decided yet tho.

    • @ArtemGms
      @ArtemGms 5 หลายเดือนก่อน

      @@CGDiveAlright, thanks for the answer!

  • @konraddobson
    @konraddobson 4 หลายเดือนก่อน

    Do you think Auto Rig Pro is still worth it compared to the updated Rigify in 4.0?

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      You will not get "one is definitely better than the other", sorry.
      For many people, yes, Auto-Rig Pro will be easier to use than Rigify. This is still my opinion:
      th-cam.com/video/o9fjDhVfnDg/w-d-xo.html

  • @dystopialite5318
    @dystopialite5318 2 หลายเดือนก่อน

    Does this course replace older one or spells one still do both?

    • @CGDive
      @CGDive  2 หลายเดือนก่อน

      If you still use up to Blender 3.6 watch the older one. For Blender 4, watch this new one.

    • @dystopialite5318
      @dystopialite5318 2 หลายเดือนก่อน

      @@CGDive Great, thank you!

  • @Frostensen
    @Frostensen หลายเดือนก่อน

    This might be a stupid question, but when I convert my Human Generator character into Rigify, I seem to be missing the shoulder part of the rig seen here.

    • @CGDive
      @CGDive  หลายเดือนก่อน

      You should ask the Human Generator creator for the most up to date information but the shoulder should be there. Switch to x-ray mode, the shoulder control may be inside the character mesh.

  • @bilosofie
    @bilosofie 5 หลายเดือนก่อน

    yo t .. there is an issue with rigify face export to unity as humanoid .. i hope u can help with this .. i have been trying to fix it but no solution

  • @SanOcelotl
    @SanOcelotl 5 หลายเดือนก่อน

    Is this course going to have any extra content if you buy it? Or is it going to be the same version in youtube?

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Mostly the same. Maybe I'll leave little bonus bits in Academy. But they will be free as well. You just have to go watch them on the other site 🙂

    • @SanOcelotl
      @SanOcelotl 5 หลายเดือนก่อน

      @@CGDive awesome, thanks ill watch it for sure

  • @EyePropsStudios
    @EyePropsStudios 5 หลายเดือนก่อน

    Is it possible to save all the Rigify samples in a nice little section of the Asset Browser? So then they can be drag and dropped in scene? I think this would be a nice visual feedback with the Asset Browser previews if possible.

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      That is a nice idea which hadn't crossed my mind, so I don't know. If you give it a try, let me know how it goes! One issue I can think of off the top of my head is that assets are objects so you will have to join the armatures after you add them to the scene.

    • @EyePropsStudios
      @EyePropsStudios 5 หลายเดือนก่อน

      @@CGDive Yeah. Realized that a while after I posted. So far can't just get the bone groups. Everything comes in as an Armature. Thanks anyway.

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      @@EyePropsStudios yeah... to make if fully functional you may need python script that works on top of the Asset Browser and does what needs to be done after the rig type is dragged into the scene (no idea how that would work lol)

    • @EyePropsStudios
      @EyePropsStudios 5 หลายเดือนก่อน

      ​@@CGDive Yeah Todor, equaling more potential to break something. The samples are built to generate within the current Armature hierarchy. Those names though. Super this. Basic this. Should have gone with Spine 1, 2, 3 and so on if they had to make upgrades to their Rigify samples. Thanks for the response.

  • @alipharma1942
    @alipharma1942 5 หลายเดือนก่อน

    What is the difference between bone collections and bone layers?

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Mostly, better user experience and more freedom. Watch this for more info:
      th-cam.com/video/7D8HtiSrDCk/w-d-xo.html

  • @joergentorf7920
    @joergentorf7920 5 หลายเดือนก่อน

    Is there also a way to attach your own joints (bones) to the Rigify without using the Rigify add-on.😃

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      I will be honest... that makes no sense 😁
      Please, follow the course and you will know what is possible. Yes, you can add your own bones but you have to use Rigify. Why would you want to use Rigify but add bones without using Rigify. That is the part that doesn't make sense to me ;)

  • @DreamImagineListen
    @DreamImagineListen 25 วันที่ผ่านมา

    You have any course of Auto Rig pro on UDEMY or similar platform?

    • @CGDive
      @CGDive  25 วันที่ผ่านมา

      Hi. I have one on my own course site. I also like the student experience on Udemy and I believe it is similar on my site!

    • @CGDive
      @CGDive  25 วันที่ผ่านมา

      I forgot the link lol
      academy.cgdive.com/courses/auto-rig-pro-rigging-course

  • @Gobolinn
    @Gobolinn 5 หลายเดือนก่อน

    not touching 4.0 until LTS comes out it crashed some files that were from 3.6.7 because of the new principle shader, files can only be opened in 4.0 and weight painting is broken in 4.0, can't even open the file in 3.6.7 without crashing

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      weight painting is not broken, the keymap was changed.
      th-cam.com/video/Jtse_jUq7rk/w-d-xo.html

  • @pickingpok
    @pickingpok 5 หลายเดือนก่อน

    can I Access your course if I can't use my Paypal
    Do you have another payment?

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Hi. Yes, you can. If you press the PayPal button you should be able to pay with Credit or Debit card. It just uses PayPal as the money processor but it does not require a PayPal account.
      If that doesn't work, ping me again. We will figure something out :)
      Many people seemed to be confused with the PayPal button. I have alerted the platform developers and I hope they will make it more clear in the near future!

  • @karekezijean9960
    @karekezijean9960 5 หลายเดือนก่อน

    thank u for ur video but next time make video how to install cloudrig, thnks

  • @Gabrielmusicdeks
    @Gabrielmusicdeks 5 หลายเดือนก่อน

    2:06 i don't see these presets anymore, how can i re add them?

    • @CGDive
      @CGDive  5 หลายเดือนก่อน +1

      Have you activated Rigify?

    • @gabriele6596
      @gabriele6596 5 หลายเดือนก่อน

      Fixed yesterday doing it! 👍🏻🙂

  • @michaelkaras7292
    @michaelkaras7292 หลายเดือนก่อน

    Hey my question is why is it that I can't generate a rig using rigify
    Because I created a robotic arm and I used rigify for only one robotic arm and I deleted all the bones except the arm or hand bones . I did all the bone alignment but I couldn't generate a rig to my robot arm

    • @CGDive
      @CGDive  หลายเดือนก่อน +1

      hard to say based on your description. Try to outline the exact steps you took.

    • @michaelkaras7292
      @michaelkaras7292 หลายเดือนก่อน

      @@CGDive ok
      I created a robotic arm in blender
      Then I used rigify addon
      In using the rigify addon I deleted all the bones of the armature and I left the bones for the arms
      Then I arranged the bones for my robotic arm but when I go to pose mode to generate a rig it didn't work.
      Oh and I didn't parent the bones to my robot arm

    • @CGDive
      @CGDive  หลายเดือนก่อน +1

      ​@@michaelkaras7292 still not clear what didn't work. Did you get an error? Nothing happened? Something unexpected happened, etc? Details are important. :)
      My guess is that the rig did not generate, which probably means that the "rig type" was lost. The easiest way to fix it is probably to start over and it should work this time. Your overall approach sounds ok. But if you want to understand the problem with disappearing rig types, watch this
      th-cam.com/video/VcGM14fa6E0/w-d-xo.html

    • @michaelkaras7292
      @michaelkaras7292 หลายเดือนก่อน +1

      @@CGDive yh the rig didn't generate as you said
      Let me check your link and see

    • @michaelkaras7292
      @michaelkaras7292 หลายเดือนก่อน

      @@CGDive ok great tutorial I get it now
      My other question is can I generate a rig with a custom or manual bone set up?
      If yes, how?

  • @mattandgames
    @mattandgames 5 หลายเดือนก่อน

    @CGDive i have a quest the rigify work with a transformer model like megatron or prime

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Probably not :)

    • @mattandgames
      @mattandgames 5 หลายเดือนก่อน

      @@CGDive can you do a tutorial fow how to rig model Like this

    • @mattandgames
      @mattandgames 5 หลายเดือนก่อน

      @@CGDive oh and merry christmas

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      @@mattandgames Merry Christmas. It's not on my Todo list but I do want to explore mechanical rigging.

  • @vachamroeun5971
    @vachamroeun5971 2 หลายเดือนก่อน

    Your teaching is so fast for beginner like me

    • @CGDive
      @CGDive  2 หลายเดือนก่อน

      Glad to hear that!

  • @lightst33l
    @lightst33l 18 วันที่ผ่านมา

    I don't have pose mode in blender 4,1 and I couldn't attach metric to my mesh...

    • @CGDive
      @CGDive  17 วันที่ผ่านมา

      Yes, you do have pose mode. Slow down, watch carefully and it will come togehter.

    • @lightst33l
      @lightst33l 17 วันที่ผ่านมา

      ​@@CGDive Im not an 3D artist so it was difficult for me but; In new version(Mac) its place and appearance condition is different from earlier versions(3,x). I found it with curiosity somehow, I can reattach metarig to my mesh now too. BTW rigidify menu's place now on the 'N' side menu. Just select both and parent with auto weight 'P' (just be careful the scale must applied to metarig other then it won't work properly). İ couldn't find layers but it is worked I was needed only this information... Ty for replying.. I finished all my primary animations now.

    • @CGDive
      @CGDive  17 วันที่ผ่านมา

      @@lightst33l if you are using older versions of blender watch my older course :)
      th-cam.com/play/PLdcL5aF8ZcJv68SSdwxip33M7snakl6Dx.html

    • @lightst33l
      @lightst33l 17 วันที่ผ่านมา +1

      @@CGDive it will be useful too. Now İm using 4,1 for intel Mac... Almost newbie in blender. 😁

  • @novanvfx
    @novanvfx 14 วันที่ผ่านมา

    sir do you have any robot rigging course

    • @CGDive
      @CGDive  14 วันที่ผ่านมา

      no, sorry!

    • @novanvfx
      @novanvfx 14 วันที่ผ่านมา

      @@CGDive can u suggest me some tutorial on youtube

  • @vachamroeun5971
    @vachamroeun5971 หลายเดือนก่อน

    Please help to teach step by step sir. it's easy to understand how to do

  • @LIFEisShort4016
    @LIFEisShort4016 5 หลายเดือนก่อน

    How about auto rig pro update:)

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Planned. The problem is that I am one single mare mortal. :)

    • @LIFEisShort4016
      @LIFEisShort4016 5 หลายเดือนก่อน

      @@CGDive lmao, take your time mortal! Thank for everything

  • @joergentorf7920
    @joergentorf7920 5 หลายเดือนก่อน

    Hello, unfortunately I can no longer pay with Paypal.
    Even though I have a Paypal account.

    • @CGDive
      @CGDive  5 หลายเดือนก่อน +1

      Hi, when you press the PayPal button you can actually also pay with credit card. Sorry it's unclear. If you still cannot pay, please email me again. We'll figure something out.

    • @joergentorf7920
      @joergentorf7920 5 หลายเดือนก่อน +1

      I logged in with my Google account. And it worked. Great tutorial. I'm curious when the missing ones will appear

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      ​@@joergentorf7920 3 more videos (Chapter 4 bonus, Chapter 6-2, and Chapter 7) should be out next week :)
      This will be the full course. I may include some more bonuses later on but I haven't decided yet and I am not promising anything :)

  • @THEDEVBOIS
    @THEDEVBOIS หลายเดือนก่อน

    if your watching this video without knowing how to make a rig manually YOU ARE WRONG 😑 trust me when i say learn and fail to be successful. make mistakes that frustrate you its the only way to get good. youll get bttr and know how to solve a problem before you face a problem watching this vid. TRUST ME

  • @Crypteed_
    @Crypteed_ 5 หลายเดือนก่อน

    shut up and take my money

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Well, it's here :) academy.cgdive.com/courses/rigify-basics

    • @Crypteed_
      @Crypteed_ 5 หลายเดือนก่อน

      @@CGDive I've already bought!

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      @@Crypteed_ Thanks for the support, mate!

  • @eugenekrutoy1475
    @eugenekrutoy1475 5 หลายเดือนก่อน

    Thanks!