I purchased both Biomes. Very pleased with the high quality and attention to detail. Highly recommended. Would love to see some smaller add-on packs for things like wildflowers and trails.
I don’t mind spending up to $100 for an amazing tool or plug-in, but asking for $400 per biome is just insane. Really unfortunate all of these incredible tools are just not in hands reach for indie artists.
You mentioned at the very end about tweaking. Could you show how to change/modify specific sections of the completed layer you get when purchasing? For me, I am really looking to sue the trees as background, or through a window and being able to tweak what is there, vs creating an entire world would be the goal. At least for now.
I'm pretty sure I read somewhere that you should never scale your landscape, and yet I see people do it all the time. I think it negatively affects performance.
Never heard of this. Even the official documentations mentions this as a necessary step to increase vertical landscape scale as by default its only -256/+256m.
This is incredible. I'm new to unreal and wanting to specialise in landscape creation but i have a question, can you use ray tracing with real biomes? I've seen there are problems with landscape grass and ray tracing since 4.26 but I cant see if its been fixed since. Thanks!
I hate how all these tutorials skip steps all the time and just say ''I recommend viewing the official documentation for that step'' ... it sends me away from the video and forces me to look for others that will take the time to explain it properly. I just don't understand why anyone would not just explain that within the tutorial.
You're selling awesome and extremely expensive procedural tools and talk at length about both extremely basic things everyone knows from day1 as well as very specific very advanced technical info few know even if they've been working with ue5 for years. Kinda confusing. Do you think you should probably drop basic stuff because it looks like your audience should be pros. And newbies would just get extremely confused by this video.
I’m pretty sure there are many ways easier and more better than this. You took so long lioe making a rocket from scratch thats all for a landscape? Wow
I purchased both Biomes. Very pleased with the high quality and attention to detail. Highly recommended. Would love to see some smaller add-on packs for things like wildflowers and trails.
I pick up my first and hope to get my second one soon, and also I hope they are working on more!
sure you did
@@peter486 that's a weird comment
I pity your wallet
@@tiltflow1720no its not, considering that this is a lot of money for little bang
You're right, that's much better than blank
do this: buy our stuff. ~sigh
No doubt 😂 better videos on TH-cam that include free assets
I don’t mind spending up to $100 for an amazing tool or plug-in, but asking for $400 per biome is just insane. Really unfortunate all of these incredible tools are just not in hands reach for indie artists.
You mentioned at the very end about tweaking. Could you show how to change/modify specific sections of the completed layer you get when purchasing? For me, I am really looking to sue the trees as background, or through a window and being able to tweak what is there, vs creating an entire world would be the goal. At least for now.
Wow, great stuff, cant wait to try this method, you made it look so easy, thanks!
because he skipped the hard parts and tells you to look at the official documentation , he only does the basics , thats why it looks easy
nice! thanks for sharing your knowledge
I'd like to see how you handle all those nice looking cliffs and slope rocks
You are my hero
Thank you so much for the tutorial, it helps a lot. 😀😀
similar to brushify but WAY much more expensive
Haha, well if you actually look at the quality you will notice the difference :)
Good timing😅 Thanks for the tutorial.
I'm pretty sure I read somewhere that you should never scale your landscape, and yet I see people do it all the time. I think it negatively affects performance.
Never heard of this. Even the official documentations mentions this as a necessary step to increase vertical landscape scale as by default its only -256/+256m.
This is incredible. I'm new to unreal and wanting to specialise in landscape creation but i have a question, can you use ray tracing with real biomes? I've seen there are problems with landscape grass and ray tracing since 4.26 but I cant see if its been fixed since. Thanks!
Thanks for this tutorial ☺️
Does it support partition yet?
Are you assets optimized for real time rendering/games or just for cinematic?
Why still using landscape info and procedural foliage since PCG ?
Are there any plans to be able to interact with the OGC/Cesium 3D tiles standard plugin/data?
Toprak zemin kamera oynatır veya olay basınca oynatirken yürürken bozuk cristal gibi göz yoruyor bunu suzeltmek nasıl olabilir
How to remove the texts on the "rocky" landscape and how to configure a new random terrain with biomepainter that mixes different layers
Damn I need to learn this stuff
How can I maintain the shadows and lighting of the real biome map in a new scene when I place the real biome trees it does not calculate the shadows
Nice work I like it, but why You dont have this project in Unreal Market?
UEMP doesn't fit our business model unfortunately. Maybe when Fab comes out :)
Lovely :)
which graphics card are you using?
nice now release the demo
Is there a way to import trees.. from real data.. as far as placement goes ?
does real biomes landscape material has displacement?
Hey i keep getting material errors with the landscape material, none of the landscape mats load in editor, using 5.1, any ideas?
I hate how all these tutorials skip steps all the time and just say ''I recommend viewing the official documentation for that step'' ... it sends me away from the video and forces me to look for others that will take the time to explain it properly. I just don't understand why anyone would not just explain that within the tutorial.
how to remove that text on landscape
Can you make this landscape diggable like enshrouded
You'd need something like voxel plugin for this. Unreal engine landscape is height based not volume based.
What LittleBlueGames said :)
material üzerinde ayna parlama var onu yok edemiyorum ayna gibi duruyor_?
satınmı aldınız hocam?
@@Emre-ov2of birisi bana gonderdi
You're selling awesome and extremely expensive procedural tools and talk at length about both extremely basic things everyone knows from day1 as well as very specific very advanced technical info few know even if they've been working with ue5 for years. Kinda confusing.
Do you think you should probably drop basic stuff because it looks like your audience should be pros. And newbies would just get extremely confused by this video.
Without buying your stuff this is really worthless....
Deutsche hier die mindestens ein Jahr Erfahrung in 3D-Modellierung, Programmierung oder Game Engine haben?
sheeh wanna buy Scots Pine Forest but thats $1000 in my money lol oh well
I’m pretty sure there are many ways easier and more better than this. You took so long lioe making a rocket from scratch thats all for a landscape? Wow
your thousand dollar pack still doesn't support open worlds??? wtf? glad I never bought this what a rip off....
Dont use the open world level, because its tailored for large levels. Meanwhile, you just uploaded a video with a 64km2 level...
Because big open worlds are a whole different beast to deal with 😅
@@realbiomes How big can you go before it breaks? Like what are you considering "Big open world"? Cause 64km2 is quite large. Like is 225km2 too big?
good video broh but wtf is nanite?
Omg waaaaay overpriced.
its very bad tutorial.
What was the point in this useles tut in order to do this you need to buy his crap which you can make on your own in 5 mins utter money grabber