Stylized Zelda Landscape! Large Scale PCG Tutorial with Gaea Maps in Unreal Engine

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  • เผยแพร่เมื่อ 4 ต.ค. 2024
  • Want personalized training with Courses, Coaching, a private Community? Go Here👉 www.azielarts....
    Step-by-step guide to creating a stylized Zelda-inspired landscape using Procedural Content Generation (PCG), driven by texture and height maps generated in Gaea. I also cover how to use world partitioning to efficiently spawn an enormous landscape of dense foliage.
    👉 STYLIZED ENVIRONMENT MASTERCLASS - courses.aziela...
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    PCG TUTORIALS
    ⚡ INTRO TO PCG VIDEO - • Save Days! Procedural ...
    ⚡15 MINUTE PHOTOREAL WARZONE - • 15 Minute Photoreal Wa...
    ⚡ 7 MINUTE PHOTOREAL FOREST - • 7 Minute Photoreal For...
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ความคิดเห็น • 277

  • @azielarts
    @azielarts  5 หลายเดือนก่อน +1

    🔷 Stylized Environment Art Masterclass 👉courses.azielarts.com/cc-masterclass

    • @MasterxBlood1
      @MasterxBlood1 2 หลายเดือนก่อน +1

      I've been trying to convert a map design into a landscape using Gaea, but I haven't been able to do it properly. Can you make a tutorial?

    • @azielarts
      @azielarts  2 หลายเดือนก่อน +1

      @@MasterxBlood1 Yes, on my list!

  • @KingTimmahB
    @KingTimmahB 7 หลายเดือนก่อน +23

    This is exactly what I needed as my creative shell begins to crack. Thank you!!

    • @azielarts
      @azielarts  7 หลายเดือนก่อน +1

      Absolutely 💪 Had a blast working on this. Let me know what you end up making!

  • @mebessusn
    @mebessusn 7 หลายเดือนก่อน +18

    Would absolutely LOVE some Gaea tutorials. I was thinking about picking it up myself here soon to start building environments.

    • @azielarts
      @azielarts  7 หลายเดือนก่อน +3

      Right on, thanks for the response!

    • @amorshadow7926
      @amorshadow7926 4 หลายเดือนก่อน

      ​@azielarts when will this be released? In need of a gaea tutorial

  • @RodEllison1
    @RodEllison1 9 วันที่ผ่านมา

    Fantastic video! A great intro to both World Partitioning, and setting up PGC partitioned content. And yes, would love to see some Gaea2 training for isolating the core masks for most layers.

  • @matthewprince6157
    @matthewprince6157 หลายเดือนก่อน +8

    EDIT: So I was able to get it to work but it's weird. DO NOT CREATE NEW LEVEL FROM FILE. Right click when you make your levels folder and create new level from there. also make sure that the file sizes are correct. 5:07 for reference.
    So something is Broken in this. I'm sure it has to do with Unreal Going to 5.4.x+ but basically when you load the height map it shows you four boxes. if you hit play the height map is loaded. in order to see it you need to go to Window, World Partition and select World Partition Editor, Right Click the box you are in and Click load selected region. However this has another issue, when you load the grass even though it's named EXACTLY correctly nothing "loads automatically" you have to end up painting everything.
    My guess on this is it has something to do with the Procedurally Generated content since they are constantly revising it and have added biome support now. Would love for this to get figured out since I spent 25 bucks on an asset pack that is basically useless now.

    • @majdalal
      @majdalal 18 วันที่ผ่านมา +1

      Same issue on my side... Would be great to get a fix !

  • @SnowtoadVRDev
    @SnowtoadVRDev 17 วันที่ผ่านมา

    Great tutorial. Love the fact that you include the little things as well. Things like shortcut keys. Thank you.

  • @VaporLockLabs
    @VaporLockLabs หลายเดือนก่อน

    Thank you for such an excellent, organized, and clean tutorial. Your platform is unbelievably detailed and intuitive! So nice to have a solid walkthrough on PCG!

  • @pwnisher
    @pwnisher 3 หลายเดือนก่อน +2

    Dude! This is so good! Thank you for this knowledge! Hands down, best PCG tuts on YT! You do a REALLY great job of explaining everything. I'm legit super excited watching this. Thank you thank you thank you!

    • @azielarts
      @azielarts  3 หลายเดือนก่อน

      Thanks so much man! This made my day! I love making stuff and teaching, so am glad it comes through and is helpful! Are you working on a PCG related project?

    • @pwnisher
      @pwnisher 3 หลายเดือนก่อน +1

      @@azielarts I am yes. PCG has been on my list for a long time and I finally have a project that can use it.

    • @azielarts
      @azielarts  3 หลายเดือนก่อน +1

      Awesome! Feel free to shoot me an email if you have questions or need help with anything 👍

    • @pwnisher
      @pwnisher 3 หลายเดือนก่อน +1

      @@azielarts Bless, man, bless!

  • @LeaSeiler_painter
    @LeaSeiler_painter 16 วันที่ผ่านมา

    great video! Just finished it, please more of that content!

  • @adrianfr05
    @adrianfr05 หลายเดือนก่อน +1

    The result looks insane

    • @azielarts
      @azielarts  หลายเดือนก่อน

      I bet you can make it even better 💪

  • @AuthorChaos
    @AuthorChaos 7 หลายเดือนก่อน +10

    If anyone runs into an issue where the PCG grass is all white, the solution that worked for me was enabling virtual texture support on your project.

    • @azielarts
      @azielarts  7 หลายเดือนก่อน +1

      Thanks for mentioning that👍

  • @thehammerofwrath
    @thehammerofwrath หลายเดือนก่อน +1

    Clear, concise, helpful. Couldn't hit subscribe fast enough.

    • @azielarts
      @azielarts  หลายเดือนก่อน

      I am honored thanks so much. I am so glad it was helpful.

  • @Exarhadsgfds
    @Exarhadsgfds หลายเดือนก่อน +1

    great job, just what I needed

    • @azielarts
      @azielarts  หลายเดือนก่อน

      Awesome!! Happy to help 👍

  • @markhamdickson2163
    @markhamdickson2163 7 หลายเดือนก่อน +2

    Literally the first thing I ever did in Unreal Editor. :D great tutorial and really clear. Good natural teacher. I noticed my flowers were not showing up, paused the video. Hit play to find out you did that in next step and I had learned to do it and had already done it correctly. Thanks for the video! Definately gunna watch and do more.

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      Amazing! This makes me so pumped to hear. It is totally why I do it. Tag me on the instagram if you post what you made!

  • @polyalex_
    @polyalex_ 6 หลายเดือนก่อน +2

    Would Love to see Gaea Tut! Please!! love your videos! keep up the work!

  • @aryanbarure1479
    @aryanbarure1479 7 หลายเดือนก่อน +3

    thanksss i just needed this for the new rpg im building!

    • @azielarts
      @azielarts  7 หลายเดือนก่อน +1

      Right on! I am so happy to hear that. I am pumped to see what you are working on 👍 sounds exciting

  • @GnomesPhone
    @GnomesPhone 7 หลายเดือนก่อน +13

    yes please make a gaia tutorial all the others i cant understand

    • @azielarts
      @azielarts  7 หลายเดือนก่อน +2

      Will do! 👍

    • @Lootboy3000
      @Lootboy3000 7 หลายเดือนก่อน

      There is one inidan guy lol

  • @ksweet007
    @ksweet007 6 หลายเดือนก่อน +1

    It would be awesome if you did a video covering how to make the additional layers in Gaea. I am trying to create a landscape and can't see to wrap my head around how I would need, or how I could generate more than one layer. However, awesome video! I love that you actual explain what you're doing, and why. Makes it feel like an actual tutorial. Keep up the good work!

    • @kreskenn
      @kreskenn 5 หลายเดือนก่อน

      Hi, i'm no expert but from experience you can use the Slope node to mask places where you want grass and cliff for example. So you export the main height map as usual, and also the Slope node(s) for the layers masks.

  • @geoffrey3668
    @geoffrey3668 3 หลายเดือนก่อน

    Thank you for the great tutorial and for providing the file. For anyone getting an error message (1 file whose name matches the proper input pattern) when importing the heightmap, just put the file alone in a directory other UE think the other file is the other part of the heightmap (weird I know).

  • @robertwilson1589
    @robertwilson1589 7 หลายเดือนก่อน +1

    Great video! I did notice you cut the Taro plans out of the final PCG. I've seen several of your videos and you explain everything in such an easy to follow manner. You give the viewer time to make the changes before jumping to the very next item as well which is nice.

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      Thank you so much Robert. I really appreciate that. I am thrilled to hear you have been getting a lot out of the tutorials. Haha good point on the Taro plant, must have tweaked it and forgot to mention😅

  • @UnrealEngineLearn
    @UnrealEngineLearn 6 หลายเดือนก่อน

    Been needing something like this for awhile! Had no idea about partitioned PCGs. Thank you so much for making this!

  • @stanislavvakulich1378
    @stanislavvakulich1378 7 หลายเดือนก่อน +3

    Thanks for the tutorial! Would definitely prefer to have a video on how to use Gaea

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      No problem! Good to know 👍

  • @ttprod778
    @ttprod778 7 หลายเดือนก่อน +3

    NEVER STOP!

    • @azielarts
      @azielarts  7 หลายเดือนก่อน +1

      Don't plan to 💪

  • @BooneyTune
    @BooneyTune 7 หลายเดือนก่อน +2

    Very solid tutorial as always. Thanks for sharing!

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      No problem. Had a blast working on this. Hit me up if you have e any questions

  • @johnsarthole
    @johnsarthole 6 หลายเดือนก่อน +1

    I came back to this because my head hurt trying to remember how to make the partitioning actually happen - so you have my gratitude
    One thing worth adding is that the scale of the PCG volume can be passed on to actors placed by the PCG graph.
    I'd suggest that best practice is to set the size of the volume in it's brush settings rather than using actor scale

    • @azielarts
      @azielarts  6 หลายเดือนก่อน

      No problem, if I am honest, I forgot things all the time and have to refer back to my own videos. It is just so detail oriented that if you forget one checkbox it's like... Where did I go wrong?
      Ooh good point on the scale, I will look into that

  • @ERBaruin
    @ERBaruin 7 หลายเดือนก่อน +1

    This is magic... or allien technology, either way its amazing! I want to see more

    • @azielarts
      @azielarts  7 หลายเดือนก่อน +1

      Haha more alien magic to come!! 👽

  • @lucasribeiro3292
    @lucasribeiro3292 5 หลายเดือนก่อน

    Thank you so much for this, also would absolutely love some Gaea tutorials.

  • @lorryburger8165
    @lorryburger8165 5 หลายเดือนก่อน +1

    Thank you so much for sharing this knowledge, your style was very easy to follow

  • @brandonjacksoon
    @brandonjacksoon 7 หลายเดือนก่อน +1

    Awesome! Make more videos like this ) thanks! More environment from Zelda please )

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      Ooooh thanks for the request. I am totally down

  • @jasontrainor7955
    @jasontrainor7955 3 หลายเดือนก่อน

    Wish to see more stuff add to this

  • @sidhusidhardev5311
    @sidhusidhardev5311 7 หลายเดือนก่อน +3

    Awesome explanation 🎉,
    And make a video on "how to assign textures automatically to imported alembic chache characters"

    • @azielarts
      @azielarts  7 หลายเดือนก่อน +1

      Thank you 👍 wow great question, I will need to get back to you on that one

  • @LeaSeiler_painter
    @LeaSeiler_painter หลายเดือนก่อน

    Yes, please a gaea tutorial

  • @Josh_Alfaro
    @Josh_Alfaro 5 หลายเดือนก่อน

    Love the content!
    Tutorial idea- making a realistic Electric Dreams-like project but with different biome and meshes. It would be great to know how they get meshes to spawn on meshes (like the foliage that spawns on the rock cliff megascans) such a natural and beautiful look.

  • @betterForm
    @betterForm 7 หลายเดือนก่อน +1

    Great lesson!
    Thanks for your work! 👍🏻
    Please make a continuation.
    Adding stylized water (zelda/ghibli - river's) to this world.
    From the Gaea-map that is included in the kit.

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      Thanks so much. Noted, I will see what I can do.

  • @wayne9954
    @wayne9954 7 หลายเดือนก่อน +1

    Great content again PCG Master!

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      Thanks Wayne!

  • @KBFNGG
    @KBFNGG 6 หลายเดือนก่อน +1

    Extremely great tutorial. Really happy that you also introduced the partitioning part of PCG. I have two questions:
    - Can we control the grid size of pcg partitions?
    - Would the techniques shown in this video also applied if the landscape was a static mesh instead of a landscape? I'm not sure how one would mimic getting the grass and cliff masks.

    • @azielarts
      @azielarts  6 หลายเดือนก่อน +1

      Hey! Thanks so much, and great questions. Yes you I believe you can control the grid size. I believe it is controlled by your world portion grid size that you set up for your landscape. Hmm I am not 100% sure if the partitioning will work with a large mesh instead of a landscape. I think I need to test that. Everything else about PCG would work mesh though.

  • @azielarts
    @azielarts  7 หลายเดือนก่อน +6

    Hey everyone! I would love to see if you make something cool off this video. Just tag me on Instagram with your project, and i am happy to reshare 👍instagram.com/azielartsacademy

    • @อีลอนคาร์ก
      @อีลอนคาร์ก 6 หลายเดือนก่อน +1

      your website does not send texture to my email 👎

    • @azielarts
      @azielarts  6 หลายเดือนก่อน

      @@อีลอนคาร์ก maybe check your spam folder. Shoot me an email and I will try to resend it.

    • @ethanwasme4307
      @ethanwasme4307 6 หลายเดือนก่อน +1

      Does it have to be content made in unreal?

    • @azielarts
      @azielarts  6 หลายเดือนก่อน +1

      @@ethanwasme4307 not necessarily, I love all digital or mixed media art!

    • @ethanwasme4307
      @ethanwasme4307 6 หลายเดือนก่อน +1

      @@azielartsthanks for this pcg tutorial, covers everything I needed to transition away from the old proc foliage system :)

  • @treehousebandit
    @treehousebandit หลายเดือนก่อน +1

    Bro you're amazing

    • @azielarts
      @azielarts  หลายเดือนก่อน +1

      Thank you so much, I love teaching. Hope you can build something awesome with this!

    • @treehousebandit
      @treehousebandit หลายเดือนก่อน

      @@azielarts yw~ , I didn't have grass/cliff/river textures to import for the heightmap I was using so I wound up using physical materials to differentiate between grass and rock.

  • @charlescoxart245
    @charlescoxart245 7 หลายเดือนก่อน +7

    Would love to see a Gaea tutorial aimed at making a openworld map for Unreal!

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      Gotcha, haha looks like that is what I am doing, a lot of people requested it as well.

  • @maaaksikk2122
    @maaaksikk2122 7 หลายเดือนก่อน +1

    bro this is gold, thank you vm

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      You are so welcome!!!

  • @draadhaai
    @draadhaai 7 หลายเดือนก่อน +1

    I cannot express how incredibly useful this was. A step by step for generating more optimal landscapes was one of the things missing from my UE experience. Thanks for making this tutorial possible. I happened to have the assets already so I did generate the landscape with you.
    Do keep in mind, I have a 4060 Ti and my number of points to spawn ran terrible at 0.5, so I lowered it to a very nice 0.25 instead, which still gave a nice landscape to toy around with.
    Few questions/tips: In the beginning you don't seem to mention which UE project template to use. I opted for 3rd person just so I could walk around easily as well. You seem to have gone for No Template? Also, because I used 3rd person I noticed the grass and other elements still had collision, so I disabled that.
    With the scaling you provided my 3rd person character feels rather small though, but that is easily adjusted. Once again, thanks for the incredible tutorial! Well worth the time!

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      This made my day! I am so pumped that you got a lot out of it and where able to build something cool! That is why I do what I do. Hit up the Instagram if you post what you made, I would love to see:)

    • @draadhaai
      @draadhaai 7 หลายเดือนก่อน +1

      ​@@azielartsI have a severe lack of Instagram, but I am tempted to make one. For now I have the exact same setup as you have because I followed the tutorial 1 on 1, but I'm trying to slowly make an action adventure of my own, so might drop some footage soon. This tutorial mixes very well with city builder I followed earlier by the way.

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      haha no worries@@draadhaai I resisted Instagram till like last year :/ That sound awesome! Can't wait to see

  • @LuclinFTW
    @LuclinFTW 7 หลายเดือนก่อน +2

    Very curious how would you go about creating a large open world with multiple biomes that have snowy mountains, swamps, deserts, tropical rainforests, etc ... would that all be on one terrain material or multiple, I would love to see a tutorial on this if I possible, please :)

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      Good question, I will see what I can do.

  • @immistreated
    @immistreated 7 หลายเดือนก่อน +1

    That's very cool! Thanx!

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      Absolutely!

  • @3darchstuffs
    @3darchstuffs 7 หลายเดือนก่อน +1

    Thanks for the tutorial. was very informative. Please make tutorial on how to make landscape in gaea and export the different maps to unreal engine.

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      Right on!! Will do. Thanks so much for the request.

  • @Animated.Escapes
    @Animated.Escapes 5 หลายเดือนก่อน +1

    i would love a tutorial on Gaea !!!!

    • @azielarts
      @azielarts  5 หลายเดือนก่อน

      Thanks for the feedback, working on that one

  • @austinc2997
    @austinc2997 7 หลายเดือนก่อน +1

    Beautiful!

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      Thanks so much!! Hope it was helpful!

  • @glitchygrub
    @glitchygrub 4 หลายเดือนก่อน

    Damn, I learned a lot from this one. Thanks!

  • @brandonjacksoon
    @brandonjacksoon 7 หลายเดือนก่อน +1

    Thanks for amazing tutorial!!!

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      You are very welcome! I am glad you liked it

  • @Dre2fish
    @Dre2fish 7 หลายเดือนก่อน +1

    Absolutely Love you're work this is perfect on me.....

    • @azielarts
      @azielarts  7 หลายเดือนก่อน +1

      Amazing man! Tag me on the @azielartsacademy Instagram if you build something out of the tutorial, I would be happy to share it.

  • @korypeters2059
    @korypeters2059 5 หลายเดือนก่อน

    Your Awesome Man Cool Vid very easy to follow

  • @Unstable.8428
    @Unstable.8428 7 หลายเดือนก่อน +1

    Gaia tutorial please! That’d be awesome. Thank you for the great tutorial! :) #subscribed

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      Thank you, welcome to the channel🎉🎉🎉 Yes will do, thanks for the feedback 👍

  • @stormrungaming
    @stormrungaming 5 หลายเดือนก่อน +6

    My PCG graph only has the in tab. If you click the arrow there is nothing else but "in". Did I do something wrong? or is it because I'm on 5.4?

    • @basaran3d
      @basaran3d 4 หลายเดือนก่อน +1

      If you still looking for the solution, there is a new node called landscape data. You just connect it to the surface sampler

  • @mk45232
    @mk45232 3 หลายเดือนก่อน

    I'd really appreciate a basic Gaea tut. Most online are outdated by now

  • @hugodeoliveira9542
    @hugodeoliveira9542 7 หลายเดือนก่อน +1

    Thank you for the tutorial. I'd like to see how you made the landscape in Gaea.

    • @azielarts
      @azielarts  7 หลายเดือนก่อน +1

      Awesome! Will do 👍

  • @galacticgeek2616
    @galacticgeek2616 7 หลายเดือนก่อน +1

    Awesome video, really helpfull, will you be doing a video covering all the PCG nodes and how they work? Also if anyone is having trouble seeing the PCG debugging cubes, don't forget to set your PCG Graph to the one you made.

    • @azielarts
      @azielarts  7 หลายเดือนก่อน +1

      ooh good question. I will see what I can do.

  • @gizmocn
    @gizmocn 5 หลายเดือนก่อน

    Great tutorial,If you can add a river with PCG Spline, it will be perfect workflow for PCG.

  • @driverwastaken
    @driverwastaken 5 หลายเดือนก่อน +1

    awesome! just wondering is it difficult to add water such as lakes and rivers?

  • @Latoni.
    @Latoni. 3 หลายเดือนก่อน +2

    I wasn't able to get this to work. I followed all the steps correctly and even restarted twice to make sure but every time I go to import the landscape the landscape disappears and 4 large red squares appear. Idk what I could be doing wrong any help would be awesome. Thanks!

  • @TesoroGaming
    @TesoroGaming 7 หลายเดือนก่อน +1

    nicely done

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      🤙 you got it

  • @YuriyShepunov
    @YuriyShepunov 7 หลายเดือนก่อน +1

    cool job bro

    • @azielarts
      @azielarts  7 หลายเดือนก่อน +1

      Thanks man. Hope it was helpful

  • @lowkeygamedev
    @lowkeygamedev 5 หลายเดือนก่อน

    The reason this is taking minutes is because each partition is generating points for each other partition, and then you are rendering the foliage ontop of each other N times. You can test if this is accurately the case by clicking a single partition, and hiding it. Plug a 'get actor data' with settings 'self' and 'merge single point' and then also call 'cull points outside actor' after the sampler to address the issue of mass creation and spawning on points.

  • @hristozafirov7110
    @hristozafirov7110 หลายเดือนก่อน

    Please make a Gaea tutorial for stylized landscapes

  • @FPChris
    @FPChris 7 หลายเดือนก่อน +1

    FYI A grass scale of 3.0 is nearly as high as Quinn. 2.0 is about waste high.

    • @azielarts
      @azielarts  7 หลายเดือนก่อน +1

      Ooh good to know. Yeah you will probably need to adjust for the characters you are using.

    • @FPChris
      @FPChris 7 หลายเดือนก่อน +1

      My bad you reduced the grass around 30:40 lol and answered my previous question too about the PCG volume size. I think my confusion is I'm used to extending the bounds for the Post Process Volume and I thought it behaved the same way.

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      No worries@@FPChris glad it locked in for you 👍Yea totally really does look like a ppv but then has completely different characteristics.

    • @FPChris
      @FPChris 7 หลายเดือนก่อน

      @@azielarts My results following your tutorial. I need to prevent the grass from spawning inside the stones and you'll see at the end I fell through the landscape ?? That shouldn't happen in theory lol th-cam.com/video/20i9kDbxK1Y/w-d-xo.html

  • @mathysvandermerwe6094
    @mathysvandermerwe6094 5 หลายเดือนก่อน +1

    This tutorial worked great. Thank you very much. One thing that I did have happening was right after I switched on the partitioning on the PCG graph. The Surface Sampler is showing an error for two of the partitions with "Skipped - tried to generate too many points" with both of them around 400k points. The map is 4033x4033 and I set the points per SqM to 0.3 and point extents at 10. My extents used to be 5 and it had the same issue for all my partitions. NOt sure yet what the impact on the PCG spawns are byt making the extents larger though.

    • @azielarts
      @azielarts  5 หลายเดือนก่อน

      Ooh interesting, I have not run into that, I will need to look in to it.

  • @qamartausif194
    @qamartausif194 7 หลายเดือนก่อน +3

    🎉🎉❤ best

    • @azielarts
      @azielarts  7 หลายเดือนก่อน +1

      Thank You! Hope it was helpful!

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      🤙 do my best.

  • @datsdajazz_man1646
    @datsdajazz_man1646 2 หลายเดือนก่อน +2

    If using a different aspect pack MI_LND_01 folder so I can create a ground over my gaea map? Everything I try to import creates these black lines going upwards.

  • @hitnrun66
    @hitnrun66 3 หลายเดือนก่อน

    It looks alot like fortnite and zelda combined! Nonetheless great job and thank you!

  • @korypeters2059
    @korypeters2059 5 หลายเดือนก่อน

    i got the pack lol you convinced me bruh

  • @mic007129
    @mic007129 7 หลายเดือนก่อน +1

    Looking great, how is the performance of the detail if you compare it with the details in the materials?

    • @azielarts
      @azielarts  7 หลายเดือนก่อน +1

      For me performance is great, however the asset pack is very we'll optimized to begin with, and that is most of what contributes to the performance. The partitioning system is the other.

  • @redwolf2901
    @redwolf2901 5 หลายเดือนก่อน

    Great Tutorial, newly subbed as you explain it all clearly.
    If at all possible could you do a tutorial on Gaea, as having a hard time importing the river height maps to set the rivers up, the only way I am able to do it at the moment is by dragging a plane in or using a spline.

  • @korypeters2059
    @korypeters2059 5 หลายเดือนก่อน

    TY My World Looks Amazing i like the first grass better i think so i switched back and it gave me more coverage which i liked. might tweak it later to get even more coverage ill go through your channel to see if you did the river video for this . but will check notifications also for a reply great content ty ty ty very concise easy to follow hard to get on youtube. alot of ums and uhhhs and back tracking mistakes, like they edit the video why include the mistakes as an ADHD i follow every step and get messed up when they go off on huge tangents and make a tonne of mistakes lol ty this was refreshing 100

  • @erosdemise1359
    @erosdemise1359 3 หลายเดือนก่อน +1

    Hey! I really enjoyed this video and I followed the link for the masterclass, I see that its a Crystal cavern masterclass and I was just wondering if you had a course for creating a multi biome landscape?

    • @azielarts
      @azielarts  3 หลายเดือนก่อน

      Hey! Thanks so much, I am so happy to hear you found the video helpful. No I don't currently have a course on that topic yet, but it is high on my list.

    • @erosdemise1359
      @erosdemise1359 3 หลายเดือนก่อน

      @@azielarts Ah, okay. I hope you are able to release one soon! Paid or free here on youtube!

  • @stormrungaming
    @stormrungaming 4 หลายเดือนก่อน

    Do you already have a video on how you created the layers with Gaea? Ive been watching other tutorials but they dont give me the layers you have.

  • @jonathandevoy3510
    @jonathandevoy3510 6 หลายเดือนก่อน

    Hey Aziel! Could you please create a tutorial of how to correctly add stylized water or any water (rivers, sea) to this landscape in the tutorial? I'm creating an island and this tutorial is perfect, but stuck on the water PCG part. THANKS!

  • @parkerweisbrich4463
    @parkerweisbrich4463 2 หลายเดือนก่อน +1

    UE5 seems to be crashing every time I try to import the heightmap. Any idea why?

  • @darkomen1078
    @darkomen1078 2 หลายเดือนก่อน

    Thanks for a great tutorial. You dont mention nanite. Is this something we should use for the meshes and landscape? And I have one problem. The mountains almost disapear when im far away and it pops back when i get closer. I also get a wierd big square edge on two of the sides of my landscape. Would also love to see how to add a river to the river layer :)

  • @Sluggernaut
    @Sluggernaut 4 หลายเดือนก่อน +1

    Nice. I'll try to finish watching soon but I was trying to follow one of the recent videos that UnrealEngine put out where they do some stylized post processing.
    It was based off of one of their 4.27 projects but amazingly just came right over to 5.x. The problem came when we are supposed to have some simple stylized grass that uses virtual textures to sample the ground and change their color accordingly. Can this do that?

    • @azielarts
      @azielarts  4 หลายเดือนก่อน +1

      This is more about modeling and basic material, but you could absolutely hook it up to runtime virtual textures in the material

  • @MrPangahas
    @MrPangahas 18 วันที่ผ่านมา

    Can you put landscape patches into data layers and load/unload them at runtime?

  • @j.g.l0563
    @j.g.l0563 7 หลายเดือนก่อน +2

    Hey I ran into a problem where every time i debug the point filter or transform points on the PCG_Zelda it only shows up on a small area and doesn't cover the whole map. do you know how to fix this?

    • @azielarts
      @azielarts  7 หลายเดือนก่อน +2

      If you have not checked on unbound, it will only show me in the area of your landscape that overlaps with the PCG volume. This is not necessarily a bad thing though since you can work faster, and then expand volume when you are ready to turn on partitioning (I cover this towards the end of the video)

    • @j.g.l0563
      @j.g.l0563 7 หลายเดือนก่อน +1

      @@azielarts oh okay, thanks a lot I appreciate it. Keep up the good work your videos are great!

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      Thanks so much!@@j.g.l0563 Will do

  • @vytasrauckis6703
    @vytasrauckis6703 4 หลายเดือนก่อน +2

    Could not even get past the heightfield import. I get no landscape, just very tall empty boxes. =(

    • @Nangalad
      @Nangalad 3 หลายเดือนก่อน

      You are not alone and this is 2nd comment with same issue since UE 5.4 came by. I have same problem. I did not pass the import part too. On my old tryI've passed but already stuck at missing some textures on hills so I've made new project and now i can't pass the Import part. Ehh such a waste of potential :( @azielarts any help/advice?

    • @matthewprince6157
      @matthewprince6157 หลายเดือนก่อน

      GO to Window, world partition, world partition editor. then right click the landscape region then Load selected region. Still trying to figure out the grass though. it will not load.

  • @vytasrauckis6703
    @vytasrauckis6703 4 หลายเดือนก่อน +2

    At 4:00, suddenly WorldDataLayers andWorldPartitionMiniMap disappear from the Outliner. Are they deleted before the landscape import? I cannot get the landscape to import and just get very tall empty boxes on import.

    • @sethleland
      @sethleland 2 หลายเดือนก่อน

      I'm having the same issue

  • @kellowattentertainment
    @kellowattentertainment 7 หลายเดือนก่อน +1

    Can you please show how to add the rivers and the walking path to this please?

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      Yes sure! Basically you can want to go to your material and make a landscapr layer. Then, using that layer, either paint a path/riverbed material or make a texture for where it should be placed (like the tutorial). In the case of a river you will then just need to add a plan with a water material on it( I think I have a TH-cam Short on adding water). Hope that helps.

  • @ishaan9597
    @ishaan9597 5 หลายเดือนก่อน +1

    i followed your tutorial and it went really well but when i add the bp game mode when the playeer is moing in the map when he is hitting the flowers, bushes , its givving me a very gittarry movment how do i fix that like how to add collisions, non collsisons ?

  • @Trevizan
    @Trevizan 24 วันที่ผ่านมา

    I would like to know which version of the Unreal engine was used because in version 5.4.4 it doesn't work!

  • @paulomartins2575
    @paulomartins2575 5 หลายเดือนก่อน +1

    any gaea tutorials soon?

    • @azielarts
      @azielarts  5 หลายเดือนก่อน

      Yes actually! Thanks for asking👍

  • @kamaleshs5029
    @kamaleshs5029 6 หลายเดือนก่อน

    plz make gaea tutorial that will help us to make landscape

  • @electricmidnight1702
    @electricmidnight1702 6 หลายเดือนก่อน +1

    hi i have an issue so when i imported the map it didnt import the whole map just one section which has caused massive upscaling walls around it and im very confused other than taht everything worked like a charm

  • @shivangipriya4153
    @shivangipriya4153 7 หลายเดือนก่อน +1

    Thank you, but I need to make the character like Disney any video for this?? or suggest for me one channel we can learn like what you explain in correct way .. thank you

    • @azielarts
      @azielarts  7 หลายเดือนก่อน

      You have a few option. If you want to download one, you can head to the marketplace www.unrealengine.com/marketplace/en-US/content-cat/assets/characters. I would look for one that already has animations. OR if you really want to make one yourself, you could try this on th-cam.com/video/tCiGg26DV-k/w-d-xo.html

    • @shivangipriya4153
      @shivangipriya4153 7 หลายเดือนก่อน

      OK, thank you for your answer

  • @sebastianschaffer6952
    @sebastianschaffer6952 หลายเดือนก่อน +1

    Any idea why the PCG_Graph "PCG_Zelda" only has the "in" option as an input, but all the others "Input", "Actor", "Landscape" etc are missing? Can't figure out what I am doing wrong :(

    • @sebastianschaffer6952
      @sebastianschaffer6952 หลายเดือนก่อน +4

      Update: The "input" node in PCG_Graph is deprecated in UE5.4. Use "Get Landscape Data" instead :)

  • @mirkoemir
    @mirkoemir 4 หลายเดือนก่อน +1

    When this job is done, we don't need to execute it anymore, right? once the PCG area with grass, rocks, trees, and bushes are generated, the entire map is saved to be used on our game. Is this right?

    • @azielarts
      @azielarts  4 หลายเดือนก่อน +1

      Yes Once you are done you just hit the clean up button and then it disconnects the logic. You can go ahead and package it like you normally would.

  • @legato3067
    @legato3067 7 หลายเดือนก่อน +1

    Hi amazing tutorial...do you know a way to spawn tree/object using the height of the map ? Would be really helpful in some situation. THX

    • @azielarts
      @azielarts  7 หลายเดือนก่อน +1

      Ooh yes good question. I need to make a video on that. You use the attribute filter node to filter a z hight value, but it is a little confusing to set up.

    • @legato3067
      @legato3067 7 หลายเดือนก่อน

      @@azielartsthx you for the reply. if you do a video about this in the future. it will be amazing.

  • @Manu-rd7df
    @Manu-rd7df 7 หลายเดือนก่อน +1

    Great Video!!! Is there way to spawn automatic and random landmasses + heightmaps or bioms based on a seed?

    • @azielarts
      @azielarts  7 หลายเดือนก่อน +1

      Great question. hight maps yes, not sure about landmasses. Bioms would be simple. Just create either on PCG graph with parameters for the different bioms or just have different graphics spawn. I think either works, though honestly I have not tested it at runtime

  • @MrBoxingcrazysal
    @MrBoxingcrazysal 2 หลายเดือนก่อน

    How can I incorporate this into generating different biomes? I have a game I've been working on and the idea for my map is that you traverse between a forest, grasslands, and desert.

  • @peterallely5417
    @peterallely5417 6 หลายเดือนก่อน

    Do you know the workflow for creating Gaea landscape which also generates cliff and embankment meshes, and how you get all those meshes into unreal along with the landscape? That would be gold.

  • @RolandRosado
    @RolandRosado 4 หลายเดือนก่อน +1

    everything was fine till min 5:51 when i push the "import" landscape button and appear the mountains in white, for me appaear 4 giant squares but no land around. Did i did something wrong?

    • @MeanLemur24432
      @MeanLemur24432 3 หลายเดือนก่อน

      go into window, world partition, right click then load the landscape. Disable the fog as it makes things too foggy or decrease the fog amount.

  • @aaronmaguire2867
    @aaronmaguire2867 4 หลายเดือนก่อน

    hey :P loved your video, followed it and my made an amazing map. got a question i hope you can help with. ive made a terrain using gaea and got the mesh in but other than the height map, all other masks.maps fail to work because i either get its not a grayscale alert or when i use .raw files like every site says either my pc wont open the pic or ue5 wont accept it. can you make a guide on how to export maps like you did for rivers and cliffs please because ive checked over 30 videos/webistes now and nothings working

  • @Rix1Dev
    @Rix1Dev 7 หลายเดือนก่อน +1

    Yo, great tutorial!
    I was wondering if making an open-world game using world partition is that easy or not, as I remember someone saying the textures break suddenly or something complicated happen, do you have an idea?

    • @azielarts
      @azielarts  7 หลายเดือนก่อน +1

      Great question, to my understanding world partitioning is the way to go, unless you want to build your own loader, I have not run into those bugs myself yet, but I will be sure to make a video if I do 👍

  • @esnoox8616
    @esnoox8616 6 หลายเดือนก่อน +1

    Just starting out with UE and watching all kind of stuff to see what's possible. Quick question: is it a reasonable way to purchase such packs and modify their contents to create an own style? So changing/altering textures, exchanging assets like trees and rocks with own stuff? Do you have even access to all the content (like fbx/obj, pngs and such). Or is this a dumb idea? :D
    Btw, really enjoying checking out your content. :)

    • @azielarts
      @azielarts  6 หลายเดือนก่อน

      Hey man! Awesome that is so cool! I am pumped for you. Yes absolutely, it is a good way to get started actually because you can learn how things are built. You get everything in these packs as Unreal Assets, but you can easily export the models as an fbx or the textures as well.

  • @Borszczuk
    @Borszczuk 4 หลายเดือนก่อน

    UE5.4.1 crashes while attempting to create landscape from provided height map. Any hints?

  • @stormrungaming
    @stormrungaming 4 หลายเดือนก่อน +1

    How do I get the grass off the cliff if I have no cliff map and am using the standard landscape? it is off the sand and other painted layers but the cliff and grass are auto and its on both.

    • @azielarts
      @azielarts  4 หลายเดือนก่อน

      You can use a normal to density node to mask out the steaper sections that have the cliff material. Check out my most recent video, I cover how to mask by surface angle. It works on meshes or landscapes.