Halo 2 - Exploring the Secrets of Sacred Icon/Quarantine Zone

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  • เผยแพร่เมื่อ 29 ส.ค. 2024
  • Time to explore the levels Sacred Icon and Quarantine Zone by going out of bounds and beyond the cutscenes, in an effort to reveal details about the game you didn't know before.
    Achieved on Halo: The Master Chief Collection (Steam)
    Playlist of more Halo Exploring:
    • Exploring Halo Cutscen...
    Tools:
    Halo Checkpoint Manager 3.0.9d - ‪@Burnt-o‬
    github.com/Bur...

ความคิดเห็น • 5

  • @JustinsaneS222
    @JustinsaneS222  3 หลายเดือนก่อน

    Quarantine Zone exploring starts at: 28:07

  • @UnGrumpy1
    @UnGrumpy1 4 วันที่ผ่านมา

    At 29:28 we are looking at the SI shaft. We had a challenge to get back up that shaft from QZ back in the day. I went what I thought was all the way up by swordflying but my swordfly stopped just feet away from the top so I always questioned myself by asking if there was anything above the shaft. It looks like you answered my question, there doesn't seem to be anything above the end of the shaft.
    At 47:12 the tunnel door is closing. If you move sideways through the wall you can see what I called the prison compound where during game play you would be outside the tunnel construct. Just an interesting tidbit.

  • @slobsky7237
    @slobsky7237 หลายเดือนก่อน

    4:50 Ministry of silly walks. Is there a reason why off screen actors have silly animations?
    Tried leaving this message 4 times on our last thread, stupid Google. Yeah, seen that orb vid by GK, even left a comment on there. GJ cube is at 3' 05" on DrBizz vid. th-cam.com/video/cPxTY-20aVw/w-d-xo.html

    • @JustinsaneS222
      @JustinsaneS222  หลายเดือนก่อน

      I've just seen your comments, so that "Cube" is actually just the interior section inside before the bridge, anniversary graphics are always loaded just teleported in when needed, even the interior of the boss fight is not that far away from it. It's actually a lot further down than it seems into the ground.
      Off screen animations happen like that usually because it's just easier with scripting to leave a certain animation looped instead of making them stop then teleport away and then back and then onto the next animation. Just a little dev laziness that doesn't hurt the end result.

    • @slobsky7237
      @slobsky7237 หลายเดือนก่อน

      @@JustinsaneS222 Cool, hope it's worth showing when you make the vid.
      Ha, lazy devs. I was hoping it was going to be some inhouse Bungie joke. Who could make the wackiest off screen animations lol.