Halo is not terrifying. yeah spooky but your generation is so sensitive to just about anything. why you people are scared of things all the time will never make sense.
@@Lou-yf1joYea halo is a somewhat scary b/c it only plays the ost during beginning missions and cutscenes and besides that it is totally silent. You hear the ambient noise and enemy dialogue and no warning to attacks, the halo interior levels were dark and crazy enemies, and then the flood. This game can be horror but just that it's fun maybe you don't realize it , also yea no backup or support so it's just you (chief) and Cortana and covenant and flood, that would be pretty scary
For real. Nothing prepared me to go from an unstoppable machine slaughtering helpless grunts to running and screaming from everything and not wanting to walk around corners
I first played 343 guilty spark when I was 10 and my brother 8. When we finished the level, we both said “let’s take a break” and we ended up not touching the game again for months
What always perplexed me is what did the marines eat. Theres no wildlife at least in the games, and no mention of food is mentioned in the supply drops
@logangustavson A surprising number of personnel were able to escape the Autumn before she crashed. They were able to establish a foothold that was dubbed Alpha Base, and raid the Autumn's crash site for supplies. The Covenant actually had a difficult time dealing with the human insurgency because they couldn't bombard them from orbit without damaging the ring.
Same here. CE gives me something the other games don’t, it’s almost disturbing. Only time I feel something similar is when playing as Arbiter in Halo 2, when that eeire music comes on as you gotta swim through those dark corridors full of Flood 😬
Bro this right here. Halo Infinite had that lonely feeling as CE did. I didn't like it but it was pretty good. I can see that 343 was trying to go back to it's roots literally. Like Halo 1 roots. I wish there were more people around, like UNSC base camps (not the little outposts). Also where the fuck is Laskey? And the whole UNSC in that game. Either way I know what you mean. Halo 2 made the universe so much bigger while Halo CE was just one man and his AI construct taking on an overwhelming enemy force.
One thing that I always found creepy about Halo CE compared to 2 and 3 was the noise the Flood makes. In 2 and 3, they growl and howl, but in CE they also make this unnatural wheezing/chirping sound.
Haven't played CE in ages but I still know exactly what you mean There's a pretty cool lore explanation too, the flood in CE had only just woken up from 1000s of years of dormancy
The first encounter with The Flood will always stay with me. The build up to the horrifying reveal will never be outdone. It’s just that great and terrifying.
It some reason and I have no I deal but it just reminds me of the Vietnam war just because of the flight to the flood contaminate base(343 guilty spark) with the music and them chatting and joking about freedom and stupid things still I think it was base on alien
2001. it was my 11th bday. came home from school to see balloons everywhere and a big bag. My mom got me the OG Xbox and Halo CE. That memory will always stay with me. 💙💯 you just had to be there. And I’m glad I got to experience it.
Same age as me. My bro's friend left his Xbox at mine with Halo: CE and Splinter Cell. I remember thinking to myself "Halo looks too cartoony" so I left it because I was an Army nerd when i was a kid. So I played Splinter cell a few times. But then I tried Halo and that was it, Hooked. Played it over and over. My bro's friend then said he has to take his Xbox a few weeks later, I was heartbroken. From that moment, I saved every penny that I got to buy my own Xbox with Halo, took a little while but I managed to do it. That will always be a memory I hold dear :) I still play Halo to this day, I am now 34 years old. I play on Steam with original graphics and it is still as fun as it was in 2001.
The closest ive come to a liminal space (i think?) is the feeling you get when you move house and everything has already been packed and youre doing the final clean and tidy. You look around and recognise all the same walls, and the window is still there, but the couch, the cabinets the bed the fridge, all your stuff - your mess - has disappeared. Familiar, but abnormal. Yesterday you made a cuppa & ate your toast at the table like you'd done for the last 10 years, tomorrow, you'll never set foot in it again. Like your heart is telling you its your home, but your brain is telling you its an empty house.
The interesting thing about halo 1 specifically is that it was the only one where you need to survive. In all the other ones, you have backup. In Halo 1, you ARE the backup. Literally the last hope. By the end you’re the only survivor so that should tell you something I think.
That’s a very good point. The first one is eerie and mysterious and the second is the kick some butt payback time and the 3rd is slightly both but more kick butt.
@@olympian3that’s also why I enjoyed the novels a lot too. You get to read how Chief feels during the situations we play through. And truly is just as terrified like the rest of them.
@ColoradoStreaming in the developers commentary they said the Marines were supposed to survive but they couldnt program them to exit their seats or something like that
Blues and grays are the colors our eyes see when we switch to cones in low light situations and need to be alert for predators that are hard to see. It's the perfect choice of colors to set you on edge
In Reach the blue tone in the first half was ment to be calming and set a slower pace. As soon as you return to the surface it's red; which is the color of war and hell; or passion.
Any of the levels where Cortana wasn't in your head were really creepy to me, I looked forward to her commentary keeping me going. Without her it really drives home that you're all alone and surrounded by deadly creatures and vast alien spaces. While she was there, I never felt so lonely and enjoyed screwing around even empty places, because at least "someone else" was with me.
Yes! Also this was really the first FPS that wasn’t mostly hallways or caves. There were some Doom levels that were a little more open but Halo CE felt HUUUGE!!!!!
I was 9 years old when Halo CE came out. Something that has always stuck with me was the eerie, cosmic-horror feeling of the main menu. The haunting men's choir singing the main theme without any backing music, combined with the giganticism of the Halo ring just floating in the vastness of empty space always used to give me the creeps.
To add to this, the part of the menu music where it just goes into this quiet ambient sound, almost like rumbling underground, then the sounds of a wind from another world. It's downright eerie, whenever that started playing in the menu I would get in a hurry with whatever I was doing.
honestly outside of a select few tracks from the game the entire soundtrack is pretty eerie (especially any tracks accompanying the flood and their chaos) but i never really felt that the main menu was creepy, maybe i was just too young to really feel it fun fact: i was a little under 4 months old when the game came out and it ended up being my first FPS at the age of 4 (I just wanted you to feel old)
To me the CE has one extra level of liminality: the lack of barriers. It let you see the shortcuts the developers made, which made the world feel even weirder. For example, that blue hallway on the other side of the SC pit, it looks like it leads to another huge section of facility, but with grenades and a warthog launch, you get over there and its just a giant hallway that goes nowhere. This like that add to the backrooms feeling.
I know what you mean. Almost like one of those surreal nightmarish dream sequences where you feel imprisoned, not with claustrophobia, but with kenophobia. Giant empty spaces that just when you feel you've gone far enough in one direction, you turn the corner and you're right back where you started. In some infinite hellscape where there is no end, and no beginning
One thing you missed on 343 Guilty Spark, you can actually backtrack to the original elevator that brought you down. However once you activate the lift the elevator explodes and becomes non functional, effectively trapping you inside and forcing the player to search for an alternate escape.
Wait, that was optional? I thought it was compulsory you go there, have the elevator break then find another exit That's kinda dope there's still things I didn't know however many years later
During my very first play through and feeling overwhelmingly terrified after finishing the Library, I'll never forget how relieved I felt when I saw the Covenant again in Two Betrayals even despite the fact they were shooting at me, they were the enemy that I knew. What also hammered the twist was the little booklet you got with the game describing covenant races, the weapons etc but there was absolutely zero mention or indication of the flood! I thought that was a very nice touch on Bungies part which added to the horror in game.
The point you made that playing halo as a kid on a multiplayer map with no other player (since our pc didn't have an internet connection) made it unnerving and uncanny to play is so relatable. It is after all an empty map but there was that irrational fear of someone luring somewhere. I thought it was only me (for lack of content like this back then). One particular multiplayer map that was creepy but in a somewhat different way from the other maps was Gephyrophobia because it had the added uncanniness of the height (and the smog doesn't let you see how deep it actually is) and the music. The most comforting was death island because it was mostly open space.
I could relate to this comment so much. I remember exploring the heck out of halo ce/2 maps since I had no access to the internet. And feeling creeped out by some of them.
That flood intro mission in CE terrified me as a 10 year old, the atmosphere, the noises, the realisation that you’re in the room where Keyes’ squad vanished. And just when you think you’ve escaped, the lift goes DOWN
17:45 I actually really liked the Library when I was a kid. I remember finding the marine corpse with a rocket launcher and thinking "damn, this marine was a bad ass to make it this deep". I remember reading the Halo book later and it gave that marine his own little section where he was the first human 343 ran into so 343 tried to get him to retrieve the index first. Master Chief in the book was flabbergasted that a marine made it that deep with no augmentations or armor because he himself was feeling pushed to the limit. Also I remember 343 saying something along the lines of "you only have a class 2 combat suit, it is recommended you upgrade to at least class 12 to fight the flood" and being like "wat" lol
Not to get preachy or piss people off, but I find it interesting how some unnamed, dead Marine is way more interesting and badass than most of the characters in Halo 5.
@@BrianCroweAcolyte I actually think Locke conceptually was a pretty strong character. Act Man described it pretty well, a rogue, smarmy assassin type Spartan who doesn't give a shit about honor or military code. That's a really cool concept, and he had a really nice armor design on top of it. The problem was the execution is so fucking badly done, he feels like a cardboard Cutout. It's a shame 343 had so many cool concepts for characters but they fucked up the execution all the time.
@@alphabloodhawk I just saw him as a generic boring "by the books" soldier guy lol. What really rubbed me the wrong way is when he went toe to toe with Master Chief despite being a much more inferior Spartan IV. It's like the losers at 343i don't even know Halo lore.
I was 6/7 when this game released and I adored it. However, I would always get to the mission where the Flood are introduced and I'd back out and start the game again and repeat this cycle. That mission utterly terrified me. Seeing the Covenant flee from an unknown enemy in such terror, the static radio in the crashed Pelican, the deranged marine, it was all too much. Of course I did eventually play through it (I think a year or so later I got an older cousin to play it split screen with me as I couldn't face it alone) but I'll never forget the emotions evoked from Halo: CE, a true masterpiece not only in video games but as a piece of art.
I remember sleep overs with my friends and being glued to the screen as we played though this game fighting for our turn to play and my parents coming down the stairs to routinely remind us we need to sleep. The game was new and different then and the landscapes and creatures felt so different. Later life in my late 20s I replayed the game on legendary by myself and wind and sounds of the ring breathing and the noises and lack of life felt so hollow it made me feel hollow as I remembered those sleep overs with my friends people I lost contact with. The game just hits differently if you grew up wifh it and come back to experience later life. It does echo that march of time and how things change.
Derelict The empty hallways, howling of the wind and the ambient sounds that almost sound like some giant creature breathing anytime you're inside in Assault on the Control Room will always stand out to me. No other video game has ever had the feel this game has. I am honestly so glad I've had it in my life for the last 20+ years.
In the beginning section of 343 guilty spark, you can see friendlies on your motion tracker outside the map and can even glimpse them. They walk to the edge, and then walk away, but they don’t look quite right. This is masterful storytelling by bungie.
I remember that you can actually stay in the pelican at the beginning of the level if you throw a grenade as you're landing and ride it to the edge or the map. There's a random friendly that just stands there and stares at you (and I think he's the marine whose helmet cam recorded the whole scene with the flood). So freaking creepy.
The bird and insect sounds on certain levels, combined with the fact that you don’t ever really see any birds or insects, almost makes you feel like the forerunners were piping the sound in through speakers
For years I had only played Halo multiplayer against friends at LAN parties and stuff at my friend's house and I didn't have an XBOX of my own so I had never played the single play campaign past a few of the first levels for a really long time. So for years and years I never knew about the Flood and just thought the game was about fighting the Covenant until I finally bought a copy of the game for Windows to play on my PC. When the part with the Flood was revealed it totally blew my mind because I thought Halo was just an action sci-fi game and I wasn't expecting a horror game.
@@Strideo1 it blew xbox owners minds back in the day too. Halo was one of the games i bought the console with .i was expoecting military sci-fi shooter , was a little disapoitned before playign becasue i still wanted the original ideal of halo (RTS for PC) but quickly got over it when i got into the game , and then when the flood hit .. yeah it blew my mind.
I swear I used to be so scared when I reached the menu with all the creepy choir music. Even the first Pillar of Autumn was soo scary because of he urgency and the dread of being attacked by these alien creatures with dreadful sounds! Took me a while to actually get past this level
This is great! As an adult, I'm a big horror fan, and more and more I realize that a lot of the media I was drawn to as a child had spooky or scary elements to it. I don't tend to remember Halo as being creepy (aside from the Flood which is obviously just a horror level), but your description of its second half as survival horror is spot on
Not to get too off-topic from CE, but have you read the unused script from Alien 3 with the wooden planet with the monks? That was such a brilliant idea.
The terminal in CE showing Keyes’ infection terrified me when I was younger, I couldn't play CEA for a couple months after it because of how scared I was
Thank you for pointing out the liminal space aspect, that's part of why I love CE so much. Despite the graphics being outdated, something about that ring stretching up into space above the player's head is absolutely beautiful. Just walking around on any map set on the surface of the ring gives you a heavy dose of peaceful nostalgia and wonder.
I remember fantasizing about what the rest of the halo surface world would be like to explore. Sometimes I’d try to level break to see if there was anything more to explore, but alas, ‘twas but a skybox.
@@Nikos. That's why I prefer the original CE over the remake. In the remake the textures are way to busy and destroys the whole feeling and atmosphere of the environment.
@@thegzakOf all the mistakes they made with Halo Infinite, this is what 343 really dropped the ball on. They could have made an ENTIRE Halo to explore.
Something I just realized- the marine that says "Keyes has been captured" knew enough about the op/had some audio or video confirmation that he wasn't KIA, at least not yet. And seeing as he was captured once already, it stands to reason that they didn't anticipate the Covies granting him life this time around. "It's not Covenant." This guy likely heard some of the last confirmed words of dying marines being mutilated, and had to have had someone say "Keyes is captured," as opposed to killed. Why else would he say capture and not KIA? Chilling. Someone told him that a far worse fate was occuring.
It gets even more chilling when you consider the environmental storytelling of the downed Pelican itself. The pelican is obviously too damaged to fly, otherwise they would have tried to leave, even if they didn't have flight training (especially considering what they were being attacked by). The repeated message is clearly a distress call, with the glow sticks meant to (hopefully) draw the attention of allies. There are piles of ammo organized sloppily, indicating someone was hastily taking inventory. The Pelican then is somewhat fortified, yet aside from the distress call, there are zero signs of any of the Marines who might have been calling for help from there. It's as if they just... walked away... Like how when walking through the valleys of the swamp, a friendly yellow IFF dot shows up on your motion tracker, where a hobbled figure stands on the hill, obscured by fog, only for it to just... _walk away..._
@DaMaster012 V933's crew was able to get away. It said they're dug in at a large structure. They took refuge inside the containment facility after crashing, being ambushed by Flood. When Chief was escaping, the several straggler Marines in the lower levels you came upon and the ones by the entrance when you exit were from V933. Notice how dire that the pilot tried to contact the Pillar of Autumn, not Alpha Base, even though the Autumn was abandoned and secured by Covenant forces.
Never have I felt like a emotion I could never really describe or pin down be explained so easily. I remember always feeling a sort of comfortable-scared playing older games, almost as if someone was watching me traverse empty halls and abandoned facilities, but I knew that they simply only wanted to watch me figure out how to progress. Very well made video, I haven't actually seen people talk about this, and when I mentioned it to friends and family, they didn't feel the same liminality I did. Very well made video, definitely subscribing and looking forward to more old game liminality.
I recognized those halo custom edition maps. So many memories playing as a kid with my friend. Either on the ones filled with Ai or just wandering alone through maps. I loved that empty lonely uncanny and creepy feeling, and that it carried over to the modded maps back then was amazing
Watched my dad play halo ce when i was 8 and i just feel in love with the ambiance. The music and the way it would make me feel as he went through the game and there's no other game that can capture that feeling. What really sets this game apart from so many others is the music, Marty O'Donnell really made masterpieces with only 3 words as inspiration. "Ancient, Alien, Mysterious."
Halo to us then was literally what kids nowadays fear in the Backrooms, the Liminal Spaces, the Monster that is beneath the map and the despair to escape and stop the madness
Pretty sure the whole liminal space / backroom meme was born by zoomers who never got to play these games online and have no idea what an empty lobby is. Like dude, every game has this. Boot open any battlefield or modern warfare title, multiplayer map, host game, it's always creepy until the other player joins.
Is “the monster underneath the map” just a metaphor or are you being literal that there actually was a monster underneath the map?? Because I don’t remember one
I'll never forget the day I scooped it for PC in early 2002. All I knew was what I learned from the box in the store and I was sold. Turned out to be one of the greatest video games ever made.
And can we take a second to mention that it is the grandfather of the modern controller button map? That alone makes it the most important game of the first person shooters ever.
I don’t even like FPS and this one won me over. I can beat it on Legendary. That speakers in volumes to me. Never beat any other FPS in my life and can rock this one on the hardest level.
One small thing I find interesting in liminal space horror is how an empty place devoid of any people triggers something in the brain that makes us feel: “this is wrong” Being able to explore Halo’s multiplayer maps by yourself can really give you that sense of isolation. An uncanny feeling that this is a place where multiplayer matches are supposed to happen but without other players, it just feels so empty.
I love the atmosphere of late 90s, early 00s shooters. I can't articulate just what it is about them, but there is something to the liminal quality to them that always brings me back. One of my favourites is the rather obscure SiN from 1997.
I remember very well wandering the spaces of many of the multiplayer maps, alone, and yet never actually feeling alone. They would always elicit that same eerie feeling you get when you can feel someone's eyes on you.
There is something poignant, stirring, and even a bit eerie about revisiting old multiplayer maps from your youth, especially when alone. It's like being a ghost haunting a forgotten old battlefield.
Holy hell, somebody else gets it. The opening shot of Sidewinder with the characteristic ambience told me that you understood. Thanks for explaining why this game still has something the sequels never did.
That bone-chilling wind, wide open space, and view of the stars beyond is so many things. It’s haunting, it’s beautiful, it’s eerie, and it’s just the epitome of Halo CE’s atmosphere
I remember when I was a kid I would never play the Flood missions of Halo CE without my older brother. Even though I loved this game because it was the first shooting game I played, something about those missions made me feel really scared, and this was not even a horror game or something. But you're right man, this game is a combination of nostalgia, epicness and somewhat creepiness. I miss those ol' good days. - A new subscriber
Halo 1 was just such a perfect blend of elements. Sound effects and room ambience (especially 343 guilty spark) were practically music on their own in how tonal they were at times. Your "liminal space" claim is also pretty spot on. The look of the library has this feeling like you're wandering around in some abandoned hotel or hospital. And lots of machinery on the library sounds like either a vending machine or a distant vacuum down some creepy hotel hallway at night. It's all super familiar so the player has an impression to have some base emptional reaction, but things never indicate an obvious purpose, thus they still feel alien. I also love the creepy celestial sound of the light bridges and shade turrets. I never really felt the same sobering feeling from the rest of the games. They always seemed like the loud cartoonish ones while this one seemed like the strong silent type. I could go on and on about how all sound and visual elements seem to have some artistic intention behind them, but it's just too much typing. Haha
I'm with you on this. I like Halo CE's sublime minimalist tone, although the other halos are a lot of fun, they don't quite match that creepy snowed-in energy
@@Nikos. Yes. CE captures that vibe of sacred enigma. Like you’re grave robbing Egyptian Mummy tombs at night… grandeur appeal masked over deadly secrets lurking in the shadows.
Epitaph is map that always stuck in my head just the fact that a forerunner structure so tall and significant is in the middle of a bright and barren desert it’s so mesmerizing to me
I remember sometimes when i was younger just walking around valhalla in halo 3 and messing around. I tried doing it again and realized just how creepy it is being all alone in the middle of nowhere.
When I was a kid, I was very easily spooked. I think part of it was the very real fear that came with my specific childhood, part of it was being an only child, and I think part of me knew that it was the “good times” and I should try to live in the moment. Going back and replaying, I’m starting to realize maybe it was just Halo is absolutely terrifying
This was wonderfully well-written and had me hooked throughout. I thought I'd heard everything that could be said about this game, but your video helped to further explain why so many people have a connection with this game. The atmosphere just lingers on in your memory. Great job! 👍👍
The part where you're talking about liminal spaces made me realize how important barren landscapes are in making you nervous. They make you feel exposed and vulnerable, scarce of resources and a place nothing wants to live in. And the fact that the covenants live there makes them even more terrifying.
Very recently I played Silent Cartographer together with my friend. With every Convenant soldier we dispatched, we felt that we were in a more dangerous place than at the beginning of the mission, precisely because of this unnerving feeling that on this already empty map, someone or rather something unnatural was watching us or maybe even hunt us. The fact that all the UNSC Marines who stayed on the beach mysteriously disappeared didn't help either. Even though it was the most visually pleasing location, we wanted to get out of there as soon as possible.
Bro i had the strangest thing happen to me while playing that level. I was in the control room that let you open the main door to the inside of that underground facility and right before i went into the cutscene a hunter hit me and the cutscene showed the door already opened then when then when the cutscene ended the hunter was gone and instead of being met with the audio of the pelican crash landing i was met by some radio frequency or something? Idk i knew i had never heard it before and i was so confused as to what was happening so once i left that area i went to see if the pelican crash landed outside and absolutely nothing was there and then i went to that underground area with the door that i opened and it was closed. Idk i broke the whole mission but that random radio frequency was lowkey creepy
After you activate the cartographer is where the horror really begins to set in as you find yourself alone in that dark room, overcome with a feeling of dread like something evil was just released (or about to) but you don't know what it is yet, maybe not even realized it at first. It's the taint of Halo. Then the music gets upbeat again as you leave with Covenant reinforcements having arrived.
All unsc marines on the beach are killed by the incoming covenant patrols whom we encounter when we get out of the structure after locating the map of halo
God man, the Halo theme in the first two games, the cymbals, the chorus... truly the best soundtrack for any game, I am literally getting shivers down my spine right now, goosebumps just thinking about that perfect theme song.
This game series always makes me feel so emotional. This game made me feel a lot of things for the first time. I remember playing on my original Xbox in 6th grade and I don't think I have ever felt the same feelings from any other games since. I think Halo is still the most beautifully crafted, Shakespearian FPS ever to touch this planet. RIP Bungie, you guys made my childhood for many years.
around the 8 minute mark to add to what you've said and stated so precisely, i always felt walking around after all the mobs were dead, this overwhelming feeling of "was there something I missed." this deep sense of needing to survey every nook and cranny was one of the unique feelings this game instilled
@@leviticuscornwall9631 haha, I think of “fire watch” back in basic training where you’re the only one up in the middle of the night. Luckily that’s the “loneliest” (if you can call it that) I think I’ve felt during my time in the military lol
Let's also not forget: back in 2001 when Halo first came out, we played it on those box TVs that had those grainy textures (definitely NOT HD); only adding to the fact that you as the player couldn't entirely make out exactly what you were walking through. This only heightened the mysterious feeling of the game, in general.
I never usually take in the atmosphere, but when i do, its usually not fear, im amazed, curious, i look and walk around, its kinda calming, nothing shooting you, not running from you, just you and the terrain, its just so nice sometimes, its usually the snow or more open yet enclosed areas in games that give me these feelings
I love the snow ambience, takes me back to when I was a kid it's real nostalgic. Hard to believe immediately after the snow level the secrets of the ring get revealed
Halo CE can be described in a few key ways. The ring is: Unimaginably old, unfathomably advanced, incredibly massive, but entirely empty of its own life. That what is so creepy about the original game. It’s a paradox of extremes that we as humans can understand.
Yesss. While for the most part it was familiar... rocks, grass, trees, blue sky, even snow, something still felt wrong. Non-existent ambient life, foreboding alien megastructures that have no discernible purpose, towering scenery and wide open spaces juxtaposed with cramped corridors where kenophobia and claustrophobia converge, realising the beautiful vistas on the surface are only a facade to the ancient machine under your feet. And the fact that despite the ring being impossibly old, it's not in ruin, it's almost as if it were abandoned 1 year ago, much less 100,000 years ago. Much like the ring itself, that which was familiar to us was surface level. Somehow what the ring did was make the natural, feel unnatural.
10/10 video. as a kid, I played reach, 3, then 1 in that order and ce always felt the most oddly comfy and also oddly creepy. a sort of "theres no fighting here, but that makes me feel very unsafe and vulnerable" feeling, that this video put into words perfectly. ce is my favourite nowadays, not just for its gameplay but because how empty and desolate it looks, while maintaining an almost faux nature look to it. like if you went into a greenhouse, and all the plants looked like they were made of plastic.
Also the fact that there is NO EXIT when looking around the ring. It adds to the liminal horror that you are trapped here with those things… And the heavy sigh of relief we all breathed once we found out there was a longsword fighter still docked.
Ill never forget being 12 years old playing CE at like midnight after the family was asleep and running into the flood for the first time. It creeped me out and im pretty sure i turned it off after that level.
CE was and still is absolutely beautiful to me. The ring stretching across the sky box and the mysterious and ominous ruins left behind by the Forerunners...it's all so beautiful to me. Probably the first genuine art piece I ever experienced as a child. I love CE to death.
many people today try to say the biggest graphcial jump was going from Generation 4 (sega GENS , SNES) to generation 5 (saturn , N64, PS1) consoles because of the leap from 2d games to 3d games. but i'd have to disagree i think the biggest jump in graphics was going gen 5 to gen 6. The early 3d games of gen 5 while impressive at the time, their 3d always felt novel , like sure it's cool and all , but at the same time the textures were such a mess and polys so low and pixelated , it felt like half a step back while trying to step forward. Gen 6 saw first the Dreamcast make huge visual leaps , then the PS2 , but the real show stopper graphically was xbox when it launched with halo. halo was so visually powerful compared to any thing else before it.yet it wasn't just about graphics like DOA 3 was. it (halo) ushered in a whole new way to play and present FPSers both in game play and story telling. even non shooter fans that tried it found themselves unable to put it down. now Gen 7 did impressive stuff , but it just felt like it was building on technologies that gen 6 introduced. all the ground work for the visuals of xbox 360, PS3 and the wii were done and pioneered on the Xbox , PS2 and the gamcube.
@@mitchrabe2155 even with me getting into PC gaming around 97 (which back then PC gaming had huge transitional leaps that the consoles didn't get with games like Half Life that graphically stood between N64 and xbox era) i still was floored by halo's visuals. even in it's early development when it was intended for PC and Mac, it looked amazing. the xbox in general pushed graphical boundaries more than any otehr console. there were quite a few PC carry overs like the original Far Cry, on the OG xbox that just couldn't run (with all features) on the gamecube , Dreamcast or the PS2. Halo and later Halo 2 certainly would have been impossible visually on those other platforms.
I am SO HAPPY to see other people share this sentiment. Halo CE & 2 had something unique, eerie, strange, scary and fascinating. As I grow older, I am more and more nostalgic about it.
The environmental storytelling of 343 guilty spark was always so chilling to me. The build up with the downed pelican playing the repeat message of Keys being captured by some "new" covenant set the mood. Then seeing the covenant fleeing in fear from something and the brief fight at the entrance to the facility all just keep building up. The brief radar full of friendlies before suddenly vanishing and the crazed marine. Add in the music that sounds like scratching and it just keeps getting creepier. Then the crescendo with the video from the helmet and wella.
That ending was excellent! In those final words, you perfectly encapsulated one of the main reasons why we feel so nostalgic over these games. The time passes and those original experiences will never be lived again!
Wow I couldn't find myself agreeing with you more. When you got to the multiplayer section, the first thing I thought was Chiron TL34, and then you crown it as the most eerily notable. Hats off man, you described this subtly stellar phenomenon of liminal atmospheric games surgically! I've had alot of dreams taking place on halo maps in particular. I've dreamt of a whole underwater aquatic world with air pockets and node systems beneath Lockout. An underground village beneath halo 3s Sierra 117. Exploring forerunner hallways and lifts. I remember stepping out during a light snow storm in January one year and telling my gf: Huh, this is the same weather as Lockout.
The old Halo CE multiplayer maps gave me the same feeling as the ones in Mechassault 1&2. It's one thing to have a map that is empty, but it's very different to have a map that FEELS empty. Not one where it feels like everyone has just gone out for coffee and is going to be back in an hour, but one where no one's coming back, and likely hasn't been here for years.
The Library has always been my favorite level, since the first time I played this game. It's a testament of your abilities and quick reactions. Unlike the first levels, there is not much of an strategy apart from "shoot everything that moves", it's just your shotgun, another weapon for popping infection forms, and you, going through similar-looking, labyrinthine corridors looking for the Index. And in Legendary, this is a delicacy to play. Also, the music/ambiance is the best in the game.
The dang merry-go-round in Boo’s Mansion! Super Mario 64 was definitely liminal and creepy! Also the fact that you’re moving in and out of paintings on the walls that are actual self-contained worlds. Creepy indeed.
@@lanceleader163 yup plus some of the other worlds just feel really creepy. Amazing game and loved it as a kid. But when I went back and played it as an adult I just could not shake that creepy feeling going around that mansion.
Probably because now days we are used to vibrant worlds full of stuff to do and NPCs, while the older games are more empty. Less objects and buildings, less stuff to interact with, and a lot less friendly npcs to interact with
Haha yeah as a kid I remember entering and roaming that pretty empty castle with happy music still with the thought bowser his laugh when entering that he is watching me at all times did give a eery feeling to it .
This is a perfect example of a liminal space feeling that some of the maps and levels have which always separated itself from all the others and the creepy ambiance
Much of what you said in this video summarized my thoughts playing through CE as an adult just recently. The liminality, as well as the whole “passage of time” making things feel more left behind were concepts well articulated in this video that people tend to not “appreciate” the complexities of.
Some Halo moments made me think about the first Unreal game which was pretty scary at times ( I think everybody will think about the dark hallway Skaarj ). One creepy/scary Halo moment is in Halo 2 when you're in the elevator with other Elites. It's like you never reach the end of the ride and they keep coming and coming. As the battle goes on you realize the Elites aren't that powerful after all and it adds a lot to the growing tension. Halo 2 had some great tense moments that are overlooked nowadays. I think feeling alone most of the time helps us to understand Master Chief is really the only guy humanity can rely on.
Something I learned while writing, playing and also doing my own Videogame Design Documents is that fear doesn't comes from grotesque or uncanny visuals, that's only really useful for jumpscares Fear in media comes from the same place it does from real life: "The Unknown" Halo CE's atmosphere is so unsettling because we don't know what's going on here, what's going to happen, or what's the nature of the place That's why liminal spaces are scary, vevause they are devoid of context or meaning That's the way to scare people and keep them scared, or at leats the way I have found in my studying
I love that map, used to wander around it with one friend and pretend to be shop owners at each base selling juice for some reason, surreal kid memories ig
@Nikos. haha! I only had my sisters to play halo with, so it didn't happen often, I would just wander, have pretend firefights and drive around, good times, much love
This was such a great subject for a video! Loved the creepy vibe Halo CE gives off, and you talked about it perfectly. In 343 Guilty Spark, you can get yourself glitched onto the hills, and the creepiness factor is entirely engulfed on those hills, so much so, you can find a lone marine standing in the middle of a field by himself. Creeped me out so much when I was a kid
I never really felt "creepy" to describe it but the levels 'Halo' and the inner shaft of 'The Silent Cartographer' and the canyons of "Assault on the Control Room" screams vastness
You captured the essence of CE so perfectly. Played it since the beginning when I was a kid and it was always so awesome, but kinda eerie, during silent sections.
Spectacular video. I live for stuff like this. I sometimes lack the expressiveness to explain what made something so significant, often getting lost in my own memories and rambling about it. This is like one of those memories played like a hologram thank you!
As a kid it was kinda creepy playing Halo CE or what i call it Halo 1 and after when you complete the pillar of atumn(the first mission) it was creepy to me when the covenant drop ship creps by trying to search for you and the aliens are inspecting the pod with that violin music in the background.
I love that you touched on the subject of liminal spaces in this video. They are the exact reason I love the game portal 2 so much along with this one. Those empty abandoned rooms inside the facility give a sense of nostalgia, but also give an eerie feeling and a sense of horror.
Thank you so, SO MUCH, for mentioning the Invisible Flood in the Armory. I kept looking for more people talking about it online but information is really scarce. It's, legit, the creepiest part of the entire series, in my opinion.
@@greatkhan7278I think they're on every difficulty. If you run in, grab the launcher and run right back out you'll miss them, because the come into the armory from the door on the other side of it.
In the cartographer security station, if you go out through one of the three doors behind the hologram, you find a a sigle bridge leading out to nowhere. At the end is a small platform, with two pillars, about the height of a person, connected by an equlally thick chest high wall in the center. It appears to be a barricade, suspended above a manufactured shaft so massive that the depths are invisible. This place captures the feeling for me. I always feel it when I'm there. For the first time in the game, the mysterious purpose of the edifice around you seems to be revealed by inference. It is such a purposeful use of the space, yet is almost an afterthought in its nature as a defensive position. The implications are massive: what civilization could be so advanced to build such a thing as the ring, only to build it with consideration to the needs of fighting an physical, defensive battle of survival? What could they have been expecting to fight? The room cant tell you, and the people who could died before the beginning of history. All it gives you is the cryptic whispers of the tunnel wind, and the humming of ancient machines.
i also quite liked the abandoned areas on earth for the multiplayer maps in Halo 2/3. They felt lived in but quickly abandoned, while you can hear battle sounds far in the distance, making the player feel very far and away from things, isolated (mostly Halo 2 here).
I never played halo as a kid, this year I decided to play through the MCC and holy shit the library made me hate life. I quit playing for a month after I beat that mission because of how repetitive and downright uncomfortable it was, what a great mission
Most of the locations of Halo are set in warzones where death is all that thrives. Those on Earth are just normal locations, as we have always seen. But those on Halo installations... There's something sinister there. Enormous titanic structures of sizes never encounter before. And yet so empty. It's full of life, but looks all so artificial. Alien.
Games that do this even better Arkham Games BATMAN GOTHAM KNIGHTS Force Unleashed Games Final Fantasy 7 Remake Integrade Final Fantasy 7 REUNION Ghost of Tsushima STAR WARS KOTOR 1 STAR WARS KOTOR 2 alot of people would say Jedi Fallen Order and Jedi Survivor but I think that they only succeeded because they ripped off The Original Trilogy mainly Episodes IV and V!
Really cool to learn about liminal space from this. I’ve had the same feeling about old games: where hardware limitations require spaces to be bleak. To see that it was also intentionally designed to trigger the off-putting feeling makes it even better. Thanks for the video
New video on Halo Reach: th-cam.com/video/x7RqKAU0QQM/w-d-xo.html
Halo is not terrifying. yeah spooky but your generation is so sensitive to just about anything. why you people are scared of things all the time will never make sense.
Clickbait. Terrifying lol
W
@@Lou-yf1joYea halo is a somewhat scary b/c it only plays the ost during beginning missions and cutscenes and besides that it is totally silent. You hear the ambient noise and enemy dialogue and no warning to attacks, the halo interior levels were dark and crazy enemies, and then the flood. This game can be horror but just that it's fun maybe you don't realize it , also yea no backup or support so it's just you (chief) and Cortana and covenant and flood, that would be pretty scary
Please cover unreal gold with regards to liminality even the newer GOTY edition unreal tournament is very similar.
As a kid I always thought the reason there were no animals is because all the noise the fighting made scared them off
That actually makes a lot of sense, how come I never thought of that?
Same
That's honestly pretty valid
i too would run in fear if i saw armored super-soldiers riding on on a warthog with C-4 attached to it.
Same
man i'll never forget how caught off guard i was as a kid when the alien game turned into a zombie horror game.
It was the ulitmate twist.
Man i miss that shit
Always made sure my dad was with me for those levels...
For real. Nothing prepared me to go from an unstoppable machine slaughtering helpless grunts to running and screaming from everything and not wanting to walk around corners
Yep.
I always imagine purgatory to be similar to wandering an early 2000's multiplayer map alone.
Even just the thought of that being a possibility is anxiety provoking lol
Agreed@@marcosarreguin2310
Very astutely said
Thank you@@dprgrmmd
"a lil detour on the way to paradise"
I first played 343 guilty spark when I was 10 and my brother 8.
When we finished the level, we both said “let’s take a break” and we ended up not touching the game again for months
Me and my brother did that after we couldn't beat The Library on our first few tries
😂I was terrified of the library
Ahahaha same!
Weirdly as a kid i never once wondered why there were no animals. I literally just accepted everything as it was and it felt right lol
SAME! Naturally thinking, Its a ring in space, how could there be ANYTHING ALIVE on it.
What always perplexed me is what did the marines eat. Theres no wildlife at least in the games, and no mention of food is mentioned in the supply drops
@logangustavson A surprising number of personnel were able to escape the Autumn before she crashed. They were able to establish a foothold that was dubbed Alpha Base, and raid the Autumn's crash site for supplies. The Covenant actually had a difficult time dealing with the human insurgency because they couldn't bombard them from orbit without damaging the ring.
@@logangustavson they eat Covenant's balls
@@AbdelAziz-vs3qdoh no 😂
I didn’t feel alone in Halo 2 when I was a kid compared to CE. To this day CE still has that lonely feeling to it that I can’t describe
It’s why I love it, CE has such a somber feel to it, like you’re stuck in some twilight state.
Few games have ever made me feel like that.
Very Metroid like
I remember as a kid, the level where you first encounter the flood made me feel genuinely scared and alone, it was easily the scariest level as a kid
Same here. CE gives me something the other games don’t, it’s almost disturbing. Only time I feel something similar is when playing as Arbiter in Halo 2, when that eeire music comes on as you gotta swim through those dark corridors full of Flood 😬
Bro this right here. Halo Infinite had that lonely feeling as CE did. I didn't like it but it was pretty good. I can see that 343 was trying to go back to it's roots literally. Like Halo 1 roots. I wish there were more people around, like UNSC base camps (not the little outposts). Also where the fuck is Laskey? And the whole UNSC in that game. Either way I know what you mean. Halo 2 made the universe so much bigger while Halo CE was just one man and his AI construct taking on an overwhelming enemy force.
One thing that I always found creepy about Halo CE compared to 2 and 3 was the noise the Flood makes. In 2 and 3, they growl and howl, but in CE they also make this unnatural wheezing/chirping sound.
Weird slurping and electronic blowowow noises
@@Mae_Dastardly Yeah, that's a better description. But the fact it's hard to describe makes it even more unnerving.
@@PelemusMcSoy go listen to the beginning of the Metroid Prime main menu and it sounds like Flood/Halo noises
Haven't played CE in ages but I still know exactly what you mean
There's a pretty cool lore explanation too, the flood in CE had only just woken up from 1000s of years of dormancy
I recall thinking the infection forms sounded like they were trying to say something to you
The first encounter with The Flood will always stay with me. The build up to the horrifying reveal will never be outdone. It’s just that great and terrifying.
It some reason and I have no I deal but it just reminds me of the Vietnam war just because of the flight to the flood contaminate base(343 guilty spark) with the music and them chatting and joking about freedom and stupid things still I think it was base on alien
@@501st_guy You hit the nail on the head with that analysis. The inspiration from Aliens is most apparent. Also, so with The Vietnam War as well.
“Reveal” is a verb. The noun you’re looking for is “revelation.”
Don’t debase English.
@@Vapourwear Cool.
@@Vapourwearnerd
2001. it was my 11th bday. came home from school to see balloons everywhere and a big bag. My mom got me the OG Xbox and Halo CE. That memory will always stay with me. 💙💯 you just had to be there. And I’m glad I got to experience it.
Same age as me. My bro's friend left his Xbox at mine with Halo: CE and Splinter Cell. I remember thinking to myself "Halo looks too cartoony" so I left it because I was an Army nerd when i was a kid. So I played Splinter cell a few times. But then I tried Halo and that was it, Hooked. Played it over and over.
My bro's friend then said he has to take his Xbox a few weeks later, I was heartbroken.
From that moment, I saved every penny that I got to buy my own Xbox with Halo, took a little while but I managed to do it. That will always be a memory I hold dear :)
I still play Halo to this day, I am now 34 years old. I play on Steam with original graphics and it is still as fun as it was in 2001.
The closest ive come to a liminal space (i think?) is the feeling you get when you move house and everything has already been packed and youre doing the final clean and tidy. You look around and recognise all the same walls, and the window is still there, but the couch, the cabinets the bed the fridge, all your stuff - your mess - has disappeared. Familiar, but abnormal. Yesterday you made a cuppa & ate your toast at the table like you'd done for the last 10 years, tomorrow, you'll never set foot in it again. Like your heart is telling you its your home, but your brain is telling you its an empty house.
no such thing as "liminal space"
Wow THIS 👏
probably the most articulate description of liminal space. Nice post
@@naudiatf2791 thanyou 🥰
Cool story bro...
The interesting thing about halo 1 specifically is that it was the only one where you need to survive. In all the other ones, you have backup. In Halo 1, you ARE the backup. Literally the last hope. By the end you’re the only survivor so that should tell you something I think.
That’s a very good point. The first one is eerie and mysterious and the second is the kick some butt payback time and the 3rd is slightly both but more kick butt.
Even how the game sets up that theme from the beginning when you crash land and are surrounded by dead bodies and only your armor let you survive.
@@robertquinlan8063the first one is about being a powerful badass but halfway through meeting something even worse than you
@@olympian3that’s also why I enjoyed the novels a lot too. You get to read how Chief feels during the situations we play through. And truly is just as terrified like the rest of them.
@ColoradoStreaming in the developers commentary they said the Marines were supposed to survive but they couldnt program them to exit their seats or something like that
Blues and grays are the colors our eyes see when we switch to cones in low light situations and need to be alert for predators that are hard to see. It's the perfect choice of colors to set you on edge
Interesting, didn't think of it like that
Useful info to scoop up and absorb. Thanks!
In Reach the blue tone in the first half was ment to be calming and set a slower pace. As soon as you return to the surface it's red; which is the color of war and hell; or passion.
@@bradleytrease2290 It's actually a pretty gradual shift throughout the whole game as you slowly realize you're losing
I had all the necessary information, but didn't think of this. cool! :o
Any of the levels where Cortana wasn't in your head were really creepy to me, I looked forward to her commentary keeping me going. Without her it really drives home that you're all alone and surrounded by deadly creatures and vast alien spaces. While she was there, I never felt so lonely and enjoyed screwing around even empty places, because at least "someone else" was with me.
There was always a relief when the Chief finally put Cortana back in his head & her comforting presence returned.
I never felt this because there are no captions in the game (to my knowledge). In fact, I don't know half the plot still lmao
corbtana
Yes! Also this was really the first FPS that wasn’t mostly hallways or caves. There were some Doom levels that were a little more open but Halo CE felt HUUUGE!!!!!
@@Schnortthere are subtitles actually
Limited options and assets etc, bring out more creativity of people. Thats why old games are legendary. Creativity flows through every level
Survivorship bias
Survivorship bias
Survivorship bias
I thought the liminal spaces were used in case of a flood outbreak
Limited assets
There are 3 enemy that I genuinely fear in Halo CE
1) Hunters
2) Invisible Elite with an Energy Sword
3) Flood with a Rocket Launcher
I was 9 years old when Halo CE came out. Something that has always stuck with me was the eerie, cosmic-horror feeling of the main menu. The haunting men's choir singing the main theme without any backing music, combined with the giganticism of the Halo ring just floating in the vastness of empty space always used to give me the creeps.
To add to this, the part of the menu music where it just goes into this quiet ambient sound, almost like rumbling underground, then the sounds of a wind from another world. It's downright eerie, whenever that started playing in the menu I would get in a hurry with whatever I was doing.
OMG DUDE I THOUGHT I WAS THE ONLT ONE TO THINK SOMETHING OFF ABT IT
Bruh, you shouldn’t have been playing an M rated game at 9. Your parents wildin. lol
@@VexJinkswas playing it at 2 1/2 when It first came out lmaoo
honestly outside of a select few tracks from the game the entire soundtrack is pretty eerie (especially any tracks accompanying the flood and their chaos) but i never really felt that the main menu was creepy, maybe i was just too young to really feel it
fun fact: i was a little under 4 months old when the game came out and it ended up being my first FPS at the age of 4 (I just wanted you to feel old)
To me the CE has one extra level of liminality: the lack of barriers. It let you see the shortcuts the developers made, which made the world feel even weirder. For example, that blue hallway on the other side of the SC pit, it looks like it leads to another huge section of facility, but with grenades and a warthog launch, you get over there and its just a giant hallway that goes nowhere. This like that add to the backrooms feeling.
I know what you mean. Almost like one of those surreal nightmarish dream sequences where you feel imprisoned, not with claustrophobia, but with kenophobia. Giant empty spaces that just when you feel you've gone far enough in one direction, you turn the corner and you're right back where you started. In some infinite hellscape where there is no end, and no beginning
Halo infinite has custom servers now with bloodgulch on them
Finally someone whom uses a word and gives the definition. Sincerely thank you. 🙏🙏🙏
@@CarltonMasonNorwood who* uses (subject, not object). There are online dictionaries.
What's "SC"?
One thing you missed on 343 Guilty Spark, you can actually backtrack to the original elevator that brought you down. However once you activate the lift the elevator explodes and becomes non functional, effectively trapping you inside and forcing the player to search for an alternate escape.
I remember that detail, really cool stuff
Wait, that was optional? I thought it was compulsory you go there, have the elevator break then find another exit
That's kinda dope there's still things I didn't know however many years later
It is optional, I missed it on this last playthru! @@pwarrington3306
@@pwarrington3306 The first Halo was far less linear in its level design than the majority of its sequels.
It goes down with a bang. As a kid, I was nah man, let me out of here.
During my very first play through and feeling overwhelmingly terrified after finishing the Library, I'll never forget how relieved I felt when I saw the Covenant again in Two Betrayals even despite the fact they were shooting at me, they were the enemy that I knew.
What also hammered the twist was the little booklet you got with the game describing covenant races, the weapons etc but there was absolutely zero mention or indication of the flood! I thought that was a very nice touch on Bungies part which added to the horror in game.
I remember being a scared ass little kid going “this was NOT in the book!” and turning off my xbox lol
The point you made that playing halo as a kid on a multiplayer map with no other player (since our pc didn't have an internet connection) made it unnerving and uncanny to play is so relatable. It is after all an empty map but there was that irrational fear of someone luring somewhere. I thought it was only me (for lack of content like this back then). One particular multiplayer map that was creepy but in a somewhat different way from the other maps was Gephyrophobia because it had the added uncanniness of the height (and the smog doesn't let you see how deep it actually is) and the music. The most comforting was death island because it was mostly open space.
I could relate to this comment so much. I remember exploring the heck out of halo ce/2 maps since I had no access to the internet. And feeling creeped out by some of them.
as a little kid the marine that lost his mind in halo ce scared the crap out of me
Me too an I was screaming “ why he’s he attacking me I wanna help him!”
I feel strange cause even as a kid I just shot him without thinking twice 😅
@@tubbyman771 lmao my cousin would too an yell at me if I didn’t do it !
i did that as well and i kept going around him to see if he stops@@abemartinez9623
As a fully grown man, it still scares me.
That flood intro mission in CE terrified me as a 10 year old, the atmosphere, the noises, the realisation that you’re in the room where Keyes’ squad vanished. And just when you think you’ve escaped, the lift goes DOWN
When the lift went down I actually powered off my Xbox lol 😅
@@fastmadcow Halo CE made me scared of elevators for a good 2 years
As the lift goes down, you see the walls soaked in blood
Greatest horror scene in halo right there
That and the level Silent Library where all the flood is just chasing you.
17:45 I actually really liked the Library when I was a kid. I remember finding the marine corpse with a rocket launcher and thinking "damn, this marine was a bad ass to make it this deep". I remember reading the Halo book later and it gave that marine his own little section where he was the first human 343 ran into so 343 tried to get him to retrieve the index first. Master Chief in the book was flabbergasted that a marine made it that deep with no augmentations or armor because he himself was feeling pushed to the limit. Also I remember 343 saying something along the lines of "you only have a class 2 combat suit, it is recommended you upgrade to at least class 12 to fight the flood" and being like "wat" lol
Not to get preachy or piss people off, but I find it interesting how some unnamed, dead Marine is way more interesting and badass than most of the characters in Halo 5.
@@alphabloodhawk Yup, and they make you play over half the game as them lol
@@BrianCroweAcolyte I actually think Locke conceptually was a pretty strong character. Act Man described it pretty well, a rogue, smarmy assassin type Spartan who doesn't give a shit about honor or military code. That's a really cool concept, and he had a really nice armor design on top of it. The problem was the execution is so fucking badly done, he feels like a cardboard Cutout. It's a shame 343 had so many cool concepts for characters but they fucked up the execution all the time.
@@alphabloodhawk I just saw him as a generic boring "by the books" soldier guy lol. What really rubbed me the wrong way is when he went toe to toe with Master Chief despite being a much more inferior Spartan IV. It's like the losers at 343i don't even know Halo lore.
@@BrianCroweAcolyte He's supposed to be the exact opposite of the "by the books" soldier. Just goes to show how badly 343 is at characterization
I was 6/7 when this game released and I adored it. However, I would always get to the mission where the Flood are introduced and I'd back out and start the game again and repeat this cycle. That mission utterly terrified me. Seeing the Covenant flee from an unknown enemy in such terror, the static radio in the crashed Pelican, the deranged marine, it was all too much. Of course I did eventually play through it (I think a year or so later I got an older cousin to play it split screen with me as I couldn't face it alone) but I'll never forget the emotions evoked from Halo: CE, a true masterpiece not only in video games but as a piece of art.
I remember sleep overs with my friends and being glued to the screen as we played though this game fighting for our turn to play and my parents coming down the stairs to routinely remind us we need to sleep. The game was new and different then and the landscapes and creatures felt so different.
Later life in my late 20s I replayed the game on legendary by myself and wind and sounds of the ring breathing and the noises and lack of life felt so hollow it made me feel hollow as I remembered those sleep overs with my friends people I lost contact with. The game just hits differently if you grew up wifh it and come back to experience later life. It does echo that march of time and how things change.
Amen Sir. Well said. I feel exactly the same way and have very similar experiences.
Derelict
The empty hallways, howling of the wind and the ambient sounds that almost sound like some giant creature breathing anytime you're inside in Assault on the Control Room will always stand out to me. No other video game has ever had the feel this game has. I am honestly so glad I've had it in my life for the last 20+ years.
In the beginning section of 343 guilty spark, you can see friendlies on your motion tracker outside the map and can even glimpse them. They walk to the edge, and then walk away, but they don’t look quite right. This is masterful storytelling by bungie.
They’re in the trees!!!
I remember that you can actually stay in the pelican at the beginning of the level if you throw a grenade as you're landing and ride it to the edge or the map. There's a random friendly that just stands there and stares at you (and I think he's the marine whose helmet cam recorded the whole scene with the flood). So freaking creepy.
@@coconutwonderI remember I found that shit one day when I was a kid and it creeped me out so bad lmaoo the voice acting for him is top tier
The bird and insect sounds on certain levels, combined with the fact that you don’t ever really see any birds or insects, almost makes you feel like the forerunners were piping the sound in through speakers
Hey ya like disneyland!
For years I had only played Halo multiplayer against friends at LAN parties and stuff at my friend's house and I didn't have an XBOX of my own so I had never played the single play campaign past a few of the first levels for a really long time.
So for years and years I never knew about the Flood and just thought the game was about fighting the Covenant until I finally bought a copy of the game for Windows to play on my PC. When the part with the Flood was revealed it totally blew my mind because I thought Halo was just an action sci-fi game and I wasn't expecting a horror game.
@@Strideo1 it blew xbox owners minds back in the day too. Halo was one of the games i bought the console with .i was expoecting military sci-fi shooter , was a little disapoitned before playign becasue i still wanted the original ideal of halo (RTS for PC) but quickly got over it when i got into the game , and then when the flood hit .. yeah it blew my mind.
@@Strideo1I remember playing the flood level for the first time with neighbor and I was terrified lol
I swear I used to be so scared when I reached the menu with all the creepy choir music. Even the first Pillar of Autumn was soo scary because of he urgency and the dread of being attacked by these alien creatures with dreadful sounds! Took me a while to actually get past this level
This is great! As an adult, I'm a big horror fan, and more and more I realize that a lot of the media I was drawn to as a child had spooky or scary elements to it. I don't tend to remember Halo as being creepy (aside from the Flood which is obviously just a horror level), but your description of its second half as survival horror is spot on
Not to get too off-topic from CE, but have you read the unused script from Alien 3 with the wooden planet with the monks? That was such a brilliant idea.
The terminal in CE showing Keyes’ infection terrified me when I was younger, I couldn't play CEA for a couple months after it because of how scared I was
That section is actually from the book the flood and reading it as a kid freaked me out. Really cool scene
That was back in 2011, how old are you?
@@marcosarreguin2310 16
@@ReklessTWthis remaster was trash
@@alexandreparent82for the most part yes, but the terminals were great editions
Thank you for pointing out the liminal space aspect, that's part of why I love CE so much. Despite the graphics being outdated, something about that ring stretching up into space above the player's head is absolutely beautiful. Just walking around on any map set on the surface of the ring gives you a heavy dose of peaceful nostalgia and wonder.
Absolutely beautiful game. I miss those empty spaces, that whole ring was alien and eerie
I remember fantasizing about what the rest of the halo surface world would be like to explore. Sometimes I’d try to level break to see if there was anything more to explore, but alas, ‘twas but a skybox.
@@Nikos. That's why I prefer the original CE over the remake. In the remake the textures are way to busy and destroys the whole feeling and atmosphere of the environment.
@@thegzakOf all the mistakes they made with Halo Infinite, this is what 343 really dropped the ball on. They could have made an ENTIRE Halo to explore.
Something I just realized- the marine that says "Keyes has been captured" knew enough about the op/had some audio or video confirmation that he wasn't KIA, at least not yet. And seeing as he was captured once already, it stands to reason that they didn't anticipate the Covies granting him life this time around.
"It's not Covenant."
This guy likely heard some of the last confirmed words of dying marines being mutilated, and had to have had someone say "Keyes is captured," as opposed to killed.
Why else would he say capture and not KIA?
Chilling. Someone told him that a far worse fate was occuring.
It gets even more chilling when you consider the environmental storytelling of the downed Pelican itself. The pelican is obviously too damaged to fly, otherwise they would have tried to leave, even if they didn't have flight training (especially considering what they were being attacked by). The repeated message is clearly a distress call, with the glow sticks meant to (hopefully) draw the attention of allies. There are piles of ammo organized sloppily, indicating someone was hastily taking inventory. The Pelican then is somewhat fortified, yet aside from the distress call, there are zero signs of any of the Marines who might have been calling for help from there.
It's as if they just... walked away...
Like how when walking through the valleys of the swamp, a friendly yellow IFF dot shows up on your motion tracker, where a hobbled figure stands on the hill, obscured by fog, only for it to just... _walk away..._
Nothing like halo will ever happen again
What if there was Marine who locked himself in that Pelican calling for help from there?
@DaMaster012 V933's crew was able to get away. It said they're dug in at a large structure. They took refuge inside the containment facility after crashing, being ambushed by Flood. When Chief was escaping, the several straggler Marines in the lower levels you came upon and the ones by the entrance when you exit were from V933. Notice how dire that the pilot tried to contact the Pillar of Autumn, not Alpha Base, even though the Autumn was abandoned and secured by Covenant forces.
Never have I felt like a emotion I could never really describe or pin down be explained so easily. I remember always feeling a sort of comfortable-scared playing older games, almost as if someone was watching me traverse empty halls and abandoned facilities, but I knew that they simply only wanted to watch me figure out how to progress. Very well made video, I haven't actually seen people talk about this, and when I mentioned it to friends and family, they didn't feel the same liminality I did. Very well made video, definitely subscribing and looking forward to more old game liminality.
I recognized those halo custom edition maps. So many memories playing as a kid with my friend. Either on the ones filled with Ai or just wandering alone through maps. I loved that empty lonely uncanny and creepy feeling, and that it carried over to the modded maps back then was amazing
Watched my dad play halo ce when i was 8 and i just feel in love with the ambiance. The music and the way it would make me feel as he went through the game and there's no other game that can capture that feeling. What really sets this game apart from so many others is the music, Marty O'Donnell really made masterpieces with only 3 words as inspiration. "Ancient, Alien, Mysterious."
Halo to us then was literally what kids nowadays fear in the Backrooms, the Liminal Spaces, the Monster that is beneath the map and the despair to escape and stop the madness
The motherfucking ghost of lockout
Pretty sure the whole liminal space / backroom meme was born by zoomers who never got to play these games online and have no idea what an empty lobby is.
Like dude, every game has this. Boot open any battlefield or modern warfare title, multiplayer map, host game, it's always creepy until the other player joins.
Is “the monster underneath the map” just a metaphor or are you being literal that there actually was a monster underneath the map?? Because I don’t remember one
@@2ichietalking about the Flood in the Campaign
Walking alone around on the multiplayer maps was a liminal space
This game really is a timeless classic, we're still learning from it today
It's one of the true defining titles in gaming history.
I'll never forget the day I scooped it for PC in early 2002. All I knew was what I learned from the box in the store and I was sold. Turned out to be one of the greatest video games ever made.
And can we take a second to mention that it is the grandfather of the modern controller button map? That alone makes it the most important game of the first person shooters ever.
I don’t even like FPS and this one won me over. I can beat it on Legendary. That speakers in volumes to me. Never beat any other FPS in my life and can rock this one on the hardest level.
if they really learned than why dont we have games better than halo CE?
One small thing I find interesting in liminal space horror is how an empty place devoid of any people triggers something in the brain that makes us feel: “this is wrong”
Being able to explore Halo’s multiplayer maps by yourself can really give you that sense of isolation. An uncanny feeling that this is a place where multiplayer matches are supposed to happen but without other players, it just feels so empty.
I love the atmosphere of late 90s, early 00s shooters. I can't articulate just what it is about them, but there is something to the liminal quality to them that always brings me back. One of my favourites is the rather obscure SiN from 1997.
I remember very well wandering the spaces of many of the multiplayer maps, alone, and yet never actually feeling alone. They would always elicit that same eerie feeling you get when you can feel someone's eyes on you.
It was creepy... thought I would run into something scary on those maps
I really miss Blood Gulch. So many hours spent in constant struggles and now...nothing.
Play it on MCC I still find plenty of CE multiplayer games all the time
@@lostkaiser1995 Really? I believe I will see you very soon.
@@alaricvis09sick!
"roses are red, violets are blue"
There is something poignant, stirring, and even a bit eerie about revisiting old multiplayer maps from your youth, especially when alone. It's like being a ghost haunting a forgotten old battlefield.
Holy hell, somebody else gets it. The opening shot of Sidewinder with the characteristic ambience told me that you understood. Thanks for explaining why this game still has something the sequels never did.
That bone-chilling wind, wide open space, and view of the stars beyond is so many things. It’s haunting, it’s beautiful, it’s eerie, and it’s just the epitome of Halo CE’s atmosphere
@@frost7463 why do all of you people talk the same? it's like there is some midwit-loser-geek hivemind controlling hundreds of thousands of you
I remember when I was a kid I would never play the Flood missions of Halo CE without my older brother. Even though I loved this game because it was the first shooting game I played, something about those missions made me feel really scared, and this was not even a horror game or something. But you're right man, this game is a combination of nostalgia, epicness and somewhat creepiness. I miss those ol' good days.
- A new subscriber
I remember being blown away by how clean the graphics looked. They still do.
Halo 1 was just such a perfect blend of elements. Sound effects and room ambience (especially 343 guilty spark) were practically music on their own in how tonal they were at times. Your "liminal space" claim is also pretty spot on. The look of the library has this feeling like you're wandering around in some abandoned hotel or hospital. And lots of machinery on the library sounds like either a vending machine or a distant vacuum down some creepy hotel hallway at night. It's all super familiar so the player has an impression to have some base emptional reaction, but things never indicate an obvious purpose, thus they still feel alien. I also love the creepy celestial sound of the light bridges and shade turrets.
I never really felt the same sobering feeling from the rest of the games. They always seemed like the loud cartoonish ones while this one seemed like the strong silent type.
I could go on and on about how all sound and visual elements seem to have some artistic intention behind them, but it's just too much typing. Haha
I'm with you on this. I like Halo CE's sublime minimalist tone, although the other halos are a lot of fun, they don't quite match that creepy snowed-in energy
@@Nikos. Yes. CE captures that vibe of sacred enigma. Like you’re grave robbing Egyptian Mummy tombs at night… grandeur appeal masked over deadly secrets lurking in the shadows.
Epitaph is map that always stuck in my head just the fact that a forerunner structure so tall and significant is in the middle of a bright and barren desert it’s so mesmerizing to me
That map is weird, and it hums the whole time like a cathedral
An epitaph is something youd find on a gravestone...so itd make sense
@@everythingsalright1121 and it actually was the 'gravestone' of Mendicant Bias' final 'resting place'
I remember sometimes when i was younger just walking around valhalla in halo 3 and messing around. I tried doing it again and realized just how creepy it is being all alone in the middle of nowhere.
Did the exact same. It’s eerie. Feels like there’s always someone just outside of your fov
When I was a kid, I was very easily spooked. I think part of it was the very real fear that came with my specific childhood, part of it was being an only child, and I think part of me knew that it was the “good times” and I should try to live in the moment.
Going back and replaying, I’m starting to realize maybe it was just Halo is absolutely terrifying
It's especially jarring when you've played a lot of multiplayer and come back to remanence.@@whitty0033
i would do the same but with sandtrap instead. the elephants are just too much fun hahaha
Theres nothing to be afraid of... yet everything 😨
This was wonderfully well-written and had me hooked throughout. I thought I'd heard everything that could be said about this game, but your video helped to further explain why so many people have a connection with this game. The atmosphere just lingers on in your memory. Great job! 👍👍
The part where you're talking about liminal spaces made me realize how important barren landscapes are in making you nervous. They make you feel exposed and vulnerable, scarce of resources and a place nothing wants to live in. And the fact that the covenants live there makes them even more terrifying.
8:37 - The way I would describe it is: The Forerunner structures feel like tombs. Giant, monolithic tombs you walk through.
Very recently I played Silent Cartographer together with my friend. With every Convenant soldier we dispatched, we felt that we were in a more dangerous place than at the beginning of the mission, precisely because of this unnerving feeling that on this already empty map, someone or rather something unnatural was watching us or maybe even hunt us. The fact that all the UNSC Marines who stayed on the beach mysteriously disappeared didn't help either.
Even though it was the most visually pleasing location, we wanted to get out of there as soon as possible.
Bro i had the strangest thing happen to me while playing that level. I was in the control room that let you open the main door to the inside of that underground facility and right before i went into the cutscene a hunter hit me and the cutscene showed the door already opened then when then when the cutscene ended the hunter was gone and instead of being met with the audio of the pelican crash landing i was met by some radio frequency or something? Idk i knew i had never heard it before and i was so confused as to what was happening so once i left that area i went to see if the pelican crash landed outside and absolutely nothing was there and then i went to that underground area with the door that i opened and it was closed. Idk i broke the whole mission but that random radio frequency was lowkey creepy
After you activate the cartographer is where the horror really begins to set in as you find yourself alone in that dark room, overcome with a feeling of dread like something evil was just released (or about to) but you don't know what it is yet, maybe not even realized it at first. It's the taint of Halo. Then the music gets upbeat again as you leave with Covenant reinforcements having arrived.
@@theia1653 yup i was just playing the master chief collection last night
All unsc marines on the beach are killed by the incoming covenant patrols whom we encounter when we get out of the structure after locating the map of halo
God man, the Halo theme in the first two games, the cymbals, the chorus... truly the best soundtrack for any game, I am literally getting shivers down my spine right now, goosebumps just thinking about that perfect theme song.
This game series always makes me feel so emotional. This game made me feel a lot of things for the first time. I remember playing on my original Xbox in 6th grade and I don't think I have ever felt the same feelings from any other games since. I think Halo is still the most beautifully crafted, Shakespearian FPS ever to touch this planet. RIP Bungie, you guys made my childhood for many years.
around the 8 minute mark to add to what you've said and stated so precisely, i always felt walking around after all the mobs were dead, this overwhelming feeling of "was there something I missed." this deep sense of needing to survey every nook and cranny was one of the unique feelings this game instilled
This video finally put the finger on what I've been trying to articulate about this game for years. Master class, well done.
I was a young Marine when this game came out. It always felt accurate. The loneliness and duty of serving.
Sorry but I can’t help but imagine a pog wrote this 😂
@@leviticuscornwall9631 0313
@@leviticuscornwall9631 haha, I think of “fire watch” back in basic training where you’re the only one up in the middle of the night. Luckily that’s the “loneliest” (if you can call it that) I think I’ve felt during my time in the military lol
How'd you and Johnson actually get off the ring?
@@ublade82 blood, guts and a little bit of danger
Let's also not forget: back in 2001 when Halo first came out, we played it on those box TVs that had those grainy textures (definitely NOT HD); only adding to the fact that you as the player couldn't entirely make out exactly what you were walking through. This only heightened the mysterious feeling of the game, in general.
there’s probably a reshade plugin for this
@@Channel10334 I wish to experience CE and 2 through a CRT once again
I play CE regularly on a CRT and I have to say it enhances the atmosphere dramatically
@@IanThatMetalBassist What's a CRT?
@@marcosarreguin2310 Cathode Ray Tube. The technical term for those old boxy TV's and monitors of the past
me and my brother were playing Halo Combat Evolved recently and we randomly thought about how creepy the multiplayer maps and campaign was .
It makes sense , Halo is creepy as fuck
I never usually take in the atmosphere, but when i do, its usually not fear, im amazed, curious, i look and walk around, its kinda calming, nothing shooting you, not running from you, just you and the terrain, its just so nice sometimes, its usually the snow or more open yet enclosed areas in games that give me these feelings
I love the snow ambience, takes me back to when I was a kid it's real nostalgic. Hard to believe immediately after the snow level the secrets of the ring get revealed
Halo CE can be described in a few key ways. The ring is:
Unimaginably old, unfathomably advanced, incredibly massive, but entirely empty of its own life.
That what is so creepy about the original game. It’s a paradox of extremes that we as humans can understand.
Yesss. While for the most part it was familiar... rocks, grass, trees, blue sky, even snow, something still felt wrong. Non-existent ambient life, foreboding alien megastructures that have no discernible purpose, towering scenery and wide open spaces juxtaposed with cramped corridors where kenophobia and claustrophobia converge, realising the beautiful vistas on the surface are only a facade to the ancient machine under your feet.
And the fact that despite the ring being impossibly old, it's not in ruin, it's almost as if it were abandoned 1 year ago, much less 100,000 years ago.
Much like the ring itself, that which was familiar to us was surface level. Somehow what the ring did was make the natural, feel unnatural.
10/10 video. as a kid, I played reach, 3, then 1 in that order and ce always felt the most oddly comfy and also oddly creepy. a sort of "theres no fighting here, but that makes me feel very unsafe and vulnerable" feeling, that this video put into words perfectly. ce is my favourite nowadays, not just for its gameplay but because how empty and desolate it looks, while maintaining an almost faux nature look to it. like if you went into a greenhouse, and all the plants looked like they were made of plastic.
Also the fact that there is NO EXIT when looking around the ring. It adds to the liminal horror that you are trapped here with those things… And the heavy sigh of relief we all breathed once we found out there was a longsword fighter still docked.
Ill never forget being 12 years old playing CE at like midnight after the family was asleep and running into the flood for the first time. It creeped me out and im pretty sure i turned it off after that level.
Man, Johnson coming out brushing his teeth would have been hilarious. I'm glad they realized what a cool character he is and had him back in 2 and 3.
CE was and still is absolutely beautiful to me. The ring stretching across the sky box and the mysterious and ominous ruins left behind by the Forerunners...it's all so beautiful to me. Probably the first genuine art piece I ever experienced as a child. I love CE to death.
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many people today try to say the biggest graphcial jump was going from Generation 4 (sega GENS , SNES) to generation 5 (saturn , N64, PS1) consoles because of the leap from 2d games to 3d games. but i'd have to disagree i think the biggest jump in graphics was going gen 5 to gen 6. The early 3d games of gen 5 while impressive at the time, their 3d always felt novel , like sure it's cool and all , but at the same time the textures were such a mess and polys so low and pixelated , it felt like half a step back while trying to step forward.
Gen 6 saw first the Dreamcast make huge visual leaps , then the PS2 , but the real show stopper graphically was xbox when it launched with halo. halo was so visually powerful compared to any thing else before it.yet it wasn't just about graphics like DOA 3 was. it (halo) ushered in a whole new way to play and present FPSers both in game play and story telling. even non shooter fans that tried it found themselves unable to put it down.
now Gen 7 did impressive stuff , but it just felt like it was building on technologies that gen 6 introduced. all the ground work for the visuals of xbox 360, PS3 and the wii were done and pioneered on the Xbox , PS2 and the gamcube.
@@DenverStarkey I agree with you. We went from Goldeneye to CE, and wow, what a difference.
100%
@@mitchrabe2155 even with me getting into PC gaming around 97 (which back then PC gaming had huge transitional leaps that the consoles didn't get with games like Half Life that graphically stood between N64 and xbox era) i still was floored by halo's visuals. even in it's early development when it was intended for PC and Mac, it looked amazing. the xbox in general pushed graphical boundaries more than any otehr console. there were quite a few PC carry overs like the original Far Cry, on the OG xbox that just couldn't run (with all features) on the gamecube , Dreamcast or the PS2. Halo and later Halo 2 certainly would have been impossible visually on those other platforms.
I am SO HAPPY to see other people share this sentiment. Halo CE & 2 had something unique, eerie, strange, scary and fascinating. As I grow older, I am more and more nostalgic about it.
The environmental storytelling of 343 guilty spark was always so chilling to me. The build up with the downed pelican playing the repeat message of Keys being captured by some "new" covenant set the mood. Then seeing the covenant fleeing in fear from something and the brief fight at the entrance to the facility all just keep building up. The brief radar full of friendlies before suddenly vanishing and the crazed marine. Add in the music that sounds like scratching and it just keeps getting creepier. Then the crescendo with the video from the helmet and wella.
Dont forget the shadows in the treelines
That ending was excellent! In those final words, you perfectly encapsulated one of the main reasons why we feel so nostalgic over these games. The time passes and those original experiences will never be lived again!
Wow I couldn't find myself agreeing with you more. When you got to the multiplayer section, the first thing I thought was Chiron TL34, and then you crown it as the most eerily notable. Hats off man, you described this subtly stellar phenomenon of liminal atmospheric games surgically!
I've had alot of dreams taking place on halo maps in particular. I've dreamt of a whole underwater aquatic world with air pockets and node systems beneath Lockout. An underground village beneath halo 3s Sierra 117. Exploring forerunner hallways and lifts.
I remember stepping out during a light snow storm in January one year and telling my gf: Huh, this is the same weather as Lockout.
Sadly, we may never get other games as good as Halo was.
Agreed 🤝
Lets hope ai advances faster so that we can generate games.
The old Halo CE multiplayer maps gave me the same feeling as the ones in Mechassault 1&2. It's one thing to have a map that is empty, but it's very different to have a map that FEELS empty. Not one where it feels like everyone has just gone out for coffee and is going to be back in an hour, but one where no one's coming back, and likely hasn't been here for years.
The Library has always been my favorite level, since the first time I played this game. It's a testament of your abilities and quick reactions. Unlike the first levels, there is not much of an strategy apart from "shoot everything that moves", it's just your shotgun, another weapon for popping infection forms, and you, going through similar-looking, labyrinthine corridors looking for the Index. And in Legendary, this is a delicacy to play. Also, the music/ambiance is the best in the game.
Perfectly described. I wholeheartedly agree, it’s an absolute treat of a level.
Every single video this guys says sublime 400 times
Good video though
I never thought of it as spooky, it's always been nostalgic and oddly comforting
Alot of the feelings shared in this video are how i feel in Mario 64. It has such an odd almost creepy feeling to it at times.
I missed out not playing that when I was younger
The dang merry-go-round in Boo’s Mansion! Super Mario 64 was definitely liminal and creepy! Also the fact that you’re moving in and out of paintings on the walls that are actual self-contained worlds. Creepy indeed.
@@lanceleader163 yup plus some of the other worlds just feel really creepy. Amazing game and loved it as a kid. But when I went back and played it as an adult I just could not shake that creepy feeling going around that mansion.
Probably because now days we are used to vibrant worlds full of stuff to do and NPCs, while the older games are more empty. Less objects and buildings, less stuff to interact with, and a lot less friendly npcs to interact with
Haha yeah as a kid I remember entering and roaming that pretty empty castle with happy music still with the thought bowser his laugh when entering that he is watching me at all times did give a eery feeling to it .
As a kid heading the forerunner halls breathe freaked me out. I’d usually just play for the epic battles lol
This is a perfect example of a liminal space feeling that some of the maps and levels have which always separated itself from all the others and the creepy ambiance
Much of what you said in this video summarized my thoughts playing through CE as an adult just recently. The liminality, as well as the whole “passage of time” making things feel more left behind were concepts well articulated in this video that people tend to not “appreciate” the complexities of.
Some Halo moments made me think about the first Unreal game which was pretty scary at times ( I think everybody will think about the dark hallway Skaarj ). One creepy/scary Halo moment is in Halo 2 when you're in the elevator with other Elites. It's like you never reach the end of the ride and they keep coming and coming. As the battle goes on you realize the Elites aren't that powerful after all and it adds a lot to the growing tension. Halo 2 had some great tense moments that are overlooked nowadays. I think feeling alone most of the time helps us to understand Master Chief is really the only guy humanity can rely on.
Something I learned while writing, playing and also doing my own Videogame Design Documents is that fear doesn't comes from grotesque or uncanny visuals, that's only really useful for jumpscares
Fear in media comes from the same place it does from real life: "The Unknown"
Halo CE's atmosphere is so unsettling because we don't know what's going on here, what's going to happen, or what's the nature of the place
That's why liminal spaces are scary, vevause they are devoid of context or meaning
That's the way to scare people and keep them scared, or at leats the way I have found in my studying
Interesting, fear of the unknown and what a story doesn’t show or tell definitely is an overwhelming fear
The human imagination is a powerful tool
Both for good, for evil and spooking your audience
Empty places also can make you feel exposed. Nowhere to hide.
Its the unnatural in the natural. Example: A third arm or eye. Someone watching you for no reason. Or even spoiled food.
This is why I find Xelee Sequence funny. It goes the exact opposite way and makes you fear the known. Because sometimes, ignorance really is bliss
Opening with sidewinder, such a fun map
I love that map, used to wander around it with one friend and pretend to be shop owners at each base selling juice for some reason, surreal kid memories ig
@Nikos. haha! I only had my sisters to play halo with, so it didn't happen often, I would just wander, have pretend firefights and drive around, good times, much love
This was such a great subject for a video! Loved the creepy vibe Halo CE gives off, and you talked about it perfectly. In 343 Guilty Spark, you can get yourself glitched onto the hills, and the creepiness factor is entirely engulfed on those hills, so much so, you can find a lone marine standing in the middle of a field by himself. Creeped me out so much when I was a kid
I never really felt "creepy" to describe it
but the levels 'Halo' and the inner shaft of 'The Silent Cartographer' and the canyons of "Assault on the Control Room" screams vastness
As a Halo veteran of the oldest kind, the lockout ghost is absolutely real... 5/5 stars. Loved this whole bit, boyo. Well done. 🤘🤘🤘
You captured the essence of CE so perfectly. Played it since the beginning when I was a kid and it was always so awesome, but kinda eerie, during silent sections.
Spectacular video. I live for stuff like this. I sometimes lack the expressiveness to explain what made something so significant, often getting lost in my own memories and rambling about it. This is like one of those memories played like a hologram thank you!
Thanks! It took me a minute to learn how to describe it, glad you enjoyed it!
As a kid it was kinda creepy playing Halo CE or what i call it Halo 1 and after when you complete the pillar of atumn(the first mission) it was creepy to me when the covenant drop ship creps by trying to search for you and the aliens are inspecting the pod with that violin music in the background.
10:35 I love how you described the warfare as guerilla warfare just as the back of the box did on the original game.
I love that you touched on the subject of liminal spaces in this video. They are the exact reason I love the game portal 2 so much along with this one. Those empty abandoned rooms inside the facility give a sense of nostalgia, but also give an eerie feeling and a sense of horror.
Thank you so, SO MUCH, for mentioning the Invisible Flood in the Armory. I kept looking for more people talking about it online but information is really scarce. It's, legit, the creepiest part of the entire series, in my opinion.
I love that detail so much
@@Nikos.Where they only on Heroic or Legendary difficulty? Because I sort of forgot about them until you mentioned them in this video
@@greatkhan7278 My first playthrough of CE in early 2000s was on Normal and the camo flood was there
@@greatkhan7278I think they're on every difficulty. If you run in, grab the launcher and run right back out you'll miss them, because the come into the armory from the door on the other side of it.
The most rare and terrifying enemy. Thankfully they only appear once
In the cartographer security station, if you go out through one of the three doors behind the hologram, you find a a sigle bridge leading out to nowhere. At the end is a small platform, with two pillars, about the height of a person, connected by an equlally thick chest high wall in the center. It appears to be a barricade, suspended above a manufactured shaft so massive that the depths are invisible.
This place captures the feeling for me. I always feel it when I'm there. For the first time in the game, the mysterious purpose of the edifice around you seems to be revealed by inference. It is such a purposeful use of the space, yet is almost an afterthought in its nature as a defensive position. The implications are massive: what civilization could be so advanced to build such a thing as the ring, only to build it with consideration to the needs of fighting an physical, defensive battle of survival? What could they have been expecting to fight?
The room cant tell you, and the people who could died before the beginning of history. All it gives you is the cryptic whispers of the tunnel wind, and the humming of ancient machines.
That place is incredibly liminal
An unsettling feature that hardly anyone noticed or knew the relationship of and only the Forerunner would know what it was for.
i also quite liked the abandoned areas on earth for the multiplayer maps in Halo 2/3. They felt lived in but quickly abandoned, while you can hear battle sounds far in the distance, making the player feel very far and away from things, isolated (mostly Halo 2 here).
I never played halo as a kid, this year I decided to play through the MCC and holy shit the library made me hate life. I quit playing for a month after I beat that mission because of how repetitive and downright uncomfortable it was, what a great mission
Most of the locations of Halo are set in warzones where death is all that thrives.
Those on Earth are just normal locations, as we have always seen.
But those on Halo installations... There's something sinister there.
Enormous titanic structures of sizes never encounter before. And yet so empty. It's full of life, but looks all so artificial. Alien.
Interestly enough, I think Halo Reach is also very good at this.
I truly felt like I was alone in Halo CE, and that was a bit spooky because the environment is a mystery.
Games that do this even better
Arkham Games
BATMAN GOTHAM KNIGHTS
Force Unleashed Games
Final Fantasy 7 Remake Integrade
Final Fantasy 7 REUNION
Ghost of Tsushima
STAR WARS KOTOR 1
STAR WARS KOTOR 2
alot of people would say Jedi Fallen Order and Jedi Survivor but I think that they only succeeded because they ripped off The Original Trilogy mainly Episodes IV and V!
Really cool to learn about liminal space from this. I’ve had the same feeling about old games: where hardware limitations require spaces to be bleak. To see that it was also intentionally designed to trigger the off-putting feeling makes it even better. Thanks for the video
I never thought halo was a scary game, always thought it was nothing but awesome, Resident Evil 3 was scary to me