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JustinsaneS222
Australia
เข้าร่วมเมื่อ 18 ธ.ค. 2012
Halo mods, Halo exploring, Halo upscaled and a Glutton for nostalgia.
Life is short, so it's best to live it slowly.
Life is short, so it's best to live it slowly.
Halo 2 E3 2004 Multiplayer Demo (4k60fps Upscaled)
Halo 2 E3 2004 Multiplayer Demo (May 11 2004)
(Made for archival preservation)
Original File Details:
480 x 360 | 29.97 fps | 2899 kbps Bitrate | 246 MB file size
Upscaled File Details:
2880 x 2160 | 60 fps | 24813 kbps Bitrate | 2.04 GB file size
Tools:
Topaz Video AI v5.2.0
Flowframes 1.40.0
(Made for archival preservation)
Original File Details:
480 x 360 | 29.97 fps | 2899 kbps Bitrate | 246 MB file size
Upscaled File Details:
2880 x 2160 | 60 fps | 24813 kbps Bitrate | 2.04 GB file size
Tools:
Topaz Video AI v5.2.0
Flowframes 1.40.0
มุมมอง: 17
วีดีโอ
Halo 2 E3 2003 Real-time Demo (4k60fps Upscaled)
มุมมอง 527 ชั่วโมงที่ผ่านมา
Halo 2 E3 2003 Real-time Demo (May 14 2003) | Halo: Combat Evolved Game of the Year Edition (2003) (Made for archival preservation) "H2_E3.bik" Original File Details: 720 x 486 | 29.97 fps | 7454 kbps Bitrate | 483 MB file size Upscaled File Details: 3200 x 2160 | 60 fps | 25923 kbps Bitrate | 1.64 GB file size Tools: Topaz Video AI v5.2.0 Flowframes 1.40.0
Inside Halo 2 Preview (4k60fps Upscaled)
มุมมอง 177 ชั่วโมงที่ผ่านมา
Inside Halo 2 Preview | Halo: Combat Evolved Game of the Year Edition (2003) A short preview of the Making of Halo 2 documentary that would later release in full with the Halo 2 Limited Edition DVD Bonus Disc. (Made for archival preservation) "H2_Making.bik" Original File Details: 640 x 480 | 29.97 fps | 8137 kbps Bitrate | 444 MB file size Upscaled File Details: 2880 x 2160 | 60 fps | 23434 kb...
Halo 2 Announcement Trailer (4k60fps Upscaled)
มุมมอง 207 ชั่วโมงที่ผ่านมา
Halo 2 Announcement Trailer (August 2002) | Halo: Combat Evolved Game of the Year Edition (2003) (Made for archival preservation) "H2_X02.bik" Original File Details: 640 x 480 | 29.97 fps | 6797 kbps Bitrate | 127 MB file size Upscaled File Details: 2880 x 2160 | 60 fps | 15473 kbps Bitrate | 289 MB file size Tools: Topaz Video AI v5.2.0 Flowframes 1.40.0
Warthog Jump By Randall Glass (4k60fps Upscaled)
มุมมอง 169 ชั่วโมงที่ผ่านมา
Warthog Jump By Randall Glass (February 4 2002) (Made for archival preservation) "halo_warthog_jump_high.mov" Original File Details: 320 x 240 | 29.97 fps | 1013 kbps Bitrate | 23.2 MB file size Upscaled File Details: 2880 x 2160 | 60 fps | 33832 kbps Bitrate | 843 MB file size Tools: Topaz Video AI v5.2.0 Flowframes 1.40.0
Halo 2 - Exploring High Charity's Secrets
มุมมอง 269 ชั่วโมงที่ผ่านมา
Time to explore the level High Charity by going out of bounds and beyond the cutscenes, in an effort to reveal details about the game you didn't know before. Achieved on Halo: The Master Chief Collection (Steam) Playlist of more Halo Exploring: th-cam.com/play/PLdIPKTi1kYBQUEZyauBkRx3Qbz8a qqe.html&si=uIFyTQcnj9JNdVQf Tools: Halo Checkpoint Manager 3.0.9d - @Burnt-o github.com/Burnt-o/HaloCheck...
Halo 2 Loading Screen (4k60fps 16:9 Recreation)
มุมมอง 35วันที่ผ่านมา
My attempt to make the Halo 2 Loading screen effect. Project Files: www.mediafire.com/folder/safrhc2fqc5sj/Project_Stuff_2
Halo 2 Intro/Demo/Credits (4k60fps Upscaled)
มุมมอง 2814 วันที่ผ่านมา
Halo 2 | Intro (Vista), Attract (Xbox) and Credits (Vista) (Made for archival preservation) Original Files Details: Intro: 1280 x 720 | 29.97 fps | 5384 kbps Bitrate | 9.97 MB file size Attract: 640 x 480 | 29.97 fps | 8223 kbps Bitrate | 117 MB file size Credits: 1280 x 720 | 29.97 fps | 5384 kbps Bitrate | 244 MB file size Upscaled File Details: 3840 x 2160 | 60 fps | 32222 kbps Bitrate | 1.9...
Halo CE Intro/Demos/Credits (4k60fps Upscaled)
มุมมอง 6714 วันที่ผ่านมา
Halo CE | Intro, Attract1,2,3 & Japanese Exclusive and Credits (Made for archival preservation) Original Files Details: Intro: 640 x 480 | 29.97 fps | 5347 kbps Bitrate | 10.2 MB file size Attract1: 640 x 480 | 29.97 fps | 10130 kbps Bitrate | 182 MB file size Attract2: 640 x 480 | 29.97 fps | 9929 kbps Bitrate | 157 MB file size Attract3: 640 x 480 | 29.97 fps | 9287 kbps Bitrate | 75.4 MB fil...
Halo⁶⁴ - Halo made in Mario Builder 64
มุมมอง 7814 วันที่ผ่านมา
I made every Halo 1 mission in Mario Builder 64. Took about a month and a lot of headaches, hopefully I pulled it off. My Levels: Pillar: levelsharesquare.com/levels/667d8650b8b8b9fe1c5aa2ed Halo: levelsharesquare.com/levels/667d8824b8b8b9fe1c5ab49b Reconciliation: levelsharesquare.com/levels/667d8926b8b8b9fe1c5abcbe Cartographer: levelsharesquare.com/levels/667d8a09b8b8b9fe1c5ac468 Assault: le...
Halo 2 - Exploring Uprising's Secrets
มุมมอง 3621 วันที่ผ่านมา
Time to explore the level Uprising by going out of bounds and beyond the cutscenes, in an effort to reveal details about the game you didn't know before. Achieved on Halo: The Master Chief Collection (Steam) Playlist of more Halo Exploring: th-cam.com/play/PLdIPKTi1kYBQUEZyauBkRx3Qbz8a qqe.html&si=uIFyTQcnj9JNdVQf Tools: Halo Checkpoint Manager 3.0.9d - @Burnt-o github.com/Burnt-o/HaloCheckpoin...
Halo Demo Promo for PC (4k60fps Upscaled)
มุมมอง 22หลายเดือนก่อน
Halo Demo Promo for PC | HaloTrial.exe (October 20, 2003) (Made for archival preservation) Original File Details: 640 x 480 | 29.97fps | 3858 kbps Bitrate | 22.3 MB file size Upscaled File Details: 2880 x 2160 | 60 fps | 24351 kbps Bitrate | 142 MB file size Tools: Topaz Video AI v5.1.3 Flowframes 1.40.0
Halo Demo Promo for Xbox (4k60fps Upscaled)
มุมมอง 28หลายเดือนก่อน
Halo Demo Promo for Xbox | Xbox Exhibition Volume 1 (November 8 2002) (Made for archival preservation) Original File Details: 640 x 480 | 30 fps | 7748 kbps Bitrate | 42.9 MB file size Upscaled File Details: 2880 x 2160 | 60 fps | 24342 kbps Bitrate | 136 MB file size Tools: Topaz Video AI v5.1.3 Flowframes 1.40.0
Halo Demo (Xbox & PC)
มุมมอง 37หลายเดือนก่อน
So.. I beat the Halo demo... Game: Halo: Combat Evolved Demo Version: Xbox Exhibition Volume 1 | HaloTrial.exe (PC) Release Date: January 1, 2002 (Xbox) | October 20, 2003 (PC) Platform: Xemu Xbox Emulator TIMESTAMPS: 0:00 - Xbox Exhibition Volume 1 Disc Showcase 4:09 - Official Xbox Magazine Disc Showcase 5:36 - Xbox Exhibition Menus 6:54 - Halo Demo for Xbox 20:21 - So, I Beat the Halo Demo 2...
Halo 1 - Quirks with 4 Player Co-op
มุมมอง 185หลายเดือนก่อน
Oddities of having unintended amount of players in the campaign. Mod: github.com/WinterSquire/AlphaRing/releases/tag/1.0.69 How to install: th-cam.com/video/_DVN3fHKGsA/w-d-xo.html
Playing Halo 1 with Me, Myself and I (4 player coop)
มุมมอง 84หลายเดือนก่อน
Playing Halo 1 with Me, Myself and I (4 player coop)
Japanese Halo - Legendary Playthrough (400 Subs Celebration)
มุมมอง 35หลายเดือนก่อน
Japanese Halo - Legendary Playthrough (400 Subs Celebration)
Mario Builder 64 - The Silent Cartographer
มุมมอง 124หลายเดือนก่อน
Mario Builder 64 - The Silent Cartographer
B.U.N.G.L.E. Teaser Trailer (4k60fps Upscaled)
มุมมอง 17หลายเดือนก่อน
B.U.N.G.L.E. Teaser Trailer (4k60fps Upscaled)
Bungie Crashes the Halo Landfall Warthog (4k30fps Upscaled)
มุมมอง 31หลายเดือนก่อน
Bungie Crashes the Halo Landfall Warthog (4k30fps Upscaled)
Halo 3 Bungie EDGE Acceptance Speech (4k60fps Upscaled)
มุมมอง 17หลายเดือนก่อน
Halo 3 Bungie EDGE Acceptance Speech (4k60fps Upscaled)
Halo 3 Bungie G-Phoria GOTY Acceptance Speech (4k60fps Upscaled)
มุมมอง 252 หลายเดือนก่อน
Halo 3 Bungie G-Phoria GOTY Acceptance Speech (4k60fps Upscaled)
Halo 3 Mythic Map Pack Trailer (4k60fps Upscaled)
มุมมอง 172 หลายเดือนก่อน
Halo 3 Mythic Map Pack Trailer (4k60fps Upscaled)
Halo 3 Heroic Map Pack Trailer: Our Favorite Things (4k60fps Upscaled)
มุมมอง 252 หลายเดือนก่อน
Halo 3 Heroic Map Pack Trailer: Our Favorite Things (4k60fps Upscaled)
Halo 2 - Exploring the Secrets of Sacred Icon/Quarantine Zone
มุมมอง 512 หลายเดือนก่อน
Halo 2 - Exploring the Secrets of Sacred Icon/Quarantine Zone
Halo 3 Believe: Gravesite (4k60fps Upscaled)
มุมมอง 262 หลายเดือนก่อน
Halo 3 Believe: Gravesite (4k60fps Upscaled)
Halo 3 Believe: Enemy Weapon (4k60fps Upscaled)
มุมมอง 212 หลายเดือนก่อน
Halo 3 Believe: Enemy Weapon (4k60fps Upscaled)
Apparently "Concord Music Publishing" own the rights to the music between 3:51 - 5:31 which is actually "Halo Theme Mjolnir Mix by Martin O'Donnell" Since they have rejected my dispute I'll be removing it from the video using TH-cams tools to avoid those scam artist getting away with this BS. Oh, btw Halo Support doesn't offer support for this type of issue and neither is there a way to get support from Microsoft/Xbox.
I think back to this demo every single time I've played on Zanzibar. Single Flag was always my favorite on this map and Single Bomb Assault was great fun too! Do you happen to know what that capsule is near the sea wall? Part of the wheel? Funny enough I've never really looked into it much until recently.
A cap for the wheel makes sense. But when I was younger to me, I thought it looked like some sort of hot dropped equipment pod, like a bigger version of what Reach/H2/H3's weapon pods are like.
*Remember Spartans, this is a hard insertion*
Amazing work! It's so nice to see this upscaled version as the city itself in the opening shot is such an interesting design Bungie made for New Mombasa. With this higher definition, the better distinction of buildings built on top of each other makes it more believable and understandable here as to what we are looking at. Man, hopefully one day soon the mod that is suppose to replicate this level will be playable for us all!
I just wish the source file wasn't interlaced and didn't have screen tearing, could've squeezed a tiny bit more detail out of it. But yea word on the mombasa streets is we might get to see the digsite release before the end of the year.
This upscale is now outdated as I have discovered what I believe to be a higher quality source file to upscale with. In case I'm wrong I'm leaving this video public but have removed it from my Halo Vault playlist. The Updated upscale: th-cam.com/video/_LXmQM08JFA/w-d-xo.html
This is an "Updated" upscale. It's my opinion that this new upscale has slightly better detail as the other upscale was using an online file Bungie shared. But with this I'm using an extracted video file from Halo: Combat Evolved GOTY Edition which looking at the file information has a higher bitrate/file size. In case my opinion is wrong I've left the original upload public but have removed it from my Halo Vault playlist The original upscale: th-cam.com/video/UVCrq_bPk-g/w-d-xo.html
It pains me to say that this is now an outdated upscale as I have discovered what I believe to be a higher quality source file to upscale with. This video helped grow my channel by a lot. So I'm leaving this video public to serve as my proud achievement and to compare how different things have become since, respectfully I'll also be removing this video from my Halo Vault playlist. The Updated upscale: th-cam.com/video/Vkjzup_JyC4/w-d-xo.html
This is an "Updated" upscale. It's my opinion that this new upscale has slightly better detail as the other upscale was using an online file Bungie shared. But with this I'm using an extracted video file from Halo: Combat Evolved GOTY Edition which looking at the file information has a higher bitrate/file size. In case my opinion is wrong I've left the original upload public but have removed it from my Halo Vault playlist The original upscale: th-cam.com/video/bp8ZPJK98x0/w-d-xo.html
This upscale is now outdated as I have discovered what I believe to be a higher quality source file to upscale with. In case I'm wrong I'm leaving this video public but have removed it from my Halo Vault playlist. The Updated upscale: th-cam.com/video/8n0iaTYOmmE/w-d-xo.html
This is an "Updated" upscale. It's my opinion that this new upscale has slightly better detail as the other upscale was using an online file Bungie shared. But with this I'm using an extracted video file from Halo: Combat Evolved GOTY Edition which looking at the file information has a higher bitrate/file size. In case my opinion is wrong I've left the original upload public but have removed it from my Halo Vault playlist The original upscale: th-cam.com/video/8KNPM-r2OUM/w-d-xo.html
Had to finesse the audio of this a bit to try to avoid the copyright music that was in the original.
so idiotic that they recorded the tv screen instead of getting a direct video feed
I know, if I remember their reason correctly I think they said "old console and smart tv was hard enough to connect and it doesn't connect with our current day recording equipment" or something like that. People have been recording original xbox gameplay for decades, all it would of took is a simple google search, or even ask some content creators. Doesn't help that this was the only time they messed with it, and they acted like derpy children playing xbox for the first time.
Nothing wrong with the audio volume at my end. Cool to see them unused areas. Bungie's structures alignment are so bad, I'm surprised the level can be completed lol. 39:52 Why the scrolling textures on that structure?
That structure was meant to act like the forerunner ship taking off and you in a warthog would of driven at it just before the cutscene starts.
I forgot to make things a little louder, my bad.
Audio so creepy it's enough to give you the willies 😁. When placing NPCs and vehicles into the cutscene. The foreign objects don't match up with the scenery. Someone told the me there's a map overlay or something. Was anything amiss when using the fly cam? Here's one of my custom cutscenes studio.th-cam.com/users/video7JxscIG0fFc/edit
hmm, checking with the camera I don't see any evidence of some map overlay. The map in the end cutscene is the same as the one at the very beginning. Looking at your video I'm guessing that the cutscene has some trigger and scripting stuff affecting those things. Also keeping in mind that from the gameplay to cutscene, your player character gets teleported away somewhere, so that might also play a part also.
What a huge project to undertake. Well done!
i yearn for the digsite
I also yearn, luckily, the word on the halo block is we wont have to wait that much longer. Apparently the target for the digsite e3 demo is sometime before the end of the year. I wonder if they'll have the release on the Halo 2 launch anniversary.
9:42 I wish bipeds like this would be visible on Cairo's bomb room cutscene. 10:44 MC's biped in the background is easy to miss, haven't seen that one before. There's a cool optical illusion of the Covie ship in the waters reflection on GJ. To see it, far back of the map above the waterline, left side only while looking at the mountain, start to move forward and the ship will appear bigger than the mountain. In case you didn't know. We don't get a similar illusion on Uprising, so, is the space hole area causing it?
Nah, the space hole is a separate thing. I'm not 100% sure, but I'm guessing it's to do with how the reflection works, I bet it's because its basically an image that's sort of like the camera texture like when you see Johnson talking to Arbiter in that one cutscene but more like a fake version of the parallaxing reflections you'd see in the anniversary. I think those sort of textures were a bit taxing on the original Xbox. Well actually, I just checked with Uprising, the weird zooming reflections do happen on that levels water also just less noticeable because no ship. If I remember I'll show it off in the great journey vid. Also anniversary graphics technically does have a ship reflection but it's so so muted like its barely even their. But yea, I'm currently editing high charity so that'll be up soonish™, I try to upload these just before the weekend.
4:50 Ministry of silly walks. Is there a reason why off screen actors have silly animations? Tried leaving this message 4 times on our last thread, stupid Google. Yeah, seen that orb vid by GK, even left a comment on there. GJ cube is at 3' 05" on DrBizz vid. th-cam.com/video/cPxTY-20aVw/w-d-xo.html
I've just seen your comments, so that "Cube" is actually just the interior section inside before the bridge, anniversary graphics are always loaded just teleported in when needed, even the interior of the boss fight is not that far away from it. It's actually a lot further down than it seems into the ground. Off screen animations happen like that usually because it's just easier with scripting to leave a certain animation looped instead of making them stop then teleport away and then back and then onto the next animation. Just a little dev laziness that doesn't hurt the end result.
@@JustinsaneS222 Cool, hope it's worth showing when you make the vid. Ha, lazy devs. I was hoping it was going to be some inhouse Bungie joke. Who could make the wackiest off screen animations lol.
This is fantastic.
Was hoping for the cube coordinates under the lake. Dr.Bizz launched inside it on MCC but it's awkward to tell precisely where it is from his vid. Probably not reachable in the original game, anyway. If you haven't made the Great Journey vid yet, please show the cube under the map. Cheers mate.
@slobsky7237 I didn't even know about the regret one. But yea, I just had a quick look for the cube on great journery, I could only see the one in the sky. I might end up making a "things I missed" video after the great journey is done.
@@JustinsaneS222 Someone made a wireframe vid on Regret's cube back in the day but it's awkward to see. GJ cube is under the water near the bridge. A missing items vid is a great idea. There's a green orb on top of the temple on Regret. The cubes coordinates collection vid would be perfect for me.
oh, that green orb I've known about for a while, It's apparently a temp biped for regret who is wielding a plasma pistol, someone made a video already going into detail about it: th-cam.com/video/9V8OmK_GGJ8/w-d-xo.htmlsi=BCbPQIbn1Pxe7qFg But when I do make my 'things I missed' video I got a few ideas to keep things interesting for when I get to that. Also, to the best of my ability, I couldn't hunt down that cube on great journey, I went into the mod tools which brings up the wireframe when you go out of bounds and I saw no cube under the water near the bridge, I tried looking at different stages of the level and still no cube. If there's a video that can point me into the right direction I would appreciate it.
@@JustinsaneS222 Yeah, I've seen that orb vid, even left a comment on there. GJ cube is at 3' 05" on DrBizz vid. th-cam.com/video/cPxTY-20aVw/w-d-xo.html
@@JustinsaneS222 GJ cube at 3' 03" on DrBizz vid. th-cam.com/video/cPxTY-20aVw/w-d-xo.html
Nice graphics. I see the loading time is as slow as ever 😁. Happy Bungie day, mate.
I had a 30second version but yea I thought, since I went through all that effort, I need to do it right. Happy Bungie Day.
You should be the kind of person getting hired at 343 not all the woke and anti halo idiots
If that meant getting paid to point out all the bad decisions, I'd give that a go. Halo tv show would be immediately cancelled.😆
@@JustinsaneS222 fr man. All they care about is booty cheeks, breaking lore and "representation"
Love your work brother. Hope you remake the Halo 2 Concept Menus and UIs as well.
@greenbean2222 nah, I quit 😆 As a lazy person, you can trust me when I say this is all the effort I had reserved for this year. 💀
My Second time ever using After Effects, I wont be doing this again, hurts my head. Anyway, this recreation of the Halo 2 Loading screen isn't perfect but it was the best I can do. Project files are linked in the description free to use, no credit needed.
40:49 Would have been cool if you entered that building (map 1) to show the small room and the other room inside the far tower. When inspecting Regret's temple with the vertical sword fly I couldn't find anything unusual about it, I'll assume you didn't either. 46:53 I thought about placing a pelican there to mess with the cutscene. So glad I didn't waste my time doing that one. Almost guaranteed it would have been removed when the cutscene starts.
Yea, spoilers those building are what you see is what you get. I think I do check them out in low poly mode like that in the next one I think. I was trying to keep to the level areas so I still had stuff to show in the next one.
@@JustinsaneS222 Haven't checked your next vid, yet, but Regret doesn't have 2 maps for the lake buildings, where we can explore the map in either loadzone, I think. On DH map 1, there's small rooms inside for trickers to break into (I found and entered both in SP). The rooms are visible in both graphics. I love it when you enter a room/tunnel, follow it to the end, clip through the final wall and renter room. It's the exact way I want it done, most don't do that but thankfully you do it for most rooms, awesome work.
@@slobsky7237 I had a quick check, I think I see what rooms you're talking about. If I remember correctly I think I might of missed them because the first time going through I either wasn't recording or something broke I don't remember, and so I think I was rushing it a little. I've had that happen like 2 or 3 times. I also try to rush some areas just to keep the recording length down.
@@JustinsaneS222 No worries, it's easily done. Most will probably find the vids too long, so, understandable to keep an eye on the time length. For me, as a tricker, they're almost perfect. Watching loads of community vids and putting tons of my own experimental work in, means I know 95% of the game. Could have done with your vids when I first started. Still, I'm loving them and even learning the odd thing. Keep 'em coming...
The fly cam mod is crazy. Going beyond the perimeter of the level and into the next realm looks cool, don't think I've seen that before. I always assumed every level needed it's own dev box/skybox. The ones that don't have a box, do their assets get taken from a linked level that has a box?
@slobsky7237 I'm not too sure what you're referring to. Are you talking about the cutscene area in the beginning? With that, that first area is completely separated by a BSP change, which means it's kinda its own level/map. Also, in the case of the skybox in the arbiter level, the skybox is a visual one, sort of like the sky is being green screened with the sky being rendered on it, it's on a different rendering layer basically. I think this only happens when they don't change the sky, hence the bsp change for the cutscene, and the sky is covering 360° of view like the space ones. Hopefully, that sheds some light. And hopefully, that was accurate. 😄
@@JustinsaneS222 Tbf, I don't know what I'm talking about, either lol. Should've said cube instead of box, sorry. I thought every level would need a physical cube that is hidden away somewhere but there doesn't appear to be one Cairo. Does it have a cube or is it camouflaged/invisible? Also, are they known as dev cubes or other?
Oh, generally speaking Dev Cubes would be the "gamers speak" for them, in this specific instance in the centre of the level the cube is just a reference point because a lot of stuff happens in the level, also in case you weren't aware the levels that use the same map were once intended to be an entire level, so that dev cube in the middle despite not having a reason or is needing to be in arbiter, it is because of the level oracle later when the map changes and the place starts falling and stuff like that. So yeah, dev cubes only show up for specific reasons, and aren't in every level. Typically it would make sense to have them not rendered but if the player/camera can't see them there's no real reason to make it harder for the dev that was making the level.
@@JustinsaneS222 Thanks. Always suspected the levels that use the same map were intended as one. First time I've heard someone say it, though. Right, onto the next vid...
As always great work!🤩🥳. I can't wait to see halo reach's trailers
@Ersymondequartiere312 I will get there eventually, im basically done with everything Halo 3 I think, Halo 1 & 2 stuff is just around the corner.
Yay, you've found the projected rooms lol. One day I'm going to try for the second room in single player w/o mods. Does the Scarab gun cause too much visual chaos when you shoot the projected ball in that room? 48:52 The elite, WTF? is exactly what I thought. Great idea to take the phantoms there for the cutscene. With that mindset, you'd make a great tricker. Perhaps they drop down because they're in an unusable state and with them being bunched together but not touching, also might cause the wraith to fall with them.
@slobsky7237 yea, scarab gun beam visuals and getting an angel to see anything just ain't gunna happen. Honestly though, that elite really should have been garbage collected, I got no idea how it was able to stick around nor do I remember/could see going back in the recording where that elite might have come from. Also, moving those phantoms sucked, spent like 2 hours figuring it out, it sucked even more when they fell.
@@JustinsaneS222 Great, I won't have to grab the S-gun for shooting the ball. Saved me some precious time, thanks. That's H2 for you, always half broken lol. Yep, welcome to tricking, nothing worse when long experiments fail. I once spent 7 hrs smashing several boxes around on Armory and I couldn't use the one custom CP until I got them to the required destination. Got them to where I needed, a few hits later and one box killed me lol, true story.
Love them panoramic shots of the Scarabs shooting, looks well cool. Oops, you missed the 2 projection/skybox rooms under the maps. There's one on each map on this level. Looks like they can't been seen when you've dipped under the maps. The rooms are quite small, therefore, you probably have to enter them directly to see the projecting balls? Still, awesome exploring work.
Yeah, was having too much fun exploring on this one that I forgot to check the rooms, but after I had already uploaded I just figured "eh, surely people would already know about those"
@@JustinsaneS222 Yeah, it looks fun. I'm confident you knew about them as you've probably done some practice runs before filming.
The binge begins lol. 44:36 Never seen that player orb before during this cutscene. Does the orb only show because it's on MCC? 49:30 Never seen a red orb before and watching MC + bomb use the wrong elevator is weird. I only play on OG Xbox and X360 for my tricking vids. When I've recorded the bomb room cutscene, if we pause and freeze frame as the white intro scene is fading out, we can just about see MC and Cortana's T-pose bipeds (looks like Cortana is giving MC a BJ lol) for a few frames. Do these bipeds get stored somewhere else or turned invisible where they stand for the rest of the cutscene?
Green orb is the plasma pistol glow, as the entire model has its rendering just turned off. Red orb, I guess is just for the mood lighting. So I'm not 100% sure for all, but for certain cutscenes in Halo 2, it's been found that assets do load in one other default area somewhere and then teleported into position. But I'm sure there are a few cutscenes that just spawns them in the area when needed as I'm pretty sure that's how the Halo 1 cutscenes worked.
@@JustinsaneS222 Damn, I'm trying to use a nade chain reaction bomb during the cutscene to see if I can destroy or move the bipeds. Not sure they stay there or get moved.
If you're talking about your player model during the cutscene, then no. Basically nothing can kill it unless it can be forced into a kill barrier somewhere, but nothing really happens when you kill it, the game just respawns the player again if the scripts calls for it to move it or something. At least I think that's how it works. Also I'm pretty weapons/grenades get delete/despawned when the cutscenes start. But cutscene models are definitely killable though, the body usually just disappears the moment they died.
@@JustinsaneS222 DrBizz said similar for player models, he read in the scripts that they're invincible. When Cairo CS starts playing, it can even revert to last CP in some circumstances when we try to manipulate it. On QZ CS, I placed the auto firing SMGs to shoot the hidden Arbiter biped, looks like it might have killed him because it skips to the Gravemind scene. I've got the nade chain reaction to work on Cairo CS, nothing major happening so far but try to mess with Delta Halo CS, it will show a loading percentage screen while it cancels/resets any foreign/moved objects, same with Armory CS. Some CS do allow weapons in them. On Cairo, QZ and Uprising, I've got betrayal fights, NPCs floating and even full on battle scenes with some enemies in vehicles. All done w/o mods I might add. Take a look if you want, think you'll enjoy them.
Looks more like an art piece than a functional multiplayer map. I can see why they cut this.
It could've been just cut due to time constraints.
Fantastic! Always wanted for someone to take their time exploring these levels in close up detail. Sub+1, for your time and effort. Well done for doing a proper job. Can't wait to start binge watching your other vids...
I was the same, hoping someone would do it. And not just quick glances at areas but actually have a good look. I had a good idea for Halo ce which I used, but basically no idea for the later games.. I thought maybe mods/mod tools? Luckily there exists just one person developing a camera tool that was intended to help out speedrunners that worked for exactly of what I was looking for. I've been slowly going through the Halo 2 levels hoping that by the time I finish Halo 2 they might update the tool for the other games. But yeah, Thanks for subbing and I hope you enjoy the binge :D
By the way, I plan to recreate the Halo 2 loading screen at 4k 60fps 16:9. I think I've extracted the exact images that are used for it, I just gotta create the effect.
Looking forward to that! :D Man how I miss those OG menus in MCC..
Ah the memories!
I remember seeing the co-op demo as the coolest thing knowing that I could only afford to have one controller at the time
I remember seeing at 5:30 that drop ship dropping off a ghost and thinking, what the? I didn't see that happen.. well, better play it again to check :D
Lmao the tiny goombas in guilty spark. Dude this is so sick, legit
I worked with what I had. Wish I could have spammed them a little more, but budget for each map is really close to the limit.
*So I did a little building off camera...*
thank you for posting this
I'm not sure anyone else would have put in the effort for something so simple, so that thanks is very appreciated.
I miss my guys from TSL! - Fyb3roptik
Same, I also just miss growing up during the best times of halo/gaming history. Those times may never happen again, but I am grateful that it happened at all.
Havoc mod: i have competece
For Truth and Rec, you gotta press ‘E’ on keyboard or RB on Controller (default) to get out of the pelican
Yeah, I figured that was the case, I just wanted to see where the pelican was going 😃
Hey, Justin. If you ever wanna join me and any others for split-screen Halo, lmk. I’d love to have more ppl join in. All you need is Parsec and you can add me, and I’ll host it
That sounds cool. Don't know how well times will are gunna allow for that since I'm Australian and I usually only have free time after 6 pm, which is about midnight and beyond if you're American.
@@JustinsaneS222 yeah im from NA
7:01 dang, it loads way faster than my Halo HDD install on my Xbox 360.
Loaded so fast you could see the entire picture on the last few frames :D
So, I Beat the Halo Demo... TIMESTAMPS: 0:00 - *Xbox Exhibition Volume 1 Disc Showcase* 4:09 - *Official Xbox Magazine Disc Showcase* 5:36 - *Xbox Exhibition Menus* 6:54 - *Halo Demo for Xbox* 20:21 - *So, I Beat the Halo Demo* 23:35 - *Halo Demo for PC* 30:11 - *So, I Beat the Halo Demo* 31:34 - *Peak at the Next Game*
So damn fucking cool!
Oh that's a cool mod
How does this work?
So as you might imagine there are some limitations, this as you can see is a splitscreen co-op mod on pc. I haven't seen much mentions of the specifics of how it works. But a rough explanation is, the mod is enabling the original scripts in the base game and is forcing splitscreen and by forcing more players to spawn and then with the mod menu you can assign controller ports to each player if they are connected to pc. Because of the hacky nature, the extra players tend to not behave as normal, like no fall timer. The 1st/main player does have regular behaviour and is the only one with the option of either playing with KB/m or with a controller. The mod link and mod release video are in the description if you want have a closer look.
@@JustinsaneS222 Thanks for the response. I hope this becomes an official feature of the mod. It’s so cool
I’ve been waiting for a 4 player coop mod for CE/2 since Nam
Never thought I would see 4 players in the Halo: CE Campaign, I wonder why it never became a feature for MCC.
The setup for the mod is super simple as well. I might make another video showing the reasons why 343 probably gave up on the idea.
Its because Halo CE and 2 were originally built around 2 player coop and 343 never had time to work on this. For a number of years, I have been begging for 3-4 players to become a reality in some way for Halo CE and 2 at least because for many Halo fans, the 2 player limitation for those two campaigns would lead, especially new players, to assume all the campaigns can be played with 4 players in the entire MCC, when this is not the case. Now Splitscreen while its cool, is as close in modern day to having 4 player coop for CE and 2 Campaign for now (or even beyond that with this mod up to 16 players!). This is the first time since the original Xbox mod, that we now have a way to play 4 players on PC in these campaigns, but this is not going to completely suffice unless 343 officially adds in 4 player online coop (one person per device) for the campaign missions and rebalancing them to keep it challenging on the enemy side and player side (meaning more enemies is needed in every section of the missions). But now we have a way to play with 4 players now in some form through a mod, this is as good as it gets at the minute until 343 decides to overhaul the campaign missions to handle 3 and 4 players. Maybe a mod can be worked on by the community to overhaul the missions to increase the enemy count per section (and vehicles/health/ammo and weapons) that goes along with the splitscreen mod for now.
@@JustinsaneS222 I would be for seeing a video on the reasons why they gave up on this!
@Finger112 my latest video "quirks of 4 player coop" showcases the main issues. The main issues is as follows: The extra two players don't have initial spawns at the start of a mission, so they take up a "default/ai" spawn position or wait until the other two players move away from the initial spawns. Another is the extra 2 players aren't scripted to be moved away and back from a cutscene area so they can mess up the playback animations and sometime sequence break sections. The extra two players aren't scripted properly when it comes to pelican seating. Oh, and also, the extra players sometimes make the graphics flicker, and it's also removes the fall timer. And, to have this all work online for halo 1 and 2 coherently 343 would probably have to also rework the networking on top of all that.
I messed up the outro and made the audio a bit too loud. This video took more than 3 hours to render so im just gunna leave it.