Why does Halo 2 look worse than Halo 1?

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  • เผยแพร่เมื่อ 2 ก.ค. 2024
  • Halo 2 is a video game released in 2004. It is the sequel to Halo 1, a game made by Bungie and released in 2001. Halo follows the story of John Halo (master chief to his friends) as he and his pal arbiter do something, I dont know. There are many shadows such as Stencil shadows and Baked shadows. The Covenant want to steal the Oven John Halo uses to Bake his shadows and it is up to the UNSC to stop them. Halo Spartans Didact 343 industries Halo Infinite Halo 7 Playstation Xbox and other things that may help this video get seen
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ความคิดเห็น • 1K

  • @srmanly4073
    @srmanly4073 3 วันที่ผ่านมา +1209

    Stop saying thick and black in the same phrase

    • @mr.mustard8803
      @mr.mustard8803 3 วันที่ผ่านมา +1

      Shut up..... anything thick and black is gorgeous.

    • @jurassicarkjordanisgreat1778
      @jurassicarkjordanisgreat1778 3 วันที่ผ่านมา +32

      It is reminding me of the dark carnotaurus. The big sausage dinosaur.

    • @I-like-Hugs-and-Fluffy-boys
      @I-like-Hugs-and-Fluffy-boys 3 วันที่ผ่านมา

      Your comment has too much of thick and black meaning ~

    • @SMK-bp1zr
      @SMK-bp1zr 3 วันที่ผ่านมา +47

      The fact this is the pinned comment 😂

    • @adenjones1802
      @adenjones1802 2 วันที่ผ่านมา

      Thick.... black .....hot er I mean *ahem* shadows.

  • @bowrey118
    @bowrey118 3 วันที่ผ่านมา +2471

    Halo 2 is one of those weird cases of surviving multiple apocalyptic level development upsets and somehow coming out fairly stable and almost content complete.

    • @bedroomstudios2614
      @bedroomstudios2614 3 วันที่ผ่านมา +156

      Imagine a world where an Incomplete and bad Halo 2 killed Halo's franchise and Microsoft didn't accept more sequels.

    • @lmao_lol_xd
      @lmao_lol_xd 3 วันที่ผ่านมา +73

      @@bedroomstudios2614very sad timeline.

    • @doorbell8132
      @doorbell8132 3 วันที่ผ่านมา +78

      It’s truly a miracle Halo 2 came out as good as it did

    • @spaghettiupseti9990
      @spaghettiupseti9990 3 วันที่ผ่านมา +9

      if you ignore the pc version sure, that thing was a mess

    • @bowrey118
      @bowrey118 3 วันที่ผ่านมา +20

      @@spaghettiupseti9990 That was handled by a separate team within Microsoft.

  • @LaperLarden
    @LaperLarden 3 วันที่ผ่านมา +1599

    So what I'm gathering from this is... The modding community has some work to do.

    • @Player3.
      @Player3. 3 วันที่ผ่านมา +115

      There’s already a mod out on steam workshop that doing just this. It’s pretty cool.

    • @Player3.
      @Player3. 3 วันที่ผ่านมา +137

      It’s called Halo 2 Restored Lighting by Mr.PirateFox

    • @eticket48
      @eticket48 3 วันที่ผ่านมา +34

      Man the halo modding community is full of amazing people

    • @EVA-UNIT-13
      @EVA-UNIT-13 3 วันที่ผ่านมา +24

      ​@@Player3.I never scrambled over to my computer so fast

    • @Deadshot-zr5ob
      @Deadshot-zr5ob 3 วันที่ผ่านมา +19

      I just Wish we could load different mods together like a lighting mod, sound mod, customization mod, dynamic weather mod, weapon mods, gameplay overhaul mods, custom campaign mods, weapon reanimation mods etc., would be awesome u.u

  • @TheRealFrozenFire
    @TheRealFrozenFire 3 วันที่ผ่านมา +1055

    *"THICK, BLACK shadows."*
    *"THROBBING, THICK old man veins."*
    Very **ahem** informative video, LNG. Much appreciated👍

    • @WaverAlpha
      @WaverAlpha 3 วันที่ผ่านมา +5

      I would like this comment, but it has 69 likes :v

    • @ET0228
      @ET0228 3 วันที่ผ่านมา +22

      yeah LNG has this weird habit of explaining things in very cringe, tism like detail.

    • @markn866
      @markn866 2 วันที่ผ่านมา +2

      Phrases we never asked for but got anyway.

    • @ThePilleroflightning
      @ThePilleroflightning 16 ชั่วโมงที่ผ่านมา

      @@ET0228tism 😂😂

    • @PetalsFourArmor
      @PetalsFourArmor 16 ชั่วโมงที่ผ่านมา

      @@ET0228well of course someone who runs a halo TH-cam channel that does deep dives into the lighting systems of Halo has the tism

  • @ROBOHOLIC1
    @ROBOHOLIC1 3 วันที่ผ่านมา +1279

    That title's some fighting words.
    Edit: Nvm. I see what you mean now. What the hell, we were robbed of greatness 😭

    • @Kt_Dreamz
      @Kt_Dreamz 3 วันที่ผ่านมา +64

      Bro I was skeptical too, but knowing late night I knew he had something well put together and meaningful

    • @bluex217
      @bluex217 3 วันที่ผ่านมา +40

      Halo CE always looked better to me lol come at me my bro

    • @DoctorTaco
      @DoctorTaco 3 วันที่ผ่านมา +13

      I initially was flabbergasted by the title, now I'm upset lol

    • @ROBOHOLIC1
      @ROBOHOLIC1 3 วันที่ผ่านมา +3

      @@bluex217 that's cool, I'm glad you like it. 👍

    • @Soliye.
      @Soliye. 3 วันที่ผ่านมา +33

      @@bluex217 You're not entirely wrong. CE was much more simplistic, less details and focused more on the big scales of things. The ambience played a huge part for me.
      Halo 2 had way more details, but they felt flat. Now we know why...
      It's also why the anniversary doesn't fit CE while 2's near perfection.

  • @JoCat
    @JoCat 3 วันที่ผ่านมา +274

    its insane how much good some lighting can do, to the point some of this H2 footage with the dynamic lighting could pass for early halo 3 screenshots
    probably one of the reasons halo 3's graphics still hold up so well today, it's the lighting

    • @dylantaylor603
      @dylantaylor603 3 วันที่ผ่านมา +35

      Halo 3's lighting proves the strength of Bungies designs & their creative vision. I can just imagine how their artists felt, finally being able to convey the ideas & vision they had for Halo 2's art direction & graphics.

    • @princehussain1090
      @princehussain1090 3 วันที่ผ่านมา +6

      The legend is here, bro please get back into youtube just really you did amazing work

    • @Zebrahhh
      @Zebrahhh 2 วันที่ผ่านมา +3

      Yep. The lighting is what makes Halo 3 hold up to this day. Halo 3’s lighting was better than any Halo after, including reach imo. It’s so good.

    • @Ares_gaming_117
      @Ares_gaming_117 2 วันที่ผ่านมา +1

      Yep and look at blurs amazing cinematics that show how good H2s designs are

    • @xb2856
      @xb2856 2 วันที่ผ่านมา +3

      Its the lighting and art-style. Bungie Halo didn't try to be the most realisticly detailed looking game, but they just nailed their own art-style. I don't think halo 3 will ever look dated because of this.

  • @saintoliver9276
    @saintoliver9276 3 วันที่ผ่านมา +640

    Theres a mod on the workshop thats attempting to fix this issue!

    • @SizzlyChorizo
      @SizzlyChorizo 3 วันที่ผ่านมา +27

      What’s it called?

    • @yyyhhh8481
      @yyyhhh8481 3 วันที่ผ่านมา

      name?

    • @ReachTea
      @ReachTea 3 วันที่ผ่านมา +119

      @@SizzlyChorizo Halo 2 Restored Lighting

    • @Insanabiliter_In_Linea
      @Insanabiliter_In_Linea 3 วันที่ผ่านมา +28

      Seconded, I would love to follow that. I've wanted Halo 2's classic graphics to have stencil shadows and better lighting for ages now lol.

    • @TacBans
      @TacBans 3 วันที่ผ่านมา +29

      commenting for bump. It's a WIP, and says it technically isn't 100% accurate, but it's still looking nice so far.

  • @ItsButterBean1020
    @ItsButterBean1020 3 วันที่ผ่านมา +430

    All these years I thought it was just me; can’t wait to see what’s up

    • @GallowayJesse
      @GallowayJesse 3 วันที่ผ่านมา +8

      same

    • @cosmictreason2242
      @cosmictreason2242 2 วันที่ผ่านมา

      H2 definitely looks soupy too, and i don't think it's just the shadows but let's see

  • @bander960
    @bander960 3 วันที่ผ่านมา +256

    I always knew H2's story and gameplay was ahead of its time, but turns out even its lighting was also too far ahead of its time. Every day I think we all get reminded just how lucky we are that this game was even released at all

    • @Masamune-JGb215
      @Masamune-JGb215 3 วันที่ผ่านมา +6

      Halo 2 definelty changed my life and how I looked at the world

    • @bigdaddynero
      @bigdaddynero 3 วันที่ผ่านมา +3

      It wasn't luck. It was genuine talent

  • @BoeBins
    @BoeBins 3 วันที่ผ่านมา +39

    The brutes look straight up scary with proper lighting.

  • @fearlesswee5036
    @fearlesswee5036 3 วันที่ผ่านมา +227

    I think like Halo 3 it was planning to rely a lot more on the lighting and shaders to look "impressive" (Halo 3 has shockingly low-poly models and low-res textures, but the great rendering and lighting makes it look impressive even to this day) but since last second they couldn't get it to run on OG Xbox, they were just left with the low-poly models and low-res textures with the same basic rendering.
    EDIT: Yep, basically predicted your exact point(s) in the video LOL

    • @LateNightHalo
      @LateNightHalo  3 วันที่ผ่านมา +91

      Yep, halo 3 is a game that stuck with the general Halo 2 look but used the next gen system to actually get the game working with a good looking lighting engine.

    • @mattd5240
      @mattd5240 3 วันที่ผ่านมา +29

      Despite that. The game still holds up shockingly well. Halo 3 on MCC looks and runs amazingly.​@@LateNightHalo

    • @agentoranj5858
      @agentoranj5858 3 วันที่ผ่านมา +20

      @@mattd5240 I remember bungie mentioning in a vidoc that it was engine optimisations which let them double the polygon count for Reach, and that they were super excited about that.

    • @jamespaguip5913
      @jamespaguip5913 3 วันที่ผ่านมา

      @@LateNightHalo quick question are you planning on getting Warhammer 40k space marine 2, what are your thoughts on space marine 2 trailer.

    • @mattd5240
      @mattd5240 3 วันที่ผ่านมา +2

      @@agentoranj5858 That would make sense. Reach was amazing looking for it's time.

  • @PraetorianCarrion
    @PraetorianCarrion 3 วันที่ผ่านมา +109

    It's crazy to think how different the artistic direction of the franchise would've gone with just a simple change to lighting, I'd love to see a newer game play with starker moodier lighting

  • @autofigure00
    @autofigure00 3 วันที่ผ่านมา +32

    the way those halo 2 models TRANSFORMED after the light was cast, they looked immediately more similar to halo 3. Halo 3s lighting surely was them finally getting it to LOOK how they wanted it to even if it wasn't quite the same / made with more advanced and powerful tech.

  • @proggz39
    @proggz39 3 วันที่ผ่านมา +193

    To be fair, it’s a miracle Halo 2 even released, let alone as a masterpiece. I’m not bothered by some bad textures, especially after the anniversary edition fixed most of it

    • @griz312
      @griz312 3 วันที่ผ่านมา +38

      It’s a little irritating the video had a long presentation what was missing but not what caused the headache. Namely, Bungie spending the first half of development on the 2003 E3 Demo and not the commercial game itself.

    • @EthanRom
      @EthanRom 2 วันที่ผ่านมา +7

      @@griz312It was a weird move. Usually a demo is supposed to be a snippet from the actual game, but I guess they really wanted to create that buzz

    • @griz312
      @griz312 2 วันที่ผ่านมา +4

      @@EthanRom understandably it was, but it makes sense why they did it. Bungie was under a lot of pressure after the success of C.E. and wanted to please fans and Microsoft. But in retrospect 2 does not set a lower bar like the video suggest. It’s just that our expectation back then were different and people were more blown away by the physics than the lighting.

    • @EthanRom
      @EthanRom วันที่ผ่านมา +1

      @@griz312 Oh yea I don’t think this video was every suggesting Halo 2 was bad, but it was just highlighting why it looked so different from demo to release. But honestly it makes so much sense. I remember some Arbiter levels being so same-y and it’s probably cause of the lack of shadows.

  • @ARavingLobster
    @ARavingLobster 3 วันที่ผ่านมา +304

    It looked bad the day it came out. I remember my brother and I seeing Johnson and Lord Hood at the start of the game after getting home from the midnight release and were dumbfounded at how bad they looked. Them (and many other things of course) just looked so much worse than Halo 1.
    Edit: Oh my god those characters under Dynamic Lights look straight out of Halo 3. That's absolutely phenomenal. We need a mod that impliments dynamic lighting across the game to finally give us the true version of Halo 2 that Bungie always intended.

    • @wongdong3524
      @wongdong3524 3 วันที่ผ่านมา +23

      You should check out RubyofBlue's Halo 2 Rebalanced that he's working on. I'm pretty sure his team is restoring the lighting!

    • @Soliye.
      @Soliye. 3 วันที่ผ่านมา +8

      The TV we had made any PS2 & Xbox game look good not gonna lie lmao
      (It was atrocious, hard to believe we could even PvP on that box)

    • @MicahIsBatman2
      @MicahIsBatman2 3 วันที่ผ่านมา +2

      I mean, that’s kind of what Anniversary is.

    • @yawn1171
      @yawn1171 3 วันที่ผ่านมา +2

      No it didn't

    • @rickygforce4217
      @rickygforce4217 3 วันที่ผ่านมา +9

      ⁠@@yawn1171 no, it was always a weak looking game and even the devs felt so. OP is right

  • @DGCpicturesEntertainment
    @DGCpicturesEntertainment 3 วันที่ผ่านมา +76

    The Return of Early Morning Gaming.
    In all seriousness, glad to see you're back at it again.

  • @ChannelMiner
    @ChannelMiner 3 วันที่ผ่านมา +63

    While it is a shame, Halo 2 being released on the original Xbox did mean that was it was accessible to a wider audience meaning more people could play it.
    Still wouldve been nice to have like a separate version for PC and 360 with the better lighting but Halo 2 was pretty rushed as u may know, lots of cut content and whatnot.
    It's both nice and tragic to think about what could have been.

    • @HarleyHerbert
      @HarleyHerbert 2 วันที่ผ่านมา +4

      And the version that did come to pc (Halo 2 Vista), despite having stuff added like higher res textures and higher fps, still didn't have dynamic lighting added. If anything being able to see all these bland textures at much higher resolutions made things worse because it further increased the negative impact not having the intended lighting techniques had. The visual impact was just even clearer to see.

    • @Gamer_Man_Bathwater
      @Gamer_Man_Bathwater 2 วันที่ผ่านมา

      The Xbox 360 was a much more popular system and sold more than 3 times as many units than the Xbox. If they had made Halo 2 a 360 game it probably would have been a much more popular game and sold way more copies.

    • @ChannelMiner
      @ChannelMiner 2 วันที่ผ่านมา +3

      @@Gamer_Man_Bathwater Then it would've released later, they were already crunched for time so I don't think we could've gotten a better result sadly.

  • @cozyapustaja8249
    @cozyapustaja8249 3 วันที่ผ่านมา +45

    now i want a mod that returns the lighting to the whole game

    • @Hidden4Halo
      @Hidden4Halo 3 วันที่ผ่านมา +11

      there's a mod that returns it to just the first level. I forget the name just look up halo 2 stencil shadow mod. Just the first level since i think the creator for it stopped working on it sadly.

    • @jayceneal5273
      @jayceneal5273 3 วันที่ผ่านมา +15

      It's impossible to reimplement stencil shadows into the game without actually having the source code. But you can replace lights with dynamic ones with the modtools. Theres one that dropped just the other day that added in lots of dynamic lighting into the first two levels and even though the shadows are extremely pixelated it overall makes the game look alot better

    • @wkody7
      @wkody7 วันที่ผ่านมา +3

      ​@@jayceneal5273 as a halo 2 dev
      Please stop talking
      You don't know what you are talking about

    • @jayceneal5273
      @jayceneal5273 วันที่ผ่านมา +3

      @@wkody7 you are neither a halo 2 dev or someone who knows what you're talking about

  • @Player3.
    @Player3. 3 วันที่ผ่านมา +19

    Funnily enough, there’s already a mod that brings back the stencil shadow effects. It’s called Halo 2 Restored Lighting by Mr.PirateFox

  • @BoisegangGaming
    @BoisegangGaming 3 วันที่ผ่านมา +16

    Chief shooting himself in the foot at 1:17 and then looking at the camera like "oh crap was this on?" is great

    • @lo_valledor
      @lo_valledor 2 วันที่ผ่านมา +2

      117 🙀

  • @minemoods
    @minemoods 3 วันที่ผ่านมา +41

    Chief having a panic attack at the end is so funny, omg! 😂

    • @BioGoji-zm5ph
      @BioGoji-zm5ph 3 วันที่ผ่านมา +2

      I don't think he's freaking out; I think he's having a seizure. Someone should call a medic.

    • @ET0228
      @ET0228 3 วันที่ผ่านมา +1

      me when the edibles kick in 😆

  • @bijorno
    @bijorno 3 วันที่ผ่านมา +26

    The Rubys rebalanced mod needs to see this

    • @StrobaCat
      @StrobaCat 3 วันที่ผ่านมา +3

      A mod implements Stencil shadows rn but is quite performance heavy (due to running into those dynamic lighting and dynamic lighting in halo 2 not being properly optimized since is rarely used in the final game)

    • @MEXUS.
      @MEXUS. 3 วันที่ผ่านมา +7

      He already reposted it on his Twitter page 👍

  • @fosstera
    @fosstera 3 วันที่ผ่านมา +18

    holy shit, Arbiter's armor looks *AMAZING* with that dynamic light!
    I always knew something huge was missing with this game

  • @dylr7883
    @dylr7883 3 วันที่ผ่านมา +54

    thanks for vindicating me 20 years later. i remember arguing with folks on halo mods about these exact points.

  • @jackmcmorrow9397
    @jackmcmorrow9397 3 วันที่ผ่านมา +50

    Sometimes i wonder if Bungie would have been better off just waiting a year and launching Halo 2 as the killer app for the X360.

    • @PosthumanHeresy
      @PosthumanHeresy 3 วันที่ผ่านมา +19

      It sucks so hard that MS needed a killer app for Xbox Live. Wish they'd held off and made it a main selling point of the 360. Imagine the timeline where XBL, H2, and 360 launched all on the same day.

    • @kem0n0.kokomo
      @kem0n0.kokomo 3 วันที่ผ่านมา +6

      I think about that sometimes lol. That and to a lesser extent Halo 4. Not that it underwent massive crunch development like Halo 2 or that 343 was ever that good, but it definitely feels like it could have benefitted from an extra year of refinement and upgrade to become a launch title for the Xbox One.

    • @johnnyjohn-johnson7738
      @johnnyjohn-johnson7738 3 วันที่ผ่านมา +6

      There's no way that Bungie could've avoided a sequel to Halo before the end of the original Xbox's run because Halo is one of the reasons that people invested into the console and the brand would have to be kept in the spotlight in order for it to be relevant. One thing they could've done was to make their last original Xbox Halo a spin off set between Halo 2 and 3 (something akin to ODST, but featuring the Chief) and saved the proper sequel for the 360, this is what Capcom did when they were obligated to make a Resident Evil sequel for the PS1, they released RE3 (which despite being numbered, was really a side story explaining how Jill got out of the city) and saved Code Veronica (the true sequel to RE2) for the Dreamcast and PS2.

  • @dasstig5274
    @dasstig5274 3 วันที่ผ่านมา +24

    Interesting! i too thought Halo2 looked flat in places, but assumed that was a general result of the rushed and messy development, rather than the omission of specific technical features.

  • @jayceneal5273
    @jayceneal5273 3 วันที่ผ่านมา +35

    man, the E3 trailers are still so beautiful. If retail Halo 2 looked like that it honestly would have probably ended up being the best looking halo game of the series. Stencil shadows may not be realistic but games that relied heavily on them ended up being some of the best aging games ever made. Doom 3 still looks flawless to this day and the per pixel perfect nature of the shadows means it scales perfectly to higher resolutions. As excited as I am for the digsite team to port the E3 new mombasa level into the mcc version of halo 2, It just won't look quite the same without the next level rendering techniques that the stencil engine showcased all those years ago.

  • @musictorin
    @musictorin 3 วันที่ผ่านมา +17

    1: It's great seeing doom 3 get some love
    2: I always thought it was weird that the halo's on the original xbox didn't age as well visually compared to, say, Metroid Prime
    3: I think it would be really neat if we could use modern technology to implement raytracing into some of the older halo's.

    • @jayceneal5273
      @jayceneal5273 3 วันที่ผ่านมา +4

      With RTX Remix it's theoretically possible at least with halo ce but I think it is currently largely incompatible

    • @MrIndiemusic101
      @MrIndiemusic101 3 วันที่ผ่านมา +3

      Metroid prime is interesting due its world map being built like a dungeon the devs are able to load and render and unload room by room as the player traverses toward doors which act as well hidden loading screens essentially. This gave retro a lot of head room. The game also doesn't have any bump mapping since the gamecube doesn't support normal maps. So things like the cracks on the walls of the chozo ruins are actually modelled into the meshes.

  • @neloth434
    @neloth434 3 วันที่ผ่านมา +8

    Wow, thanks for explaining Stencil shadows, because I LOVED the look of them in Doom 3, FEAR and Prey 2006.

  • @Wutertheodds
    @Wutertheodds 3 วันที่ผ่านมา +8

    I see what you mean. However, 9 year old me, when I got Halo 2 for Christmas, over the years I played it every single day with my dad, the graphics were beautiful to me. They had its own charm, it’s Halo 2. Of course, now 20 years later I’m nearing 30 years old and looking back i can agree with your points. But again, 9 year old me remembers Halo 2 fondly and picturing gameplay from memory includes those flat textures and I wouldn’t have it any other way.

  • @thisdudegotreal
    @thisdudegotreal 3 วันที่ผ่านมา +12

    When I was a kid playing these games I always set the contrast higher and the brightness slightly below halfway for the best look

  • @Comkill117
    @Comkill117 3 วันที่ผ่านมา +4

    Interestingly I believe the Spartan armor also originally had glowing lights in some places like they did in CE and 3. Had the stencil shadows been there, I can imagine seeing multiplayer maps bathed in darkness but then seeing a bunch of little lights moving around giving a really cool effect.
    In the final game there’s places where you can see what should be lights on them below the shoulder and knee pads, but instead of a light it’s just a black slot. In the E3 trailer with Chief you can see them active, which has a really cool effect.

  • @therealthirst8099
    @therealthirst8099 3 วันที่ผ่านมา +11

    While we may have gotten an incomplete Halo 2, at least most of the cut features they intended would eventually come back and make for a perfect Halo 3.

  • @ReachTea
    @ReachTea 3 วันที่ผ่านมา +16

    There's currently a Workshop mod that shows off dynamic lighting for 2 Campaign levels, definitely should take a look 👍

  • @ninjaassassin9393
    @ninjaassassin9393 3 วันที่ผ่านมา +12

    I THOUGHT I WAS THE ONLY ONE WHO SAW THAT H1 WAS BETTER LOOKING THAN H2! This'll be a great watch

  • @Medved725
    @Medved725 3 วันที่ผ่านมา +15

    If modders can bring back the OG dynamic lighting to Halo 2 I don't think I'd ever find myself switching to remastered graphics. The dynamic lighting really gives Halo 2 the same kind of aesthetic endurance CE has.

    • @RorikH
      @RorikH 3 วันที่ผ่านมา +4

      Hell, even the remastered graphics don't have perfect lighting, mostly just because the developers wanted you to see everything, so the levels are all clearly lit, even when they're supposed to be dark and scary, like when the Flood are on board High Charity.

  • @BonecrusherApologist
    @BonecrusherApologist 3 วันที่ผ่านมา +6

    This is actually super cool to learn about I wish we could be in the alternate universe where halo 2 came out the way the developers wanted it to be because Halo 2 with Doom 3 shading would’ve been so good and also all the other cut stuff ig lol

  • @LegoMyEgos
    @LegoMyEgos 3 วันที่ผ่านมา +5

    I’m kind of glad you made this video, I thought it was just my goofy little brain who thought the graphics in Halo 2 looked worse than Combat Evolved.

  • @UnshotSpy
    @UnshotSpy 3 วันที่ผ่านมา +7

    Halo 2 looks almost comparable to 3 with the intended lighting. Halo 2 is already my fav in the franchise but imagine how much of a visual and gameplay masterpiece the game would be if bungie had more time and less hardware / software limitations to make it with!

  • @judethedude96
    @judethedude96 3 วันที่ผ่านมา +4

    *angry Lord Hoode noises*

  • @Macbravolive
    @Macbravolive 3 วันที่ผ่านมา +3

    Back in 2007, when Halo 3 was released. I saw that Halo 3 have some dynamic lighting that cast shadows which made me envious for halo 2. I try to find them in halo 2 but i found only some parts has it. Either a small lamp, side lamps, or street lamps. Most of the lighting in Halo 2 are baked sadly. Yeah, when the light cast onto the models, it really shines!

  • @blehmeh9889
    @blehmeh9889 3 วันที่ผ่านมา +7

    I'll be honest, while I was always a sucker for Halo 1's artstyle and themes of deep space exploration, wonder, and horror, I also appreciated the artstyle of Halo 2. I always thought Halo 2 was looking flat because it was supposed to feel gritty and worn down because the war had been going on too long. I can see what you're talking about from an objective perspective, and I think the artstyle would really shine through even better if stencil shadows had made it in. Here's to hoping that the modders can throw 20 years of computer hardware evolution at the problem to brute-force stencil shadow rendering in some horribly inefficient yet sufficient effort to make the game look great again.

  • @Greatspartan87
    @Greatspartan87 3 วันที่ผ่านมา +3

    I was literally rewatching one of your streams before I saw that you uploaded! Nice vid!

  • @jxgr5160
    @jxgr5160 3 วันที่ผ่านมา +4

    This video made me get a whole new appreciation for lighting and now I hope we can get a mod that can give us the cut stencil shadows

  • @KRawatXP2003
    @KRawatXP2003 3 วันที่ผ่านมา +3

    Oh my god this was like experience h2 again.

  • @seanwibert3926
    @seanwibert3926 3 วันที่ผ่านมา +3

    Hey, LNG. Just needed you to know I read the description, and it is amazing.

  • @griz312
    @griz312 3 วันที่ผ่านมา +3

    Short answer and to save time, Halo 2’s final build was actually developed after the 2003 E3 demo. Bungie spent more time working on the E3 Demo than the Commercial game at that point. So they really spent less than two years producing the game and didn’t have the luxury of experimenting the Havoc engine.

  • @deivanarley7411
    @deivanarley7411 3 วันที่ผ่านมา +4

    After 20 years Bungie keeps amazing us, they were so ahead of their time. H2 was a big, what if?, my favorite Halo campaign until this day.

  • @Titanos-vc6zh
    @Titanos-vc6zh 3 วันที่ผ่านมา +12

    Compared to Bungie's original plans, the Halo 2 we got was a completely bare bones failure and it STILL blew the world away

    • @johnnyjohn-johnson7738
      @johnnyjohn-johnson7738 3 วันที่ผ่านมา +5

      You know a game is a gem when even it's botched version become a pop culture phenomenon with sales rivaling hollywood movies and a dedicated multiplayer base that stayed loyal years after the game's console became obsolete.

    • @denifnaf5874
      @denifnaf5874 วันที่ผ่านมา +1

      Same with half life 2

  • @alanlee67
    @alanlee67 3 วันที่ผ่านมา +4

    Halo 2 still looks great and levels still feel more expansive than most games today. Games either funnel you down corridors nowadays or have endless copy paste grass textures for "open worlds."

  • @Nick930
    @Nick930 3 วันที่ผ่านมา +1

    Great video LNG, I love the broll you captured for this! Top quality stuff

    • @LateNightHalo
      @LateNightHalo  3 วันที่ผ่านมา

      Thanks! That means a lot coming from you! We still gotta meet up!

  • @ChefandTheArbistor
    @ChefandTheArbistor 3 วันที่ผ่านมา +4

    4 months. Worth the wait!
    But still can’t wait for the evolution of the jackals 😊

  • @bigmack70
    @bigmack70 3 วันที่ผ่านมา +7

    Would be an interesting RTX remix project

    • @jayceneal5273
      @jayceneal5273 3 วันที่ผ่านมา +2

      Sadly it's not compatible at all

  • @jeanmouloude
    @jeanmouloude 3 วันที่ผ่านมา +3

    ”Lord Hood’s.... Lord Hood” dont wrorry x) we all got it too

  • @kel_ski
    @kel_ski 2 วันที่ผ่านมา +2

    Actually a super well made and informative video. Thanks for putting it together dude

    • @LateNightHalo
      @LateNightHalo  2 วันที่ผ่านมา

      Thats an honor coming from you, dude!

    • @JacobGoodman-uo1cf
      @JacobGoodman-uo1cf วันที่ผ่านมา

      half life is garbage

  • @hackersack6302
    @hackersack6302 3 วันที่ผ่านมา +3

    I've seen a few mods pop up lately that try to emulate the cut shadow system. Hopefully we can see 2s full potential soon.

  • @chriswriter9087
    @chriswriter9087 3 วันที่ผ่านมา +4

    Oh good. I’m not the only one who thought this back in 2004.

  • @dragonborn7955
    @dragonborn7955 3 วันที่ผ่านมา +5

    Take care LNG! What you say is heresy!

    • @LateNightHalo
      @LateNightHalo  3 วันที่ผ่านมา +5

      Is it…? Oracle, what is Halo 2’s cut stencil engine?

  • @MythicTyrant
    @MythicTyrant 3 วันที่ผ่านมา +1

    After seeing the 2002 E3 trailer, I speculated that Halo 2 would be the 360’s launch game, just like how Halo CE was the launch game for the original Xbox. When I heard they were releasing for the original Xbox instead, I knew they were making a mistake and should’ve just pushed it off a little further, even as bad as I wanted to play it at the time. Thank you for explaining in better detail why I felt that way and why that would have been a better plan. Probably could have kept the original content too instead of cutting so much… 😭😅

  • @XxOGSnIPesxX
    @XxOGSnIPesxX 3 วันที่ผ่านมา +2

    CE has some really great particle effects compared to modern games. Those sparks when shooting at the floor, they fly so high up, spread pretty wide, bounce and collide beautifully with the environment.

  • @kleadron
    @kleadron 2 วันที่ผ่านมา +3

    I'd like to point out that the character shadows in Halo 1 *are* technically dynamic shadows even if they don't follow the rules of the environment.
    They're called "Render To Texture" (RTT) shadows in the Source engine, and they draw the character model (most likely a lower quality version of it to save performance) at a certain angle in a render texture. These then get projected onto the ground like a decal.
    -The reason why they don't change direction against lights in the scene is because they don't account for light sources or surface lights in parts of the game world. Source has the same limitation but there's a community patch on the VDC wiki that makes the shadow choose the closest dynamic light to cast from.-
    @HaloTupolev explained this better in their reply. The light direction used for the angle that shadows render from is based on data stored in the world vertices the character is standing on, in Halo 1 and 2. This can be inaccurate for smaller light sources that don't span the whole triangle, or if the map geometry isn't split up for it, which causes the shadows to render the wrong direction.
    They're a bit limited in appearance and only cast onto the terrain, but that was most likely done for performance, and/or was a limitation of the engine.
    Great video though. I wish we could've gotten a version of Halo 2 with stencil shadows.

    • @HaloTupolev
      @HaloTupolev 2 วันที่ผ่านมา +1

      The shadows from dynamic objects in Halo CE *do* react to light direction, it's just that the information about dominant light direction is stored pretty coarsely. While the lightmap itself is a texture, light *direction* data is stored per-vertex in the level geometry. This is also true for Halo 2; Halo 3 is different in that the light direction data is stored in the same structure as light color and intensity, so the shadow direction can be inferred from every texel in the lightmap.
      CE's shadows are indeed rendered to a texture, but that's not particularly unique. In video games, if a shadow has a silhouette that resembles the object casting it, and it's neither raytraced nor stencil, the object geometry is likely being drawn into a shadow texture in some manner or another.

    • @kleadron
      @kleadron 2 วันที่ผ่านมา

      @@HaloTupolev Thank you for the insight. I could have been more accurate with my light direction statement that they do change direction, but I didn't know how exactly it was handled. I based it more on how Source Engine handles RTT shadows.

  • @wilezekiel5773
    @wilezekiel5773 3 วันที่ผ่านมา +6

    Thought I was the only one

  • @bowie7990
    @bowie7990 3 วันที่ผ่านมา +1

    I only just found that spot on foundation while playing multiplayer the other day and spent so long just testing out guns and bodies under the light, god I wish the game looked like that all the time

  • @WigWoo1
    @WigWoo1 วันที่ผ่านมา +1

    I’ve never heard of someone saying halo 2 looks worse than 1. It looks infinitely better. It’s arguably the most graphically intensive game on the original Xbox. The polygon count, the texture resolution and quality, the lighting and world geometry is massively larger and more impressive than halo 1

    • @LateNightHalo
      @LateNightHalo  วันที่ผ่านมา +1

      Halo 2 wasn’t even the most graphically intensive game the year it came out let alone on the original Xbox.
      The Xbox already had plenty of games that looked much, much better than Halo 2 already on store shelves.
      World geometry is also smaller than Halo CE due to technical issues. Much of the world had to be downscaled and cut back from its original vision. You don’t get any environments that are larger than-say the second level of Halo CE in terms of square miles or kilometers.
      I love halo 2 but let’s not play revisionism lol even Bungie were disappointed they couldn’t get the worlds to be as large as CEs and the graphics engine where they wanted it to be
      Fun fact-halo 2’s Chief model has fewer polygons than CE’s

  • @NinesNX
    @NinesNX 3 วันที่ผ่านมา +5

    Glad to see more people realize Halo 2 look like shit.

    • @NinesNX
      @NinesNX 2 วันที่ผ่านมา

      Compared to artistic masterpiece that came before it.

  • @Zminator1986
    @Zminator1986 13 ชั่วโมงที่ผ่านมา +2

    Is this why Halo 3 was so aggressive with the lighting system? Like an overcompensation to what they couldn't do in Halo 2?

  • @pian-0g445
    @pian-0g445 3 วันที่ผ่านมา +2

    I always found it interesting that while graphical fidelity, 2 is worse in a few areas, it’s the artistic evolution that makes it seem like the newer game.
    Goes to show a great art direction can carry even sub par graphics.
    (Other examples, persona 5, made for the ps3 but still looks great on 4. And shin megami tensei 5 vengeance. Fidelity isn’t very high, but it’s execution of its aesthetic is so good, that the only big difference between the switch (og) and ps5 port is resolution and fps).

  • @damsen978
    @damsen978 22 ชั่วโมงที่ผ่านมา +2

    They should have waited Halo 2 to be on the X360 with the ambition they had.

  • @OhanaJohan
    @OhanaJohan 3 วันที่ผ่านมา +2

    Super cool looking into this
    I wonder if modders would be able to restore that same stencil shadow style into MCC Halo 2
    For like the full game 🤔

  • @levi22es
    @levi22es 3 วันที่ผ่านมา +1

    Man I missed your videos. Glad to have you back.

    • @LateNightHalo
      @LateNightHalo  3 วันที่ผ่านมา +2

      Good to be back, Chief!

  • @ronin8188
    @ronin8188 3 วันที่ผ่านมา +1

    0:45 "imagine what developers were up against"
    Homie doing the worm on the floor

  • @ValentiaAlm
    @ValentiaAlm 3 วันที่ผ่านมา +1

    Seeing Thel vadam under the dynamic light was mind blowing he looks insane

  • @andrewexists4517
    @andrewexists4517 3 วันที่ผ่านมา

    Coming back to your channel, and it's awesome to see the improvements. I've been wondering for a bit, have you ever considered doing an evolution video on any of the Doom weapons? It would be pretty neat to see how their sandbox roles changed over time.

  • @freshysaml
    @freshysaml 3 วันที่ผ่านมา +2

    I love Halo 2, but we were robbed. Stencil shadows would've been awesome!

  • @adamgardner3768
    @adamgardner3768 3 วันที่ผ่านมา +2

    My first thought was what that one Elite said in Halo Wars “HERESY, REMOVE THIS FILTH” but now I see the prophets lies clouded my vision…

  • @Player3.
    @Player3. 3 วันที่ผ่านมา +2

    Funnily enough, there’s a mod out on the steam workshop for Halo 2 that tries to bring back the stencil shadow effects.

  • @UberNick
    @UberNick 3 วันที่ผ่านมา +1

    Fantastic video man!

    • @LateNightHalo
      @LateNightHalo  3 วันที่ผ่านมา

      Glad you enjoyed, dude!

  • @Wally17.
    @Wally17. 3 วันที่ผ่านมา

    I never really noticed it before and never really though about it. And now I can’t unsee it lol. Nice video, man! I’d love to see if it’s possible to ‘fix’ this with the mod tools. Playing the campaign how it should have been in that way would be great.

  • @dawsonrudis4642
    @dawsonrudis4642 12 ชั่วโมงที่ผ่านมา +1

    i was watching red vs blue and the switch to halo 2 made me realize that halo 2 anniversary was a blessing.

  • @79bigcat
    @79bigcat 3 วันที่ผ่านมา +1

    That and the textures loading a second after the camera is on something. The sixth gen was a fun experimental time for a lot of visual techniques. Don't get too much of that anymore; building whole levels/characters to flex visual spectacle.

  • @dignusdingus3709
    @dignusdingus3709 2 วันที่ผ่านมา +1

    Immediately gets that 2000s/Doom 3 feeling under this lighting. Man I wish we could have had this

  • @ihazcheese
    @ihazcheese 2 วันที่ผ่านมา +1

    Loving the cinematography and editing. Great commentary too. Whoever you have editing your videos if it isn't you, pay them more. If it is you... pay them more. Lol. Really happy to see a TCOR shout-out as well. Fantastic video, reminds me a ton of Ahoy.

    • @LateNightHalo
      @LateNightHalo  2 วันที่ผ่านมา +1

      That’s the highest compliment! Haha I’m glad you enjoyed the editing and cinematography!

  • @pixelsilzavon77
    @pixelsilzavon77 3 วันที่ผ่านมา +1

    I wonder if this is possible to implement with mods, now that our systems are much more powerful. Or at least regular dynamic lighting in levels, if stencils aren't possible in the current graphics engine.

  • @YoyMcFroy
    @YoyMcFroy 3 วันที่ผ่านมา

    Really interesting topic and great editing. Good to see you posting again!

    • @LateNightHalo
      @LateNightHalo  15 ชั่วโมงที่ผ่านมา +1

      More to come!

  • @doolallyproductions7234
    @doolallyproductions7234 3 วันที่ผ่านมา +2

    I always wonder why some of the dlc maps look so much better than the original maps

  • @Celdis0210
    @Celdis0210 3 วันที่ผ่านมา

    Crazy
    I was literally looking up stuff about this yesterday
    Great upload timing :p

  • @ThommyofThenn
    @ThommyofThenn 3 วันที่ผ่านมา

    This was so in-depth and about something I felt but never had been able to fully realise. Thanks for this. Learning about H2 cut content goes remarkably deep and this did it well

  • @nicolasalcala8318
    @nicolasalcala8318 3 วันที่ผ่านมา

    Ive worked with some game engined and most of them now come with something called "hybrid lightning" which basically bakes every single shadow into the game textures but transitions to a dynamic light source as soon as the player (or other entities if you program it that way) come close to the source, which results in pretty awesome performance and looks. Even modern hardware would struggle if every light source on a game was dynamic, so this is a cool middle ground. Would have loved to see Halo 2 with something like that.

  • @danielfacciolo529
    @danielfacciolo529 วันที่ผ่านมา

    Does anyone know what the track is called at the end of the video? I heard it a looong time ago and could never find it.

  • @renownedbandanawearer1345
    @renownedbandanawearer1345 2 วันที่ผ่านมา

    Thanks for showing us those dynamic lighting examples. I’d be so curious to see the environments with the intended lighting one day. Hopefully we see a mod or even just a showcase one day.

  • @REBELxLOPEZ
    @REBELxLOPEZ 16 ชั่วโมงที่ผ่านมา

    I remember they’re being a cinematic for halo two and the halo two multiplayer map pack game and apparently That have finished textures and finish writing and give us a glimpse of what could’ve been with more development time

  • @GRGC25
    @GRGC25 3 วันที่ผ่านมา

    This are the kinds of videos i use to explain lighting in the courses i teach. Now there's one about halo. Thank you!

  • @austinbaccus
    @austinbaccus 3 วันที่ผ่านมา

    This is a really well done video. Nice job dude

  • @GreenBlueWalkthrough
    @GreenBlueWalkthrough 3 วันที่ผ่านมา +1

    Now we need a mod to fix this in HMCC... Also I wonder how they'll look under RTX shadows?

  • @Crusty783
    @Crusty783 3 วันที่ผ่านมา

    Good to have you back goat. Hope you and Rebecca have been doing well

  • @Ares_gaming_117
    @Ares_gaming_117 2 วันที่ผ่านมา +1

    Lighting makes such a huge difference. Still want a Halo 3 high res remaster with that amazing lighting engine

  • @fredbyoutubing
    @fredbyoutubing 3 วันที่ผ่านมา

    I'm not into modding much but is it possible to extract the original models and put them in Unreal or other softwares with a render engine? Maybe not animated but you can animate the lights.

  • @zucchiniiiuwu
    @zucchiniiiuwu 17 ชั่วโมงที่ผ่านมา

    can anyone name the track at 0:31 ? been searching for it on my playlist but cant find it

  • @hairymcclairy3694
    @hairymcclairy3694 3 วันที่ผ่านมา +1

    Imagine if 343 added ray tracing option to halo 2 classic in mcc, this would give us the option to see halo 2 how it was intended or to experience it how we all remember

  • @michaelspetalieri8132
    @michaelspetalieri8132 3 วันที่ผ่านมา +1

    LNG's best videos are the ones where I see the notification and say, "What is my man cooking?" but then once I've watched it I go, "What the hell was I cooking???"
    Great vid, man! Very unique and I appreciate the short but nonetheless very interesting content