Blender Low Poly Car Full Tutorial - 1965 Mustang | Polygon Runway
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- เผยแพร่เมื่อ 5 ก.ย. 2024
- Let's model a low poly 1965 Mustang car illustration scene in Blender 2.93
Interested in making illustrations like this? I made a course with a detailed explanation of my workflow and all the tricks. And you can use the SUSHIMASTER code at the checkout to get a discount.
Get yours here: polygonrunway.com
Blueprint: www.dropbox.co...
Download the scene and texture for free on Gumroad:
gum.co/lowpoly...
Download the Blender scene file on Patreon: / 53213845
Tutorials playlist: • Commentary Tutorials
Follow me on Instagram: / polygonrunway for more 3D modeling and rendering process videos and low poly 3d illustration tutorials in Blender.
180+ scenes on my Patreon: / polygonrunway
Isocam Addon: www.dropbox.co...
To install the Isocam addon, open Blender preferences, go to Addons and click the Install button on the top side to navigate to this zip file. After that just activate the addon with a checkbox.
#blender3d #3dillustration #tutorial
Finally a car tutorial with commentry in 1 shot . 😯👍👍👍
the result of this tutorial is so beautiful, convincing me to download blender and starting to learn it...
Go for it! ;)
Still on it? (:
just do it
@@rolfrolfsohn7714 Definitely not :)
When my dad was 14 he bought a 1965 mustang, and rebuilt it, it wasnt a fastback, but it was a complete rebuild, cool to see it in blender
Please make more videos like this, it was an amazing experience !!
I'm a complete beginner to this and I've been wanting to model a car for the game "Project Zomboid" and this is literally the perfect tutorial. This low poly style matches perfectly, I'm 100% going to give this a shot! It's a bit more reassuring seeing a 50 minute video versus 20 different 20 minute videos in a playlist.
Cool, good luck!
This one was incredibly generous of you PR. Well done & Thank you 🙌🏻
Glad you like it! :)
Was extremely helpful.I was dissapointed that every tutorial I followed, I coultn't do.This one turned out to be amazing.
Awesome!
@@polygonrunway Do all cars follow the same process of modelling? I just wanted to make a car of my own.
One of the best workflow tut's on the subject. I've seen many different ways to go about it, using spline's, etc, but it was never that easy. Since I am pretty good box modeler, this looks kinda easy, even though it is not 100% box modeling technique. Low poly models can become more high poly as well through refinement. That is the bedrock approach to box modeling. Thanks!
Im glad you like it!
This is my favorite car. My dream, my aim. Thank you.
Thank god your commentary is outstanding, otherwise I wouldn't have a clue what you are doing on screen - TH-cam's video compression makes it close to impossible to see what you were doing at the blueprint part, even in HD. But keep up the amazing tutorials!
One little thing here, maybe you changed the color, idk. But I could barely see what you did with the circle at the beginning, might be my eyes. But in blender the circle is much more visible than in this particular video. Don't get me wrong, you are doing a great job with this! :) (5:00, circle is hard to see).
Same for me. I also couldnt see his mirrored side in orthographic view
Impossible - might have looked ok on his screen. Didn't render in the video.
same for meh
Finished, the result is way better than i expected. Did not have the patience to fix some minor issues, so the car is far from perfect, but that is just me being lazy. I wish the last part was commented as even on 0,25x it was difficult to follow. Also, on blender 3.0 i could not run the isocam. After all 9/10, thanks a million!
The isocam problem is probably a bug in your pc, I use 3.0 too and I could use the isocam addon without any problems.
Thanks so much for this. This was a great intro into modeling. I learned so much about how to manipulate vertices, edges, and faces that I was not able to grasp with other tutorials.
Glad you like it :)
I'm almost 10 mins into this tut and I wanna say, I'm *SUFFERING.* Just because I chose the bp of an rx-7 instead of the mustang lol. But it's going well so far!
Haha, quite a challenge! I'm sure you can do it, keep at it 💪
@@polygonrunway I'm done and im still facing problems. When trying to use the rbc add on damn thing just keeps spinning. Is this what it's like to be a blender artist?
Really good tutorial and it taught me a good amount of modelling, thanks to you I rendered out a sweet animation of a blue mustang spinning, thank you again :D
Great to hear that! Glad I could help ;)
@@polygonrunway hen u use the knife tool how do u go back to the cursor im having trouble using it
this is great - i love the idea of making low poly models , and i always wanted to do cars first and foremost, so this is giving me some great ideas - thanks!
of corse and we can create our own modells to, thats inspireing.
Beautiful work as always Roman. if I can give u a little feedback: maybe you should make vertices bigger (7/8 px) and edges more recognizable when selected, it was a little bit hard to see clearly sometimes. This is just me probably, love your work and my comment is just a positive considerstion. You are my favorite 3d artist roman, cheers from italy, thank u for all the great work ❤
Thanks for the feedback, yeah I need to be careful about visibility when using blueprints :)
I could follow it because his oral explanation is amazingly accurate, but yeah the pixels were hard to see.
Friend please set your monitor resolution to 1920x1080 when you are recording, trust me it is really painful to watch this video on a small monitor
No kid
@@Mrkareem-qe8jo 😢
@@Mrkareem-qe8jodamm chill. He means to say its hard to see the texts in the video
It's probably just youtube compressing the video
Couldn't see the vertices and edges :(
this one is amazing keep going with commentary 😍
DOWNLOAD FREE CARS MODELS LIKE THIS ONE!!!
th-cam.com/video/9c_jmoKZd-g/w-d-xo.html
This turned out very nice!
One of the hardest things to model so far that I have encountered is a 1950 Ferarri Berlninetta 166MM.
It doesn't have a strait piece on it and has the old rounded front fenders typical of the 30's and 40's but this one carries that all the way to the back and evenly tapers to a point where a small round tail light sits.
37:56 If bevelling the rear lights clip into each other or deform, make sure that you've turned off Auto Merge before proceeding to bevel, to do that, go to the top right corner below the various shading tabs, select "option" and deselect "Auto Merge", it should work fine now.
thanks :)
it's a pleasure to be taught 3D modeling by the terminator
Such smart thinking! I had learnt so many tricks in only the first 10 minutes, I never knew you could use fill like that. Thank you sir
dude, thank you, i learned a lot about working with vertices and faces, im transitioning from the fusion360 work space and a new door was opened to me from this video
That's great to hear! Keep it up! :)
It's really helpful tutorial. Thank you a lot!
I absolutely love this. I've used blender for awhile but I was struggling with cars, and I couldn't find anything that matched the style I was going for before this. There were a couple with subtitles and no voice and it was hard to follow. Really love this and hope you do more, will definitely be subscribing.
One thing tho, can you zoom in more? It's really hard to see the vertices on my second monitor. Also fyi G then shift-x is easier than doing z then y when you built the back, It does all axis but x. Pretty handy.
Thank you for making a detailed video! I personally made a skyline, and it worked out well! This helped out alot!
hello from CG rush, thanks for tutorial
Great tutorial! I really appreciate the commentary. I would have preferred the fast-forward portion to be split into a separate video in normal time.
Thank you so much for putting this together and detailing the process. I followed along every step and my car is coming along. I learned more about blender in the past couple of videos I've watched of yours than I ever have before Roman. I'm considering buying one of your courses now. Great content and thanks again!
Thank you for kind feedback! I'm really glad you like the content
thanks finaly i can make this low poly car easily
hello from Kazakhstan!
I waited this all my life!!And yeah i wanted a type of this car)
;)
thanks man, this is some high quality tutorial
Glad you like it!
beautiful work. and loved your lighting. Will have to study your lighting in detail
Wow, cool! Thank you, dude! The car looks so pretty!
Glad you like it ;)
Holy shit, theme park crazy
Amazing tutorial by Giovani Giorgio
:D
that blueprint is exactly what I was using 😂😎
This is so cool. Great tutorial on low poly cars.
Thank you :)
We need more things Like this so maybe more cars?
awesome tutorial Though
Thanks ;)
Hello, please help me, I followed to your tutorial until knife tool. The tool could not cut like in your video, but cut other parts. I tried to change face orientation but it did not help me. If you know what to do, i will be glad to hear that
did you find the solution?
@룰골기 thank you. been looking for solutions for 30 minutes now.
Im gonna give you some knife tips click K for knife tool press A to make the cuts straight press C to cut trough
have a great time!
Very helpful. I really appreciate this tutorial. Thank you.
Glad you like it!
We need such type of videos bro.....😍
Love it bro
💙🔥
I can't see what you were doing in the beginning, how were you able to tell whether you placed the part right?
Amazing tutorial Roman. Thanks so much!
i appreciate your work so much and also Hello from the CG Rush)
Thank you! Greetings :)
Feels like Jailbreak in Roblox but much more detailed, Epic!
🔥💙
about beautiful and informative 3d design
Great tutorial to learn from it. Thank you so much!!
Glad you like it :)
As a huge Mustang fan, I approve
😎🔥
please make vertexes or line marked up so you can see it. Black blue print line on Black vertexes with black line and a 4k monitor is recipe for blindness
Subbed and I'm waiting for porsche : D
I subscribed to hear Arnold Schwartzanegger give blender tutorials :D Great stuff though!
😎🤖
Thanks!
🙏🙏🙏
Thanks for this Nice Tutorial
Glad you liked it
Very helpful tutorial ! On a sidenote you sound a little bit like Arnold Schwarzenegger to my ears somehow xD
Glad you liked it. And yes, youre not the first :D
Wow, cool😲👍🏻
Those are some high quality tutorials
I know you prefer quality over quantity but please think about those who want to learn but can't afford your very expensive so please create some offer for student or for those who can't afford that
Not free but atleast affordable 🙏❤️
Goodwork good Tutorial Thank you.
Nice turorial. Thank you.
Glad you like it! :)
thanks. I used your tutorial and made it in C4D
It´s amazing. Could you tell me what program do you use to show the keyboard and the mouse? Thans.
screencast addon
beautiful...
hope u make a photorealistic render of any car....
Thanks for the great tutorial. My only feedback is that it's really hard to see vertices and edges on the screen.
voice like Schwarzenegger
Great idea
Edit>Preferences. In Keymap> Preferences>check “extra shading Pie Menu Items”
hey, how did you do that e and the f to flip at 9:27 it is not happening for me
it is only getting extruded
thanks this is amazing
bro i want to ask 6:31 when u mirror The side of the car its in X axis, why it doesnt work on me, it works in Z axis instead of X axis on me, when i apply X axis it's upside down mirror so i have to adjust to Z axis and it's as same as ur tutorial, but how can the X axis doesnt work on mine? I need explanation for this sir, thank u so much
holyshit man that's looking awesome 🔥👀💙
Thank you!
LOL I had to go full screen to see what he was talking about lol. Great video though #realtalk
Can you do it with any other car?
The only trouble is - one can see almost non in wire mode... It is really hard to guess what and where you have moved
Афигенный видос Спасиба! Awesome video! Thanks Bro)!
Love the video mate, but I'm on sennheiser headphones at max volume and I can barely hear you and the visuals could be a bit more zoomed in, if at all contrasted. Other than that, great stuff!
Thanks for the valuable feedback!
nice tutorial but i have some questions about references, how upgrade qustionallity of it? when i add the reference, his very blurry
Amazing 😍
Thank you :)
15:51
i reached 6:30 but after that i failed, i have tried like 2 times but cant progress further, what am i doing wrong :(, when it comes to front face edge alignment, im messing up.
Can you design a new super car and provide a voice-over tutorial in your next video
I can’t even do this, this tutorial is that complex it’s even affecting my mental health
how do you make the mirror a mesh i added for wheels instead of the way you did it beacause i want to use it for my game but it wont rig and i think its beacause the mirror is not a mesh
After you've completed everything you have to apply the modifier. Next to the modifier name there are a few buttons. Click the arrow and select apply. If it doesn't work try doing stuff like, deleting the duplicated wheels and re-duplicating or whatever nonsense works. I did something, not sure what, but it worked out in the end. If you want to separate the wheels the select one of the wheels in edit mode and press 'P' then click "Selection". That will separate the wheels.
When did Schwarzenegger started moddeling in blender?? 🤣 lol just kidding bro awsome content!!
Thank you! I'll be back :D
can you put the link of the reference? plz
Here it is 👉www.google.com/search?q=1965+mustang+blueprint&client=ms-android-samsung-gj-rev1&prmd=isvn&sxsrf=ALeKk023oLyVKsegnO57YvmEmMXbPKFvAA:1625289509119&source=lnms&tbm=isch&sa=X&ved=2ahUKEwiP-OOek8bxAhXh4nMBHTqqAz8Q_AUoAXoECAIQAQ&biw=360&bih=612&dpr=2#imgrc=ubMp-WgIBgX_RM
Its there now :)
Thanks a lot, it will be useful ;D
You're welcome ;)
Super! Thnx
Make a complementary tutorial for cars in high poly or realistic cartoon car
25:40 here my headlights arent aligning properly according to the mirror one is perfect while the one which is mirrored is away from the blueprint plz help
Yay commentary❤🙌
Ty for the tuto! How can I do the same but with a blueprint that has not 4 but 5 views?
21:55 I'm having a strange issue with the Loop Tool Curve. When I right click and select Curve it changes my geometry on the door. I tried going into object mode and applying the scale but it didn't fix it. I've also tried closing and reopening blender which didn't seem to help either. If anyone has a solution or knows what I'm doing wrong please send it my way.
Update: I figured it out, once I click curve and the box that pops up in the bottom left hand corner I checked "Boundaries" and it changed my geometry back to normal.
So in the new blender version the auto merge feature for me has a problem, i can’t auto merge
13:09 is my worst biggest fear
pretty good tutorial, but when you extrude some edges i can't see clearly where you move it, i was expecting the tutor would zoom in at first. it's to show at close how to move and extrude edges to here and there.
Love it! 😍
Thank you :)
I'm a beginner who is using Blender for 7 days, I made 2 projects before this, the Donut and Greenhorn isometric house.
If you are a beginner like me this might similar for you:
Easy to follow & Do 🚸: ❎ I had lots of bugs probably cause of mine mistakes. If someone can help me, I had problems with Shade Smooth.
Got expected result 💫: ✅(pretty similar).
Enjoyable 😃: ✅(before min 42:00).
Did you learn something 📖? ✅ a lot.
Time spent 🕒: 1⃣ day.
Recommendable 🤔: ✅.
Thanks Polygon, It was very useful for me and I've learned a lot from this tutorial.
Thanks! What a detailed review :)
@@polygonrunwayHave a nice day!
amazing
Thanks :)
Guy this link contains almost all the blueprints of all cars so check it out, I hope it will help you - the-blueprints.com
Have a great day byee :D