The BEST-DESIGNED Super Smash Bros. Ultimate Characters

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  • เผยแพร่เมื่อ 4 มี.ค. 2020
  • Super Smash Bros. Ultimate has an enormous roster at this point, and while many of them are fantastically designed, there will always be a few that sit above the rest. Today, I give my take on what those are, why those are, and maybe just learn a thing or two along the way.
    ______________________________________________
    Twitter: / mrmockrock
    Patreon: / mockrock
    Business email: MockRock@inf1uence.com
    Teespring: teespring.com/stores/mockrock
    ______________________________________________
    Music used:
    "Scraper Sky High (Hyde's Theme)" - Under Night In-Birth OST
    "Kurikinton" - CelestiC (Original from Fatal Fury OST)
    "The Legend of Zelda Main Theme Rock/Metal Cover" - Anton Norling (Original from The Legend of Zelda OST)
    "Together We Ride" - Mohmega (Original from Fire Emblem: Shadow Dragon and the Blade of Light OST)
    "Star Wolf (Metal Cover)" - MetalLegend64 (Original from Star Fox 64 OST)
    "Lifelight GaMetal Remix" - Jonny Atma (Original from Super Smash Bros. Ultimate OST)
    "Pokemon Red and Blue Opening Metal Cover" - Simon Loveridge (Original from Pokemon Red and Blue OST)
    ______________________________________________
    Thanks for watching!
    ======================================
    Topics related to this video:
    Super Smash Bros Ultimate, Smash Bros Ultimate, Super Smash Bros, Smash, Super Smash Bros Wii U, Smash 4, Super Smash Bros Brawl, Brawl, Super Smash Bros Melee, Melee, Smash 64, Rivals of Aether, Brawlhalla, Brawlout, Icons Combat Arena, Mario, Donkey Kong, Link, Samus, Dark Samus, Yoshi, Kirby, Fox, Pikachu, Luigi, Ness, Captain Falcon, Jigglypuff, Peach, Daisy, Bowser, Ice Climbers, Sheik, Zelda, Dr. Mario, Pichu, Falco, Marth, Lucina, Young Link, Ganondorf, Mewtwo, Roy, Chrom, Mr. Game and Watch, Meta Knight, Pit, Dark Pit, Zero Suit Samus, Wario, Snake, Ike, Pokemon Trainer, Diddy Kong, Lucas, Sonic, King Dedede, Olimar, Lucario, R.O.B., Toon Link, Wolf, Villager, Mega Man, Wii Fit Trainer, Rosalina and Luma, Little Mac, Greninja, Mii Brawler, Mii Swordfighter, Mii Gunner, Palutena, Pac-Man, Robin, Shulk, Bowser Jr, Duck Hunt, Ryu, Ken, Cloud, Corrin, Bayonetta, Inkling, Ridley, Simon, Richter, King K. Rool, Isabelle, Incineroar, Piranha Plant, Joker, Hero, Banjo-Kazooie, Terry, Byleth, The Legend of Zelda, Metroid, Star Fox, Pokemon, Earthbound, Mother, F Zero, Fire Emblem, Kid Icarus, Kid Icarus Uprising, Metal Gear Solid, Pikmin, Animal Crossing, Wii Fit, Punch-Out, Xenoblade, Street Fighter, Final Fantasy, Final Fantasy 7, Final Fantasy VII, Splatoon, Castlevania, Persona, Persona 5, Dragon Quest, Dragon Quest XI, King of Fighters, Fatal Fury, Nintendo, Nintendo Switch, Wii U, Wii, Gamecube, Nintendo 64, N64, SNES, NES, Tier List, Best, Worst, Fighting Game, Sakurai, Masahiro Sakurai, DLC, review, analysis, leak, Fighter's Pass, new character
    #SuperSmashBros #SmashUltimate #Nintendo
  • เกม

ความคิดเห็น • 1.5K

  • @MrMockRock
    @MrMockRock  4 ปีที่แล้ว +474

    Thanks for watching everyone! Based on either the criteria I outlined at the start of the video or your own criteria, how would your list of 5 compare to mine? Let's hear 'em!
    List of links:
    Twitter: twitter.com/MrMockRock
    Patreon: www.patreon.com/mockrock
    Teespring: teespring.com/stores/mockrock

    • @FalcoVille
      @FalcoVille 4 ปีที่แล้ว +27

      5. Terry
      4. Mega Man
      3. Wario
      2. Bowser
      1. Wolf
      That's my list. Read 'em and weep.

    • @Skelly57
      @Skelly57 4 ปีที่แล้ว +17

      Your list is really good, Terry, Roy, Wolf, and Link are really well designed, but PT is a bit too cheddar cheese for me lol. Still a really well designed character. I'd add Snake to at least honorable mention, he's an amazing character with clear weaknesses and a huge skill ceiling (as well as being hella fun). Also, I'd wager Captain Falcon, while definitely having some design flaws within the character, is still well designed in the idea of fast paced risk reward gameplay. Great video!

    • @lagspike7763
      @lagspike7763 4 ปีที่แล้ว +6

      Mockrock have you ever played Binding Blade? If not, I just want to say that the whole "representing his own game" thing is probably not as well-done in Ultimate specifically. In Melee, Roy's about as bad as he is in Binding Blade. Roy's actually not a very flashy or energetic character, and in BB, he's often shown to be depressed and tired from running an army at such a young age in his supports. I think that Roy, while is an awesome character, should've been put lower on the list because he doesn't really rep BB accurately.

    • @Lynxical
      @Lynxical 4 ปีที่แล้ว +5

      I felt like banjo was really well designed

    • @carsonclay2965
      @carsonclay2965 4 ปีที่แล้ว +18

      Piranha Plant is best cuz plant gang haha funny
      But seriously, PP revolves around ledge guarding and keeping you above him, a creative way of communicating how he originally worked in the very first Mario.

  • @ProtatoLlama
    @ProtatoLlama 4 ปีที่แล้ว +1545

    "Do their moves do what they're clearly designed to do?"
    Well the Pits are out of the question

    • @TerrZy
      @TerrZy 4 ปีที่แล้ว +179

      That’s pretty not FAIR of you to say that. NAIR calling out Pit. DAIR you say he is bad.

    • @Pootis-hn3ky
      @Pootis-hn3ky 4 ปีที่แล้ว +8

      TerrZ omg XD

    • @mcgamerboi3523
      @mcgamerboi3523 4 ปีที่แล้ว

      Falco....

    • @flattie2107
      @flattie2107 3 ปีที่แล้ว +3

      ARE U THAT GUY FROM POPPT1’S CHANNEL WHO IS A GOD-TIER DARK PIT PLAYER?

    • @ProtatoLlama
      @ProtatoLlama 3 ปีที่แล้ว +14

      @@flattie2107 WTF, I thought you were mistaking me for someone else but, now that I searched up his channel and checked, yes I am.

  • @muraniko8840
    @muraniko8840 4 ปีที่แล้ว +1783

    I think the most well designed characters are pretty obvious, but the worst designed ones are even more obvious

    • @siem_jacobsicantanymore
      @siem_jacobsicantanymore 4 ปีที่แล้ว +41

      I feel dumb for asking this but... who are you talking about?

    • @adriann9919
      @adriann9919 4 ปีที่แล้ว +82

      Captain Falcon free

    • @muraniko8840
      @muraniko8840 4 ปีที่แล้ว +168

      @@siem_jacobsicantanymore Olimar, Jigglypuff, Little Mac, Ganondorf, just to name a few

    • @Eldoofus
      @Eldoofus 4 ปีที่แล้ว +41

      Ganondorf, yeah.

    • @marianomorellalou3444
      @marianomorellalou3444 4 ปีที่แล้ว +104

      @@muraniko8840 i think Olimar is pretty well designed after the nerf to his up smash and the buff to his shield. He is just boring to watch.

  • @owenstroud5656
    @owenstroud5656 4 ปีที่แล้ว +1720

    "OH MAN, i cant wait for him to talk about little mac, luigi, lucario and hero."

    • @octaviocontrerasvalle811
      @octaviocontrerasvalle811 4 ปีที่แล้ว +120

      Lucario looks cool aesthetically

    • @Endershock1678
      @Endershock1678 4 ปีที่แล้ว +134

      He loves Luigi actually. So is Hero, I don't see the issue with him. But Little Mac, Olimar, Sonic, Kirby...

    • @CaillouKan
      @CaillouKan 4 ปีที่แล้ว +21

      Sonic, Little Mac, Ganon, luigi, and idk for the 5th would be my picks

    • @FlamableDrip5
      @FlamableDrip5 4 ปีที่แล้ว +135

      Hot take: I think Luigi is well designed for who he is as a character, excluding competitive viability and capability his kit is extremely wacky and almost unexpected. I get why ppl dislike it but I think it fits the character itself

    • @owenstroud5656
      @owenstroud5656 4 ปีที่แล้ว +12

      @@FlamableDrip5 yknow what I kinda agree

  • @MyThoughtsOnThis
    @MyThoughtsOnThis 4 ปีที่แล้ว +810

    Pokémon trainer is just the polished version of what melee and brawl Zelda/sheik tried to be.

    • @MercuryA2000
      @MercuryA2000 4 ปีที่แล้ว +26

      You know, I don't even remember what Zelda is supposed to do better than shiek tbh. Zoning? Was she supposed to have better kill power?

    • @MyThoughtsOnThis
      @MyThoughtsOnThis 4 ปีที่แล้ว +48

      @@MercuryA2000 Yeah the idea was sheik was for racking up damage but not having a lot of kill options, while zelda had the kill power. Think Sheik= squirtle while Zelda=charizard

    • @MercuryA2000
      @MercuryA2000 4 ปีที่แล้ว +23

      @@MyThoughtsOnThis But... *glances at Shiek*... Yea...
      If someone wanted to try it again they could probably figure out how to make them work as a duo but eh.

    • @MyThoughtsOnThis
      @MyThoughtsOnThis 4 ปีที่แล้ว +2

      mercury a2000 I mean yeah, hence my original comment

    • @MercuryA2000
      @MercuryA2000 4 ปีที่แล้ว +12

      @@MyThoughtsOnThis I'm just agreeing. Rip normal Zelda. You were about as useless as too many of your iterations.

  • @zenabie1698
    @zenabie1698 4 ปีที่แล้ว +1276

    Definitely wanna give a shoutout to Mega Man. He feels just like his home series, remains a strong contender to this day, and one key thing that adds onto his whole design: versatility. He's a zoner at heart with the ability to evolve and adapt throughout a match with his wide variety of Robot Master weapons, and has a great amount to depth to his options. In terms of zoners, I think he's one of the best designed, if not the best...
    ...then again I could be biased as I main this character and have wanted him in Smash since I was very young.

    • @audiovisual51
      @audiovisual51 4 ปีที่แล้ว +53

      Agreed, as a Mega Man fan and main, I am VERY happy with Mega Man's design. He has a high skill cap, but that's the way I like it - he has plenty of tools to be a high tier and yet every win feels rewarding.

    • @lemonboy5498
      @lemonboy5498 4 ปีที่แล้ว +90

      Megamans moveset is 50% projectiles and he manages to be one of the least annoying zoners, which I find incredible

    • @themaraca778
      @themaraca778 4 ปีที่แล้ว +39

      You make a valid point, as Mega Man really keeps the feel of a zoner, just not a character incredibly based on being "Projectiles the Character".
      His moveset makes him stick out, and is indeed honest to the series, and even the moves were almost similarly given the same functions as they did in game.
      Like how lemons are incredibly useful for dealing damage, just not the best method...
      Or how Leaf Shield makes you impenetrable, but in return, limits your movement...
      Or Metal Blade being the most broken thing in his toolkit allowing him to make strong and deadly setups. Now if only it were the Mega Man 2 iteration where you could throw three at a time.

    • @nemi9217
      @nemi9217 4 ปีที่แล้ว +5

      Zenabie very upset he didn’t mention my boy Pac-Man

    • @Alibaba-id1cs
      @Alibaba-id1cs 4 ปีที่แล้ว +3

      Lemon Boy ngl he IS annoying but is represented less than the other zoners. We see more Links in online and even tournaments than Mega Man despite Mega Man being WAY better than them. If we see more mega man players other than kameme, we can see how great of a character he is and judge him on whether he’s fun or not to play against.

  • @Eldoofus
    @Eldoofus 4 ปีที่แล้ว +441

    Everyone: _"Masahiro Sakurai"_
    TH-cam Subtitles: *_"Massive Hero Sakurai"_*
    Actually this one doesn't make me feel uncomfortable at all, but it's fun how it didn't say "Samurai" tbh
    Edit: that can be seen at 5:20

    • @stylishgaby
      @stylishgaby 4 ปีที่แล้ว +20

      Mashed potato soccer guy

    • @flarecoils1573
      @flarecoils1573 4 ปีที่แล้ว +6

      @@stylishgaby Masterhero Soccerguy

    • @Hamantha
      @Hamantha 4 ปีที่แล้ว +2

      Master ego soccer guy

    • @d-o-n-u-t
      @d-o-n-u-t 4 ปีที่แล้ว +10

      kinda sounds like massive hero sakurai to be fair...

    • @derodainfamous
      @derodainfamous 4 ปีที่แล้ว

      LMAO it's cursed

  • @Tom-vx7qh
    @Tom-vx7qh 4 ปีที่แล้ว +271

    Roy has more character in his voice lines and animation in Smash Bros than in the entirety of his game

    • @chessplayer6632
      @chessplayer6632 3 ปีที่แล้ว +40

      Corrin: *Crying cause they’ve got neither*

    • @Error-gz3pp
      @Error-gz3pp 3 ปีที่แล้ว +10

      **sad because I main Corrin but happy because I main Roy**

    • @chessplayer6632
      @chessplayer6632 3 ปีที่แล้ว +8

      Error 404
      Another Corrin main? There’s more than just me?

    • @Error-gz3pp
      @Error-gz3pp 3 ปีที่แล้ว +8

      @Chess Player Yeah, although I’m not very competitive, nor am I a good player

    • @chimcham300
      @chimcham300 3 ปีที่แล้ว +1

      Fun fact: Roy is gay

  • @johnjekyllson28
    @johnjekyllson28 4 ปีที่แล้ว +622

    Wario is a great mix of his different appearances. He’s really strong and weirdly-proportioned, he is absurdly cartoonishly awkward and disgusting, and his airspeed, bike, and quick combos really sell that manic energy of WarioWare.

    • @euphoniumgeek9616
      @euphoniumgeek9616 4 ปีที่แล้ว +39

      I agree completely! Its a shame so many people downplay WarioWare considering its a great series and smash represents it perfectly.

    • @kryten1300
      @kryten1300 4 ปีที่แล้ว +47

      As a fan of the warioland series though I would have much rather had that version of wario, a heavy hitter focused on grabs, instead of the farting floatman we got

    • @NCozy
      @NCozy 4 ปีที่แล้ว +35

      I like Wario but waft encourages players to run the clock or play really defensive, even if a lot of top warios don't play that way

    • @Endershock1678
      @Endershock1678 4 ปีที่แล้ว +8

      AngryNerds100
      His combo game encourages the opposite. Watch top level Wario like Tweek, Gluttony, or Kameme and you'll see them playing very aggressively in a way always fun to watch. In fact, Tweek vs Gluttony at Kongo Saga is still one of my all time favorite ultimate sets, right up there with Nairo vs Light at Collision and MKLeo vs Prodigy at Frostbite.

    • @NCozy
      @NCozy 4 ปีที่แล้ว +13

      @@Endershock1678 Again, I said too Wario players don't play super defensive but Waft encourages you to let it charge and forces your opponents to approach, which in my opinion is kinda cheap, even if I like the rest of the character and I like playing him.

  • @cracce2565
    @cracce2565 4 ปีที่แล้ว +326

    "The Zed drop."
    Oh no, he's Canadian.

    • @Freefork
      @Freefork 4 ปีที่แล้ว +18

      Sorry!
      Oh wait, is that the wrong stereotype?

    • @jebstuart3162
      @jebstuart3162 4 ปีที่แล้ว +12

      @@Freefork No that's one's correct

    • @Freefork
      @Freefork 4 ปีที่แล้ว +6

      @@jebstuart3162 All stereotypes are wrong, mate.
      Still going to use them though! Sorry! :D

    • @Endershock1678
      @Endershock1678 4 ปีที่แล้ว +19

      Or British... Or Australian... Or the rest of the English speaking world. America is really dumb.

    • @k-leb4671
      @k-leb4671 3 ปีที่แล้ว +8

      @@Endershock1678 But...when you pronounce it "Zee", it rhymes in the alphabet song!
      I'm Australian and I tend to say "Zee" because it honestly sounds better.

  • @trinityfateNEO
    @trinityfateNEO 4 ปีที่แล้ว +120

    Also for Roy, ALL OF HIS SWEET SPOTS give the LOUDEST HIT SOUNDS making you feel like u got hit by a truck

    • @KevSB07
      @KevSB07 4 ปีที่แล้ว +7

      I mean yea but have you heard Marth’s sweetspots?

    • @trinityfateNEO
      @trinityfateNEO 4 ปีที่แล้ว +8

      Of course but like you would hear the sweet sound from Roy much more than marth, very unfortunate for him

    • @KevSB07
      @KevSB07 4 ปีที่แล้ว +16

      @@trinityfateNEO Eh, that makes Roy's stand out less. Roy's sfx are just softer. Marth's sound fx scream at you to make sure you know he landed a tipper and that it HURT

    • @trinityfateNEO
      @trinityfateNEO 4 ปีที่แล้ว +5

      KevSB07 they both do, it’s more rewarding to see marth’s tipper connect, and it’s just scary hearing Roy carry you off stage while getting up from ledge at like 60%

    • @KevSB07
      @KevSB07 4 ปีที่แล้ว +1

      @@trinityfateNEO Marth is scarier

  • @Fin0fLenster
    @Fin0fLenster 4 ปีที่แล้ว +334

    I disagree about the switch limitation being bad on Pokemon Trainer. Having proper weaknesses than can be counterplayed around like that are key to making a character fun to play against.

    • @stylishgaby
      @stylishgaby 4 ปีที่แล้ว +7

      I agree with you

    • @Endershock1678
      @Endershock1678 4 ปีที่แล้ว +22

      I also feel this is meant to promote usage of all three Pokémon and as well as restrict tricks. PT already is insane on ledge, see Frenzy Light's video on it, I don't even wanna image being able to swap between others.

    • @boscojokey3829
      @boscojokey3829 4 ปีที่แล้ว +1

      well clearly that wasn't a factor on this list as it has both Link and Wolf

    • @lycantubeves5992
      @lycantubeves5992 3 ปีที่แล้ว

      Switch limitations
      (Infinite assist trophie glitch)
      How the *squeak* the switch doesn't crash?

    • @kyurei4478
      @kyurei4478 3 ปีที่แล้ว +1

      bosco jokey Well, Link and Wolf have quite bad/ok recovery options at best so it definitely was.

  • @beanman8749
    @beanman8749 4 ปีที่แล้ว +118

    I’m still mad they didn’t make Byleth into a Fire Emblem Pokemon Trainer that could switch between the weapons- not only would that be cooler, it would feel more like a dlc character.

    • @Endershock1678
      @Endershock1678 4 ปีที่แล้ว +37

      I still like Byleth, but damn that would have been cool, and completely different than PT. One who emphasizes quick attacks and zonine, one who emphasizes heavy blows and shield pressure, and one who emphasizes good spacing and tippers is so similar to PT, but completely different in how it's handled and how they play that the coolness of them might have overshadowed the initial hatred.

    • @MyThoughtsOnThis
      @MyThoughtsOnThis 3 ปีที่แล้ว +19

      *Min Min has entered the chat*

    • @e-tean-son4146
      @e-tean-son4146 3 ปีที่แล้ว +3

      Hes still excelent desing base on the learning mechanic of FETH, thats why he can use three weapons

    • @brixan...
      @brixan... 3 ปีที่แล้ว

      I'm from the future. Min Min was added to the game and she does that. You're welcome

    • @theepicebin5509
      @theepicebin5509 3 ปีที่แล้ว +1

      @@brixan... kind of, but not really, as only a few special moves get changed, and she already has one dragon arm, so you get to choose between fast and curvy, or slow, straightforward, but stronk

  • @smeltstarverse7306
    @smeltstarverse7306 4 ปีที่แล้ว +234

    "Because of this, this list will generally draw from characters higher on the tier list"
    King K. Rool, Dedede, and Ridley: *crying*

    • @Greenomb
      @Greenomb 4 ปีที่แล้ว +24

      I really love the heavies in this game but it's sad they still kinda suffer from heavy-ritis.

    • @Fauix
      @Fauix 4 ปีที่แล้ว +3

      I honestly wasn't expecting any smash heavies to be here after MockRock's video last year.

    • @snorlaxiscool2669
      @snorlaxiscool2669 4 ปีที่แล้ว

      Smelt's Custom Corner Little Mac

    • @smeltstarverse7306
      @smeltstarverse7306 4 ปีที่แล้ว

      He wouldn't qualify for this video even if he was the best character in the game.

    • @ChrisPBacon-zf5gm
      @ChrisPBacon-zf5gm 4 ปีที่แล้ว +11

      Green-Omb even still, dedede has some of the best representation in smash, even has sakurai voicing him.

  • @Fomortiis100
    @Fomortiis100 4 ปีที่แล้ว +369

    I'd like to nominate Pac-Man. He's an OG video game icon and one of the characters who arguably deserves a spot more than nearly anyone else, and his moveset is incredibly unique and varied. Every single special move has tons of utility and a huge amount of possible interactions, allowing for a massive amount of player expression and creativity.

    • @LettuceGod1
      @LettuceGod1 4 ปีที่แล้ว +1

      Leffen would definitely disagree, he seems to hate that character. I definitely agree with u though.

    • @HONEST-xj4rr
      @HONEST-xj4rr 4 ปีที่แล้ว +18

      I say he can't be on the list just because he's absolutely cancerous to fight. (Don't lie Pac-Man players. You know it's true.)

    • @PlumEXE
      @PlumEXE 4 ปีที่แล้ว +6

      or, you could just Fair and fruit spam like online players

    • @vidswithliam4243
      @vidswithliam4243 4 ปีที่แล้ว +23

      Pac man is really cool, except for when he isn’t. Watching Sinji and even Tea, you can really tell that optimal pac man is super lame in most scenarios. I think maybe nerfing his recovery/limiting the amount of time he can stall offstage and maybe slowing nair down a bit so a zoner doesn’t have a free get off me move would make him really well designed.

    • @unny8135
      @unny8135 4 ปีที่แล้ว +9

      @@vidswithliam4243 tell that to Link, his nair for a zoner is stupid good

  • @jtpitta
    @jtpitta 4 ปีที่แล้ว +837

    Guys don’t trust this guy he didn’t put little Mac on the list

    • @halowaffle25
      @halowaffle25 4 ปีที่แล้ว +188

      I've started to believe that Little Mac was made to be the worst fighter in the game on purpose.
      Think about it; In Punch Out, Little Mac is always seen as an underdog. He has very limited options compared to his oponents, and his individual punches are all pretty weak. Not only that, but you have to take on a gauntlet of enemies that are increasingly more powerful than Mac, and your limited move pool means that your only means of victory is to stay agile and punish your oponents when they make a mistake... Sound familiar at all?

    • @Nashi_likes_games
      @Nashi_likes_games 4 ปีที่แล้ว +126

      @@halowaffle25 I believe that it goes even further than that.
      Little Mac being regarded as the worst character in SSBU makes him a character that barely anyone would expect to appear in a tournament. Therefore, basically nobody would be prepared for their surefire combo to whiff because the Little Mac learnt to dodge and bait everything.
      And of course, everything that comes into his base gameplay, namely making your opponents whiff and punishing, is pretty accurate to Punch Out!

    • @raiseanothermanskidsforlov4920
      @raiseanothermanskidsforlov4920 4 ปีที่แล้ว +27

      @@halowaffle25 Little Mac Mains Rise Up

    • @lizzytrip4560
      @lizzytrip4560 4 ปีที่แล้ว +9

      @@halowaffle25 we trained him wrong on purpose as a joke

    • @heavensdork2943
      @heavensdork2943 4 ปีที่แล้ว +67

      @@raiseanothermanskidsforlov4920 too bad you can't rise up with that recovery--

  • @rockermj100
    @rockermj100 4 ปีที่แล้ว +84

    You forgot one fatal flaw to wolfs design, his down taunt.

    • @Masckerdoom
      @Masckerdoom 4 ปีที่แล้ว +12

      Hands off my cock

    • @dogu1601
      @dogu1601 3 ปีที่แล้ว +10

      @@Masckerdoom wrong space animal

  • @cullenhutchison6528
    @cullenhutchison6528 4 ปีที่แล้ว +251

    Next, make a "worst designed" character list and I dare you to try not to put Mac at #1.

    • @ellie8272
      @ellie8272 4 ปีที่แล้ว +54

      Sonic tho

    • @juanrodriguez9971
      @juanrodriguez9971 4 ปีที่แล้ว +49

      Actually Mac is really well designed in Smash, let me explain, Mac is an "underdog character", he is a strong boxer, but everyone looks at him below because no one expects him to be strong and that is why he has to be weak, so he can surprise the opponent and show that even someone like him can be the best.
      He is weak because that it's the focus of his character.

    • @red5t653
      @red5t653 4 ปีที่แล้ว +36

      @@juanrodriguez9971 Also he's horrible in the air because he's a boxer. They don't DO air assaults.

    • @superj1010
      @superj1010 4 ปีที่แล้ว +12

      In my opinion Mewtwo would be up there too. I just really don't like how he is in Ultimate. Massive hurtbox combined with incredibly light weight.

    • @vexinsanity4876
      @vexinsanity4876 4 ปีที่แล้ว +12

      @@red5t653 Its faithful, well thought out and cool in retrospect o his canonical appearances however in a platform fighter perhaps he should at least be able to recover

  • @whereisspacebar2991
    @whereisspacebar2991 4 ปีที่แล้ว +140

    10:16 Says "fluidly" while showing Squirtle footage. Nice pun.

  • @thatkleinguy
    @thatkleinguy 4 ปีที่แล้ว +189

    I feel that the Belmonts are really well designed characters. Playing with them truly feels like playing an old Castlevania.

    • @sunny_dany
      @sunny_dany 4 ปีที่แล้ว +26

      I agree

    • @Lucarijoe
      @Lucarijoe 4 ปีที่แล้ว +31

      I wasn't sure when I thought of their design, but utter dominance until one or two stray hits works really well for the classic difficulty Castlevania represents.

    • @juanrodriguez9971
      @juanrodriguez9971 4 ปีที่แล้ว +3

      The same with Samus since 64.

    • @smeltstarverse7306
      @smeltstarverse7306 4 ปีที่แล้ว +2

      ...but without limits on your projectiles, so it’s less strategic of when to use them

    • @plestern08
      @plestern08 3 ปีที่แล้ว +1

      the belmonts are literally mega man wannabes. their only real playstyle is spamming projectiles and f-smashes.

  • @RubyGrube
    @RubyGrube 4 ปีที่แล้ว +174

    “Best designed character” and Kirby is in the thumbnail. Oh how I WISH he had an amazing design.

    • @ishudsonn3183
      @ishudsonn3183 4 ปีที่แล้ว +6

      Relatable

    • @theillusionist1494
      @theillusionist1494 4 ปีที่แล้ว +10

      I personally disagree; I think the only bad part of his kit is Stone, which still is a fun move for beginners to use.
      Now, obviously not AMAZING, but he’s pretty solid.

    • @audiovisual51
      @audiovisual51 4 ปีที่แล้ว +49

      Kirby is slow, light, and has no range, which guarantees bottom tier. All they need to do to fix Kirby is remove one of those things. Slow characters are heavy or have range to compensate, light characters are quick or have range to compensate, poor-range characters are fast or heavy to compensate.

    • @olderspice8457
      @olderspice8457 4 ปีที่แล้ว +28

      Kirby is a well design character in a lot of way. His friendly apearence and simple shape makes him a character that a lot of young new players want to try. And even though he is not high in the tierlist, his multiple jumps and floatiness is a godsend in a beginner vs beginner match. Not to mention his inhale ability which encourages experimentation and discovery, which a lot of newcomers apreciate. I will always remember the time i played the little guy, in a lot of ways, he made a lot of people comfortable with the game in the beginning, and for that, me and all former/current Kirby mains are grateful.

    • @joebazooka5679
      @joebazooka5679 4 ปีที่แล้ว +5

      Older spice you are settling for scraps my friend. Most tier list would place him as bottom 5 the highest and would probably be the worst character if little Mac wasn’t in the game.hes slow,has laggy specials,short range,no reliable kill options as a Kirby main I wait only for buffs.

  • @CCuppy29
    @CCuppy29 4 ปีที่แล้ว +25

    I would also cite Plant is one of the most fun designs in Ultimate. Really expressive for what was given to the animators and plays exactly like a toothed, eyeless Plant enemy should

  • @Sjono
    @Sjono 4 ปีที่แล้ว +59

    7:58 “In Ultimate the Ice Climbers are incredibly cool”
    Really now?

  • @mkline7780
    @mkline7780 3 ปีที่แล้ว +15

    Hear me out on this- Ridley’s design is actually amazing. At first, he looks like a big smashy simple character with spammy easy combos- but it turns out, his kit is all about learning the habit of the other player and punishing them hard when you get in their head. High level players say that Ridley is at his best when you play patient and observant. You can’t mindlessly attack and rush in, because of his bad disadvantage state.
    This fits perfectly with his character! He looks like a mindless screeching reptile, but he’s actually a criminal mastermind. And his design encourages you to play like one

  • @chrisprince6774
    @chrisprince6774 4 ปีที่แล้ว +93

    MockRock upload?
    Yeah I just dropped what I was doing and had to get here
    Keep it up man. Love your content

    • @MrMockRock
      @MrMockRock  4 ปีที่แล้ว +13

      Thank you, appreciate it!

  • @botanicalabe
    @botanicalabe 4 ปีที่แล้ว +55

    Tbh I think it’s Mega Man. People say having a move count as your jab, f tilt, and nair is weird but it’s exactly how to port Mega Man’s moves to Smash perfectly. Also, the fact that all of his moves come from somewhere and nothing is made up and all source from a robot upgrade.
    Not to mention how complex the character can be, things like shield breaking set ups with side B and up tilt, the old infinite, and more to the point where players like Yeti had to completely fuck up his controller set up, there’s no way Mega Man isn’t one of the best characters made.

    • @botanicalabe
      @botanicalabe 4 ปีที่แล้ว +2

      Also, shotos. Compared to every fighter, they’re the closest to their original game. Stamina mode Ken and Ryu is basically a beta version of Street Fighter lol.

  • @jekrixlokan4507
    @jekrixlokan4507 4 ปีที่แล้ว +22

    One of the best designed characters is your video end screen, they're always so clean.

    • @MrMockRock
      @MrMockRock  4 ปีที่แล้ว +6

      Lol, thank you!

  • @Nashi_likes_games
    @Nashi_likes_games 4 ปีที่แล้ว +92

    I'd like to nominate Inkling, as a fan of Splatoon. I can safely say that aside from being inserted in a Smash game, Inkling feels both at home and as Inkling. As free as the developers of SSBU were with their design, I think their gameplay still feels very much like playing Splatoon's competitive scene.
    Their moveset allows you to go into high speed, high octane pure aggression and pressure, just like playing a Slayer/Frontline weapon in Splatoon. It also allows a calm and collected punish game, baiting attacks into your shield and responding with throw combos, with the same level of calm and collection that you get from playing an Anchor/Backline weapon. However, you can also setup or camp, using your bombs as your resource to do so, the same way you would if you were to play an Offensive Support/Midline. In 2v2, you can also decide to go for both opponents, with your only biggest point being pressuring your opponent with the threat of extremely punishing damage from your ink sticking to them, just like how Passive Supports/Midline can pressure their opponents into going way out of their way into the Slayer's jaws, making your teammate's life easier.

    • @supremsaka1195
      @supremsaka1195 4 ปีที่แล้ว +6

      Really? I've never played splatoon, but from watching gameplay it seems like the objective is to zone, as you're controlling space with ink. That particular detail isnt well implemented in smash. Neutral b, if shot on the ground should stay on the ground for a longer period of time. Of course, this would be broken with the damage buff ink already gives, so the damage/knockback multiplier should be nerfed in exchange for that property. Imo, of course.

    • @Nashi_likes_games
      @Nashi_likes_games 4 ปีที่แล้ว +12

      @@supremsaka1195 On a competitive level, ink is a representation of how much you can do. In competitive modes, inking isn't the primary objective, and instead, it's an objective based game where inking only represents how much you control the terrain.
      Being able to play through enemy control is in fact one of the main skills required to do well, as you are losing options as your enemy controls the terrain.
      That part is already transcribed by Smash's base mechanics, as specific percentages give you more options, but being at specific percentages give your opponents more options as well.

    • @marsupialmole3926
      @marsupialmole3926 4 ปีที่แล้ว +9

      I strongly disagree, Inkling is made strong not by spreading ink or using weapons but by kicks, pistol whips and powerful aerials, which feels really weird on a character that, in their own game, can't even do a melee attack. Inkling also isn't that good at controlling the ground, which is a serious problem considering that ground control is literally the goal in Splatoon.

    • @michaelqijieling2627
      @michaelqijieling2627 4 ปีที่แล้ว +14

      As someone has put in over 1000 hours into Splatoon 2 since its launch, I heavily agree with this statement. The Inklings' moveset is tailored to many different situations that encompass the various roles within a proper squad in their home series and their playstyle is centred around adapting to the current situation. Just like in any Ranked Mode in their home games, you have to keep track of the objective and the numerous elements surrounding it and act accordingly. See an opening, push the objective. On the back foot with less control, wait patiently and play defensively until you see a new opening. The way the different incarnations between Smash and their home series do differ in many ways, but they all follow this theme.
      Also, their dash is literally sub-strafing. No one can convince me otherwise.

    • @Nashi_likes_games
      @Nashi_likes_games 4 ปีที่แล้ว +6

      @@michaelqijieling2627 Oh yeah, their dash is absolutely sub strafing LMAO

  • @bruhwhatever9549
    @bruhwhatever9549 4 ปีที่แล้ว +14

    If Mario had some kind of unique footstool, he’d be my no.1 pick.

    • @bcriceroni6553
      @bcriceroni6553 2 ปีที่แล้ว +2

      you can't even pick a fire flower skin smh

  • @Greenomb
    @Greenomb 4 ปีที่แล้ว +54

    Next Video starts with: "It's Little Mac. You all saw that coming, didn't you?"

  • @TheEvilmonkey25
    @TheEvilmonkey25 4 ปีที่แล้ว +21

    I think zss should be a honorable mention as well, sakurai took an incredible straightfoward character from S4 and turned her into a dynamic, uncredictible and hype char

  • @adriann9919
    @adriann9919 4 ปีที่แล้ว +67

    Haven't watched the video yet but the two characters that I predict will appera in the video are:
    -Roy/Chrom
    -Wolf

    • @unnameablename
      @unnameablename 4 ปีที่แล้ว +13

      cope both right

    • @mewthreeraven
      @mewthreeraven 4 ปีที่แล้ว +2

      Roy and Wolf: yes
      Chrom: nope

    • @supremsaka1195
      @supremsaka1195 4 ปีที่แล้ว +7

      Chrom being well designed is a joke. Ever been cheesed by his up b hitbox?

    • @Endershock1678
      @Endershock1678 4 ปีที่แล้ว +5

      Suprem Saka
      No, because I know how to edge guard a Chrom.

    • @nitez2730
      @nitez2730 4 ปีที่แล้ว +1

      @@supremsaka1195 Chrom is a lot more faithful to his character than roy is
      Roy is literally represented better in melee

  • @soccer4207
    @soccer4207 4 ปีที่แล้ว +52

    I have a hard time not liking these videos. The intro is just too good.

    • @pultofcat8615
      @pultofcat8615 4 ปีที่แล้ว +1

      I have a soft spot for the inclusion of my boy Sylvanos

  • @Rarest26
    @Rarest26 4 ปีที่แล้ว +15

    Inkling, because unless you’re one of those that pretends to use her as a bootleg sword user via back air, she does a phenomenal job of transferring the original mechanics of her series and making a functional (except at getting kills), complex, and specially fun character.
    Mega man and the Belmonts because they literally feel ripped out of their games, in a good way.
    Little Mac for perfectly representing what he is supposed to be; a boxer, underdog, glass canon (and no, I’m not drunk).
    Other mentions go to Bayonetta, Palutena, Robin, King K Rool and every character in the vid, including the Shotos

  • @normanpatterson3451
    @normanpatterson3451 4 ปีที่แล้ว +3

    Incineroar is the closest thing to a grappler in the game with 3 kill throws, (one of which can be a combo throw) a combo throw, and a command grab that has 3 outcomes all of which have there own uses for different situations and a unique counter that functions as a comeback mechanic

  • @KoenvMeijel
    @KoenvMeijel 4 ปีที่แล้ว +32

    I really love Bowser in Smash Ultimate where he feels like what he should be: dangerous. He has all these bad guy attacks like his heavy fire breath that can deal over 30% if you're not careful, the Bowser bomb that destroys shields, his hard hitting Smash attacks and his Side-B where you can get some unfair cheese - which I feel like fits surprisingly well for a villain character (same with Ganondorf's Side-B).
    For similar reasons I love how evil and chaotic Ridley is, with his skewer and its Side-B that'll drag the opponent over the stage. Not to forget his up taunt. I wish he was a bit more powerful tho

  • @slurpythedog2153
    @slurpythedog2153 3 ปีที่แล้ว +7

    I know this is before she was released, but I really like how Min Min’s specials overlap with her normals and a bit vice versa to really sell the difference between her two arms

  • @nicocchi
    @nicocchi 4 ปีที่แล้ว +12

    He said Wolf is "the entire package" and in doing so missed a wolfpack pun.
    I am tremendously disappointed

  • @quantumsaus
    @quantumsaus 3 ปีที่แล้ว +3

    I was surprised Sonic got #1 at first but the more you explained how good his final smash is and how amazing his specials are.

  • @thomasdelafilolie2779
    @thomasdelafilolie2779 4 ปีที่แล้ว +12

    My list :
    1: Pokemon Trainer, you explained it in the video, having 3 characters with each their specialty but not feeling limited to their specialty is so great
    2: Peach, and how all her moveset is created around the cool mecanic that is float. I think it's really well done and give us one of the most technical, flashy and combo heavy character with a huge skill gap, so players will be rewarded for labbing and training hard
    3: GnW, please hear me out before going wild. Yeah he is lame but this is because his achertype is lame, but if you look into it, his "lameness" is well done, I guess ? His combos are intuitive and moves connects nicely one into each other. His best tools are made better thanks to other tools he has that put you in a great spot (up b oos putting you in a nice place to Nair/up air juggle for example)
    4: ZSS, kinda like Peach, her moveset is created around her biggest strength : boost kick. I think it's really cleverly done because she has a lot of options that leads to a up b kill confirm. But she's not limited to this and have cool combos and flashy confirms (Nair flip kick for example)
    5: Joker, even if he didn't have Arsene i still would have probably out him on this list. His combo game his intuitive, he has a lot of ways to rester a combo which makes him a character where you can't just combo braindeadly if you want to be optimal. His edgeguarding is strong but his recovery can be abused. Arsene doesn't feel op, especially since last patch.
    Honorable mentions
    Wolf and his insane versatility
    Samus and her zoning / punishing game plan
    Mario and his aerial combos
    Young Link and his overwhelming of projectiles and quick hitboxes that combo into each others
    Shulk and monado arts (no need to say more)

    • @morgydee
      @morgydee 3 ปีที่แล้ว +1

      I like your list and agree on most points in it considering why certain characters are well-designed however I think your reasoning for the biggest strength of ZSS being boost kick is flawed in that firstly her mobility is probably what makes her such a good character however in terms of moveset design, her biggest strength is flipkick hands down, as an acrobatic, freeform feeling rushdown character the addition of flipkick makes her feel complete and the addition of the choice between bury into setting up for a kill or correctly spacing flipkick as a moving kill option on or off stage feels absurdly cool, at the same time she has far more things leading to a flipkick confirm than a boostkick, her nair confirms at almost all percents when you space her jump properly and then follow into flipkick, her fair 1 connects into flipkick reliably till 120, downtilt has similiar percent windows for a non-true combo flipkick confirms that catches most people off guard, downsmash at ledge can connect into the flipkick or flipjump weak spike, her zair confirms into flipkick and her stun gun can act to confirm into flipkick on stage into a kill off the side, on top of backthrow flipkick working as a kill option at ledge if di-ed inwards, not to mention her less used confirms with the rest of her aerials into flipkick.
      i literally talked about flipkick that entire time, but i completely believe ZSS without flipkick is insanely fun to watch and play, she is extremely expressive and top level ZSS players can look very different from each other, her combo game is good and her moves look cool as hell, she can be played zoner-y and bait/punish or insane pressure.
      definitely an extremely well-designed character, but alas ZSS still remains a midtier character

    • @conversationstranglersteve9873
      @conversationstranglersteve9873 8 วันที่ผ่านมา

      Great list, I particularly think Shulk is a really well designed character. His monados in theory let him deal with any scenario. And his ability to switch stances and his large hit boxes is balanced out by his poor frame data. So he potentially can be the best character in the game if optimized.

  • @fraughtwith1100
    @fraughtwith1100 3 ปีที่แล้ว +8

    Fighters pass 2: "There is another"

  • @ishudsonn3183
    @ishudsonn3183 4 ปีที่แล้ว +16

    I’d like to nominate someone for the best.
    Bowser is my choice for the best designed character. His great OoS game lets him stay safe at most distances, while not being too over centralizing, great, but narrow confirms, I.E. neutral air to back air, and satisfying hits and sound design.
    Also how he looks feels akin to the monster-like Koopa he’s always been represented as in Smash bros.
    And I don’t even play bowser

    • @P1xelM3lon
      @P1xelM3lon 4 ปีที่แล้ว +4

      As a bowser main I concur, however I wish he sounded more like bowser, but the reptilian grunts do feel appropriate. In terms of fun, there are few that compare, and as you said he is a good character who is simultaneously large and heavy but gets tools that allow him to escape disadvantageous situations. But the best part of playing bowser is feeling like the titan tyrant he is. Every move hits hard and can do tons of damage. Even his walk makes him feel titanic, shaking the screen with every step.

    • @azophi
      @azophi 4 ปีที่แล้ว +2

      This is DEFINITELY the best iteration of bowser, he has less cheese and is more "oh snap a giant turtle just hit me now I'm dead at 30%" kinda thing. But he still lacks a LITTLE bit just because he is designed to be combo food but that's still not 'fun' to become combo city

    • @alexpotts6520
      @alexpotts6520 4 ปีที่แล้ว +2

      I feel like Browser's wonky aesthetics let him doen in the design department. Like, in Mario games Bowser has this kind of split personality where he constantly swings between being goofy and fun, and being a legitimate menace. Smash Bowser overemphasises the evil/powerful aspects of his character and drops most of the goofiness.
      I guess we already have enough comedic villains - K Rool, Wario, Dedede, Piranha Plant and Bowser's own son; but I think this just goes further to emphasise the point. You couldn't imagine the Smash versions of Bowser and Bowser Junior being father and son outside of them looking quite similar, because beyond that they have nothing in common.

    • @azophi
      @azophi 4 ปีที่แล้ว +2

      @T Nitram nah it's not that garbage because
      1) in smash 4 his ENTIRE moveset was side b to kill (since it killed the opponent first) and also the ding-dong (uthrow uair)
      2) He looks SO much better than he did in all the other smash games, in the other games he looked like a lizard but now he looks like he CAN have personality but is still evil.
      3) He feels so much better. His airspeed is a TON better from smash 4 and that's pretty great because smash ultimate is more about "free-form" and less of repetitive combos. Bowser is great and this is THE best version of him.
      But also I'd say that he is not top 5 because he doesn't represent his series 100% accurately, bowser can do like so many things in Mario games it's insane

    • @azophi
      @azophi 4 ปีที่แล้ว

      @T Nitram lol yeah BUT it's still a lot better than smash 4. Bowser HAS the tools to be good, before the only way you could play him is cheese. Now the top players do some pretty cool combos with him

  • @aqgpandemic5406
    @aqgpandemic5406 4 ปีที่แล้ว +72

    I think you hit the nail on the head in terms of best designed characters, although I’d add PAC MAN just because playing as him feels like you’re constantly dodging and outsmarting your opponent which seems very fitting for the source material.
    Now if you wanna talk worst designed characters Falcon’s 13 frame turnaround would like to talk. Seriously taking Captain Falcon a character known for speed and tight control and giving him some of the worst mobility in the game (practically speaking) is baffling to me

    • @GammaFn.
      @GammaFn. 4 ปีที่แล้ว +5

      People keep complaining about Falcon's turnaround, but have they played F-Zero? Falcon fits F-Zero so well: high speed, low traction. Taking corners in F-Zero is super challenging. I will grant you, "practically speaking", a reactable turnaround is not good for his viability. But it FITS.

    • @aqgpandemic5406
      @aqgpandemic5406 4 ปีที่แล้ว +8

      GammaFunction I disagree Falcon’s turnaround makes him feel unresponsive which is the exact opposite to how it feels controlling F-Zero, part of what makes those games great is how almost overly precise the controls are. You turn on a dime, and some tracks are designed with literal 90 degree turns only made possible by how responsive the controls are. When you die in F-Zero often due to losing control it feels like your fault because you know that you’re the one of turned into that wall and it was your fault. Playing Falcon especially with his turnaround just feels slow and unresponsive compared to previous versions which felt so twitchy, reactive and really embodied that F-Zero approach of “you’re fast as hell and the controls do exactly what you want, good luck staying on the stage”

    • @nemolesur4477
      @nemolesur4477 3 ปีที่แล้ว +1

      This is hard i think captain Falcon has a Big issue with this but his flashy and explosive moveset compensate totally (for me as least) and he still remains the most funny character to play in smash in all of is itterations

  • @blj8209
    @blj8209 4 ปีที่แล้ว +6

    It’s incredible how much more personality and likability so many characters gained from their smash ultimate renditions

  • @KevinClay9915
    @KevinClay9915 4 ปีที่แล้ว +37

    I personally think Villager has one of the most creative and interesting movesets in the game. His moveset takes elements from Animal Crossing and transform them into something unlike anything the smash series has ever seen. He's so fun to play, and easy to pick up, too! Plus, with New Horizons coming soon, now is the perfect time to play him.

    • @angelabreci2489
      @angelabreci2489 4 ปีที่แล้ว +3

      side b the videogame

    • @elliottbarnes2384
      @elliottbarnes2384 4 ปีที่แล้ว +1

      @@angelabreci2489 Not every villager plays like an online villager.

    • @jigglypuff452
      @jigglypuff452 4 ปีที่แล้ว

      Does that mean I’m well designed too?

  • @PineapplePineapplePineapplePin
    @PineapplePineapplePineapplePin 3 ปีที่แล้ว +5

    Bit late to the party but I feel like Min Min could get a spot up here with how they basically took Arms and put it into Smash

  • @namelessshame8121
    @namelessshame8121 4 ปีที่แล้ว +14

    In terms of design, I kinda prioritize the references to their games from their moves to their animations.
    Megaman just oozes this from every angle. It's also why I frown every time I see the "revamped" Ganondorf.

    • @petery6432
      @petery6432 4 ปีที่แล้ว

      What do you mean by "Revamped Ganondorf"?
      His current design in Ultimate or what people want him to be?

    • @namelessshame8121
      @namelessshame8121 4 ปีที่แล้ว +3

      @@petery6432
      Current, hence the parenthesis.
      About the only moves that are a canon reference is his ftilt and side b, the later which is still heavily a grab variation of Raptor Boost.
      Ganondorf is almost entirely made to appeal to Smash vets than the Zelda fanbase, which unfortunately ment he's doomed to be Captain Falcon's Luigi for the ultimate Smash and possibly forever.

    • @petery6432
      @petery6432 4 ปีที่แล้ว

      @@namelessshame8121 I agree. The Sword moves did almost nothing to help his clone status since instead of use Sword moves that he actually used or at minimum, Sword attacks that are completely new, they gave him Ike and Cloud moves which hardly helped since what changed is that instead of being almost entirely Captain Falcon clone he now is a Captain Falcon clone that also clones Ike and Cloud. Hardly an upgrade.
      Also, just out of curiosity, where does Flame Choke (Ganondorf side B) come from? I could never quite figure that out.

    • @namelessshame8121
      @namelessshame8121 4 ปีที่แล้ว +2

      @@petery6432
      It's a refrence to a flashback scene in Twilight Princess, the one after beating Stallord. Shortly after the sages executed him, he came back to life rushing to one of the sage spirits grabbing him by the throat.

    • @petery6432
      @petery6432 4 ปีที่แล้ว +1

      @@namelessshame8121 Oh, so that's where it comes from. Keeping Flame Choke in a redesign would be fine since many other characters have Rush-down Side Bs as long as they bring back Twilight Princess Ganondorf as an alt.

  • @UltraPaperGamer
    @UltraPaperGamer 4 ปีที่แล้ว +57

    Ok, so My Top 5 are:
    1-Hero(They have Sound Effects direct from the skins game, and the fact that they have the biggest moveset in the series)
    2-Banjo & Kazooie(The Bear and Bird are not only animated like a dream, their moveset cann't be more perfect, using all the iconic moves from their series)
    3-King K Rool(Is the evolution of a characther traped in the SNES/N64 now in a new generation, All of his moves are a perfect fit, the fact that he has a reference for all of his games including some GB ports of those games, He's straight up the same from his games)
    4-Shulk(Monado Arts is the most brilliant Idea for a characther known to change stats mid battle in his original game, and the fact that is also one of the best specials in the game put Shulk that high in my list)
    5-Simon and Ricther Belmot(Same as the rest, both of this characthers are literally their counterparts from their original game, The fact that they use all the main sub weapons in their moveset and including moves from rondo and symphony are a gift)

    • @1107Kobe
      @1107Kobe 4 ปีที่แล้ว

      Laid-Back Kaín Simon and Richter can definitely be replaced on this list. But I agree with the rest

    • @1107Kobe
      @1107Kobe 4 ปีที่แล้ว

      Laid-Back Kaín Joker or Pac Man are more unique and fun play styles compared to the Richter and Simon imo.

    • @sadweedle6832
      @sadweedle6832 4 ปีที่แล้ว +1

      @@1107Kobe yea but joker and pacman are not nearly as faithful to their home games

    • @audiovisual51
      @audiovisual51 4 ปีที่แล้ว +2

      I think giving Banjo poor air speed but three jumps instead of good air speed and two jumps was a bad idea. It means Banjo finds difficulty approaching and so it's much easier to camp from high above using eggs which nobody really likes.

    • @1107Kobe
      @1107Kobe 4 ปีที่แล้ว

      @@sadweedle6832 Pac Man maybe. Joker? Besides his grappling hook and counter, what else is not faithful in his moveset?

  • @scado5679
    @scado5679 4 ปีที่แล้ว +7

    I play Pac Man, and whenever I hit one of those 9000 IQ combos I feel like a genius

  • @angrypepe7615
    @angrypepe7615 4 ปีที่แล้ว +52

    I'd nominated shulk for the list for how faithful he is to xenoblade. He's constantly having to switch things up on the fly for every situation and think very tactically just like in xenoblade. he has a ridiculously high skill ceiling and is incredibly expressive in which arts you prefer to use. His combo game is incredibly expressive and hes such a jack of all traits that you can play him however you want. As well as that I'd nominated bowser just for making a heavy that is viable and without requiring an absolute ton of cheese

    • @bardw.1542
      @bardw.1542 4 ปีที่แล้ว +8

      His moves don't work as intended, though. Vision is the least-reliable counter in the game, and nearly none of his multihits connect as they should: Up Smash, F-smash (to a lesser degree), upair, downair. Air Slash is the only one I'd consider reliable enough.

    • @clarkii9782
      @clarkii9782 4 ปีที่แล้ว +5

      I wouldn’t consider him to be all that faithful to xenoblade, he feels like an entirely different character.

    • @carlosflores2156
      @carlosflores2156 3 ปีที่แล้ว +4

      @@clarkii9782 i can confirm, shulk in xenoblade is a very quiet and caring person, but in smash it feels like he is always flexing the monado's power xD

    • @onewingedren2228
      @onewingedren2228 3 ปีที่แล้ว

      His moves (Monado Arts) aren't accurate to Xenoblade
      But i think that is for the sake of they working (Purge, The Monado Art who make you stronger against mechon wouldn't work)
      And his personality it's way more Rex than XC Shulk
      In Xenoblade it's cold/smart while still charismatic and kind, but Smash Shulk it's just a energetic meme boy
      But at the same time he represents XC1 gameplay very well

    • @BurstVA
      @BurstVA 2 ปีที่แล้ว +1

      I'll agree with you on how expressive Shulk can be in his gameplay, but...have you actually played Xenoblade? Using his Monado arts is more...building towards being able to use them like a special ability rather than switching things up to fit the situation. His Monado arts are also horribly inaccurate--Buster is a big slash rather than a damage boost (it should be Monado: Enchant) Shield protects you from one attack (it should be Monado Armor!) and Jump and Smash literally do not exist.

  • @varsity_13
    @varsity_13 4 ปีที่แล้ว +11

    If I'm being honest I think Joker without Arsene is a pretty well balanced character. Fast, good combo game, great frame data, but struggles to kill and does require a good amount of execution on the players part. An honest top tier. But he has Arsene so no of that matters.

    • @emblemblade9245
      @emblemblade9245 4 ปีที่แล้ว +10

      Aiden Bettinger Yep! Joker without Arsene is what Sheik wishes she could be.
      Joker with Arsene is just idiotic

    • @azophi
      @azophi 4 ปีที่แล้ว +2

      Lol but Arsene gives joker that Nintendo polish
      Also the "DLC MOVESET"

    • @PikminAnd
      @PikminAnd ปีที่แล้ว

      I feel like if Arsene was limited to Smash Attacks, making them stronger than what they are without Arsene at all times, but using one damages Joker a little too, referencing how physical Persona attacks in Persona 5 uses a character's HP instead of their SP.
      Hell, I'd probably just replace the Rebel Guage with an SP meter. Joker would likely have access to Tetrakarn/Makarakarn at any point, but it uses up over half of Joker's SP, meaning you can't just spam a powerful counter/reflector whenever.
      Just things like that.

  • @ripwaluigi5234
    @ripwaluigi5234 4 ปีที่แล้ว +12

    'Do their moves do what they're clearly designed to do.' Well, Metaknight was sounding perfect up to then.

    • @audiovisual51
      @audiovisual51 4 ปีที่แล้ว +8

      Brawl MK, while being so overpowered it wasn't funny, was actually fun to play and watch. Now his hitboxes don't work and he's basically up-air: the character. It's a shame because MK is one of my favourite characters non-Smash wise, I think he needs a redesign since his Smash history is either too broken or too boring.

    • @ripwaluigi5234
      @ripwaluigi5234 4 ปีที่แล้ว +1

      @@audiovisual51 I've been maining him recently and he's more of a nair spammer now. His up air strings only work for around 15% on a lot of characters.

    • @KevSB07
      @KevSB07 3 ปีที่แล้ว +1

      The biggest nerf to MK was the loss of his amazing sword and mach tornado sound effects

    • @bguy6778
      @bguy6778 3 ปีที่แล้ว

      Audiovisual “fun to watch” HA.
      Other then that, yeas

    • @yourehereforthatarentyou
      @yourehereforthatarentyou 3 ปีที่แล้ว

      @@KevSB07 at least he still has his cool voice

  • @Saben.C-Spoon
    @Saben.C-Spoon 4 ปีที่แล้ว +28

    I'd argue Mario deserves a spot in a Top 10. While he doesnt quite feel like "Mario" (lack of wahoo's and smiling/some moves not feeling like something he would do and is always pretty mad) his moveset has a bit of everything. He has a reflector, projectile, a spike, good and fluent combos, good kill moves, etc. He even has some aspects to himself that prevent him from becoming to generic, like cape flipping characters around, fludd, the way fireball falls, his unique down air, among other things. In terms of his design as a "starter" or "all-around" character, he succeeds by a longshot, with his only real weakness being range and sometimes recovery. In terms of him feeling like "Mario" I'd say he feels off, but some of the sound design and moves still make you feel at home.

    • @ianloh3720
      @ianloh3720 4 ปีที่แล้ว +1

      Also he got that F O R W A R D A R I E L

    • @ellie8272
      @ellie8272 4 ปีที่แล้ว +1

      I actually completely disagree with you, I think Mario is one of the worst designed characters
      He doesn't feel anything like Mario, and his entire combo game is just up air. Sure, forward air is cool, but a funny aerial does not make a good character imo

    • @David-gt3gd
      @David-gt3gd 4 ปีที่แล้ว +3

      @@ellie8272 if you think Mario's combo game con only be reduced up air, then you clearly have to play against more esxperienced Mario players or watch some games.

    • @ellie8272
      @ellie8272 4 ปีที่แล้ว

      @@David-gt3gd Any character who can use the same move six times in a row in a combo is not well designed
      I think ladder combos are bad design in general

  • @starshinsmile
    @starshinsmile 4 ปีที่แล้ว +16

    Joker feels like he's pulled exactly from Persona 5, he represents his game perfectly.

    • @DocDevious23
      @DocDevious23 4 ปีที่แล้ว +1

      It's interesting how perfectly he represents Persona 5, even though like half of his moves don't actually appear in his source game!

    • @starshinsmile
      @starshinsmile 4 ปีที่แล้ว

      Taylor Johansen sir, that’s like saying roy doesn’t specifically perform the exact ariel movement in his game so he doesn’t represent him well. Arsene represents the persona aspect well, and Joker’s fast pace aggressive gameplay feels like a phantom thief would along with him just feeling natural in smash as a whole.

    • @DocDevious23
      @DocDevious23 4 ปีที่แล้ว

      @@starshinsmile Oh no I didn't mean it in a negative way, I'm sorry. You're right though, Roy is the same way. Like it really goes to show how well they capture the style and character, ya know? They didn't pull EVERYTHING direct from the source, but he doesn't seem out of place or inaccurate. Like how Ganondorf for the longest time has just been a clone of Falcon, it doesn't capture the character as good as Joker's mostly-original moveset does

    • @starshinsmile
      @starshinsmile 4 ปีที่แล้ว

      Taylor Johansen I know you didn’t mean it in a negative way lol, i was being a smartass, I agree w/ u about the Gannon thing

    • @iggnifyre6333
      @iggnifyre6333 4 ปีที่แล้ว +6

      I gotta disagree, the Arsene mechanics feel nothing like anything in Persona. I think it would have been more alike if his down-B could change persona so that he'd have variations of his other B moves based on what Persona he has out, that way it would feel more like switching persona for the right situation. Arsene being a chanrge mechanic is neat, but kind of the complete opposite of what the Persona are in the game.

  • @barbedbeggar5520
    @barbedbeggar5520 4 ปีที่แล้ว +38

    I agree with most of this list expect the exclusion of Mr Game and Watch. I feel that his sound design, movement, weight and references would have made him a good character for this list.

    • @MrMockRock
      @MrMockRock  4 ปีที่แล้ว +16

      There are many elements of his design that I agree with you on, but a few elements of his kit are too overcentralizing for my liking.

    • @Kalobi
      @Kalobi 4 ปีที่แล้ว +15

      @@MrMockRock It's okay, you can say Up B.

    • @MrMockRock
      @MrMockRock  4 ปีที่แล้ว +13

      @@Kalobi Along with up and down smash, but... yeah, up B.

    • @vidswithliam4243
      @vidswithliam4243 4 ปีที่แล้ว +1

      You’re trolling right lmao

    • @yuh6132
      @yuh6132 4 ปีที่แล้ว +3

      @@vidswithliam4243 No, no. He has a point

  • @PaddyRoon7
    @PaddyRoon7 3 ปีที่แล้ว +2

    This is the first smash game that clicked with me, and I played all of them. Mainly due to the amount of fun characters.
    The previous games had between 2-4 characters I enjoyed, excluding sm4sh where I only enjoyed Cloud and Brawl where I enjoyed no one.
    I can honestly say Ultimate has at least 25 characters that I love playing, and there's still more DLC characters to come. That's just insane to me.

  • @emanueltheodorus1056
    @emanueltheodorus1056 3 ปีที่แล้ว +2

    If this list is updated, Steve should be in this list honestly. Every single move feels just right and faithful to Minecraft while also makes clever use of resources, making Steve easily stands out to the rest of the characters.

  • @WilfredCthulu
    @WilfredCthulu 4 ปีที่แล้ว +9

    Joker and Terry ended up being mmm mmmmm good.

  • @MaxMarriner
    @MaxMarriner 4 ปีที่แล้ว +61

    Huh. You and I have very different definitions of "well-designed," just based on criteria.

    • @MrMockRock
      @MrMockRock  4 ปีที่แล้ว +47

      Much like the list itself, I'm pretty sure if you ask 10 people what qualifies as "good design," you'll get 10 different answers!

    • @Xervolmao
      @Xervolmao 4 ปีที่แล้ว +32

      I mean, I feel like Joker is a highly well-designed character since it really emphasises his stylish and flashy nature. And playing him just makes you feel.. 𝘾𝙤𝙤𝙡. And then arsene stops by and curb stomps a baby rat at 10% and honestly, I just kinda feel bad

    • @Endershock1678
      @Endershock1678 4 ปีที่แล้ว +10

      Infinity_ Tivon_
      Joker is definitely on my list, the only real thing holding him back is Arsene, but I don't know if having one of the most insane comeback mechanics in the game is enough to offset hie stylish, flashy, fun, and expressive he is.

    • @Xervolmao
      @Xervolmao 4 ปีที่แล้ว

      @@Endershock1678 it's why I still main him

    • @Endershock1678
      @Endershock1678 4 ปีที่แล้ว

      @@Xervolmao Same. I main him because of his fast agile movement options, insane off stage pressure, and expressiveness. Sure, I may have to kill with down throw for like... 20% of my stocks, but dammit, it's still a really cool down throw.

  • @Ydanay9
    @Ydanay9 4 ปีที่แล้ว +2

    Mewtwo plays pretty amazingly tbh, the way he controls space in the neutral game makes him feel psychic and godlike and shit

  • @knowcomment4525
    @knowcomment4525 4 ปีที่แล้ว +10

    I purely play Wolf (aside from having fond memories unlocking him without expecting it in Brawl and liking his archetype and playstyle as well back then)
    bc he's definitely the closest I can get currently to playing Garou from Onepunch man. I guess Terry fits the bill also pretty well, but Wolf's overall demeanor and status as a rogue, anti-hero lone Wolf and ofc overall brutal, rough but innovative fighting style is an overall better canidate.
    And no, I don't plan on getting a game as shitty as "A hero nobody knows" just for a lackluster represantation of one protagonist I happen to adore, there's enough dissapointing low effort anime fighters out there, not gonna support it just to play one char.

  • @reda7072
    @reda7072 4 ปีที่แล้ว +3

    I'd say Ryu and Ken are also incredibly well designed following your criteria, as the sound of their aerial, smash AND special attacks have this extra "Smash" in them that are very satisfying to hear and that translates their strength and overall basic gameplay (it just sounds like you just got hit by a brick wall or something).

  • @carterbennett7528
    @carterbennett7528 3 ปีที่แล้ว +5

    I think Icies should be a little bit higher tbh. The fact that you can take advantage of their endlag to separate them and do all of their individual moves is just amazing. Even though nana AI is bad, there is almost no downsides to this character. The only downside is just difficulty, but that is the whole beauty of it.

  • @nactio2331
    @nactio2331 3 ปีที่แล้ว +2

    Snake is possibly the most expressive character in this whole game, and I think definitely deserves some recognition. He has so many options, and creatives ways to convert off them. Watching Marss’s and MVD’s snakes are completely different, and it’s crazy to see how they do completely different things with the same moves. He can camp, rush, bait n punish, creatively edge-guard(or Nikita), but he has multiple ways to do basically everything.

  • @apesassin7002
    @apesassin7002 4 ปีที่แล้ว

    I would have wanted some reference to Chrom on the 3rd pick, but overall excellent video. Sleek editing and great, informative, and clear talk. Keep it up!

  • @Boopenpop
    @Boopenpop 4 ปีที่แล้ว +3

    I definitely think Inkling needs to be mentioned. Their role is clearly defined, their character design is faithful to the games they for from, and the moves work as intended.

  • @user-ut1mz4rd6p
    @user-ut1mz4rd6p 4 ปีที่แล้ว +6

    I wish they would do more characters like Pokémon trainer.
    It’s such a great idea and i was kind of sad when it was just incineroar that got into the game. It just seemed like a great opportunity that they’ve missed

  • @duckyedits6753
    @duckyedits6753 4 ปีที่แล้ว +2

    i personally like the fact that its a set rotation for pokemon trainer. it creates a greater incentive to learn all three pokemon, since you can’t just avoid playing one for a whole match.

  • @chip-flip2598
    @chip-flip2598 4 ปีที่แล้ว +4

    Personally I feel Young Link is a perfect rendition of OoT Link. His agility, speed and arsenal all perfectly represent the dungeons you play as him in. Even the sound design is ripped straight from OoT.

  • @marche800
    @marche800 4 ปีที่แล้ว +3

    Personally one of the best designed Characters for me is Bowser. He is most definitely the best designed heavy, combining Speed, weight, damage output and pressure to make a character that is fun to play and scary to play against. Have the most amount of weight ensures his long term survivability allowing him to both maintain leads and enable comebacks fairly easily which his size still.makes him combo food as a check. Having significant amounts of super armour and invincibility on a lot of moves gives him the edge in a lot of interactions and rewards players for knowing their stuff. His intense damage output and strong grappling game is also just a combo that works together beautifully to take advantage of conditioning. Bowser is just really impressive in a game full of low tier heavies.

  • @andrewdai9513
    @andrewdai9513 4 ปีที่แล้ว +3

    MockRock: Kill or be killed.
    Me: Howdy! I'm Flowey, Flowey the Flower!

  • @waterlegend72
    @waterlegend72 4 ปีที่แล้ว +26

    For me its Byleth
    They could have very easily used the Sword of the Creator only but they put a lot of effort in with the whip aspect and the 3 other Relic Weapons. The Axe doing a shit ton of damage but being slow and easy to dodge references the weapon so well too and it's my favorite aspect.
    A very unique Fire Emblem character imo

    • @placeadrien5566
      @placeadrien5566 4 ปีที่แล้ว +3

      Well designed, but too generic imo. I find it a bit far-fetched even for honorable mention.

    • @justice8718
      @justice8718 4 ปีที่แล้ว +1

      The big problem is that they made the character too slow in mobility despite giving them tippers and laggy frame data.

    • @dragonsaurusx9965
      @dragonsaurusx9965 4 ปีที่แล้ว +3

      I agree, Byleth represents three houses really well

    • @lizzytrip4560
      @lizzytrip4560 4 ปีที่แล้ว +4

      @@placeadrien5566 too generic? They dont play like any character in the game- let alone any other FE character/Sword character

    • @Endershock1678
      @Endershock1678 4 ปีที่แล้ว +4

      PLACE Adrien
      Define generic. I hate that word because people use it and never say why they find a character generic.

  • @Maxixe-nn1sr
    @Maxixe-nn1sr 3 ปีที่แล้ว +5

    i don't think link feels like link, he's a zoner, when he should be a rushdown character, as he is the bearer of the triforce of courage

    • @soni-switch5270
      @soni-switch5270 3 ปีที่แล้ว +4

      Never thought of it like that. Big brain.

    • @Maxixe-nn1sr
      @Maxixe-nn1sr 3 ปีที่แล้ว

      @@soni-switch5270 unlike zelda in smash, who is another poorly designed zelda character

    • @soni-switch5270
      @soni-switch5270 3 ปีที่แล้ว +3

      @@Maxixe-nn1sr You know, when you think about it, the only truly well designed zelda char is Sheik.

    • @Maxixe-nn1sr
      @Maxixe-nn1sr 3 ปีที่แล้ว

      @@soni-switch5270 because ganondorf is smash trash

  • @EurydiceGaming
    @EurydiceGaming 4 ปีที่แล้ว +3

    Arsene: “I need no good design. But you need to start running...”

  • @cyducktv
    @cyducktv 4 ปีที่แล้ว

    Hearing you wax poetic about Wolf made my night, as it’s damn near the same points I always make. Great stuff!

  • @umpvp2435
    @umpvp2435 4 ปีที่แล้ว

    I love your videos man ur vids are literally so awesome bro much love

  • @equinox-XVI
    @equinox-XVI 4 ปีที่แล้ว +6

    1:33 As RoninX pointed out, no character in this game is "honest"

  • @carbonation1031
    @carbonation1031 4 ปีที่แล้ว +3

    Sylvanos: *Is in intro*
    Me: Rivals of Aether content?

  • @72823m
    @72823m 4 ปีที่แล้ว +1

    The way you articulate each point is inspiring

  • @Fonzzz002
    @Fonzzz002 4 ปีที่แล้ว +2

    Nice list and solid editing Mockrock! I guess Mario is the only one I might add to the list. Also a diverse total package of a character. Though in comparison to Wolf, his zoning tools aren't that significant.

  • @Moakmeister
    @Moakmeister 4 ปีที่แล้ว +10

    Bowser is the best, he’s a heavy that finally works after all these years and still has proper counterplay.

  • @Ehtomit
    @Ehtomit 4 ปีที่แล้ว +5

    You deserve more subscribers

    • @MrMockRock
      @MrMockRock  4 ปีที่แล้ว +2

      Working on it, thank you!

  • @GamingWithBallsOut
    @GamingWithBallsOut 4 ปีที่แล้ว +1

    Your content consistently amazes me with its high quality and well thought out layouts, while i might disagree with you sometimes it never feels "wrong". keep it up!

  • @cordeliafrey9950
    @cordeliafrey9950 4 ปีที่แล้ว +2

    I'd like to say part of fox's great design is that he's fun to play against too. He's not too broken to be fun but not weak in the slightest! He's speedy and can do some neat comboes/strings but none that are too long where they're frustrating.

  • @quantum6637
    @quantum6637 4 ปีที่แล้ว +5

    “Ultimate Bowser is probably my choice for the best designed super heavyweight in smash.” - MockRock 2 videos ago
    I’m sad he’s not even an honorable mention.

    • @Blittsplitt5
      @Blittsplitt5 4 ปีที่แล้ว +1

      Bowser is not the best designed super heavy.
      Literally goes against all the principles of a heavy character just to make him viable (fast frame data and speed).

    • @petery6432
      @petery6432 4 ปีที่แล้ว +1

      @@Blittsplitt5 He still has a poor disadvantage and recovery. That's hardly "breaking every rule of being a heavyweight"

    • @KevSB07
      @KevSB07 3 ปีที่แล้ว

      @@Blittsplitt5 He is the best designed superheavy because he's the only one who doesn't suck thanks to his frame data and speed

  • @dyldragon1
    @dyldragon1 4 ปีที่แล้ว +7

    My 5 in no particular order
    5: Duck Hunt: A zoner done right, Duck Hunt needs to be creative if he really wants his setups to hit hard.
    4: Yoshi: No other character can say they play like Yoshi, which is pretty crazy when you think about a character as honest and beginner friendly as him.
    3: Pac-Man: this character is as strong as the user is creative. Pac-Man feels like a character you could spend years in the lab with and still find new setups with as time goes on.
    2: Terry - Super fun and expressive character feels just like Terry in KOF. He's honest, but can hit really freaking hard. They took the shoto archetype and made it into an extremely accessible character that isn't very difficult to pick up. Also, some of the best animations in the game, extremely faithful to his home series.
    1: Bowser - They made a super heavyweight that hits as hard as you want him to, while bucking the age old restriction of god awful movement speed in a game all about movement. Instead, they traded this off with having weak frame data, making him have to make strong commitments to be rewarded. My main since week 1 of Ultimate.

    • @lizzytrip4560
      @lizzytrip4560 4 ปีที่แล้ว

      My problem with bowser is if you get him at too high percent, he kills you and suicides, if you have 1 less stock than him you instantly lose

    • @dyldragon1
      @dyldragon1 4 ปีที่แล้ว

      @@lizzytrip4560 Provided you're at 30% lower than him, you have more control over the direction in which Flying Slam goes.

    • @ellie8272
      @ellie8272 4 ปีที่แล้ว +1

      If you think Yoshi is well designed you clearly need to play against him more
      Nair oos is ridiculous, egg roll is a joke, he's extremely linear

    • @dyldragon1
      @dyldragon1 4 ปีที่แล้ว

      @@ellie8272 I didn't think about Egg Roll, actually forgot the move exists, but his nair is part of why I think he's well designed. As a Brawler character, he should have good Block Punishment.

  • @mattmcbrayer2687
    @mattmcbrayer2687 2 ปีที่แล้ว

    Would love to see an updated video on this topic!

  • @oceanman6915
    @oceanman6915 3 ปีที่แล้ว +2

    My heart still is with DA PLANT , he is basically a playable game hazard , don't get above or u ded , nasty trap setups and with that i adore his expressions , how can a character without even a complete face can be more expressive than all the anime fighter reunited ? All of his expression make me laugh out loud and god that satisfaction when you wreck legendary swordsmen , kings of evil , space warriors , edgy anime boys, and gaming icons with a fricking potted plant with a ridicule color pattern , a dumb smile and a silly tongue flying in and out of his mouth , love him !

  • @sarasaland4709
    @sarasaland4709 4 ปีที่แล้ว +3

    I look forward to seeing Little Mac’s design broken apart in the next video.

  • @pandoralover21
    @pandoralover21 4 ปีที่แล้ว +4

    still miss solo zard. He was my boi in sm4sh

  • @legendaryplayz394
    @legendaryplayz394 3 ปีที่แล้ว +2

    I love this video but I also think shulk may have fit in here and Mario aswell
    My reasons for those two asides from my bias for shulk is that shulk is relatively easy to pick up and has a massive area to improve on aswell as being great in any situation due to the monado arts
    For Mario I feel he should be mentioned just because he can be great for teaching new comers the basics as he’s so easy to get the hang of but also like shulk can be pretty crazy at a pro level idk but great video also Ik it’s kinda old I’m just rewatching bye

  • @TheSteve5154
    @TheSteve5154 3 ปีที่แล้ว +2

    “They’re strong, but not outrageously strong” I was killed by power geyser at 40.

  • @quazar3640
    @quazar3640 4 ปีที่แล้ว +4

    Wolf is a character for everyone- *SIDE B*

  • @notapro6430
    @notapro6430 4 ปีที่แล้ว +8

    Idk I feel like Incineroar deserves a mention. Like it just feels like his moveset makes sense? I play random in battle arenas basically all the time, so I’m not exactly skilled in any character by themself, but Incineroar just stands out to me, like his moveset just clicks for me. It also feels like a good representation of Incineroar too. Dark/Fire, boasts by automatically taunting after landing hits and has a unique counter.

    • @azophi
      @azophi 4 ปีที่แล้ว +1

      Well designed but not significantly better designed than any other character. Most characters in smash have great designs and just need tweaking

    • @alexpotts6520
      @alexpotts6520 4 ปีที่แล้ว +3

      The auto-taunts when Incineroar lands a big move are a beautiful touch. Not only do you feel like the game is personally congratulating you, but it sells the idea of a wrestler who is much more of a show-off than the rest of the tryhard cast.

    • @azophi
      @azophi 4 ปีที่แล้ว +1

      @@alexpotts6520 yeah I forget about that lol

  • @agentdiamond9211
    @agentdiamond9211 4 ปีที่แล้ว +2

    3 out of your top 5 (Terry, Roy, and Wolf) are some of my favorite characters. I personally nominate Pac-Man for sheer creativity and Dedede for being immensely fun to play and watch.

  • @Midas526
    @Midas526 4 ปีที่แล้ว

    Scraper Sky High in the background? Darn good song choice my guy.

  • @Connor_Kirkpatrick
    @Connor_Kirkpatrick 3 ปีที่แล้ว +8

    Kirby is pretty badly designed imo. Most of his moves are just kicks and spins, nothing calling back to any of his copy abilities when it comes to normals. It scarcely represents the character. His specials are good, but impractical in competitive. His final smash is nice, but it would probably be better to make a callback to the final attacks in his games (A flurry from the Starship or the Hydra, an ally like Marx or Magalor giving a powerful hit.)

    • @theillusionist1494
      @theillusionist1494 3 ปีที่แล้ว +1

      Ninja, Fire, Fighter, Suplex, Yo-Yo?????

    • @Connor_Kirkpatrick
      @Connor_Kirkpatrick 3 ปีที่แล้ว

      True, but none of them are represented in the game. These would be cool if they were in.

    • @theillusionist1494
      @theillusionist1494 3 ปีที่แล้ว +1

      @@Connor_Kirkpatrick ...They literally are, that’s my point.
      Jab, Fsmash, Fair: Fighter
      Getup attack: Yo-Yo
      Dash attack: Fire
      Up/Down throw: Ninja
      Forward/Back throw: Suplex
      Hell, his IDLE is directly based on the Sleep ability. I straight-up have never understood the narrative that, since Kirby’s normals are simple, they have no series representation in them.

    • @Connor_Kirkpatrick
      @Connor_Kirkpatrick 3 ปีที่แล้ว

      @@theillusionist1494
      Ah. Looking back, I see what you mean.
      But isn’t it kind of messed up that I, a Kirby fan, needed some help recognizing these moves? What’s the point of representation of it isn’t recognizable by the audience?

    • @theillusionist1494
      @theillusionist1494 3 ปีที่แล้ว +1

      @@Connor_Kirkpatrick I’ve had some time to think about this, and... no, I just firmly disagree with the point you’re trying to make. These moves are LITERALLY one-to-one with how they appear in Kirby’s games (Super Star Ultra in particular has almost the EXACT same animations), and Kirby’s flame dash attack in particular was heralded greatly when it returned for Ultimate over Sm4sh’s yo-yo reference.
      I don’t think you needing help recognizing these animations means anything at all for the big picture. They’re literally just par for the course. I’m a fan of the Kirby series, too, which kind of leaves us at odds.
      My point is - as blunt and rude as I know this sounds, I genuinely can’t think of any other way to say it - just because you don’t recognize something doesn’t mean it isn’t recognizable.

  • @swift7842
    @swift7842 4 ปีที่แล้ว +4

    Ivysaur and friends

  • @kevinrivera9917
    @kevinrivera9917 4 ปีที่แล้ว +1

    So I basically agree with you entire list, but to add some of my favs.
    Samus, her slick movement and breadth of potential playstyles makes her fun to watch and play.
    Lucina/Marth also due to their wide variety of playstyles and reliance on fundamentals.
    Pichu because of how well done of a glass cannon he is and how much hype he brings to the table.
    I really like Cloud because he reminds me a lot of Haohmaru from samsho, with an added limit mechanic. They all have so many similar moves and even both have a "hard slash" type move. He's just got a lot of cool fundamental stuff, with a fun unique mechanic and isn't too annoying to fight.
    My fav designed character is probably DK. He's a wonderful part of smash culture with a signature cargo throw that makes excellent use of smash's concept of being half platformer. He's got clear weaknesses and strengths and while he's not particularly strong it's always a good time when he's around.
    I love this game so much and I can go on, but those are def the big ones that you didn't already mention.
    Edit: I forgot to mention R.O.B. who's suuuuper flexible and is basically a marvel character with his ability to manuever the air so well, his insane combos, a full beam attack and aerials that work as psuedo airdashes.

  • @SolidBren
    @SolidBren 4 ปีที่แล้ว

    Great list all around! I knew Wolf and Pokemon Trainer would make it.