The moment I saw pictures of this game and learned a bit about it I had more hype for it than for any new IP I had ever encountered. The idea of an epic, Zelda inspired adventure game set in a world of dinosaurs just felt so right to me. I really believed it had a chance to be a masterpiece on the N64. It's such a goddamned shame that rare was forced to shoehorn lame ass Starfox and his lame ass friends into this game. It's a classic case of higher ups encroaching on an artists creativity to make a quick buck and making product worse as a result.
@@williamkoscielniak820 Because nintendo thought that the character Saber from Dinosaur Planet needed to be replaced by Fox McCloud. DP: YAY My own game! Nintendo: Nah your new title is Star Fox Adventures. DP: B-but- Nintendo: STAR. FOX. Fans: Aww shit.... Not another Star Fox title...
Rare: We want to have the N64 go out with a bang. We've created a game that pushes the N64 so far that it looks like a next-gen game rivaling the Dreamcast's & PS2's offerings, with an amazing concept and story. Nintendo: N64 is dead. We won't allow you to release a big-budget game for a system we're discontinuing in months. You have to support our latest console. Oh, and you have to merge Starfox in because our characters look alike. We don't care how it affects the characters or story, just make it happen. Microsoft: We're forcing you to make a 3rd Banjo-Kazooie, design the Xbox Avatar, and focus on Kinect games. You won't have any time to make a new IP Rare: **entire original dev team leaves**
TurboPikachuX Star Fox Adventures would’ve been in development for more time then that, you can see for certain since Melee 1 year prior featured the voice actors from that game during the chats on Corneria.
I'm glad I'm not the only one who does this with cancelled games. Earthbound 64, Toon Panic, Sadness, Eternal Darkness II, Donkey Kong Racing, the 3D Kirby game (which we still never got; Air Ride doesn't count), many others as well, but worst of all: Sonic X-treme. :(
I've wondered if some indie developers could recreate it now. I read somewhere that this game was supposed to use the Zelda64 Ocarina of Time Engine. This demo doesn't look like it's using that engine. However, there are dev tools to create levels and actors on the OOT engine. I think that theoretically you could recreate something like this game using that engine.
@@spikecomix6396 Seeing how rare it is for OoT romhacks to make any real progress, I doubt a fullscale recreation project of a different game would ever get completed. Would be really cool though
As a huge fan of Starfox Adventures, I must say this much, the game would have been better if they had left it as an independent game on its own. I would want it to still be on GameCube though. At the very least, they should have made Krystal and Kyte playable for a majority of the game. All in all, I don't mind how it turned out in the end though. Adventures kept a lot of the original ideas and designs.
I have the same feeling and other starfox is not interesting for me. After seeing this and read the story of developing game now I'am understand why adventures 2 was never made.
I know this is an old comment but I am pretty positive that the music at the start of the game is the same in the final product, and as someone who has played Starfox Adventures multiple times I can tell you that not much has changed from this beta and Starfox Adventures. I am actually surprised at how much was kept from the original beta. Ofcourse it is not exactly the same but almost everything shown here also made its way to Starfox Adventures.
2shadowgamer2 the compositions are slightly different from some songs, also the instruments, I think the voices from the n64 version from the galleon battle sound better
Graphics are mighty impressive. Damn N64 had so much hidden power.. It's insane how the graphics on that console evolved in it's 4 to 5 years of existence. You compare the first year and the last year and some games look almost a generation apart.
One of the most poorly handled IPs I've ever seen... The potential...Now I just wanna know the entire story, its so unlike Rare not full of Conker's vulgarity or Banjo's goofiness an actual mature looking story.
Be glad that at least Nintendo has the IP. If they didn't Microsoft would had either ignored it, poorly reboot it or turned it into Boob Simulator 360.
Rare really needs to go back to Nintendo, but Microsoft probably wouldn't let them go. I know it's not the same team of people, and they would most likely still not be as good as they were during the 90's, but they'd make much better games with Nintendo then they've been making with Microsoft. Nintendo knows how to utilize them much better then Microsoft, and the kinds of games they make are far, far better suited for a Nintendo platform. The characters and worlds they create are just very out of place on X-Box, a system that targets a more mature audience that doesn't care much about anything that's not a shooter of some sort. Colorful and cartoony games that anyone can play and enjoy just don't sell on X-Box consoles.
The game is finally out there! It appears to be one of the last, if not the final build before development switched to Gamecube. Sadly Fox McCloud had already replaced Sabre in the released build but the original story and voice acting remains mostly intact, it seems the voice actor only re-recorded a couple of lines to replace mentions of Sabre's name. Words can't express how happy I am that I finally get to experience this game in its original vision. It would have been a jewel on the N64 had it been released. The music, graphics everything about it is pure childhood nostalgia and takes me back to the N64 days. What a time to be alive. Rareware's N64 games were magic. To play a "new" one after 20 years is an incredible experience.
Your link isn't working for me, but I read about it. You change into Sabre when using the disguise spell, so he definitely can be restored which makes me really happy. As much as I like the Starfox characters and games they don't belong here, this game should have been its own thing. It was charming and perfect as it was.
@@Fuchsfein i havent put any link in there, maybe i accidentaly put a dot instade of space somewhere so youtube maybe recognized it as link EDIT: looks like i accidentaly did place dot instade of space, there was no link there :)
@@milojkokitic6991 You know if I knew how to modify a ROM file I would gladly replace Fox McCloud's Model to Sabre's Model. Probably even upload it to Google Drive for people to use if I ever do figure out how.
@@icethecoyote8643 There is now a patch on the Dinosaur Planet wiki that fixes some of the bugs and adds a useful cheat menu to the game. It allows you to warp to any map in the game, jump to any point in the story, unlock all abilities, fly around the map with noclip, play as Sabre instead of Fox, disable anti aliasing, access the unused options menu and there's even a simple music and sfx test built in. You can find the patch on dinosaurplaDOTnet in the mods section.
One day I learned that I was more creative and powerful with my artwork when I moved from 18x24 inch paper to 6 (approx.) 3.5x6 inch rectangles on the same sheet. Console limitations sometimes promoted greater creativity and intuitiveness to make a great game. (Keep in mind, Im a PC gamer). And the look of this (although not as clean) is much more appealing to me than the finished Star Fox game. Maybe that's just me.
I totally agree, that could not have been said better, AbyssmalAngel. Being the artist that I am, it's fun to practice and challenge yourself in various art styles, whether that be something that ranges from 8-bit, to 64-bit, heck even 256 color, or wow, even 16 million colors for that matter. I've noticed how much I've developed in the past 5 years, and it's been pretty amazing. Besides various art styles, I also like to computer model, and program my own games using those models.
@@indask8 This is still interesting footage to see, since the build in this video still has some considerable differences than the one that just leaked.
Such a shame, both Krystal and Sabre seem like amazing characters, and they certainly didn't deserve to be erased from video-game history. The UK voices in this are wonderful too.
@@retrogamermax8287 The original Krystal is gone. The star fox one is a new character based on the original Krystal. Different species, personality, clothes.
You know what's not fair? That after all the work Rare put in Dinosaur Planet, Nintendo just changed it to Starfox in the last second! And when Rare left Nintendo, Nintendo kept all the rights to the game. So, Krystal, all the dinosaurs, side characters, environments and villains are owned by Nintendo without them doing anything for the game!
So? I'm glad Nintendo has the IP, Rare is not the same company we all love and know. Most of the staff left to their own thing. Can't blame them, who'd want to be a part of MS?
Vi CO They would have ruined it if Microsoft owned the IP. You don't know the true story on why Rare was bought by Microsoft, do you? It wasn't a simply matter of "Nintendo selling it" outright, there were numerous factors. B the time it was obtained, almost all the original workers left to do their own thing. People need to move on and accept SFA for what it is instead of bemoaning and mourning on what could have been.
I know the story. I just don't think it was fair that after all the work Rare put into the game Nintendo just claimed ownership on their game without doing anything for the game. I know that Ms would'v messed the franchise up but how would you fell if you spend years working on something and then your forced to change it and then the thing you worked on is taken away from you by someone who didn't help you at all with the thing you worked on?
Vi CO The Rare we know doesn't even exist in the way you think it does. It's a shell of it's former past, it wouldn't be able to use the IP and would be forced to port them to Microsoft consoles. Most of the employees don't even work there anymore, the founder and co-founder no longer work there, so there'd be no one really, to work with the IP. If they had the IP, it wouldn't be used by Rare either, it would end up in a void no matter what. People are just bitter that Nintendo intervened. Well guess what, I like the final form of SFA more than this, so tough. Rare is not the company we once knew, they will not be the same, thanks to Microsoft. Get over it. We get it, you're upset, you've said your piece, move on.
Wow! I never knew the track from the warp rooms and magic caves came from Dinosaur Planet! I always knew there was something more to that song, it was very calming and I'd just leave the game running to hear it play. David Wise is a music legend!
so the original n64 version didnt have that invented languaje? interesting, also Krystal´s desingne changed a looooooooooooot thank to the addition of starfox...i would preffer this game over the one we got...
00:00 Intro (Galleon Battle - Early Warlock Mountain) 17:44 dark Ice Mines 1 21:42 dark Ice Mines 2 33:06 Early CloudRunner Fortress 34:32 Ice Mountain 35:25 EarthWalker Temple (early Walled City) 40:05 Early discovery Falls 40:46 Early Cape Claw 42:30 Test of Fear (MMShrine) 44:21 Early Sabre's Intro (Early Ice Mountain Race) 48:12 Early CloudRunner Fortress 50:58 Boss Galadon 53:59 Menu 54:24 Early death state
I see allot of people saying that "Rare should remake this game, and release it for the Wii U" and stuff like that. I know i'm not the only one, so i'll lay it down for you. The year 2K was coming, and so was E3-2000 Rare had a hype of games (as well did Nintendo). Banjo-Toole, The Legend Of Zelda: Majoras Mask, and many other popular titles. This just happened to be one project that rare was working on. In late/early 1999 the game was in production, at E3-2000 (the video clips you see on the internet) is what was demoed... OK i'll skip the boring stuff, heres where "THE CHANGE" happens. Shigeru Miyamoto later started to recognize how similar Sabre was to Fox McCloud, and pretty much said "Hey why don't we use the Star Fox Characters in DP?" So without further ado, Rare decided to scrap the whole idea and add the Star Fox IP's to the game. The game later then became known as "Star Fox: Dinosaur Planet" in late 2001, then was later changed to Star Fox Adventures (2002). Now exactly why was this game ported over to the Gamecube, even though Rare seemed very confident in pushing the N64 to it's limit? Well! The Nintendo 64 just wasn't able to step up to the newly released consoles during the early years of 2000 and 2001. The Playstation 2 was coming out, and Nintendo had their own "Gamecube" coming out as well. So with the 'newer' hardware meant better graphics, and possibly better games, and with those 2 combined equals MONEY. SF/DP was then ported over to the Game Cube. The year is now 2002. In September 2002, Nintendo finally released the widely known Star Fox Adventures on the Gamecube, as well for it would be known as 'Rare's VERY LAST GAME with Nintendo'. Rare was late bought out by Microsoft, and Rare went into making other games for the regular Xbox and 360 console such as Grabbed By The Ghoulies, and the not-so-successful Banjo-Kazooie: Nuts N' Bolts. Microsoft NOW OWNS RARE and I doubt very seriously Rare will be making a "Dinosaur Planet" title due to Nintendo owning the rights to Dinosaur Planet, Krystal, and all if not "half" of the DP story. If I am correct I believe Nintendo >DOESN'T< own the right to Sabre. But I could be wrong here. NOW I have heard people say that back in 2008 Rare DID try to make some type of successor to Dinosaur Planet, however failed. Probably due to licensing issues with Nintendo or something? My personal thought on this is I do believe DP would've been a very solid, if not successful game for the time being. It's nice to see Rare Push the N64 to incredible limits, and you have to admit that almost ALL of Rare's games on the Nintendo 64 DID push the console to a limit we've never seen. Extraordinary game design, music, and voice acting (for the time). It is sad to see this game be completely shoveled behind, but let's take a moment to admire the Star Fox Adventures we know and love today. It was a great game, and had outstanding graphics on the Gamecube. Rare really DID go out with a bang!
I want Playtonic to revive this concept. Seriously, instead of a Twooka-Laylee, I'd love to see the original Dinosaur Planet concept they had, revamped with their decades of improved art design. Just give this feline Krystal, her adoptive brother Sabre, Kyte, Tricky, and all the notable enemy characters different names and some design tweaks. With Playtonic's artistic talents, I'd love to see how they handle a game that takes itself a bit more seriously and has clearer, story-driven directive to aid the player in such open worlds.
I’m not sure. iirc, kind of like the situation with Banjo-Kazooie, I think Nintendo relinquished the rights of Dinosaur Planet back to Rare, meaning that we’d be more likely to see this on XBLA than an N64 Classic... But both of these prospects are muddied by the fact that much of Dinosaur Planet’s assets were merged into Nintendo’s Star Fox IP upon being reworked into Star Fox Adventures. Both Nintendo and Microsoft are in a legal gray area on the matter of Dinosaur Planet... Besides; more than anything, I want Playtonic, the studio made of Rareware veterans, to make a new IP inspired by Dinosaur Planet. Just as they made Yooka-Laylee out of their experience developing Banjo-Kazooie, I’d absolutely love to see them make a spiritual successor to Dinosaur Planet
Krystal's transformation from "strong warrior maiden" to "bikini-clad bint that gets trapped at the very start" is one of the most astounding things about this
God... I love Star Fox Adventures... but this... this... I can only wish that this was what was made instead. So much potential here, and it never saw the light of day. I can only dream of what this game would have been like in it's finished form, and the sad thing is we never will see such a thing.
MrThischarmingman2 check the cutting room floor's article on dinosaur planet, it has tons of information about the original plot that were found in SFA's code
I want to live in a universe where this was completed on N64 and Nintendo kept making Star Fox games that added on to 64's formula rather than changed everything.
Hmm. What if Nintendo remade Adventures to be more like this? Still part of the Star Fox universe, but with Krystal as the protagonist. Fox could still be playable, but it would be more Krystal's story.
I'd like to see saber and fox be separate characters... Scales return (so we can finally kick his ass) and Draknor being the real big bad playing more of arole.
DP "later called Suaria" was different from the rest of lylat- we got to see tribes and serious backstory from one planet... imagine if we saw this for the rest of the planets in game star fox universe?
Worse than sabotaging an entire potential franchise? The motion controls were bad but in the case of Dinosaur Planet, Miyamoto basically hijacked and imploded what could've been a great game with SEQUELS!
@Energytainment you had to edit this and it still reads like a child wrote it. your embellishment of the term genius is ironic because you come off as having a very smooth brain.
@@Novelboy2112 So hypothetically if Dinosaur Planet came to be it’s own game without interference from Miyamoto, would these “sequels” be Xbox exclusives, since Microsoft bought Rare? The IP would be Microsoft’s property.
Someone has the beta version of this out there somewhere... Please find a way to reproduce this game even if it unfinished... BTW, they should have released both versions of this game.
They could have easily finished this game put it on the N64 and still made star fox adventures as a sequel to it or a cross over or alternate path. Star fox adventures was still a great game but I would have loved to see how dinosaur planet could have turned out
+Liberty Prime Where do people get the idea that there was only one cartridge existing and that it just so happens to be destroyed? During E3 2000, Rare had demos for this game and about 10 setups for demoing. I don't believe Rare would just trash the handful of working demo carts and only keep one that happens to be corrupted. It might just be me, but I believe that Rare most likely kept the extra carts and gave them to the people who worked on the game. I'm sure if there is a working cart out there, that whoever has it is most likely hiding it from the public probably for copyright issues, etc. Hopefully a ROM will show up sooner or later, even if it's the unfinished portion seen in this video
Think about where cartridges come from... they are made by flashing a ROM onto the cart's memory chip. They might not have cartridges but the ROM must exist. They just don't want to leak it to the internet. Mostly because they don't want any trouble with copyright laws and stuff. I'll bet that sometime next decade the rom will randomly show up on the internet and people will be playing it on their phones via an emulator. It's kinda like Sonic X-treme and Star Fox 2.
@@mdalsted While that may be true, this game(or at least, this version) is also incomplete, so who knows what it could've been like had it been completed.
Pretty interesting to compare this to the recent leak. I wonder if this build will ever leak someday too, has some differences that kind of made it feel like the version that leaked, even if it was further in development, was not as good. (Like how the towers in that room with the pressure-plate switch puzzle were already knocked over in that version). UI is also considerably different.
Rareware: So what do you think about our new N64 game? Nintendo: Well you have a fox, and you know, we have a fox. What if we combine bough foxes to create one ultimate game with our fox. Rareware: But this is not possible. We almost finished the game and Starfox simply is aaaaaa... well... Boom, boom and fly, fly. We can't make this Starfox, it doesn't work. Everyone will hate it. Nintendo: Great you agreed. I want the game by Friday. Rareware: But... Nintendo: Yeah you're right. Make it for the Gamecube. Ou. And finish it by Wednesday. Rareware: Oh,@#$#.
@@Matanumi well there was the small matter of the Microsoft buyout happening at the same time the choice was either rush it out so dinasour planet can be released in some form and not have a Donkey Kong Racing fate or cancel it.
I'm watching this as I begin a new file in SFA to compare both. Rather interesting and depressing... Funny how the little dock that was alined with the ship in DP still exist in SFA. It basicallly has no purpose anymore and only serves as a reference to the original concept.
It's a shame this was changed so much for the worse when Star Fox Adventures was made. I wonder why they decided to completely sideline Krystal instead of just featuring her as an active partner character. Either way, this gameplay is hella impressive for the N64.
The code didn't work property on the gamecube. Given time, they could have fix it but the Microsoft buyout gave them a time limit that could not be extended.
What was changed for the worse other than better playable characters? The gameplay is almost identical, except obviously improved in a lot of ways for the Gamecube due to its much stronger hardware.
Blame fucking Miyamoto for it.. i still dont know how he dared to compare Saber to Fox.. he totally killed the Game and should be ashamed of it.. this could had been the last great Game from Rare for the N64..
@@vappyvap8814 are you sure she was originally supposed to be a blue cat? It almost looks like she was supposed to be a blue fox but the model had to be low-poly because of the limitations of the N64.
This is definitely from a VHS; you can tell from the whizzing. That said, this is still amazing! I can only hope that a prototype (although this looks mighty finished to me) surfaces... thanks, Falcon, for somehow uploading this. You're doing the community a huge service.
Dang, that ship fight seems a lot more involved than I remember in the final one, but then I might not remember it well either. The ship always felt empty like I was missing something on it too, now I know it's because there was going to be an enemy there. Krystal as a character also seems more developed here, and that interaction with General Scales gave some interesting plot elements already. The ship General Scales is on also seems more relevant to the plot, because in Star Fox Adventures the moving head on it just seemed weird to me and was never explained, and we just needed to assume it was mechanical, but it seems more like it was originally going to be organic here. The voice acting, as already mentioned, did need work though, most noticeably after they land and Kite said "Krystal. Get me out of here." as if she was bored. The game in general has a darker tone, and I think this could have been a stronger story if Fox wasn't put in it and given a questionable reason why he can't use his blaster, not to mention the end where some of the stuff about the story seems to make sense when it's over. Lasers aren't okay but fire blasts and earthquake shockwaves are? The final product does have the environments, and gameplay, and bosses in the final version though, so that's good. I do wish that the icicles freezing the water remained in, I loved the freeze ray in Rocket: Robot on Wheels the water pots hardening sections of lava in Wind Waker, but really this seems like it was just something to shoot at to make platforms appear so it hardly made a difference. Star Fox Adventures is still a good game, it's just people comparing it to other Star Fox, and the thought of what it could have been, maybe something greater and more unique. Again, gameplay is pretty much the same, maybe even better in Star Fox Adventures, and that is the most important part, and is more so than the story, but I do wish we could have seen more of this version of it. Does anyone know why it skips around by the way?
www.rareminion.com has the full original storyline and characters that you can look at. The video skips around because this isn't a full version of the game as it never came close to being finished.
Wow. I have to say I am overwhelmingly impressed. While the overall level design and HUD doesn't look complete exactly, the cutscenes were something to behold. I've never seen such flawless facial expressions, exquisite camera angles and impressive effects. Compared to many other N64 games I've seen, this one runs so fast with such a large area to render. This is one incredible masterpiece that I (as much as I like Nintendo) think Nintendo totally screwed up. It would have been fine if they published it, just leave Starfox out of it. Anyone else want to see if somehow some other game company might be able to get together and release the original? This would truly stand out as a great piece on its own.
Gilamex I think a reimagination would work best nowadays on PC with an easy to use Engine..i would do it myself if i could Program in C but i just cant.
If you mean by “run fast” in fps (framerate) actually a Q&A with a staff member that worked on this game he said “Even added with the required use of the Nintendo 64 Expansion Pak. Dinosaur Planet ran no faster than 15fps with most 3D for N64 ran 30fps or a little higher” and said “When I saw this run at E3 2000, it made me cringe so much. The game took advantage of the Nintendo 64 so much the game would be so laggy that it would sometimes crash, making Nintendo Helpers restart the console from time to time.” So, that’s some information I wanted to share.
The game exists! Amazing that after 12 years of waiting! A big thank you from you to be able to upload 60 minutes of gameplay. I realize that this is not the final version, but I hope to at least play it a day, or almost have the final ROM. Even better than the so Rare! : p
To those of you who seem uncertain on which platform this is running on, Conker's Bad Fur Day does all of this on an N64. So my guess is it's running on that same engine. (It's not that smooth either, I can see framedrops all over the place in this video)
I wonder how early on in development this was? Comparing it with the leaked beta from 2000, you can see quite a few differences. But then again, Sabre still uses Krystal's icon here, and some of her voice clips, so this was probably a super early build that specifically won't ever see the light of day. But then again, I thought no version of this game ever would so who knows.
The late beta that we have still uses Sabre's icon and calls it "Sabre's Adventure", so I'm hoping someone will restore the original skin, because honestly that'd be pretty cool. I mean low priority after fixing the bugs that make the game unbeatable, but still, it'd be neat
What difference does it make? Just because it's on the Nintendo 64? Star Fox Adventures is essentially the same game, except it improved on the existing content of Dinosaur Planet and added more. I think the real reason people hate Star Fox Adventures and love this game are N64 fanboys. It's like hating a piece of toast that was toasted in toaster-A because it's a different color than toaster-B.
That isn’t essentially the reason I hate the path Nintendo took with this game. Not to say I don’t think it was a smart idea; from a game development standpoint, making a game with Nintendo usually confirms that it will live on forever for as long as you have a contract with them. The reason I dislike the idea Nintendo took, was because the original design of the game’s storyline was completely non-canonical. It was the first of its kind, by Rare. From where it was going it proved more successful than Adventures. It really breaks my heart that this version of the game will never see the light of day ever. Another reason why I disapprove of the motion Nintendo took was simply putting Starfox on the cover. It ruins the entire formula of the game in general. Now, we all know that Fox McCloud is an Air Pilot; we know it’s usually hard to picture Fox in a game that’s about land exploration, which gave off a large Turok/Tomb Raider vibe. The game’s design was originally just land exploration, so when Nintendo added Arwing flight to the ridiculously small portions of the game where you fly through space into the force point temples and chunks of land, you feel a little confuzed. The reason is because Fox is normally assumed to be in the Cockpit of an Arwing, not facing off against Sharpclaw with a mystical staff. Because the balance between Arwing Flight and On-Foot Adventure is so largely different, it keeps the game in a state of being Off-Balance. This is because Nintendo took a working formula and broke it to a large degree. Gameplay wise, the adventuring and combat has most certainly been cleaned up a LOT. This is very clear. And the visuals were so gorgeous, this game was so ahead of its time, even after it was remade. Because of the massive change to the formula that made Dinosaur Planet shimmer, turn into a feint dim, is why I hate Starfox Adventures so much. It was a wonderful game with, granted, a few bugs and problems, but the game was so vanilla and had shown SO much promise. But now is no longer something that can happen. It makes me sad that it can’t happen, and if need be, I would pay handsomely to get a hand on the prototype. Or a copy of it, at least. So no, I cannot say I am like the other people who hate Starfox JUST because Fox is in it. If the formula for the game was balanced out, I would have absolutely no problem with Fox being in the game. But because Nintendo basically broke a perfectly working game formula, is why I hate the game in general.
Red Vanquish I agree with you, the game wasn't the most balanced and I don't feel that it would've originally fit in with the Star Fox series, but I think the end result was stunningly good and helped build more on the series' lore. But I agree that if Dinosaur Planet was its own series, it would fit in much better with itself. In my opinion though, they took two great games and merged them into one. I like that Star Fox took a different approach to itself, adds more variety. I think Assault was much more balanced than Adventures though.
Avilnetro X Yeah, no. There were a lot of changes, and a LOT of cuts, because of the change to being a Star Fox game. Do a little research and you'll see that the difference is they took a great game and made it into a mediocre one because Fox's face sells games.
Every now and then I come back here and realize just how weird the entire situation is....star fox adventures was one of my favorite games as a kid. Just to see how much these two IP is gotten mixed together in the final product will never stop being weird....I honestly can’t get over it
The original game has spaceships, hovercrafts, and those jet speeders? With Sci-Fi tech like that, dinosaur planet might fit into the Star Fox universe more than most people think.
the problem lies not in the two being compatible in concept, it's that the way in which they were merged left nothing but gaping plot holes and not always so great gameplay. Pretty much anything that could've realistically tied starfox adventures into the storyline was pretty much cut. That's on top of the things that tied the very core of the game's story together ultimately being scrapped. Remove some levels, reduce a main character to basically nothing but a fine example of "sex sells", and a shell of her former self. But, we're not done yet... Add-in stuff that the dev tools simply were not designed for creating/debugging, thus add-in programmer's NIGHTMARE. Add-in starfox-specific stuff that takes-away from the existing game/engine's time to actually be finished/updated. Move to the new console, so update the assets, re-write significant portions of the code and change the file formats, thus add filesize, and stress on programmer and artist/animator alike. Just for kicks, throw in a rushed deadline. (Deadlines are really good for only one thing consistently: stressing those working on a project to get it done faster than is realistic/reasonable. Stuff gets rushed, stuff gets cut, and TERRIBLE decisions are made to make 'better' use of time.) Deadlines played a large role in why General Scales is the ULTIMATE pushover of a "tyrant ruler of an entire tribe on a conquest for world domination". He was still to be a pawn, but he WAS supposed to be someone you fight. Andross took priority over that. Some parts of the game even LOOK rushed, because they were. The true problem isn't DP was incompatible with starfox, it's that that whole transition was handled VERY poorly, producing an empty shell of a game full of plot holes within itself, and serving as one massive plothole in a whole series of games, all because one large corporation was buying out rare, and another wanted a new starfox title cuz "well, we need a new starfox title, oh, this game looks like a good candidate!" The only thing that really can be applauded are the graphics, in most cases. But, then look at all that has been released/recovered/revealed about DP, and especially its graphics. It had a good and very well written story going, some interesting gameplay elements, and as far as technology was concerned, pushing the very limits of what the Nintendo64 could do, or was believed to even be capable of. It was truly a thing of beauty. Adventures just can't compare with that when one sits down and dissects what each game was/is like, and even the decisions that went into the creation of the final product. You could probably even say Adventures was a bootleg. A lot more is wrong with SFA than storyline/tech compatibility. Sadly, this is the 'main' reason it's scorned. The true reason is it was just done poorly in general.
Im being honest here, real honest.. Miyamoto shouldnt had fucked with the Game.. it could HAD been a GREAT GAME if they had just updated Dinosaur Planet and switched it over to the Gamecube.. but since Miyamoto fucked with the IP, he literally killed it.. this man cant leave shit alone, his decision was THE WORSt he ever did.. and as i said.. switching Development over to the Gamecube UNCHANGED could had given us a great Product.. (well if Rare hadnt been bought out by Microsoft back then)
Nintendo murdered what more than likely would've been one of the greatest N64 games of all time, "Dinosaur Planet". In it's place, they released some mutilated, whittled down mess called "Star Fox Adventures", which was the harbinger of the qualitative land slide and ultimate death of the Star Fox series. All in all, definitely not one of Nintendo's brightest chapters by any means.
I don't understand your hatred towards Star Fox Adventures. They took this game, greatly improved the puke-textured graphics, took literally nothing out aside from Krystal's roles in the game, and improved on nearly every aspect of the game-play. I'm sure it would've been a great N64 game, but they did the right thing by waiting and releasing it on a much more powerful and better looking system. I'm not sure how I feel of it being incorporated into Star Fox as I think it would've been great with its original characters, but I also like how Star Fox Adventures impacted the future games of the series. A lot of people hate SFA just because it's not like its predecessors, but I think the game was greatly successful because it dared to be different. I bet if it was released as it was originally intended, it would've been cast aside and forgotten fast due to the end of the N64's shelf-life. Star Fox Adventures was shiny new on a brand new console and offered a spectacular adventure to the people who played on their GameCube for the first time.
I can't help but agree. Starwolf went from being Starfox's hated blood enemies, to lame animu-esk friendly rivals. Plus the series was flooded with stupid, superfluous and annoying characters such as Amanda, Lucy and Panther who came in and stole Leon's personality, and Leon became Egor. It really did start with Krystal and Starfox Adventure. That was the beginning of ALL of the series' problems. As much of a load of suckass Starfox has become, at least we'll always have Starfox, Starfox 2 and Starfox 64, they ain't going no where.
kayokango I think you're being a bit too dramatic. Star Fox Adventures wasn't nearly as bad as everyone says it was. Speaking as someone who has gone into the game and played it front to back with an objective mindset, it's _far_ from the worst game out there, both on a technical and conceptual level. Wasted potential? Yeah, to a degree. But at the end of the day, it happened. It's a thing. It ceased to be Dinosaur Planet and became Star Fox Adventures, which in the end, really aren't terribly different to each other. Either take it or leave it, but still bitching about it well over a decade later isn't gonna suddenly make a finished N64 cartridge of the pre-conversion original crop up on eBay or Amazon.
Nexus max Pretty sure it was announced by the creators somewhere. There might be a ROM file floating around somewhere but the actual N64 copy is no longer usable.
It must happen! I really hope that there just happens to be some copy of the ROM somewhere still out there (who knows, maybe the founder of rare has it in their attic or something), and hopefully the right person finds it and uploads it
Somewhere there is a drawer with an n64 cartridge, with dinosaur planet labeled on it , also I garuntee this rom exist somewhere, maybe on a pc? I’m pretty sure rare wouldn’t just delete all this progress so, but if somebody can just get a hold of it one day, that would be really amazing to see , hopefully maybe one day
five spellstones and 8 krazoa spirits plus time travel, the original plot sure had much more about it than the rush caused by the MS take over allowed for.
ok, my last comment was a little bit off the mark. The wizard was not the earthwalker that I had mentioned before I saw the scane, that poor dying Earthwalker was a soldier trying to protect the wizard. I wonder if the wizard was in reality the Kazoa, or maybe the real evil behind the chaos that was happening like it was when Andross showed himself as the real villian in the finished game.
Part of it's probably because she talks in dinosaur a lot and she has a stronger accent when speaking English to sound more exotic or something. I dunno. I wish she spoke more like this though.
Now this is something else! I remember some of this footage from an old Nintendo Power video (and later, IGN videos), but so much of this is brand new to the internet! This is quite simply amazing. THANK YOU for sharing this with the world, Falcon. I'm kind of curious how this fell into your hands, but I'm just happy this exists.
+Zetosz которая сосет It really isn't. It's a totally different game without all of the shitty changes that were implemented. I think I could have loved this when I was younger. Instead it became this creepy (not scary creepy just... uncanny valley and C-Movie cheesy creepy) amalgamation of Star Fox and bad decisions.
Before Krystal goes into Kazoa Pallace, I guess is that the Wizard is the Earthwalker who is dying inside that palace. Earthwalkers are those 3 horn Triceratops dinosaurs for those who were wondering what an Earthwalker was.
because he believed Fox Mccloud and only Fox Mccloud should be playable in a furry series and steal away the spotlight from Krystal and Sabre. (Sabre was her brother, not lover) at least that's a rumor
BurningForever64 Um, they aren't really brother and sister as Randorn left Sabre behind at the Wolvens settlement, you could say that he just took care of Krystal or that he never 'officialy' adopted her. The leaked bios files mention that Sabre wants to ask her on a date after everything is over and that Krystal hopes that Sabre goes on a date with her. Randorn's bios mention that he wants to watch them lead Animus to an era of peace - together. So yeah, the files heavily hint a canon relationship.
For those who are for whatever reason unaware of this, this game later became Starfox: Adventures, for no real reason, they could have just ported it to the next console, improving graphics, etc. to retain popularity but kept it the same for the most part, but they had to include Starfox in the title to draw in more attention.
krystal is swapped with sabre, not sure why, maybe it was a boss fight test. the leaked story says that sabre fight galdon (as you can see, all darkice mines footages on the video features sabre) and rocky is the swapstone brother
that would have maybe made sense if Rare didn't say they weren't going to develop for the 64DD that Nintendo elected to not even bother attempting to release outside Japan
I used to dream about playing this game after reading about it so much. For some reason i had that same dream last night, damn i wish Rare would dump a rom of it. What harm could it do. Amazing channel btw, just spent an hour on your website browsing things i'd never even seen! Jim
It’s so weird to know about this game after loving the Star Fox version as a kid! Thanks for posting this. I seriously wish I could play this, it seems so awesome!!!
9:30 - The music from Cloudrunner Fortress's Treasure Caves on Star Fox Adventures... It always gave me chills. I knew there had to be something behind the music, it was a long music play for just a 7 second segment in the whole game- yet the song had that eeried mystery feel, and it fits right in with where it is used here. Thank You so much for uploading this, it surely answers questions. One can only wish this game existed, and hope that it can be reborn.
I wish so much that this game had kept it's original narrative and characters. The story seems so much more interesting, and the tone is more engrossing and epic. Dark, even. It's awesome so many things were kept in Star Fox Adventures, but SFA is still not the game it could have been. Thank you for uploading! Warlock mountain was cool, as was the way they did magic in this version- different flavors. Cloudrunner Fortress looks way different, but that scene with Scales and the Queen was cool.
@@milojkokitic6991 They are but you would need to hack the rom's data to switch the fox to Sabre. Or get a disguise spell which you can use to disguise to sabre as I was told. Unless I am wrong.
It's so mind-blowing to even see this. I can't help but wonder how you managed to get this footage, I mean... it's so rare to find anything of this. I love the graphics, too. It's more realistic than Banjo or DK64, but still has that unique Rare-charm.
There is no way to tell if it would've been a good game, but it does look awesome for an N64 game. I'm surprised it has voices!
Rare was the BEST developer for N64. Look at the Conker potential.
I can tell it would have been the best n64 game, perhaps on the level of Dream.
The moment I saw pictures of this game and learned a bit about it I had more hype for it than for any new IP I had ever encountered. The idea of an epic, Zelda inspired adventure game set in a world of dinosaurs just felt so right to me. I really believed it had a chance to be a masterpiece on the N64. It's such a goddamned shame that rare was forced to shoehorn lame ass Starfox and his lame ass friends into this game. It's a classic case of higher ups encroaching on an artists creativity to make a quick buck and making product worse as a result.
@That Friendly Nutty Squirrel Named Conker it was released as a Starfox game
@@williamkoscielniak820 Because nintendo thought that the character Saber from Dinosaur Planet needed to be replaced by Fox McCloud.
DP: YAY My own game!
Nintendo: Nah your new title is Star Fox Adventures.
DP: B-but-
Nintendo: STAR. FOX.
Fans: Aww shit.... Not another Star Fox title...
Rare: We want to have the N64 go out with a bang. We've created a game that pushes the N64 so far that it looks like a next-gen game rivaling the Dreamcast's & PS2's offerings, with an amazing concept and story.
Nintendo: N64 is dead. We won't allow you to release a big-budget game for a system we're discontinuing in months. You have to support our latest console. Oh, and you have to merge Starfox in because our characters look alike. We don't care how it affects the characters or story, just make it happen.
Microsoft: We're forcing you to make a 3rd Banjo-Kazooie, design the Xbox Avatar, and focus on Kinect games. You won't have any time to make a new IP
Rare: **entire original dev team leaves**
That was the best decision they ever made.. selling off tho Microsoft, grabbing all the Money and just getting the hell out of there.
All the Great team of Rare gets fired after Conker's Release and founds Free Radign Design
TurboPikachuX Star Fox Adventures would’ve been in development for more time then that, you can see for certain since Melee 1 year prior featured the voice actors from that game during the chats on Corneria.
@@DieHardjagged I want Dinosaur Planet for N64 and StarFox Adventures, for GC, didn't they do this with Zelda?
I honestly don't see problem in make this game gamecube exclusive.
It still blows my mind that a version of this original concept is finally fully playable. I never thought I'd see the day.
I JUST REALIZED THE SPELLSTONES ARE RED AND BLUE BECAUSE KRYSTAL WAS MEANT TO GET THE BLUE WHILE SABRE WENT AFTER THE RED.
maybe but also just cause fire temple = red and water temple = blue
Footage of this quality of such obscure games is hard to find.
Or should I say...
Rare.
+Squid Kid OOOOooooOOoOooOOOoo~~~
+Squid Kid good one m8
You just went there 😂👌
OUT!
OUT with you hissssss!
XD
Just kidding.
Miyamoto looked at the first five minutes and went "a flying fox? Make it starfox lol"
Ol Shigsy can be a dick at times.
@@basilofgoodwishes4138 Yuurrrrpp*
Not one of his better decisions.
Facts 😂
Dramatic it was rareware after he said an opinion which is allowed! Bad understandings you people are terrible
I think about this game everyday, that's how bad I want it.
I wish I was kidding.
foxy grandpa same bro, in case you forgot, rememberrr...
same
I'm glad I'm not the only one who does this with cancelled games. Earthbound 64, Toon Panic, Sadness, Eternal Darkness II, Donkey Kong Racing, the 3D Kirby game (which we still never got; Air Ride doesn't count), many others as well, but worst of all: Sonic X-treme. :(
I've wondered if some indie developers could recreate it now. I read somewhere that this game was supposed to use the Zelda64 Ocarina of Time Engine. This demo doesn't look like it's using that engine. However, there are dev tools to create levels and actors on the OOT engine. I think that theoretically you could recreate something like this game using that engine.
@@spikecomix6396 Seeing how rare it is for OoT romhacks to make any real progress, I doubt a fullscale recreation project of a different game would ever get completed. Would be really cool though
As a huge fan of Starfox Adventures, I must say this much, the game would have been better if they had left it as an independent game on its own. I would want it to still be on GameCube though. At the very least, they should have made Krystal and Kyte playable for a majority of the game. All in all, I don't mind how it turned out in the end though. Adventures kept a lot of the original ideas and designs.
Still, I will say this, Adventures had a less-than-satisfying ending.
Takkuri Himare yeah I mean it was rushed since Microsoft bought rare.
Starfox is better than imbeciles make it seem
Everything in Starfox adventures makes a lot more sense now after seeing this game.
I have the same feeling and other starfox is not interesting for me. After seeing this and read the story of developing game now I'am understand why adventures 2 was never made.
The music in the beginning fight is SO much more badass than SFA.
It pulls you into this story and what is going on.
The music in the beginning fight is still in SFA.
I know this is an old comment but I am pretty positive that the music at the start of the game is the same in the final product, and as someone who has played Starfox Adventures multiple times I can tell you that not much has changed from this beta and Starfox Adventures. I am actually surprised at how much was kept from the original beta. Ofcourse it is not exactly the same but almost everything shown here also made its way to Starfox Adventures.
2shadowgamer2 the compositions are slightly different from some songs, also the instruments, I think the voices from the n64 version from the galleon battle sound better
That's the CloudRunner Fortress' theme in SFA xD
Graphics are mighty impressive. Damn N64 had so much hidden power.. It's insane how the graphics on that console evolved in it's 4 to 5 years of existence. You compare the first year and the last year and some games look almost a generation apart.
It looks awesome on a CRT with s-video and anti-aliasing disabled.
One of the most poorly handled IPs I've ever seen... The potential...Now I just wanna know the entire story, its so unlike Rare not full of Conker's vulgarity or Banjo's goofiness an actual mature looking story.
Be glad that at least Nintendo has the IP. If they didn't Microsoft would had either ignored it, poorly reboot it or turned it into Boob Simulator 360.
Nintendo has the Dinosaur Planet IP?
night shroud96 yes
Rare really needs to go back to Nintendo, but Microsoft probably wouldn't let them go. I know it's not the same team of people, and they would most likely still not be as good as they were during the 90's, but they'd make much better games with Nintendo then they've been making with Microsoft. Nintendo knows how to utilize them much better then Microsoft, and the kinds of games they make are far, far better suited for a Nintendo platform. The characters and worlds they create are just very out of place on X-Box, a system that targets a more mature audience that doesn't care much about anything that's not a shooter of some sort. Colorful and cartoony games that anyone can play and enjoy just don't sell on X-Box consoles.
JMFSpike This game was the reason rare left Nintendo dumbass
The game is finally out there! It appears to be one of the last, if not the final build before development switched to Gamecube. Sadly Fox McCloud had already replaced Sabre in the released build but the original story and voice acting remains mostly intact, it seems the voice actor only re-recorded a couple of lines to replace mentions of Sabre's name.
Words can't express how happy I am that I finally get to experience this game in its original vision. It would have been a jewel on the N64 had it been released.
The music, graphics everything about it is pure childhood nostalgia and takes me back to the N64 days.
What a time to be alive. Rareware's N64 games were magic. To play a "new" one after 20 years is an incredible experience.
Sabre is still in the files so with some modding he can be brought back
Your link isn't working for me, but I read about it. You change into Sabre when using the disguise spell, so he definitely can be restored which makes me really happy.
As much as I like the Starfox characters and games they don't belong here, this game should have been its own thing. It was charming and perfect as it was.
@@Fuchsfein i havent put any link in there, maybe i accidentaly put a dot instade of space somewhere so youtube maybe recognized it as link
EDIT: looks like i accidentaly did place dot instade of space, there was no link there :)
@@milojkokitic6991 You know if I knew how to modify a ROM file I would gladly replace Fox McCloud's Model to Sabre's Model. Probably even upload it to Google Drive for people to use if I ever do figure out how.
@@icethecoyote8643 There is now a patch on the Dinosaur Planet wiki that fixes some of the bugs and adds a useful cheat menu to the game.
It allows you to warp to any map in the game, jump to any point in the story, unlock all abilities, fly around the map with noclip, play as Sabre instead of Fox, disable anti aliasing, access the unused options menu and there's even a simple music and sfx test built in.
You can find the patch on dinosaurplaDOTnet in the mods section.
One day I learned that I was more creative and powerful with my artwork when I moved from 18x24 inch paper to 6 (approx.) 3.5x6 inch rectangles on the same sheet. Console limitations sometimes promoted greater creativity and intuitiveness to make a great game. (Keep in mind, Im a PC gamer). And the look of this (although not as clean) is much more appealing to me than the finished Star Fox game. Maybe that's just me.
You my friend deserve a medal for that.
I totally agree, that could not have been said better, AbyssmalAngel. Being the artist that I am, it's fun to practice and challenge yourself in various art styles, whether that be something that ranges from 8-bit, to 64-bit, heck even 256 color, or wow, even 16 million colors for that matter. I've noticed how much I've developed in the past 5 years, and it's been pretty amazing. Besides various art styles, I also like to computer model, and program my own games using those models.
AND HERE WE ARE IN THE FUTURE !
I went on TH-cam to see if there is footage of the new release... not yet.
@@indask8 This is still interesting footage to see, since the build in this video still has some considerable differences than the one that just leaked.
The game is beatable now with the discord patches!!!
Such a shame, both Krystal and Sabre seem like amazing characters, and they certainly didn't deserve to be erased from video-game history. The UK voices in this are wonderful too.
Yeah. Btw, the voice of Sabre the same as the one for Fox in Adventures
Airsh Bornely Really ? Its the same VA?
Krystal wasn't erased from gaming history, she just become a Star Fox/Nintendo character instead of her own character.
@@retrogamermax8287 The original Krystal is gone. The star fox one is a new character based on the original Krystal. Different species, personality, clothes.
You know what's not fair? That after all the work Rare put in Dinosaur Planet, Nintendo just changed it to Starfox in the last second! And when Rare left Nintendo, Nintendo kept all the rights to the game. So, Krystal, all the dinosaurs, side characters, environments and villains are owned by Nintendo without them doing anything for the game!
So? I'm glad Nintendo has the IP, Rare is not the same company we all love and know. Most of the staff left to their own thing. Can't blame them, who'd want to be a part of MS?
Don't get me wrong. like the fact that MS doesn't own the ip. But what Nintendo did was still unfair.
Vi CO They would have ruined it if Microsoft owned the IP. You don't know the true story on why Rare was bought by Microsoft, do you? It wasn't a simply matter of "Nintendo selling it" outright, there were numerous factors. B the time it was obtained, almost all the original workers left to do their own thing. People need to move on and accept SFA for what it is instead of bemoaning and mourning on what could have been.
I know the story. I just don't think it was fair that after all the work Rare put into the game Nintendo just claimed ownership on their game without doing anything for the game. I know that Ms would'v messed the franchise up but how would you fell if you spend years working on something and then your forced to change it and then the thing you worked on is taken away from you by someone who didn't help you at all with the thing you worked on?
Vi CO The Rare we know doesn't even exist in the way you think it does. It's a shell of it's former past, it wouldn't be able to use the IP and would be forced to port them to Microsoft consoles. Most of the employees don't even work there anymore, the founder and co-founder no longer work there, so there'd be no one really, to work with the IP. If they had the IP, it wouldn't be used by Rare either, it would end up in a void no matter what. People are just bitter that Nintendo intervened. Well guess what, I like the final form of SFA more than this, so tough. Rare is not the company we once knew, they will not be the same, thanks to Microsoft. Get over it. We get it, you're upset, you've said your piece, move on.
Wow! I never knew the track from the warp rooms and magic caves came from Dinosaur Planet! I always knew there was something more to that song, it was very calming and I'd just leave the game running to hear it play. David Wise is a music legend!
so the original n64 version didnt have that invented languaje? interesting, also Krystal´s desingne changed a looooooooooooot thank to the addition of starfox...i would preffer this game over the one we got...
+Nicolas Cortés It's the same shit
EpicGift it clearly isnt
Nicolas Cortés
yes it is
+Nicolas Cortés they super sexualized crystal:\ made her a pieace of meat instead of a badass
Krystal*
00:00 Intro (Galleon Battle - Early Warlock Mountain)
17:44 dark Ice Mines 1
21:42 dark Ice Mines 2
33:06 Early CloudRunner Fortress
34:32 Ice Mountain
35:25 EarthWalker Temple (early Walled City)
40:05 Early discovery Falls
40:46 Early Cape Claw
42:30 Test of Fear (MMShrine)
44:21 Early Sabre's Intro (Early Ice Mountain Race)
48:12 Early CloudRunner Fortress
50:58 Boss Galadon
53:59 Menu
54:24 Early death state
Whoever has a playable copy of this game needs to leak it online.
It's finally happened!
i have good news for you, it happened
Yup Forest Of Illusion have finally released the dump.
If only it was the copy here with Sabre.
@@damian9303 Actually Sabre's Model is in the ROM file and we have modded to switch Fox's Model to Sabre.
I see allot of people saying that "Rare should remake this game, and release it for the Wii U" and stuff like that. I know i'm not the only one, so i'll lay it down for you.
The year 2K was coming, and so was E3-2000 Rare had a hype of games (as well did Nintendo). Banjo-Toole, The Legend Of Zelda: Majoras Mask, and many other popular titles. This just happened to be one project that rare was working on. In late/early 1999 the game was in production, at E3-2000 (the video clips you see on the internet) is what was demoed... OK i'll skip the boring stuff, heres where "THE CHANGE" happens.
Shigeru Miyamoto later started to recognize how similar Sabre was to Fox McCloud, and pretty much said "Hey why don't we use the Star Fox Characters in DP?" So without further ado, Rare decided to scrap the whole idea and add the Star Fox IP's to the game. The game later then became known as "Star Fox: Dinosaur Planet" in late 2001, then was later changed to Star Fox Adventures (2002). Now exactly why was this game ported over to the Gamecube, even though Rare seemed very confident in pushing the N64 to it's limit? Well! The Nintendo 64 just wasn't able to step up to the newly released consoles during the early years of 2000 and 2001. The Playstation 2 was coming out, and Nintendo had their own "Gamecube" coming out as well. So with the 'newer' hardware meant better graphics, and possibly better games, and with those 2 combined equals MONEY. SF/DP was then ported over to the Game Cube.
The year is now 2002. In September 2002, Nintendo finally released the widely known Star Fox Adventures on the Gamecube, as well for it would be known as 'Rare's VERY LAST GAME with Nintendo'. Rare was late bought out by Microsoft, and Rare went into making other games for the regular Xbox and 360 console such as Grabbed By The Ghoulies, and the not-so-successful Banjo-Kazooie: Nuts N' Bolts.
Microsoft NOW OWNS RARE and I doubt very seriously Rare will be making a "Dinosaur Planet" title due to Nintendo owning the rights to Dinosaur Planet, Krystal, and all if not "half" of the DP story. If I am correct I believe Nintendo >DOESN'T< own the right to Sabre. But I could be wrong here. NOW I have heard people say that back in 2008 Rare DID try to make some type of successor to Dinosaur Planet, however failed. Probably due to licensing issues with Nintendo or something? My personal thought on this is I do believe DP would've been a very solid, if not successful game for the time being. It's nice to see Rare Push the N64 to incredible limits, and you have to admit that almost ALL of Rare's games on the Nintendo 64 DID push the console to a limit we've never seen. Extraordinary game design, music, and voice acting (for the time). It is sad to see this game be completely shoveled behind, but let's take a moment to admire the Star Fox Adventures we know and love today. It was a great game, and had outstanding graphics on the Gamecube. Rare really DID go out with a bang!
Bro you're cringe
Born in Wrong Generator eat me.
That would have been another Rare Masterpiece for the N64.
Yup. But there are chances of a rom being leaked on the internet in the future.
It surely would of been on my shelf.
this is starfox adventures
Xtremgaia Would have looked great right next to Banjo-Kazooie. For shame Nintendo, for shame! >:(
God I hope so.
I want Playtonic to revive this concept.
Seriously, instead of a Twooka-Laylee, I'd love to see the original Dinosaur Planet concept they had, revamped with their decades of improved art design. Just give this feline Krystal, her adoptive brother Sabre, Kyte, Tricky, and all the notable enemy characters different names and some design tweaks. With Playtonic's artistic talents, I'd love to see how they handle a game that takes itself a bit more seriously and has clearer, story-driven directive to aid the player in such open worlds.
SAME!
Thats what i was thinking!
Oakland Elliff any info on what Phil Tossel is up to now? I’d love to see that team get back together and make something
If Nintendo ever makes an N64 Classic, they should put Dinosaur Planet in there
I’m not sure. iirc, kind of like the situation with Banjo-Kazooie, I think Nintendo relinquished the rights of Dinosaur Planet back to Rare, meaning that we’d be more likely to see this on XBLA than an N64 Classic... But both of these prospects are muddied by the fact that much of Dinosaur Planet’s assets were merged into Nintendo’s Star Fox IP upon being reworked into Star Fox Adventures. Both Nintendo and Microsoft are in a legal gray area on the matter of Dinosaur Planet...
Besides; more than anything, I want Playtonic, the studio made of Rareware veterans, to make a new IP inspired by Dinosaur Planet. Just as they made Yooka-Laylee out of their experience developing Banjo-Kazooie, I’d absolutely love to see them make a spiritual successor to Dinosaur Planet
@@TurboPikachu i agree a game like this on the Switch would be awesome and have David Wise do the soundtrack for the game too.
Krystal's transformation from "strong warrior maiden" to "bikini-clad bint that gets trapped at the very start" is one of the most astounding things about this
Blue Boob Mcfurry Dream.
Call me crazy, but I like the graphics here more than in Adventures. I don't know what it is, but the n64 has a charm to it that hasn't been matched.
ahatt96 true, but I still think Starfox Adventures is the most beautiful game I've ever played 😊
@@simonemichelle5367 Must not have played many games in your life then.
Tjerty I've played heaps, but Starfox has a certain charm that I haven't found in any other game. What's the most beautiful game you've ever played?
@@simonemichelle5367 You oughta try Ori and The Blind Forest
you are so very right about this
The fact that we now have a playable build of this game is crazy, I salute to Forest of Illusion for their work!
God... I love Star Fox Adventures... but this... this... I can only wish that this was what was made instead. So much potential here, and it never saw the light of day. I can only dream of what this game would have been like in it's finished form, and the sad thing is we never will see such a thing.
MrThischarmingman2 check the cutting room floor's article on dinosaur planet, it has tons of information about the original plot that were found in SFA's code
RarewAre was a lot more better at heart than people for sure
A beta was release today. Go play it.
Imagine this: People have been waiting 12 years for it's release. I just found this last year and I've been dying for it
Chris and Tim Stamper left Rare, I don't think that is possible...
Yes and coupled with the fact that such a game was intended firstly for the n64 is truly mind boggling.
Rareware did what people call crap it’s people fault with their misunderstanding and drama . Starfox is a lot better than people are making it seem
I want to live in a universe where this was completed on N64 and Nintendo kept making Star Fox games that added on to 64's formula rather than changed everything.
You can play it now. A beta was leaked.
Here after the actual damn game leaked finally. Still amazed. First Zelda OOT beta stuff dumps and now this? Incredible
Yup, we all prayed that someday the game would get leaked and we never expected it till now.
Hmm. What if Nintendo remade Adventures to be more like this? Still part of the Star Fox universe, but with Krystal as the protagonist. Fox could still be playable, but it would be more Krystal's story.
Nah.
+Idazmi7 I agree
Fuck that. Even if Rare wasn't owned by Microsoft, if they were just to keep Star Fox in it, I wouldn't want it.
I'd like to see saber and fox be separate characters... Scales return (so we can finally kick his ass) and Draknor being the real big bad playing more of arole.
DP "later called Suaria" was different from the rest of lylat- we got to see tribes and serious backstory from one planet...
imagine if we saw this for the rest of the planets in game star fox universe?
General Scales is so much creepier in this, I love it. Turning this into a Star Fox game may have been the worst decision Shigeru Miyamoto ever made.
Nah that would be forcing motion controls on players in Star Fox Zero
Worse than sabotaging an entire potential franchise? The motion controls were bad but in the case of Dinosaur Planet, Miyamoto basically hijacked and imploded what could've been a great game with SEQUELS!
@Energytainment you had to edit this and it still reads like a child wrote it. your embellishment of the term genius is ironic because you come off as having a very smooth brain.
@@Novelboy2112
So hypothetically if Dinosaur Planet came to be it’s own game without interference from Miyamoto, would these “sequels” be Xbox exclusives, since Microsoft bought Rare?
The IP would be Microsoft’s property.
Someone has the beta version of this out there somewhere... Please find a way to reproduce this game even if it unfinished... BTW, they should have released both versions of this game.
Well, at least we now have at least 73 Music Tracks for this Game.
Also, theres an Audio File with at least 1 Hours and 20 Minutes of Voice Dialogue.
Liberty Prime
Thanks for the Info, its always good to know more and yes, i heard that Rare trashed the E3 Cartridge since it was no longer working..
They could have easily finished this game put it on the N64 and still made star fox adventures as a sequel to it or a cross over or alternate path. Star fox adventures was still a great game but I would have loved to see how dinosaur planet could have turned out
+Liberty Prime Where do people get the idea that there was only one cartridge existing and that it just so happens to be destroyed? During E3 2000, Rare had demos for this game and about 10 setups for demoing. I don't believe Rare would just trash the handful of working demo carts and only keep one that happens to be corrupted. It might just be me, but I believe that Rare most likely kept the extra carts and gave them to the people who worked on the game. I'm sure if there is a working cart out there, that whoever has it is most likely hiding it from the public probably for copyright issues, etc. Hopefully a ROM will show up sooner or later, even if it's the unfinished portion seen in this video
Think about where cartridges come from... they are made by flashing a ROM onto the cart's memory chip. They might not have cartridges but the ROM must exist. They just don't want to leak it to the internet. Mostly because they don't want any trouble with copyright laws and stuff. I'll bet that sometime next decade the rom will randomly show up on the internet and people will be playing it on their phones via an emulator. It's kinda like Sonic X-treme and Star Fox 2.
The atmosphere was much better in Dinosaur Planet.
True, but the lighting was not.
@@mdalsted Well, yeah, it was an N64 game, not really fair to compare.
@@thatoneguy9549
I dunno, I swear there were other N64 games with better lighting.
@@mdalsted While that may be true, this game(or at least, this version) is also incomplete, so who knows what it could've been like had it been completed.
@@thatoneguy9549
Good point.
11:40 Triceratops: Help
11:57 Triceratops: You can’t help me
THEN WHY DID YOU ASK FOR HELP?!
Pretty interesting to compare this to the recent leak. I wonder if this build will ever leak someday too, has some differences that kind of made it feel like the version that leaked, even if it was further in development, was not as good. (Like how the towers in that room with the pressure-plate switch puzzle were already knocked over in that version). UI is also considerably different.
Rareware: So what do you think about our new N64 game?
Nintendo: Well you have a fox, and you know, we have a fox. What if we combine bough foxes to create one ultimate game with our fox.
Rareware: But this is not possible. We almost finished the game and Starfox simply is aaaaaa... well... Boom, boom and fly, fly. We can't make this Starfox, it doesn't work. Everyone will hate it.
Nintendo: Great you agreed. I want the game by Friday.
Rareware: But...
Nintendo: Yeah you're right. Make it for the Gamecube. Ou. And finish it by Wednesday.
Rareware: Oh,@#$#.
Vi CO Adventures is not so bad
its certainly rushed though epsically the end.
Yeah basically
@@Matanumi well there was the small matter of the Microsoft buyout happening at the same time the choice was either rush it out so dinasour planet can be released in some form and not have a Donkey Kong Racing fate or cancel it.
Rareware was happy unlike the imbeciles morons on these sites they agreed about the similarities
Although I love the N64 aesthetic I'm glad it was ported to Gamecube. It looks so beautiful at 480p and 60fps. I wish it stayed it's own game.
How unfortunate. I feel like this would've been an awesome game.
THis game would of been my favorite game on the N64 almost certainly!!!
I'm watching this as I begin a new file in SFA to compare both. Rather interesting and depressing... Funny how the little dock that was alined with the ship in DP still exist in SFA. It basicallly has no purpose anymore and only serves as a reference to the original concept.
It's a shame this was changed so much for the worse when Star Fox Adventures was made. I wonder why they decided to completely sideline Krystal instead of just featuring her as an active partner character.
Either way, this gameplay is hella impressive for the N64.
The code didn't work property on the gamecube. Given time, they could have fix it but the Microsoft buyout gave them a time limit that could not be extended.
What was changed for the worse other than better playable characters? The gameplay is almost identical, except obviously improved in a lot of ways for the Gamecube due to its much stronger hardware.
I wish they had moved this game to the Gamecube and that's it.. no Star Fox characters slapped on it, just Dinosaur Planet on the Gamecube.
Blame fucking Miyamoto for it.. i still dont know how he dared to compare Saber to Fox.. he totally killed the Game and should be ashamed of it.. this could had been the last great Game from Rare for the N64..
and Kristy would be an Microsoft character
Krystal would still have been a blue cat instead of a blue fox.
@@vappyvap8814 are you sure she was originally supposed to be a blue cat? It almost looks like she was supposed to be a blue fox but the model had to be low-poly because of the limitations of the N64.
Spike Comix More like bobcat. Check the concept art for Dinosaur Planet.
the game wasnt fully finished, obviously they left those sabre's voice clips for the very end
This is definitely from a VHS; you can tell from the whizzing. That said, this is still amazing! I can only hope that a prototype (although this looks mighty finished to me) surfaces... thanks, Falcon, for somehow uploading this. You're doing the community a huge service.
Dang, that ship fight seems a lot more involved than I remember in the final one, but then I might not remember it well either. The ship always felt empty like I was missing something on it too, now I know it's because there was going to be an enemy there. Krystal as a character also seems more developed here, and that interaction with General Scales gave some interesting plot elements already. The ship General Scales is on also seems more relevant to the plot, because in Star Fox Adventures the moving head on it just seemed weird to me and was never explained, and we just needed to assume it was mechanical, but it seems more like it was originally going to be organic here. The voice acting, as already mentioned, did need work though, most noticeably after they land and Kite said "Krystal. Get me out of here." as if she was bored. The game in general has a darker tone, and I think this could have been a stronger story if Fox wasn't put in it and given a questionable reason why he can't use his blaster, not to mention the end where some of the stuff about the story seems to make sense when it's over. Lasers aren't okay but fire blasts and earthquake shockwaves are? The final product does have the environments, and gameplay, and bosses in the final version though, so that's good. I do wish that the icicles freezing the water remained in, I loved the freeze ray in Rocket: Robot on Wheels the water pots hardening sections of lava in Wind Waker, but really this seems like it was just something to shoot at to make platforms appear so it hardly made a difference. Star Fox Adventures is still a good game, it's just people comparing it to other Star Fox, and the thought of what it could have been, maybe something greater and more unique. Again, gameplay is pretty much the same, maybe even better in Star Fox Adventures, and that is the most important part, and is more so than the story, but I do wish we could have seen more of this version of it.
Does anyone know why it skips around by the way?
www.rareminion.com has the full original storyline and characters that you can look at. The video skips around because this isn't a full version of the game as it never came close to being finished.
Takkuri Himare Okay, thanks ^^
If you go to the Dinosaur Planet thread in the Rare board on The RWP you can find a very good comparison made by one of the users there.
Wow. I have to say I am overwhelmingly impressed. While the overall level design and HUD doesn't look complete exactly, the cutscenes were something to behold. I've never seen such flawless facial expressions, exquisite camera angles and impressive effects. Compared to many other N64 games I've seen, this one runs so fast with such a large area to render. This is one incredible masterpiece that I (as much as I like Nintendo) think Nintendo totally screwed up. It would have been fine if they published it, just leave Starfox out of it.
Anyone else want to see if somehow some other game company might be able to get together and release the original? This would truly stand out as a great piece on its own.
Gilamex I think a reimagination would work best nowadays on PC with an easy to use Engine..i would do it myself if i could Program in C but i just cant.
If you mean by “run fast” in fps (framerate) actually a Q&A with a staff member that worked on this game he said “Even added with the required use of the Nintendo 64 Expansion Pak. Dinosaur Planet ran no faster than 15fps with most 3D for N64 ran 30fps or a little higher” and said “When I saw this run at E3 2000, it made me cringe so much. The game took advantage of the Nintendo 64 so much the game would be so laggy that it would sometimes crash, making Nintendo Helpers restart the console from time to time.” So, that’s some information I wanted to share.
The game exists! Amazing that after 12 years of waiting! A big thank you from you to be able to upload 60 minutes of gameplay. I realize that this is not the final version, but I hope to at least play it a day, or almost have the final ROM. Even better than the so Rare! : p
Being someone that played Star Fox Adventures, this is so fascinating to see. Nintendo really did Rareware dirty with this game.
To those of you who seem uncertain on which platform this is running on, Conker's Bad Fur Day does all of this on an N64. So my guess is it's running on that same engine. (It's not that smooth either, I can see framedrops all over the place in this video)
Actually, the original story is completely different. Its been leaked, and I read it. It's very long and seriously different.
Could not believe it shows N64 Gameplay at first. The voices, the details (look at the ears and the tail in the sled sequence). This is awesome.
I wonder how early on in development this was? Comparing it with the leaked beta from 2000, you can see quite a few differences. But then again, Sabre still uses Krystal's icon here, and some of her voice clips, so this was probably a super early build that specifically won't ever see the light of day. But then again, I thought no version of this game ever would so who knows.
The late beta that we have still uses Sabre's icon and calls it "Sabre's Adventure", so I'm hoping someone will restore the original skin, because honestly that'd be pretty cool. I mean low priority after fixing the bugs that make the game unbeatable, but still, it'd be neat
@@nonsensicalfox model is still in the files so its possible
Still watching and weeping.
Been playing a lot of Rare lately.
"Shoot the propeller!!!!!!!!" *shoots everywhere except the propeller*
I know. XD
The character's is trying to tell you.
But the person isn't listening. XD
After years of wondering if this game would see the light of day, a miracle has allowed it to be.
THE MUSIC😍
That first battle music...is delicious.
I would have bought the shit out of this game.
Nintendo, you disappoint me.
I don't even remotely care how the N64 was doing in this time.
What difference does it make? Just because it's on the Nintendo 64? Star Fox Adventures is essentially the same game, except it improved on the existing content of Dinosaur Planet and added more. I think the real reason people hate Star Fox Adventures and love this game are N64 fanboys. It's like hating a piece of toast that was toasted in toaster-A because it's a different color than toaster-B.
That isn’t essentially the reason I hate the path Nintendo took with this game. Not to say I don’t think it was a smart idea; from a game development standpoint, making a game with Nintendo usually confirms that it will live on forever for as long as you have a contract with them.
The reason I dislike the idea Nintendo took, was because the original design of the game’s storyline was completely non-canonical. It was the first of its kind, by Rare. From where it was going it proved more successful than Adventures. It really breaks my heart that this version of the game will never see the light of day ever.
Another reason why I disapprove of the motion Nintendo took was simply putting Starfox on the cover. It ruins the entire formula of the game in general.
Now, we all know that Fox McCloud is an Air Pilot; we know it’s usually hard to picture Fox in a game that’s about land exploration, which gave off a large Turok/Tomb Raider vibe. The game’s design was originally just land exploration, so when Nintendo added Arwing flight to the ridiculously small portions of the game where you fly through space into the force point temples and chunks of land, you feel a little confuzed. The reason is because Fox is normally assumed to be in the Cockpit of an Arwing, not facing off against Sharpclaw with a mystical staff. Because the balance between Arwing Flight and On-Foot Adventure is so largely different, it keeps the game in a state of being Off-Balance. This is because Nintendo took a working formula and broke it to a large degree.
Gameplay wise, the adventuring and combat has most certainly been cleaned up a LOT. This is very clear. And the visuals were so gorgeous, this game was so ahead of its time, even after it was remade.
Because of the massive change to the formula that made Dinosaur Planet shimmer, turn into a feint dim, is why I hate Starfox Adventures so much. It was a wonderful game with, granted, a few bugs and problems, but the game was so vanilla and had shown SO much promise. But now is no longer something that can happen. It makes me sad that it can’t happen, and if need be, I would pay handsomely to get a hand on the prototype. Or a copy of it, at least.
So no, I cannot say I am like the other people who hate Starfox JUST because Fox is in it.
If the formula for the game was balanced out, I would have absolutely no problem with Fox being in the game. But because Nintendo basically broke a perfectly working game formula, is why I hate the game in general.
Red Vanquish
I agree with you, the game wasn't the most balanced and I don't feel that it would've originally fit in with the Star Fox series, but I think the end result was stunningly good and helped build more on the series' lore. But I agree that if Dinosaur Planet was its own series, it would fit in much better with itself. In my opinion though, they took two great games and merged them into one. I like that Star Fox took a different approach to itself, adds more variety. I think Assault was much more balanced than Adventures though.
Red Vanquish Agreed. Wanted this game so much. Lost interest as soon as it was turned into a Star Fox game.
Avilnetro X Yeah, no. There were a lot of changes, and a LOT of cuts, because of the change to being a Star Fox game. Do a little research and you'll see that the difference is they took a great game and made it into a mediocre one because Fox's face sells games.
I'm glad they kept a lot of the same music in Adventures. The ice cave track at 28:46 will always be my favorite
Every now and then I come back here and realize just how weird the entire situation is....star fox adventures was one of my favorite games as a kid. Just to see how much these two IP is gotten mixed together in the final product will never stop being weird....I honestly can’t get over it
Have you played the leaked version?
The original game has spaceships, hovercrafts, and those jet speeders? With Sci-Fi tech like that, dinosaur planet might fit into the Star Fox universe more than most people think.
the problem lies not in the two being compatible in concept, it's that the way in which they were merged left nothing but gaping plot holes and not always so great gameplay. Pretty much anything that could've realistically tied starfox adventures into the storyline was pretty much cut. That's on top of the things that tied the very core of the game's story together ultimately being scrapped. Remove some levels, reduce a main character to basically nothing but a fine example of "sex sells", and a shell of her former self. But, we're not done yet... Add-in stuff that the dev tools simply were not designed for creating/debugging, thus add-in programmer's NIGHTMARE. Add-in starfox-specific stuff that takes-away from the existing game/engine's time to actually be finished/updated. Move to the new console, so update the assets, re-write significant portions of the code and change the file formats, thus add filesize, and stress on programmer and artist/animator alike. Just for kicks, throw in a rushed deadline. (Deadlines are really good for only one thing consistently: stressing those working on a project to get it done faster than is realistic/reasonable. Stuff gets rushed, stuff gets cut, and TERRIBLE decisions are made to make 'better' use of time.) Deadlines played a large role in why General Scales is the ULTIMATE pushover of a "tyrant ruler of an entire tribe on a conquest for world domination". He was still to be a pawn, but he WAS supposed to be someone you fight. Andross took priority over that. Some parts of the game even LOOK rushed, because they were.
The true problem isn't DP was incompatible with starfox, it's that that whole transition was handled VERY poorly, producing an empty shell of a game full of plot holes within itself, and serving as one massive plothole in a whole series of games, all because one large corporation was buying out rare, and another wanted a new starfox title cuz "well, we need a new starfox title, oh, this game looks like a good candidate!" The only thing that really can be applauded are the graphics, in most cases. But, then look at all that has been released/recovered/revealed about DP, and especially its graphics. It had a good and very well written story going, some interesting gameplay elements, and as far as technology was concerned, pushing the very limits of what the Nintendo64 could do, or was believed to even be capable of. It was truly a thing of beauty. Adventures just can't compare with that when one sits down and dissects what each game was/is like, and even the decisions that went into the creation of the final product. You could probably even say Adventures was a bootleg. A lot more is wrong with SFA than storyline/tech compatibility. Sadly, this is the 'main' reason it's scorned. The true reason is it was just done poorly in general.
Im being honest here, real honest.. Miyamoto shouldnt had fucked with the Game.. it could HAD been a GREAT GAME if they had just updated Dinosaur Planet and switched it over to the Gamecube.. but since Miyamoto fucked with the IP, he literally killed it.. this man cant leave shit alone, his decision was THE WORSt he ever did.. and as i said.. switching Development over to the Gamecube UNCHANGED could had given us a great Product.. (well if Rare hadnt been bought out by Microsoft back then)
SOMEBODY GET THE ROM PLEASE!!!!!!!!!!!
i agree with him. where's our rom of this?
Knowing Rare maybe they kept it.
+Mudkip971 hmmm
this is starfox adventures
And now we have the rom yet!!
Nintendo murdered what more than likely would've been one of the greatest N64 games of all time, "Dinosaur Planet". In it's place, they released some mutilated, whittled down mess called "Star Fox Adventures", which was the harbinger of the qualitative land slide and ultimate death of the Star Fox series. All in all, definitely not one of Nintendo's brightest chapters by any means.
They killed 2 birds with one stone.
I don't understand your hatred towards Star Fox Adventures. They took this game, greatly improved the puke-textured graphics, took literally nothing out aside from Krystal's roles in the game, and improved on nearly every aspect of the game-play. I'm sure it would've been a great N64 game, but they did the right thing by waiting and releasing it on a much more powerful and better looking system. I'm not sure how I feel of it being incorporated into Star Fox as I think it would've been great with its original characters, but I also like how Star Fox Adventures impacted the future games of the series. A lot of people hate SFA just because it's not like its predecessors, but I think the game was greatly successful because it dared to be different.
I bet if it was released as it was originally intended, it would've been cast aside and forgotten fast due to the end of the N64's shelf-life. Star Fox Adventures was shiny new on a brand new console and offered a spectacular adventure to the people who played on their GameCube for the first time.
I can't help but agree. Starwolf went from being Starfox's hated blood enemies, to lame animu-esk friendly rivals. Plus the series was flooded with stupid, superfluous and annoying characters such as Amanda, Lucy and Panther who came in and stole Leon's personality, and Leon became Egor. It really did start with Krystal and Starfox Adventure. That was the beginning of ALL of the series' problems. As much of a load of suckass Starfox has become, at least we'll always have Starfox, Starfox 2 and Starfox 64, they ain't going no where.
kayokango I think you're being a bit too dramatic. Star Fox Adventures wasn't nearly as bad as everyone says it was. Speaking as someone who has gone into the game and played it front to back with an objective mindset, it's _far_ from the worst game out there, both on a technical and conceptual level.
Wasted potential? Yeah, to a degree. But at the end of the day, it happened. It's a thing. It ceased to be Dinosaur Planet and became Star Fox Adventures, which in the end, really aren't terribly different to each other. Either take it or leave it, but still bitching about it well over a decade later isn't gonna suddenly make a finished N64 cartridge of the pre-conversion original crop up on eBay or Amazon.
Poe Ghost Mega burn
*pushes the cage lightly*
"Oops, doesn't open!"
Hope one day somebody releases a rom of this gane online+plus 12 tales conker 64 because we sure aren't getting a new conker game soon
Sadly enough the only copy of this game before it was changed to Starfox was completely and utterly corrupted, and is unusable :/
haon7272w wait what where did you hear that? Can you give me a link or something?
Nexus max Pretty sure it was announced by the creators somewhere. There might be a ROM file floating around somewhere but the actual N64 copy is no longer usable.
It must happen! I really hope that there just happens to be some copy of the ROM somewhere still out there (who knows, maybe the founder of rare has it in their attic or something), and hopefully the right person finds it and uploads it
If i will have to choose,i would be more in the favor of a rom of 12 tales conker 64.what are the chances for that game?
Somewhere there is a drawer with an n64 cartridge, with dinosaur planet labeled on it , also I garuntee this rom exist somewhere, maybe on a pc? I’m pretty sure rare wouldn’t just delete all this progress so, but if somebody can just get a hold of it one day, that would be really amazing to see , hopefully maybe one day
man do I have news for you....
@@paulsoper3874 whats that?
Incredible work finding and compiling these in one video!
Man, if this still came out for N64 it would be such an amazing title.
The graphics and music are actually quite impressive, even today. This game would have been one of the classic n64 titles.
five spellstones and 8 krazoa spirits plus time travel, the original plot sure had much more about it than the rush caused by the MS take over allowed for.
ok, my last comment was a little bit off the mark. The wizard was not the earthwalker that I had mentioned before I saw the scane, that poor dying Earthwalker was a soldier trying to protect the wizard. I wonder if the wizard was in reality the Kazoa, or maybe the real evil behind the chaos that was happening like it was when Andross showed himself as the real villian in the finished game.
I much preferred Krystal's voice in this than the new one
I think it's the same VA.
Takkuri Himare Well she sounds completely different in Adventures, but you could be right.
Part of it's probably because she talks in dinosaur a lot and she has a stronger accent when speaking English to sound more exotic or something. I dunno. I wish she spoke more like this though.
She Talks in this Game a Bit More British
Sonic 2099 The Hedgehog wat?
This beast has been finally unleashed to the public!
its kind of sad this could have been great
if you havent heard the news the game has been found and is now playable
@@mldgameing the whole game? The whole rom you mean?
@@mldgameing Wow you are right. Downloading this. Nintendo is probably not gonna rerelease this anyways! Looks amazing!
Now this is something else! I remember some of this footage from an old Nintendo Power video (and later, IGN videos), but so much of this is brand new to the internet! This is quite simply amazing.
THANK YOU for sharing this with the world, Falcon. I'm kind of curious how this fell into your hands, but I'm just happy this exists.
It's probably RARE to find a rom of this game
this is starfox adventures
Haha.. that pun.. clever tho.
+Zetosz которая сосет
It really isn't. It's a totally different game without all of the shitty changes that were implemented. I think I could have loved this when I was younger. Instead it became this creepy (not scary creepy just... uncanny valley and C-Movie cheesy creepy) amalgamation of Star Fox and bad decisions.
@@menokisfiu3513 no offense, but bullshit
I see what you did there.
Wow, I can't believe how much of this game was finished before the port! It looks amazing running on the 64!
its finally here!
well, a more complete build
Before Krystal goes into Kazoa Pallace, I guess is that the Wizard is the Earthwalker who is dying inside that palace. Earthwalkers are those 3 horn Triceratops dinosaurs for those who were wondering what an Earthwalker was.
And Miyamoto chose to make this Starfox Adventures instead because?
He was an idiot and saw that sabre looked like fox mcloud and changed some crap
because he believed Fox Mccloud and only Fox Mccloud should be playable in a furry series and steal away the spotlight from Krystal and Sabre. (Sabre was her brother, not lover) at least that's a rumor
No its true. its her brother
I LOVE Fox and Krystal's relationship, but I think the sibling relationship between Krystal and Sabre. Sister and brother more meaningful.
BurningForever64
Um, they aren't really brother and sister as Randorn left Sabre behind at the Wolvens settlement, you could say that he just took care of Krystal or that he never 'officialy' adopted her. The leaked bios files mention that Sabre wants to ask her on a date after everything is over and that Krystal hopes that Sabre goes on a date with her. Randorn's bios mention that he wants to watch them lead Animus to an era of peace - together. So yeah, the files heavily hint a canon relationship.
For those who are for whatever reason unaware of this, this game later became Starfox: Adventures, for no real reason, they could have just ported it to the next console, improving graphics, etc. to retain popularity but kept it the same for the most part, but they had to include Starfox in the title to draw in more attention.
Why is it the N64's lighting engine in this game felt so much more alive and, dare I say, cinematic, than most modern lighting engines?
krystal is swapped with sabre, not sure why, maybe it was a boss fight test.
the leaked story says that sabre fight galdon (as you can see, all darkice mines footages on the video features sabre) and rocky is the swapstone brother
By the way.. this ran on N64DD. At the start of 0:00 the N64 logo shows.
that would have maybe made sense if Rare didn't say they weren't going to develop for the 64DD that Nintendo elected to not even bother attempting to release outside Japan
Amazing stuff! Wonderful work RareMinion! I do hope that a playable build gets leaked one day - it'd be nice to have it archived online =D
Miyamoto take shit on this game.
I used to dream about playing this game after reading about it so much. For some reason i had that same dream last night, damn i wish Rare would dump a rom of it. What harm could it do. Amazing channel btw, just spent an hour on your website browsing things i'd never even seen! Jim
I heard the game was about 90% finished. What is this channel playing? isn't he playing a beta rom?
It’s so weird to know about this game after loving the Star Fox version as a kid! Thanks for posting this. I seriously wish I could play this, it seems so awesome!!!
I knew it was not meant to be a sarfox game originally, but I never thought it was that accomplished at the time ! Thank you so much for sharing this!
We all must join together to try and find this game! It must be released to the public somehow!
9:30 - The music from Cloudrunner Fortress's Treasure Caves on Star Fox Adventures...
It always gave me chills.
I knew there had to be something behind the music, it was a long music play for just a 7 second segment in the whole game- yet the song had that eeried mystery feel, and it fits right in with where it is used here. Thank You so much for uploading this, it surely answers questions. One can only wish this game existed, and hope that it can be reborn.
Clearly an earlier build than the one we have now
I wish so much that this game had kept it's original narrative and characters. The story seems so much more interesting, and the tone is more engrossing and epic. Dark, even. It's awesome so many things were kept in Star Fox Adventures, but SFA is still not the game it could have been. Thank you for uploading!
Warlock mountain was cool, as was the way they did magic in this version- different flavors. Cloudrunner Fortress looks way different, but that scene with Scales and the Queen was cool.
Sure wish somebody would bring out a rom or something like that. I would totally play this game.
Man I would've been so psyched for this game when I was little ;-;
Me too man
Wondering if Sabre's model and textures are still in the rom the released yesterday? Perhaps that'll be one of the first fixes by modders.
Seems like they are still there
@@milojkokitic6991 They are but you would need to hack the rom's data to switch the fox to Sabre. Or get a disguise spell which you can use to disguise to sabre as I was told. Unless I am wrong.
It's so mind-blowing to even see this. I can't help but wonder how you managed to get this footage, I mean... it's so rare to find anything of this.
I love the graphics, too. It's more realistic than Banjo or DK64, but still has that unique Rare-charm.