I was given Starfox as a Christmas present, and family decided to go on vacations quickly after that. The game had me so hooked that I took my SNES with me and stayed in the hotel room playing non stop. I completely ignored everyone for an entire week. Didn't even touched the pool or the sea. No one complained because I guess they needed vacations from me too 😂 Watching Starfox gameplay brings back the memories of less complicated times...
This is terrifying. Can you imagine if this is how the game ran on real hardware? I'm only seeing this because I'm currently playing at the 7 frames god intended and got curious of what damnation looked like.
I think the issue was more with the controls. Playing with a 4 way D-Pad isn't as precise as a joystick for a game like this. I only say this because I just finished hard route on my SteamDeck on the original rom FPS and only died once. I remember playing this on original hardware and could barely beat easy route.
@@Shorty15c4007that reminds me a bit of Mario 64 DS. I did not enjoy that port at all when I first got it. But then I got the virtual console release Wii U, as well as playing the rom on emu, and it's actually pretty solid. The issue was just playing it on a dpad
What it would of looked like running on a SGI workstation or a 3D Arcade Machine, both of which at the time cost around $10K (that is $10K in 1993 money, so yeah...)
I have only played this in a simulator on my computer, but I think the original was commendable. I'm an electrical engineer, and it's fascinating we can simulate these old systems, which were created in my lifetime. AND - btw if you're going to "correct me", it's simulator, not emulator. An emulator is a hardware simulation of other hardware, a simulator is a software simulation of hardware. Just a pet peeve of mine. I kind of envy 90's kids, as I'm a decade earlier. This would have been so fun to play at 14 instead of 30. Nice little fantasy to be in as a kid, but then again, I enjoyed Star Wars when it first came out and saw the invention of video games. Pong came out when I was 5. Just to control a dot on the screen was mind blowing. No kid today will ever appreciate that. I've seen the whole development of digital technology. 20 years ago, when my aunt hit 90, I wrote up a letter going over all the incredible inventions she has seen over her lifetime. She used to go to school in a horse and buggy, she saw the space race, the invention of computers, all this stuff - now at 50, I'm in a similar situation. I'm an engineer, but we're further ahead than I could have possibly predicted at 20 and I work on this stuff. I help create it. Life is good, or rather, how you view it. It seems troubled at times, but we are so much less violent and stupid than we were just 100 years ago.
I agree... I think the soundtracks are timeless and epic masterpieces. Ones that will never lose value. I tried to get my friend from N64 era to listen to Corneria from SNES. It claps the N64 one big time. Pft will be a process cos yeah people just take your word for it until they DO listen! There's a reason it made it into Smash Bros and sorts.
Whats always amazed me about taking a game like this which had a bad frame rate and putting it to 60 is that it somehow makes the models and lighting look better. I dont understand why that is, it makes shading look deeper, and the edges of some objects less intense.
That's probably the youtube compression, at least concerning the edges. But yes, increased frame rate means there are more frames with different shades when a model moves while lit by a light source. So instead of going from dark grey to light grey when the ship rotates here, you get a few more intermediate shades of grey.
It has a lot to do with your brain, its not always the greatest with changing pictures as your brain can see its just a picture with motion; when there are intermitant frames like when a character blinks your brain notices the in-between frames but doesn't focus on it but it helps complete the picture. Your brain can see the intermitant pictures as not an in-between picture and says "thats not right" and you notice it.
Late reply, but there are several factors in this. One is that you can just plain see things better when they aren't jumping around. Your brain is less distracted with trying to fill in the gaps and follow the motion, so especially the edges of things are easier to see. Another factor is aliasing, because the edges update more frequently, the average of all visual information gathered is closer to accurate. A higher framerate creates a sort of antialiasing for objects moving slowly, which is where aliasing at lower framerates is more noticeable. I'd say these two things are the biggest reasons for it. But, for this video, it's some AI upscaled garbage and unrelated to that.
@@Ghennesph pretty good breakdown, definitely makes sense. But i dont think this was AI. Ive heard about a romhack for this game that unlocks the framerate and updates certain things so it works. Ive seen a vid of it when it was in beta and the sound was a tinge off because of the mod. It can run on the snes mini.
One Christmas, I woke up to the glow of a brand new TV and on the screen was Starfox. Me and my dad played the shit out of that game. The sound design, the graphics (for the time), and the soundtrack to the game were absolute mindblowing. He passed away last year so finding this video really brought back some great memories. I can hear him talking about how cool the double twin blasters sound and how cool the music on Fortuna is. Never imagined seeing it at 60 fps though! Dope vid and thank you so much!
Wow. Watching this as an adult and I am just realizing how masterful and subtle the direction is. From the instand you launch in corneria and one of your friends comes from behind you to take formation, to the first boss that will wreck you if you don't fly low enough, to the second boss that comes from below... like these were deliberate choices meant to convey something. That's just so freaking cool. What art!
@@ErdrickHero 🤦♂ if the software was overclocked, it would be running code more times in a second, meaning physics runs faster, meaning the game would be unplayable. star fox tends to run faster in space levels because there's less stuff. emulators also make it run faster just by nature, but it was not overclocked to run starfox at 60 fps, that would be ludicrous.
@@marioisawesome8218 That's only partially true. I don't know the ins and outs of the SuperFX hardware specifically but there are generally ways to limit the speed of software execution so that doesn't happen. Also, as far as I'm aware, in Star Fox, the SuperFX only handles (most of) the drawing functions, while game logic is run on the SFC CPU. The two have separate clocks and therefore are not tied to one another in terms of speed.
@@MoyanoJerald if you only knew how amazed i was when they talked.... This was the game that made me love the SNES and get good enough go through without damage on the most difficult path...then it made me buy the N64 and realize 'hey, this game is somehow easier"...but seeing the gamecube starfox...woooow. but it was not good enough to move me from pc to another game system
@@MoyanoJerald and framerates on CRTs were so much smoother looking. i didn't switch from crt until WAYYY after most people moved to HD. i still hate jagged edges :)
Good god this so surreal... The SNES and it's many classics were an integral part of my childhood. Seeing Star Fox running at this buttery smooth frame rate feels like watching a movie of my own rose-tinted memories; the revolutionary masterpiece I 'chose' to remember it as, rather than the janky (but still revolutionary) literal eyesore it really was.
I was 11 years old when this came out and I was blown away. This was the first game that kicked my teeth in frequently. Took me years to beat the harder routes.
Man for as much as I enjoy the original Star Fox game, I do wish playing with this speed/frame rate was an option. So much smoother than with playing it as is.
@@clouds-rb9xt You only need to overclock the SuperFX chip, not the SNES itself. There are modded StarFox/Stunt Race FX/Doom carts with overclocked SuperFX chips. It does reduce the chip's life, though.
@@GoldenGrenadier Apparently it was meant for the Sega CD/etc to enhance games through a lock-on cartridge. That would have been a better outcome than using the 32X IMO. The things that could have been........ (13 year old me is screaming back in 1993)
@@GoldenGrenadier The SVP was another flop for SEGA. Demonstrably faster than the SuperFX design but ultimately too expensive (and too late) to include in more games. In my country Virtua Racing for MD was higher priced at launch than the console (MD release 2) itself.
@@Dr.W.Krueger It was pretty good as a rental title back then. I certainly wouldn't have spent the money to own it when it was new, though. For what it's worth, Virtua Racing is a better experience than star fox due to the latter having an unplayable frame rate sometimes.
Ill clarify this: snes9x allows you to play at 60fps, but the game was never designed for it, it was designed with the lag in mind, so the game becomes almost impossible to beat with that amount of speed. I barely beat easy route and that was with savestates.
@@VideoGameModMuseum this playthru is AI rendered tho. I mean you might be running on a bsnes / snes9x overclock to emulate that 21 hz processor speed so that it's easier for the AI to render, but I can still see the AI rendered artifacts. There's a big one on stage 3, during the descent into the mothership boss - ones of the laser shots passes just under your arwing which is a blue wire frame due to the shield power up. The bolt MASSIVELY blurs and the real resolution is exposed, as well as demonstrating a typical artifact seen in AI rendering frame smoothing.
@@TwinDragonsOfChaos The footage is interpolated. There are obvious artifacts the whole way through. The game was definitely played at a higher frame rate, but interpolation was still used.
@@NurhaalI think the hack did make it run at 60 frames, which is indeed possible to play through... but then the guy who made the video upscaled it with AI for some reason.
This game ages so well, it still has something unique in it. Funny how " early 3D " appears sometimes even more good now, simplicity of design due to limitations making things look pure and help to concentrate on gameplay, I've never been especially good at Star Fox, but I have always loved this game, I definitely need to check this, thanks 😁
Agreed. I still dig Virtua Racing & Virtua Fighting too, which share the same minimalist, untextured aesthetic, that they were probably all basically forced to adopt due to the hardware limitations of the day. I still remember both of those Sega games blowing me away in the arcade.
@@TwinDragonsOfChaosthe patch is different to this video, it runs faster if you pay attention you can also notice a lot of artifacting on 2d elements, specifically when they pop up or disappear
@@fungo6631 I don't think so. As per the webpage, I don't see how overclocking an FX2 chip would alleviate the work >The game has 3 IRQ routines to complete the game cycle of strats (movement/attack/health/etc routines), drawing the screen etc. It does this in 3 game cycles, which limits the game to 20FPS at max. > What has been done is the IRQ routines have been programmed to run right after each other without waiting a game cycle, from irq 2-3 for 30fps mode and from irq 1-2-3 for 60fps mode. > Additionally, every frame will also be drawing as well as doing the strats. What has been done is the strats will only process every 2/3 frames for 30/60fps while still drawing it every frame. This slows the game back down to its ORIGINAL pace.
It is incredible to see this without a crawling frame rate. I've played this level so many times and this part in particular absolutely stalls out on the SNES. Really cool to see it play smooth.
Yep I still like the choppy version because it shows that Gameplay is the real thing not smooth graphics. Ofcourse anyone would want to play the upgraded version at least 50 times
@@METAL1ON But... you said 'the best- Oh right, it's subjective, isn't it. I admit, it only comes in a #4 for me behind Assault, 64 and 2 in that order, but that's just me.
@@METAL1ON Mid-30s, played all of them on release aside from the OG, which I do enjoy, 2, which I emulated before it was officially released, and Zero, which I haven't tried yet.
I'm sure this looks perfectly normal to people who never actually played the original but to the rest of us this looks like nothing short of witchcraft.
This is what the game felt like on my 12th birthday when I got the game. Me and my friends beat it probably 5 or 6 times that day all just taking turns, eating pizza, living that middle school summer vacation dream. 🙂
Starfox was awesome at the time, slow frame rate and all but the recent mods are awesome. I prefer Starfox 2 though. WOW the boss fight - how smooth and fast it is! It actually looked like a shmup boss in 3D rather than a lengthy slog
it's interesting because some cutscenes (boss intros, the opening to the game, the credits) have music synced to the game, and because it expects the game to be running like ass, the music falls behind.
The nostalgia feeling after all these years. So addicted playing this game, with all the secrets, astroid belts, blackholes and bosses. Just intense gameplay and nice ambiance music.
This brings me back. As a kid I couldn't believe it was possible to have a 3d rendered game of this quality in my home. Probably well over a thousand hours into it. Could do any route as a no hit run. I used to challenge myself to beat every level with both my wings broken and avoid all powerups. Seeing it at 60fps is scary.
I love the boom sounds in thsi game. It's so RICH sounding. DEEP., Bassy and slightly muffled like you'd hear underwater. The sound in thsi game was amazing for the time.
@@jimmelton5846 there, by today's standards it's pretty bad, but I will always love its original form. If it got altered in any way, it's unplayable for me.
I loved this game so much back in my childhood days. One thing that kinda freaked me out is when Andross turned into a demon face. I did not expect that lol
@@ScotsmanGamer just because you was a thick kid, doesn't mean everyone else was. Of course people noticed slow down in games, might not have used words like FPS or lag, but the effects were noticed.
@@ScotsmanGamer Ive been studying 3d graphics since I was 13, in 1993. and playing them since the late 80s (Im now a Lead 3D software engineer in XR and gaming technology) The effects of framerates, and my understanding of frame rates were well understood in the early 90s way before StarFox came out. One of my first experience of arcade 3d was was Hard Drivin in 1992 running at 30fps. Though, I had played an early prototype VR game running at 15fps, with a bulky headset in London Tracadero centre in around 1990. Which was awful. Daytona usa for the arcade released in 1994 (1 year before StarFox was launched), was the first 60fps 3d racer (with ridge racer from Namco) in the arcade. Before that, Virtua racer released in 1993 was only running at 30fps I obsessed over and spent hours in my early teens, analysing arcade and home console graphics tech and to understand the differences between home and arcade hardware, looking at and learning about things like instruction and polygon throughput, Z Buffering, perspective correct texturing, bi/tri filtering and other 3d hardware accelarated features being introduced at that time. I was also lucky enough to get early access to and attended ECTS (electronic Computer Trade show) London, 1994 to see pre launch PS1 and Saturn games in really early alpha state 1 year before release, and met the developers of the first generation, 32Bit 3d games being created. Games, like ClockWork Knight on the saturn, Toshinden on the PS1. and Virtua Fighter on the saturn. I was dreaming of having 60fps 3d graphics in the home consoles a long time before StarFox was released. so, to be really honest with you. Your comment just makes you sound ignorant.
I still love what they did with Venom's backround: If you look carefully at the swirling smoke you can make out a pair of Maniacal Eyes, very befitting of Andross
@@EliteSpectre Actually, it looks very cursed. The low frame rate is the authentic way to play the game, since the game couldn't handle 60fps originally.
Actually, I believe this is achieved by emulating the SA-1 chip, a SNES co-processor that developers could opt for like the SuperFX chip. Recent strides have been made in Emulating SA-1 for lots of SNES games that had performance issues, and not only speeding up their framerate, but clockspeed as well. I imagine this is one of those patches! For more info, there's a great writeup on ArsTechnica from a few months back.
at 60 it looks way out of the snes league. Crazy how they could manage this game even with 30fps. Sadly i never finished the game because as a kid i really hated the fps issue...
This is what Star Wing looked like from my childhood memories, until I bought another SNES last week and played this game for the first time in like 20 years.
For being one of the first fully 3D games this game is fantastic! It has amazing level design and art direction in some of the later levels and amazing bosses.
This is amazing. I played the crap outta this as a kid back in the 90s. Now I'm watching a much nicer looking version and this is the one and only time I need to see it.
Did you actually bruteforce the game into 60FPS, or did you find some super optimization, or is this emulation, although it feels off, as if it was footage then sent through AI to be interpolated into 60FPS
You can totally see the game jitter is still there, if this were emulation just with an overclocked cpu or super fx chip, it would be 100% smooth, this is just using ai to calculate in between frames.
Sorry but this looks too uncanny with frame interpolation. This is like what modern TVs do to old cartoons with the frame interpolation setting turned on. It's just wrong.
@@magicjohnson3121 Arcade cabinets were always ahead of the consoles. Virtua Fighter didn't make it's way to American homes until 1995 & not all of us were rich enough to own all the consoles to play everything on in those days. I also wouldn't be as impressed since I expect 3D graphics from a Sega Saturn & because the port probably wasn't as good as arcade version.
Nintendo just should,ve used a more powerful fx chip to ran it smoother on snes, they also could,ve use the SA1 chip instead and run it at 30fps and at full resolution, Look at the patched version of hard drivin for snes,it runs at full resolution at 30fps.
A more powerful chip means a more expensive game. People loved Star Fox at the time, I doubt it would have sold more if it had ran at 30fps let alone 60fps.
This takes me back. This game was going to be a Christmas present, but I accidentally found it in my mom’s car while I was looking for something else (I don’t remember what.) my mom initially got mad, but then she just gave it to me and I got to play early.
CLICKBAIT warning to anyone that bothers to watch (this is more likely just the video of gameplay corrected or did via a program) this isn't actual gameplay.... Only recently has a 60fps hack been done with all sorts of optimisations to code and over clocking!
@@autumn_basil doesn't make it 60 fps potato.... I help on the star fox ex mod and they recently just got a form of 60fps working and it's not just overclocking so kid be quiet when you have no clue what you're talking about
The (British) TV advert showed the game running at a much higher FPS than what we got on the actual console. I remember noticing how choppy it was, but I still loved it.
I remember jamming out to this game in the 90s in my room everyday with my big ass tower speakers, trying to perfect my run and seeing how fast I can finish it.
This is how my nostalgia-ridden brain remembers this game in my youth. However, I also remember popping the cartridge in and playing this a couple years ago, squinting through the fps and feeling like I was playing a game through a strobe light, and wondering how the hell I managed to beat all 3 paths as a kid.
I heard the reason for the lag with this game (and all Super FX games) was because the cycle rate on the parts of the chip were out of sync by half speed. This was corrected for the Super FX 2 chip, but by then it was too little, too late in the SNES life cycle. The only released game I know of in the USA that made use of it was Super Mario World 2: Yoshi's Island for the 3D platforms.
I was given Starfox as a Christmas present, and family decided to go on vacations quickly after that. The game had me so hooked that I took my SNES with me and stayed in the hotel room playing non stop. I completely ignored everyone for an entire week. Didn't even touched the pool or the sea. No one complained because I guess they needed vacations from me too 😂
Watching Starfox gameplay brings back the memories of less complicated times...
Wish I had a story like that. My family would definitely complain. Should have been a pesty kid so they would beg for "vacations from me"
@@Kill_Binho imagine: he's not yelling, he's not running around, he's not asking for things, he's not bothering with food time... 😆
It’s your vacation, use it when you need it!
You must have lost your mind when SF64 came out.
This game is so epic when it came out
This is terrifying. Can you imagine if this is how the game ran on real hardware? I'm only seeing this because I'm currently playing at the 7 frames god intended and got curious of what damnation looked like.
The original choppy version proved that a primitive engine could deliver a great game if it was responsive enough
I think the issue was more with the controls. Playing with a 4 way D-Pad isn't as precise as a joystick for a game like this. I only say this because I just finished hard route on my SteamDeck on the original rom FPS and only died once. I remember playing this on original hardware and could barely beat easy route.
*"I'm currently playing at the 7 frames god intended and got curious of what damnation looked like."*
😂🤣
With the GSU-1 or the GSU-2 instead of the "MARIO Chip" you have more than double of the frequence rate and Starfox runs very smooth.
@@Shorty15c4007that reminds me a bit of Mario 64 DS. I did not enjoy that port at all when I first got it. But then I got the virtual console release Wii U, as well as playing the rom on emu, and it's actually pretty solid. The issue was just playing it on a dpad
1:02 When Fox said "Bledaditada deda" I felt that.
I love the Bedehbebaahbuuhbadah
well foxs can't talk
The fox said
To which falco replies "papa günther" 🥲
goinkgoink. goinkgoink.
Basically how the arcade version would run if there were one.
Kinda like Virtua Racing Arcade/Genesis
What it would of looked like running on a SGI workstation or a 3D Arcade Machine, both of which at the time cost around $10K (that is $10K in 1993 money, so yeah...)
@@foxdavion6865 *would have.
Please get that one right
I have only played this in a simulator on my computer, but I think the original was commendable. I'm an electrical engineer, and it's fascinating we can simulate these old systems, which were created in my lifetime.
AND - btw if you're going to "correct me", it's simulator, not emulator. An emulator is a hardware simulation of other hardware, a simulator is a software simulation of hardware. Just a pet peeve of mine.
I kind of envy 90's kids, as I'm a decade earlier. This would have been so fun to play at 14 instead of 30. Nice little fantasy to be in as a kid, but then again, I enjoyed Star Wars when it first came out and saw the invention of video games. Pong came out when I was 5. Just to control a dot on the screen was mind blowing. No kid today will ever appreciate that. I've seen the whole development of digital technology.
20 years ago, when my aunt hit 90, I wrote up a letter going over all the incredible inventions she has seen over her lifetime. She used to go to school in a horse and buggy, she saw the space race, the invention of computers, all this stuff - now at 50, I'm in a similar situation. I'm an engineer, but we're further ahead than I could have possibly predicted at 20 and I work on this stuff. I help create it.
Life is good, or rather, how you view it. It seems troubled at times, but we are so much less violent and stupid than we were just 100 years ago.
@@Onigirli got anything better to do than be a grammar nazi? Lol, in this day and age too... sad.
Wow and this game still gives me chills. That first stage's music and atmosphere doesn't get old.
The word atmosphere has lost it's meaning at this point, people just spam that word when describing any artform imaginable.
I agree... I think the soundtracks are timeless and epic masterpieces. Ones that will never lose value. I tried to get my friend from N64 era to listen to Corneria from SNES. It claps the N64 one big time. Pft will be a process cos yeah people just take your word for it until they DO listen! There's a reason it made it into Smash Bros and sorts.
I prefer the soundtrack of snes star fox over the n64 one though that one has some great tunes too
This game's music is so unique.
@@homegrown6845I get what you mean but it is used in a valid manner here
I was 9 years old in 1993 and I still remember the first time I saw this game. I couldn’t believe what I was seeing. Shit blew my mind. Lol
You're literally around 30 years old right now! 😱
@@toeswhoknowsound mathematics 😂
Even now it's still super impressive, from a technical stand-point at the very least.
I was 9 when I first played it back in '94
I'm seeing it for the first time now and it blows my mind that it was possible.
Whats always amazed me about taking a game like this which had a bad frame rate and putting it to 60 is that it somehow makes the models and lighting look better. I dont understand why that is, it makes shading look deeper, and the edges of some objects less intense.
That's probably the youtube compression, at least concerning the edges. But yes, increased frame rate means there are more frames with different shades when a model moves while lit by a light source. So instead of going from dark grey to light grey when the ship rotates here, you get a few more intermediate shades of grey.
It has a lot to do with your brain, its not always the greatest with changing pictures as your brain can see its just a picture with motion; when there are intermitant frames like when a character blinks your brain notices the in-between frames but doesn't focus on it but it helps complete the picture.
Your brain can see the intermitant pictures as not an in-between picture and says "thats not right" and you notice it.
Late reply, but there are several factors in this. One is that you can just plain see things better when they aren't jumping around. Your brain is less distracted with trying to fill in the gaps and follow the motion, so especially the edges of things are easier to see.
Another factor is aliasing, because the edges update more frequently, the average of all visual information gathered is closer to accurate. A higher framerate creates a sort of antialiasing for objects moving slowly, which is where aliasing at lower framerates is more noticeable.
I'd say these two things are the biggest reasons for it. But, for this video, it's some AI upscaled garbage and unrelated to that.
@@Ghennesph pretty good breakdown, definitely makes sense. But i dont think this was AI. Ive heard about a romhack for this game that unlocks the framerate and updates certain things so it works. Ive seen a vid of it when it was in beta and the sound was a tinge off because of the mod. It can run on the snes mini.
A higher framerate means a higher temporal resolution, so that makes sense.
So weird watching this and my brain trying to resist the smoothness cuz the lag and low fps are such deep memories. Looks great.
This is playable now. It was tuff going back to this after playing the N64 remake.
One Christmas, I woke up to the glow of a brand new TV and on the screen was Starfox. Me and my dad played the shit out of that game. The sound design, the graphics (for the time), and the soundtrack to the game were absolute mindblowing. He passed away last year so finding this video really brought back some great memories. I can hear him talking about how cool the double twin blasters sound and how cool the music on Fortuna is. Never imagined seeing it at 60 fps though! Dope vid and thank you so much!
Wow. Watching this as an adult and I am just realizing how masterful and subtle the direction is. From the instand you launch in corneria and one of your friends comes from behind you to take formation, to the first boss that will wreck you if you don't fly low enough, to the second boss that comes from below... like these were deliberate choices meant to convey something. That's just so freaking cool. What art!
This is more than just 60fps, the game speed has been corrected, Beautiful
it's not in real time, he used a AI called DAIN. it's not real footage
@@gitez6585 I don't think this is an AI, I think this an emulator emulating an overclocked SuperFX.
Evidence at 5:05
@@ErdrickHero 🤦♂ if the software was overclocked, it would be running code more times in a second, meaning physics runs faster, meaning the game would be unplayable. star fox tends to run faster in space levels because there's less stuff. emulators also make it run faster just by nature, but it was not overclocked to run starfox at 60 fps, that would be ludicrous.
@@marioisawesome8218 That's only partially true. I don't know the ins and outs of the SuperFX hardware specifically but there are generally ways to limit the speed of software execution so that doesn't happen.
Also, as far as I'm aware, in Star Fox, the SuperFX only handles (most of) the drawing functions, while game logic is run on the SFC CPU. The two have separate clocks and therefore are not tied to one another in terms of speed.
@@ErdrickHero i explicitly said the physics run faster. if you've seen overclocked sfx videos you would know exactly what i mean
The music on the first level sets the pace, it's so good!
This is exactly how i remember playing it in the 90s...
Children's minds do not care about Framerate, they only prefer Gameplay over Framerate
@@MoyanoJerald if you only knew how amazed i was when they talked.... This was the game that made me love the SNES and get good enough go through without damage on the most difficult path...then it made me buy the N64 and realize 'hey, this game is somehow easier"...but seeing the gamecube starfox...woooow. but it was not good enough to move me from pc to another game system
@@MoyanoJerald and framerates on CRTs were so much smoother looking. i didn't switch from crt until WAYYY after most people moved to HD. i still hate jagged edges :)
If it seemed smoother to you it was probably because of the CRT.
I don't think kids imagined the AI generated smear frames between the game's frames
Good god this so surreal...
The SNES and it's many classics were an integral part of my childhood. Seeing Star Fox running at this buttery smooth frame rate feels like watching a movie of my own rose-tinted memories; the revolutionary masterpiece I 'chose' to remember it as, rather than the janky (but still revolutionary) literal eyesore it really was.
I was 11 years old when this came out and I was blown away. This was the first game that kicked my teeth in frequently. Took me years to beat the harder routes.
The answer to the question "What if the SNES had Blast Processing?". Lmao. Used to rent this game all the time. Soundtrack still gives me the chills.
Blast processing! Then it would run at 120 FPS!
Man for as much as I enjoy the original Star Fox game, I do wish playing with this speed/frame rate was an option. So much smoother than with playing it as is.
I think they would have had it at 60 frames if they could back in the 90s, then they offer- super-choppy slow version???
I believe both the SNES and the Super FX chip couldn't handle this at that time. Hardware limitations were a real deal back then.
this patch can only run on emulator because it requires overclocked cpu
@@Saetta06That makes me wonder though.. how far could an overclocked SNES CPU take you?
@@clouds-rb9xt You only need to overclock the SuperFX chip, not the SNES itself. There are modded StarFox/Stunt Race FX/Doom carts with overclocked SuperFX chips. It does reduce the chip's life, though.
Gives off Sega Saturn vibes now!
If only they'd used the SVP chip for something besides Virtua Racing.
@@GoldenGrenadier Apparently it was meant for the Sega CD/etc to enhance games through a lock-on cartridge. That would have been a better outcome than using the 32X IMO.
The things that could have been........ (13 year old me is screaming back in 1993)
@@GoldenGrenadier
The SVP was another flop for SEGA. Demonstrably faster than the SuperFX design but ultimately too expensive (and too late) to include in more games. In my country Virtua Racing for MD was higher priced at launch than the console (MD release 2) itself.
@@Dr.W.Krueger It was pretty good as a rental title back then. I certainly wouldn't have spent the money to own it when it was new, though. For what it's worth, Virtua Racing is a better experience than star fox due to the latter having an unplayable frame rate sometimes.
Ill clarify this: snes9x allows you to play at 60fps, but the game was never designed for it, it was designed with the lag in mind, so the game becomes almost impossible to beat with that amount of speed. I barely beat easy route and that was with savestates.
Strange, I thought it was easier, since I could see what I was doing for once :D The actual game speed remains the same
@@VideoGameModMuseum this playthru is AI rendered tho. I mean you might be running on a bsnes / snes9x overclock to emulate that 21 hz processor speed so that it's easier for the AI to render, but I can still see the AI rendered artifacts. There's a big one on stage 3, during the descent into the mothership boss - ones of the laser shots passes just under your arwing which is a blue wire frame due to the shield power up. The bolt MASSIVELY blurs and the real resolution is exposed, as well as demonstrating a typical artifact seen in AI rendering frame smoothing.
@@NurhaalWrong. Read the description.
@@TwinDragonsOfChaos The footage is interpolated. There are obvious artifacts the whole way through.
The game was definitely played at a higher frame rate, but interpolation was still used.
@@NurhaalI think the hack did make it run at 60 frames, which is indeed possible to play through... but then the guy who made the video upscaled it with AI for some reason.
5:04 - When you sit down and feel the hemorrhoid:
Lmao glad someone called it out!
🤣💀
Stupid comment.
I clicked your timestamp and got an ad. Hemorrhoids indeed.
LMAOOO
This game ages so well, it still has something unique in it. Funny how " early 3D " appears sometimes even more good now, simplicity of design due to limitations making things look pure and help to concentrate on gameplay, I've never been especially good at Star Fox, but I have always loved this game, I definitely need to check this, thanks 😁
Yeah starfox 64 looks like a baby toy compared to this.
Agreed. I still dig Virtua Racing & Virtua Fighting too, which share the same minimalist, untextured aesthetic, that they were probably all basically forced to adopt due to the hardware limitations of the day. I still remember both of those Sega games blowing me away in the arcade.
This feels so unreal and weird, it's great!
reason it looks weird is because they took gameplay footage and run it through a frame interpolator.
@@Gh0sTlyD3thWrong. Read the description.
@@TwinDragonsOfChaosthe patch is different to this video, it runs faster
if you pay attention you can also notice a lot of artifacting on 2d elements, specifically when they pop up or disappear
@@TwinDragonsOfChaos look at the text on the bottom of the screen at 1:00. There’s definitely interpolation artifacts.
Dang, imagine if the SNES could do that in real hardware. Looks just as smooth as Star Fox 64.
What other snes games would play well on 60 fps?
It could with the FX2 chip overclocked to 33 MHz.
Could this be ported to the 64 and played this way?
@@cpu64 just read the webpage.
> The game does NOT run on console. It requires most importantly a CPU overclock.
@@fungo6631 I don't think so. As per the webpage, I don't see how overclocking an FX2 chip would alleviate the work
>The game has 3 IRQ routines to complete the game cycle of strats (movement/attack/health/etc routines), drawing the screen etc. It does this in 3 game cycles, which limits the game to 20FPS at max.
> What has been done is the IRQ routines have been programmed to run right after each other without waiting a game cycle, from irq 2-3 for 30fps mode and from irq 1-2-3 for 60fps mode.
> Additionally, every frame will also be drawing as well as doing the strats. What has been done is the strats will only process every 2/3 frames for 30/60fps while still drawing it every frame. This slows the game back down to its ORIGINAL pace.
It is incredible to see this without a crawling frame rate. I've played this level so many times and this part in particular absolutely stalls out on the SNES. Really cool to see it play smooth.
I want to see level 3 like this. Macbeth is where everything is just so darn slow!
Macbeth is level 5 on hard. 3 is Fortuna
Never had a problem with the game, but this does look great.
Yep I still like the choppy version because it shows that Gameplay is the real thing not smooth graphics. Ofcourse anyone would want to play the upgraded version at least
50 times
Still the best of the series. Sound track is killer and playing this back in the day was mind blowing.
I thought this was the first Star Fox, not Assault.
@@CoralCopperHead it is.
@@METAL1ON But... you said 'the best-
Oh right, it's subjective, isn't it. I admit, it only comes in a #4 for me behind Assault, 64 and 2 in that order, but that's just me.
@@CoralCopperHead Your age here can make a big difference to how you perceive them.
@@METAL1ON Mid-30s, played all of them on release aside from the OG, which I do enjoy, 2, which I emulated before it was officially released, and Zero, which I haven't tried yet.
But this is how we saw it in 1994!
It really is.
Loving this. I guess I never realized how lagged it was before!
Star Fox pushed the SNES to it's absolute limit,the result was like...ten fps at the most
Not only impressive on the mode but also on the play, that was very enjoyable to watch, thank you!
The footage looks like it’s interpolated with ai, rather than an actual 60fps mod.
ur right the text on the bottom left gets distorted sometimes
It most definitely is.
The fact that 2D elements also have a framerate increase means this is definitely interpolated.
Move along, nothing to see here.
The hack is real tho, but it could only run on an emulator.
@@blakegriplingph Yeah but at least you can play it with the emulator. With interpolation like this it has to be rendered.
I'm sure this looks perfectly normal to people who never actually played the original but to the rest of us this looks like nothing short of witchcraft.
3:53 this scene goes so hard. that quote from falcon, I still say it sometimes
This is what the game felt like on my 12th birthday when I got the game. Me and my friends beat it probably 5 or 6 times that day all just taking turns, eating pizza, living that middle school summer vacation dream. 🙂
I was a grand master in this game and also the original F-Zero. Brings back so much memories.👍🏼🔥
Any tips? This is my favorite game.
The two things wrong with snes were 1. No two player mode in fzero and 2. Only one Zelda game.
Boy, dropping into stage 6……..that music let you know that chaos was about to ensue
It looks so good. My God.
the smoothness actually makes it look like they’re flying more slowly!
_"Pretty smooth flyin', Fox!"_
Starfox was awesome at the time, slow frame rate and all but the recent mods are awesome. I prefer Starfox 2 though.
WOW the boss fight - how smooth and fast it is! It actually looked like a shmup boss in 3D rather than a lengthy slog
Holy crap it's so damn smooth!
This thing has more FPS like the Wii U! absolutely incredible!
it's interesting because some cutscenes (boss intros, the opening to the game, the credits) have music synced to the game, and because it expects the game to be running like ass, the music falls behind.
The funny thing is that with my nostalgia glasses on, it's always looked/ran this good.
Back when a game was amazing at 30 minutes long and didn’t need to be 300 hours of open world checklisting
Right!?
The main draw of the gameplay loop here is the multiple paths, secrets, it's just got insane replay value
I have a tape recording somewhere in my dad's basement of a speed run I made as a kid
The nostalgia feeling after all these years. So addicted playing this game, with all the secrets, astroid belts, blackholes and bosses. Just intense gameplay and nice ambiance music.
Wow, I wish I could play that game this way. It looks so beautiful.❤
Just the smoothness of this makes it seem like a whole new game. Incredible stuff
23:12 hahah Fox was like “Eat this!”
This brings me back. As a kid I couldn't believe it was possible to have a 3d rendered game of this quality in my home.
Probably well over a thousand hours into it. Could do any route as a no hit run. I used to challenge myself to beat every level with both my wings broken and avoid all powerups.
Seeing it at 60fps is scary.
My God. It's beautiful.
Corneria bgm still slaps to this day
This is practically a new game for me
I love the boom sounds in thsi game. It's so RICH sounding. DEEP., Bassy and slightly muffled like you'd hear underwater. The sound in thsi game was amazing for the time.
Yes, a much more playable version of SNES Star Fox! The powerpoint slideshow FPS was a real problem...
Not if you grew up with it.
@@TehDanceMasterI grew up with it and still didn't care much for it. I do appreciate what it was doing for the time however.
@@jimmelton5846 there, by today's standards it's pretty bad, but I will always love its original form. If it got altered in any way, it's unplayable for me.
@@TehDanceMaster Cool. Not their problem, though. If you don't like it, play it on the SNES. Both parties happy, problem solved.
"Space Armada" is not only a total blast to play, but also felt like a technical achievement at the time.
I've always wanted to see this in a smooth framerate and normal speed.
Haven’t played this in almost 30 years but somehow I still remembered the hidden bomb at the right section at 2:20.
0:43 "but it doesn't lag"
I loved this game so much back in my childhood days. One thing that kinda freaked me out is when Andross turned into a demon face. I did not expect that lol
If i could have seen it like this as a child i would have been blown away.
As a kid you had no clue about frame rates so stop with the cliche TH-cam comments
@@ScotsmanGamer tell that to people who played Metal Slug, you certainly noticed lag in that.
@@AFourEyedGeek like I said as kid you had no clue about FPS or lag fool!
@@ScotsmanGamer just because you was a thick kid, doesn't mean everyone else was. Of course people noticed slow down in games, might not have used words like FPS or lag, but the effects were noticed.
@@ScotsmanGamer Ive been studying 3d graphics since I was 13, in 1993. and playing them since the late 80s (Im now a Lead 3D software engineer in XR and gaming technology)
The effects of framerates, and my understanding of frame rates were well understood in the early 90s way before StarFox came out. One of my first experience of arcade 3d was was Hard Drivin in 1992 running at 30fps. Though, I had played an early prototype VR game running at 15fps, with a bulky headset in London Tracadero centre in around 1990. Which was awful. Daytona usa for the arcade released in 1994 (1 year before StarFox was launched), was the first 60fps 3d racer (with ridge racer from Namco) in the arcade. Before that, Virtua racer released in 1993 was only running at 30fps
I obsessed over and spent hours in my early teens, analysing arcade and home console graphics tech and to understand the differences between home and arcade hardware, looking at and learning about things like instruction and polygon throughput, Z Buffering, perspective correct texturing, bi/tri filtering and other 3d hardware accelarated features being introduced at that time.
I was also lucky enough to get early access to and attended ECTS (electronic Computer Trade show) London, 1994 to see pre launch PS1 and Saturn games in really early alpha state 1 year before release, and met the developers of the first generation, 32Bit 3d games being created. Games, like ClockWork Knight on the saturn, Toshinden on the PS1. and Virtua Fighter on the saturn.
I was dreaming of having 60fps 3d graphics in the home consoles a long time before StarFox was released.
so, to be really honest with you. Your comment just makes you sound ignorant.
I still love what they did with Venom's backround: If you look carefully at the swirling smoke you can make out a pair of Maniacal Eyes, very befitting of Andross
The way it was meant to be played🙌🏻
Not
actually yes
@@EliteSpectre Actually, it looks very cursed. The low frame rate is the authentic way to play the game, since the game couldn't handle 60fps originally.
This would actually be like, Modern games?
@@ขนิษฐาอินทโรดม Maybe, if it was an actual remake and not a reboot like 64 was...but Star Fox SNES wasn't really built for 60fps in mind...
Realllly brings this game to life. Now it just looks like a minimal art choice. Love it.
Thank you for the upload.
60 fps SF SNES!
I want to do this!
Soo much better. Sad it wasn't this fluent on the snes.
I feel like this would be so much harder than the original game.
This is awesome. The OG gameplay holds up fine, on those occasions when you dig out the ol super nes, but idk if I could go back after playing this.
15:05 Slippy sounds just made me laugh lol 😂❤
Lol. Thanks for pointing this out
I never had an SNES growing up so when I played this for the first time on the SNES Classic, I couldn't handle the choppy frame rate. Good job 👌
This is a certified AI interpolation moment
Actually, I believe this is achieved by emulating the SA-1 chip, a SNES co-processor that developers could opt for like the SuperFX chip. Recent strides have been made in Emulating SA-1 for lots of SNES games that had performance issues, and not only speeding up their framerate, but clockspeed as well. I imagine this is one of those patches!
For more info, there's a great writeup on ArsTechnica from a few months back.
@@ViewbobTrue nah fam its ai interpolation you can clearly see the artifacts
@@ViewbobTrue 1:02 lmao
@@Random-yh9tjWrong, read the description
There might even be a way to make it render in high res too... 😊
at 60 it looks way out of the snes league.
Crazy how they could manage this game even with 30fps.
Sadly i never finished the game because as a kid i really hated the fps issue...
This game was so good. The SCRAMBLE screen still gets me hyped.
I want Star Fox 1 and 2 to get decompiled and ported to PC...
Super Nintndo games are written in assembler, there's nothing to be decompiled
@@perguto wrong
source: i'm a programmer since 30+ years
@@perguto😂😂😂
This is what Star Wing looked like from my childhood memories, until I bought another SNES last week and played this game for the first time in like 20 years.
This looks so goddamn cursed. I love it.
For being one of the first fully 3D games this game is fantastic! It has amazing level design and art direction in some of the later levels and amazing bosses.
Is the interpolation done in game, or was that done after you recorded?
The interpolation is post processed. You see AI artifacts around the text and smaller objects.
In the words of Tuco Salamanca, this is TIGHT TIGHT TIGHT!!!!
This looks Amazing!!
This is amazing.
I played the crap outta this as a kid back in the 90s. Now I'm watching a much nicer looking version and this is the one and only time I need to see it.
Did you actually bruteforce the game into 60FPS, or did you find some super optimization, or is this emulation, although it feels off, as if it was footage then sent through AI to be interpolated into 60FPS
It's an AI. I can confirm. Being an animator, my eyes have been trained to spot this crap.
You can totally see the game jitter is still there, if this were emulation just with an overclocked cpu or super fx chip, it would be 100% smooth, this is just using ai to calculate in between frames.
@@jakescartoons6045 Even if you weren't, 1:02 is all you need lol
I always thought this was unplayable, this video changes that 100%
Sorry but this looks too uncanny with frame interpolation. This is like what modern TVs do to old cartoons with the frame interpolation setting turned on. It's just wrong.
Gives me a headache
As somebody who has never played or seen gameplay of any star fox i think this looks great
Looks amazing from what I saw as a child.
Very nice.
Oh, you can't fool me. I see right through your AI interpolation bullshit. This game isn't actually running at 60 fps.
I spend quite some time on The Spriter's Resource, and I noticed some things that were SUPER off about how enemies and obstacles look.
You can literally download the mod on romhacking.net That being said, yes there is extra interpolation on top.
While the choppiness of the original has it's own charm, this would've been mind blowing to experience in the 90's. It is what it is.
Virtual Fighter came out the same year
@@magicjohnson3121 Arcade cabinets were always ahead of the consoles. Virtua Fighter didn't make it's way to American homes until 1995 & not all of us were rich enough to own all the consoles to play everything on in those days. I also wouldn't be as impressed since I expect 3D graphics from a Sega Saturn & because the port probably wasn't as good as arcade version.
Nintendo just should,ve used a more powerful fx chip to ran it smoother on snes, they also could,ve use the SA1 chip instead and run it at 30fps and at full resolution,
Look at the patched version of hard drivin for snes,it runs at full resolution at 30fps.
A more powerful chip means a more expensive game. People loved Star Fox at the time, I doubt it would have sold more if it had ran at 30fps let alone 60fps.
This takes me back. This game was going to be a Christmas present, but I accidentally found it in my mom’s car while I was looking for something else (I don’t remember what.) my mom initially got mad, but then she just gave it to me and I got to play early.
CLICKBAIT warning to anyone that bothers to watch (this is more likely just the video of gameplay corrected or did via a program) this isn't actual gameplay.... Only recently has a 60fps hack been done with all sorts of optimisations to code and over clocking!
how exactly?
@@autumn_basil because it has been corrected for video not actual gameplay
@@ScotsmanGamer no, you can overclock the super fx chip to make it run much faster
@@autumn_basil doesn't make it 60 fps potato.... I help on the star fox ex mod and they recently just got a form of 60fps working and it's not just overclocking so kid be quiet when you have no clue what you're talking about
@@ScotsmanGamer just because you found one way doesn't mean it's the only way.
The (British) TV advert showed the game running at a much higher FPS than what we got on the actual console. I remember noticing how choppy it was, but I still loved it.
Despite the lag, this game was a technological marvel for SNES when it dropped. Nintendo loves their little add on chips ;)
I remember jamming out to this game in the 90s in my room everyday with my big ass tower speakers, trying to perfect my run and seeing how fast I can finish it.
I was 7 when i bought this game back in 1993. Cant tell you how many damn times i played this game...it was amazing!
This is even better than what Nintendo Switch Online has to offer, at least the Slow Motion saves me
This is how my nostalgia-ridden brain remembers this game in my youth.
However, I also remember popping the cartridge in and playing this a couple years ago, squinting through the fps and feeling like I was playing a game through a strobe light, and wondering how the hell I managed to beat all 3 paths as a kid.
This is how you remember it looking in your mind when you played it back in the day
This is perfect. Music fits too. Epic
I going to play this .
I heard the reason for the lag with this game (and all Super FX games) was because the cycle rate on the parts of the chip were out of sync by half speed. This was corrected for the Super FX 2 chip, but by then it was too little, too late in the SNES life cycle. The only released game I know of in the USA that made use of it was Super Mario World 2: Yoshi's Island for the 3D platforms.