Yeah... Rare were ahead of their times with graphics. Back in the pre-Xbox days, that had a knack for pushing a Nintendo system's graphics to their limits, creating amazing effects like 3D effects in Battletoads and the aformentioned fur effects in Star Fox Adventures... it took Nintendo until like Super Smash Bros. 4 to bring fur effects to fruition!
@@SegaMario For real. Even with donkey kong country, while it was pre rendered, was still expensive for the development team. They always go full out in the graphics department.
I seriously can't help but cry inside just knowing about Krystal's story in the original game and how Nintendo practically just removed it completely (except for some of krystal's locations being used in the final game etc) and how she was merely used as a damsel in distress for the entire game.
I hated that they did that... Krystal is Such a interesting Character with such development, But They removed and Completely ignore her "Mystery of her parents death" Story they had for her...
Dinosaur Planet SwapStone: "Hi there, friend! Teamwork is important to help you complete your goals! I'll help you and your friend get to where you need to be :)" Star Fox Adventures WarpStone: "For the love of God, just warp already and leave me alone!"
Empecé a jugarlo y la historia de inicio es brutal, es muy profunda la de Dinosaur Planet, después jugué Star Fox adventures y se nota tan mal escrita y mal adaptada
This happens because it seems that this was one of the last builds for the n64 and they already started to switch to the gamecube. That's why Fox's here.
@@SireOblivion IT was also done on Pokemon Stadium. IIRC that game had a license for some vocal compression codec on the title screen, since it was hard to store and use larger sounds without filling the cartridge up. I bet they used a similar compression here.
There are a lot of games with full voice acting on N64, Star Fox, Turok, Resident Evil, Conker, Pokémon Stadium, the console was capable, the developers were lazy and didn't want to work more. On PS1 they just had to put the tracks on the CD ROM, but because of that there's the issue of loading screens and the audio skipping when there's a little scratch on the disc.
@@ZpinalX I know that there were a few games that were completely synchronized. But still it was rather the rarity. Especially with such "big" games as Dinosaur Planet should be .. And yes, Rare games in particular support that
@@ZpinalXIt's not quite that simple. During the start of the generation data compression technologies were still primitive, hence having more storage space on the cartridge mean't you needed to use the pricier chips, and often you still had to scale down the content. On PS1 on the other hand the large storage space on the discs mitigated this particular problem. More so than rubbish like "dev lazyness" it was simply a limitation of the technology, hence blame Nintendo for sticking with cartridges if anyone. By the end of the generation the compression techniques had evolved however, hence why you'd see sharper textures, voice acting and other scale related improvements near the end of N64's lifecycle. Work done by Factor 5 was especially crucial in this regard.
@@PFBM86 ehh, not that good by today's standards. Particle effects like fire and explosions are really outdated. Art style is a mixed bag, trying to be realistic and cartoony at the same time. GC still looks good, but the 64 version, being closer to the banjo-conker games, is easier to be seen as a real improvement.
Funny thing that I noticed, at 11:32 you can see that Fox/Sabre makes a move like he's going to take his sword and you can clearly see the sword on the Nintendo 64 3D model, in Star Fox Adventures they kept the same movement, but you can't see the sword anymore, which makes the animation a little weird. This is just one of the little things that ended up getting weird in Star Fox Adventure (most of the stuff is plot related), There's a lot more world building and context to everything. SFA dumbed everything down. Did you know they never once explain what a Krazoa is in Adventures, it's really a shame that they didn't follow through with the original idea and ended up messing up the game by trying to fit Star Fox elements into it.
@@lumking972 i blame rare for that more then nintendo/shiggy tho. he just suggested sabre looked like fox or something right. i dont think he forced them to redo the entire plot to make it a spinoff starfox game?? ... i think he just wanted a cameo or something. if rare wished to use starfox in that game. they had miyamoto permission. idk been been while since i researched the sad demise of dino planet on 64. tho i do wish they game could have released on the intended system it was made for and how rare envisoned it before shiggy got involved.
I remember the hate for Starfox Adventures. I had no idea why. I loved that game and played it over and over. Forget Skyward Sword, I woulda jumped on an HD remaster of this game. It still looks fantastic.
@@zero1zerolast393 they should’ve done their homework. I knew exactly what I was buying and I liked how they branched McCloud to a different style game.
@@LRon-ef7ni They showed off flight sections. People didn't realize how little there were, and how short they were, and how badly they controlled, and how boring they were. And, for the English version, the entire voice cast was replaced. _AND_ there were people excited for Dinosaur Planet, who got it stolen away from them and downgraded in both the story and gameplay depeatment. Both fan groups were unhappy.
@@Schwarzorn ah. Well at the time I knew exactly what I was getting but I can now see how people were disappointed. Still I don’t think the game is bad by any stretch. Take out Fox, take out the Arwing, and essentially it would have been what Dinosaur Planet may have been.
Do you remember the entire game? How the basic combat is 80% repetitive button mashing with 0 challenge, how incredibly rushed the last few levels are, and how ultimately linear and empty the game and its collecting is despite the appearance of being a Zelda Clone with Starfox bits forcibly merged into it? Considering what happened to the game/Rare (bullied by Miyamoto then sold to Microsoft almost immediately the day after the game came out), I don't mean to be overly pesimistic. I played this sucker front to back at least twice, and I've got my 5 year old nephew giving it a shot, just because it's simple enough that a child could play it. But ultimately, it was a mediocre experience. Decentish visuals and a really solid soundtrack, but bland gameplay and a plot that had a sledge-hammer taken to it. Which would have been fine, but after the amazing hit that was Starfox 64, and following up Ocarina of Time for what a genre defining adventure could look like, it's hard to argue that SFA wasn't a step down.
@@Dragzilla66 I mean, her character in Dinosaur Planet is pretty fun to play as, and her animations in that game are very expressive. She's so damned *adorable*, I really hate that she and Kyte got shafted so hard in SFA.
Graphically, Star Fox Adventures has the advantage of being quite the good looking GCN title. However, the gameplay and story seem notably more preferable in Dinosaur Planet (though it's interesting they were already considering turning the project into a Star Fox game even while still doing development for the N64).
It’s funny cause Dinosaur Planet looks like an early PS2 game in some areas while Starfox Adventures looks too good to be a GameCube game and could probably pass for an early 360 game.
@@zero1zerolast393 Remember how Nintendo finished development of the prototype Star Fox 2, then released it on SNES Classic and Super Nintendo Switch Online?? Maybe Nintendo can do that to the prototype Dinosaur Planet too and finish its development, then add it to a N64 Classic and Nintendo 64 Switch Online!!
@@mattimusprimal637 I highly doubt that'll happen. They would have to de-make the whole game from the Sabre's campaign and a whole lot more for the plot to make sense. Plus, it's not like SF2 that was actually finished, but DP had a few months of development ahead and had some tasks to be done before launch. Also, they would need Rare's rights to publish it. Lots of stuff to actually care for DP in Switch
What I hate is that they got rid of Krystal's entire culture. Like there was an entire society built by these biped anthropomorphic characters, but in the final game your made to believe that these complex megastructures were constructed by quadruped dinosaurs. Normally I'm really REALLY lenient on how far out of line a game can go for the sake of maintaining some aspect that makes the game unique, but even as a kid I thought it was nonsensical.
Same. It doesn't really sound like a true language meant to be spoken, it doesn't really seem like it has any structure or anything. And everyone sounds like they are juggling a hot potato inside their mouths.
@@nimboss Honestly, the only reason it sounds that way is because of the voice acting. It's not a result of bad acting necessarily, it's just that, by nature of being a fake language, every line sounds like it's being read straight from the script. Because it's literally everyone's first time reading the language. It's inevitably going to sound unnatural. It's just not a good idea and the only narrative purpose I think it serves is to give Slippy something to do.
don't fool yourself, this video only aligned what was there for comparison. The maker didn't show what isn't the same. And ofc, the game would have went a lot differently in the middle and end section.
I really liked Star Fox Adventures and the graphics were and still are really good If they didn't change it and made it for the Gamecube I would have bought it for the N64 cause Rare was Killin it on that system!
The performance of the GC is really amazing for its time, what Rare got out of the two consoles back then is just amazing, even the N64 version almost looks like a PS2 game
I wonder at which point they thought: "You know what? We are already a year behind schedule... But let's re-record all of the Warpstone's voicelines with a Scottish guy from Glasgow."
I feel robbed. I always thought how out of place Fox and his team look in this game. They just don't belong here. The swapping mechanic to play both heroes would've been amazing and something RARE always did on these type of games,like Banjo Tooie, DK64, Jet Force Gemini, etc.
Definitely. I wouldn't have minded the weird, janky setting integration the N64 version was going for ("Royal Knight of the Lylat System" still cracks me up), just because it would've let more of Dinosaur Planet's personality show rather than trying to shoehorn it into a Star Fox game..
There's a lot more world building and context to everything. SFA dumbed everything down. Did you know they never once explain what a Krazoa is in Adventures, it's really a shame that they didn't follow through with the original idea and ended up messing up the game by trying to fit Star Fox elements into it.
@@lumking972 Adventures does explain that the Spirits are so powerful that they can bring peace if they're all in their place at the Palace. And apparently just before Scales' attack, the dinos hid the spirits in secret shrines to ensure Scales wouldn't get his hands on them. (The game does mention they can bring just as much bad as do good). They never explained what the Krazoa actually do though.
@@TheDman131 I'm not really sure what do you mean, Assault was announced before Adventures came out so Nintendo was already planning to release another SF game more close to the arcade style
@@kross7023 the game was teased but booed off the stage and put into redevelopment Nintendo didn't actually make the game namco did nintendo just published it. they borrowed from adventures adding Crystal as a part of the crew and Crystal wouldn't have been a part of the crew if adventures wasn't a thing
@@joshuareesor1756 I believe so. In fact, cutting Krystal's part out was *Rare's* decision. It was *Nintendo* that insisted she be put back in as a love interest for Fox.
I’d heard about this for years, and always assumed that Dinosaur planet was a only a very rough concept that was scrapped early on, to be completed for the GameCube. I thought it was similar to how Banjo-Kazooie was developed from that scrapped SNES game, or Conker was a re-tooled kid’s game. I had no idea that Dinosaur Planet was fully completed. It’s honestly blowing my mind to learn that SF Adventures is 100%, top to bottom, the same game, with Star Fox inserted. That must have been an insane amount of work, because I can only assume it was recreated from scratch in a new engine, not just ported over with enhanced graphics. The overall development must have been like five years!
This game had so much potential to become a classic that it would close the Nintendo 64 lifecycle with a flourish. But instead he became a weird Star Fox that nobody likes. I so wanted RARE to have followed through with the original idea, in some points I prefer Dinosaur Planet to Star Fox Adventure, especially the plot and having Krystal playable for most of the game.
The fireball sound effect they use on the 64 sounds way better than the overused cheesey one on gcn. They must have had to redo alot of sound FX in at the last minute because there are a ton of stock sounds in the final game.
It’s a shame what Nintendo did to Rare’s vision for the game. The swapping protagonists works much better and Crystal became basically a generic damsel in distress in the final game.
Hate to tell you all this, but as much as damsel Krystal was disappointing, some of the developers at Rare were actually really happy to work directly with Nintendo on this, they didn't mind the vision being altered, it was more-so the rush to the Gamecube push plus Microsoft buyout that caused crunch. On that note, this game wasn't even originally meant to be Krystal and Sabre's, even before Miyamoto suggested Fox. It was originally Timber and Diddy Kong's game, which was confirmed by someone working on the game.
@@graveyardsmash2711 Yeah I just read that article the one lead put out and I'm surprised they liked the changes. I guess I'm glad they did but I would've preferred Dinosaur Planet. It could have been a cool series or at least an interesting gem that stood on it's own. But now its just forgotten
Maybe an unpopular opinion but I probably wouldn't have played it, if it wasn't a Starfox game. Back then I was like OMG I CAN PLAY FOX ON THE GROUND!!! And come on that's the best design of the characters and the arwing we'll ever get :D If I could wish for a remake I'd take this one, pure nostalgia man.
@@Rihcterwilker the RE games look good (especially the train level on Zero), I just think SFA probably demonstrates the best the gamecube can output natively. The particles, fur effects, water effects, fast load times, and 60 fps. The RE games are more of a testament to clever design, by using high power PC's to render these truly generation ahead environments and then squish them into animated backgrounds on a GC disk. Overall, the RE games probably look better, but i think SFA and the Prime games best demonstrate the native power of the hardware.
@@huntergossett7359 Star Wars Rebel Strike is the most technically demanding game on the Gamecube. But SFA is probably the best blend of tech with with art, although F-Zero GX is up there as well.
How so? This is a demo build from after it became a Starfox game. We're seeing a very thin slice of what was made. Not to mention that the entire point of this video is showing the similar bits.
@@iceveins412 It doesn't matter when it changed names to Star Fox. Fox just replaced Sabre as a character and has mostly the same lines and gameplay mechanics and Krystal would've still been playable. Did you even play the beta? It's exactly the same as the final product. Sure some small areas were cut while others were expanded but it still follows the same story and areas.
It looks like Fox being added was a pretty early decision. It seems like they tried to keep their original plot by making it an AU of some sort where Lylat is a tribe with no connection to the space games, thus the weird "knight" line. I don't think the plot translated well though... not that they had a lot they could do. Since the knight compromise didn't seem to pan out, most of the plot became a compromise rather than a story. Kind of a shame, I was kind of enjoying the more fantasy aspect of the earlier plot.
Fox was added around the transition which occurred after E3 2000. The knight and Lylat line does make little sense of course. As it pretty much swaps Sabre and his original line, Sabre originally says he was from a planet called animos and that was changed to Lylat by the Dec 2000 build.
So... both ways, Kyte wasn't getting saved at the beginning. It's hard to tell which beginning is better, but it would've been nicer to keep the staff early on instead of trudging through a puzzle-fest unarmed. 8:16 Okay, it's creepy how shot-for-shot this is, even down to the way Fox grabs the hilt of his weapon. It's interesting how the GameCube release is so much better in some ways, and so much worse in others. Would've been nice to compare the shopkeepers, though. Yeah, they're practically the same, but still... Also, do you know what's making that "Hey, look at this" sound when Queen Earthwalker's on screen?
Definitely, the original English VA was pretty charming and gave the game a more classic magical vibe I love, the made up language just sounds stupid, especially when locations, names and titles are STILL in English
Same, but you can thank miyamoto for that. I liked adventures, but after finding this out a while back before the leaked footage, that miyamoto was way over his head. Then again, either way if dinosuar planet was released it would have been a hidden gem, that recieved no further sequels due to Microsoft buying rare out. Guess same thing happened with adventures. Wouldn't have mattered either way
@@JohnDman2020 Thing is, signs point to the extreme rewrite to make it Fox's game only being Rare's idea, and Nintendo actually insisted that Krystal at least stay as a love interest.
I know adventures gets a lot of flac but I still think it's a rock solid adventure game but let me at least say this without adventures assault wouldn't have happened I hope star fox assault remake comes out Please bring back the aparoids!
Not to bash your taste man, but really, I don't get why all this praise with Assault. From someone who has been playing Star Fox since SNES (I'm literally a fanboy of the franchise), Assault was definitely my least favorite game. Of course, the CGi of the cutscenes, the orchestra arrangements and the arwing designs were a blast, but the gameplay and story was meh, it could have been better imo, something like Jet Force Gemini. I think the best Star Fox I've played since Adventures is Starlink: Battle for Atlas, and that isn't even a Star Fox game. But honestly in my opinion, the best Star Fox for me is Star Fox 2, I'd really love a remaster of that game.
@@vito015 isnt the remaster for star fox 2 or rather the remake for it star fox zero? I understand not everyone liked assault I was a particular fan of the cast memebers who played the parts of fox falco slippy (very much so because when I played star fox 64 when I was still a kid I always thought he was a girl,) krystal and all the others I mean sure the story was a bit weak but it did haves its moments for me like fox and star wolf working together to stop a common foe or the wing battle mechanic I thought was a nice touch too I do want to see a return of the aparoids Because they were a force to be reckoned with basicly star fox version of the borg (I hope thats the right name) they could have done it a bit better here and there but I do think the game is solid especially the multiplayer as well!
@@TheDman131 Not exactly, Zero was actually a reboot of the very first game from the SNES, they only took the Walker from Star Fox 2. To be fair, the franchise went downhill since Adventures, it's really a shame, it seems that Miyamoto do not care much with his mascot, if you think about it, Star Fox has served as tests mostly, which is why I like Adventures and Starlink the most (from these last 3d games), because developers did honor the background story from it (specially Starlink which has a lot of fanbase quotes and personality). Assault doesn't really tell any of this, since everything happens really fast within the story and they just vaguely mention one thing or two from the lore. Won't deny that Assault's multiplayer was great! It must be because the game itself was intended to be a multiplayer type game, not single player at all.
@@vito015 Same here dude. I also think Star Fox 2 is the best Star Fox game. Even though Starlink: Battle for Atlas is not a Star Fox game, but it was Star Fox saving grace after what happen with Star Fox Zero.
9:20 which one is more canon? star fox adventures: i am fox McCloud, lead pilot of the star fox team! Dinosaur planet: i am fox McCloud, Royal Knight of the Lylat System!
Funny thing that I noticed, at 11:32 you can see that Fox/Sabre makes a move like he's going to take his sword and you can clearly see the sword on the Nintendo 64 3D model, in Star Fox Adventures they kept the same movement, but you can't see the sword anymore, which makes the animation a little weird. This is just one of the little things that ended up getting weird in Star Fox Adventure (most of the stuff is plot related), There's a lot more world building and context to everything. SFA dumbed everything down. Did you know they never once explain what a Krazoa is in Adventures, it's really a shame that they didn't follow through with the original idea and ended up messing up the game by trying to fit Star Fox elements into it.
ok this sounds stupid but the game brand new came with the manual that had a translation guide for dinasaur language and at my school i learned to use it to talk in code with my friends and also on the jungle gym when i was alone i would recreate the entire general scales opening scene alone
@@Leon_der_Luftige it seems like it was supposed to be more of a Cypher, it wad basically just all vowels were replaced with other vowels and the rest with the rest so s was d and so on. It wad just kinda weird
It runs at a reported 60fps on Mupen64plus on Retroarch, but does visibly stutter regardless of that framerate. One neat thing is that the music is identical between the two versions and not "downgraded" in any way compared to its Gamecube counterpart.
I remember the first time I played star fox adventures, it was the third game I'd ever played, and it took me like 45 minutes to get past the first part flying behind the ship, cause I'd never experienced the automatic recenter joystick function. And I. Was. Not. Used. To. That. It was wierd, but then I finally got accustomed to it, and it's my favorite game still, to this day, despite its flaws. I love it.
Thank you for giveing me good old chiled hood memories it was the best times I have had eavery day I would come home and play that game after school be for bad shit happend so I would lock my sealf in my room and hide and play that game it meant a lot to me so that is why I am subscribing to your channel and hitting that notification Bell
8:22 This must be from a later build of Dinosaur Planet. (Sabre identifies himself as Fox McCloud, Royal Knight of the Lylat System, rather than Ace pilot of the Star Fox team.) 12:19 British vs. American spelling of "favourite" or "favorite".
I wish Krystal had been kept something closer to her original iteration. At the very least, I wanted Krystal to be a major playable character à la in the original Dinosaur Planet. Her being trapped in the crystal the whole adventure was so lame.
I wish this game could have came out on the Nintendo 64 they could had finished it. I'm interested in how the story was going to play out in Dinosaur Planet
Just wait. People are restoring the Dinosaur Planet game from the rom that was released. Sabre is still in the game. And most of it is intact. Just need bug fixes and touch ups.
I think this would have been better as an N64 game without the Star Fox elements but that's neither here nor there. Maybe we will get to see the N64 build of Eternal Darkness one day, if we can get Biohazard 1.5 and now this, anything is possible
I never knew that Eternal Darkness started on N64! That makes sense, because I remember the controls feeling a little janky. It would be so interesting to play it on the N64. There are so many sad what-ifs. The 64 could’ve had an insane library if things like Mother 3 or Final Fantasy had gone another way.
How did you manage to run the game? Bc I tried to run Dinosaur Planet in Project 64 emulator but it says that it's not fully recognized or something and when I tried to started only appear a black screen.
@@vito015 maybe that was the initial idea, turning Dinosaur Planet into a Star Fox spin-off/prequel, taking place way way back when things were more primal medieval, maybe like seeing how Corneria came to be or something, while playing as an ancestor of Fox, but either Nintendo/Miyamoto refused and told them to not do that and just put the main Star Fox crew everyone knows in there, or they themselves just scrapped that idea for whatever reason
we can all think Nintendo for essentially forcing Rareware into creating that abomination on the right hand screen graphically yes it's beautiful but it's still a colossal pile of crap. thanks a lot Shigeru Miyamoto.
@@kevinfromsales9445 Having played Dinosaur Planet, I can tell you "99%" is very generous. The further along it goes, the more off rails Adventures goes from Dinosaur Planet. Combat is also more monotonous in Adventures. Adventures also features far more filler content while Dinosaur Planet maintains a brisk pace. Adventures is also missing major features, as well as quality of life stuff Dinosaur Planet already had and is now gone for some reason. Not to mention having different stories between the two.
@@eddie142 I'll agree with the filler content and the fact that they removed Krystal as a playable character that was a huge mistake. However the beta doesn't show any worthwhile difference that would drastically improve the gameplay it would still be a watered-down Zelda experience just a far more impressive one on the N64 than on GC.
@@kevinfromsales9445 While I disagree that it was particularly watered down by the standards of that era considering how many mechanics were unique to it, whether it was watered down or not is irrelevant. My point is that it is not 99% the same game, which was the argument.
It's incredible to see the animations ported over during most of the Fox cutscenes, and so bizarre hearing his attack grunts in the N64 version... I thought they'd be different. But nope, guess most if not all his lines were recorded for that version and simply brought over to the GameCube version.
I think the environments and textures are still often N64 level, and it results in the game not having aged well. As far as Gamecube games are concerned, I would say this is not a great looking example. Even if it was slightly above average, they could easily have gone out more. The fur was a neat trick at the time, but of course looks pretty cheap and flawed now. But it's probably the aspect that invites the least criticism about the graphics. And I think those 3D models they used for the N64 prototype there were also way more low detail than necessary. And the final results are also generally barely above N64 level (e.g. Conker's Bad Fur Day). (The game itself, while having the ingredients of being "superduper cool", is also not an example Rare's finest game design, I would say. It is just decent, often a bit basic and rough even.)
Star fox adventures is a great fuckin game. Sure it may have its flaws, but that doesn't mean it's bad. Krystal is also not a bad character. she just needs more fleshing out. Hopefully the next star fox game will do that. It's sad we didn't get to see dinosaur planet. But Star fox adventures was still really good. It may be different from all the other star fox games but that does not mean it's bad. It all depends on what you think of it. If you like it, then that's great. If you hate it, then that's also great. It's your opinion. I personally think that this game is awesome, and krystal is still one of my favorite star fox characters. Hopefully, she will be in another star fox game and we'll see more depth to her. Other than that, like I said,Star fox adventures is awesome.
Knowing that Ninty's pretty scared of giving us another Star Fox game after Star Fox Zero did so poorly, I don't think that's likely. I'd wager they have no idea what to do with Krystal either.
You can forget about Krystal being in another Star Fox game after the three StarFox games she was in. They will have to make a Star Fox Adventure remake just to bring her back which I highly doubt it will happen.
I loved starfox advinchers he'll I have played eavery game but sadly you have that copy of Dinosaur Planet you're very fucking lucky lol and if you want to tock more cuse I cude give you the full story line and I still remimber advinchers like the back of my hand and I hade that when I was 5 years old to 12 and if i cude I would still play it
I remember being so impressed by the fur effects in Star Fox adventures back in the day!
This fox and Melee fox design is still WAY better than the newer fox design.
@@ybfromoblock3381 I disagree in some cases.
Yeah... Rare were ahead of their times with graphics. Back in the pre-Xbox days, that had a knack for pushing a Nintendo system's graphics to their limits, creating amazing effects like 3D effects in Battletoads and the aformentioned fur effects in Star Fox Adventures... it took Nintendo until like Super Smash Bros. 4 to bring fur effects to fruition!
@@SegaMario For real. Even with donkey kong country, while it was pre rendered, was still expensive for the development team. They always go full out in the graphics department.
It was kept and reused in Conker: Live & Reloaded.
I seriously can't help but cry inside just knowing about Krystal's story in the original game and how Nintendo practically just removed it completely (except for some of krystal's locations being used in the final game etc) and how she was merely used as a damsel in distress for the entire game.
Miyamoto loves the damsel in distress trope.
I hated that they did that...
Krystal is Such a interesting Character with such development,
But They removed and Completely ignore her "Mystery of her parents death" Story they had for her...
It didn't help that Microsoft wanted to buy Rare during the later parts of developing this game.
Dinosaur Planet SwapStone: "Hi there, friend! Teamwork is important to help you complete your goals! I'll help you and your friend get to where you need to be :)"
Star Fox Adventures WarpStone: "For the love of God, just warp already and leave me alone!"
"NOOOOBODY BRINGS ME GIFTS ANYMORE"
Only the Krystal Swap stone is like that, on Fox's side he's just like in Adventures.
Man, Star Fox Adventures looks so beautiful, it's such a shame so much of the plot was gutted. The original story is so much deeper!
Empecé a jugarlo y la historia de inicio es brutal, es muy profunda la de Dinosaur Planet, después jugué Star Fox adventures y se nota tan mal escrita y mal adaptada
Notice how in the prototype, the game calls Fox's Story as "Saber's Story", but he still refers to himself as "Fox McCloud" during the cutscene.
This happens because it seems that this was one of the last builds for the n64 and they already started to switch to the gamecube. That's why Fox's here.
@Energytainment Saber appears in the upper-left corner for a couple seconds at 12:02. (That doesn't look like Fox, so it's probably Saber.)
Larutaku791 there’s a patch out where you can play as saber already
And Fox calls Randorn his father at one point. I think James McCloud would be perplexed and possibly offended if he heard that.
@@superfightingrobotmkx7776 😂
I am extremely impressed that the N64 version already included speech output. Definitely not a standard for an N64 game
Rare already had done so for Perfect Dark and Conker's Bad Fur Day.
@@SireOblivion IT was also done on Pokemon Stadium. IIRC that game had a license for some vocal compression codec on the title screen, since it was hard to store and use larger sounds without filling the cartridge up. I bet they used a similar compression here.
There are a lot of games with full voice acting on N64, Star Fox, Turok, Resident Evil, Conker, Pokémon Stadium, the console was capable, the developers were lazy and didn't want to work more. On PS1 they just had to put the tracks on the CD ROM, but because of that there's the issue of loading screens and the audio skipping when there's a little scratch on the disc.
@@ZpinalX I know that there were a few games that were completely synchronized. But still it was rather the rarity.
Especially with such "big" games as Dinosaur Planet should be ..
And yes, Rare games in particular support that
@@ZpinalXIt's not quite that simple. During the start of the generation data compression technologies were still primitive, hence having more storage space on the cartridge mean't you needed to use the pricier chips, and often you still had to scale down the content. On PS1 on the other hand the large storage space on the discs mitigated this particular problem. More so than rubbish like "dev lazyness" it was simply a limitation of the technology, hence blame Nintendo for sticking with cartridges if anyone.
By the end of the generation the compression techniques had evolved however, hence why you'd see sharper textures, voice acting and other scale related improvements near the end of N64's lifecycle. Work done by Factor 5 was especially crucial in this regard.
It's impressive how similar they are. The n64 specially, looks gorgeous for the system.
Exactly! Dinosaur Planet's graphics were way ahead of it's time. Especially considering the N64 was on its last legs.
N64 version looks good "for the system" but GC version still looks great even by today's standards!
@@PFBM86 ehh, not that good by today's standards. Particle effects like fire and explosions are really outdated. Art style is a mixed bag, trying to be realistic and cartoony at the same time. GC still looks good, but the 64 version, being closer to the banjo-conker games, is easier to be seen as a real improvement.
But the framerate is very very low compared to smooth butter 60fps on the gamecube
@@hugo-garcia well, obviously. Not forgetting we're talking about a game not finished = not optimized
I wish Nintendo would've let RARE keep the sword instead of the staff, but the GC version still rocked!
Funny thing that I noticed, at 11:32 you can see that Fox/Sabre makes a move like he's going to take his sword and you can clearly see the sword on the Nintendo 64 3D model, in Star Fox Adventures they kept the same movement, but you can't see the sword anymore, which makes the animation a little weird.
This is just one of the little things that ended up getting weird in Star Fox Adventure (most of the stuff is plot related), There's a lot more world building and context to everything. SFA dumbed everything down. Did you know they never once explain what a Krazoa is in Adventures, it's really a shame that they didn't follow through with the original idea and ended up messing up the game by trying to fit Star Fox elements into it.
@@lumking972 i blame rare for that more then nintendo/shiggy tho. he just suggested sabre looked like fox or something right. i dont think he forced them to redo the entire plot to make it a spinoff starfox game?? ... i think he just wanted a cameo or something. if rare wished to use starfox in that game. they had miyamoto permission. idk been been while since i researched the sad demise of dino planet on 64.
tho i do wish they game could have released on the intended system it was made for and how rare envisoned it before shiggy got involved.
I remember the hate for Starfox Adventures. I had no idea why. I loved that game and played it over and over. Forget Skyward Sword, I woulda jumped on an HD remaster of this game. It still looks fantastic.
When you go from an on rail shooter to Fox using a staff the whole game, it gonna piss off people who didn't know what they were buy
@@zero1zerolast393 they should’ve done their homework. I knew exactly what I was buying and I liked how they branched McCloud to a different style game.
@@LRon-ef7ni
They showed off flight sections. People didn't realize how little there were, and how short they were, and how badly they controlled, and how boring they were. And, for the English version, the entire voice cast was replaced. _AND_ there were people excited for Dinosaur Planet, who got it stolen away from them and downgraded in both the story and gameplay depeatment. Both fan groups were unhappy.
@@Schwarzorn ah. Well at the time I knew exactly what I was getting but I can now see how people were disappointed. Still I don’t think the game is bad by any stretch. Take out Fox, take out the Arwing, and essentially it would have been what Dinosaur Planet may have been.
Do you remember the entire game? How the basic combat is 80% repetitive button mashing with 0 challenge, how incredibly rushed the last few levels are, and how ultimately linear and empty the game and its collecting is despite the appearance of being a Zelda Clone with Starfox bits forcibly merged into it?
Considering what happened to the game/Rare (bullied by Miyamoto then sold to Microsoft almost immediately the day after the game came out), I don't mean to be overly pesimistic. I played this sucker front to back at least twice, and I've got my 5 year old nephew giving it a shot, just because it's simple enough that a child could play it.
But ultimately, it was a mediocre experience. Decentish visuals and a really solid soundtrack, but bland gameplay and a plot that had a sledge-hammer taken to it. Which would have been fine, but after the amazing hit that was Starfox 64, and following up Ocarina of Time for what a genre defining adventure could look like, it's hard to argue that SFA wasn't a step down.
Too bad we get to play Krystal for only a little short while. She looks interesting.
@@Dragzilla66 I mean, her character in Dinosaur Planet is pretty fun to play as, and her animations in that game are very expressive. She's so damned *adorable*, I really hate that she and Kyte got shafted so hard in SFA.
Graphically, Star Fox Adventures has the advantage of being quite the good looking GCN title. However, the gameplay and story seem notably more preferable in Dinosaur Planet (though it's interesting they were already considering turning the project into a Star Fox game even while still doing development for the N64).
It’s funny cause Dinosaur Planet looks like an early PS2 game in some areas while Starfox Adventures looks too good to be a GameCube game and could probably pass for an early 360 game.
Makes you wonder how it would look if it finished property
@@zero1zerolast393 Remember how Nintendo finished development of the prototype Star Fox 2, then released it on SNES Classic and Super Nintendo Switch Online?? Maybe Nintendo can do that to the prototype Dinosaur Planet too and finish its development, then add it to a N64 Classic and Nintendo 64 Switch Online!!
@@mattimusprimal637 I highly doubt that'll happen. They would have to de-make the whole game from the Sabre's campaign and a whole lot more for the plot to make sense. Plus, it's not like SF2 that was actually finished, but DP had a few months of development ahead and had some tasks to be done before launch. Also, they would need Rare's rights to publish it. Lots of stuff to actually care for DP in Switch
@@Leo-ei8zq No they don't. Rare gave up their rights to DP when it became a Star Fox game. Nintendo owns Dinosaur planet
@@mattimusprimal637 n64 switch online never gonna happen
I hate that dinosaur language in star fox adventures
@Energytainment If you actually had the manual, you can actually know what they did to make it.
What I hate is that they got rid of Krystal's entire culture. Like there was an entire society built by these biped anthropomorphic characters, but in the final game your made to believe that these complex megastructures were constructed by quadruped dinosaurs. Normally I'm really REALLY lenient on how far out of line a game can go for the sake of maintaining some aspect that makes the game unique, but even as a kid I thought it was nonsensical.
Same.
It doesn't really sound like a true language meant to be spoken, it doesn't really seem like it has any structure or anything. And everyone sounds like they are juggling a hot potato inside their mouths.
@@nimboss Honestly, the only reason it sounds that way is because of the voice acting. It's not a result of bad acting necessarily, it's just that, by nature of being a fake language, every line sounds like it's being read straight from the script. Because it's literally everyone's first time reading the language. It's inevitably going to sound unnatural. It's just not a good idea and the only narrative purpose I think it serves is to give Slippy something to do.
Its cost less in traduction by voice actor...
Truly impressive, they weren't lying when they said they ''port'' the game to gamecube, it is almost the same game.
don't fool yourself, this video only aligned what was there for comparison. The maker didn't show what isn't the same.
And ofc, the game would have went a lot differently in the middle and end section.
I really liked Star Fox Adventures and the graphics were and still are really good
If they didn't change it and made it for the Gamecube I would have bought it for the N64 cause Rare was Killin it on that system!
Both look great for their respective consoles.
The performance of the GC is really amazing for its time, what Rare got out of the two consoles back then is just amazing, even the N64 version almost looks like a PS2 game
I wonder at which point they thought:
"You know what? We are already a year behind schedule... But let's re-record all of the Warpstone's voicelines with a Scottish guy from Glasgow."
Star Fox Adventures looks fuckin' great cleaned up like that.
I feel robbed. I always thought how out of place Fox and his team look in this game. They just don't belong here. The swapping mechanic to play both heroes would've been amazing and something RARE always did on these type of games,like Banjo Tooie, DK64, Jet Force Gemini, etc.
Definitely. I wouldn't have minded the weird, janky setting integration the N64 version was going for ("Royal Knight of the Lylat System" still cracks me up), just because it would've let more of Dinosaur Planet's personality show rather than trying to shoehorn it into a Star Fox game..
There's a lot more world building and context to everything. SFA dumbed everything down. Did you know they never once explain what a Krazoa is in Adventures, it's really a shame that they didn't follow through with the original idea and ended up messing up the game by trying to fit Star Fox elements into it.
I'll have to replay it for the details, but yeah, there are many elements left without an explanation.
@@lumking972 Adventures does explain that the Spirits are so powerful that they can bring peace if they're all in their place at the Palace. And apparently just before Scales' attack, the dinos hid the spirits in secret shrines to ensure Scales wouldn't get his hands on them. (The game does mention they can bring just as much bad as do good).
They never explained what the Krazoa actually do though.
Fox’s eyes 🥺
Kawaii eyes
Thanks for turning what could have been a cool new IP into a weird Starfox spinoff Miyamoto. VERY COOL.
Assault would have been a totally different game without adventures!
Didn't Miyamoto just offer to have the game bear the Starfox title due to the similarities, and the heads at Rare took the offer of their own choice?
@@TheDman131 I'm not really sure what do you mean, Assault was announced before Adventures came out so Nintendo was already planning to release another SF game more close to the arcade style
@@kross7023 the game was teased but booed off the stage and put into redevelopment
Nintendo didn't actually make the game namco did nintendo just published it. they borrowed from adventures adding Crystal as a part of the crew and Crystal wouldn't have been a part of the crew if adventures wasn't a thing
@@joshuareesor1756 I believe so. In fact, cutting Krystal's part out was *Rare's* decision. It was *Nintendo* that insisted she be put back in as a love interest for Fox.
I’d heard about this for years, and always assumed that Dinosaur planet was a only a very rough concept that was scrapped early on, to be completed for the GameCube. I thought it was similar to how Banjo-Kazooie was developed from that scrapped SNES game, or Conker was a re-tooled kid’s game. I had no idea that Dinosaur Planet was fully completed.
It’s honestly blowing my mind to learn that SF Adventures is 100%, top to bottom, the same game, with Star Fox inserted. That must have been an insane amount of work, because I can only assume it was recreated from scratch in a new engine, not just ported over with enhanced graphics. The overall development must have been like five years!
This game had so much potential to become a classic that it would close the Nintendo 64 lifecycle with a flourish.
But instead he became a weird Star Fox that nobody likes.
I so wanted RARE to have followed through with the original idea, in some points I prefer Dinosaur Planet to Star Fox Adventure, especially the plot and having Krystal playable for most of the game.
The fireball sound effect they use on the 64 sounds way better than the overused cheesey one on gcn. They must have had to redo alot of sound FX in at the last minute because there are a ton of stock sounds in the final game.
It’s a shame what Nintendo did to Rare’s vision for the game. The swapping protagonists works much better and Crystal became basically a generic damsel in distress in the final game.
People are trying to restore Dinosaur Planet from the rom that was released. It's mostly there, including Sabre.
Typical Miyamoto story, he did this actually.
Discard the whole 2 heroes and suggested (forced) to turned it into star fox game.
Hate to tell you all this, but as much as damsel Krystal was disappointing, some of the developers at Rare were actually really happy to work directly with Nintendo on this, they didn't mind the vision being altered, it was more-so the rush to the Gamecube push plus Microsoft buyout that caused crunch.
On that note, this game wasn't even originally meant to be Krystal and Sabre's, even before Miyamoto suggested Fox. It was originally Timber and Diddy Kong's game, which was confirmed by someone working on the game.
It was Kevin Bayliss of DKC fame who revealed that info :)
@@graveyardsmash2711 Yeah I just read that article the one lead put out and I'm surprised they liked the changes. I guess I'm glad they did but I would've preferred Dinosaur Planet. It could have been a cool series or at least an interesting gem that stood on it's own. But now its just forgotten
Loved the voice of Johanna Dark in the N64 version !
This might be the most gorgeous game on the 64
If the name and characters remained as Dinosaur Planet we would call this a cult classic
Some of us will miss you Krystal.
I'm grateful we had starfox adventures.
Maybe an unpopular opinion but I probably wouldn't have played it, if it wasn't a Starfox game. Back then I was like OMG I CAN PLAY FOX ON THE GROUND!!! And come on that's the best design of the characters and the arwing we'll ever get :D If I could wish for a remake I'd take this one, pure nostalgia man.
say what you will about SFA, i think its easily the most impressive looking GC game visually.
I think the resident evils looks way better, but it could be argued that they have a different art style.
@@Rihcterwilker the RE games look good (especially the train level on Zero), I just think SFA probably demonstrates the best the gamecube can output natively. The particles, fur effects, water effects, fast load times, and 60 fps. The RE games are more of a testament to clever design, by using high power PC's to render these truly generation ahead environments and then squish them into animated backgrounds on a GC disk. Overall, the RE games probably look better, but i think SFA and the Prime games best demonstrate the native power of the hardware.
@@huntergossett7359 Star Wars Rebel Strike is the most technically demanding game on the Gamecube. But SFA is probably the best blend of tech with with art, although F-Zero GX is up there as well.
SFA looks just as good as Conker Live & Reloaded.
Yeah but you know, haters gonna hate no matter what.
So the myth of Star Fox Adventures only being half of what Dinosaur Planet was supposed to be is finally debunked. It's almost 100% the same game.
How so? This is a demo build from after it became a Starfox game. We're seeing a very thin slice of what was made. Not to mention that the entire point of this video is showing the similar bits.
@@iceveins412 It doesn't matter when it changed names to Star Fox. Fox just replaced Sabre as a character and has mostly the same lines and gameplay mechanics and Krystal would've still been playable.
Did you even play the beta? It's exactly the same as the final product. Sure some small areas were cut while others were expanded but it still follows the same story and areas.
It looks like Fox being added was a pretty early decision. It seems like they tried to keep their original plot by making it an AU of some sort where Lylat is a tribe with no connection to the space games, thus the weird "knight" line. I don't think the plot translated well though... not that they had a lot they could do. Since the knight compromise didn't seem to pan out, most of the plot became a compromise rather than a story. Kind of a shame, I was kind of enjoying the more fantasy aspect of the earlier plot.
Fox was added around the transition which occurred after E3 2000. The knight and Lylat line does make little sense of course. As it pretty much swaps Sabre and his original line, Sabre originally says he was from a planet called animos and that was changed to Lylat by the Dec 2000 build.
So... both ways, Kyte wasn't getting saved at the beginning. It's hard to tell which beginning is better, but it would've been nicer to keep the staff early on instead of trudging through a puzzle-fest unarmed.
8:16 Okay, it's creepy how shot-for-shot this is, even down to the way Fox grabs the hilt of his weapon.
It's interesting how the GameCube release is so much better in some ways, and so much worse in others.
Would've been nice to compare the shopkeepers, though. Yeah, they're practically the same, but still...
Also, do you know what's making that "Hey, look at this" sound when Queen Earthwalker's on screen?
Lol that fake language sounds so silly
Definitely, the original English VA was pretty charming and gave the game a more classic magical vibe I love, the made up language just sounds stupid, especially when locations, names and titles are STILL in English
I think the sword would have been cool but, damn what an upgrade from gen to gen.
wish it had stayed as Dinosaur Planet on the GameCube without slapping the Star Fox brand on it.
Same, but you can thank miyamoto for that. I liked adventures, but after finding this out a while back before the leaked footage, that miyamoto was way over his head. Then again, either way if dinosuar planet was released it would have been a hidden gem, that recieved no further sequels due to Microsoft buying rare out. Guess same thing happened with adventures. Wouldn't have mattered either way
@@JohnDman2020 Thing is, signs point to the extreme rewrite to make it Fox's game only being Rare's idea, and Nintendo actually insisted that Krystal at least stay as a love interest.
Preach it! 🙌🏽❤
I know adventures gets a lot of flac but I still think it's a rock solid adventure game but let me at least say this without adventures assault wouldn't have happened I hope star fox assault remake comes out Please bring back the aparoids!
Not to bash your taste man, but really, I don't get why all this praise with Assault. From someone who has been playing Star Fox since SNES (I'm literally a fanboy of the franchise), Assault was definitely my least favorite game. Of course, the CGi of the cutscenes, the orchestra arrangements and the arwing designs were a blast, but the gameplay and story was meh, it could have been better imo, something like Jet Force Gemini. I think the best Star Fox I've played since Adventures is Starlink: Battle for Atlas, and that isn't even a Star Fox game. But honestly in my opinion, the best Star Fox for me is Star Fox 2, I'd really love a remaster of that game.
@@vito015 isnt the remaster for star fox 2 or rather the remake for it star fox zero?
I understand not everyone liked assault I was a particular fan of the cast memebers who played the parts of fox falco slippy (very much so because when I played star fox 64 when I was still a kid I always thought he was a girl,) krystal and all the others I mean sure the story was a bit weak but it did haves its moments for me like fox and star wolf working together to stop a common foe or the wing battle mechanic I thought was a nice touch too I do want to see a return of the aparoids Because they were a force to be reckoned with basicly star fox version of the borg (I hope thats the right name) they could have done it a bit better here and there but I do think the game is solid especially the multiplayer as well!
@@TheDman131 Not exactly, Zero was actually a reboot of the very first game from the SNES, they only took the Walker from Star Fox 2. To be fair, the franchise went downhill since Adventures, it's really a shame, it seems that Miyamoto do not care much with his mascot, if you think about it, Star Fox has served as tests mostly, which is why I like Adventures and Starlink the most (from these last 3d games), because developers did honor the background story from it (specially Starlink which has a lot of fanbase quotes and personality). Assault doesn't really tell any of this, since everything happens really fast within the story and they just vaguely mention one thing or two from the lore. Won't deny that Assault's multiplayer was great! It must be because the game itself was intended to be a multiplayer type game, not single player at all.
@@vito015 Same here dude. I also think Star Fox 2 is the best Star Fox game. Even though Starlink: Battle for Atlas is not a Star Fox game, but it was Star Fox saving grace after what happen with Star Fox Zero.
Sabre had an actual sword? 😲 That's badass
9:20 which one is more canon?
star fox adventures: i am fox McCloud, lead pilot of the star fox team!
Dinosaur planet: i am fox McCloud, Royal Knight of the Lylat System!
The latter, always.
Funny thing that I noticed, at 11:32 you can see that Fox/Sabre makes a move like he's going to take his sword and you can clearly see the sword on the Nintendo 64 3D model, in Star Fox Adventures they kept the same movement, but you can't see the sword anymore, which makes the animation a little weird.
This is just one of the little things that ended up getting weird in Star Fox Adventure (most of the stuff is plot related), There's a lot more world building and context to everything. SFA dumbed everything down. Did you know they never once explain what a Krazoa is in Adventures, it's really a shame that they didn't follow through with the original idea and ended up messing up the game by trying to fit Star Fox elements into it.
The starfox adventure voice dialogue is a joke it sounds so hilarious lol, the dinosaur planet voices was the way to go.
OG Krystal is cute.
I remember Starfox adventures that game was hard but fun
5:39 Just listen to that totally original "Puzzle solved" jingle...
The bizarre thing is, there's an actual unique "puzzle solved" jingle in the code, but it's not the one used!
This is the first time in listening to it, and it’s already nostalgic as heck, it’s a very pleasant retro sound
Joanna Dark, That's amazing. Dinosaur World had a better looking player and transport.
ok this sounds stupid but the game brand new came with the manual that had a translation guide for dinasaur language and at my school i learned to use it to talk in code with my friends and also on the jungle gym when i was alone i would recreate the entire general scales opening scene alone
Could you elaborate on the language please?
I do own the game but I never saw a translation guide in the manual.
@@Leon_der_Luftige it seems like it was supposed to be more of a Cypher, it wad basically just all vowels were replaced with other vowels and the rest with the rest so s was d and so on. It wad just kinda weird
@@MaiOhMai255 ah, thx.
Imagine The former Rare-staff getting the band back together and actually pulling Dinosaur Planet off.
And with a PC port that Nintendo'd never dare try! Because Ninty's full of cowards who don't want to go past iOS and Android devices.
@@TheBreakingBenny well Nintendo games should be released on their systems. Remember they own the IP, you can't just pirate games.
@@eramos8916 You mean ONLY on Ninty's platforms? Sony does that too, they want all the revenue, and everyone else "can fuck off".
@@eramos8916 You know Steam exists, right?
Crazy how much more cinematic the 64 version looks and plays
Worth noting one is emulated- suspect the N64 game would have struggled with slow down at times.
It runs at a reported 60fps on Mupen64plus on Retroarch, but does visibly stutter regardless of that framerate. One neat thing is that the music is identical between the two versions and not "downgraded" in any way compared to its Gamecube counterpart.
And worth noting that it would look better on actual hardware.
One the things I like more about Dinosaur Planet, is that the character's mouths move like Rankin/Bass puppets.
Awe man, I really wish Krystal could've been playable for longer.
I wish rare would have stayed with Nintendo
I remember the first time I played star fox adventures, it was the third game I'd ever played, and it took me like 45 minutes to get past the first part flying behind the ship, cause I'd never experienced the automatic recenter joystick function. And I. Was. Not. Used. To. That.
It was wierd, but then I finally got accustomed to it, and it's my favorite game still, to this day, despite its flaws.
I love it.
Thank you for giveing me good old chiled hood memories it was the best times I have had eavery day I would come home and play that game after school be for bad shit happend so I would lock my sealf in my room and hide and play that game it meant a lot to me so that is why I am subscribing to your channel and hitting that notification Bell
8:22 This must be from a later build of Dinosaur Planet. (Sabre identifies himself as Fox McCloud, Royal Knight of the Lylat System, rather than Ace pilot of the Star Fox team.)
12:19 British vs. American spelling of "favourite" or "favorite".
Please someone restore Dinosaur Planet's game holy crap.
If you look closely you can see Krystal is wearing less clothing on the Gamecube.
I wish Krystal had been kept something closer to her original iteration. At the very least, I wanted Krystal to be a major playable character à la in the original Dinosaur Planet. Her being trapped in the crystal the whole adventure was so lame.
@@flyforce16 I agree she should've been playable. But she looks way better in the GC version instead of looking like a teddy.
How have I never heard of Dinosaur Planet? Blows my mind it's shot for shot remake
Because the game was cancelled for the N64 and reworked for the Gamecube was a Star Fox game.
I wish this game could have came out on the Nintendo 64 they could had finished it. I'm interested in how the story was going to play out in Dinosaur Planet
Just wait. People are restoring the Dinosaur Planet game from the rom that was released. Sabre is still in the game. And most of it is intact. Just need bug fixes and touch ups.
@@Careidina342 You got any links to be updated on progress? Twitter acc, or even a Discord server for that matter?
@@damian9303 If the players would actually finish the game themselves, it would be astonishing.
This should’ve never been a Starfox game!
How I wish Nintendo would let Rare finish it instead of pushing their IP into it.
The english dub is much nicer in my rumble opinion.
Fox in Dinosaur Planet be like: 👁u👁
3:41
4:01
I just noticed, its the same exact voice clip!
The sword was so cool! Sad the dumped it for the stupid wand thing lol
Dinosaur Planet Crystal: 🧐
Star Fox Crystal: 𓀀𓀁𓀂𓀃𓀄𓀅𓀆𓀇𓀈𓀉𓀊𓀋𓀌𓀍𓀎𓀏𓀐𓀑𓀒𓀓𓀔𓀕𓀖𓀗𓀘𓀙𓀚𓀛𓀜𓀝𓀞𓀟𓀠𓀡𓀢𓀣𓀤𓀥𓀦𓀧𓀨𓀩𓀪𓀫𓀬𓀭𓀮𓀯
64 Krystal would have been a much better character
I think this would have been better as an N64 game without the Star Fox elements but that's neither here nor there. Maybe we will get to see the N64 build of Eternal Darkness one day, if we can get Biohazard 1.5 and now this, anything is possible
I never knew that Eternal Darkness started on N64! That makes sense, because I remember the controls feeling a little janky.
It would be so interesting to play it on the N64. There are so many sad what-ifs. The 64 could’ve had an insane library if things like Mother 3 or Final Fantasy had gone another way.
I never knew this whaaaa?? This blows my mind
How did you manage to run the game? Bc I tried to run Dinosaur Planet in Project 64 emulator but it says that it's not fully recognized or something and when I tried to started only appear a black screen.
Mupen64plus
I was able to play the game on an everdrive x7
The game needs a expansion pak, load game >settings >config>memory size >8mb
I would’ve love to go around as Crystal. Idk why they changed character…probably bc of popularity ?
Royal Knight of the Lylat System sounds a lot better IMO, idk, when it comes to weirdness I generally like to spice it up.
Not quite, it really sounds out of place unless they'd had focus Fox as an ancestor of the real Fox McCloud.
@@vito015 maybe that was the initial idea, turning Dinosaur Planet into a Star Fox spin-off/prequel, taking place way way back when things were more primal medieval, maybe like seeing how Corneria came to be or something, while playing as an ancestor of Fox, but either Nintendo/Miyamoto refused and told them to not do that and just put the main Star Fox crew everyone knows in there, or they themselves just scrapped that idea for whatever reason
The GC obviously looks better but I never had a GC... I would've played the hell outta this if it released on N64, though.
The left has a much more consistant art-style and tone, that language from the "final" version was a stupid change.
we can all think Nintendo for essentially forcing Rareware into creating that abomination on the right hand screen graphically yes it's beautiful but it's still a colossal pile of crap. thanks a lot Shigeru Miyamoto.
Dude the game is literally 99% the same game.
@@kevinfromsales9445 It absolutely isn't.
@@kevinfromsales9445 Having played Dinosaur Planet, I can tell you "99%" is very generous. The further along it goes, the more off rails Adventures goes from Dinosaur Planet.
Combat is also more monotonous in Adventures. Adventures also features far more filler content while Dinosaur Planet maintains a brisk pace.
Adventures is also missing major features, as well as quality of life stuff Dinosaur Planet already had and is now gone for some reason.
Not to mention having different stories between the two.
@@eddie142 I'll agree with the filler content and the fact that they removed Krystal as a playable character that was a huge mistake.
However the beta doesn't show any worthwhile difference that would drastically improve the gameplay it would still be a watered-down Zelda experience just a far more impressive one on the N64 than on GC.
@@kevinfromsales9445 While I disagree that it was particularly watered down by the standards of that era considering how many mechanics were unique to it, whether it was watered down or not is irrelevant. My point is that it is not 99% the same game, which was the argument.
Krystal can talk actual English in Dinosaur Planet 64
She speaks a little English in Star Fox Adventures too.
I need a link to this now! where can I get it now now now! pls
It's incredible to see the animations ported over during most of the Fox cutscenes, and so bizarre hearing his attack grunts in the N64 version... I thought they'd be different. But nope, guess most if not all his lines were recorded for that version and simply brought over to the GameCube version.
Krystal got shafted
yeah but without krystal where would the furries be
There would be Krystal in DP, she just wouldn’t look like what she was in SFA and not be a furry icon.
This wouldve been a masterpiece on the n64 and could've heavily upstaged the Zelda titles if not for Miyamoto's meddling.
Why didn't they use the English VA for Star Fox Aventures ??
SAME GAME, DIFFRENT GRAPHICS!
I remeber playing Star Fox Adventure and feeling so dissapointed. It looked goot but to me, thats all this game has to offer.
Mom; Son we dont need Star Fox Adventures we have it at home.
Star Fox Adventures at home:
Thank god fox doesn't have a sword in the final game or smash bros would be unfair
I think the environments and textures are still often N64 level, and it results in the game not having aged well. As far as Gamecube games are concerned, I would say this is not a great looking example. Even if it was slightly above average, they could easily have gone out more.
The fur was a neat trick at the time, but of course looks pretty cheap and flawed now. But it's probably the aspect that invites the least criticism about the graphics.
And I think those 3D models they used for the N64 prototype there were also way more low detail than necessary. And the final results are also generally barely above N64 level (e.g. Conker's Bad Fur Day).
(The game itself, while having the ingredients of being "superduper cool", is also not an example Rare's finest game design, I would say. It is just decent, often a bit basic and rough even.)
Very different
Ah, that bri'ish accent
Krass, wenn die N64 Version besser aussieht als die GC Version.
Stairfax Temperatures
We can say that Starfox Adventure is a remake of dinosaur planet
Doens't are a remake since the original project was changed.
Star fox adventures is a great fuckin game. Sure it may have its flaws, but that doesn't mean it's bad. Krystal is also not a bad character. she just needs more fleshing out. Hopefully the next star fox game will do that. It's sad we didn't get to see dinosaur planet. But Star fox adventures was still really good. It may be different from all the other star fox games but that does not mean it's bad. It all depends on what you think of it. If you like it, then that's great. If you hate it, then that's also great. It's your opinion. I personally think that this game is awesome, and krystal is still one of my favorite star fox characters. Hopefully, she will be in another star fox game and we'll see more depth to her. Other than that, like I said,Star fox adventures is awesome.
Knowing that Ninty's pretty scared of giving us another Star Fox game after Star Fox Zero did so poorly, I don't think that's likely. I'd wager they have no idea what to do with Krystal either.
You can forget about Krystal being in another Star Fox game after the three StarFox games she was in. They will have to make a Star Fox Adventure remake just to bring her back which I highly doubt it will happen.
Do Fear & Respect
The annoying voices and fake language of Stairfax Temperatures are enough to make Dinosaur Planet the superior option lol.
I loved starfox advinchers he'll I have played eavery game but sadly you have that copy of Dinosaur Planet you're very fucking lucky lol and if you want to tock more cuse I cude give you the full story line and I still remimber advinchers like the back of my hand and I hade that when I was 5 years old to 12 and if i cude I would still play it
The Gamecube looks like PC Master Race raytracing Ai super thing in comparison to the N64 lol.