Basic Zoning Tutorial | Cities: Skylines | Ep. 16

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  • เผยแพร่เมื่อ 8 ก.ค. 2024
  • In this episode we go through the basics of residential, commercial, and industrial (/office!) zoning. We'll go through some examples around Lakewood and then zone a new high density area.
    0:00 Introduction
    0:23 Residential, Commercial, and Industrial basics
    6:21 Zoning examples around the city
    10:14 Expansion and zoning a new area
    13:22 Conclusion
    Map: Eden Valley from the Green Cities DLC
    Steam Workshop link to Lakewood as of Episode 15:
    steamcommunity.com/sharedfile...
    Interested in playing? Check the game out on Steam using the link below:
    store.steampowered.com/app/25...
    DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
    Cities: Skylines is a city-building game developed by Colossal Order and published by Paradox Interactive.
    Copyright © 2018 Paradox Interactive AB. www.paradoxplaza.com
    Music used in this video is from the Cities: Skylines (Original Game Soundtrack) composed by Paradox Interactive.
    Music used during both time-lapse segments is Hymns of Utopia Part 2 composed by Youroba Wolof.
    www.paradoxplaza.com/letsplay...
    Accessed May 20, 2020
    #CitiesSkylines
  • เกม

ความคิดเห็น • 395

  • @WoWisdeadtome
    @WoWisdeadtome 3 ปีที่แล้ว +168

    I can't even begin to explain how much of a difference this video and another one by City Planner Plays on roadway hierarchy has made for me.
    My biggest problems were first traffic and second was noise pollution.
    I understand now where and why to use 2, 4 and 6 lane roads and that a 2 lane road should never intersect a 6 lane, services should be next to arterials and collectors but accessed by local roads, and now that commercial should be buffered away from residential. I'm making tons of progress, my traffic flow is consistently above 90% and my citizens are not sick. Cheers.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +9

      That's awesome WoWisdeadtome, congratulations - it sounds like your city is off to a great start. I'm glad the video was helpful for you, welcome to the channel!

  • @jurovillafuerte7452
    @jurovillafuerte7452 3 ปีที่แล้ว +308

    oh wow only now did I learn that offices count as industrial

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +77

      Hey Juro! It is a bit strange - I feel like they could have done a better job of displaying how they were related... both residential and commercial have shades of green and blue. Industrial/offices should have had shades of yellow/orange to make it less confusing :)

    • @masalaprince3427
      @masalaprince3427 3 ปีที่แล้ว +17

      Yeah me too lol now my city doesn’t have to be half filled with the ugly industrial fog

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +14

      I always hated seeing the pollution which is why I upgrade to the filtered waste water asap and usually have more offices than industrial :)

    • @wleon4068
      @wleon4068 3 ปีที่แล้ว +2

      @@jester.Gaming I agree.

    • @thaintriguing1
      @thaintriguing1 3 ปีที่แล้ว +21

      You’ll need an educated workforce for offices so don’t zone until you have a university in place

  • @InspireWire
    @InspireWire 3 ปีที่แล้ว +82

    Oh man I remember when I first started I thought the blue bar represented both offices and commercial due to the similar colour scheme

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +7

      Hey Inspire! It's a bit strange they didn't go with shades of yellow/orange similar to the two different shades of green or blue they used for residential and commercial - I can see why it might get confusing! I'm sure everyone made some mistakes when they first started out .... and still do, I know I do! :)

    • @InspireWire
      @InspireWire 3 ปีที่แล้ว +5

      @@jester.Gaming Exactly! Thank you, great content by the way I subbed ^_^

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +3

      Awesome, welcome to the channel Inspire! :D

  • @nitrowilz3014
    @nitrowilz3014 3 ปีที่แล้ว +91

    I’m a pretty new player to Cities and I can’t thank you enough for these videos, you’re a genius

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +9

      Welcome to the channel and Cities: Skylines nitrowilz! You're very welcome, I'm glad you found them helpful!

    • @dacooooo
      @dacooooo 3 ปีที่แล้ว +3

      there are many new players like you and me because it was free on Epic Store lol

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Welcome to Cities: Skylines Bronguero!

    • @dacooooo
      @dacooooo 3 ปีที่แล้ว +3

      @@jester.Gaming I'm liking the game as I played for like 70 hours in last 5 days but the game has too many bugs. There are way too many bin signs and death signs in my city. I do waste management and death care right next to some of the symbols; yet they won't go away. Also people are constantly leaving properties abandoned. I feel thiis game is bug filled. I'm already losing interest lol

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +6

      I'm sorry to hear you're having issues Bronguero! My first cities never worked out that well either - there was usually one issue or another ... and they would eventually compound and be too much of a hassle to fix. The best thing I can recommend is take things slowly and build the city bit by bit - letting this stabilize and making sure it works before you move on. Bin signs sounds like it may be a traffic issue and the garbage trucks are having a difficult time reaching their destination or you don't have enough waste management for the size of your city. The death icons may be the same (traffic/number of facilities) but it may be a result of zoning too much too quickly. If you zone large sections of residential areas you'll have a decent amount of people on similar life cycles who all end up dying around the same time and overwhelming the services. I hope this helps!

  • @offensing5443
    @offensing5443 2 ปีที่แล้ว +5

    cities skyline looks so easy at first

    • @jester.Gaming
      @jester.Gaming  11 หลายเดือนก่อน

      I struggle with it a little bit every time I play haha :)

  • @Seriously_Unserious
    @Seriously_Unserious 3 ปีที่แล้ว +14

    Good video. There were a few ideas I hadn't thought of, like using offices as a buffer between residential and other zone types to reduce residential exposure to noise.
    Another thing I like to use as a noise/pollution buffer are parks. They serve the dual purposes of buffering noise, and providing recreational facilities to the residents and boosting land values for both residential and commercial zones nearby.
    I also like to use the streets with trees as soon as I unlock them, in my residential areas. The tree lines streets sacrifice the parking lane for noise reduction which helps in areas where you can't fully keep the noise pollution away from your residents. I avoid using them in commercial areas as the businesses can benefit from the extra parking, however. I think the 4 lane collector roads don't lose their parking lanes to the trees though, as the trees just occupy the centre island that's already there anyways, just replacing the pavement with trees, so there I'll always use the treed version unless it's serving an industrial area where the noise reduction doesn't matter. 6 lane roads do lose their parking lanes when adding trees, but if you're following the zoning and road hierarchy Jester recommends, you'll probably not have many zones along those roads that would need the parking anyways.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      A park is another great option to use as a buffer! You have some great advice for roads as well, thank you for contributing Jason!

  • @dlwatib
    @dlwatib 3 ปีที่แล้ว +22

    Excellent tutorial. I'd only add that the noise associated with low density commercial is quite low and it's safe to put it side by side with residential, but high density commercial must be separated from residential or the residents start getting sick. You can also put parks and most other government services next to residential and they serve as good buffers also. The only exceptions are the obvious ones like ground polluting trash collection and noise polluting stadiums. Public transport other than buses are also surprisingly noisy sometimes.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +3

      Hey dlwatib, thanks for helping out and posting some tips! I wasn't sure how much of a negative effect the low density commercial buildings would have - I usually err on the side of caution and separate everything a little bit. However, I would guess that if you had a lot of low density commercial in one area the amount of noise pollution they produce would increase.

    • @dlwatib
      @dlwatib 3 ปีที่แล้ว +2

      @@jester.Gaming When in doubt look at the noise pollution heat map.

    • @rafaelvieira113
      @rafaelvieira113 2 ปีที่แล้ว +1

      I always put public transport among residential areas, this way they don't need to use cars to reach the factories or commercial zones.

  • @datboitrooper1255
    @datboitrooper1255 3 ปีที่แล้ว +13

    The office building noise pollution buffer was a great insight for me, thanks for taking the time to create this awesome video!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      You're welcome Dat Boi Trooper - I'm glad it was helpful. Welcome to the channel!

  • @redooo7305
    @redooo7305 3 ปีที่แล้ว +62

    This is actually so clear and easy to follow. As a beginner I was having trouble figuring out how to plan ahead, and now it makes much more sense to me. Big thanks!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +2

      You're welcome Redooo, thanks for stopping by and leaving a comment. Welcome to the channel and Cities: Skylines!

  • @freddyfox5002
    @freddyfox5002 3 ปีที่แล้ว +46

    Try to build in 1x4, 2x4 or 3x4 to limit the height of buildings or get variety. You loose very little be having four 1x4, instead of one 4x4.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +13

      Hey Freddy, that is some great advice - I should have mentioned that in the video! Varying the size and making the building historical at different levels could give lots of variety! Thanks for taking the time to leave a comment.

    • @joshgellock
      @joshgellock 3 หลายเดือนก่อน

      I do this a lot myself

  • @lemongrab___
    @lemongrab___ ปีที่แล้ว +1

    I just wanted you to know how much I appreciate your content. It's been so helpful! Thank you so much for patiently explaining so many things!

  • @nickduval9198
    @nickduval9198 3 ปีที่แล้ว +2

    That was perhaps the best tutorial on RCI i ever saw. Good job, I will use this info wisely!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Hi Nick, thanks for checking out another video - I'm glad you like this one too, I hope it's helpful for your city! :)

  • @mbp5863
    @mbp5863 3 ปีที่แล้ว +5

    Good work man. You are really helping me out, getting started with the game. I have already played the game for quite some time now without watching tutorials or anything, be cause I wanted to explore the game first. But now I'm getting more serious with the game and want to learn everything. Keep up the good work man!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks M BP, I appreciate the feedback and support. Welcome to the channel! :)

  • @budshoot6951
    @budshoot6951 2 ปีที่แล้ว +1

    Wow your cities are beautiful! I'm learning a ton from watching your videos, not always from your intended subject/content but from views of your cities. Your walkways near the highway/interstate (where you had both connecting & pass-overs) were unique and really cool!

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว +1

      That's awesome Budshoot69 - I'm glad you've enjoyed them and they've been a little bit useful! Welcome to the channel :)

  • @serenahall215
    @serenahall215 3 ปีที่แล้ว +33

    your city layouts are so satisfying! and thanks for being so informative!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Thanks Serena - I'm glad you're liking how everything looks, welcome to the channel!

  • @mikedangerdoes
    @mikedangerdoes 3 ปีที่แล้ว +13

    Spreading out the commercial areas is a game changer for me. I've been drawing them in large swathes and getting hella traffic problems because of it. Thanks for the tip, I'll spread 'em out a bit more now.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Welcome to the channel Mike! I'm glad the video was helpful - small changes can make a big difference!

    • @slavenarkaimovski3897
      @slavenarkaimovski3897 3 ปีที่แล้ว +2

      No matter how much we try to balance the needs for zoning,the thing will eventually get out of control real fast.And the 'wise financial planing' will not give us 1.000.000 per day in profit,but just 30.000 in profit,and rest goes to cities services.But their is just one detail that piss me of the most,and that detail are taxes.Taxes in cities skylines should go 10% for low class,20% for middle class,and 40% for the high class.And since we are familiar with the economic social order,then rich people should live in fancy houses,and theirs population should be 10%,middle class population should be 30% and live in the 5 floor apartment building,and the low class population should be 60% and live in the 15 floor apartment building.

    • @TheMrGazoline
      @TheMrGazoline 2 ปีที่แล้ว

      @@slavenarkaimovski3897 usually local taxes are flat anyway, while national taxes are progressive, if there is a such system in place. Otherwise national taxes are flat, as well.

  • @patriciofarina1644
    @patriciofarina1644 3 ปีที่แล้ว +8

    Perfect explanation for this important feature ! keep it up!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Thanks for the feedback and support Patricio, welcome to the channel!

  • @jlewis7455
    @jlewis7455 ปีที่แล้ว

    Great video! Straight to the point no distracting noise and nonsense like most other videos! Great Job!

    • @jester.Gaming
      @jester.Gaming  11 หลายเดือนก่อน

      Thanks @jlewis7455!

  • @Craigzoidz
    @Craigzoidz 3 ปีที่แล้ว +1

    Fantastic, simple, well spoken, logical. Brilliant tutorial. Thank you!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks CraigusMalaigus, welcome to the channel!

  • @alexandersamokhin
    @alexandersamokhin 3 ปีที่แล้ว +1

    Great content and just in time. I just started to have a traffic problem in my city because I've zoned too many high-density commercials along the busy street. Now everything makes sense :) Thanks a lot.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      That's awesome Alexander - I'm glad you found the video in time! I used to have large commercial areas as well but spreading everything out a bit makes a big difference! Welcome to the channel! :)

    • @ieorlich
      @ieorlich 3 ปีที่แล้ว +1

      The thing is you can still "downgrade" those zones or rearrange the locations. But sometimes is kind of complicated. (For me)

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks for commenting Isaac! You could downgrade to low density but I think you would probably need a larger zoned area to have the same amount of commercial businesses as high density (if this makes sense). Rearranging might be the easier choice of the two! :)

  • @NoemiCBautista
    @NoemiCBautista 3 ปีที่แล้ว +3

    this is very informative, thank you. also, you have a soothing voice. I'll be watching more of your videos

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks, Noemi - welcome to the channel! :)

  • @tavjotz25-benchmarksandgam90
    @tavjotz25-benchmarksandgam90 3 ปีที่แล้ว +5

    Thank you so much for this video!! I recently got this game for free from epic games store and you are helping me learn how to play this game.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      That's great Tavjotz25, welcome to Cities: Skylines and the channel! :)

  • @tabasco_taz5804
    @tabasco_taz5804 2 ปีที่แล้ว +1

    This video was so calming, thank you

    • @jester.Gaming
      @jester.Gaming  11 หลายเดือนก่อน

      You're welcome tabasco_taz5804!

  • @federationairspacefas3808
    @federationairspacefas3808 3 ปีที่แล้ว +8

    I'm going to subscribed because you just said everything in very high detailed I like that

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +2

      Thanks MCG 2020, I'm glad you liked it - welcome to the channel! :)

  • @kromoton9699
    @kromoton9699 3 ปีที่แล้ว +4

    Hey Jester, started watching your channel with this Cities Skylines series and I just wanna say you've educated me a ton with regards to the base game. Your explanations are short, clear and to the point. Love it and keep up the fantastic work!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks Kromoton, I appreciate the feedback and support. I'm glad you're liking the videos! Welcome to the channel! :)

  • @2three362
    @2three362 3 ปีที่แล้ว +2

    Jester is growing faster than i thought and why not, you make very easy to follow videos.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hi Waev, thank you for the support! I'm glad you're enjoying the videos. I still can't believe everything that's been happening in the last couple months. I'm overwhelmed with the number of people who are watching and enjoying the videos!

  • @cwizzy13
    @cwizzy13 5 หลายเดือนก่อน +1

    Thank you! Your city layouts helped me tremendously.

    • @jester.Gaming
      @jester.Gaming  5 หลายเดือนก่อน +1

      Great to hear!

  • @saturnringy3193
    @saturnringy3193 3 ปีที่แล้ว +1

    Hey! I just discovered your channel and it's amazing! I wish I find this channel earlier, it's really helpful! Thank you!!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      hi satun ringy, that's awesome - welcome to the channel! I'm glad the videos are helpful!

  • @aaronzamora4526
    @aaronzamora4526 3 ปีที่แล้ว +1

    Just as I am watching your gameplay of HL: Alyx, you upload this! Thanks!!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Hey Aaron, you are more than welcome - thank you for checking out other videos! Unfortunately I had to hide the most recent episode of Half-Life: Alyx ... my mouse cursor was still on the screen while I was recording! I didn't notice it until it had already been uploaded and published. It will be reuploaded when I film the next episode :)

    • @aaronzamora4526
      @aaronzamora4526 3 ปีที่แล้ว +1

      @@jester.Gaming Would be warmly waiting for that missing episode(lol) then.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Not sure when it will be back but I will get to it! :) I don't have enough space in the room I usually have my computer in so I need need to pack everything up and move each time I want to play VR

  • @diebar7833
    @diebar7833 3 ปีที่แล้ว +1

    You are very clear with the explanation of all the concepts, Thanks! I will use some of your tips ;)

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks Die Bar, welcome to the channel! I hope they work well in your city! :)

  • @silentcog
    @silentcog 2 ปีที่แล้ว +1

    This man comments on every comment made, kudos to you. I very much liked the section where you explained what types of people and what modes of transport they like to use in each zone, very informative.

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      Hey Kyle, you're more than welcome - I'm glad the video was helpful! I'm trying to respond to as much as I can but I'm following a little behind on the comments to some of the comments if that makes sense :D Welcome to the channel!

  • @masalaprince3427
    @masalaprince3427 3 ปีที่แล้ว +1

    I’m Fairly new and your videos help me out so much, keep up the good work!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      I'm glad they were useful for you Masala, welcome to the channel!

  • @niccoloabate8519
    @niccoloabate8519 2 ปีที่แล้ว +1

    I see this video one again and you are the best of explanations!

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      Thanks Niccolò, I appreciate the continued support - I'm glad you still like it! :D

  • @KnotGypsy
    @KnotGypsy 3 ปีที่แล้ว +1

    Thank you for sharing this city on the workshop! I was hoping you would do so!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      You're welcome Donna, I hope you enjoy! It's a little bit behind where we are now but pretty close for the most part. I'll probably upload it again at some point in the future once we progress a little bit further.

  • @wertherland
    @wertherland 3 ปีที่แล้ว +1

    Very well done. Paused and clear explanation. Great job. I would have loved to see the traffic average you were getting. Thanks

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hey Pablo, thank you for the feedback and support - I'm glad you enjoyed the video. The traffic is currently fluctuating between 85 and 90% - there aren't any backups and only a few busy intersections. I have another video about the principles of road hierarchy that I've been using to make my road layouts - you should check it out if you're having traffic problems! th-cam.com/video/lJYPcXB8PcQ/w-d-xo.html

  • @dds5450
    @dds5450 2 ปีที่แล้ว +1

    Your video worth more than town and country planning syllabus.

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      Thanks Dd S, that is very kind! Welcome to the channel!

  • @pbice
    @pbice 3 ปีที่แล้ว +1

    非常清楚的教學,謝謝!
    Very clear tutorial, thank you!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      别客气!(Google Translate)
      Welcome to the channel!

  • @TheDeadbone1961
    @TheDeadbone1961 3 ปีที่แล้ว +2

    Excellent tutorial (I never knew what the Historical button was for :) As someone here already mentioned: Short, Clear, and Concise.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hi Andrew F, welcome to the channel - the historical button is pretty cool! You can essentially pause the appearance of a building at a point in its development. It helps you be able to add some variety to the appearance of your city! Most recently (and even in this video) I've been pausing the development of the high density buildings that surround the downtown area at level 1 to give them more of an older look

    • @TheDeadbone1961
      @TheDeadbone1961 3 ปีที่แล้ว +1

      @@jester.Gaming Agreed: I'd often lamented my Downtown's "growing up" and looking too posh. Thanks to your video now I can keep them looking as I want :)

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      No problem Andrew!

  • @loonydude7527
    @loonydude7527 ปีที่แล้ว +1

    Love this video you helped me play the game thanks

    • @jester.Gaming
      @jester.Gaming  11 หลายเดือนก่อน

      Thanks loonydude7527, I hope your city is going well!

  • @robertcherman
    @robertcherman 3 ปีที่แล้ว +1

    I am glad I found this video, I might have to watch more. I have been playing on my TV, and I really can't see the small print of the info boxes, so I didn't know exactly what everything meant or how to use them. So I did, learn a couple of things. I usually watch Biffa, City Planner Plays, and Zumble. I just added you to the list, because you added what they did not.
    But here are my tips. If you use the better pollution policy, and have the Eden Project, you can place residential by industrial I believe. I know I get really close with no problems.
    I will put residential by the sporting arenas, even though they get a lot of noise. But that is only game day. So, its all good.
    I kind of do what you do in placing zoning area, but I hardly ever make one area one thing. I will mix low and high residential. I will mix residential with commercial, I will mix commercial and industry. I will mix offices with any of them. Meaning on one road on one block, it might go 1 low commercial, 1 high commercial, 1 high residential, 2 low residentials, 1 office, 1 low commercial.
    I put zoning on almost any open road, even if its a collector road. The only traffic I worry about is Industrial and Commercial. Offices and Residential I don't. But I do build zoning in spurts. Like you were saying, when you zone too much, and everyone moves in, your traffic is going to gridlock. So, I usually will zone and then wait until it looks like everyone has moved in before moving on.
    I am a driver, I have done a lot of driving jobs in my life and that is how I play. I set up roads similar to what I have seen in real life. Add zoning density like I have seen in real life. I might make a small suburb where it looks like only low residential, and then make a couple of the buildings commercial and maybe an office.
    Here is a major tip, that I don't see many people talk about, actually nobody really.
    A lot of the hang ups with the traffic getting gridlocked is cars travelling to almost the same place, on the same roads. And, the traffic doesn't use all lanes. It is good to make sure there is different options for the vehicles. If your commercial trucks are only wanting to go left, add commercial straight ahead and to the left To get the trucks to not only go one way. The concept comes from, it's not about all the cars that come through, but all the cars that can come through during a certain time. Ex. 10 vehicles can go 10 blocks in a certain amount of time. Those 10 vehicles have 3 options. Left, Right, or Straight Ahead. If there option is only right those 10 cars in that block will go right. If, Left and Right or both option we can assume 5 will go left and 5 will go right. You just cut the traffic in half, for that certain amount of time. Now If you go straight ahead, you just cut in thirds from the original 10. 3 will go left, 3 will go right, and 3 will go straight ahead, and the other one will be random.
    But I think you gave some of the best advice, when you said to take your time and build it slowly. I try not to force anything and let the game guide me. And, won't add anything unless the map is basically telling me too, if that makes sense. Meaning I try to build organically. And traffic is usually pretty good. The last city I did of 25 tiles almost 400,000 population traffic was around 74%, but nothing was gridlocked, and there was a lot of busy areas, and cars usually only had to sit through one light.
    But I am going to subscribe today, because I like how detailed you are. Now I feel like I might learn a little more about the game.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks Robert Herman, I appreciate you taking the time to leave a detailed comment! The way you design your city sounds really interesting and I bet you end up with some pretty unique looking layouts. The way I have my zoning is definitely not the best and I've learned a lot by making this city. I will probably zone my next city a little bit differently. There's a tough balance between trying to get something to look good vs function well given how the game logic works. I can see how having multiple options for your vehicles (especially delivery vehicles) with everything spread out would greatly benefit your traffic rather than have everything concentrated in the same area. I'll have to keep some of these things in mind going forward. Welcome to the channel Robert!

  • @darrenlesage2420
    @darrenlesage2420 3 ปีที่แล้ว +1

    Great zoning advice!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks Darren, welcome to the channel!

  • @luckydr2623
    @luckydr2623 2 ปีที่แล้ว

    I loved the Sims and it influenced me to be an architect. After downloading and playing C:Skylines made me interested in urban or town planning lol.

  • @picup7273
    @picup7273 ปีที่แล้ว +1

    Perfect Video👍🏻 thank you

  • @krombopulousmichael9536
    @krombopulousmichael9536 3 ปีที่แล้ว +1

    Hey brus nice channel man i got 1k hours on cities and i still find your videos worth it, keep up the good work hopefully ur channel grows

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hi Hayden, thank you for taking the time to leave a comment - I appreciate the support!

  • @ghaalii6776
    @ghaalii6776 3 ปีที่แล้ว +1

    Finally i found this video thank you very much

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      You're very welcome Ghaalii!

  • @jdm6784
    @jdm6784 3 ปีที่แล้ว +1

    Nicely done tutorial!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Thanks JDM, hope it helped - welcome to the channel!

  • @nickthechicken11
    @nickthechicken11 2 ปีที่แล้ว +2

    Wow thanks finally there is no more abandoned buildings and I can show my city off to friends now without having icons in the way (such as sick and abandoned)

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว +1

      That's awesome Nick, I hope they liked your city!

    • @nickthechicken11
      @nickthechicken11 2 ปีที่แล้ว +1

      @@jester.Gaming Wow thanks for taking the time to reply to everyone's comments
      True commitment 😃😃

  • @xavvic6969
    @xavvic6969 3 ปีที่แล้ว +2

    nice video bro this channel is so underated

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks Xav Vic, I appreciate the support - welcome to the channel!

  • @markvogel5872
    @markvogel5872 3 ปีที่แล้ว +1

    This was super helpful.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      That's good to hear Mark, I'm glad it was helpful - welcome to the channel!

  • @niccoloabate8519
    @niccoloabate8519 2 ปีที่แล้ว +1

    Thanks, great job!

  • @ImperadorLucius
    @ImperadorLucius 2 ปีที่แล้ว +1

    Great videos jester, with this (and the video about roads) i was able to do a high density city with 80% traffic, ~28k citizens, industrial areas well suplied with raw resources, i'm actually exporting 3.5k of surplus, everything in only 3 Tiles wich is well packed city. And the beauty is breath taking. The fellow Citizens of Dark Woods (95% of happiness) Salut you !!

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      That's amazing Victor, I'm glad my videos have been helpful - your city sounds like it is off to an awesome start!

  • @elainal6847
    @elainal6847 3 ปีที่แล้ว +1

    I appreciate this so much thanks

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Hi Elaina - no problem at all, welcome to the channel!

  • @mrrgb4954
    @mrrgb4954 3 ปีที่แล้ว +6

    from my exp, the traffic from high res is fine as long as you have a good metro system.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +2

      hey mr rgb, I agree - a good public transportation system is key to reducing traffic in the city!

    • @Infiltator2
      @Infiltator2 3 ปีที่แล้ว

      That’s important for every city tbh. Otherwise i would have never got a city with 170k pop to still habe 65% traffic. Also use traffic manager.

  • @marvinsalada4585
    @marvinsalada4585 3 ปีที่แล้ว

    These are so good! I hope you make a video discussing policies and industry specializations.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Thanks Marvin! I had originally intended on having these in this video but it was going to take too long for me to put it together. I will definitely revisit the subject in the future and talk about the policies and specializations. Welcome to the channel! :)

  • @dion_gee
    @dion_gee 3 ปีที่แล้ว +1

    Very helpful!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Thanks Dion, I'm glad it was useful for you. Welcome to the channel! :)

  • @IIOG_DEVII
    @IIOG_DEVII 2 ปีที่แล้ว +1

    Well explained. 👍

  • @Brincessss
    @Brincessss 3 ปีที่แล้ว +1

    Very informative

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks BrincessTV, I'm glad you found it helpful - welcome to the channel!

  • @spwb2k
    @spwb2k 2 หลายเดือนก่อน

    I hit pause at 5 seconds and just stared at the screen for 10 minutes, to utterly shame myself and pick up layout/planning ideas. holy cow.

  • @rando007
    @rando007 2 ปีที่แล้ว +1

    This video is great

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      Thanks TM, glad you liked it!

  • @T.C.C.797
    @T.C.C.797 3 ปีที่แล้ว +1

    Very helpful video!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks Tim, I'm glad you liked it!

    • @T.C.C.797
      @T.C.C.797 3 ปีที่แล้ว +1

      @@jester.Gaming you're welcome and it'll help me greatly appreciate it 🙏

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      That's awesome! Good luck with your city!

    • @T.C.C.797
      @T.C.C.797 3 ปีที่แล้ว +1

      @@jester.Gaming yep! Thank you!

  • @joshgellock
    @joshgellock 3 หลายเดือนก่อน

    Such an informative video. You really should put out more content and think about being on 5B1C.

  • @sadtuation8959
    @sadtuation8959 3 ปีที่แล้ว +2

    Your channel is so underrated, you deserve way more subscribers

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks Daniel, I appreciate the support! I've gotten more subscribers in the last few months than I ever thought I would so I'm very happy with what I have so far! :)

  • @leinardesteves3987
    @leinardesteves3987 ปีที่แล้ว +1

    Honestly man, I don't understand why you don't have a ton of followers. I've used your videos for years now whenever I need help with my cities, I quit every now and then but every time I come back, I have you to fall on

    • @jester.Gaming
      @jester.Gaming  11 หลายเดือนก่อน

      Hey leinardesteves3987, I appreciate the support! I have a few ideas what's holding me back and one of those is my neglect for the channel ... videos on a more consistent basis would really help :)

  • @oneshotweeb5923
    @oneshotweeb5923 3 ปีที่แล้ว +1

    I like this guy

  • @waynelast1685
    @waynelast1685 2 ปีที่แล้ว +2

    Very nice. I was wondering if there is some best practice ratios between ALL the zones, low/high residential, low/high commercial, and industrial/office.

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      Hey wayne, great question! On my current city I have almost 30,000 squares of residential, 10,000 squares of office, 1,000 squares of commercial, and very few industry. This is by far from an exact ratio ... it really depends on how you build your city and what policies you have enabled. I can't recall if I mentioned it in the video or not but one of the best things to do is build slowly! Once your city is established you don't need to build immediately when the demand rises but when you're ready!

  • @mmockridge1
    @mmockridge1 3 ปีที่แล้ว +2

    Your framerate is impeccably smooth and always impresses me. Did you do anything to tweak it and bring it up higher? I'm running a high-end system and I'm getting around 25 FPS zoomed in.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hey MHM, thanks for taking the time to leave a comment and I'm sorry for the late response. I haven't made any adjustments or tweaks... I'm not sure what is causing your frame losses. Are you running lots of mods?

  • @georgedecker6857
    @georgedecker6857 3 ปีที่แล้ว +1

    nice video!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks George, welcome to the channel!

  • @bjazz68
    @bjazz68 ปีที่แล้ว +1

    Thank you.

  • @lindenn
    @lindenn ปีที่แล้ว

    Hi Jester, one of your fans here. 👋 Can you make a full detailed video for zoning, school placing and other services in your high density area (the one in the road hiererchy video)

  • @emreseyit1277
    @emreseyit1277 2 ปีที่แล้ว +1

    Great vid. I have little different problem. Whenever i start a city ending up seperated big sections with grid roads. It doesn't give real city vibe and whenever i try something with curved roads ends up really ugly. How should i design my city?

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      Hey Emre .... that's quite a question! I'm afraid there isn't really much advice I can give other than lots of practice! I don't have any particular way designing my layout other than trying things out and seeing how it looks. I've got grids of different sizes - long grids, short grids, and long and short grids. I have a few curved roads but not too many ... usually to add something unique to the grids. I suppose you could always check out a map view of an area near where you live or a type of city you were hoping to design. It's very grid like where I live!

  • @blobthefishthatcanbreath8572
    @blobthefishthatcanbreath8572 3 ปีที่แล้ว +2

    You got a sub

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Welcome to the channel Blob, glad to have you!

  • @cuckoovibes322
    @cuckoovibes322 ปีที่แล้ว +1

    thank you

  • @Yavorh55
    @Yavorh55 2 ปีที่แล้ว +1

    Why do you leave the small gaps in the residential zoning, in the middle? I've seen a few people do it

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว +1

      Hey Iavor, sorry for the late response ... they're for pedestrian pathways! Your citizens will walk to their destination if they have an accessible pathway network. All of your roadways have sidewalks put pedestrian pathways cutting through areas makes a big difference. More people walking means less traffic on the road!

  • @woodenmonkeyfox
    @woodenmonkeyfox 9 หลายเดือนก่อน

    How do you have that high density residential looks ? Mines are not that modern

  • @alansa3774
    @alansa3774 3 ปีที่แล้ว +1

    best channel about cities

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thank you - THE GAMEMAN -, I appreciate the support and feedback! Welcome to the channel!

  • @justgaming4fun-
    @justgaming4fun- 8 หลายเดือนก่อน +1

    How do I choose what type of housing I want ? I got a pack for Europeans suburbs, but I don’t know how to select. I’m on PlayStation

    • @jester.Gaming
      @jester.Gaming  5 หลายเดือนก่อน

      Great question justgaming4fun ... I think it might be related to the theme that you chose? I'm honestly not entirely sure

  • @florpzorp7333
    @florpzorp7333 2 ปีที่แล้ว +1

    I like to be picky and use the ploppables mod which lets you place specific zoned buildings

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      That would be great! I'm hoping for something like this in CS2 (I still refuse to use mods :D)!

    • @PepperPugs
      @PepperPugs 8 หลายเดือนก่อน

      @@jester.Gaming i cant click and drag to zone why?

  • @AtwoodSix
    @AtwoodSix 3 ปีที่แล้ว +1

    Great video! Could you explain how you level up your buildings? I know the basics of educating citizens and increasing land value for residential, wealthier customers for commercial and what not, but where you put your services, parks etc. I'd love to know :D

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Hey Tricky Dicky, thanks for stopping by and posting a comment - welcome to the channel! I don't follow any exact formula ... I usually look at the heat map for those services and then place them in the gaps! Unfortunately nothing special. I hope this helps :)

    • @AtwoodSix
      @AtwoodSix 3 ปีที่แล้ว +1

      @@jester.Gaming It does! Thanks for the reply. I'm enjoying the series too :D

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Awesome, you're welcome Tricky - I'm glad you're enjoying the series! :D

  • @RedAndtheBlackRocker
    @RedAndtheBlackRocker 2 ปีที่แล้ว +1

    Hi, I'm confused about office zones and educated Cims. I understand the RCI slider, but how do I know when I have too much office zoning going on or not enough? Does it tie into my educated citizens? If I have too many office jobs and not enough education, will those jobs never get filled? Is there an easy way to figure any of this out in the game?? Help! Thanks!!

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว +1

      Hey Seth! Offices are generally for citizens with higher education. If you zone offices without educated citizens you'll get warnings for not enough educated workers. You may also find that you get warnings for not enough workers if the available jobs are for lower educated citizens once your citizens become educated. This can be fixed by levelling up your commercial and industrial buildings and/or enabling the Industry 2.0 Policy which will open up more higher education jobs in industry zones. As for how much of either zone type to put in .... unfortunately you'll have to try it out! You can keep watch of the education levels in the city and try to judge when you need to have those higher education jobs. I usually zone areas relatively slowly so if there is ever a problem I find out before it's too late and I've zoned a big area. I hope this answers your question ... welcome to the channel!

    • @RedAndtheBlackRocker
      @RedAndtheBlackRocker 2 ปีที่แล้ว +1

      @@jester.Gaming thank you! When you say "watch the education levels in the city" - sorry, but is there a graph or chart for that? Not sure I know where to find that info. Thanks again.

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว +1

      Hey Seth, sorry for the late reply. Yes! There is an info window for this. On PC the left hand menu (accessed by the top left corner button) has all the info views for the city. There is one icon that looks like a book that will show education in the city. I hope this helps!

  • @the_gasolineaddicts
    @the_gasolineaddicts 3 ปีที่แล้ว +1

    Gr8 vids until your narration in this one, I couldn't finish due to the overuse of the word; Actually. I do appreciate when you improved sound quality & look forward to watching more content. Thanks for your work, it is appreciated, Cheers from your Canadian neighbours, Cheers n Chills 👍🍻👽

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      It's actually (yes, I used it again) a problem that I noticed recently as well. I'm not sure why I use that word as much as I do but I've been trying to work on it :D Thanks for the feedback, I appreciate you giving it to me and not being too harsh about it! :)

  • @ieorlich
    @ieorlich 3 ปีที่แล้ว +4

    I would like to see next video:
    Wich type of public transportation it's needed for. And how to implement it.
    Thanks.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hey Isaac, in episode 9 of this series I go over public transportation a little bit. I don't think it was specific to each zone time but more of a general overview of the different transportation options (th-cam.com/video/UhGwLbGCCN8/w-d-xo.html). I'll be revisiting the network at some point but I hope this helps for now! :)

  • @little_foxy9118
    @little_foxy9118 3 ปีที่แล้ว +1

    Well on

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks Officer_Barkley 9112!

    • @little_foxy9118
      @little_foxy9118 3 ปีที่แล้ว +1

      Uh that was an unfinished comment but you're welcome loool

  • @shivaaandk
    @shivaaandk 3 ปีที่แล้ว +1

    I often see Policy suggestions that are not part of Vanilla, and it is not immediately obvious to me which DLC it is from, like in your vid at 7:42. Otherwise great videos!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Thanks for leaving some feedback Mathias! That is a good point to bring up. It's to bad it doesn't say somewhere in the info window what DLC it comes from. I will try and mention that next time I talk about a policy!

  • @KristapsJankovskis
    @KristapsJankovskis 2 ปีที่แล้ว +1

    Isnt there too much office buildings?! Tho tnx for video... building new cities and trying to make it better. This video helps me out.

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว +2

      Hey Kristaps, you've got lots of options for zoning! I'm not a huge fan of pollution so I decided to stick to offices for my citizens to work. I do have a small area for industry that supplies the commercial areas (imports are not enough) with the Industry 2.0 policy turned on to increase the number of jobs for educated citizens. If your city is relatively young or not well educated you may need to stick to low level industry/commercial in order to have enough jobs for everyone!

  • @CaptNemo_
    @CaptNemo_ ปีที่แล้ว +1

    so if the bar demand is high so i keep building more ?

    • @jester.Gaming
      @jester.Gaming  11 หลายเดือนก่อน

      Not necessarily CaptNemo ... at the beginning I would say yes for sure but once your city is established you don't always have to build right away

  • @athelstanrenir9560
    @athelstanrenir9560 2 ปีที่แล้ว +1

    what map are you using? curious

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      Hi AthelstanRenir! This is Eden Valley from the Green Cities: DLC.

  • @Aninkovsky
    @Aninkovsky 3 ปีที่แล้ว

    Dear Jester, what map did you use for this city?

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +2

      Hi Aninkovsky, this map is Eden Valley from the Green Cities DLC.

    • @Aninkovsky
      @Aninkovsky 3 ปีที่แล้ว +1

      @@jester.Gaming Thanks jester,

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      No problem Aninkovsky. Another subscriber to the channel (Mike Pigott) created a website that has an overview of each map, you should check it out! skylines.country

  • @John-jc3ty
    @John-jc3ty 3 ปีที่แล้ว +2

    isnt that too many offices? how much would be the ratio of industry/offices to residential? and commercial to residential?

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hi John - my population is pretty highly educated at the moment so I've stuck with offices since they don't produce any pollution. This means my city imports a decent amount of goods. If I wanted to have a more self sufficient city I would have to keep everything a bit more balanced. I don't think there is a correct ratio of things as long as the city is still functioning it's all good! :)

    • @John-jc3ty
      @John-jc3ty 3 ปีที่แล้ว +1

      @@jester.Gaming thanks for your replies.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      You're welcome John!

  • @ashleyschofield9237
    @ashleyschofield9237 3 ปีที่แล้ว +1

    I am most of the way through the video so sorry if this gets answered (i'll likely come back and delete if so). How come you havent placed the footpaths through the blocks like you have for low density areas? Is there any differences in public transport set up in high vs low density? P.S. GREAT VIDEOS!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks Ashley! That's a great question. For me the number of pedestrian pathways also depends on how big the blocks in the road network are. The blocks in the low density area are a bit bigger than those of the high density area. In the low density area the pedestrian pathways act as shortcuts for people so they don't have to walk all the way to the end of the block. The blocks of the high density area are a little bit smaller so I thought that the sidewalks on the roads would be enough. There really is no exact rule for having the pathways ... I could have just as easily put some in here as well. I hope this made sense and answered your question. Welcome to the channel! :)

  • @priyankdey
    @priyankdey 2 ปีที่แล้ว +1

    Do I need any DLC for this coz I don't many things for eg in city policy I don't have filter industrial waste

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว +1

      Hey Priyank, thanks for leaving a comment and asking a question! For basic zoning no DLC is required - everyone has access to high/low density commercial and residential as well as industry and offices. It gets a little more complicated when we get to districts (leisure/tourism/IT) and policies - those come from different DLCs. The particular policy you're asking about (filter industrial waste) comes from the Green Cities DLC.

    • @priyankdey
      @priyankdey 2 ปีที่แล้ว +1

      @@jester.Gaming Thanks for the info really appreciate it ❤️

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว +1

      No problem Priyank! Cities Skylines DLC goes on sale on a fairly regular basis so if you keep an eye out you might be able to get a good deal!

  • @gigabyte9584
    @gigabyte9584 11 หลายเดือนก่อน +1

    So quick question. What is your pop distribution looking like in your city right now?

    • @jester.Gaming
      @jester.Gaming  11 หลายเดือนก่อน

      As of episode 16: Total 72,736 (6% children, 13% teens, 21% young adults, 30% adults, and 30% seniors). As of the most recent episode (37): 101,974 (6% children, 13% teens, 22% young adults, 32% adults, and 27% seniors). Almost the same!

    • @gigabyte9584
      @gigabyte9584 11 หลายเดือนก่อน

      @@jester.Gaming Oh ok because my city is similar to that too. It seems to be a common thing for many peoples’ cities that deer population distribution is that way. I believed it was bit of an issue for me because I have more adults and seniors than children and usually those types of distribution leads to pop decline, so I was trying to figure out how to balance my population so that I can have a decent amount of children.

  • @duffal0
    @duffal0 2 ปีที่แล้ว +1

    Where did you get electricity? I am always having people without power so I have to break buildings and throw windmills everywhere

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      Hey Duflacko! At this point in the series I think I was using geothermal plants. Buildings that are close together should automatically have electricity connected. Anything over large distances requires power lines. In the Power info view you can see the level of power production and consumption of the city - you may need to increase the number of power generating buildings you have.

    • @duffal0
      @duffal0 2 ปีที่แล้ว +1

      @@jester.Gaming yeah that was a dumb question lmao. Lately my biggest issues have been commercial not getting enough goods, and industrial not having enough resources, even though they’re generic industry. Funny I came back to this video 4 on the later lol

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      It's all good Duflacko! Sounds like you're having supply chain issues. This may be a result of a couple different things but likely relates back to the traffic in the city. If trucks can't deliver resources to the industry they can't produce goods for the commercial buildings. You might need to work a little bit on your road network or add some more outside connection paths!

    • @duffal0
      @duffal0 2 ปีที่แล้ว +1

      @@jester.Gaming hey, I started a new city since then and honestly it’s the best city I’ve had. I haven’t had any issues and my population hit 70,000. Only issue I’ve had really is traffic, which despite trying every trick in the book, I cant get above 75% (which is still the best traffic I’ve had in any city). I use metro heavily, tons of walkways and bike paths, minimal buses, and one tram. Industrial areas all have easy access to highways. Heavy biking positive policies too. Thanks for your help btw!

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      You're more than welcome Duflacko! Your city sounds like it is coming along quite nicely! I'm hovering around 85% at the moment and having a little bit of trouble going above that myself... maybe the next city for me! I learn something new each time through :)

  • @jakespencer6679
    @jakespencer6679 3 ปีที่แล้ว +1

    Is this the vanilla game? I played through the deluxe version on steam and I did not have half the the city planning options available. Currently at over 100k people

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      hi Jake. This is vanilla plus all currently available DLC expansions. What city planning options are you referring to? With 100k you should have all of the zones available (low/high density, low/high commercial, and industrial/office). You may be missing some of the specializations such as tourism and leisure that are from the After Dark DLC.

    • @jakespencer6679
      @jakespencer6679 3 ปีที่แล้ว +1

      @@jester.Gaming ahhh that's what it is. I first played the game on the xbox game pass. Thanks!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      That's awesome! The console version of the game does look a little bit different than the PC version as well so that's what you could be noticing

  • @wolfenalpha5330
    @wolfenalpha5330 2 ปีที่แล้ว +1

    I don't seem to have a RCI indicator on the bottom....??

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว +1

      hmm.. that sounds like a problem! Do you have any custom mods installed? Can you see any of the other menu items at the bottom? If you're on PC and are playing in windowed mode the resolution of your windowed game may be greater than that of your monitor and things are getting cut off

    • @wolfenalpha5330
      @wolfenalpha5330 2 ปีที่แล้ว

      @@jester.GamingGot it figured out. Thank you

  • @Misherman
    @Misherman 3 ปีที่แล้ว +1

    As weird as it sounds, I’d like to know more about Steven Harper’s government. As a mid 20s guy, I grew up with him in power, yet never really paid any attention to politics at the time. I just remember everyone around me hating him (parents had a lot of teacher friends). Interested to know about his legacy from a non-biased (or at least mostly non-biased) point of view.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      hey Misherman - that is one question I never thought I would be asked! I'm in the same boat as you and grew up with him in power but I didn't and still don't really pay too much attention to politics. Sorry I couldn't be much help!

  • @UriahD85
    @UriahD85 3 ปีที่แล้ว +1

    Geez this would of been helpful years ago when i used to play.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hey Uriah - you should dust it off and play a little bit again! I stopped playing for a little bit too but it's still quite enjoyable once you get started again! Welcome to the channel :)

    • @UriahD85
      @UriahD85 3 ปีที่แล้ว +1

      @@jester.Gaming can't fit any gaming into my schedule.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      @@UriahD85 I'm sorry to hear that Uriah, thank you for spending some of your free time watching my video! The good part about Cities: Skylines is that you can pick it back up any time once you are able to! :)

  • @little_foxy9118
    @little_foxy9118 3 ปีที่แล้ว +1

    Well I did a big mistake in my first city. I put all commercial buildings at 1 spot and uh the traffic went to bad to super worst

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Unfortunately that sounds about right Officer_Barley 9112! I hope my video was helpful - welcome to the channel! :)

  • @jessmccoll7250
    @jessmccoll7250 3 ปีที่แล้ว +1

    good

  • @malinihm5629
    @malinihm5629 2 ปีที่แล้ว +2

    i dont know why this is happening , but when ever i build a office zone or a industrial zone and wait for hours , its not building , even the time speed is in max, does anyone know why this is happening .

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      Hey Malini! Is there a demand for this zone type? You may need to build some residential areas to bring in new citizens to work in the offices/industry buildings

    • @malinihm5629
      @malinihm5629 2 ปีที่แล้ว +1

      @@jester.Gaming Thank you so much for replying, yes there are so many residential areas , I have almost 15.000 citizens , I think it's a glitch
      . BTW I am on the console version (xbox) it's ok will try to figure it out

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      You're welcome Malini! It definitely doesn't sound right... I hope you figure it out!

    • @malinihm5629
      @malinihm5629 2 ปีที่แล้ว +1

      @@jester.Gaming 👍👋

  • @x5522
    @x5522 ปีที่แล้ว +1

    12:20 Why is there a blank space in the middle

    • @jester.Gaming
      @jester.Gaming  ปีที่แล้ว

      hi Hsu轉舵, those spaces are for pedestrian walkways