Simple and Efficient Industrial Layout | Cities: Skylines | Ep. 6

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  • เผยแพร่เมื่อ 14 พ.ค. 2020
  • Welcome back to Cities: Skylines! This is episode 6 in our series where we are going to be taking a look at designing a simple and efficient layout for our industrial area. As always, thank you for watching the video!
    DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, and Industries
    Interested in playing? Check the game out on Steam using the link below:
    store.steampowered.com/app/25...
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    #CitiesSkylines
    Cities: Skylines is a city-building game developed by Colossal Order and published by Paradox Interactive.
    All music used in this video is from the Cities: Skylines (Original Game Soundtrack) composed by Paradox Interactive.
    Copyright © 2020 Paradox Interactive AB. www.paradoxplaza.com
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ความคิดเห็น • 313

  • @m.h.a.2404
    @m.h.a.2404 3 ปีที่แล้ว +321

    you lost your save game and redo it as close as possible by watching your videos? brooo that's a real dedication there

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +23

      Hey M. H. A. ! It was quite a strange experience going back and watching those episodes, haha! I'm still not used to listening to my own voice. I'm glad I did though - the city has turned out well so far! I now have multiple saves... some on the Steam cloud and some local saves on my computer! Thanks for leaving a comment :)

    • @icaruswindrune7116
      @icaruswindrune7116 3 ปีที่แล้ว +5

      @@jester.Gaming Well, that is quite the dedication as well as wherewithal you have, being able to rebuild the city from scratch almost in the same way you did originally while listening to a synthetic version of your voice (recordings actually sound noticeably different from your true voice - but the inflections and way you speak are what make it recognizable [hence why you might not recognize someone over the phone unless they tell you it is them]). Also want to note that your series is helping me quite a bit ever since I transitioned to Cities: Skylines (I originally was a Sim City 4 player, but after my PC no longer supported it, I switched to C:S).

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +4

      I'm glad my videos have been helpful for you Icarus! Welcome to the channel!

    • @_Mr.Tuvok_
      @_Mr.Tuvok_ ปีที่แล้ว

      that’s also very convenient to have. I’ve lost a couple cities that way-one completely, and one just with a whole lot of progress that I lost. Having footage of the build would have been very useful to re-coup

  • @AeneasTroy
    @AeneasTroy 3 ปีที่แล้ว +187

    Redo your city all over again just to stay true to your Episodes. That's a real dedication for your viewers and subscribers. Here is my like sir.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Thanks AeneA! The city wasn't too big so it was relatively easy :)

  • @abced10056
    @abced10056 3 ปีที่แล้ว +95

    Very informative. One of the first I've watched that actually delineated the different elements of industry (extractors, storage, processors) demonstrating the reasons for the traffic that it produces. Others just say separate industry but don't really show why other than traffic. Showing the layout and demonstrating the flow was very helpful. Now I get it. Thank you.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +6

      Hi Alan - thanks for taking the time to leave a comment, I appreciate the feedback! I'm glad my video was able to help you out. I'm hoping to have more Cities Skylines videos coming up!

    • @_jazzypants7321
      @_jazzypants7321 2 ปีที่แล้ว +3

      This. I have watched a few but this is the first one where I can now say I "get it".

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว +2

      Awesome _Jazzy, I'm glad the video was helpful!

  • @ImperadorLucius
    @ImperadorLucius 2 ปีที่แล้ว +5

    Finally one creator that is more my speed, without doing a lot of costumized props doying things shamely beautiful that i can't do, also not using complex traffic mods or anything like that.

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว +1

      Welcome to the channel Victor! That was my goal for the series... I couldn't follow along most of those other channels either. Lakewood works perfectly fine and could be made by anyone!

  • @pratik98981
    @pratik98981 ปีที่แล้ว +2

    Wow, this episode brought me back to the game after a long time. I started playing it again and I started watching other episodes in this series as well. Thanks mate.

    • @jester.Gaming
      @jester.Gaming  ปีที่แล้ว +1

      Welcome back Pratik! Thanks for leaving a comment.

  • @joshuaryan1125
    @joshuaryan1125 3 ปีที่แล้ว +21

    Your vids should be the official Cities:Skylines tutorial.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thank you Joshua, that's very kind of you to say! I'm just happy to be able to help!

  • @togglefire3537
    @togglefire3537 2 ปีที่แล้ว +8

    All the barracks vary in size with the farming industry having the smallest barracks. But in reality you don't need to necessarily put them on the fertile land you want to use you just need to have it in the district. So basically a trick I use is use is if the land that has resources on it for the extractors and then push the lines of the district out a little further over normal land and then build all your factories and barracks in there.

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว +1

      That's great advice Toggle! The fertile land can be tough to come by so it's best to use it as efficiently as possible!

  • @elizabethsolayao7041
    @elizabethsolayao7041 3 ปีที่แล้ว +6

    I'm so glad your making so many educational Cities Skylines tutorial. I always take inspiration from your work even with the layouts haha. Really appreciate your videos!!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      That's great to hear - I'm glad the videos are helpful, thanks for continuing to support the channel Eli!

  • @josephdutton4138
    @josephdutton4138 3 ปีที่แล้ว +7

    Hey man, I just wanted to say these videos have been lifesavers for me, I burnt out on city skylines due to one thing going wrong and me freaking out but these videos are informative and you usually don’t mess up. They have given me inspiration to hop back on to the game and start a new city. Thank you

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      That's great to hear Joseph - welcome back to Cities: Skylines! I do a little bit of testing before I make the video to make sure that things don't end up turning out too terrible :) What has helped me out a lot is taking things slow and building only a little bit at a time. If you're unsure of something you can make a separate save file of the game and try it out before you implement it into your city. Welcome to the channel!

  • @suppis20
    @suppis20 2 หลายเดือนก่อน +1

    Even after three years this video is still top notch! Amazing work Jester!

    • @jester.Gaming
      @jester.Gaming  2 หลายเดือนก่อน

      Thank you suppis20!

  • @berthome78
    @berthome78 3 ปีที่แล้ว +2

    Started your serie 2 days ago and loving it !
    I have been using all of your tips and it really helped me on my own map (specialy the zebra crossing). Hoping you will continue that serie for a long time, I will keep watching. Thank you

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Hey Xavier - that's amazing, thank you for taking the time to leave a comment and let me know! I may not have a chance to upload every week (I wish it were more often though!) but I don't plan on stopping any time soon. Welcome to the channel!

  • @aaronzamora4526
    @aaronzamora4526 3 ปีที่แล้ว +14

    Microphone quality is good! Can now hear you lol.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +2

      Awesome, thanks for letting me know Aaron! I'm pretty happy with how it has been recently - not the best but much better than what it had been!

  • @MrLandslide84
    @MrLandslide84 9 หลายเดือนก่อน +1

    This is super awesome. My oil industry is rocking thanks to this video. Thanks!

    • @jester.Gaming
      @jester.Gaming  6 หลายเดือนก่อน

      That's great MrLandslide84!

  • @jay-rweber4307
    @jay-rweber4307 3 ปีที่แล้ว +8

    Honestly, you made me to go back to the game and bought some additional dlcs. Love your content man. Ill use them as inspiration to build mine.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      That's great Jay-R, welcome to the channel and back to Cities: Skylines! I'm glad you're enjoying the series :)

  • @dxnxz53
    @dxnxz53 3 ปีที่แล้ว +8

    Its amazing that you recreated your city.. thanks ! Always fun to watch. I just started playing the game and im looking forward for the other episodes already. Happy New year btw!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Thank you Iednz, I'm glad you're enjoying the series - I appreciate the feedback and support. Happy new year to you as well, welcome to the channel!

  • @oneyoungdaniel
    @oneyoungdaniel 3 ปีที่แล้ว +3

    Wow! You rebuilt the entire map! I'm impressed and so sorry you had to do that but wow 👏 thank you for making these videos.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      You're more than welcome Daniel and it was totally worth it - the feedback and support that I have received is more than I ever could have imagined ... and it wouldn't have happened if I didn't go back and recreate the city!

  • @m.w8902
    @m.w8902 4 ปีที่แล้ว +7

    Amazing, one of the best video I've seen on Cities Skylines

    • @jester.Gaming
      @jester.Gaming  4 ปีที่แล้ว

      Hi M. W - thanks for watching and leaving a comment, I appreciate the support!

  • @virtualvelo2744
    @virtualvelo2744 2 ปีที่แล้ว +3

    I am really digging that tunnel thru the residential area. Note. Fantastic layout.

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      Thanks Virtual Velo - welcome to the channel! :)

  • @brewsterly2927
    @brewsterly2927 4 ปีที่แล้ว

    Pleased I found this, have been looking at others that were, disappointingly, inefficient and yet said they were tutorials.
    Thumbs up!

    • @jester.Gaming
      @jester.Gaming  4 ปีที่แล้ว

      Hi brewsterly, I'm glad you liked the video and the layout worked well for you! Thank you for taking the time to leave a comment and give some feedback!

  • @Elkatook666
    @Elkatook666 3 ปีที่แล้ว +5

    REALLY interesting the way you make the simple road layout and then delete a tiny section to make a smooth curved road. looks way more realistic than if you just use 90 degree turns everywhere.
    i have run into the problem of traffic from the industrial areas jamming my regular city traffic, im new to the game, however your video has some great ideas i look forward to trying on my next map.
    great video

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Thanks Mr Elkatook - it looks a bit more realistic and helps the flow of traffic since the cars don't have to slow down as much! I highly recommend isolating your industrial traffic by not connecting the roads to the rest of your city and giving it it's own on/off ramp from the highway. The design is pretty basic but if you follow the general idea of one way traffic with the different loops you can pretty much have it in any shape you want. Welcome to Cities: Skylines and I'm sure the design will work well in your city!

  • @theXANADER
    @theXANADER 3 ปีที่แล้ว +4

    Hello !! Ur vids à re getting better and better, this one was suggested and made me watch from the start !! And defenitely your mic sound is soooooo much nice 😉😉 keep make this great job ! A pleasure To follow

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Hey theXANDER! Thanks for dropping by and letting me know the microphone was sounding better - I'm quite happy with the improvement over what I was using before. I appreciate the feedback and support! Welcome to the channel!

  • @Shante_AllDay
    @Shante_AllDay 3 ปีที่แล้ว +4

    Wow- I’ve spent about 4hours (btwn gameplay and yt vids) trying to figure out the industry DLC.. Thank you so much.. NOW I understand all my mistakes 😹

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Welcome to Cities: Skylines and the channel Shante Walker! I'm glad my video was helpful for you - good luck with your city!

  • @filmfilm86
    @filmfilm86 10 หลายเดือนก่อน

    Nice layout, been looking for something like this. Thanks

  • @arijitdutta1307
    @arijitdutta1307 3 ปีที่แล้ว +13

    brooooooo where were you all my life!!!!!!!!!!!!! thats a really good way to manage industrial zones. thank you for the tips!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Hey Arijit, you're welcome! Thanks for taking the time to leave a comment - I hope it works well in your city!

  • @pskihq92
    @pskihq92 ปีที่แล้ว +1

    Damn. You got a new subscriber today with this and your traffic videos.

    • @jester.Gaming
      @jester.Gaming  ปีที่แล้ว

      Thanks pskihq92, welcome to the channel!

  • @WestOfEarth
    @WestOfEarth 3 ปีที่แล้ว +4

    I create my zones in a similar fashion, though my road 'circuits' tend to be more random as I follow the resource deposits themselves or the contours of the land rather than follow the same layout. This approach gives ore mining zones on mountain sides an especially realistic look as roads follow the contours of the land. All this to say I think your design is excellent and if one understands the principles behind it, one can tweak the road layouts if needed. I do have one question which I find isn't answered very well anywhere, not in youtube vids nor forums on Steam. The functionality of storage (non-warehouse) buildings, what settings do (Fill, Balanced, Empty) beyond their in-game limited descriptions, where to place them in your logistics chain. You've placed yours between extractor and processor sectors, but I've read others advice that says put them at the end of one's logistics chain. Similarly I've read advice telling me to use 'Fill' and 'Empty', never Balanced on raw resource storage. Yet your design seems to work perfectly fine. You see what I'm saying? With all the conflicting advice, I'm not sure how to properly use industry specific storage buildings. (warehouses I understand)

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +7

      Hi WestOfEarth, thank you for taking the time to leave a comment, sorry for taking a little while to get back to you! I appreciate the feedback on my design and the insight into how you like to make your industrial area. It was a little bit easier for the forestry and farming industries since the resources are infinite at one location. I may have a follow up video at some point when I move to the oil and ore industries that has a varying layout.
      In my layout I’m using the storage buildings as a raw resource buffer between the extraction buildings and the processing buildings. I found that despite having enough extraction buildings my processing buildings would occasionally sit idle waiting for raw resources. This may be because the trucks from my extraction buildings were busy exporting goods and unavailable to deliver to my processors. By storing some of the raw resources in the storage building it’s one more set of trucks available to deliver to my processors. You could still place these storage buildings at the end of the logistics chain but in the road layout that I have that would be further away in the overall ‘loop’ causing the trucks to have to drive further to deliver the raw materials to my processors. My processors still sit idol but not as often as when I do not have this raw resource storage buffer. This is briefly mentioned in the third developer diary that was released with the industries dlc (forum.paradoxplaza.com/forum/threads/cities-skylines-industries-dev-diary-3-supply-chain-part-1.1123961/).
      As for what setting to use on these buildings I think that is dependent on the size and performance of your industry. By using Fill I found that my industrial area was importing more resources than it should have been. I was producing enough raw resources but the extraction cycle didn’t sync with the demand of the storage building and if resources from the extraction building weren’t immediately available they would be imported. I think using Empty would defeat the purpose of having the storage building as a buffer but this setting may also send resources to the processing buildings quicker. I don’t think I have ever used this setting so I’m not completely sure. I like to use Balanced because it seems like it is a mix of both the Fill and Empty settings. I can produce enough raw material to keep the building above 50% making the trucks readily available to export out of the city or to the processing buildings (similar to empty setting). Since the building only needs to be filled to 50% capacity the chances of me needing to import material is reduced because the production of my extractor buildings can easily keep up with the demand (similar to Fill setting). These settings are talked about a little bit in the seventh developer diary that was released with the industries dlc (forum.paradoxplaza.com/forum/threads/cities-skylines-industries-dev-diary-7-cargo.1124492/).
      I hope this answers your questions - let me know if there is anything that doesn’t make sense or doesn’t quite answer exactly what you were asking. I’m far from an expert and usually just end up figuring things out through trial and error!

  • @Emjay_____71
    @Emjay_____71 ปีที่แล้ว +1

    Thanks for this 🙏
    The video is sped up in places and so is the music therefore which is a bit crazy 🤣

    • @jester.Gaming
      @jester.Gaming  ปีที่แล้ว +1

      haha, I stopped doing that in later videos and kept the music normal during sped up sections :)

  • @GATEElemental
    @GATEElemental 3 ปีที่แล้ว +1

    Mister, you are very good at doing this, good choice of script, good continuation, good information.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hey Humanista, thanks for taking the time and leaving a comment. I appreciate the feedback, I'm glad you're enjoying the video! Welcome to the channel!

  • @cmonster67
    @cmonster67 3 ปีที่แล้ว +1

    Simple and efficient, it worked for this industrial area and it worked for this video. Very informative!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hey C Monster, thanks for taking the time to leave a comment - I appreciate the feedback!

  • @tadeoz1980
    @tadeoz1980 2 ปีที่แล้ว

    Amazing road layout!

  • @FatBoyBrett
    @FatBoyBrett 2 ปีที่แล้ว +3

    6:30 cracked me up.
    “None of the trucks will go down that way and turn around or do anything weird”
    *car proceeds to go down that way and turns around*
    Great video. Good information.

  • @gabrielatorres5557
    @gabrielatorres5557 4 ปีที่แล้ว +5

    Thank you for this layout!! I just created it in my city :)

    • @jester.Gaming
      @jester.Gaming  4 ปีที่แล้ว

      Hi Gabriela, thanks for watching the video and leaving a comment! I hope the layout works for you - there is some flexibility in the design so you can use it as a starting point and create something much better than what I have! :)

  • @Matthew-pn1qu
    @Matthew-pn1qu 3 ปีที่แล้ว +2

    Thanks for a helpful video! I subscribed :)

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      You're welcome Matthew, thanks for the subscription and welcome to the channel!

  • @Purzify
    @Purzify 2 ปีที่แล้ว +6

    Your city looks super aesthetic! my city is just a grid massacre and always hoped to add a bit of charisma into the city.

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      Thanks Purzify! I'm sure your city looks great! I feel like mine is a bit if a grid sometimes too :)

    • @Purzify
      @Purzify 2 ปีที่แล้ว +1

      @@jester.Gaming can I ask, what map is that? And is it vanilla?

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      Hey Purzify! This is Eden Valley from the Green Cities DLC!

  • @ThisIsQuarty
    @ThisIsQuarty 3 ปีที่แล้ว +7

    So much in one episode, wow where to start... Firstly, re-creating your entire city, that's some level of commitment and I appreciate it, sure many others do as well :) Did you ever work out that your nature reserve the lights appear on one side of the path, depends which direction you drew the path with the mouse? Anyway... I can completely relate to your microphone issue, once it got into my own head that my microphone quality was bad I stopped streaming for a month until I'd bought & configured a new one. Really appreciate your industry layout explanation, I liked how you cut to a "full" one to see the big picture, that's different and worked very well. Others might have only arrived at that layout conclusion once traffic started to become an issue. Only critique, personal preference, your Exit route was a great solution but I think tunnels are a cowards way out ;) show that road for all to see incase it ends up suffering from congestion in the future.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Hey Quarty, thank you for taking the time to leave a comment - this is some awesome feedback! I'm glad you're enjoying the videos and I'm glad I decided to recreate it as well. My videos weren't being viewed as much back then but I still enjoyed making them nonetheless!
      I had not figured that out! That is some good information! I just recently made a video where I redesigned the nature reserve. I wasn't quite as picky with the lights this time though, haha :)
      The microphone isn't perfect but I think it's much better than it was before. I still run into some issues where I get minor static/feedback when I record during high CPU usage. I've been filming some of my most recent videos while the game is paused to reduce the CPU usage and then editing different unpaused footage on top of it.
      I wanted to make sure that people knew the layout was going to work before they decided to put it in their city - sort of a proof of concept. It would have been terrible for people to put the layout in their city only to find out traffic was absolutely terrible in the end. There are definitely ways to make it more realistic or better looking but this way still works!
      The tunnels! You're not the first one to bring up some of my tunnels :D ... I agree, they are a bit of an easy way out. I don't mind them too much but I should probably try and stay away from them to make things look a little more realistic.
      Thanks again for the feedback - welcome to the channel!

  • @_CARKENT
    @_CARKENT 3 ปีที่แล้ว +3

    The main industry building is where all service vehicles go for that industry area so having it by the front and easy accessible is a good tip

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hi Carkent, thanks for taking the time to leave a comment! I hope the rest of the layout worked well for you too!

  • @richardhogben3776
    @richardhogben3776 2 ปีที่แล้ว +1

    Nice, work. Very good

  • @RoxioCZE
    @RoxioCZE 3 ปีที่แล้ว +1

    now thats a great sound quiality right there

  • @sunilkumarba
    @sunilkumarba 3 ปีที่แล้ว +1

    Hello Jester. You're doing an awesome job dude. Please keep your Cities Skylines related videos coming frequently. Your videos should be the official video guide. You changed the way I was playing this game. Also, please reduce the speed of your timelapse a bit.
    Again, an AWESOME job. I thank you a lot.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hi Sunil Kumar B A - welcome to the channel! Thank you for the feedback. I appreciate the support ... I'm always trying to get videos out quicker but it doesn't usually work out that way unfortunately haha. I don't currently have a specific speed I put my time-lapses to but I will try and make them a little bit easier to watch!

  • @SuperNova823
    @SuperNova823 3 ปีที่แล้ว +1

    Thanks for the video. I just subscribed.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Hey Super Nova, welcome to the channel!

  • @DiamondOrPoor78
    @DiamondOrPoor78 2 ปีที่แล้ว +3

    Great stuff! Keep it up!

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      Thanks DiamondOrPoor78, I hope your traffic stays under control!

  • @neilmunro7961
    @neilmunro7961 3 ปีที่แล้ว +2

    Really well explained. Thanks.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      You're welcome Neil, glad it was helpful!

  • @bikersi9821
    @bikersi9821 3 ปีที่แล้ว +1

    Dude, I’ve been following your build and recreated myself. I’ve only built up to episode 2 so far but can’t wait to get these industries in. They look fantastic. Hopefully mine will work out the same. Please keep up the build. Really enjoying emulating it. I am using mods though like traffic manager etc which is a big help with traffic for me. Thanks dude.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks BikerSi, glad you're enjoying it. I've had a few other subscribers who are also following along. Keep in mind that there are a couple episodes where I do some work offline that may be a little difficult to follow. Don't hesitate to make some of your own adjustments, I'm sure you can come up with something better! The map is also available to download from the Steam Workshop as of episode 15 (steamcommunity.com/sharedfiles/filedetails/?id=2286642386) for reference if you get stuck. Welcome to the channel! :)

    • @bikersi9821
      @bikersi9821 3 ปีที่แล้ว +1

      @@jester.Gaming I am enjoying it thank you. I noticed a change after your 11 month break from the build where there is more time lapses. I’m doing my best to recreate it though. I’m on it now. Need to get to bed really. Haha. Thanks for the map share but I’m happy to build it myself so I can get more experience with the game. I will be getting your intersections though. That’s too hard for me. ;-)

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      I figured at the rate I was going it was going to take forever to get anything done. I've had some time lapses in areas where it can be a little bit difficult to give a commentary on .... you can only talk about putting down roads so many different ways. I'm still getting used to the whole narrating while playing though ... maybe one day I'll have something to say in those segments. I hope the city building is going well!

  • @TechieXP
    @TechieXP 3 ปีที่แล้ว +1

    Good job. You can still do exact what you did, and make it look pretty. But yours looks like hlwni would do it

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hey Tim - that's what I was hoping! My design is extremely basic but the principle behind the layout could be used for any design. There are lots of way more talented builders out there that could come up with something that looks way better than this :D

  • @akni3547
    @akni3547 2 ปีที่แล้ว

    Wow, redid everything? Thank you

  • @chaoyangnz
    @chaoyangnz 3 ปีที่แล้ว +1

    Nice, I like these episodes

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks Chao Yang, welcome to the channel!

  • @treylangley706
    @treylangley706 10 หลายเดือนก่อน

    How did you get your cargo train down with out a connection within your city limits?

  • @diegoskater626
    @diegoskater626 3 ปีที่แล้ว +2

    If you want your processors to always use materials from the extractors nearby instead of importing products from the highway, put a one way road exiting the industrial complex as the only outside conection. To avoid processors importing materials from the train cargo station, place it outside the one way exit road.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      hi diego, thanks for taking the time to leave a comment - that's good advice! I find that once the extractors are in place there is rarely a need to have resources imported (but it does happen occasionally). Eventually when we put in the oil and ore industry they'll be almost entirely import only since those resources are finite and we don't have a lot on the map!

    • @francoisgagnonlemieux3135
      @francoisgagnonlemieux3135 3 ปีที่แล้ว +1

      @@jester.Gaming Even on vanilla there is a mod for that, making it unlimited. Those area depletes way too fast. At least they could've make it last 5 times longer.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      I agree, the oil and ore are depleted way too fast! I think enabling the mod will not allow you to earn achievements if that is something you care about. The good thing is these industries can be fully supported by imported goods when you run out of resources!

  • @MaTheusinho_gameplay
    @MaTheusinho_gameplay ปีที่แล้ว +1

    I know the video is old, but where did you get the Train connection to connect to the industries?

    • @jester.Gaming
      @jester.Gaming  ปีที่แล้ว +1

      Sorry for the late reply ... Cargo Train Terminal unlocks at Small City milestone :)

  • @matthewwinkler2032
    @matthewwinkler2032 3 ปีที่แล้ว +4

    dude this is amazing... i've been playing this game like a moron

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      You're being too hard on yourself Matthew! Welcome to the channel :)

  • @mulletpower2009
    @mulletpower2009 3 ปีที่แล้ว +3

    Ha what are the odd's that im tuning into this video exactly 1 year after its uploaded. Gotta love coincidences like that lol

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      That's awesome, welcome to the channel Brock - I'm glad you found the video!

  • @50624
    @50624 2 ปีที่แล้ว +1

    Great stuff🤟

  • @stw1549
    @stw1549 2 ปีที่แล้ว +2

    Clean and efficient!

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      Thanks St W, welcome to the channel!

  • @blastorix
    @blastorix 2 ปีที่แล้ว +2

    Quick question, should I want to expand significantly so as to boost exports, how do I expand?
    What principles should I keep in mind when extending the industrial road layout?

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      Hey Min Guk Chi, welcome to the channel, thanks for taking the time to leave a comment. The main thing you'll need to worry about is the volume of traffic moving through the area - the larger and/or more dense the industry area gets the high volume you'll have. Controlling traffic with the one way roads and dedicated loops for each part of the supply chain will help significantly. Direct access to the highway and other outside connections (train, boat) will also help manage the traffic in the area. I hope this helps!

  • @DarthAlso
    @DarthAlso 3 ปีที่แล้ว +1

    I love this! Will have to try it

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks Rasmus! Don't hesitate to change it a little bit and make it your own design as long as you follow the general idea of having the different 'loops' for the extractors, producers, and cargo. Welcome to the channel!

    • @DarthAlso
      @DarthAlso 3 ปีที่แล้ว +1

      @@jester.Gaming I will try... I always seem to struggle with industrial road layouts for some reason.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      It's all good Rasmus - nothing is ever perfect .... one of the best things about this game is that if it doesn't quite work you can always delete and try it again. I'm sure you'll get it!

  • @TechieXP
    @TechieXP 3 ปีที่แล้ว +3

    Don't put silos next to roads where you have one way traffic. Build a T coming off the main road with a silo at the end, with a curve going back to your road that goes around back

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hi Tim - this is one of the areas that definitely has the most traffic. I tried looking up a Dallas curve but couldn't find anything about it ... I'm don't quite know what that is!

  • @s0nycz3kk
    @s0nycz3kk 2 ปีที่แล้ว +2

    Hey Jester, wanted to ask if you upload each episode to steam separately or just the newest one, 'coz I'd love to know where you connected the train tracks from the industry area, I am playing same map and the train tracks there are way off.

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      Hey s0nycz3kk! Sorry for the late response. I don't attach the train to the regional network for quite some time as it isn't accessible until the tiles near the top of the map. The episode you're looking for is 20 (th-cam.com/video/eBBDMW2FvYE/w-d-xo.html). I hope this helps1

  • @nagsoto
    @nagsoto 4 ปีที่แล้ว +1

    Life Savier... :) It's perfect... I just build 4, one for each Industry, side by side. The only one that keeps giving a headache its farming, too many trucks... :( Keep up the good work.

    • @jester.Gaming
      @jester.Gaming  4 ปีที่แล้ว +2

      Hey nagsoto, I'm happy the design worked for you - I've also had trouble with the farming industry, it seems to use more trucks than the others! I usually have to tweak the number of buildings in the area until I reach a bit of a balance. Thanks for stopping by and leaving a comment!

    • @Batataglins
      @Batataglins 3 ปีที่แล้ว +1

      There's a few ways to improve the traffic jam. You can try make it bigger, with more space between buildings. Or make a dedicated single roads for the buildings and keep the main roads as a highway with lane mathematics.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      That's good advice, thanks Batataglins!

  • @CizzuCizzu
    @CizzuCizzu 2 ปีที่แล้ว +1

    Hi jester, why are all the Forestry Workers' Barracks completely gray?

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      Hi Cizzu, I think that's just the way they look! I don't have any graphical modifications so what we are seeing is the default appearance ... and as far as I know nothing is broken!

  • @namo5406
    @namo5406 3 ปีที่แล้ว +1

    Very nice man. Gonna copy it

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks Namo, that's great! Don't hesitate to make it look a little better :D

  • @TechieXP
    @TechieXP 3 ปีที่แล้ว +2

    I usually make "T" junction. Place a plantation on top, and add trees just like you do. Then I place small storage on one side of the T underneath and a specific production right across.
    The main road is what will be at the bottom going one way back to the highway or a cargo area and a warehouse.This way the only trucks hitting the main road are taking items to a big warehouse and cargo area that also sits on a T near the exit back to the highway. Then I have a one way road that goes around the back and starts the cycle of trucks going back to production away from main road where it is traffic only going back out.
    Maybe I will do a video and show it.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hey Tim, that sounds like an interesting design! It seems like it works similar to what I have shown in the video with a loop controlling the flow of traffic and separating extractors/production/storage along the route. I would be interested to see what you've come up with!

    • @TechieXP
      @TechieXP 3 ปีที่แล้ว +1

      @@jester.Gaming i will get some picture for you or put a short video on my YT for you.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      That would be great, let me know when it's up and I will check it out!

    • @TechieXP
      @TechieXP 3 ปีที่แล้ว +1

      @@jester.Gaming hey man, I posted my little video on my page. Here is a link - th-cam.com/video/apamu2TJJAkn/w-d-xo.html - enjoy. Sorry if it is long. I'm not good at editing. I have to learn how to time-lapse. Sorry it took so long.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hi Tim - it's no problem at all, thank you for making and sharing the video! I totally see what you're describing with the "T" layout and organizing the flow of traffic through it. Your layout works really well in that you can add a bunch of these T's on and make it as small or as large as you want. The other roads in the layout can be used to control the flow of traffic in and around these T's. Your industrial area was significantly larger than mine in the end and traffic was flowing really well with the number of buildings you had!

  • @jdog9420
    @jdog9420 3 ปีที่แล้ว +1

    What roads r u using for these areas?
    Is that a four lane one way road?? If so what pack do I need for it

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Hey JDog36 - these are 2 lane one way roads. There is one that comes with the base game that is immediately available to you. The other option is the two-lane one way industrial road that is from the Industries DLC ... it works the same as the regular 2 lane road but is a little noisier and costs less to maintain. I hope this helps!

  • @NATHD108
    @NATHD108 3 ปีที่แล้ว +2

    Smart design!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks Nathan, welcome to the channel!

  • @Ballme60
    @Ballme60 3 ปีที่แล้ว

    I am building a farm industry beside an existing rail line and am just wondering how many tiles I have to stay away from it to be able to place a rail freight station when it becomes available?

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hi Chris, sorry for the late response - you're probably already past this point in your city. According to the wiki page the cargo train terminal is 8 cells wide. Unfortunately I'm not at my normal computer at the moment so I can't confirm that for you... I hope this helps!

  • @jelleotter
    @jelleotter 3 ปีที่แล้ว +2

    Do you have a link for that oneway road you used?

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hi Jelle, I think the road I uses was the one way two lane industrial road from the Industries DLC. I'm not using any mods so whatever road I used can be found in the list here: skylines.paradoxwikis.com/Roads#List_of_road_types

  • @Paul-un2bj
    @Paul-un2bj 4 ปีที่แล้ว +4

    Hi new to your channel hope you continue your build injoying your videos

    • @jester.Gaming
      @jester.Gaming  4 ปีที่แล้ว +1

      Hi Paul - thanks for watching the video and taking the time to leave a comment! I'm glad you're liking the videos - I definitely plan to continue with the series!

    • @Paul-un2bj
      @Paul-un2bj 4 ปีที่แล้ว +1

      @@jester.Gaming awesome looking forward to it helping me with getting started on my city as I'm on the Xbox console

    • @jester.Gaming
      @jester.Gaming  4 ปีที่แล้ว +1

      That's awesome Paul! I hope my videos help out a little bit at least. I will not be using any mods or assets from the Steam Workshop (assets from the official DLC will be used though) so anything that is in the videos will be available to you on Xbox! There was lots of trial and error involved in my city - the best part is if something doesn't quite work you can easily try something different! I found that creating the city slow and steady gives a better result than rapidly expanding based on the demand.

  • @NoahPlayz2009
    @NoahPlayz2009 ปีที่แล้ว +2

    What road type did You use on 3:47 and 4:17?

  • @Gustavocavazos
    @Gustavocavazos 3 ปีที่แล้ว +1

    Excelente me suscribo.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks Gus - welcome to the channel!

  • @dreamessence4686
    @dreamessence4686 3 ปีที่แล้ว +1

    Hahaha dude, you remade your whole city. Jezus, I would be so pissed if something like that happened. You're a true City Skylines warrior. haha. :)

    • @dreamessence4686
      @dreamessence4686 3 ปีที่แล้ว +1

      Really loving the videos, I litterally have an attention span of 5 seconds, but you're keeping me locked. Good job!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      haha, I appreciate it Mattenjaz K - I think it payed off! :)

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Glad to have you here Mattenjaz K, welcome to the channel!

    • @ashk300
      @ashk300 3 ปีที่แล้ว

      Are you Dutch Mattenjaz?

    • @dreamessence4686
      @dreamessence4686 3 ปีที่แล้ว

      @@ashk300 Yes, why?

  • @mrblack888
    @mrblack888 2 ปีที่แล้ว +7

    You can use the industry area tab to work out what's happening and manage your industry a lot better than counting production levels.
    What you want, ideally, is that 100% of your production is local, that is you should not show any "import" on the pie chart at the top. This can be misleading when you first set up your industry as storage yards/warehouses will import to meet their target capacity. However once they are at capacity, there should be no more imports.
    Then you have 3 production pipelines, the two industry pipelines that produce finished goods from your buildings and then an overflow pipeline of raw materials. Raw materials sell for much, much less than finished goods so if you have consistent outflow of raw materials (centre arrow) then you have too many extractor buildings (or not enough processing buildings). Adjust your building count so that 100% of your raw materials are being processed into high value goods, without any imports being required.
    For some resources, there can be a separate demand for raw materials as well (crops is an example), so if you find that everything balances on the industry area tab but you still have imports for some reason, you need to have a little more extractor capacity to meet that side demand.

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      Thanks mrblack888, that's good advice! I will be revisiting these areas and making some adjustments in the future and will definitely need to review and refine the production pipeline!

  • @gigabyte9584
    @gigabyte9584 ปีที่แล้ว +1

    Bro makes this this so easy

  • @adrianfilip10
    @adrianfilip10 3 ปีที่แล้ว +2

    First of all, great job with your videos , got yourself another subscriber :D
    Secondly, I have a bit of an issue with the Industries: I've build the city 90% like you did, I also connected the Cargo trains to the outside connection, but still I've got the "Not enough buyers" warning. In the same time the commercial areas complains about not enough goods to sell.
    Did I missed something ?
    Edit: looks like the Enhanced District Services mod, causes this issue :(

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hey adrian flip - sorry for taking so long to respond, I'm glad you were able to figure it out. I had never heard of the mod before but it sounds interesting and would definitely help manage your city a little better ... too bad there is an issue :(

  • @crai-crai
    @crai-crai 3 ปีที่แล้ว +1

    I like your helpful, concise, no nonsense format. Just one question: If you produce more raw materials than your processors can handle, do the raw materials get exported?

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hi Craig, thank you for the feedback - I'm glad you like the video! That's correct! Your extractors will export raw materials that are not used by your processors. Occasionally you'll get issues where you have "Not enough buyers for goods" where the extractor facility is actually full and unable to extract more until goods are exported. You can add warehouses to deal with this issue but that may cause more problems with traffic. Currently in our city the only mode of export is highway but there are also rail, ship, and plane. Eventually as we provide more options for export I think it will be a little bit easier for our industry to export goods and we won't run into issues with not enough buyers!

    • @crai-crai
      @crai-crai 3 ปีที่แล้ว +1

      @@jester.Gaming Thanks! Good to know.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      You're welcome!

  • @stolbuda2260
    @stolbuda2260 3 ปีที่แล้ว

    hi, can you share the save game of this episode? i see in the last episode the terrain of new area in the city still not flat... but in this episode the terrain is perfectly flat. do you terraforming the entire area?

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hi Stol - welcome to the channel! I have a save game as of episode 15 in the Steam Workshop (steamcommunity.com/sharedfiles/filedetails/?id=2286642386). I may have terraformed the area off screen but I forget exactly what I did since it was a little while ago now! :)

  • @miker3875
    @miker3875 3 ปีที่แล้ว +2

    Nicely done. I had inadvertently done a (much) uglier version of loop within a loop, just figuring that every truck didn't need to do the full route, but didn't divide it into an extractor vs processor loop....genius. I also hadn't considered multiple maintenance buildings, or putting trees down ahead of time to "beef up" tree production. Now I can place at least Forestry near other industry to take advantage of nearby train lines without putting railroads in weird places. Now, my question. What are dimensions on original design? How many squares wide and how many long? Do those dimensions work for all industry, or does it change from oil to ore to forest to farm? PS I like the way you mirrored with your farming. Why not switch sides on one of the cargo train stations and keep one straight line feeding both train stations? Easy Peasy.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hey Mike R, thank you for the comment - sorry for taking so long to get back to you. I don't have my city available to me at the moment (I'm away from my main computer) so I will have to get back to you on the dimensions. You may have to tweak the number of extractor and processor buildings to maintain good traffic flow but in general the layout should work for any industry. I'm planning to eventually return to the area and make these look a little more realistic but for now they are functional. The reason I have the cargo train on the other side is due to the direction of the traffic. For your cargo train terminal you want to make sure your traffic is approaching from the side with the stacked containers. The traffic coming in and out of the facility will cross each other and cause some slowdowns if you have vehicles entering from the other side. I hope that makes sense. Welcome to the channel!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hey Mike! The industrial area is 4 squares wide and 8 squares long. The upper triangle part is 1 square out of those 8 ... I hope this makes sense!

  • @rmcgill575
    @rmcgill575 3 ปีที่แล้ว +1

    Barracks and maintenance do not need to be right next to the plots, just within that "district." In your map, I would have placed them between the railroad and highway where the land is never going to be as valuable. Don't forget police, fire, garbage. Don't remember if medical is required or not since I just automatically lump them all together. I have seen examples where plots and R & C are interspersed but on entirely separate road networks.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Thanks for checking out another video R McGill! I haven't had many issues with services other than garbage. I do have the new transfer stations that came out with the Sunset Harbour DLC that I need to place throughout the city. The layout itself is working well but it doesn't look quite as nice as I would like it to - I'll be going back for a renovation to try and make it look a little better and will definitely have better access for other services and citizens!

  • @dspindl1
    @dspindl1 3 ปีที่แล้ว +2

    This series, in my opinion as a relative beginner, is more suited to advanced players. Which is sad because you have a very pleasant and calm delivery. I've hung in there from episode one but will not be going further I'm afraid. You keep saying you "don't want to bore us with watching you do....." and then high speed through something, or in this case jumping straight to level 3 industry area. Which buildings come first? In what order? Where does your cargo rail go? I had hoped to continue trying to build this city along with you. But you've left me in the dust I'm afraid. Good luck though, you have a lot a talent!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Hi Dave, thank you for the feedback, I appreciate you taking the time to leave a comment! My goal was to focus on the road layout and general design but leave the industry type and building placement up to the player - skipping ahead to show that the layout would still be functional when it was fully levelled up. In retrospect it may have been better to have this as a standalone episode unrelated to the development of the city. I'm still relatively new to making these videos and trying to figure out the best way to present them ... unfortunately I likely won't find something that works for everyone though! I encourage you to keep going with your city ... I spend lots and lots (lots!) of time trying different iterations of the same thing before I find something that will work for a video. You'll probably come up with something that works and looks better than what I have! Thank you for your support!

  • @md.gorkem
    @md.gorkem 3 ปีที่แล้ว +1

    Hello, i love ur videos i just started the game and these are very helpful thanks for that! Although i have a question: does these industry areas need a connection to our city to sell goods to our commercial or they just get those products and go to highway and somewhere else? And i have an issue with my generic industries that they say "not enough buyers for products", does this mean i dont have enough commercial? The industry area has connection with 6 lane arterial to the highway, so i dont think connection is the issue. If u answer it makes me a really happy mayor :) thank you

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Hi Görkem, welcome to the channel! Your industry and commercial areas definitely need to be connected! They don't have to be directly side by side but there should be relatively easy access between the two. The "not enough buyers for products" can be from a few different things ... you're producing too many goods because you have too much industry, not enough commercial areas buying products as you said, and/or not enough outside connections. If you have access to train, ship, or cargo planes you could also add one of those to increase the number of different ways your industries can transport goods. Depending on how bad the issue is changing just one of these could make all the difference! I hope this helps :)

    • @md.gorkem
      @md.gorkem 3 ปีที่แล้ว +1

      @@jester.Gaming Thank you so much for your fast answer man, you made my city a big town :)

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      You're welcome Görkem! Congratulations on your city!

  • @markvogel5872
    @markvogel5872 3 ปีที่แล้ว +1

    This video is really good!
    If I have worker housing do I still need to have connections for workers to come here from their homes or does this remove the need for that?

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hi Mark Vogel, thanks for taking the time to leave some feedback and a questions! You'll still need to have a connection for workers. The name for these buildings is a bit deceptive ... as far as I know the "barracks" don't actually house any of the workers. They act just like any other industrial building and citizens come to work at the barracks but still go home to their regular house in the city. Other than the workplace their only other benefit is to provide an increase in production rate. I hope this helps!

    • @markvogel5872
      @markvogel5872 3 ปีที่แล้ว +1

      @@jester.Gaming Thanks, that helps!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      You're welcome Mark!

  • @mikaabello5683
    @mikaabello5683 ปีที่แล้ว +1

    Where do the cargo train tracks lead?

    • @jester.Gaming
      @jester.Gaming  ปีที่แล้ว

      Hey Mika - the cargo train tracks lead to the regional train tracks that run through the map closer to the coast.

  • @Kungen1337
    @Kungen1337 2 ปีที่แล้ว

    What about the Cargo Train you have by your Industrys, where does it go?. No nearby tile have a connection?.

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      Hey abrahampalm ... yes, unfrotunately the train access was in a tile that was a little ways away. I eventually got everything hooked up in episode ...20 (th-cam.com/video/eBBDMW2FvYE/w-d-xo.html) ... far too long after I put in the industry! :)

    • @Kungen1337
      @Kungen1337 2 ปีที่แล้ว

      @@jester.Gaming Yes i found your awnser in another comment after I posted mine hehe. I just bought the tile, couldent wait haha. I only have Green and Industry DLC and really loooove managing the Industrys so i figure why wait with the train :) But i think i have to buy the Campus and Zoo one so i can do like you, i follow your city cell by cell haha i even count the on the screen sometimes to get it right xD

  • @koopa5504
    @koopa5504 3 ปีที่แล้ว +1

    I did the same last week. I lost 2 hours of play time... you lost 5 EPISODES AND OFF CAMERA STUFF AND YOU REDO THAT??? You got my follow bro.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks Koopa550, welcome to the channel!

  • @ashk300
    @ashk300 3 ปีที่แล้ว +1

    How do you unlock all these industry options?

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hey Ash K ... the zoned industry specializations are unlocked at various milestones (agriculture and forestry @ worthy village, ore @ boom town, and oil @ busy town). The non-zoned industries are from the Industries DLC which start at tiny town and the different buildings unlock as you level that particular industry. I hope that helps!

  • @nickthechicken11
    @nickthechicken11 2 ปีที่แล้ว +1

    hi i love ur video just wondering what map you are using

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      Thanks Nick, I appreciate the support - glad you liked it! This is Eden Valley from the Green Cities DLC.

    • @nickthechicken11
      @nickthechicken11 2 ปีที่แล้ว

      @@jester.Gaming oh ok thanks for replying! i really like the channel. pls keep uploading these amazing vids!

  • @vinzs3715
    @vinzs3715 หลายเดือนก่อน

    Just want to let you know that there’s still people watching your videos (including me). Keep up the good work sirs!

  • @akni3547
    @akni3547 2 ปีที่แล้ว

    I would've wished you to shown the process of making the industry

  • @danjones7561
    @danjones7561 3 ปีที่แล้ว +2

    Where does the train go? I'm always confused about how to handle railroad.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +4

      Hey Dan Jones, great question! At the time of making this episode our city did not have access the regional train network to import and export goods. I could have set up a line between the farming/forestry industry and the generic industrial area but decided to wait until I had access to the regional lines. Your timing couldn't be better though... I released a video connecting everything together yesterday (th-cam.com/video/eBBDMW2FvYE/w-d-xo.html)! What I made was maybe a little bit more complex than what is really required. Depending on the size of your city you'll need a few cargo terminals to spread out the traffic and give easy access for your citizens. You'll also need to connect to the regional train line and/or other terminals if you want to transfer cargo between them. You'll have to be careful with your train network as it can also have backups and get your trains stuck!

    • @elizabethsolayao7041
      @elizabethsolayao7041 3 ปีที่แล้ว +1

      @@jester.Gaming I'm not OP but this topic is very helpful to me. I'm glad you shed light on it. Thank you!!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      You're welcome Eli!

  • @Cosper79
    @Cosper79 3 ปีที่แล้ว

    Excellent video!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks That Guy Bats, I'm glad you enjoyed it! Thank you for taking the time to leave a comment!

  • @WaterMelon-hi7ne
    @WaterMelon-hi7ne 3 ปีที่แล้ว +1

    Do you play with Mods and what map is that?

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Hey Watermelon!!! I'm playing on Eden Valley map that came with the Green Cities DLC and I have no mods! Thanks for watching!

  • @eden20111
    @eden20111 2 ปีที่แล้ว +1

    Does this work for generic industry?

    • @jester.Gaming
      @jester.Gaming  ปีที่แล้ว

      I find generic industry has a lot more traffic than what comes with the industries DLC. I think it would work on a smaller scale.

  • @THEMOFFATTMAN
    @THEMOFFATTMAN 3 ปีที่แล้ว +1

    Im building this but doing my own touch to it
    .what map are you using btw

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      That's awesome MOFO-GAMING! The map is Eden Valley from the Green Cities DLC.

    • @THEMOFFATTMAN
      @THEMOFFATTMAN 3 ปีที่แล้ว +1

      @@jester.Gaming wish i could show you lol i might have to do a lill video on it once done ahah

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      That'd be awesome!

  • @IIISHARKIIICRU
    @IIISHARKIIICRU 3 ปีที่แล้ว +1

    what trees did you use ?

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hi |||SHARK||| ... Unfortunately I''m not at my main computer right now and can't recall what the name of the trees was but I will check this weekend. I think it was the first tree in the menu ... Alder maybe?

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hey |||SHARK||| - they're Small Beech trees! :)

  • @leinardesteves3987
    @leinardesteves3987 3 ปีที่แล้ว +1

    I started getting heavy traffic since all the traffic comes in and out of the 6 way road, how would you fix that?

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hi Leinard, are you talking about vehicles coming off of the highway? Does "all the traffic" include vehicles going to the rest of your city? Make sure you've isolated your industrial area by not connecting the roads to the rest of the city and giving the industrial area its own on/off ramp. I would also check to make sure the game hasn't automatically put in a stop light/sign at the transition from the highway to the 4 lane road. I hope this helps!

    • @leinardesteves3987
      @leinardesteves3987 3 ปีที่แล้ว +1

      @@jester.Gamingjust the choke point at the start of the industrial zone, the one with the main building in front. I do have the zone seperated from the main city but they’re still connected through the highway so I still get a little bit of traffic there, somehow I fixed that though so just the choke issue

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Are the roads configured so that it is a one way loop going through the industrial area? For example, when cars reach that first intersection they should only be able to go to the right to enter, loop through, and exit from the left back towards the highway. I would also check to make sure there is no stop sign added to the intersection.

    • @leinardesteves3987
      @leinardesteves3987 3 ปีที่แล้ว +1

      @@jester.Gaming it is but they keep stopping due to the traffic light so they don’t really keep going, also some keeps looping around for no reason, I’m using 6 lane 1 way roads to do this

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      There shouldn't be a traffic light at the intersection! I think since you're using roads that are so wide it is automatically putting in a traffic light. If you go to the Traffic Routes info view (left panel and the icon looks like arrows going left and right) there should be a tab called Junctions in it. In the Junctions tab you can change the signage at an intersection - lights, stop signs, nothing. This intersection should have nothing. In my city I'm only using 2 lane 1 way industrial roads and those are large enough to support my traffic so you might also want to try and downgrade yours to something smaller!

  • @_raulicious
    @_raulicious 3 ปีที่แล้ว +5

    i don't know but it's really nice to see that he replies to everyone with positive comments, it shows that he really cares about his subscribers. amazing content and the mic is in good quality man :)!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks raulntn, I appreciate the support! I think it's the least I can do to show my gratitude to everyone who watches the videos and takes the time to leave a comment. I'm extremely lucky to have had the response that I've had to the channel and the recent Cities: Skylines series ... I just need to find the time to create videos on a more regular basis! One day it will hopefully become too much for me to answer as many comments as I get but until then I will answer what I can! :)

  • @Batataglins
    @Batataglins 3 ปีที่แล้ว

    Awesome one.. Can you consider to export the layout into workshop. Sure will help on people search for the better layout for their city

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Hey Batataglins, thank you for taking the time to leave a comment, I appreciate the feedback. I hadn't thought about putting the layout on the Steam workshop - that's a really good idea! I'm away from my desktop computer at the moment so I won't be able to do that for a little bit but when I return I will definitely get it on there.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hey Batataglins, I've been looking into making an asset for this layout. It looks like the space that they provide in the asset editor is too small for me to fit the size of the layout that I use in the video. I can make a smaller version of the layout (I don't know how well it will work though) or I can upload a saved game for people to be able to explore the map but it wouldn't let them easily place it in their own city. Do either of those options seem like they would work for what you are asking?

    • @Batataglins
      @Batataglins 3 ปีที่แล้ว +1

      @@jester.Gaming Maybe a modular district, then could be easier to expand. Or give a try for Move it mod, I think it has an option for export, but I'm not sure how it works. But I have some giant intersections, so there's a way

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Thanks Batataglins, I'll have to look into it a bit more - I've only ever created one asset in the editor and it wasn't too complicated, haha. I'll get back to you!

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Batataglins! Sorry for the delay. I couldn't easily figure out a way to upload just the layout to the Steam Workshop. I've uploaded the current version of Lakewood as of Episode 15 to the Steam Workshop (steamcommunity.com/sharedfiles/filedetails/?id=2286642386) if you're still interested in checking it out!

  • @Valkmir
    @Valkmir 3 ปีที่แล้ว +1

    I don't have that industry button in my game. Is this from a dlc pack?

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Hey Valkmir - there is an industries button but I don't know if it is specifically from the DLC. This menu also covers the garbage services for the city so I would have thought the button would have been there for that even without the industries DLC. Are you on PC or console?

    • @Valkmir
      @Valkmir 3 ปีที่แล้ว +1

      @@jester.Gaming I don't have any dlc (yet) since I just started playing. The button is called garabge and there is nothing for industries on it, only garbage related things. I am on pc.

    • @Bendigo1
      @Bendigo1 3 ปีที่แล้ว +1

      I believe it is from the industries dlc

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Bendigo may be correct... the other industries in that tab are from the Industries DLC. I didn't know things were changed that much. I assumed the button would be called the same thing but there would be no industries inside if you didn't have the DLC.

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      Thanks Bendigo!

  • @neeldesai9111
    @neeldesai9111 3 ปีที่แล้ว +1

    Which map is this?

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      Hi neel, this is Eden Valley from the Green Cities DLC.

  • @rossmarshall5992
    @rossmarshall5992 2 ปีที่แล้ว +1

    Watched countless videos still dont get it ...I have the four industries with the storage (fullish) each with it's own cargo rail in their industry zone. then I have my warehouses (fullish) apart from metal and plastic 0% in them somehow....down the docks with my factories again with its own rail cargo place but they all say not enough special materials...eventually one truck will make a delivery but the pop up reappears as soon as the truck leaves plus i doubt the truck even came from the cargo place but just drove across the map...I dont even think any factory has produced anything.
    How can i have full ore storage but no metal been produced?? And if it is being produced where is it?
    Say 5 factories need metal do I need 5 different warehouses or just one big one for that material?
    Help would be appreciated as iam due uninstalling the game.

    • @jester.Gaming
      @jester.Gaming  2 ปีที่แล้ว

      Hey Ross - sorry for taking so long to respond ... this got flagged as potential spam so it didn't show up in my feed. For any raw resource there is a corresponding industry building to process it into a product. In your case the ore resources are processed into metal at the ore grinding mill and the rotary kiln plant. As far as I know (I couldn't find a reference) these processed goods can only be created within the city and not imported. If you don't have the processing buildings you cannot get any metal to use in your factories. If you want to use all of the unique factories available to you you'll need to level up each of the industries to support them. You can look at the rate of production of these materials at the building and compare it to the rate of consumption within the factories. You'll likely need a few processing buildings to support the factories. I hope this helps!

  • @thabeasst
    @thabeasst 3 ปีที่แล้ว +2

    What map is this?

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว +1

      hi Marquess - this is Eden Valley that came with the Green Cities DLC!

  • @DP-wp3qq
    @DP-wp3qq 3 ปีที่แล้ว +1

    This is great but can you slow it down a little please and describe what your doing when selecting the roads?

    • @jester.Gaming
      @jester.Gaming  3 ปีที่แล้ว

      hey Robert P, thanks for leaving some feedback! You're the second person to make that request - although I can't change this current video I have been trying to keep it in mind for my videos going forward. I'm planning a similar video for the mining and oil industries where I will be following the same basic design. Until then is there anything in particular my video was a little bit too fast on that I could help you with through comments?