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KSP 2: Sending a Rover to EVE...Despite the Kraken Attacks!
ฝัง
- เผยแพร่เมื่อ 17 ส.ค. 2024
- Today is going to be epic, as I attempt my first ever interplanetary mission in Kerbal Space Program 2! Since we haven't got to worry about re-entry heating right now, let's do a nice, easy, simple Eve Rover mission, I am sure there won't be any glitches or game-breaking bugs or Kraken attacks that could possibly derail the entire mission multiple times. Oh wait, no, actually all of that did happen now that I think about it 🤔
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My PC specs:
NVIDIA GeForce RTX 4090
AMD Ryzen 9 5950X 16-Core Processor
64 GB RAM
3840 x 2160, 144Hz
This video is intended for audiences 13+ years old.
The intro music is by the awesome Approaching Nirvana!
/ @approachingnirvana
The song is called Sunglow, and you can stream it on Spotify:
open.spotify.c...
00:00 Intro
00:23 Rover Construction
02:42 Rocket Construction
04:25 Catastrophic Launches
06:35 The Second Stage of Hell
11:01 Laugh at my pain
16:36 MOAR STRUTS
17:35 The Actual Final Launch
20:48 Voyage to Eve
25:10 Landing on Eve
29:01 Eve Surface Activities
32:06 Driving Physics
#kerbalspaceprogram2 #kerbalspaceprogram #ksp2
This has become a high-quality comedy series. While I'm not willing to play it yet, it is fun to watch.
Yeah I'm gonna wait a few month or a year before I get into ksp2. I'm just a casual fan. I can play other things in the meantime. Like CP2077
I find it painful to warch, sorry to say.
This is the attitude I wish I was seeing more often. Personally, I’ve been playing it, but I totally respect that some folks aren’t wanting to dive into this fresh out the oven hot mess, ya know? Glad you’re enjoying watching, fingers crossed the devs get it to your playable state before toooo long.
@@cpt_nordbart Heh, so you’re already familiar with waiting a while for the devs to fix all the things, eh? (Also a big Cyber Punk fan over here ;) )
EDIT: Removed offensive, confusing abbreviation that I had been unaware of, though you can prolly guess what it was from the following comments.
im straight up scared to play ksp2 💀
In Kerbal space program you fight against gravity, atmosphere and heating to reach your goals and plant flags. In Kerbal space program 2 they have innovated by making you fight the game itself.
kerbal 2 🤝 far cry 2
hating the player
…alongside every original opponent from the first game!
Replaces aero heating
@@jacextreme6432 Except for reentry heating...for some reason.
So KSP2 is just KSP but with the kraken turned up to 11
"The devs said they were going to slay the Kraken, they only angered it" - I almost fell out of my chair.
they couldnt slay the kraken.
the kraken is their own incompetence and they were never able to beat that.
I actually like that you can't just see the surface of Eve. Like in real life, KSP 2 should require players to send probes with appropriate scanning equipment (like the SCANsat mod for KSP 1). You can map the surface, and then send your rover or whatever and land it based on that scan data.
You could do it in stock KSP too although I don't remember if you got a map as such? Presumably it won't be in KSP2 yet though.
I wish you could to it in Stock KSP, since SCANsat is a bit outdated for the new versions
@@liviekumori The stock KerbNet maps that probe cores give you access to really need to be integrated with the maneuver planning and orbital map. That could allow you to actually target a landing site on the KerbNet map and plot a descent trajectory.
@@HermanVonPetri It's pretty meh though
@@liviekumori I agree. Which is why it needs upgraded abilities like this.
Matt: I'm gonna send a rover to Eve
Kraken: *Exists*
Matt: *Adds more struts*
As they say more boosters now it's more struts
"We need more rigidity!"
"I can no do et captain -- I don't have the STRUTS!"
Kraken: *fears*
M O A R S T R U T S
I expected the early access version to at least be playabke
KSP1: Check yo staging
KSP2: Check yo saving and try to avoid staging.
Gotta work on SSTEs
Single
Stage
To
Eve
@@liviekumori Single Stage to Everywhere
@@CommissionerSleer Way better
LMFAO
@@liviekumori Then try a SSTEAB 🤣
Camera bug is caused by using the moving tool in the VAB, you can check it after launch, by saving and loading the game, the 'cursed' parts will fall off. if no part fall off, you're good to go. You fixed your rocked when you deleted old fins and replaced them with new ones.
At this point, sounds like all the parts are cursed tbh.
3:30 I know it is not your fault but still reminded me of this masterpiece: "It is too round on the top. It needs to be pointy. Round is not scary. Pointy is scary."
Elon musk lol
@@isaiahcollins1879 the dictator
7:30 that bug is because sometimes parts of the previous stage stay attached to your current stage. And when you burn you move further away from those parts, making the game think the center of mass is between the old and new stage.
That might also be the reason for the spin, since the drag the other parts probably create are super far away from the rest of the rocket.
I agree on the first part of your comment, but for the second part; I don't think it's drag, he's pretty much out of the atmosphere there, it's more likely that the vessel just loses all sense of direction and stability when that bug occurs
@@heygek2769 Yeah fair enough. Come to think about it, I think I had that spinning out of control bug while returning from the mun one time, so yeah, actually probably not the reason.
@@heygek2769 not drag but center of mass being shifted far away from center of thrust
That makes sense the moment created by far away parts could do that
I noticed this when i had a decoupler glitched up in between my heat shield and command pod causing me to spin forever :/
27:05 The L.O.W.N.E view: Land or water navigation equipment
Damn that's a good one
I think this is going to be a use for mapping of planets with reconnaissance satellites. Map out where to land before you get there.
Yeah they should give him this for enduring this shit show.
Someone needs to make a screen saver of just a rocket tumbling and firing every once and a while as it crosses the screen at random angles.
KSP 2 devs two years ago: We slayed the Kraken!
Nate Simpson last week: Can I wear your Kraken Slayer shirt?
KSP 2: Has an even more aggressive Kraken than KSP 1 had...
Ksp2 is the kraken boss fight
They did slay the kraken... But now his mom's here causing problems
@RBCO Kraken: Hydra edition.
Did they really say that they had slayed it? Didn't they only say that it was their ultimate goal?
@@MrTomyCJ of course they did. Just toxicity because they're too tight to purchase
Needing to scan Eve's surface from orbit to find the land/biome and mark a suitable landing spot would add a unique extra challenge to eve missions.
Yeah that would be a fair way to allow "remove atmosphere" in view. Some xray orbital or groundbased scanners
💯
I thoroughly enjoy the SCANsat mod for KSP1 and it would be perfect for this kind of thing.
It'd make kerbnet more useful, when/if that's added.
I'm wondering if that will be part of the Science update. I think they should provide more details of what features they are targeting for the next update on their roadmap. They don't have to go into detail with updates further down the line but Science Gathering and Tech Tree Progression doesn't really say much as to what can be expected.
Matt is officially the kraken slayer now
And danny2462 is the kraken summoner
Now we must have a epic battle spanning multiple episodes of Matt versus kraken where he must now launch a mission to every planet in order to controll space and build the biggest laser ship a successor to the collosus
Soooo, every third launch he gets bonus true damage.
@@random_femboy_protogen danny2462 has the kraken as a pet at this point
and his rocket is now a giga rocket
With the faring all you need to do is press the checkmark button and it usually closes the faring automatically. Even if it doesn't actually show the closed nose
Hmm didn´t work for me :/
Thats what works for me, I find you need to get it somewhat close to being closed first then hit the check mark.
Yes this is what i wanted to comment. you just need to close it as far as it will go and hit the checkmark, if it doesn't close it then slightly raise or lower it and try the same thing again. eventually it will get it.
Yeap, that's what I do. Close the tip of the fairing as far as it will allow you then hit the check. If it does not close just move it around a tiny bit and hit the check mark and it will close eventually.
kraken: “i fear no man, but that… thing….”
struts: *exist*
kraken: “it scares me”
Matt is the only one crazy enough to try to go to eve wilst fighting the kracen
He's like Gandalf fighting the Balrog while plummeting into the depths.
This series is getting hellishly interesting.
Actually not knowing where your landing seems really cool as a concept!
It wasn’t known if the titan lander would land in a methane lake, so they prepared for it!
Cool as a concept, BUT, as you see in the video, frustrating in reality.
Idk, I think it presents a unique problem, and shouldn't be reduced to a UI toggle.
If you want to know where to land, send a mission with several lander probes to scout potential landing spots, then use them as reference points when landing your big rover/payload. You probably won't get exactly what you want, but it's cool and different from every other planet where you can see everything from orbit.
@@alaunuslux7125 Sounds like you're describing a playstyle that YOU enjoy. Many others find other ways of playing to be more enjoyable (and we want everyone to enjoy their time with the game, right?). Basically players should have different options.
@@LetoDK yes exactly. what if i wanted to land on land and with the power of quicksaves i can just keep reloading until i land on land. adding a toggleable ui would just make it easier and faster
Personally I'd have some kind of orbital scanner system, kinda like what a lot of KSP mods did for resources and stuff. It's a step, but not an onerous one.
Matt is rapidly ascending into madness with several g's
A streamer I watch discovered some parts experience drag as if they weren't covered by another part, docking ports were one example. I think this may be why the atmosphere feels thick, some parts are just a big flat slab directly hit by the wind, even though they're covered.
If you're talking about stratzenblitz, matt was in chat during some of that!
It’s so satisfying to see the big creators spanking this game back. I’ve loved my time playing and learning KSP. I still remember my first docking. Hours. And now I can do it without worrying, you and a certain Scottish person made it happen.
I spent the last four years telling the wife as soon as KSP2 comes out I’m getting whatever I need to properly play it.
2,600 dollarydoos later I have a near-top of the line water cooled computer. And can see the loading screen in glorious HD. And then watch my rockets explode and do weird rocket stuff from bugs.
I’ll keep playing KSP1 for my fix. It runs like a top on my new setup.
But FOUR years.
FOUR years and this is what they have ready for the players, if this isn’t a blatant “we’re running out of money, release it” situation, then it’s a “we don’t need good coders and testers” situation.
And I don’t know which is worse.
Thanks again for the content boss.
The game is unplayable, just reckless to release a game that cannot be played as intended
This is definitely a "we ran out of money and need more funding" situation, they underestimated how much time it takes to develop a game like KSP from scratch
@@thefurry7165 they didn't develop it from scratch. they made a concerted effort into having it share the same physics engine and pipeline as ksp1.
@@arakui It might be built on Unity, but it still has an entirely new physics engine.
Thankfully it's early access so there's a possibility of it pulling a No Man's Sky.
I genuinely admire how Matt tries to stick to stock.
I do too. But also, man does it not sell the game.
Everything looks incredibly frustrating right now and I have the benefit of an edited video.
Toss in the $50 for the privilege of beta testing their game and it's a no go.
Paying like, $10 back in 2012 for KSP beta was awesome and I'm not sure I ever encountered frustration with this much regularity.
@@rainbowkrampus as someone who didn't follow the dev log or read the roadmap... KSP 2 felt likr I got scammed TBH. And I played for more then 2 hours so I am now stuck with it for the next 3 years before the reach at least KSP 1 level of functionality and features. Extremely disappointing
@@Teh_Random_Canadian Yeah. That time frame is the real kicker. How long is the game going to be like this?
Are we going to see a FDev, Elite Dangerous situation where old bugs take a backseat to new features? Which themselves introduce a whole new crop of bugs?
Cause that's the feeling I'm getting from this right now.
I hope I'm wrong. But this feels like it's shaping up to be one of the many slow rolling disasters I've seen in other games of the past.
Squad was a dedicated and passionate team who could largely set their own timeline and goals.
Introducing a big publisher like Take Two has me on edge.
@@rainbowkrampus feels like it could be a dump and run deal, I would not be surprised if further development gets canceled indefinitely soon. Hope I'm wrong but it makes the most sense seeing how friggin broken this game is...
@@Teh_Random_Canadian Mm, I wouldn't go that far.
I think they were just hoping for a repeat of KSP's humble beginnings and to coast on the devoted fan base.
Friendly reminder to everyone to never pre-order. Never ever.
The question is what the buy in looks like and what kind of development budget they've got.
Anything is possible, but dumping a project after even a soft release is a black eye on your reputation.
I expect the game to at least get to a functional state. What happens after is anyone's guess.
this is so entertaining, it's like looking into a alternate universe where the universe and physics just REALLY don't want you to explore the cosmos but the kerbals are just too stubborn. you got this lmao. don't stop this series please
yo matt, you can close off the fairing by dragging the last "section" of the fairing together until the green '+' disappears, then you can click the green tick at the base of the fairing and it seals itself.
it barely works tho, usually it says it cannot finish
As a developer, why would you ever change the old system to this?? It makes no sense and it makes me angry and sad😮💨
@@Flamus4head this system (if done correctly) has way more options placing fairings and width customizable spacing etc and looks way better then the old system. BUT they need to fix it lol
If it had better snapping and the + Got replaced with the tick Mark, then it would be alot more user friendly
It is particular to collisions if the fairing is well clear it works.
The check should come up when the top is close enough to close. If the fairing is touching anything inside it though it fails to close when you click the check.
The future of KSP2 has a lot of potential once the bugs have been squished
i give it a year and a half, then i think it'll be ready.
Considering the amount of bugs there are, how much content is missing and how long it took them to get to this point, I think we are still at least a year or two away from that point sadly
I mean it’s early access after all. I’m sure it will be a lot better soon
@@nutillion9334 ...except the EA roadmap mentioned none of this. The current state of the game is basically pre-roadmap.
@@ScibbieGames I dont think any games include bugs in their roadmaps, normally you dont want to add them
You're doing god's work! Every bug you slay now is a bug I won't suffer when I play the game... in three years haha
Big brain
9:17 I think your attitude on this is spot on. Prospective players need to be aware of the current state so they can make a proper purchasing decision. If anything, Private Division should just edit that file for all of us…
KSP 2 is taking it's toll on the very best of us
There is 0 chance the devs played their own game.
@@Ronaldo-vs3uh It didn't seem that buggy in the version they invited people to play before, or is it just me?
@@Ronaldo-vs3uh IKR, hell all they had to do was copy and paste the code for KSP 1 and add new features and graphics and they couldn't even do that
@@liviekumori its almost as if the content creators were extremely limited in their time at the event 🌚...less time playing = less bugs spotted
@@Ronaldo-vs3uh he failed at least 5 launches in the first 10 minutes of this video, they had 2 hours to play before, and they managed to get to the Moon just fine, I think you can figure out the math on this one
Matt says he wants to have an ode to him in KSP2, since Scott Manley has "Fly Safe"... I think what KSP2 needs is.... Blunderbirds Island 😁😁😁😁😁😁
CAMERA BUG: This happens when you attach wings to a rocket/plane, adjust there dimensions, and then move them using the "move/rotate" tool, then if the part they are attached to is separated it will cause the bug. NOTE: you can test if this will happen by loading the rocket onto the pad, and immediately quick save and load, if the wings fall off, this bug happens.!!!
this game hurts my soul that is the dumbest thing to cause a bug.
@The Gaming Minstrel : How long did it take you to figure out that was the cause? I never would have guessed it, and yet that causing the camera bug makes absolute total sense.
@@LostWanderer605 about 10 hours, in general if you reload each stage of your craft and anything just falls off or blows up for no reason, the kraken is coming
@@SuperExtremeTNT so this is why my quicksaved ship in orbit kept falling apart when I would load it. So annoying. Had to completely restart my launch when I tried to save 3 more times and each one made my ship load in with broken landing legs.
The camera glitch was great, seeing your rocket spinning out of control, hundreds of meters away in the top right corner of the screen was just absolutely hilarious. We enjoy seeing you suffer Matt, if that's any consolation 😂
Hey Matt thanks for making these videos. I don't see myself playing the game until it's more optimized but I still am madly in love with KSP so these videos make me very happy. Actually, this is kinda nostalgic of how it use to be where I was still having to save up money to buy Kerbal Space Program so I was just watching you. Guess I'm going back to my roots in that way haha.
In KSP 1 you can use the Surface Scanning Module to see what biome you're over.
Gotta love the kerbals headbanging in sync at 25:40
Assuming kerbnet is present in KSP 2, we should eventually be able to send a probe to mark good locations using the height map view. I'm not sure how many people really used kerbnet extensively in KSP 1, however, so a simpler method may be desired. I know you've talked about using kerbnet to find easter eggs before, Matt.
16:42 the exact moment when matt turns his rocket into GIGA ROCKET
I’ve been watching your videos since I was in fifth grade. Now I’m a junior in high school. I’ve watched every single video and have no regrets. Keep up the amazing work my friend!
The videos are hard to watch without getting frustrated. How you continue to play the game is testament to your dedication to your channel. It doesn't look like fun.
24:34 I love the energy when you said "A horrible one, yay!". Somehow KSP2 in a nutshell, simultaneously infuriating and yet somehow hilarious in places.
I am excited for the first bug pass to this game in a week or two hopefully, I might pick it up after then, when you're not having bugs I'm sure its an excellent game eventually going to surpass the first. I'm sure the fairing system will be one of the first covered things with how important it is. It would be good to have to survey Eve with some satellite to survey Eve to find the map of the ground, could be a nice difficulty setting option that could work for other cloudy planets if there are any.
@Acceleration Quanta 100%, pirate the game for now until the game is fully completed AND the price goes down.
@Acceleration Quanta Yep, I feel like I got scammed with this paying full price. Absolute garbage and unacceptable. These devs have shown they are not to be trusted
@Acceleration Quanta It honestly blows my mind... did they delete the code from KSP 1? Did they not learn anything from the bugs from KSP 1? How TF can they release a sequel with NOTHING new and doesn't even reach the base game by 50%... and is broken beyond belief. Wtf have they been doing for 3 years? Only reason I can see why they released it like this is they need more money for hookers and blow, not to finish the game.
This is the best Matt Lowne video in a while. For me at least, I stopped everything else I was doing and just watched the video. It's nice to have a video that's so relatable but is not cynical, like the rest of the ksp community right now. Great job Matt
"When you think you have added too many struts, you are about 50% there" -Matt Lowne
What I did in KSP 1 was, use the Cubic Octagonal Strut in the Structural tab and use symmetry to have one group of four of them at the bottom of each fuel tank, etc. I'd put struts in between each of them for a totally stable rocket. It doesn't look all that great but it saved all my attempts at making rockets from being a noodle. I hope you're able to see this comment as it may be a workaround if something similar could be done in KSP 2. I'll have to test for that once I finally get around to playing it. Great videos as always!
I'll be surprised if KSP2 ever makes it out of EA. It feels like the game to its very core is completely screwed. There are so many fundamental problems that just boggles the mind. I could see TakeTwo pull the plug on this because of how broken it is.
I hope they do. It will silence the people defending all of this still
The main issue is that it was rushed by TakeTwo, the sourcecode has near complete multiplayer, and lots of code for colonies and base building, and even parts of interstellar travel. The devs probably planned on releasing way later once more things are complete, but the rushed deadline caused them to take shortcuts leading to the ton of bugs and the ton of performance issues.
How though! How TF did they fuck this up so bad... they already made KSP 1, they should have had all these bugs sorted from their experience. Did they literally start again from scratch and completely forget everything they learned?? It is mind boggling
@Walter White I'm pretty sure it's an entirely different team
@@Teh_Random_Canadian it's a different dev team. KSP1 is Squad, KSP2 is Intercept games.
“We will not go quietly into the night. We will not vanish without a fight. We’re going to live on. We’re going to survive."
On strutting in KSP1 for bendy rockets 'I imagine for KSP2 as well' putting a structural square frame or beam 'even a short one but longer will give better results' sticking straight out of the side near the middle of the rocket on at least the 3 sided placement and then strutting from it all the way to the top and bottom or as far as it will reach helped FAR more than just adding a ton of strutting along the rocket hull at each section/joint. Your essentially making a cross brace sticking off the side and that triangle between the hull, frame, and strut gives it position and leverage to hold the rocket in place and adds an incredible amount of rigidity. Plus you can reach a LONG way along the hull and potentially reach past multiple tanks and stuff because the strut is lifted away from the hull at the one end and won't collide with and try to attach to the next section. This basically makes the strut a single long support instead of a ton of little ones 'like your rocket' that like to flex. If you just strut along the hull itself then it still flexes because they are inline with the hull and they just wobble with the rocket. It looks goofy as all heck having that frame sticking straight out the side of your rocket with struts running to it from top and bottom but it makes for a rock solid rocket.
Thank you for your service Matt, because you got such a connection to the KSP devs they will figure out how to solve these bugs quicker.
This game seems like lots of fun and totally not a pain to play, I am so excited to pay full price for this experience!
😆
You realize it's not gonna stay like this for long right
@@liviekumori keep telling yourself that, maybe it'll make your $50 bloatware worth it
@@arakui I didn't buy it.
@@liviekumori sure you didn't
Dev should address all of the bug ASAP..
Then they need to remake the game... it is littered with bugs
I’ve added literally hundreds of struts to a small rocket and it still flopped like overcooked spaghetti.
Congrats on making it to Eve, my Moho mission was a hilarious comedy of errors.
The Kerbal crew at @27:10 is just rocking out. Head banging like crazy, poor little guys are getting whiplash
They've slayed the Kraken and raised C'thulhu in it's place.
I'm going back to KSP.
There's a green tick that comes up near the bottom of the fairing assembly that lets you close the fairing.
He's not using it purposely, so that he has a pointy rocket that he can use to poke the kraken.
I like the new challenge of eve's thicc clouds. Now, the trick is to send a few 'Beacon' probes down first, and target whichever one lands on solid ground.
Matt should have played the "you have to tell them that you're fine but you're not" audio when the rover flipped
if no-ones mentioned it yet, the "flight report" screen shows when things break/detach during flight similar to F3 in KSP 1, i've found when i have the camera glitch experienced in the second stage separation that my command module (pod/cockpit/probe) or similar has detached, which then treats the stage like debris. checking the flight report has really helped clear up a lot of confusion on why things are doing weird things for me.
A note with the fairing system: the collision detection works A LOT better with snapping off. I don't know why but it works.
Well played matt, putting an advert not even 20 seconds in
It was smooth and not forced so im not mad. Well played
Thanks for fighting the early access fight for us less space programs Matt! I hope you are keeping log files for the devs.
Counterpoint to a "remove atmosphere" view: Having thick atmosphere will require players to dispatch exploration missions with planet scanning tools and make the career mode more immersive in the long run.
im loving these kraken attack videos
This is hilarious. I'm in the US, and this is the first time I've ever seen one of these uploads within 6 hours of its release.
Same!
One thing to be suuuuuuuuuuuuuper careful about with thrust vectoring now too is that if you have a part rotated in any direction that's not the base, the following engine will take that orientation for the gimbal.
So I've had planes with a fuel tank adapter for medium to small single engine, and because in the game they're always facing forward, when you flip it to backwards the TV is inverted..
Builds super tall and skinny rocket. "Why is the rocket so bendy!?!?" :D
You can close the fairing by clicking on the green checkmark at the bottom of the fairing.
I went to vall it was pure hell i feel the pain in this video but vall was very beautiful and jool looked amazing
The texture on the white side of Val leaves a lot to be desired
A neat solution to Eve's clouds would be to have science equipment like an orbital scanner to be able to "See" the land - and perhaps they were planning this and that's why we can't see? Either way, in sandbox there should be a "Lowne view" for sure.
I really appreciate that you're playing the game as it is, either owing to the bugs or in spite of them, these videos have been immensely entertaining. Your enduring patience with the game is admirable.
I am really hoping the first update takes care of most of this... Also hoping it comes somewhat soon.
Need to get those hopes in check good sir. They can do one or the other, but not both
@@more-reasons6655 try neither
@@more-reasons6655 I would settle on some communication from the devs. I know they are putting fires out, but radio silence is often taken for hiding. Not saying they are, but a lot of hate trolls may begin to think so.
I have full faith in this game turning out in time, and I think it is sad to see so much hate for it. We knew the first release way going to be a buggy mess, but alas, many were expecting a 1.0 release for some reason...
@@Blade4952 I wouldnt say "for some reason" when the reasons are quite apparent
The game has a 'full game' price tag for a 'partial game'
The first game came out ten years ago yet the second is missing key features from the first like heating up in the atmosphere or auto strutting
The two of these reasons together means a player will be getting a lesser experience that costs anywhere between 2 - 8 times the price of the first, so it gets treated a bit more harshly, which is fair
@@more-reasons6655 you forgot the most important feature. Playability. This game isn't playable. It is work. a simple rocket launch shouldn't take 2 hours of making compromises because how bad the game is. And only met by horrible collision meshs that ruins your landed mission. Asking for any amount of money for essentially an alpha demo is an insult. I'm calling total bullshit the devs are "too busy playing their own game because how fun it is". They're too busy because a single launch takes 5 hours to complete!
The determination of this fella, epic
bravo for not skipping over the difficulties, giving people a real look of what its like. makes me sad they released the game in a nearly unplayable state. makes me glad they didn't release a mac version and I only have to witness it all from afar.
Same with a lot of games we gotta let them know we want finished games we can handle waiting
I've experienced one of my Minmus landers on re-entry gliding through the lower atmosphere instead of descending as it would in KSP 1. I had to make it flip several times to slow it down enough to get it slow enough for parachutes to deploy. The entire lander stage managed to survive a slight faster than normal landing luckily.
This game wasn't ready to early access
i've seen games that were full releases and in arguably worse state than this.
@@spatrk6634 that is not a defense... this game is a joke. It is not a sequel it is like they remade KSP 1 and completely forgot everything the learned developing the first one...
Early Access means playable, this is an alpha build you are paying full price for. Absolute scam
@@Teh_Random_Canadian its a sequel in early access.
come back in couple of years.
i feel fully comfortable with paying 50 euros now and be able to check out updates as they develop they game...
if you are not. great.
but calling it a scam is harsh considering that they showed footage of the gameplay week before the launch of early access.
im sorry if you dont understand the concept of what early access is, but its explained quite clearly.
early acces doesnt mean playable. it never has.
the fact that some early access games are more finished and closer to full release than others doesnt change what early access is.
@@spatrk6634 No dude, it should be at least on par with KSP 1. How did they break EVERYTHING they have previously fixed in KSP 1? No atmosphere, glitched mathematics, random bmgame breaking bugs, etc... this game is in alpha and has clearly have not been play tested. That is not what was expected when this was released... and ontop of that it runs like complete shit on monster rigs like Matt's. Totally unacceptable
Hi Matt, I'm loving the videos as always
i appreciate the hell out of these videos showing the bugs you are dealing with. i played hundreds of hours in ksp but it has been years. as i am struggling with relearning the game in ksp2, it's nice to know that at least some of the problems i am having are due to bugs and not just my incompetence
KSP 2 is hot garbage. Refund your money if you can and play KSP 1
when building, you see + and - to ad a layer of the fairing. When building fairring you see a red cross and a green marker in the middle. click the green button and that finnish your farring. thanks for the good content
Not really a fan of Matt being so light hearted over the state of this game - I'd rather see functional KSP1 gameplay than having a video trying him trying to enjoy KSP2. Don't know about anyone else but I feel him enjoying this process of getting ships to orbit is a bit forced. Its not fun to do and its not fun to watch..
Edit - Just not enjoying him normalising the fact there are bugs and its 'all okay, we'll keep playing to slay the kraken!' - No Matt, you're not slaying anything.. Its broken, say it how it be.
He is trying to get content out of the game. Everyone has seen KSP 1 a hundred times. I agree He should be more straightforward about how ridiculously broken it is, like when he beat around thr bush about if you should buy it or not... you should absolutely NOT buy it like this. The developers should be ashamed of themselves
@@Teh_Random_Canadian I appreciate him wanting to make content, since, like us all, he probably really wants to love this game but for the sake of the video length and what it contains, I still feel KSP1 will provide better overall content for missions than the state of KSP2.. With no fault to Matt, his video was 80% about bugs and issues and mostly pretending it's all 'the kraken and we'll slay it' when really, your not slaying it, your just avoiding admitting the bigger issue that this game is subpar and I really don't know why he'd want to promote it in a more positive light.
God, is this even going to be ready for release?
It has been released! And no it isn't... not by a long shot. Don't buy this POS
@@Teh_Random_Canadian Oh god, I didn't realise it had opened up to EA. For $80! Yeah, I'll check it out in a year or two.
My first Eve landing in KSP1 was after I'd gotten a cloud mod working. I ended up sending a vehicle with six probes on it, and landed at six random points to see what was where. Then I sent the Kerbals to one of the two that ended up on land.
It'd be neat to have a system for cloud-penetrating radar; something like ScanSAT's map, combined with a waypoint manager to designate a safe landing site. Then you don't need to disable the clouds, you treat them as a problem to be solved in-game.
one can eyeball where your orbital line is going to be when entering a new sphere of influence, use the entrance and exit points, and the periapsis - mostly get that peri down as close as you want to get to the planet, and adjust your north/south angle with the entry/exit of SOI markers
30 second gang (dont ask how its called magic)
Ok
Not something to brag about tbh
10 minute gang
KSP 2 is unplayable.
*"It had so many struts that it ended up looking like a WWI fighter"* -Some Kerbal that day
And I think better than a toggle atmosphere would be you sending a sensor, like the sensors and cameras of KSP1 to see where you are going to land, maybe need to do a recon mission.
You have the patience of a saint my friend. With all these bugs the only thing I did was fly planes for a week.
Now I'm waiting for these fixes. You can't even rove properly because of wheel traction issues, and apparently by your video there are terrain/glitches with roving as well.
I mean a good workaround is to get sturdy plane wheel, a proper atmospheric rocket engine, and activate cheat "unlimited fuel" once you are on the rover. Until they fix it on their end, that's the only way... but it does not fix terrain glitches throwing your rover around like a ragdoll tho.
Much fixing to be done before I'm ready to invest tons of times into KSP2. :p
Lmao this game is such a mess imagine paying 50 bucks for that
I did, and played it for more then 2 hrs so I can't get a refund... I legit feel like I was scammed, because I was
that particular camera bug happens when the ship thinks the previous stage is still "part of" the ship. so your camera focuses on the point in space BETWEEN the stages. The fix is to remove and recreate the lower stage that is bugging out (try ctrl c, delete, ctrl v).
The future of KSP 2 engineering is engines at the top of the rocket. Easier to pull a noodle than push it.
I've found a work around for the fairing. Once you make it, if it refuse to let you finish it, pick up the craft, and place it back down again. That'll force close the fairing dialogue, and remain completed.
I've never had it fail to open/stage doing this, it seems to work fine.
Dude, your patience for this game is un fking real lol. 16:45 “Struts are love, struts are life” Bruh! Thats your new T-shirt slogan. 33:05 Eve does have way more grav so, it’s not to out there to think that the rover would have some trouble. 😎
Nate Simpson: "We have productivity problems because the devs keep playing the game."
Everyone: "What game could you possibly be talking about?"
Thank you Matt for showing us how to beat the Kraken. Also, we trust you and need you to pass on the devs all these bugs that happen, you and the other creators are our hopes to make the devs understand what we struggle with when playing. I'm alright with staying a bit longer with low fps if they can put their priority on fixing the game breaking bugs that don't allow us to make stations or interplanetary missions without playing 20hrs straight and redoing everything 10 times :D
I never thought watching Matt sort through bugs would be so entertaining.
WOW! That looked like a painful mission. But if in doubt, Strut everything and slay that Krakken.
Seeing the Kerbals inside the vehicle throughout the video gave me heavy what is love vibes lmao
You mean Night At The Roxbury? True lmao
@@baaldiablo8459 Yes exactly! hahaha
I found that setting a gimbal limit of 50% on the engine helped reduce the likelihood of spinning out of control in the thickest part of the atmosphere. Definitely agree that the atmosphere feels thicker than KSP1!
To close the fairings you have to press the check mark at the bottom and to build it you don’t have to keep pressing the “+” just anytime you need to make a size adjustment to it.
Anyway, love your videos!! I watch them anytime you release a new one. Have a good ol’ time (:
I would love to see the devs implementing the "Lowne-Viewer" some kind of space camera that - once placed in a planets orbit - can see through the clouds and give you a view of the planets surface.
Honestly I was one of the defenders of this game when everyone was annoyed there wouldn't be any content, because I thought 'Yeah, content can come later, but at least we'll have fun flying simple rockets waiting for updates'. But nope, it's not even capable of that. I am now in a limbo of waiting to see if they have the capacity to make even a basic game let alone the extra features they've announced.
Squad: we're ready for early access!
Every KSP TH-camr: are you though?
Fun fact: there are game files and assets hidden from us in the game related to interstellar travel. The only reason we got this version is because the devs needed at least something out soon. They did it simply out of necessity to make the money back to continue bug fixes. Also if you look in task manager you will notice that ksp2 only uses 12-20% of the gpu which explains the low fps seen.