KSP 2: Discovering the SECRET STARGATE! The Kraken hated this one...

แชร์
ฝัง
  • เผยแพร่เมื่อ 12 มิ.ย. 2024
  • There is something on the Mun in Kerbal Space Program 2! That's right - the weird alien Mun arch from KSP 1 makes a comeback in KSP 2, but this time it is fully visible, and I fly through the gate to see what happens! Lots of twists and turns again in the video, and let me tell you, this KSP 2 video has the MOST Kraken attacks I have EVER experienced - clearly they don't want us seeing this!
    👕Buy my Merch!!.............►bit.ly/3fM2BKs
    😎Join the Channel!..........►bit.ly/3sPu0ld
    🐱‍🏍My Subreddit.................► / mattssubreddit
    📷Instagram......................► / mattlowne
    🔥Twitter............................► / matt_lowne
    💬Discord...........................► / discord
    💕Patreon...........................►goo.gl/lLDt79
    🚀Second channel.............►goo.gl/cww3Ik
    Thank you to /u/Nekro_78 for showing us the location of the arch!
    / location_of_the_mun_ar...
    My PC specs:
    NVIDIA GeForce RTX 4090
    AMD Ryzen 9 5950X 16-Core Processor
    64 GB RAM
    3840 x 2160, 144Hz
    Chapters:
    00:00 Intro
    00:37 Building the Spacecraft
    04:09 Bendy Blastoffs
    05:24 The Launch Sequence
    07:53 Payload Deployment
    09:00 Voyage to the Mun
    11:41 Descent Burn Planning
    14:02 The Kraken Attacks
    15:19 Landing Sequence
    18:07 Mun Surface & The Arch
    22:34 Journey home
    #KSP2 #kerbalspaceprogram #kerbalspaceprogram2
  • เกม

ความคิดเห็น • 2.3K

  • @sanchitory
    @sanchitory ปีที่แล้ว +2592

    Wasn't expecting ksp 2 to become a horror game lmao, that shuttle chasing the kerbal was scary

    • @gkarenko9593
      @gkarenko9593 ปีที่แล้ว +129

      I keep seeing Kerbals fly past my craft in orbit.
      The first few times, I checked to see if my crew were still on board. They were.
      Then I tried to see if I could control them and possibly rescue them. Nope.
      Horror show, indeed!

    • @LouseGrouse
      @LouseGrouse ปีที่แล้ว +119

      @@gkarenko9593 don’t let them in

    • @jaronbroucke
      @jaronbroucke ปีที่แล้ว +1

      Lol

    • @itscky2007
      @itscky2007 ปีที่แล้ว +20

      definitely some horror game shit lmao

    • @olive8517
      @olive8517 ปีที่แล้ว +6

      ​@The LouseGrouse nothing is worth the risk...

  • @Hobnobrob10
    @Hobnobrob10 ปีที่แล้ว +2427

    The sheer amount of separate issues you had on this one flight is astonishing, even for early access

    • @melonenstrauch1306
      @melonenstrauch1306 ปีที่แล้ว +377

      And all that on a dead simple Mun mission, not some kind of Stratzenblitz mothership

    • @ANUBISseyes2
      @ANUBISseyes2 ปีที่แล้ว +50

      Thats the kerbal way

    • @arshamshayan
      @arshamshayan ปีที่แล้ว +114

      a big physics engine is hard, cut the devs some slack
      Edit: please consider ksp1's development, and how shitty it was early on. Same thing here except it's reallt god damn early

    • @luckyteapot
      @luckyteapot ปีที่แล้ว +106

      ​@@arshamshayan they did it I ksp 1 so you would guess they could do it?

    • @cringeginge7663
      @cringeginge7663 ปีที่แล้ว +90

      @@arshamshayanit’s been 3 years

  • @douglascimon5327
    @douglascimon5327 ปีที่แล้ว +591

    Matt Lowne truly suffering for his craft. Way to push through, my dude.

    • @catfwish
      @catfwish ปีที่แล้ว +4

      In more ways than one.

    • @breadm8101
      @breadm8101 ปีที่แล้ว +1

      SR2 was way better than KSP2 but then they updated it to add career mode and made the game unplayable

    • @ebeaudoin8644
      @ebeaudoin8644 ปีที่แล้ว

      ​@@breadm8101how on earth has the career mode mad sr2 unplayable? Also the games technically called Juno: new origins

    • @CL0WN
      @CL0WN ปีที่แล้ว

      🎼"His rise was irresistible - yeah, he grew into the part
      His explanation simply that he suffered for his art
      No base considerations of some glittering reward
      The prize was knowing that (his work) his work was noticed and adored"🎶

    • @TheGarbageMan656
      @TheGarbageMan656 ปีที่แล้ว

      @@breadm8101 what's sr2?

  • @Tantalus010
    @Tantalus010 ปีที่แล้ว +76

    When I first booted up KSP2 and saw the weekly challenge was to get to the Mun, I was like, "pfft, seriously? _That's_ supposed to be a challenge? I've done that a thousand times in KSP1. I'll just knock this one off real quick."
    Then, when I got my rocket to the launchpad and the physics glitched so hard that it exploded before I even launched it, I went, "ohhh. I see how this is a challenge now."

    • @1mariomaniac
      @1mariomaniac ปีที่แล้ว +3

      yeaaah, I was lucky enough to get to Minmus with no bugs (going for the "jeb level" challenge) after that I tried to launch the rescue the next day and after 5 minutes of loading onto the launchpad, I was in control of my stranded lander and being flung away from the surface at 56,000 m/s. Poor Tim C. Kerman was never heard from again.

    • @theelusivepyroshark5119
      @theelusivepyroshark5119 ปีที่แล้ว

      Same, I thought it was gonna be easy... I still haven't completed it. The fourth rocket made it to the mun only for the lander to cartwheel across the surface at an accelerating pace leaving the crew behind and when Valentina showed up to rescue the boys they'd disappeared leaving only the flag they'd planted. I must say KSP 2 is much spookier than the original which was very unexpected.

    • @VainerCactus0
      @VainerCactus0 ปีที่แล้ว

      Did you ever make it?

    • @John_Gillman
      @John_Gillman 11 หลายเดือนก่อน +1

      on april fools they should do "build a bridge over the dres canyon" and see if anyone even attempts it

  • @Avio033
    @Avio033 ปีที่แล้ว +768

    Matt, the sheer fact that you managed to keep your composure to make a whole KSP2 video alone, even with all the bugs, earns you my deepest respect.

    • @ironbacon
      @ironbacon ปีที่แล้ว +4

      I've been playing it a bunch and I haven't encountered any more bugs than the old game. Way more stable than when the first one came ou

    • @SpaceNavy90
      @SpaceNavy90 ปีที่แล้ว

      @@ironbacon Bullshit

    • @obtuse2399
      @obtuse2399 ปีที่แล้ว +17

      @@ironbacon 🧢

    • @ryanhogan3632
      @ryanhogan3632 ปีที่แล้ว +12

      @@ironbacon Playing the main menu doesn't count....

    • @ironbacon
      @ironbacon ปีที่แล้ว +3

      @@ryanhogan3632 I don't know what to tell you. I could be lucky, or my rockets don't stress it that much, or people are remembering how ksp1 is not how it was at first. I would have loved if it was as stable when it first dropped as ksp2 is now

  • @jo_kil9753
    @jo_kil9753 ปีที่แล้ว +908

    Wow, I'm just amazed at the absolute amount of game breaking bugs you encountered in such a simple mission

    • @Cumtopia18
      @Cumtopia18 ปีที่แล้ว +42

      @@Medieval1-1it’s because it’s a big cash grab no way any of these “updates” that have no timeline will ever come out. Congratulations you just wasted $50

    • @XxxNikGaxxX
      @XxxNikGaxxX ปีที่แล้ว +32

      @@Cumtopia18 it is early access for a reason, read this comment again in a years time and you will see how good this "cash grab" will be.

    • @jophiohip
      @jophiohip ปีที่แล้ว +37

      @@XxxNikGaxxX the forrest 2 is also Early acess, and many other games are but this expierence is really bad even for early acess.
      So yea the critic is very much appropiate :)

    • @Typheus
      @Typheus ปีที่แล้ว +65

      @@XxxNikGaxxX Early access typically means it's missing features and needs a little work. This game's foundation isn't even finished yet despite years of publisher funded work. It may not be a cash grab, but the "early access" excuse only gets you so far.

    • @ManiakPL22
      @ManiakPL22 ปีที่แล้ว

      @@Cumtopia18 the reason for that is it's a different beast then ksp 1. With ksp 1 it was do one thing whatever, then think about what to add on top, here the plan is set and everything should be prepared for that thing even before work on it start. A lot of the new bugs are most likely caused for the preparation for multiplayer, I don't think people outside of game dev really appreciate how much of a fucking mess multiplayer is to code, especially in a game like this.
      I would say have fun paying 60$ later and feeling dumb when they start fixing the bugs in a 1-2 months time, but I am gonna be smarter about it and say let's wait and see who is right, the winner owns the looser a pizza.
      One thing for sure thou, I played around 10 hours of the game so far, and I love sending stuff into orbit and planes 100% more here then in ksp 1, but I only did small planes and missions, when I tried to do a big plane it desintegrated. I get it that everyone wants the 1.0 version now, but you know what? I want it as well, and I pretty much never buy AAA games or what not, so I can afford "wasting" 50$. But I really want 1.0, but instead of waiting or complaining about it, I am putting my money where my mouth is.
      I give it 2 years max for the whole roadmap to be finished and the game to be more performant in some parts then ksp 1 with mods gallore, no one will probably remember this comment in that time, but if I am wrong, or I am wrong about the speed of fixing major bugs and making the game more stable, I owe you a pizza.

  • @oDd112
    @oDd112 ปีที่แล้ว +465

    This man is so seasoned as a ksp player that he managed to get all the way back to kerbin without any orbital lines

    • @baptistebauer99
      @baptistebauer99 ปีที่แล้ว +47

      Not only Kerbin, the actual KSC. That's very impressive

    • @eenayeah
      @eenayeah ปีที่แล้ว +14

      It isn't that hard, you can do it as well. I've only 200 hours in KSP1 and I did it on my first launch in KSP2. No quicksaves or quickloads! That orbital info on the botton left is pretty effective.

    • @OzoneGrif
      @OzoneGrif ปีที่แล้ว +6

      You just have to push toward the opposite orbital movement of the Mun, that will reduce your orbital speed around Kerbin, and make you fall back down.

    • @alexanderkuhn2298
      @alexanderkuhn2298 ปีที่แล้ว +4

      @@eenayeah I have over 1000 hours in KSP 1 and its still hard for me to land at the KSC from orbit without either save scumming or using mods. That or a spaceplane

    • @OzoneGrif
      @OzoneGrif ปีที่แล้ว +5

      @@baptistebauer99 He landed near the KSC by pure random luck. It happens, and it's nice when it happens.

  • @KjelltheWolf
    @KjelltheWolf ปีที่แล้ว +139

    The kraken should really be a researchable story element as one of the great misteries of space

    • @eekee6034
      @eekee6034 ปีที่แล้ว +12

      Yeah. It would be interesting to research things nobody actually knows, not even the devs. :)

    • @romanr1592
      @romanr1592 ปีที่แล้ว +6

      Is it just me or are the ornaments at the bottom of the arch look like kraken encroaching on the Sol system?

  • @crowdozer3592
    @crowdozer3592 ปีที่แล้ว +526

    The sides of the mun arch look a lot like kraken tentacles, it signifies the Kraken's hold over the kerbolar system and it's defiance against those who would try to destroy him

    • @lachlanzyp7806
      @lachlanzyp7806 ปีที่แล้ว +7

      I think the two X’s symbolise the future star systems maybe

    • @MichaelCox
      @MichaelCox ปีที่แล้ว +24

      The eyes of the live Kraken were X's.
      THE KRAKEN ON BOP WASN'T DEAD!
      He lives. H̵̢̛̛̦͚̺̦̬̭̜̖̖̜̤̼̥̳̰̾͋̊̓̈̀̇͊̂̿̿̑̂͊͑͑͛͆́͛͗̀̓̃̈́̑͌̄̎̀̅̎̇̍̀͂̎̇̽͂̌͆̈́͑̐́̊̂̏͒̍̐̒́̕̚͘̕͜͝͠͠͝͝ͅē̶̡̨̡̢̛͚̺̗͇̮̟̱̖͎͓̲͚̗̘̼͈͎͍̘̱̝͓̮̣̥̬̰̺͓̮̤͍̫͚̈́́͆̊̽̇̄̔͛̓̅̍͊̏̉̍͂̈́̇͒̀̋̈́͐̊̂͘̕͜͜͜͝ͅͅ ̵̧͕̝̹̠̩̟͉͙̳̲̠͚̰͔̯̻̬̭̤͖̞̹̹͉̝̱͇̭̥̝̹͕̥̜̬̬͒̒͋͜ͅr̷̨̧̡̢̧̢̹͙͔̪͖͎̫̬̮͍͙̺̟͎̜̗̖̺̰̜̰̮̥̗̤̬̯̺̖̭͍̗̯̻̤̭̰̺͙̩̼͚̻͈̪̩̱͈͖͆͆͊̍͒̀͒̋͛͆͛̇̀̎̀̂̿̆̈͐̀͋͒͒̈́͐́̒̓́̀̑͒̎̇́̾̚͘̚͜͜͠͝͝͠į̷̡̡̢̧̨̜̜̙̘̪̙̭͍̙̝͓͓̝̹͎̟̩͚̺͚͙̱̟̙̰͇̩̗͙̮̱̣͈̠͍͉̼͉̟͙̭͖͔̳̬̘͚̠̠͇̰̗̥̜̘̦̺̝̼̳̗̞̤̯̭̀̄̀̄͐̒̓̌̐̒̊̾̄̃͗̄̌̔̇̓͋͊͗̾̔̍́̓̈́̋̎̓͋̏̈́̂̒͆̓̓̒͗̽̋̕͜͜͜͝͝ͅͅͅś̷̡̢̡̡̙̝̻̻̖̥͍̥̙͇̮͎͙̺̦͓̣̜͖͙̞̳͕̭̹̩͈̦̤̭̗̠̮͖͔̞͕͉͕̟͔̬̱̪͉̩̣̖̞͔͇̬͖̺́e̸̢̨̧̢̨̡̡̼̘̦͍̱͓̮͖̲̳͔͚̦͔͔̦̤̮̹͓͖̩̖̯̗̭̰̰̭̰̣͖͚̪̝̻̟̱̖̘̤͚̤͎̫̺̱̳͓̬͔͈͇͙̜̼͇̭̠̻̥͕̻̗͗̾̍̎̈́̃͘͜͝ͅs̴̨̡̛̭̹͎͈͖͙̮̳̝̠̖̖̮̼̰̟͔̮̲̦͉̒͊́̽͌͂́͑̊͆̔̄̇͑͆͂̆́͂͑̓̎̊́̇̋̂̽̂̇̔͊̾͆͑͂͒́͐̎̿͑͗̃̽̊̈́̈́͌͊̓̿̈̃̈̔͊̚̕͝ͅ

    • @stevengaming3689
      @stevengaming3689 ปีที่แล้ว +7

      If the Mun Arch is a portal, then maybe the Kraken used this portal to go into KSP 2?

    • @EchoNovemberDelter
      @EchoNovemberDelter ปีที่แล้ว +1

      ​@Michael Cox and obviously its spirit lives there

    • @wyatthalchishick5167
      @wyatthalchishick5167 ปีที่แล้ว +2

      @@lachlanzyp7806 I thought those were just philips head screws

  • @samuelsalita1660
    @samuelsalita1660 ปีที่แล้ว +351

    The amount of bugs is one thing, but flying blind back to kerbin and landing how close you did to the space center is bonkers.

    • @BadIronTree
      @BadIronTree ปีที่แล้ว +14

      The game should have played The Interstellar docking music 🎵 xD

    • @YarZoR
      @YarZoR ปีที่แล้ว +5

      But how? How did he do that!?!?!

    • @shawngaetz8161
      @shawngaetz8161 ปีที่แล้ว +3

      ​​@@BadIronTree funny thing..anytime I do a docking procedure in ksp 1 I play that song haa

    • @dalbinator
      @dalbinator ปีที่แล้ว +4

      the flying blind and landing right next to KSC makes all the bugs worth it (from someone not playing KSP 2)

    • @roboticfuzzball179
      @roboticfuzzball179 ปีที่แล้ว

      @@shawngaetz8161 no you don’t, and if you do fuck you.

  • @futotesan
    @futotesan ปีที่แล้ว +74

    I think we can all agree on one thing the KSP2 dev team has nailed so far...the Kerbal heads rocking in unison left and right and up and down as the capsule tumbles through the atmosphere on re-entry is perfectly hilarious.

    • @cephalos81
      @cephalos81 ปีที่แล้ว +3

      wow they got something right, interesting

    • @Duny645
      @Duny645 ปีที่แล้ว +3

      That was hilarious to watch.

    • @CoolKid-qk7tl
      @CoolKid-qk7tl ปีที่แล้ว +3

      The devs got all of the little details perfect, which kinda makes the massive structural issues with the entire game hurt more

  • @burnt_potato2499
    @burnt_potato2499 ปีที่แล้ว +46

    The reason the orbital line disappeared is because the game thinks you're landed because of the glitched landing legs that are still technically part of your craft.

  • @Rvenant
    @Rvenant ปีที่แล้ว +276

    The bug when you couldnt see orbital lines or make manoeuvre nodes reminds me of the old landed state bug in ksp 1. Because the landing legs didn’t technically break, they just fell off, the game still thought you were landed on the mun, therefore didnt enable orbital lines

    • @MattLowne
      @MattLowne  ปีที่แล้ว +64

      I wonder if that's what happened here?

    • @ethannorton564
      @ethannorton564 ปีที่แล้ว +12

      That is what happened here I had the same thing happen but at launch and for some reason the tracking center said it was landed....
      Then I reloaded the craft and it had no velocity

    • @ott3r835
      @ott3r835 ปีที่แล้ว +11

      Correct stratzenblitz75 managed to get that bug in ksp2 on the first day it released on his stream lol

    • @derrickgish8351
      @derrickgish8351 ปีที่แล้ว

      Yep, first thing I encountered on my initial Mun lander. If you can "Land" your craft again after losing the big legs and quickloading and somehow not blow up. It will reset the orbit lines when you take off again. The big legs always fall off if you load. Probably only worth it if you are still close to the surface.

    • @philipgermain5687
      @philipgermain5687 ปีที่แล้ว +1

      Exactly what i was thinking.
      Work around could be velocity based combined with a min height or something

  • @NukeBunny_
    @NukeBunny_ ปีที่แล้ว +109

    The only way i can describe KSP2's launch state is that the kraken spent his time between games getting really drunk and has transformed from a insidious predator to a bumbling alcoholic

    • @Maxdubi
      @Maxdubi ปีที่แล้ว +2

      Nah the kraken entered ksp2 through the stargate. They shouldn’t have added it.

  • @IrisCorven
    @IrisCorven ปีที่แล้ว +49

    With all the glitches with the ships spinning out of control, the Kraken going nuts every two seconds, maneuver nodes going wonky, etc... I just like to imagine there's a Kerbal version of Harland Williams on every craft.

  • @nighthawk043
    @nighthawk043 ปีที่แล้ว +31

    As much as I enjoyed being an early purchaser of KSP 1, and experiencing the game grow from a single planet with nothing in the sky, single live vessel, no orbital maps, just use guts and a notepad/calculator to work out orbit, into the great game it is today, I'm feeling pretty happy with my decision not to get KSP 2 in early access. You'd have thought being able to rebuild the game from the ground up, they'd be able to learn from the previous mistakes, and avoid most of the old kraken bugs etc, instead of adding them back in. Looks like KSP 2 awoke a whole nest of Space Kaiju Krakens. I'll buy it if and when it can stand on it's own two feet next to the original.

  • @deuce-_-
    @deuce-_- ปีที่แล้ว +271

    My favourite thing is how the kerbals voices are really worried when “rapid unplanned disassembly” occurs

  • @peaoui165
    @peaoui165 ปีที่แล้ว +154

    Wow. That wasn't a battle against the Kracken, that was a whole war

    • @ThatCatByTheStreet-ln2yc5we7d
      @ThatCatByTheStreet-ln2yc5we7d ปีที่แล้ว +11

      the devs said they would slay the kraken, so much for that.

    • @diablo.the.cheater
      @diablo.the.cheater ปีที่แล้ว +9

      @@ThatCatByTheStreet-ln2yc5we7d They meant that they would lay the kraken, now there are various krakens.

    • @Holtijaar
      @Holtijaar ปีที่แล้ว

      @@ThatCatByTheStreet-ln2yc5we7d They decided to slay it by feeding it.

    • @OzoneGrif
      @OzoneGrif ปีที่แล้ว

      @@ThatCatByTheStreet-ln2yc5we7d The kraken won, it always does.

  • @theimperfectgod7140
    @theimperfectgod7140 ปีที่แล้ว +7

    That one dev: "We killed the kraken"
    The kraken coming back twice as strong: 🗿

  • @ByteBattleVideoGaming
    @ByteBattleVideoGaming ปีที่แล้ว +45

    Dude….. I’m excited for this game and what the future holds for it, but my god you have an incredible amount of patience 😂😂. I would have went back to KSP1 already

  • @MichaelMyerzc
    @MichaelMyerzc ปีที่แล้ว +411

    KSP: Better save before i make something stupid
    KSP2: Better save before the game makes something stupid

    • @vosechu
      @vosechu ปีที่แล้ว +17

      This is a view of a very complete ksp. Early ksp was worse than this.

    • @Wombattlr
      @Wombattlr ปีที่แล้ว +15

      @@vosechu apples to oranges

    • @IamCombustible
      @IamCombustible ปีที่แล้ว +77

      @@vosechu Early KSP was a passion project made by one Mexican dude in his bedroom, not the four year product of a professional studio backed by a multibillion dollar publisher

    • @vaibhavsati538
      @vaibhavsati538 ปีที่แล้ว +10

      ​@@vosechu ksp2 50$ D rider

    • @kasuha
      @kasuha ปีที่แล้ว +6

      To be honest, I had tons of "better save before the game makes something stupid" in KSP1 too. Especially in early versions but many persisted till the end of my KSP1 days.

  • @rayceeya8659
    @rayceeya8659 ปีที่แล้ว +207

    My experience has been that once certain parts start glitching out you're better off deleting the save and starting a new campaign. When that happens, no matter how many times I've rebuilt/reloaded/restart those parts are just broken forever.

    • @jrund1355
      @jrund1355 ปีที่แล้ว +30

      The kraken is now stronger than ever, ripping apart the very fabric of the save files. I don't know who angered it, but he is _angry._

    • @Tantalus010
      @Tantalus010 ปีที่แล้ว +20

      @@jrund1355 Clearly, it's because they changed all the music. You can't build a proper KSP craft without that annoyingly catchy tune in the background!

    • @NielsGx
      @NielsGx ปีที่แล้ว +7

      Strange way to say uninstall, get refunded, and play modded ksp
      creating a new save after each physic bug in ksp2 ? is this a joke ? I'd have to start a new save every 5min

    • @Grandremone
      @Grandremone ปีที่แล้ว +6

      @@jrund1355 hahaha let's make jokes to ignore the fact that everyone basically got scammed by this game

    • @kowidewd3363
      @kowidewd3363 ปีที่แล้ว +1

      @@Grandremone it’s still early access though

  • @jmanstew9500
    @jmanstew9500 ปีที่แล้ว +25

    The kraken is crazy in this game. Been trying to get a head start on interstellar travel by building some big hydrogen fuel refueling station in orbit of various planets and man is it hard. Took me like two days to get the first three pieces in orbit.

    • @boijone8440
      @boijone8440 ปีที่แล้ว +11

      Be honest, theres 0 way you wont have to reset your save because of some compatability bug between now and then

    • @1mariomaniac
      @1mariomaniac ปีที่แล้ว +1

      Just don't try to keep anything on the surface. It'll either get yeeted off of it or fall through the ground. (I unfortunately speak from experience.)

    • @V8chump
      @V8chump ปีที่แล้ว

      Big you say?
      -FPS has left the chat

  • @gamestring4854
    @gamestring4854 ปีที่แล้ว +17

    the number of bugs amazed me during my first mun landing, i finally got there then just gave up because i don’t have enough time to work around all the bugs

  • @TheNewfiePilot
    @TheNewfiePilot ปีที่แล้ว +167

    So, while watching the ESA footage last week, I believe it was during Matt's Q&A session with the creators where they stated that their teams were playing the game so much that it was becoming a productivity issue (@20:15 time stamp in his interview video). Surely if they were playing the game this much then they had to have been aware of some of these issues and also noticed the apparent lack of quality of life issues that we have all pointed out in our brief 72hrs of exposure??

    • @PaddyPatrone
      @PaddyPatrone ปีที่แล้ว +5

      yup

    • @gptiede
      @gptiede ปีที่แล้ว +39

      I find this puzzling to. Bugs in EA? Sure. But joints so rubbery that rockets are unflyable noodles certainly should have been noticed, and fixed! before now.

    • @blastfiendsunite420
      @blastfiendsunite420 ปีที่แล้ว +31

      That's exactly what I first thought. That alone DESTROYS their credibility..

    • @jroclay5737
      @jroclay5737 ปีที่แล้ว +17

      Liars, watch all the simps defend them and their $50 price tag though

    • @wirbelchen5379
      @wirbelchen5379 ปีที่แล้ว +14

      @@jroclay5737 namecalling everyone who might disagree with you?

  • @ParallelLogic
    @ParallelLogic ปีที่แล้ว +35

    26:48 Love watching those 3 kerbals beat their heads during landing, needs an overlay of "What is love"

  • @dyent
    @dyent ปีที่แล้ว +17

    Making it back flying through instrumentation alone is impressive enough, but to land that close to KSC? That's some damn skill right there.

  • @flickandsnorty6407
    @flickandsnorty6407 ปีที่แล้ว +11

    I was about to comment about the config rigidity change, and your commentary instantly said you didn't want to do that.
    Honestly hats off - I've been doing my best to stay composed and give the devs as much quality feedback as I can, but I can't imagine the headaches it's causing when this just makes it 10x hard for you to produce such high quality content (you're nailing it despite the quirks of KSP2!)
    Honestly, I've watched you channel for a long time, and as others have said, you've earned our respect for continuing to produce such great content despite the challenges, and here's hoping for the silver lining for that desperately needed bug patch!

    • @hamasmillitant1
      @hamasmillitant1 ปีที่แล้ว

      if he chucked a first stage of medium sized solid boosters 1/3 of the way from nose it would distribute force evenly & help stop noodle in initial takeoff it would also save some liquid fuel for later burns

  • @amanofnoreputation2164
    @amanofnoreputation2164 ปีที่แล้ว +127

    So far the launch of KSP 2 as a game has gone about as smoothly as the typical launch of a rocket made by someone _playing_ KSP.

    • @leflyxdvd
      @leflyxdvd ปีที่แล้ว +4

      since when is an early access release an launch?

    • @scuffedscruff9505
      @scuffedscruff9505 ปีที่แล้ว +6

      @@leflyxdvd since everyone forgot what early access is and expects a perfect game

    • @goofy851
      @goofy851 ปีที่แล้ว +26

      @@leflyxdvd Since companies decided to charge a full price for an extremely unfinished product because fanboys let them. EA is supposed to be for devs whose game's core is complete and now want the community to help with the last stretch of adding new features, balancing, QC testing of said new stuff, and last stretch bug hunting. Not for charging full price to rob people they hyped up for years of their money just so they can be the first people to do any sort of testing of the game and its engine.
      Also, a launch is a launch. Doesn't matter if you're launching the game as a fully finished product or as an early access product, it's still a launch.

    • @someonesendhelpplease
      @someonesendhelpplease ปีที่แล้ว

      @@goofy851 by buying an early access product you're conscious that you're purchasing an unfinished product. the whole purpose of early access is to help devs polish the game. and Early Access is not a launch, a launch is when the full game is released. this is the reason why a game like Ultrakill (which is regarded as one of the best FPS of modern time) has never appeared in any award shows; because its still in early access and not a fully launched product.

    • @omabytes
      @omabytes ปีที่แล้ว +20

      @@leflyxdvd I mean, when you fly out a bunch of content creators to a space agency to promote your game, make a big deal of it, then charge full game price, what else are you meant to call it? It wasn't exactly low-key.

  • @nisqhog2881
    @nisqhog2881 ปีที่แล้ว +190

    I can excuse the bad performance, but I've had all these bugs and more during most of my flights, this is a bit too much for a 50$ game, as much as I love the new stuff they have done. I hope we get a big bug squashing patch soon.

    • @nepp9574
      @nepp9574 ปีที่แล้ว +21

      You know these are the highest min requirements ever seen in a video game right? And with the min specs you can’t run it stable 60 fps either. The performance probably will never get a lot better because the base on which they built is rotten. It’s a shame. The bugs ofcourse can be fixed but it’s very strange they didn’t encounter them themselves and fix it for release.

    • @jrcowboy1099
      @jrcowboy1099 ปีที่แล้ว +3

      @@nepp9574 Nah. Honestly, just the atmosphere is laggy. That and I suspect AMD CPUs are getting the short end of the stick. I have a 3070 (non-Ti) and i5-11600k (whatever the 11-series i5 number is) and it runs 90fps (1440p max settings) everywhere, unless I'm seeing clouds, then it's 15-20fps.

    • @nisqhog2881
      @nisqhog2881 ปีที่แล้ว +6

      @@nepp9574 Not really the highest when it comes to CPU, just GPU. It's terrible optimization, if they put more processes on CPU load, most people could run this very happily.

    • @OzoneGrif
      @OzoneGrif ปีที่แล้ว +16

      I don't excuse the bad performance. They promised exceptional performance and no Kraken in KSP 2. Colonies will require amazing performance to work properly. This is unacceptable even for an Early Access.

    • @landerverheyden1652
      @landerverheyden1652 ปีที่แล้ว +3

      ​@@nepp9574 did you play the ksp1 in its first days. It wasnt fps friendly. And now its verry optimised. So if this base is rotten than ksp 1 was also rotten without early exces like one

  • @frijoles_man1215
    @frijoles_man1215 ปีที่แล้ว +11

    The way the Kerbals' heads moved when the capsule was falling was hilarious.

    • @maxtdemsky4031
      @maxtdemsky4031 ปีที่แล้ว

      I though i was the only one who laughed at this

    • @concordegaming5037
      @concordegaming5037 7 หลายเดือนก่อน

      WHAT IS LOVE??????

  • @adamb8317
    @adamb8317 ปีที่แล้ว +24

    Nice to see they built a much stronger and upgraded kraken into KSP 2 to make it more ksp than the first one LOL

  • @Dettune
    @Dettune ปีที่แล้ว +77

    26:35 watching the kerbals headbang like that was hilarious lmaooo

    • @ajwilson80
      @ajwilson80 ปีที่แล้ว +2

      "What is love!"

    • @stx_1
      @stx_1 ปีที่แล้ว +1

      @@ajwilson80 "baby dont hurt me"

  • @trueandneo
    @trueandneo ปีที่แล้ว +186

    I'm really glad you used the KSP1 music for the construction segment it's a banger.

    • @dennyleung111
      @dennyleung111 ปีที่แล้ว +1

      Now it just feels like KSP1 but looks better

    • @carson1223
      @carson1223 ปีที่แล้ว +7

      ​@@dennyleung111 it only looks better cause Matt's graphics mods are broken 💀

    • @dennyleung111
      @dennyleung111 ปีที่แล้ว

      ☠️💀

  • @Rolf97
    @Rolf97 ปีที่แล้ว +20

    Do you guys remember when games would come out and actually be finished and work like they are supposed to? I miss those times.

  • @MajorLeePayne
    @MajorLeePayne ปีที่แล้ว +10

    Okay.... I was impressed when you actually pulled it off and started to return to Kerbin, but man coming within 15km of KSC is Legendary!! What a wild ride!

  • @OceanMan_Nico
    @OceanMan_Nico ปีที่แล้ว +71

    I love how the Kerbals in the HUD react to the wobble.

  • @SlyRoapa
    @SlyRoapa ปีที่แล้ว +67

    I remember the "mun on horizon" trick from KSP1 before manoeuvre nodes were introduced. It's a bit nostalgic to see it again in KSP2.

  • @kent6430
    @kent6430 ปีที่แล้ว +5

    Found that four stabilizers near the engines and four control wings mid-way up the main tanks help defeat the kraken. Didn’t think about the struts attaching the cargo bays from the inside. Thanks for that.

  • @lerm8433
    @lerm8433 ปีที่แล้ว +5

    I think it would be a very cool and super convoluted, inconvenient way to transfer ships from ksp 1 to 2 by flying them through the arch 😂

  • @-CosmoCode
    @-CosmoCode ปีที่แล้ว +324

    Let's hope that those bugs will be fixed soon

    • @Septimus_ii
      @Septimus_ii ปีที่แล้ว +50

      I think it will be next year before enough bugs are fixed and enough content added for those to be worth playing over KSP1

    • @ZeroRyoko
      @ZeroRyoko ปีที่แล้ว +52

      Most of the game-breaking bugs (and there are too many to count) look as though they are in the core game. "If the foundation is a swamp, the house will sink, no matter how well built it eventually is." My old gaffa used to say that about things all the time, and it holds true for things like this... should i call it a game? Its more of a wonky tech demo, the sort of thing you throw together quickly to give people a flavour before you spend a few years making the real thing. Unfortunately, this is the real thing and its unplayably terrible. I wish i had faith they could fix it! but it's Take-Two Interactive, they want money not a working game. they will do the bare minimum to make it look like it works, then bring out £40 DLC for Colonisation, another for robotics, another for Multiplayer. im sorry but this piece of rubbish they shat out has left a bad tast, and I believe it will take an act of God to fix this game.😢

    • @-CosmoCode
      @-CosmoCode ปีที่แล้ว +6

      @@ZeroRyoko Oh my word, your comment is so long!

    • @iCore7Gaming
      @iCore7Gaming ปีที่แล้ว +15

      Should've been fixed before "early access" the fact they are charging £45 for this. Stupid.

    • @VelociraptorsOfSkyrim
      @VelociraptorsOfSkyrim ปีที่แล้ว +19

      ​@@ZeroRyoko The Developers of the Game have shown expressly that they are working on this game and are going to repair the bugs.
      After all, they're putting far too much effort into this if they're just doing it as a Cash Grab.
      Why have a public feedback button? Why have a _direct line_ to people like Scott Manley and Matt here, people we all know will give us their genuine thoughts.
      Why even bother to take notes when asking the Tech Demo group?
      There's being skeptical, and there's being skeptical beyond reason.

  • @Papershields001
    @Papershields001 ปีที่แล้ว +16

    One time I was on Eeloo with almost no fuel, so for shits and giggles I just aimed towards jool and messed around with maneuver nodes and got a Kerbin encounter. I had to get out and push with the EVA pack! When I warped back home, I landed ON the RUNWAY

  • @_mickmccarthy
    @_mickmccarthy ปีที่แล้ว +11

    Amazing, that shuttle reappearing bug reminds me of the bug in the old Sherlock Holmes games, where Watson would just teleport behind you as soon as he was out of sight.
    Really hope the devs get on top of the bug squishing. Looking forward to more KSP2 content from you, but I can imagine in its current state it's just exasperating to record content with.
    Keep up the great work!

  • @skyfish0001
    @skyfish0001 ปีที่แล้ว +4

    It felt like I was watching Apollo 13 watching Matt blindly fire from the moon towards Kerbin. Great work!

  • @gmtom19
    @gmtom19 ปีที่แล้ว +165

    Takes me back to the early early days of KSP 1. It wouldnt be too much of a problem if the game wasnt so expensive.

    • @razredge68
      @razredge68 ปีที่แล้ว +36

      Agreed. I could see charging $20 for it in this condition but not $50.

    • @thegoldendumdum2466
      @thegoldendumdum2466 ปีที่แล้ว +23

      @@razredge68 imo $20 is still a bit steep for what is essentially a pre alpha tech demo.

    • @entropybear5847
      @entropybear5847 ปีที่แล้ว +8

      KSP1 was initially a fairly bare bones buggy toy. It was also cheap.

    • @Quad373
      @Quad373 ปีที่แล้ว +14

      So many people are like “KSP was bad when it was first out” Im just like- KSP1 was made by ONE person as a cool side project and was FREE.

    • @Dale.Woodall
      @Dale.Woodall ปีที่แล้ว +7

      I was happy with the $7 I paid for ksp1 all them years ago. Worth every cent. Ksp2 can get stuffed if they think I'm paying for this abomination right now.

  • @jeremyr8783
    @jeremyr8783 ปีที่แล้ว +58

    The part where the lander was chasing you 19:02 was kinda scary 😂, looked like weeping angels or scp 173

  • @TheDriftinEagle
    @TheDriftinEagle ปีที่แล้ว +2

    I remember buying KSP1 when it was a steam Greenlight game, and I had sunk many hours into it. I was contemplating getting KSP2, but at its price (£45, KSP1 was around £15 when I got it), and the sheer amount of bugs and glitches as well as performance issues, I think I may wait a few months/years before touching it. However though, can't wait to see more KSP2 content because I thoroughly enjoy watching your content, keep up the great work!

  • @drygyn
    @drygyn ปีที่แล้ว +1

    The "headbanging to landing" is truly KerbalMetal.

  • @matthewcoetzee3413
    @matthewcoetzee3413 ปีที่แล้ว +40

    The pause unpause works normal (it doesn’t show like 8 times) if you click the button on the Ui with your cursor. I hope this helps and makes the videos better!

    • @rep304
      @rep304 ปีที่แล้ว +3

      Ahh so that's why I haven't been getting that bug. At first I thought they fixed it but then I saw Matt still getting it.

    • @pppgggr
      @pppgggr ปีที่แล้ว +1

      Wait wait waiiiiiit. Is this a case of the rapid toggling problem? Because if this is the rapid toggling problem, it shows such a university level of game development incompetence from these developers that I am quickly losing confidence that they can deliver on what they promised.

  • @katherinek6166
    @katherinek6166 ปีที่แล้ว +15

    Relocation is a common technique in games, moving the origin point to preserve the precision. The trick, of course, is that you adjust coordinates of anything that's not the focused craft to compensate, but it looks like loaded craft get "dragged" by the relocation. It seems to only happen to what the game considers an actual spacecraft - not debris, but I've seen it cause an orbit change of a rocket that you simply fly near. I did not expect it to impact landed craft, but here we go.

    • @babyboijeremy
      @babyboijeremy ปีที่แล้ว

      ​@@josieMayday 🤣🤣🤣 WHAT?!!

    • @abritinspace
      @abritinspace ปีที่แล้ว +2

      It completely broke my duna mission when the mothership's orbit started shifting into a collision course, with the same eccentricity, as I descended in the lander

    • @katherinek6166
      @katherinek6166 ปีที่แล้ว

      @@josieMayday I suppose, I shouldn't be surprised. Bugs like this happen during dev all the time, but you normally don't see them in anything that hits public. Of course, we were warned that this is basically a _slightly_ cleaned up dev build...

  • @brendopls
    @brendopls ปีที่แล้ว +14

    Even for early access… the state of this game is incredible. I don’t think anyone would’ve complained if they took another year to even release it as early access if it meant the game would at least be as playable as ksp1

    • @jacksonballa13
      @jacksonballa13 ปีที่แล้ว

      Are you actually serious? Are you an employee or something?
      It’s absolute dogshit

    • @brendopls
      @brendopls ปีที่แล้ว +1

      @@jacksonballa13 I didn't mean incredible in a good way my guy

  • @AquaticCog
    @AquaticCog ปีที่แล้ว +1

    The thing with the legs happened to me too. Seems to only happen with the big legs, on or above the mun and after quick loads.
    Man do i hope it gets better soon.

  • @NoTimeLeft_
    @NoTimeLeft_ ปีที่แล้ว +26

    I'm a unity developer and the reason your ship was following you is because they forgot to include the floating origin script on that command module.

    • @OzoneGrif
      @OzoneGrif ปีที่แล้ว +3

      This isn't the only thing they forgot...

    • @Quad373
      @Quad373 ปีที่แล้ว +1

      The entirety of KSC was doing the same thing😭

    • @Infernal_Elf
      @Infernal_Elf หลายเดือนก่อน

      Absolutely insane game canceled now

  • @Aethryision
    @Aethryision ปีที่แล้ว +159

    It's heartbreaking to see the game in this state.

    • @quarreneverett4767
      @quarreneverett4767 ปีที่แล้ว +9

      Yeah applying healthy skepticism no natter what is best. Besides anything you might wanna try in ksp is in ksp already including multiplayer. Cause mods

    • @alexfilisanu5462
      @alexfilisanu5462 ปีที่แล้ว +19

      right, at least 1 year before its close to playable

    • @albr4
      @albr4 ปีที่แล้ว +5

      @@alexfilisanu5462 yeah I'd say 1 year and your ship doesn't explode randomly.

    • @alanwatts8239
      @alanwatts8239 ปีที่แล้ว +13

      ​@@alexfilisanu5462 I'd be surprised if it ever becomes playable at all.

    • @Clevelandlantis
      @Clevelandlantis ปีที่แล้ว +10

      Y’all never played the ksp1 alpha and it shows. Jesus Christ

  • @dieseljester3466
    @dieseljester3466 ปีที่แล้ว +1

    Those poor Kerbals were headbanging all through that reentry! 😆

  • @Kvalun
    @Kvalun ปีที่แล้ว +3

    Matt: the maneuver node does not work
    also Matt: guess i'll just eyeball the shit out of it like a true astronaut

  • @carloaquino8509
    @carloaquino8509 ปีที่แล้ว +11

    I think they really killed the kraken and now we have the boss

  • @SpiderBuh
    @SpiderBuh ปีที่แล้ว +48

    I tried kinda doing a starship thing with the biggest parts, but the vector engines on the booster at the bottom just kept flying off on their own (phasing through the rest of the ship), and the drogue chuted I used instead of the fins also just fell off on the launch pad. So yeah I understand why you dont have it in you to do a starship recreation yet lol
    edit: 19:19 My engines did the same thing as these landing legs 🙃
    edit 2: I went back and figured it out! tl;dr, dont clip parts into each other

    • @xenn4985
      @xenn4985 ปีที่แล้ว +1

      I did a starship recreation. No idea why youre having that bug but try using engine plates to attach the engines to.

    • @SpiderBuh
      @SpiderBuh ปีที่แล้ว +2

      @@xenn4985 hah I actually did use engine plates. Maybe I should try launching it again, as I've closed my game since

    • @xenn4985
      @xenn4985 ปีที่แล้ว +1

      @@SpiderBuh i would try without engine plates then. Its like reverse bug hunting, gotta work out your variables.

    • @SpiderBuh
      @SpiderBuh ปีที่แล้ว

      SO! I clipped some reaction wheels into the top of the booster part cus I wanted to make sure I had control I guess, but I noticed that those were also falling out of the rocket. I went back and removed them, and it just started working! I hadn't even thought of those after I placed them because there was usually no issue in ksp1, but I guess ksp2 wasn't too happy with that idea. So anyway avoid clipping parts into each other for awhile is the lesson I learnt.

  • @TNTNT20
    @TNTNT20 ปีที่แล้ว +5

    I think my most favorite thing about the planets so far is that jool has a solid surface

    • @OzoneGrif
      @OzoneGrif ปีที่แล้ว

      Kerbol too apparently. You can land on it.

    • @q_nx2321
      @q_nx2321 ปีที่แล้ว +1

      That is a downgrade as a gas giants shouldn't have that

    • @eekee6034
      @eekee6034 ปีที่แล้ว

      @@q_nx2321 Shouldn't they? We don't actually know. There is science yet to be done!
      I do find myself wondering if it's a nod to GamesLynx's work though. Besides Parallax and other mods, he also made an After Kerbin mod where Jool's atmosphere has mostly evaporated off and it has a surface.

    • @q_nx2321
      @q_nx2321 ปีที่แล้ว +2

      @@eekee6034They have an ocean however it would be impossible getting there because of how thick the atmosphere is, You would evaporate and be crushed by how strong it is, Also you would fall for days to reach it

    • @OzoneGrif
      @OzoneGrif ปีที่แล้ว +1

      @@q_nx2321 ^ This. I remember the probe they threw inside Jupiter to see how deep it could get (Galileo). The probe lasted one hour and traveled 200km down the atmosphere before imploding.

  • @broqbox
    @broqbox ปีที่แล้ว +1

    The kraken has a especial taste for you Matt. I had my fair share of bugs but this many in a row is an achivement by itself

  • @derpaton4354
    @derpaton4354 ปีที่แล้ว +21

    The amount of bugs in the current release is making me hold of on getting ksp 2 atm. I will buy it, and join my fellow kerbonauts at some point but not yet

    • @TheDrumminguy
      @TheDrumminguy ปีที่แล้ว

      yeah... its probably gonna be another year before its somewhat playable though...

  • @MrHws5mp
    @MrHws5mp ปีที่แล้ว +14

    Since you can now work on multiple craft in the VAB at the same time, perhaps the thing to do is build each stage of a rocket seperately, so that you can get a thrust:weight ratio calc for it, then stack them all right at the end.

    • @vipvip-tf9rw
      @vipvip-tf9rw ปีที่แล้ว +2

      first stage carry all other so calc won't work, maybe for multi craft missions

    • @MichaelCoombes776
      @MichaelCoombes776 ปีที่แล้ว

      @@vipvip-tf9rw what you said, plus TWR is only given at Kerbin sea level now, no option to see it for other bodies.

  • @aliteralpothole9205
    @aliteralpothole9205 ปีที่แล้ว +1

    A good solution to the wobbly rocket problem is to have a proton style first stage and attach struts from the radial boosters to both the core stage AND the upper stage

  • @cdz9400
    @cdz9400 ปีที่แล้ว +1

    You deserve an award for putting up with kraken 2.0

  • @dabombinablemi6188
    @dabombinablemi6188 ปีที่แล้ว +14

    I've taken to adding struts along the outside of any craft the way I used to in KSP1 before I discovered autostrut. Every section has at least 4 struts connecting it to the next.
    TBH the most difficult part for me adjusting has been the changes to engine thrust, and antenna not working correctly on probes.

    • @portallegend1692
      @portallegend1692 ปีที่แล้ว +3

      Only way you can launch anything slightly heavy

    • @nolanono2532
      @nolanono2532 ปีที่แล้ว +1

      You can edit the physics config under users>>your name>>appdata>>locallow>>KSP2>>global>> physics config, set JOINT_RIGIDITY to 1500000.0. Its practically a permanent autostrut for everything

    • @dabombinablemi6188
      @dabombinablemi6188 ปีที่แล้ว

      @@nolanono2532 There is still some wobbling with that from what I've seen in videos...so I'll just do it the way it was done in KSP for a long time.

  • @patrlim
    @patrlim ปีที่แล้ว +11

    Is nobody going to mention the KSC in the intro?

    • @MattLowne
      @MattLowne  ปีที่แล้ว +12

      what are you talking about it looks fine

    • @mr.killjoy4753
      @mr.killjoy4753 ปีที่แล้ว

      Some interstellar bullshit right there

    • @lauravost1618
      @lauravost1618 ปีที่แล้ว

      Yea is like a wall

  • @Acklon
    @Acklon ปีที่แล้ว +1

    26:35 I had this happen after going to Duna, landing, refuelling and returning all the way back to Kerbin. Landed about 1km from KSC

  • @rapha31b
    @rapha31b ปีที่แล้ว +1

    i hope there will be dedicated KSP2 tutorials for new players. would really like to understand how you actually build this kind of rockets and what your thoughts are during the building process.

  • @TheJugernaut
    @TheJugernaut ปีที่แล้ว +27

    it's astonishing that you managed to land at the KSC without orbital lines and with only a 1,000 delta V left to return from the Mun, truly amazing luck

  • @ptolemythespacenerd
    @ptolemythespacenerd ปีที่แล้ว +98

    The ksp 2 content never ends!! I also wondered if under each Mun arch (which I’m pretty sure there’s multiple of) has a planetary map for each star system to be added in interstellar travel which they slowly reveal!? UPDATE: Matt beat me too it lol I was right 😂

    • @xenn4985
      @xenn4985 ปีที่แล้ว +1

      Like a whole circle?

  • @manicdee983
    @manicdee983 ปีที่แล้ว

    My experience with KSP2 so far has been aircraft falling apart before the runway scene has finished loading. Like literally falling apart, the wings falling off the main body, engines falling off the wings, everything just falling apart onto the runway (and in one case, the plane bouncing around on its suspension to the point that it bounced high enough off the runway to crash and burn when it returned to the ground.

  • @shingoblin4218
    @shingoblin4218 ปีที่แล้ว +1

    The reason there were so many issues is because the kraken didn’t want Matt to find out the secrets of the Mun Arch

  • @presidentwalrus3921
    @presidentwalrus3921 ปีที่แล้ว +40

    they tried to kill the kraken but they only angered it fear the kraken

  • @Laszlo34
    @Laszlo34 ปีที่แล้ว +4

    Remote control appears to be _entirely_ bugged. You basically MUST man pretty much everything. Although, it seems like first-stages and Kerbin rovers are okay. For now just get used to putting a Kerbal on _nearly every launch_ . Oh, well.

  • @maxlin7986
    @maxlin7986 ปีที่แล้ว +1

    You have to strut the decoupler to the engine plate, you can also use "independent Throttle" to fix the issue with remote controlled vessels in LKO not having a com-net connection.

  • @EritoKaio
    @EritoKaio ปีที่แล้ว

    I appreciate the amount of effort and patience you put into this.

  • @hendrikpoggenpoel4508
    @hendrikpoggenpoel4508 ปีที่แล้ว +6

    Even though the Maneuver Planner doesn't show your trajectory within the SOI of the body you are going to, it does in fact show the periapsis of your trajectory around that object on the current trajectory line. So if you just start playing around with it, you'll get used to it. I am already fairly used to it at this point.

  • @lasersailor184
    @lasersailor184 ปีที่แล้ว +14

    I feel you, man. Having to put on a happy, shiny face while playing the buggiest game ever is just soul crushing. YOU have the power. Step back from KSP2 and tell them that this is not acceptable.

    • @higueraft571
      @higueraft571 ปีที่แล้ว +2

      Tell that to the people who released Lego Star Wars :V
      Over a year since release, a FULL release, and it's one of the buggiest non-EA games i've played.

    • @sphaera2520
      @sphaera2520 ปีที่แล้ว +6

      The constant whining and complaining also isn’t good for mental health either. If you watched his stream you should recognize what I mean. At some point the man may just want to enjoy what is there and have fun. Despite what many people want to believe, there’s quite a lot of content and stuff you can still do.

    • @Nobody-pp4vr
      @Nobody-pp4vr ปีที่แล้ว +2

      Bro, this game is still on early access💀

    • @matthiasbauer9238
      @matthiasbauer9238 ปีที่แล้ว

      ​@@Nobody-pp4vrIt costs $50, for $50 you get working games!

    • @lasersailor184
      @lasersailor184 ปีที่แล้ว +1

      @@sphaera2520 I didn't say constant. I said to do it once, then leave. If one of the biggest KSP YTers stops playing KSP2 because of how broken it is, then it'll light a fire under the developer's butts.

  • @DeadBaron
    @DeadBaron ปีที่แล้ว

    I found this ring on my first landing, you can see it from extremely far away from orbit. So I landed an Apollo style lander, got Jeb out and stood him on the arch, then returned to the KSC to build a large rover and send it to them. By the time the rover got there, the lander, Bill, Jeb, and even the orbiting command module had disappeared. So I landed the river where they were, only to discover skycranes aren't possible anymore, the moment you disconnect the skycrane it cuts throttle and lands on your payload.
    Okay third time's the charm, I built another lander, returned to the rover... Only to find it was 2km underground and I couldn't reload to get it to the surface again. This is where I gave up. It's amazing how Harvester built most of KSP1 BY HIMSELF then had help only when it started getting popular, then Take Two bought the IP and an entire studio released this after years of work. What have they been doing this entire time? Less features than KSP1 and buggier than ever

  • @TheActualJae
    @TheActualJae ปีที่แล้ว

    26:23 The Kerbals head bobbing here is pretty funny.

  • @progameWOW51720
    @progameWOW51720 ปีที่แล้ว +23

    nice you ksp 2

  • @Hahaczyk
    @Hahaczyk ปีที่แล้ว +5

    I really hope that they start fixing some of the bugs asap, seeing that after a few flights most of the shortcuts stopped to work, and kraken began pretty much spawncamping all of my rockets

  • @OllieDude17
    @OllieDude17 ปีที่แล้ว +1

    Did you know that when you make a space plane, if you place something in the middle with the wing symmetry, it only places one

  • @MitchelWhite
    @MitchelWhite ปีที่แล้ว +2

    I can't wait for this game 6 months from now. Currently, I don't really enjoy the game but will be watching every patch that comes out.

  • @altzan2602
    @altzan2602 ปีที่แล้ว +4

    The kerbals must've been listening to Sabaton when their parachutes deployed, even the space craft was head banging XD

  • @alanwatts8239
    @alanwatts8239 ปีที่แล้ว +83

    Looks like a fairly optimized and playable game.

    • @wirbelchen5379
      @wirbelchen5379 ปีที่แล้ว +5

      It's not yet supposed to be tho

    • @gooburt
      @gooburt ปีที่แล้ว +11

      @@wirbelchen5379 why charge $70 for something that isnt playable though. tainted their reputation permanently for what reason?

    • @Harold-TheJass-Blingman
      @Harold-TheJass-Blingman ปีที่แล้ว +8

      @@wirbelchen5379 ok so releasing extremely bugged and unplayable games at ridiculous prices is okay now???

    • @wirbelchen5379
      @wirbelchen5379 ปีที่แล้ว +3

      @@gooburt It's 50, they don't control how currencies work.
      There could be bmultiple reasons. Maybe funding was low. Maybe they were creativly stuck and needed player feedback. Maybe they underestimated how many people dont know what early access is supposed to mean.

    • @wirbelchen5379
      @wirbelchen5379 ปีที่แล้ว +2

      @@Harold-TheJass-Blingman When it is sold as such, yes. You can literally buy shit if you want. And as far as I am aware, they were pretty upfront about the game not being close to done

  • @DarkAlleyDan
    @DarkAlleyDan ปีที่แล้ว +3

    On the one hand - what an incredible show of talent and promise! On the other hand... Wow wa-wee wa. Those bugs make this almost unplayable, I hope to god they get all that stuff fixed soon :(

  • @TheNinthGenerarion
    @TheNinthGenerarion ปีที่แล้ว +1

    The sunrises and sunsets in the game are absolutely amazing

  • @christopherbare9277
    @christopherbare9277 ปีที่แล้ว +21

    Man, thinking of wobbly rockets really just puts into perspective how pivotal auto-strut was for building stabile vehicles. Hopefully that's in the works for an update soon, along with proper engineering info.
    Edit: For the arch itself, it'd be really cool if there was some sort of alien tech research tree that would allow you to power and utilize the gates when you'd discovered them. It'd mean that you'd still have to reach a gate before you can use it, but that once found, they could provide travel gateways between planets or systems. From a singleplayer perspective that'd mean resource networks that don't require years or decades of travel, but from a multiplayer perspective it'd be something for agencies to fight for control of.

    • @electralumen165
      @electralumen165 ปีที่แล้ว +1

      The dev ahd one rule, NO WARP DRIVES

    • @aq_ua
      @aq_ua ปีที่แล้ว +6

      Autostrut isn't even the whole problem. Everyone acts like it is and while it'd help, the rockets in general are still way more wobbly than they should be without it

    • @christopherbare9277
      @christopherbare9277 ปีที่แล้ว +1

      @@electralumen165 that's fine if your goal is just exploration, but I think warp drive "fast travel" tech is fine as long as it's balanced around resource and tech cost. KSP2 in the long term sounds like its going to involve much more colony planning, resource exploitation, and supply line management than the simple "fly to a place and enjoy the scenery" gameplay of KSP1.
      Especially since planets are very big, and if you want to encourage player conflict or cooperation in multiplayer, you need specific and localized targets for players to seek out.
      Again, it's very dependent on implementation, but I think warp gates could be a good idea.

    • @vipvip-tf9rw
      @vipvip-tf9rw ปีที่แล้ว +1

      @@electralumen165you can always have them disabled for hardcore mode, but it would add gamplay feature, that would make players to research planets more, and not one time only

    • @electralumen165
      @electralumen165 ปีที่แล้ว +1

      @@vipvip-tf9rw @Christopher Bare It's an orbital sim first, not a game about teleporting to other planets.

  • @amazingman63
    @amazingman63 ปีที่แล้ว +9

    Even for early access the state of some building decisions is odd to say the least.

  • @christophergadson6413
    @christophergadson6413 ปีที่แล้ว

    This is just amazing! I've never laughed so hard at KSP!

  • @derpcade
    @derpcade ปีที่แล้ว +2

    Honestly, once they iron out all the bugs, this game is going to be pretty damn solid.
    I hope they add modding support in the future (if they haven't already).

    • @MichaelCoombes776
      @MichaelCoombes776 ปีที่แล้ว

      They haven't, officially, yet..... but some mods already exist - including Kerbal Joint Reinforcement!

  • @collisw8302
    @collisw8302 ปีที่แล้ว +8

    Am I wrong for thinking this should have been delayed 6 months before early access? It feels like pre alpha.

    • @refractivity3388
      @refractivity3388 ปีที่แล้ว +5

      Yeah, you’re right on that one. I refunded the game after about half on hour of playing it, ran horribly at minimum settings even though I was above minimum spec.

    • @Shuroii
      @Shuroii ปีที่แล้ว +5

      @@refractivity3388 Matt's on a 4090 with a 5950x and still gets like 10-20 FPS on the surface of planets. Performance is laughably bad.

    • @bas933
      @bas933 ปีที่แล้ว +4

      ​@@refractivity3388 I'm sure it will become a genuinely good game, I do believe in these devs, but 50 bucks for this wasn't okay at all. They really shit the bed with that one. Should've just delayed it again for six months and then asked like 40 bucks or released it like this but for only 20 bucks or so.

    • @bas933
      @bas933 ปีที่แล้ว

      @@Shuroii Scott Manley seems to be running it on way worse spec with better performance though. Makes me think it can be fixed, but will need loads of work.

    • @Shuroii
      @Shuroii ปีที่แล้ว +1

      @@bas933 probably a difference in settings and resolution. I think Scott still plays on 1080p but Matt is on 4K.

  • @JSmith-nu4bl
    @JSmith-nu4bl ปีที่แล้ว +18

    Love your vids bud, too bad ksp2 is too bugged for me right now, gonna wait a few months before buying it

  • @JacksLair
    @JacksLair ปีที่แล้ว +1

    If you strut the rocket stages together, like on the outside of the vehicle, it doesn't wobble anymore. I tend to place struts on decouplers. That's the only way I was able to build and fly an SLS replica.

  • @xenno8496
    @xenno8496 ปีที่แล้ว +1

    22:00 me:Matt?...are you about to make the same joke as you did for the KSP1 version?(a few seconds later)yes...yes you are, and I can't even be mad about it

  • @unrealkalel3130
    @unrealkalel3130 ปีที่แล้ว +11

    The ship disassembling over and over when approaching the mun arch (especially the time where the solar panels were scattered but still attached) reminds me of The Expanse when they want to visit the Eros Crash Site on Venus :D
    KSP 2 needs SO much work!

  • @vaos3712
    @vaos3712 ปีที่แล้ว +3

    LMAO 😂 the landing legs remind me of KSP back in 2012 with the buggy landing legs. But the fact that the lander kept following you?! I can only suspect that somehow all the parts stay connected, no matter what, unless you have a decoupler. It makes no sense but it is extremely early access. Love the dedication. Awesome!

  • @Rybo-Senpai
    @Rybo-Senpai ปีที่แล้ว +1

    Matt, hit Slash next to the comma's for Time warp. It stops time warp and puts you back to real time.

    • @eekee6034
      @eekee6034 ปีที่แล้ว

      Yep, this.

  • @1mariomaniac
    @1mariomaniac ปีที่แล้ว

    26:38 (upper right) 🎵What is love? Oh baby don't hurt me, don't hurt me, no more.🎵