KSP 2: Ridiculous Air Launch Plane
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- เผยแพร่เมื่อ 11 ก.ย. 2024
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It dawned on me that TOO MANY players of Kerbal Space Program 2 are making inefficient and unsafe launchers. I decided to show the community who's boss by making a BEAUTIFUL, safe, and practical air launch vehicle! US Air Force, take note!
Here's the Reddit post from Johnnyoneshot, who beat me to the punch for this concept it seems...
/ a_different_type_of_ro...
#kerbalspaceprogram #kerbalspaceprogram2 #ksp2
My PC specs:
NVIDIA GeForce RTX 4090
AMD Ryzen 9 5950X 16-Core Processor
64 GB RAM
3840 x 2160, 144Hz
This video is intended for audiences 13+ years old.
The song used in the intro is by the awesome Approaching Nirvana!
Check them out:
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The song used was Aim For Me (instrumental), and you can stream it on Spotify:
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The music that plays during the ad is "Take a Chance" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Can I use the 100$ free starbux at Starbucks?
I farted
...that promotional stuff in the video is a lie, ive played the game, shut up if you even think to reply YoU pLaYeD a FaKe CoPy!
I remember when I used to play Pixel Starships
is this a subtle middle finger towards Take-Two or am i insane
Can confirm, there is someone in the Air Force watching this
You?
🫡✍️✍️✍️
I'm fairly certain they already tried a similar approach during the cold war
@@MattLowneI farted
@@MattLownewoah
The bug at 6:50 happens after staging when the spent stage is ~2.5km away. If you save after staging and then revert when the bug happens it seems to fix it
WE MADE KRAKEN WOKE UP WITH THIS ONE 🗣️🗣️🗣️🔥🔥🔥
wow, bugs still plaguing this dogshit game, who would have thought ...
@@rustyneedles3743 I mean its still fun and they're getting better/easier to deal with
@@theobviousguy5752 dude, come on now, the game has been almost unplayable, do you remember what they sold potential players? do you remember the trailers? do you remember how fucking long they've been developing this game for? surely you do? right? hell, just take a look at the reviews! I personally knew the game was going to be a flop and nowhere near early access standards, like, honestly I wouldn't even know where to start when criticizing this game or pointing out it's failures and yet the fuckers put a full release price tag on it! wtf, I sure as hell wasn't going to be one of the consumers to fall for that bullshit, the devs are literally taking the piss out of buyers/players ... and only to spit in their face some more and slow the patch/update cadence, shit I believe Sons of the Forest is on their 7th update! this game is a total dumpster fire and people really need to get with reality and quit making excuses, it's not going to be finished for a long, long time yet!
The only thing that will save the game or entice me to buy it will be modders and what additions/fixes they bring to the table, but if left in the hands of the crooks who have developed/marketed the game thus far, yeah, no thanks and seriously, only those with a room temp IQ decided to buy this game and support these mother fuckers, if anything, the community should have lost their shit at this mess and though many did, many have remained silent, which doesn't bode well for future development of games, not when these development companies see they can literally make pay day from fucking the gaming community over!
@@theobviousguy5752I just don't understand the gaming community or consumers in general, like, name one thing you would be pleased with owning, after having paid full price BUT you only get 10% of what was once advertised/promised? ... a house? a car? a gaming PC? lol ... one would be mad to be pleased with any of the above after having paid full price, yet games get excused? wow ... oh and worse than just receiving 10%, you soon after purchasing get told that the other 90% will come at an even slower rate! ...
An interesting design to try would be to attach the plane wings and jet engines directly to the rocket fuselage and then detach them when firing the rocket’s engines to get to space
good idea.
That sounds like an SSTO with extra steps
@@C.Sharpe which is decidedly not an SSTO...
@@chicasdasfggh of course not, jettisoning the wings would count as a stage, but you'd still have to carry all the fuel you need for the jets in the fuselage and at that point you might as well just keep them attached and make an ssto. That's why I said SSTO with extra steps.
@@C.SharpeYou can use wing mounted tanks, or the jet fuel tanks could be detachable from the main rocket fuselage. It’s not anything like an SSTO because the rocket itself can have stages too, so that itself is designed completely differently. It’s just a disposable air launch craft.
It's always a honor to be on his missions
Edit:376 LIKES!?
PS:THANK YOU MATT I LOVE YOU AND YOUR VIDEOS THANKS FOR HEARTING
! hi bob
@@slidingontheice hello
HI BOB HOW WAS UR TRIP ON THE MUN
@@spaceflight001 i almost died so... Great!
@@Lonstrianmapping How does it feel to be spaghettified?
For anyone wondering, the mod he was talking about is FMRS, which allows you to pilot the spacecraft normally into space, then open the tab and revert back to the stage separation event. If the detached stage has a probe core, you will be able to pilot it and land it somewhere. Meanwhile, the main spacecraft will detach and will not be under control. However, once you revert back to the main spacecraft you piloted into orbit, FMRS will merge the timelines and place the detached stage exactly where you landed it, allowing you to actually recover he detached stage and still have the mission in orbit. A win-win! Hope this helps! Also, please make sure FMRS is armed or else nothing will work!
Matt really said "Air launch complex? I find it's actually quite shrimple"
*simple
@@spaceflight001 shrimple 🦐🦐🦐
@@vulpinegwr shrekimplishimplerionshire
I agree that Minmus should look more minty; but the saturation bump made it look irradiated! :D Perhaps needs to be more blue, instead?
agreed
now launch a craft from a plane AND catch it with the same plane. maybe not in atmosphere, but yeet the plane up to suborbit to launch, then send the plane back up to recover the craft
This is the kind of meaningless mission that I would love to see
C-5M Pilot here, many constraints keep the plane from doing this, but the easiest answer is that structural limitations with the visor would keep it from being able to be safely opened at the speeds required for such a maneuver, even though it would be totally cool
So basically, be in the rocket, you might survive that!
Your Air launched rocket from Ksp 1 was the first video I ever watched from your channel, so this video means alot to me
The lack of green/mint on minmus made me sad when I landed on it 😞 Space is such a varied and wonderful place. I feel like it was a massive mistake
I had an accidental perfect recovery not long ago: two stage to orbit, with a mothership on top of a recoverable booster. After staging, I ignited the engines of the mothership and switched to the booster. By chance, the time it tool to land the booster in the ocean, the mothership had reached an Apoapsis of 140 km and I had enough time for the circularization.
I was pleasantly surprised, because I expected only one of the two to survive in a single timeline.
Great video! The timing was interesting because this week I built a few similar air-launched rockets where the plane was built as just another stage of the rocket, so when it reached altitude the front part of the fuselage dropped off and ignited an engine.
How about a space plane that jettisons its wings/tail/etc once it gets to altitude, thereby transforming into a rocket? Haven't seen anyone do that yet.
I'm guessing you haven't seen it because it would be pretty pointless for anything other than novelty value, since the whole point of an SSTO spaceplane is for it to be landable/reusable. SSTO ascent profile is pretty inefficient as you lose a lot of DeltaV to drag until you're out of the thickest part of the atmosphere and transition from the air-breathing phase to the closed-cycle phase of the ascent. If you're planning to turn your spaceplane into a rocket as soon as it reaches orbit, why not just build a rocket in the first place? Much more efficient. :)
I once built a "baby shuttle" with SRBs strapped above/below the wings which got jettisoned when they burned out. It wasn't very useful for anything other than being a space taxi to LKO, and if you have need of such a thing you're better off just building a "traditional" fully reusable SSTO.
@@sixstringedthingit cool doe
@@sixstringedthing Yeah no point in doing anything for fun in a video game.
@@taviscostik2346 Oh sure, if you're just mucking around in sandbox it's a cool idea. I play Career/Science mode pretty much exclusively, hence my long-arse explanatory post. Cheers :)
FMRS is an incredible mod. It handles all the quicksave juggling that you're doing anyway, but with the added benefit of merging the results at the end.
Isn't it just for ksp1?
@MorningDawn-lt5es yes, though I imagine something similar can be easily implemented for KSP2 if KSP2 ever becomes something more than a scam.
@@dickinaround87early access isn’t a scam
@@markuskoivisto EA isn't a scam. But paying full price for Early Access to a game that's been in development for 4-5 years, is still fundamentally broken in ways that often make it unplayable, and for which updates are being released at a glacially slow pace sure feels like a bit of a scam to me. I hope they totally fix it all eventually, not holding my breath.
Imagine flying a plane, but the cockpit it at the back. That must be so weird.
I'd love to see matt build a space station around dres, I really like the rework of the planet but the game is so glitchy I just can't be bothered to invest more than 10 minutes in a mission, at least not until rocket wobble and orbital decay get fixed
At least they fixed the weird orbits after entering a new SOI
Hi Matt. First, thank you SO MUCH for getting me into KSP, I can't thank you enough. Will you do a blunderbirds or the stranded with KSP 2 when the performance gets stable and consistent? And will you ever do KSP 1 vids again?
And here I thought I was being clever with my idea for bringing back the XB-70 Valkyrie as an air-launch vehicle. It was designed to be a mach-3 bomber, but what would the aerodynamic effects be with the bay doors open?!
Hey Matt, are you still thinking of doing KSP1 videos with mods? I'd love to see what you'd do with the Whirlygig planet pack. The home planet has incredibly high gravity but spins very fast so that there's something like 4G at the poles but 'only' 1.7G at the equator. All the atmosphere is at the poles too, so it's rather like a super-Tylo at the equator and a super-Eve at the poles. There's also a moon with a SoI so small that if you do a normal transfer you have to start your insertion burn outside its SoI. Hmm... I guess I started this paragraph in far too meek a way for such a challenging system! :) Up to you if you want to do it; I've just always been fascinated by it.
I feel similarly about Minmus 2.0. As a non-player, I find the glassy surface a bit fascinating, but I get bored with grey surfaces very quickly so I don't think I'd like to land on it very many times.
Gorgeous landscape! KSP2 really does have looks going for it, at least in the landscape department.
Thanks Matt! :)
Congratulations for your patience with this Buggy mess!
Its great to see how far the game has come, this would be impossible, we would need tom cruise to run this mission if it was to happen on launch day.
It s not great, it s pretty sad
Recently deleted been buggier than ever for me with last update
The C-5 launched a Minuteman intercontinental ballistic missile once.
For my air launches in ksp 1, I always made the plane autonomous with a probe core. I still make sure it's theoretically possible to recover everything, but I basically sacrifice a probe plane without sacrificing any crew members
Game devs: We will SLAY the kracken!
KSP 2: haha kracken go brrrrrr
I like how Minmus looks in KSP2. However, I also agree with you. There's no nostalgic-feel to Minmus in KSP2. More mint would be nice...
I really really really dislike what they've done to Minmus tbh. It's basically unrecognizable, and the flat oceans are no longer flat, which sucks, because you vould do so much super fun stuff with that in KSP1. KSP 2 has been devastatingly awful so far.
@@FlyingGospel this is the first I've seen of Minmus because I've been very much putting off exploring the kerbolar system until the game is in a state that'll not ruin the excitement of that with constant bug fighting, and I cannot agree more. It's so grey and drab and robbed of the character of the original.
I'm reminded of the book Larklight in which a bunch of mountains on the far side of the moon got named things like "Mount Dismal", "Mount Horrid" and "Mount Repugnant" and stuff along those lines because the guy who discovered them was just utterly dissapointed with what he'd wasted his day finding, and if it's still like this by the time colonies are implemented, I'm naming my minmus base Port Dreary or something like that.
@@RAFMnBgaming 100%. Unpopular opinion but Minmus was my favorite place to go. I'd bring all kinds of silly crazy contraptions there because so easy to get to, land, and could build speed cars on the flat oceans to connect my bases. The bright green was so familiar that I felt at home every time I'd touch down there. This minmus has zero appeal to me whatsoever. They could've improved the textures resolution and maybe ad a few details and interesting features, but conpletely change it to the point it's basically an entirely new world? Why? Some of us have real attachment to that place. Come on.
I remember making one of those in 2013, switching to the plane before making insertion burn and then back again to circularise
If Minmus was a bit mintier it would look better, but no as minty as you did, like, just a tiny bit green
"On Minmus Jetpacks work okay." Well I don't know how it is in KSP2 but in 1 you can get in Orbit around Minmus with it ^^
i like the color of minmus. even mars, the "red planet" is just a dirty brown color, despite supposedly being red and rusty IRL
Wings are meant to flex, and the control surface movements need to be less violent. Smooth application = smooth flexing. If you watch an A380 landing, pay attention to the wings and watch them gradually sag as the lift drops off then compare resting position with flying position and you'll see strait away how much they flex.
This is a good craft, it just needs some tweaks.
I did something similar in KSP 1. But the other way around. The plane hanging on the rocket should be released at the highest point before leaving the atmosphere. I wanted to test out how fast the aircraft can go when launched by a missile.
In KSP1, I usually airlaunced with the payload on the back for aerodynamic reasons. I also build SSTOs that work like this. I think my better builds use about 16 Rapiers to get a full orange tank to orbit.
WE GETTING TO THE MUN WITH THIS ONE 🗣️🗣️🗣️🔥🔥🔥
I want to see what matt thinks about this comment
@@TheOriginal1234yea me too
"wobbling" like that is actually fairly realistic. real aircraft wings bend and flex at least just as much
when multiplayer comes out airlaunches gonna be so much better
omg the ground clutter is so good looking, especially that mountain forest 😩😩😩
Clutter?
Yeah, I like old Minmus, it looks like a giant globe of minty ice-cream
I didn't really notice any wing wobble when you were talking about it, but also... wings wobble on real planes :P
I think when he said wobble he was actually talking about the SAS control surface oscillation, which probably could have been totally fixed by making the pitch control surfaces much smaller or setting a much lower Authority Limit on each of them
I bought this game on launch but I`m still waiting for it to get in a better state to really start playing. Hopefully the next big update will bring, besides science stuff, a lot of quality of life bug fixes.
I hate KSP 2's Minmus, you really brought it back to life when you change the saturation there. Also they should make the flats... Flat. No trenches, I need a place to build and drive super cars and trains that connect bases.
I fully agree about the color of minmus. I _love_ the mint ice cream color of the original game’s Minmus, and with how easy it is to land on, I’ve got a lot of memories with that color as the backdrop. I’m hoping that change is in the table during early access.
Remember before the game came out the team claimed they had defeated the kraken in the preview trailers?
ahhh the days when i was pumped for KSP2, Those were good times
Huh, the plane did a happy dance 😆
I can’t wait until KSP2 approaches the absolute awesomeness of KSP1. By then, I might even buy a computer to run it!! Awesome videos as always! Big thanks for sticking through this mess. Cheers.
Agreed about Minmus. I love the current look in KSP2, but I think it could look even better with a little bit more green.
"i was on a tangent the whole time"
yes that basically the main reason why i watch random tangents into space news and completely unrelated booze talk
I've not seen KSP2 properly. The wing widgets during construction.... ooh nice.
I had the opportunity to buy KSP2 a couple weeks ago, and was very tempted, but the performance issues and game breaking bugs still in the game dissuaded me from doing it. I will buy it eventually, but it will be when the game is in a more refined state.
They already launch rockets out of cargo planes, just not from the nose, they chuck them out the back!
Its called Rapid Dragon.
Baby thats what I've been waiting for!!!
Moistcritikal reference?
I do agree, minmus looks do dark
The kraken loves KSP 2 rn
I remember spending 20 some-odd hours trying to figure out a basic, Falcon-type launch vehicle with fully recoverable boosters and such in KSP 1. Probe cores on the boosters, chutes, etc.
PITA and it never worked.
yea i guess i can agree that its a bit grey looking. i wouldnt suggest it be as bright as you edited it but a lil more green would help maybe
"What you talking about, Minmus looks grea- Oh my god, that's so much better!" Me, two minutes ago.
I like the lego rockets at 4:39
Amazing how it has the same and MORE bugs than the original.. And less features!
Petition for Matt to remake the Minmus Hotel in KSP 2 here
The really reminds me of the 1974 test where the US launched a Minuteman II ICBM out of the back of a C-5 Galaxy
9:45 the plane took a dump there. xd
Wow watching these physics compared to that new plane building game really shows how unoptimized this game is. KSP is huge though and the planets and space is really cool.
I get to go on airforce bases because i am in the CAP and ive seen the c 17's fly and an issue with the nose opening mid flight would be drag. The drag would most definitely make it stall out and crash
Remember when they said, "The Kraken has been slain."? Lol.
Anyway, Terraria has 3-4 different lighting mods. One is called 'trippy'. It's very vibrant and turns the colours up to 11. Kinda like those RTXOn minecraft examples. KSP2 should have something similar. Natural lighting, trippy and classic. Or something like that.
The Air Force deployed a minuteman III from the back of a C-5 as a test in 1970’s. It was successful
i used to play pixel starships and then forgot about it but matt reminded me thanks lowne aerospace
I vaguely recall something about dropping a missile out the back of a US Air Force C-130. Maybe I'm mistaken, but it sounds familiar.
It's somewhat epressing how few space kraken attacks actually take place in outer space.
that saturation tweak at 14:46 was so pretty both for minmus and everything else. Kinda hope there'll be a mod to apply that effect to the game & UI.
it was actually pretty awful
@@MartinDlabaja to each their own I suppose.
I too miss my minty Minmus. :( I'm sure eventually someone will re-mint-ify Minmus.
"I tried to do a thing in KSP2 and encountered several game breaking bugs"
Seems to be the usual situation these days
The fact that this is still the "usual situation" _five months after release_ is pretty damn sad man.
@@sixstringedthing I refused to buy the game on Launch until it was in a playable condition and had a worthwhile amount of content. I'm still waiting :(
The problem could be during the ignition in the plane id think it would melt the bottom or try to hot stage the plane and it could blow up the ship what could happen would be the ship would get driven out by those wheels and they would be on the roof and the wheels on the ship and once the ship gets far enough out then the engine ignition could happen.
1:16 ...launching the rocket vertically.... (while incinerating the plane in the process...)
I’m a new player and I tried to go to minmus. Everything was going great and I finally got to the point where I had an encounter and was able to circularize. Then my craft just randomly exploded about 10,000 meters above minmus. It took me like 2 hours to get to that point. Made me sad. I think making the game suited for beginners is going to require some large bug fixes. As a new player I really want to play this game but all the bugs make it really difficult to play. I’m still going to play though but I find myself getting frustrated because of the bugs, and if they weren’t there I feel like I’d play a ton more.
18:01 "I know the devs want me to say 'maneuver plan...'"
Well, we want the devs to fix wobbly rockets, add reentry heat (was said to be nearly done months ago), add science, and fix bugs that have been present nearly six months. If they could do any of those things, maybe then they could get what they want.
15:57 that sounds very much like it doesn't, does it?
I feel there is a logic bug in that sattement.
I like the saturation thingy fart like that, but I think there are more important things to change...
Maybe there's a world in which we'll be able to play such missions in multiplayer so that the plane can be saved.
THIS IS AWESOME. Thank you so much for being fairly consistent with your uploads even though life is pretty chaotic. I love your channel.
These sponsors make my intrusive thoughts win💀.
19:45 nice wallpaper
Jeez you talk like the Canadians in South Park haha
The design is very human
So you got me thinking, what if you built a plane that deploys a rocket, BUT the plane is designed to glide back to the ocean. It would launch from the front of the plane (or glider) as if the first stage of a rocket. but then it naturally glides back down. I mean you would need to completely rethink the plane itself. It may not even look like a plane once the rocket is launched but it might work. Like the front half of the plane's fuciliage is the rocket.
what you can do is when you have reusable stages you do like the falcon rockets do so you have 2 screens one of the rocket and one of the plane or the reusable stage
It's perfectly possible to transfer a Kerbal from Minmus orbit onto the surface and back again without a ship, using only the EVA suit thrusters.
love me an air launch 😩
.
the C5 galaxy needs rocket assist for a near vertical accent.
I know I’m a bit late to this, but the stress load for the C-5 galaxy‘s wings would be too high, also the front hatch does not open up mid flight, may be going out the back it would work, but that would have to be at an incline, and a soon as the craft, his way would have to tip back down and bank away.
seeing that ad make me wanna see Matt play starsector someday. it's pixel 2d space game kinda like the samething but on different scale
Oh crap. Start your stop watch boys someone is going to announce their use of a method suspiciusly like this in the next month or so, and I want to know how many beurocrats it goes through before it is announced and the engineers get to see it and scream.
minmus should definitely be more minty, no doubt about it.
Hey Matt, Booster 9 was lifted onto the orbital launch mound yesterday.33 engine static fire coming soon. Big fan
Nice to watch someone else fight the kraken for once, was building a 100% reusable boeing spacefreighter style heavy lift rocket plane.
The kraken didn't like it, took a few days to get it work.
Oh god Matt, you never cease to amaze 😂.
13:45 i object. it is WAY WAY easier to just build a bigger rocket than have to deal with inclination. Mun is easier. The only gain minmus gets is being able to have a smaller lander, but Mun landers are easy enough. Mun is a better first destination.
14:52 that looks radioactive
thank you for your perseverance. I'm not quite motivated enough yet to actually start playing the game, but video's like these give me hope that the game will be playable within my lifetime.
Make a custom interplanetary space station with a big custom engine made of fairing with a buncha nuclear engines in the big engine
I really, REALLY want KSP 2 to be in a nice, non-gamebreaking-bug-having state so people feel that it's worth the effort to actually create mods for it, but my hopes are really not so high. It sure is pretty though, I'll give it that. Regardless, that was a very interesting uhm, "nontraditional" design, Matt haha.
I have a C-5M replica in KSP, might try something like this