KSP 2: Building and flying a Laythe SSTO!

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 841

  • @owaindavies916
    @owaindavies916 ปีที่แล้ว +1024

    I'm impressed with your dedication to KSP2, I'm definitely waiting a year or two to purchase. Good video!

    • @markkloplepol
      @markkloplepol ปีที่แล้ว +81

      For real. I lost patience after a few hours of lagging and glitches. Props to him for churning out KSP2 content. Hopefully devs can get updates going soon.

    • @brianwhite9339
      @brianwhite9339 ปีที่แล้ว +9

      He should use it in his Life on Lyathe show!!

    • @ajosan9619
      @ajosan9619 ปีที่แล้ว +12

      I’d rather get the first for cheaper

    • @floppi7098
      @floppi7098 ปีที่แล้ว +9

      Buy it while its in early access or its gonna be more expensive later

    • @jesserutt7413
      @jesserutt7413 ปีที่แล้ว +24

      @@floppi7098 yeah if anyone is planning on buying it when it is officially released they might as well buy it now and treat it as a pre order for a discount

  • @alfredosauce3727
    @alfredosauce3727 ปีที่แล้ว +496

    Matt, your dedication to getting this game to "work" is very commendable. I wouldnt be able to do it.

    • @onix3539
      @onix3539 ปีที่แล้ว +29

      Making his income probably helps with motivation.

    • @GeomancerHT
      @GeomancerHT ปีที่แล้ว +8

      Must be a nightmare.

    • @rocketrambo20
      @rocketrambo20 ปีที่แล้ว +5

      @@onix3539 yea to a certain point sure but he could definitely go back to KSP1 and do some shit there if he wanted to. Like im not even playing and it bothers me

  • @barmetler
    @barmetler ปีที่แล้ว +306

    ksp 2 makes me appreciate ksp 1 so much more now, there are so many things I just took for granted

    • @MattLowne
      @MattLowne  ปีที่แล้ว +153

      autostrut my beloved

    • @shooter2224
      @shooter2224 ปีที่แล้ว +50

      Like it being playable

    • @barmetler
      @barmetler ปีที่แล้ว +10

      @@MattLowne also uncooked spaghetti as opposed cooked spaghetti

    • @ledumpsterfire6474
      @ledumpsterfire6474 ปีที่แล้ว +7

      @@shooter2224 Define "playable." Josh from Let's Game It Out manages to play games in seconds per frame territory. Maybe we should use the law field's "Reasonable Person" standard? lol

    • @Josh-oc7ib
      @Josh-oc7ib ปีที่แล้ว +7

      @@ledumpsterfire6474 If you think that's playable you don't know what playable means.

  • @grummanf-14tomcat61
    @grummanf-14tomcat61 ปีที่แล้ว +473

    Nice to see you making use of a Kraken drive again

    • @crispybottom
      @crispybottom ปีที่แล้ว +30

      honestly it's like a KSP equivalent of the Astrophage drive from Project Hail Mary - an unstable, incredibly powerful but poorly understood method of propulsion

    • @bag_o_chip
      @bag_o_chip ปีที่แล้ว +13

      @@crispybottom the difference between an astrohage drive and a kraken drive is one cooks you behind it

    • @joacogonzalez1430
      @joacogonzalez1430 ปีที่แล้ว

      @@crispybottom I finished the book some weeks ago, and I loved it!

    • @MaximillionBucks
      @MaximillionBucks ปีที่แล้ว +1

      indeed

    • @Thatgamingyoutuberisme21
      @Thatgamingyoutuberisme21 ปีที่แล้ว

      Nice👌👌

  • @Mavkka
    @Mavkka ปีที่แล้ว +226

    im continually shocked with the things they made worse or left out from KSP1. Thanks for being a voice/advocate for essentials like trajectory lines!

    • @thespacepeacock
      @thespacepeacock ปีที่แล้ว +29

      This is a bug, they’re supposed to be there. The game as it is now is nowhere near where they want it to be, that’s why they released in early acces. Let’s just hope the patches fix a lot of the bugs and incomplete features when they start being released in a few weeks

    • @Klajnepojken
      @Klajnepojken ปีที่แล้ว +49

      @@thespacepeacock Release in early access for full prize and a bug they've been trying to beat for years. Yeah brah.

    • @thespacepeacock
      @thespacepeacock ปีที่แล้ว +17

      @@Klajnepojken yeah, the price is too high for early acces. That being said, if you don’t want to pay that much for the game in its current state simply dont buy it and wait until more features get added and bugs get fixed

    • @Draxi_1
      @Draxi_1 ปีที่แล้ว +10

      @@thespacepeacock Exactly. You either pay 50 now or 50 after but you still get all the features. Tbh it's nice they did an early access release to drive the development by community feedback and not just to cover up the bugs. They definitely have functioning QA department and in the game's current state there is no chance they would've made a full release and not expect a huge backlash.
      What's funny is people paying the full price and not even caring to look what's in the early access game. One of the first things you see on the store is their roadmap and people giving bad reviews because there is no science or multiplayer is just wrong. At least these reviews get reset when it fully comes out.

    • @OGPatriot03
      @OGPatriot03 ปีที่แล้ว +4

      @@Draxi_1 They devs don't ever actually listen to the community dude.... And why would they? They already know everything about the game and what they want for the game.

  • @jennymckenzie5304
    @jennymckenzie5304 ปีที่แล้ว +16

    Well you know what they say Matt.
    "A good landing is any one you can walk away from. A great landing is one where they can reuse the plane." - First Officer Douglas Richardson, Cabin Pressure

  • @droowayne
    @droowayne ปีที่แล้ว +241

    You have a lot more patience with this game than I do! Kudos

    • @vijayendranjayabal
      @vijayendranjayabal ปีที่แล้ว

      i hope that you will make other good videos 📹 .i really like your work, and you can see 👀 other planet's and share it with us

    • @vijayendranjayabal
      @vijayendranjayabal ปีที่แล้ว

      Good 👍 job

    • @OutsiderLabs
      @OutsiderLabs ปีที่แล้ว

      It being his job probably helps

    • @droowayne
      @droowayne ปีที่แล้ว +1

      @@OutsiderLabs true, but you couldn't pay me to play ksp 2 in its current state. Lol

  • @chrisgaming9567
    @chrisgaming9567 ปีที่แล้ว +4

    Doing some quick math. During the segment of the trans-Jool injection lasting from the first frame of 6:53 to the first frame of 6:59, the craft's speed increased by 1764 m/s while the listed Dv dropped by 17 m/s. This means that each m/s of listed Dv is worth about 103.8 m/s of real Dv, and so at the time the vessel left Kerbin's atmosphere, it's true Dv was 1445x103.8 = almost exactly 150 km/s. Side-note, during the aforementioned burn the acceleration was 294 m/s^2, or about 30 g.

  • @hiyathea
    @hiyathea ปีที่แล้ว +60

    As an American, I can confirm that rocky road is not just a UK thing

    • @B1GJOE
      @B1GJOE ปีที่แล้ว +1

      Rocky road ice cream was invented in the US. I believe Oakland, California.
      Not sure about the cookie/biscuit. One probably was inspired by the other. I'd guess ice cream came second?

    • @willardallen4097
      @willardallen4097 ปีที่แล้ว +2

      also, RAISINS?!?

  • @hendrikpoggenpoel4508
    @hendrikpoggenpoel4508 ปีที่แล้ว +41

    One quick tip. When you are in Time Warp, you can use the / key to automatically drop out of Time Warp and go back to x1 speed. I don't know if this feature was in KSP1 but I don't remember it being there.

    • @I_Am_Infiniti
      @I_Am_Infiniti ปีที่แล้ว +16

      It was there in ksp1

    • @MattLowne
      @MattLowne  ปีที่แล้ว +28

      Oh wow that is super good to know

    • @hendrikpoggenpoel4508
      @hendrikpoggenpoel4508 ปีที่แล้ว +5

      @@I_Am_Infiniti Wow that is actually surprising. I know for a fact I never used it but when I first got KSP2, I went through the keybindings and saw it. I still sometimes find myself spamming the , key to get out of Time Warp but I believe I'll get used to it

    • @I_Am_Infiniti
      @I_Am_Infiniti ปีที่แล้ว +5

      @@hendrikpoggenpoel4508 I mean when you time warp, it literally says "press [/] to exit time warp", but I'm no stranger to missing instructions either, so I can definitely understand lmao
      Edit: By time warp I mean when you timewarp to next maneuver or 'warp till here'

    • @leadgindairy3709
      @leadgindairy3709 ปีที่แล้ว +1

      yea it was in 1 too.

  • @joshuasteele343
    @joshuasteele343 ปีที่แล้ว +18

    Here in America, I've seen rocky road flavored ice cream that has pretty much everything you described. Although I have not seen a rocky road in the form of a biscuit/cookie

  • @MichaelCox
    @MichaelCox ปีที่แล้ว +28

    They really nailed the visuals and sound in KSP 2, no doubt about that

    • @paulriggs42
      @paulriggs42 ปีที่แล้ว +7

      It’s a shame that not much else seems to work….. 😂

  • @MinerBat
    @MinerBat ปีที่แล้ว +87

    matt, did you know that jool has a surface? (you cant return from there since no engines work at the pressure but you can land, but be aware that parachutes also dont seem to work). and also that Vall has a subsurface ocean you can enter by going to the ravine on the Jool facing side?

    • @Coolproko
      @Coolproko ปีที่แล้ว +15

      sub surface ocean??? Jool surface???

    • @MattLowne
      @MattLowne  ปีที่แล้ว +63

      I knew about Jool's surface but didn't know about Vall! Super interesting. My next video will be a Vall expedition in KSP 1 lol so weird timing there

    • @GreendelDemon
      @GreendelDemon ปีที่แล้ว +10

      ​@@Coolprokosub surface ocean is probably an easter egg or exotic location, like the dres canyon but with water.
      Now for the jool surface, i don't know if it's just another bug or it is intended to work like that. I should also mention that in ksp 1 cut content there's science reports in the landed state of jool, suggesting that there was at some point plans to make this a thing, that or it was just a devs joke for those who bugged the game that far.

    • @thespacepeacock
      @thespacepeacock ปีที่แล้ว +6

      Hold up, Vall has a *what* ?!?

    • @Coolproko
      @Coolproko ปีที่แล้ว

      @@GreendelDemon maybe it’s intentional, reminds me of beyond home gateway.

  • @legoer3738
    @legoer3738 ปีที่แล้ว +13

    To limit the wings flapping, i found that reducing the depth of the control surfaces helps. I think that it's repeatedly overshooting the target, so making is thiner allows smoother control.

    • @alexanderkuhn2298
      @alexanderkuhn2298 ปีที่แล้ว +3

      I've had better results doing this as well, also designing planes that don't require SAS or just not using it at all. The issue is exactly what you say, it is overshooting, then oscillating too hard as it tries to correct.
      The code that would do this autocorrection by overshooting then undershooting until its stable is called a PID controller which controls the hysteresis or in other words the oscillation you see there. It can easily be fixed with some fine tuning and some other considerations. They need to lower or fine tune the gains on these controllers, meaning the initial correction of pitch would either be a lower angle, or the flap movement would have to be slower and more methodical as to not change the pitch so rapidly. The rapid pitch change is both overshooting and causing drag related effects with the body and wings that compounds the issue.
      The other thing they might need to do is modify the drag characteristics of the procedural flaps, especially since the large ones seem to have a wild effect on them. Maybe they can factor in the surface area of the flaps into these PID controller calculations in the future, make things more stable.
      Sorry, engineers are boring I know, but the fact that I can see the solution in my head and its not there yet bothers me. I have been looking around the config files in the game to see if I can change it myself and maybe put out that info for others to try as well.

  • @llamallama1509
    @llamallama1509 ปีที่แล้ว +4

    I don't have KSP2 so I've not been able to check this, but I read a post about the parts randomly falling off bug, and apparently in save files all parts have an ID number and a bug occasionally reverts the number to 0000-0000-0000 or something. If you can find the original numbers from an old unbugged save you can copy them across to your new save and it fixes the problem!
    Keep up the good work, I really love your videos!

  • @jthomas2mocheese
    @jthomas2mocheese ปีที่แล้ว +29

    As rough as the Kraken is.. you handle it like a champ. All the while causing me to belly laugh out loud at the craziness. Thank you Matt top notch entertainment as always!

  • @KapybaraKSP
    @KapybaraKSP ปีที่แล้ว +12

    17:55 Just like I had with my recent Duna mission, you *did* have a periaps show up in Tylo's SoI! I've only ever seen it happen a couple times now.

  • @ajosan9619
    @ajosan9619 ปีที่แล้ว +40

    I’d like to see more ksp 1 videos just as a breath of fresh air from all the ksp 2

  • @aidenmclaughlin1076
    @aidenmclaughlin1076 ปีที่แล้ว +11

    That amount of thrust is pure insanity!

  • @ArianaNyxi
    @ArianaNyxi ปีที่แล้ว +1

    Something that helped me with the flappiness of the wings was lowering the control authority a bit. It made my plane turn *very* slowly but I could actually control where I wanted it to go

  • @NoobAlike
    @NoobAlike ปีที่แล้ว +1

    I found using 'control surface' wings instead of regular 'wings' or 'stabilizer' in the rear helps with pitching issue. Seems the size of the control surface actually affects it.

  • @kithsakhai
    @kithsakhai ปีที่แล้ว +1

    been having a blast with this glitch engine getting insane constructions into orbit, or getting to 1/100th speed of light

  • @thronee_
    @thronee_ ปีที่แล้ว +2

    we have rocky road in America but almost exclusively as an ice cream flavor. great video Matt!

  • @Anarchy_Venus
    @Anarchy_Venus ปีที่แล้ว +1

    15:30; "I won't lie to you"
    14:24; "pretty much all of my thumbnails are fake"
    4:14; "I didn't accidentally deploy the parachutes"

  • @maple7692
    @maple7692 ปีที่แล้ว

    Hey Matt, I just wanted to thank you for taking the time to make Kerbal Space Program 2 enjoyable for those of us that still really want to enjoy the game, but just haven't got the time or willpower to deal with the bugs at the moment. I appreciate your approach and attitude, and I really do think that your content is important in the KSP community. I hope in some way you find it as fulfilling as I find it enjoyable to watch!

    • @JeanYossa
      @JeanYossa 7 หลายเดือนก่อน

      I agree

  • @retrogradevector
    @retrogradevector ปีที่แล้ว +5

    Note: you can actually see what your periapsis will be when encountering a planet or moon in KSP2. Just not when focusing the body itself. Instead, look at your orbital line and you'll notice you have 2 PE marks, one of which will be your PE around the body you're going to encounter. You can also keep your mouse over it while thrusting to optimize your encounter (just not using the maneuver plan). There is also a mod already out that will fix it in place like in KSP1 so you don't need to keep your mouse over it.
    Speaking of mods, there is also a maneuver node editor mod out already, which should make your life a lot easier.

  • @qwertyuiop20520
    @qwertyuiop20520 ปีที่แล้ว +1

    Matt, lovely video as always. I wonder since there's no atomspheric heating in KSP 2 at the moment. We could get a kerbal out on eva just above the karman line and de orbit the kerbal? The challenge being trying to land him back safely on kerbin with the kerbal's parachute. An even more difficult challenge, would be to land the kerbal back at the KSC.

  • @clintonhawkins8666
    @clintonhawkins8666 ปีที่แล้ว +2

    Just create a maneuver node that results in a collision with the body, then adjust it slowly until it just barely doesn't result in a collision. Then you are going to have a fairly close encounter.

  • @cdz9400
    @cdz9400 ปีที่แล้ว +1

    I love how you played the ksp 1 VAB soundtrack during the build.

  • @Kome412
    @Kome412 ปีที่แล้ว +1

    I'm Japanese so I have no idea what they're talking about, but the video itself is a lot of fun to watch!

  • @LelouchVee
    @LelouchVee ปีที่แล้ว +18

    High thrust, high efficiency engine, you say? I see the devs added Fusion torch drives into the game earlier then expected. Great success!

    • @alexanderkuhn2298
      @alexanderkuhn2298 ปีที่แล้ว +1

      I want to build something like the Rocinante so bad

  • @maxgoodman1192
    @maxgoodman1192 ปีที่แล้ว +1

    I feel like they have added lots of cool things and visual enhancements and I understand that it’s buggy and laggy because it is early access but also they have changed things that didn’t need changing, like the map screen or the camera controls in the VAB, and things like building fairings - these are all things that didn’t need “fixing” but I look forward to the future for what this game could become! 😊

  • @ezrahoeve3646
    @ezrahoeve3646 ปีที่แล้ว +6

    you can actually see your periapsis of another SOI in the map view, it's just on your orbit in the current SOI. (you see a PE icon near the encounter location)

  • @notaname-cw5gt
    @notaname-cw5gt ปีที่แล้ว +1

    My personal theory for what causes the SAS flapping is that they are using closed-loop PID control but either set the derivative gain too low or just didn't set it at all. Closed-loop control responds to differences between the demanded value and the real value. For instance, if the craft isn't pointing to the marker set on the nav ball, the control system sees this and tunes the control surface angles in response so the craft moves closer to the desired heading. A PID system does this using 3 'gains' - Proportional which affects how aggressively the system responds to a difference, Derivative which sees how quickly the system response is occurring and slows it down if it's too fast, and Integral which reduces settling errors based on where the system has settled before. For best response, you want a high proportional gain so the system responds quickly, but if it's too high this causes instability as the system over-corrects and has to correct its own correction, and you get some wobbling before it is brought under control at best, or exponential growth of the error followed by an explosion at worst. A derivative gain can be used to reduce this by checking if the system is responding too fast, but if it's too high it can slow down the response, so balancing this with the proportional gain is important (and hard). If they are correctly balanced you can get a speedy response without the overshoot problems, but this often takes some time to make work, time the devs probably weren't given. Integral gains are useful but not really as relevant in this situation.
    I wouldn't be surprised if the way the devs were rushed to produce something releasable, they just whacked up the proportional gain so that SAS actually had some control over a craft, and ignored the derivative and integral gains (or just made them small) as implementing them is a pain and can be dealt with later after they have the rest of the critical physics architecture in place. This is almost certainly a crack theory based on me trying to fit a single module in mechanical engineering control theory (which I didn't even do that well in) into a real situation, so anyone who actually knows how to implement control theory in video games you are welcome to contest this.

  • @Lexbian
    @Lexbian ปีที่แล้ว

    thsi video came up in my recommendations and oh god the nostalgia hit the second the first note of Approaching Nirvana started playing. I used to use it for background music so much back in the day while working.

  • @GronGrinder
    @GronGrinder ปีที่แล้ว +9

    It's so weird and also beautiful to see this game run at a normal framerate. Gets me excited to play when the time comes.

  • @Somerandom1922
    @Somerandom1922 ปีที่แล้ว

    at 18:32 it actually shows the orbital line for your tylo intersect! I think it only works when you're NOT focused on the plant lol.

  • @eekee6034
    @eekee6034 ปีที่แล้ว

    Yessss, harness the Kraken! :D
    Oh hey, the Mk2 bays open wider. I like that.
    SAS is a servo system. Getting a servo system right is tricky.
    Big flat areas? WOOHOO!
    Fun to fly is always good. :)
    Oh, KSP2 does copy/paste right! That's pretty rare, and it's great! :)
    That was really fun to watch! :)

  • @anthonybrechbill
    @anthonybrechbill ปีที่แล้ว +1

    The non-existent SOI trajectory thing is definitely a bug because it did appear for me when I first got a Jool encounter. I could even get a Tylo encounter while still in Kerbin's SOI. However, it did not work when I tried to go to Minmus.

  • @Noffie
    @Noffie ปีที่แล้ว +1

    I love how the kerbals in the top right are just having a stroke at 21:52

  • @JoeCarrierSails
    @JoeCarrierSails ปีที่แล้ว

    Thanks!

  • @cqchase2996
    @cqchase2996 ปีที่แล้ว

    17:20 We have rocky road ice cream here in the US. I'm quite a fan of it as well.

  • @Dacejaunsproge
    @Dacejaunsproge ปีที่แล้ว +19

    Laythe is my favourite celestial body ever in any game and it looks so good in this one! I remember youre first laythe video can you like remake that in ksp 2?

    • @_P2M_
      @_P2M_ ปีที่แล้ว +2

      Laythe isn't a planet.

    • @akiranara6404
      @akiranara6404 ปีที่แล้ว

      ​@@_P2M_ The distinction between planet and moon is rather arbitrary, and largely immaterial in this case.

    • @_P2M_
      @_P2M_ ปีที่แล้ว

      @@akiranara6404
      You don't know what arbitrary means. If it was a distinction between a dwarf planet and a planet, sure, but a planet and a moon? No.

    • @akiranara6404
      @akiranara6404 ปีที่แล้ว +1

      @@_P2M_ When you think about it, all of the planets are the moons of the Sun. So yes, the difference between "planet" and "moon" is quite arbitrary.
      Anyway, the difference is still immaterial, because the commenter was gushing about how Laythe is their "favorite planet ever in any game", so whether or not Laythe really counts as a planet doesn't matter for the sentiment they were trying to convey.

    • @Dacejaunsproge
      @Dacejaunsproge ปีที่แล้ว

      ​@@_P2M_ its fixed now

  • @mank7132
    @mank7132 ปีที่แล้ว +20

    "I used the Kraken to slay the Kraken" -Matt Lowne

    • @amanofnoreputation2164
      @amanofnoreputation2164 ปีที่แล้ว +1

      "I tried to stuff the kraken into my propulsion system. It got out."

    • @Messier42-handle
      @Messier42-handle 7 หลายเดือนก่อน

      @@amanofnoreputation2164"the goo escapes into the water!"

  • @sweetradishgaming
    @sweetradishgaming ปีที่แล้ว

    Awesome video Matt 😁 those Kraken attacks are a nightmare - hopefully it's all fixed soon .
    The Jool system is just majestic ❤️

  • @billtheunjust
    @billtheunjust ปีที่แล้ว

    Thanks for the video, glad that it sounds like you had fun making it.

  • @rogna3641
    @rogna3641 ปีที่แล้ว

    It's nice to see the base SSTO model of the mat as KSP2.

  • @ГеоргийБистрицкий
    @ГеоргийБистрицкий ปีที่แล้ว +4

    "if it's not a bug they need to fix it"
    Perfect description of the current state of the game

  • @drottningu
    @drottningu ปีที่แล้ว

    I am really glad the devs are as hyped about the resource collection and base building as I am. As soon as that gets implemented I'm totally getting this game. Rocky road ice cream is where its at!

  • @Blade4952
    @Blade4952 ปีที่แล้ว

    I dig the use of KSP1 music overlayed onto the sped up footage

  • @xthegaminggoatx7106
    @xthegaminggoatx7106 ปีที่แล้ว +1

    If anyone else is interested as i was and someone please do correct me if im wrong but i think the true delta v of the ship is somewhere in the region of around 163,000 m/s (in a vacuum) as 1m/s of shown delta v in the bottom right equates to roughly 108.5 m/s of actual speed gained though this is worked out using the burn at 6:44 so given location the true amount will differ

  • @MCLooyverse
    @MCLooyverse ปีที่แล้ว

    Yes, Rocky Road is a thing in the US, and it's amazing.
    IIRC, "Digestive Biscuits" are like round Graham Crackers (but not as good). An American biscuit is a bread, and apparently close to a *savo[u]ry* scone? It is not sweet; it's just bread.

  • @siddakid3207
    @siddakid3207 ปีที่แล้ว

    Here in the states we have *all the ice cream* so yes we do have rocky road lol. Also biscuits are like a dense but soft bread that one serves with soup or in a meat stew (usually turkey). Our word for what you in the U.K. call biscuits is cookies.

  • @hendrikpoggenpoel4508
    @hendrikpoggenpoel4508 ปีที่แล้ว

    Matt, I'd highly recommend getting into mods. I know it's still early but there are already some great mods that fix some of the flaws. The one mod that I feel is basically just a bug fix that should just be copied into the stock files of the game is Sticky Orbit Markers. What is does is it basically just enables you to pin your Ap/Pe values while editing your Maneuver Plan. But there are also some other mods that are basically just Kerbal Engineer for KSP2 and a bunch of other ones that just make the whole experience more enjoyable. I initially said that I wasn't gonna use mods until official mod support came out but they are really helpful so I changed my mind.

  • @robmoore423
    @robmoore423 ปีที่แล้ว

    Rocky Road definitely exists across the pond, at least in the midwest. Great video

  • @thenotflatearth2714
    @thenotflatearth2714 ปีที่แล้ว +2

    my god this is actually the troll face magnet fishing rod car concept but it's ssto

  • @braindeadjet8086
    @braindeadjet8086 ปีที่แล้ว +7

    Day 3 of asking mat to make an interplanetary flying wing SSTO.

  • @ev34me65
    @ev34me65 ปีที่แล้ว +1

    the flapping back and forth in the air is from miss aligned roll I think because when you turn of roll control on the control surfaces it stops.

  • @laurituuliniemi8892
    @laurituuliniemi8892 ปีที่แล้ว

    11:29 Look at the kerbals! They be jamming to some music🤣

  • @michaelr3950
    @michaelr3950 ปีที่แล้ว +1

    According to my calculation your deltaV after your craft entered the stable orbit around Kerbin was at 153.808 m/s
    I will gladly be corrected but I’m pretty sure it’s correct so yeah it really can do anything

    • @chrisgaming9567
      @chrisgaming9567 ปีที่แล้ว +2

      I estimated it as around 150km/s when he left Kerbin's atmosphere. Can you share your calculations? I want to see which one of us got it right.

    • @michaelr3950
      @michaelr3950 ปีที่แล้ว +1

      @@chrisgaming9567
      I think it would entail we are both right since 150km/s
      And 153.000 m/s are the same in essence xD
      A difference of 3000m/s is a lot in terms of DeltaV but with this craft it doesn’t matter really xD
      1020m/s before orbital burn
      2308m/s after orbital burn and a reading of only 12m/s used for the Maneuver
      1288/12. (Calculated true deltaV for every shown unit of DeltaV)
      107,33 deltaV for every unit times the remaining shown deltaV of the craft 1433
      Equals to 153.808

    • @chrisgaming9567
      @chrisgaming9567 ปีที่แล้ว +2

      @@michaelr3950 My method was this: During the segment of the trans-Jool injection lasting from the first frame of 6:53 to the first frame of 6:59, the craft's speed increased by 1764 m/s while the listed Dv dropped by 17 m/s. This means that each m/s of listed Dv is worth about 103.8 m/s of real Dv, and so at the time the vessel left Kerbin's atmosphere, it's true Dv was 1445x103.8 = almost exactly 150 km/s. Since we're measuring the Dv from slightly different starting points, and since the listed Dv is rounded to the nearest m/s, the small difference in results is easy to understand.

  • @Cipher00007
    @Cipher00007 ปีที่แล้ว

    All I could think of at 11:30 is Rammstein’s Du Hast, because I could see the Kerbals head banging away in the upper right of the screen!! 😂😂😂

  • @josephraffurty9293
    @josephraffurty9293 ปีที่แล้ว +2

    I’ve been getting around the missing orbit line by clicking out of the maneuver node and checking my periapsis around the target body. Then adjust at the end of the burn until I get the periapsis I want,
    Also, there is a way to deal with a different glitch where your orbit line never shows up in the flight preventing you from doing a maneuver node. The game in that case thinks you are still on the launch pad. You can go into the save file and change the vessel status from landed to orbiting. I google searched for that solution.

  • @YSPACElabs
    @YSPACElabs ปีที่แล้ว +1

    It seems like the part detaches from the craft, but is still considered part of the craft. That causes the camera glitch because the camera focuses on the center of your vehicle. They really need to fix this and the VAB bug.

  • @pietroz_9842
    @pietroz_9842 ปีที่แล้ว

    Matt and SSTOs, name a more Iconic duo, I'll wait!
    Mhmm maybe Matt and the Kraken xd
    Nice video as always dude!

  • @hey_how_are_ya
    @hey_how_are_ya ปีที่แล้ว

    The quickest way to copy the craft file is to press "duplicate" so that you get a new window to right-click code and select "select all" then you can copy and paste it into your KSP 2 VAB

  • @thesaltyduckling80
    @thesaltyduckling80 ปีที่แล้ว +1

    I hear that ksp 1 music! Music to my ears

  • @henriproos
    @henriproos ปีที่แล้ว

    Good to learn about a way to make spaceplanes, i cant wait to try it out

  • @gptiede
    @gptiede ปีที่แล้ว +2

    So, KSP 2 is so broken the only way to effectively play it is through an exploit?! I wonder if the "front office" is happy with their decision for an early release.

  • @amanofnoreputation2164
    @amanofnoreputation2164 ปีที่แล้ว +1

    * Lands on Tylo and destroys the engine *
    * pause *
    * Blunderbirds intro *

  • @khandmo
    @khandmo ปีที่แล้ว

    This hack rocks. I wouldn't mind a whole host of vehicles that take advantage of the game's current issues instead of trying to making things work as is. Great video.

  • @Barertrack69
    @Barertrack69 6 หลายเดือนก่อน +1

    1:57 WHAT IN THE GLATANUS SUBSTANCE IS THAT

    • @Barertrack69
      @Barertrack69 6 หลายเดือนก่อน

      glatanus substance moment

  • @one_under_all
    @one_under_all ปีที่แล้ว +4

    Time to call in the blunderbirds & save the crew stuck on Tylo?

  • @amanofnoreputation2164
    @amanofnoreputation2164 ปีที่แล้ว

    It seems a tightly-woven mesh of struts has some effectiveness in deterring kraken attacks as a sort of "strut-chainmail" or "kraken-mail."

  • @rhydderc127
    @rhydderc127 ปีที่แล้ว

    That explains why I had to move my flaps away from my engines or they’d run fine until I added flaps then the plane would suddenly stop and start driving backwards!

  • @jzerious4523
    @jzerious4523 ปีที่แล้ว

    Rocky road ice cream definitely exists in the US. Very delicious, also awesome ksp video loved it until the end

  • @OrionAerospaceKSP
    @OrionAerospaceKSP ปีที่แล้ว

    17:22 We have rocky road here in Oregon, so I'd imagine it's somewhat of an international phenomenon.

  • @fremen321
    @fremen321 ปีที่แล้ว

    14:52 "Hey did anyone chock the wheels...?"

  • @within_cells
    @within_cells ปีที่แล้ว

    "ghost riding the whip" got a good laugh out of me. Thanks for that

  • @party4lifedude
    @party4lifedude ปีที่แล้ว

    I would love to see like a modular space shuttle heat tile system for the wings and all of the space plane parts. The space shuttle cockpit has heat tiles, but they are only on that one part so it doesn't really look right. If it's just a cosmetic thing that would be cool, but it would be cooler if they were actually functional and ablative.

  • @jacoblynch1630
    @jacoblynch1630 ปีที่แล้ว

    LOL the rocky road ice cream ramble in the middle was great! XD can confirm that its a thing is the US im from missouri and Rocky road is actually my favorite ice cream.

  • @leroture7750
    @leroture7750 ปีที่แล้ว

    In America we have Rocky Road ice cream which is a flavor of vanilla or chocolate ice cream with what I guess now are “rocky road biscuits” or little chunks of chocolate, marhsmallows, nuts, and other stuff

  • @TotallyNotaYTER
    @TotallyNotaYTER ปีที่แล้ว +1

    Hey Matt, as someone who is planning on starting ksp do you think I should get ksp2 first or get ksp1 to get used to the controls and wait until ksp2 is more stone set aka not as buggy.

  • @AlexTheNinja007
    @AlexTheNinja007 ปีที่แล้ว

    Yes we have rocky road in Australia; Its a flavor consisting of chocolate nuts and marshmallows and sometimes other things.

  • @Nick-yq5uz
    @Nick-yq5uz ปีที่แล้ว

    You must have seen my video from last time about the music. Thank you for fixing that!
    Can’t wait for multiplayer and space colonies in this game!

  • @MaximillionBucks
    @MaximillionBucks ปีที่แล้ว +1

    I'd love to see you do a grand tour with this craft! I'd do one myself, but my pc can barely run KSP2

  • @PolarisStar5
    @PolarisStar5 ปีที่แล้ว +2

    Are you ever gonna recreate your first vid, the Eve submarine in KSP2?

  • @adora_was_taken
    @adora_was_taken ปีที่แล้ว

    hey matt you actually can see your periapsis in another body's SOI, it's just connected to your orbit line instead of being visible around the body. they should add an indicator of where the body will be when you enter it tho cause it's not super clear. if they did that it feels like it'd a step up over how ksp 1 did it imo

  • @papow7631
    @papow7631 ปีที่แล้ว

    I found if I quicksave and quickload on the launch pad, that's a indicator if the ship will survive quicksave Kracken attacks. Going into the VAB and just detaching/reattaching the parts that fell off will fix it. From my testing, when I found a ship that falls apart during quicksave, just adding struts will NOT fix it, the struts will break too, so I'm not convinced adding struts will decrease chance of it happening. Not sure what causes the bug though.

  • @CanOp3n3r
    @CanOp3n3r ปีที่แล้ว

    I ran into this bug as well while trying to make a F22, I pressed space and it just took off backwards. Saved it as “bug” for future use

  • @BananenBoerBob
    @BananenBoerBob ปีที่แล้ว

    I discovered the jet engine reverse thrust issue naturally aswell. Never concidered using it for an engine or even knew it worked for the rapier in rocket mode though

  • @theiking7182
    @theiking7182 ปีที่แล้ว

    Haha this is perfect! I am just visiting laythe for the first time in ksp 1 before I go back to ksp 2 to visit and see the difference

  • @ColonelHess
    @ColonelHess ปีที่แล้ว

    KSP2 players are true engineers, when the game is too unstable because of bugs to play normally what do they do? Adapt. They have mastered the bugs as a new form of space flight. Outstanding.

  • @jordak6200
    @jordak6200 ปีที่แล้ว

    I don’t know if anyone has told you this, but it does show your periapsis when you’re encountering another body. It doesn’t show where it is relative to the other body, but I’d you look at your trajectory around the parent body, it shows Enter SOI and Exit SOI, and between those is the Periapsis. So that should at least let you see how high you’ll be, if not where you’ll be.

  • @TheF22a
    @TheF22a ปีที่แล้ว

    not sure if this is the case, but the induced oscillation from the sas with the control surfaces is as if its putting the plane/ssto into a short period oscillation, similar to phugoid oscillation. it is a weird oscillation frequency that affects all planes along the longitudinal axis (tail to nose). In this case its instable so it gets worse and doesnt dampen out

  • @kendallsmith8860
    @kendallsmith8860 ปีที่แล้ว +1

    Rocky Road is an Ice cream in the States :) Largely with the same stuff in your biscuit!

    • @rainbowkrampus
      @rainbowkrampus ปีที่แล้ว

      (desire for dark chocolate ice cream with crushed walnuts intensifies)

  • @impulse9765
    @impulse9765 ปีที่แล้ว +1

    i think the youtuber oobanooba was maybe the first because he uploaded his video earlier than everyone else. but the version he features is slightly different

  • @Francois424
    @Francois424 ปีที่แล้ว

    The classic KSP1 music still gives me the chill, I loved it so much... I hope someone can mod that in eventually.
    At least the space part of it. Maybe KSP2 music will grow more on me as I spend more time in it.
    Sudden and rapid disassembly ? Weren't they supposed to vanquish the Kraken =p
    Also the ship fighting with itself and not keeping straight is super annoying. Just flying to the north pole of Kerbin in KSP2 was trying my patience ><
    I hope they fix that soon.
    Awesome video, thanks.

  • @MeltEmber
    @MeltEmber ปีที่แล้ว

    As for who the first discoverer is, that's a very difficult question. Stratzenblitz discovered the missing obstructions during a stream and also noticed a potentially drag-reducing behavior with docking ports (which turned out to not be the case, it's simply the fact that it occupied a node - always occupy all your nodes!), so everyone immediately started experimenting with engine obstructions. I focused on nuclear and ion engines, without success. I assume that this rapier kraken drive is the result of that and that multiple people might have discovered it at the same time.

  • @A2ZecklordOfficial
    @A2ZecklordOfficial ปีที่แล้ว +1

    Here is another way to share craft files
    1.) Open Run and type %appdata%
    2.) Back out of Roaming by clicking AppData in the hard drive location
    3.) Open up the LocalLow folder
    4.) Open up Intercept Games folder
    5.) Open up Kerbal Space Program 2 folder
    6.) Open Up Saves folder
    7.) Open up SinglePlayer folder
    8.) Now select what save you want the craft from
    9.) Open up the Workspaces folder in that save folder
    10.) There should be 3 files a jpg, json, and a meta file copy those three files and paste them in another workspace in another save folder
    11.) Success

  • @link8296
    @link8296 ปีที่แล้ว +1

    This so so efficient, your deltaV whent up when you used fuel XD.