Hey guys, Get the project files here if you're interested: 👨🏫 My Patreon link: www.patreon.com/kekdot Download Project Files | Premium Tutorials | Courses Just to let you guys know what we are making in this course, we are making a full multiplayer battle royale game. I am uploading one video each day. In short it will be PUBG but with Bean characters. We will have: - A Battle royale Map - Full Steam Session setup for connecting to games (Host, ServerBrowser, Join) - Multiplayer characters - Picking up Tools / Weapons - Multiple weapons - Lootcrates - Flying out of an airplane - All kinds of UI and HUD - Match flow logic And basically everything that a battle royale needs
Just subscribed to your top tier Patreon last night! I’ve watched almost every one of your multiplayer tutorials and I couldn’t not watch your premium courses next!
Glad that you enjoy the content I have been uploading! This weekend I am uploading another premium course. And starting next week monday my already made Premium tutorials will go live on the Patreon as well that are exclusive to Patreon! Thank you for becoming a Patreon appreciate you!
There is No video like yours man!! I’m following your tutorial slowly to make sure I’m learning as much as possible. Is character selection coming soon?
Hey, it was clear from Vid 07 how to join from a main menu to a lobby, but in this series, it looks like the lobby and battleground happen in the same map, so we would just need to spawn each player in a new location (i.e., the airplane) on the same map. Do you have a tutorial on moving the players from a Lobby map to another (i.e., Gameplay) map? Thanks! Your videos are awesome!
Nice tutorial! I'm following the course again, I was wondering, why am I able to push the host/siten as the client from the plane, it is like the collision box stays but the mesh is moved, I'm only able to do this on the plane, any ideas why?
Hi! Can you please cover possessing a vehicle with enhanced inputs after initially spawning with the character for multiplayer & also enabling / disabling inputs for multiplayer. Cheers. Your multiplayer content has been very helpful so far.
This is an awesome series, really good. Any chance you could help me with a little problem? airplane audio is not playing for clients. is the same audio component you use in the video attached to a default root scene in the airplane bp (my airplane is a collection of static meshes) which is replicated. I also set audio to be replicated as a test but doesn't work. the rest is the same though.
so in 5.3 and when i play as listen server, i can spawn into the airplane, but the plane is not moving. So im not sure on the issue is here as the appropriate blueprints are replicated.
i have the same problem. But i fix it with a note " add Local Transform" and split delta transform and add in delta transform location y 50,0. And dont forget replicate movment. What i found out about the bug the projectilemovment stop when the pawn is hit by the static mesh "airplane"
@@linnkmaster Hello, I've already managed to create the note but I don't understand the "And dont forget replicate movment" part and I also don't know where to connect the node, could you help me please?
Hello, so i did what you did and all is working but my game is team v team so there 2 spawnboxes i tried to divide the currentamountplayer into 2 teams but its not working i want to use the same idea of box spawnpoint because it fits to my game but without the airplane do you have any idea of how can i make currentamountofplayers spawn in different locatiions and make them 2 teams..
@@Gamer-td6dgyea, i actually did and because the chatgpt doesn't know all the codes we did in the project, the codes he gived me didn't work, so now i started from beginning with chatgpt.
You’d still spawn a plane, but then attach an actor to the plane first with a camera. Then once the player jumps you’d have that player spawn a character behind the plane
Hey guys,
Get the project files here if you're interested:
👨🏫 My Patreon link:
www.patreon.com/kekdot
Download Project Files | Premium Tutorials | Courses
Just to let you guys know what we are making in this course, we are making a full multiplayer battle royale game. I am uploading one video each day.
In short it will be PUBG but with Bean characters.
We will have:
- A Battle royale Map
- Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
- Multiplayer characters
- Picking up Tools / Weapons
- Multiple weapons
- Lootcrates
- Flying out of an airplane
- All kinds of UI and HUD
- Match flow logic
And basically everything that a battle royale needs
The best Unreal Engine tutorial series on TH-cam. So clear and concise! Can't wait for the next one Subscribed to your Patreon!
The best!!!!!
Just subscribed to your top tier Patreon last night! I’ve watched almost every one of your multiplayer tutorials and I couldn’t not watch your premium courses next!
Glad that you enjoy the content I have been uploading!
This weekend I am uploading another premium course. And starting next week monday my already made Premium tutorials will go live on the Patreon as well that are exclusive to Patreon!
Thank you for becoming a Patreon appreciate you!
Really enjoying this series bud, please can we do the parachute 1st, and also like a health and shield mechanic. Cant wait for the next segment
I’ll do the parachute first then!
There is No video like yours man!! I’m following your tutorial slowly to make sure I’m learning as much as possible. Is character selection coming soon?
Hey, it was clear from Vid 07 how to join from a main menu to a lobby, but in this series, it looks like the lobby and battleground happen in the same map, so we would just need to spawn each player in a new location (i.e., the airplane) on the same map. Do you have a tutorial on moving the players from a Lobby map to another (i.e., Gameplay) map?
Thanks! Your videos are awesome!
Nice tutorial! I'm following the course again, I was wondering, why am I able to push the host/siten as the client from the plane, it is like the collision box stays but the mesh is moved, I'm only able to do this on the plane, any ideas why?
Hi! Can you please cover possessing a vehicle with enhanced inputs after initially spawning with the character for multiplayer & also enabling / disabling inputs for multiplayer. Cheers.
Your multiplayer content has been very helpful so far.
Nice topic, I’ll do it 👍🏻 Will come in like 5 episodes, and I typically do an episode a day
@@Kekdot Thank you very much!
This is an awesome series, really good. Any chance you could help me with a little problem? airplane audio is not playing for clients. is the same audio component you use in the video attached to a default root scene in the airplane bp (my airplane is a collection of static meshes) which is replicated. I also set audio to be replicated as a test but doesn't work. the rest is the same though.
Do you have a video on how you create the plane example in blender and the import flow to unreal? I would sub to patreon for that
Hello, The Host was teleported but not the client only when i jump with the client he was teleported.
Can you please help me?
I have the same problem too
so in 5.3 and when i play as listen server, i can spawn into the airplane, but the plane is not moving. So im not sure on the issue is here as the appropriate blueprints are replicated.
I'm on 5.3 too and everything works here
i have the same problem.
But i fix it with a note " add Local Transform" and split delta transform and add in delta transform location y 50,0.
And dont forget replicate movment.
What i found out about the bug the projectilemovment stop when the pawn is hit by the static mesh "airplane"
@@linnkmaster Hello, I've already managed to create the note but I don't understand the "And dont forget replicate movment" part and I also don't know where to connect the node, could you help me please?
@@Test-xt3ys Im having the same problem on 5.0.3, is there anyway you could advise us please bro :)
Hello, so i did what you did and all is working but my game is team v team so there 2 spawnboxes i tried to divide the currentamountplayer into 2 teams but its not working i want to use the same idea of box spawnpoint because it fits to my game but without the airplane do you have any idea of how can i make currentamountofplayers spawn in different locatiions and make them 2 teams..
you can ask Chatgpt
@@Gamer-td6dgyea, i actually did and because the chatgpt doesn't know all the codes we did in the project, the codes he gived me didn't work, so now i started from beginning with chatgpt.
Yes you can begin from start@@wisam7466
hello i don't understand why my server spawn in the box before the countdown and after but the client are fine pls help
how would I do it if I want to posses the plane as in PUBG and Fortnite?
You’d still spawn a plane, but then attach an actor to the plane first with a camera.
Then once the player jumps you’d have that player spawn a character behind the plane
@@Kekdot Is there any way to control the camera and not just use the SetViewCameraNode?????
@chatz_stergios yeah then possess the actor the camera is attached too
@@Kekdot it is working only for server and not for client.
@chatz_stergios hey can u tell me how u did that i am kinda new so doesnt understand much better
I keep falling through the plane. Player can just walk through it and when I spawn in the sky in it I instantly fall
Go into your plane mesh original file in unreal and change collision complexity to - use complex collision as simple
Is it dedicated servers ready?
Yeah you could use this on a dedicated server too
Please put the projects free