Creating the Battle Royale Airplane | 09 | Multiplayer Battle Royale | Tutorial | Unreal Engine 5

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  • เผยแพร่เมื่อ 25 ต.ค. 2023
  • 👨‍🏫 My Patreon link:
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    ---
    In this tutorial we create the Battle Royale Airplane that spawns in once the match start countdown has finished. The airplane will start at a random location and then fly over the map. Players can jump out of the airplane at any time during this event.
    We take a look at:
    - Creating the airplane that flies over the island
    - Projectile movement component
    - The airplane spawner that spawns the airplane at a random location
    - The players being able to jump out of the airplane
    - Net Cull distance / Always relevant
    ✔️ What are we going to make in this series?:
    In short it will be PUBG but with Bean characters.
    We will have:
    - A Battle royale Map
    - Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
    - Multiplayer characters
    - Picking up Tools / Weapons
    - Multiple weapons
    - Lootcrates
    - Flying out of an airplane
    - All kinds of UI and HUD
    - Match flow logic
    And basically everything that a battle royale needs
    #unrealengine #tutorial #multiplayer
    ---
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ความคิดเห็น • 32

  • @Kekdot
    @Kekdot  7 หลายเดือนก่อน +3

    Hey guys,
    Get the project files here if you're interested:
    👨‍🏫 My Patreon link:
    www.patreon.com/kekdot
    Download Project Files | Premium Tutorials | Courses
    Just to let you guys know what we are making in this course, we are making a full multiplayer battle royale game. I am uploading one video each day.
    In short it will be PUBG but with Bean characters.
    We will have:
    - A Battle royale Map
    - Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
    - Multiplayer characters
    - Picking up Tools / Weapons
    - Multiple weapons
    - Lootcrates
    - Flying out of an airplane
    - All kinds of UI and HUD
    - Match flow logic
    And basically everything that a battle royale needs

  • @behindthedesign2596
    @behindthedesign2596 7 หลายเดือนก่อน +8

    The best Unreal Engine tutorial series on TH-cam. So clear and concise! Can't wait for the next one Subscribed to your Patreon!

  • @loganh2728
    @loganh2728 7 หลายเดือนก่อน +7

    Just subscribed to your top tier Patreon last night! I’ve watched almost every one of your multiplayer tutorials and I couldn’t not watch your premium courses next!

    • @Kekdot
      @Kekdot  7 หลายเดือนก่อน

      Glad that you enjoy the content I have been uploading!
      This weekend I am uploading another premium course. And starting next week monday my already made Premium tutorials will go live on the Patreon as well that are exclusive to Patreon!
      Thank you for becoming a Patreon appreciate you!

  • @thatdurbanvibe1697
    @thatdurbanvibe1697 7 หลายเดือนก่อน +3

    Really enjoying this series bud, please can we do the parachute 1st, and also like a health and shield mechanic. Cant wait for the next segment

    • @Kekdot
      @Kekdot  7 หลายเดือนก่อน +1

      I’ll do the parachute first then!

  • @karencartoon8763
    @karencartoon8763 7 หลายเดือนก่อน +3

    There is No video like yours man!! I’m following your tutorial slowly to make sure I’m learning as much as possible. Is character selection coming soon?

  • @realdanielpeach
    @realdanielpeach 19 วันที่ผ่านมา

    Do you have a video on how you create the plane example in blender and the import flow to unreal? I would sub to patreon for that

  • @Extile00
    @Extile00 7 หลายเดือนก่อน +1

    Hi! Can you please cover possessing a vehicle with enhanced inputs after initially spawning with the character for multiplayer & also enabling / disabling inputs for multiplayer. Cheers.
    Your multiplayer content has been very helpful so far.

    • @Kekdot
      @Kekdot  7 หลายเดือนก่อน +1

      Nice topic, I’ll do it 👍🏻 Will come in like 5 episodes, and I typically do an episode a day

    • @Extile00
      @Extile00 7 หลายเดือนก่อน +2

      @@Kekdot Thank you very much!

  • @Nicolas-gt1cx
    @Nicolas-gt1cx 3 หลายเดือนก่อน

    hello i don't understand why my server spawn in the box before the countdown and after but the client are fine pls help

  • @ashtydev
    @ashtydev 6 หลายเดือนก่อน +1

    I keep falling through the plane. Player can just walk through it and when I spawn in the sky in it I instantly fall

    • @AlmusFallow
      @AlmusFallow 4 หลายเดือนก่อน

      Go into your plane mesh original file in unreal and change collision complexity to - use complex collision as simple

  • @Diesermarius
    @Diesermarius 3 หลายเดือนก่อน +1

    Hello, The Host was teleported but not the client only when i jump with the client he was teleported.
    Can you please help me?

    • @Gaufrette_FR
      @Gaufrette_FR 2 หลายเดือนก่อน

      I have the same problem too

  • @wisam7466
    @wisam7466 หลายเดือนก่อน

    Hello, so i did what you did and all is working but my game is team v team so there 2 spawnboxes i tried to divide the currentamountplayer into 2 teams but its not working i want to use the same idea of box spawnpoint because it fits to my game but without the airplane do you have any idea of how can i make currentamountofplayers spawn in different locatiions and make them 2 teams..

    • @Gamer-td6dg
      @Gamer-td6dg 25 วันที่ผ่านมา

      you can ask Chatgpt

    • @wisam7466
      @wisam7466 25 วันที่ผ่านมา

      ​@@Gamer-td6dgyea, i actually did and because the chatgpt doesn't know all the codes we did in the project, the codes he gived me didn't work, so now i started from beginning with chatgpt.

    • @Gamer-td6dg
      @Gamer-td6dg 21 วันที่ผ่านมา

      Yes you can begin from start​@@wisam7466

  • @garethanderson6980
    @garethanderson6980 7 หลายเดือนก่อน

    so in 5.3 and when i play as listen server, i can spawn into the airplane, but the plane is not moving. So im not sure on the issue is here as the appropriate blueprints are replicated.

    • @Test-xt3ys
      @Test-xt3ys 7 หลายเดือนก่อน

      I'm on 5.3 too and everything works here

    • @linnkmaster
      @linnkmaster 7 หลายเดือนก่อน +1

      i have the same problem.
      But i fix it with a note " add Local Transform" and split delta transform and add in delta transform location y 50,0.
      And dont forget replicate movment.
      What i found out about the bug the projectilemovment stop when the pawn is hit by the static mesh "airplane"

    • @goncaloanastacio736
      @goncaloanastacio736 หลายเดือนก่อน

      @@linnkmaster Hello, I've already managed to create the note but I don't understand the "And dont forget replicate movment" part and I also don't know where to connect the node, could you help me please?

  • @vandercomics
    @vandercomics 7 หลายเดือนก่อน

    how would I do it if I want to posses the plane as in PUBG and Fortnite?

    • @Kekdot
      @Kekdot  7 หลายเดือนก่อน +1

      You’d still spawn a plane, but then attach an actor to the plane first with a camera.
      Then once the player jumps you’d have that player spawn a character behind the plane

    • @chatz_stergios
      @chatz_stergios 5 หลายเดือนก่อน

      @@Kekdot Is there any way to control the camera and not just use the SetViewCameraNode?????

    • @Kekdot
      @Kekdot  5 หลายเดือนก่อน

      @chatz_stergios yeah then possess the actor the camera is attached too

    • @chatz_stergios
      @chatz_stergios 5 หลายเดือนก่อน

      @@Kekdot it is working only for server and not for client.

  • @grchmusic
    @grchmusic 7 หลายเดือนก่อน

    Is it dedicated servers ready?

    • @Kekdot
      @Kekdot  7 หลายเดือนก่อน

      Yeah you could use this on a dedicated server too