Creating the Battle Royale Airplane | 09 | Multiplayer Battle Royale | Tutorial | Unreal Engine 5

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  • เผยแพร่เมื่อ 18 ธ.ค. 2024

ความคิดเห็น • 38

  • @Kekdot
    @Kekdot  ปีที่แล้ว +3

    Hey guys,
    Get the project files here if you're interested:
    👨‍🏫 My Patreon link:
    www.patreon.com/kekdot
    Download Project Files | Premium Tutorials | Courses
    Just to let you guys know what we are making in this course, we are making a full multiplayer battle royale game. I am uploading one video each day.
    In short it will be PUBG but with Bean characters.
    We will have:
    - A Battle royale Map
    - Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
    - Multiplayer characters
    - Picking up Tools / Weapons
    - Multiple weapons
    - Lootcrates
    - Flying out of an airplane
    - All kinds of UI and HUD
    - Match flow logic
    And basically everything that a battle royale needs

  • @behindthedesign2596
    @behindthedesign2596 ปีที่แล้ว +8

    The best Unreal Engine tutorial series on TH-cam. So clear and concise! Can't wait for the next one Subscribed to your Patreon!

  • @loganh2728
    @loganh2728 ปีที่แล้ว +7

    Just subscribed to your top tier Patreon last night! I’ve watched almost every one of your multiplayer tutorials and I couldn’t not watch your premium courses next!

    • @Kekdot
      @Kekdot  ปีที่แล้ว

      Glad that you enjoy the content I have been uploading!
      This weekend I am uploading another premium course. And starting next week monday my already made Premium tutorials will go live on the Patreon as well that are exclusive to Patreon!
      Thank you for becoming a Patreon appreciate you!

  • @thatdurbanvibe1697
    @thatdurbanvibe1697 ปีที่แล้ว +3

    Really enjoying this series bud, please can we do the parachute 1st, and also like a health and shield mechanic. Cant wait for the next segment

    • @Kekdot
      @Kekdot  ปีที่แล้ว +1

      I’ll do the parachute first then!

  • @karencartoon8763
    @karencartoon8763 ปีที่แล้ว +3

    There is No video like yours man!! I’m following your tutorial slowly to make sure I’m learning as much as possible. Is character selection coming soon?

  • @shadowstrker6424
    @shadowstrker6424 11 วันที่ผ่านมา

    Hey, it was clear from Vid 07 how to join from a main menu to a lobby, but in this series, it looks like the lobby and battleground happen in the same map, so we would just need to spawn each player in a new location (i.e., the airplane) on the same map. Do you have a tutorial on moving the players from a Lobby map to another (i.e., Gameplay) map?
    Thanks! Your videos are awesome!

  • @Rodluq
    @Rodluq หลายเดือนก่อน

    Nice tutorial! I'm following the course again, I was wondering, why am I able to push the host/siten as the client from the plane, it is like the collision box stays but the mesh is moved, I'm only able to do this on the plane, any ideas why?

  • @Extile00
    @Extile00 ปีที่แล้ว +1

    Hi! Can you please cover possessing a vehicle with enhanced inputs after initially spawning with the character for multiplayer & also enabling / disabling inputs for multiplayer. Cheers.
    Your multiplayer content has been very helpful so far.

    • @Kekdot
      @Kekdot  ปีที่แล้ว +1

      Nice topic, I’ll do it 👍🏻 Will come in like 5 episodes, and I typically do an episode a day

    • @Extile00
      @Extile00 ปีที่แล้ว +2

      @@Kekdot Thank you very much!

  • @SalvatoreFiengo-s2n
    @SalvatoreFiengo-s2n 2 หลายเดือนก่อน

    This is an awesome series, really good. Any chance you could help me with a little problem? airplane audio is not playing for clients. is the same audio component you use in the video attached to a default root scene in the airplane bp (my airplane is a collection of static meshes) which is replicated. I also set audio to be replicated as a test but doesn't work. the rest is the same though.

  • @realdanielpeach
    @realdanielpeach 6 หลายเดือนก่อน

    Do you have a video on how you create the plane example in blender and the import flow to unreal? I would sub to patreon for that

  • @Diesermarius
    @Diesermarius 9 หลายเดือนก่อน +1

    Hello, The Host was teleported but not the client only when i jump with the client he was teleported.
    Can you please help me?

    • @Gaufrette_FR
      @Gaufrette_FR 8 หลายเดือนก่อน

      I have the same problem too

  • @garethanderson6980
    @garethanderson6980 ปีที่แล้ว +1

    so in 5.3 and when i play as listen server, i can spawn into the airplane, but the plane is not moving. So im not sure on the issue is here as the appropriate blueprints are replicated.

    • @Test-xt3ys
      @Test-xt3ys ปีที่แล้ว

      I'm on 5.3 too and everything works here

    • @linnkmaster
      @linnkmaster ปีที่แล้ว +2

      i have the same problem.
      But i fix it with a note " add Local Transform" and split delta transform and add in delta transform location y 50,0.
      And dont forget replicate movment.
      What i found out about the bug the projectilemovment stop when the pawn is hit by the static mesh "airplane"

    • @goncaloanastacio736
      @goncaloanastacio736 7 หลายเดือนก่อน +1

      @@linnkmaster Hello, I've already managed to create the note but I don't understand the "And dont forget replicate movment" part and I also don't know where to connect the node, could you help me please?

    • @Lazyboyswift
      @Lazyboyswift 3 หลายเดือนก่อน

      @@Test-xt3ys Im having the same problem on 5.0.3, is there anyway you could advise us please bro :)

  • @wisam7466
    @wisam7466 7 หลายเดือนก่อน

    Hello, so i did what you did and all is working but my game is team v team so there 2 spawnboxes i tried to divide the currentamountplayer into 2 teams but its not working i want to use the same idea of box spawnpoint because it fits to my game but without the airplane do you have any idea of how can i make currentamountofplayers spawn in different locatiions and make them 2 teams..

    • @Gamer-td6dg
      @Gamer-td6dg 6 หลายเดือนก่อน

      you can ask Chatgpt

    • @wisam7466
      @wisam7466 6 หลายเดือนก่อน

      ​@@Gamer-td6dgyea, i actually did and because the chatgpt doesn't know all the codes we did in the project, the codes he gived me didn't work, so now i started from beginning with chatgpt.

    • @Gamer-td6dg
      @Gamer-td6dg 6 หลายเดือนก่อน

      Yes you can begin from start​@@wisam7466

  • @Nicolas-gt1cx
    @Nicolas-gt1cx 9 หลายเดือนก่อน

    hello i don't understand why my server spawn in the box before the countdown and after but the client are fine pls help

  • @vandercomics
    @vandercomics ปีที่แล้ว

    how would I do it if I want to posses the plane as in PUBG and Fortnite?

    • @Kekdot
      @Kekdot  ปีที่แล้ว +1

      You’d still spawn a plane, but then attach an actor to the plane first with a camera.
      Then once the player jumps you’d have that player spawn a character behind the plane

    • @chatz_stergios
      @chatz_stergios 11 หลายเดือนก่อน

      @@Kekdot Is there any way to control the camera and not just use the SetViewCameraNode?????

    • @Kekdot
      @Kekdot  11 หลายเดือนก่อน

      @chatz_stergios yeah then possess the actor the camera is attached too

    • @chatz_stergios
      @chatz_stergios 11 หลายเดือนก่อน

      @@Kekdot it is working only for server and not for client.

    • @Tahakhan-rg6tp
      @Tahakhan-rg6tp หลายเดือนก่อน

      ​@chatz_stergios hey can u tell me how u did that i am kinda new so doesnt understand much better

  • @ashtydev
    @ashtydev ปีที่แล้ว +1

    I keep falling through the plane. Player can just walk through it and when I spawn in the sky in it I instantly fall

    • @AlmusFallow
      @AlmusFallow 10 หลายเดือนก่อน

      Go into your plane mesh original file in unreal and change collision complexity to - use complex collision as simple

  • @grchmusic
    @grchmusic ปีที่แล้ว

    Is it dedicated servers ready?

    • @Kekdot
      @Kekdot  ปีที่แล้ว

      Yeah you could use this on a dedicated server too

  • @GerminalGP-o6l
    @GerminalGP-o6l 23 ชั่วโมงที่ผ่านมา

    Please put the projects free