I also think that there should be more maps added in overtime and not just 1 for the entirety of the game. Also i think there should also be a list of extra game modes you can play at any time as well as a constant rotation of special ltm's akin to fall guys
Judging by how this game seems very movement based, I think it would be cool and unique if the gulag wasn’t just a carbon copy of the warzone gulag, but instead a randomly generated parkour course where the first to make it to the finish line comes back!
or what if it was a short race to the duel area, and whoever gets there first gets an an instant weapon upgrade. this also gives players a place to focus on movement mechanics, thus increasing the skill floor of your playerbase faster. think about what a plat lobby in apex was in season 4 compared to now, players just get better over time. By giving people who die quickly every time they drop a fun and rewarding way to practice one of the most important mechanics in the game, you get better balancing data quicker. allowing for more informed updates and balance changes. i mean if we can take everything weve learned from all of the gen 1 and gen 2 BRs, you can plan better from the begining to avoid the mistakes and pain points of games that came before. In order to do this you need not only devs but a team of passionate gamers that are really good at articulating precisely what they want from the dev team. and who better to do this than content creators. thats literally what they do. play shitloads of videogames, then form well though out and educated information about what they like and dont like. Creative play testers. I want Macro Studios to be a thing so badly.
@@bootao1671 Honestly, given the stuff we've seen in Unreal 5.2 (real-time environment rendering and generation) and AIs, it's not really unfeasible to make a small BR as a solo developer. In 2024 (or earlier, this AI stuff moves fast) here's what producing a game could look like for Macro. * Pay for chatGPT and install plugins for 3D modelling and map-design (plugins which already exist rn) * Prompt GPT for characters, maps, weapons, skins, etc... * Use Midjourney to generate more specified artworks and skins * Use Unreal 5.2 to capture your face with a phone or camera and animate your characters * Use Eleven AIs voice synthesis to get "voice actors" for your characters * Hire a professional for the blueprinting and backend side of the game (small test BR, not a massive production game, so a team of 2-3 devs should be able to handle that). * Bada Bing bada boom, for $20/month Macro has access to 90% of the creative pipeline for creating games and would just need a small dedicated team of devs for testing and maintenance. If we're talking a full-on game, what I described above wouldn't really work past the creation of maps and characters. For networking and maintenance you'd need a dedicated and much larger team of devs But for a small test BR? The tools available via chatGPT and Unreal would certainly get him there.
I also think that there should be more maps added in overtime and not just 1 for the entirety of the game. Also i think there should also be a list of extra game modes you can play at any time as well as a constant rotation of special ltm's akin to fall guys
@@TheMacroShow "in theory" with a reasonable budget this dude would definitely greenlight a well made demo with someone who can balance out the ambition with practicality
I hope to god this gets made (btw I love making characters and storylines so here's a concept for you made on the spot) Shard: Able to form special crystals in his hands and on his body as weapons with many uses. (I'm not sure how many abilities would be in this so I'll just give a few ideas and an ultimate. In advance the abilities I came up with are definitely more aggressive based so this would be a character that rushes into the fight) (Ability 1) Refraction Dart: Forms and shoots a crystal from the bottom of a gauntlet on his arm. The crystal has mild homing abilities and homes to nearby enemies. Upon hitting a target it applies an x-ray tracker to that player and a small area around them so teammates around them are also visible. (Can be held or cancelled before firing) (Ability 2) Blinding Flash: Basically uses himself as a living flash grenade by forming crystals all over him and then discharging to blind all enemies that see it in a certain radius. (Ability 3) Prismatic Blade: Throws a crystal knife that upon contact with a hostile player or the environment explodes into shrapnel causing a flashbang effect and some damage. (Can be held or cancelled before firing) (Ability 4) Blight Barrage: Forms multiple small crystal spikes on his body and shoots them in the direction he's looking, preferably at enemy players. Upon contact the crystals explode without shrapnel causing a flashbang effect. If a player is hit directly they take damage. (Can be held or cancelled before firing) (Ultimate) Prismatic Forest: Shoots many large spikes up from the ground in a small to medium radius with slight distance between each spike (Maybe like 5 to 7 feet to help visualize). Players hit by the spikes take mild damage (Lower damage because that's not the main intent of this ultimate). He's able to phase into one of the large crystal spikes and appear out of another by looking at the desired spike while phased into a crystal spike and hitting the "Use Ultimate" key bind while ultimate is active. This can be done repeatedly with a 3 to 5 second cool down until the ultimate runs out. There ya go hope you like the concept.
I had a character idea for this br Adamas (the god of crystal) Things to know: he has 534hp with 200 armour Primary fire : emerald splash (10 ammo that does 50 damage) Secondary fire: (no name yet) create a big crystal that you make role for 40 metres and explode and does splash damage of 100max . (8 sec cooldown) it also uses all your ammo and the more ammo you have the more damage it does 1st ability: crystallization (creates a semicircle that catches any projectiles and every projectiles catched powers up the secondary until 150 (6 sec cooldown) 2s ability: (crystal boost) if in the air a big crystal comes out of the grows out the ground to boost you to a 50 degree angle if on the ground you get a huge boost forward of 60 metres ultimate: (diamonds are invisible)makes everyone in your team invisible and unboopable for 15 sec, makes them faster and make them do more 33% damage. Passive: (the organic madness) when he is under 50% of his health all of his attack will do 25 damage overtime ,your shooting rate get boost by 25% and your cooldown are 25% faster
Macro I have some ideas, 1)When your primary runs out , if ya have a pistol you can draw it without switching like mw2 but only hipfire . It is faster the regular switching. 2)macro plushie nade skin 3) decoy nade maybe? When ya shoot it it says" ya got bamboozled". 4) bunker Bois emote 5) We gotta have the "ya nooob" bandana and spray 6) 1 of the the theme is the legendary old intro ( miss it a lot). More comin soon....... Please get this to ma boi macro's attention
I love this idea! Brings many different aspects of favorite games into one...but the thing that makes most BRs different is that they have a unique mechanic or function...what is one that would make this one stand out?
Charakter idea: Gus Duster Nationality:USA (texas) Origins:unknown(mamy speculate he joined after tornado hit his hometown) Abilities: Passive:undetered:enemy abilities that Focus on pushing, pulling, crowd control will have their effectivness weakened against Gus and their teammates Tactical:GUS-T cannon:gus uses special missilies that push enemies, walls and equipment from the epicenter of explosion, gus can also use it to rocket jump(2 charges that he can shoot one after the other, can't use his guns while using his abilities) cooldown 60 seconds(per charge) Ultimate:vortex missile:a missile that creates a vortex/tornado that pulls in enemies and grenades(i think it would also be cool if a person that has ice, fire, poison, electricity, ice abilities could use them to combo.
Macro, could we make a page for suggestions for this "dream game" of yours so we could eventually make something out of it? It can be really great to have a base for any dev to refer to / to develop your idea AND to have essentially a good chat! Maybe a dedicated page on your discord or anything like this can make the difference (or so I hope).
I don’t really go for BR games but this sounds like an absolute blast. I’d love a smaller, fast paced BR that takes queues from OW, Titanfall and Apex.
Interesting video macro. As someone who is studying games design in college and learning to make games with game engines like unreal I'd be totally down with making a br and some of the points you've made are valid like locking heirlooms behind long progression based challenges that reward players for taking the time to grind the game. There could be a few adjustments made but overall this could be a really good br that could rival apex legends and warzone. I don't say fortnite as that game is in a completely different league to the other brs as it has transcended the title of battle royale. But honestly you've given me food for thought on what I should make after I finish college and university so thanks macro
LOVE this progression system! There are two reasons I buy the battle pass in almost every game I play that has one. 1.For the cool skins and what not that you're getting for a good deal and 2.It gives me a sense of progression. Now you're getting that sense of progesion for free.
I would absolutely play this and even help fund it with a Kickstarter or preorder. I think that independent game development is so important. if you can start with a small team of passionate people you can take over the world.
Here's an idea for a deconstruction type character. The Macster didn't go into that much detail into how character kits would work so I'm basing this on Apex and throwing in some of my ideas. Name: Impact Passive: Bunker breaker: Grenades are extra destructive. Note: This is going to be a character themed on deconstruction so this feels self explanatory. I was going to have it be shotguns as well but Macro didn't mention the game having any so i'm going for only this instead. Recharge: Destroying structures, dealing damage. Note: Macro mentioned there would be certain things that would help you get your abilities back quicker, and I personally like the idea of characters having slightly different ways to shorten their abilities' cooldowns. This would guide players into the right playstyle for their character and let the devs have more controle at what playstyles are rewarded and discouraged without needing to go in and buff and nerf as much. Ability: Rubble maker: 2 charges: medium cooldown: Impact fires a small explosive that will bounce on terrain and explode after a short countdown. The explosives countdown can be lengthened by charging before release. note: This would be like an extra grenade that could be used for more precise and timed explosions if used effectively. The explosive would be usable for grenade jumping/boosting (with some significant self damage, of course) and using the ability without charging the throw would result in a near instant explosion would be perfect for that purpose. Ultimate: Unstoppable impact: Long cooldown: Impact enters a defensive state for a few seconds taking reduced damage and becoming immune to explosives, including Rubble maker. While in this state, Impact can not fire his gun but will destroy any structure he collides with. Unstoppable impact can be canceled early, restoring some cooldown time based on how early it is canceled. Note: To explain further, Unstoppable impact would let Impact walk through walls and fall through floors. This could become an issue if it is used on a high boulding and Impact jumps and is sent tumbling through the building floors towards the ground, but a skilled player would be able to to cancel the ult tactically. This could also be used in combination with grenade jumping to send Impact flying straight through buildings and becoming a camper's worst nightmare.
I had the idea of a battle royale that takes place in a futuristic d&d universe where the contestants are fighting in a massive space station called the casterdome, using the actual d&d abilities and requiring you to level up from lvl 1 every match to unlock your abilities, and with a customizer where players customize their own character with a class/subclass and how they look/sound.
Taking the best parts of each BR on the market and also adding features from games like 'The Finals' and Titanfall would really make this much more fun that almost any BR out there
This a great BR idea and I would definitely play it with my friends, but I fell like the 60 players for every mode won’t be enough so: Solos: 60 Players = 60 Teams Duos: 60 Players = 30 Teams Trios: 60 Players = 20 Teams Squads: 80 Players = 20 Teams And I feel this would be more suited since it would make it easier to get kills if you are in squads so that you won’t end up winning with 4 or 5 kills.
This game sounds like it'd be amazing! Personally, I think a Splitgate style character would be really cool in that setting. I'd 100% play but with the amount of processing power, I think a lot of people's PCs would crash trying to load it
As a game developer myself I think the main reason br games die so fast is because they get stale and you need to constantly update them to keep people interested. Like how Fortnite updates alot
I was thinking instead of being class based you can get non-rechargiable abilities off the ground or in special boxes, so that it can make the gameplay more adaptable for any situation and make the bad RNG moments feels even less of downside and more of an obstacle that you could've overcome with the right loadout instead of being stuck with the class you chose at the start
we need one that’s a lot like the hunger games from the book. each game you get into there’s something different that can harm you. weapons are mostly swords and knives and stuff and bows but they’re hard to use. you’ll need food and water and there’s the cornucopia with the stuff and occasionally you can get a quarter qual which is alot different but these are more rare. it would make it fun because every game has something different making people want to come back to it and it’s also somewhat realistic unlike most.
This sounds super cool. Tho for me I would some small changes. I like the idea of the gulag AND buying ur teammates back but I'm not a fan of the idea of possibly being rezed more than 2 times. I think a cool work around is on ur first death, ur just thrown into the gulag and regular rules apply, win and ya come back, lose and you gotta wait. HOWEVER if you die again. You get the OPTION to go into the gulag, or wait for ur friends to rez you. If you choose to go into the gulag it'll cost if you lose. Either you just don't come back OR the price will be increased by a fat amount. And honestly, I kinda want it being the opposite if you win it. The price is super cheap or free but you still need to get to a buy station. This way you still can get rezed more than 2 times but it won't be super often. My second thing is just the top 500 thing. I think an emote is underwhelming tbh. Maybe a badge like apex or a gun skin. Idk I just don't like the idea of an emote being the thing people are grinding for
Cool idea for this game So as you play your fav legend or any other legend there will be challenges like for the heirloom he talk about that gives you slightly different abilities but all within the realm of the legend Like octane loses his stim but in return hed red his team with a speed boat wen they get back up
my favorite battle royale idea is that after you die, while waiting for your teammates to revive you, instead of going to the gulag, all dead players are put into this small arena map, and a free for all takes place. You basically play in this area and if you get a certain amount of kills you come back, but if you get a certain amount of deaths you stop playing and go back to spectating. Me personally, I don't like the Gulag system. I don't like how a whole team can be wiped out and still come back. I also don't like how you only get one chance and it's in this 1v1 setting. It's too fast and gives you nothing to do once you lose. It just drags on the game more than I would like to, but I do like the idea of you being able to come back if your teammates are still alive. Of course your teammates could get your banner and revive you, but you also have the opportunity to revive yourself if you play well in a free for alive. It gives you something to do, even when you die, and you get to do so for much longer.
I think instead of the classic knockdown, you would start bleeding out. You can still fight and move as normal, but you will die if you take too many shots or take to long to get healed
I have a cool character idea A character where he can place down a teleporter and teleport to different locations for the teams to move around faster and to have an ability to float in the air anytime he wants by double jump in the air and it’s ultimate would be like a giant circle where it will be low gravity and enemies will take damage just a cool concept for a character
And the teleporter can go up to 100 to 200 meters The Health for the teleporter will only be 50 and if you’re going through it’s helping someone breaks it you’ll stop at the location where you are transporting to
I have 2 suggestion, 1: make hipfire good. If it's movement based then having to stop to aim kinda ruins that. Second make it where aiming doesn't affect your movement at all. Make it where you can sprint, wallrun, and do all other movements while aiming. Same reason as above
i had this thought of a br where there are 2 smaller brs going on at the same time and the winners from those have to face off in an arena. it would prevent campers from winning as they would still need skill fir the final battle. and the idea of the 2 winners fighting just sounds fun because u would know those guys are good too nad really try in that last face off
honestly this sounds really good (though I don't agree with everything). I am getting into making games and I had a bunch of ideas for a fps (lots from apex too) and this gave me a bunch of ideas
3:46 that also means that balancing the game will be way harder, since there will be players with larger magazines then others and newbies will have trouble with the game. If your gonna have mods in the lobby of a BR they must be unlocked for everyone
I would personally like a mixture between a roguelike and a battle royale, rewarding aggressive plays in a way where you basically become a god at the endgame through passive upgrades that feel rewarding and not just stat buffs. I would think an upgrade system similar to risk of rain, where you can find money by killing players or in the map, and you can use that money later to open chests with upgrades or weapons
There should be a class called storm chaser where the take less damage in storm has an ability that shows next zone for him only but his ultimate would be a ping that shows enemy’s near by There color scheme will be the color of the zone for secondary color But primary is a white or black
9:50 As a person who graduated from a trade school that taught me how to 3D model and animate, 500 FUCKING UNIQUE EMOTES EVERY SEASON?? You are SERIOUSLY underestimating the amount of work it takes to animate anything! Even motion capture needs to be cleaned up by an animator you know? Fortnite came out in 2017 and, to my knowledge, has just over 700 unique emotes. Its taken them 6 years to add that many, and you're expecting to do about 2/3 of that EVERY SEASON? AND its from 500 individual players? Even just contacting that many people would probably take longer than the season (assuming 3-4 months).
I know this is your dream game, but just want to throw out an idea cause it sounds cool to me. So the idea is that the ring is a continual aerial bombardment that destroys structures, does damage and eventually reveals a void that you can fall into after enough damage has been done to the ground. This air strike would only do damage if you’re hit by it and has an indicator where the strike will hit. This would open up interesting situations for players to interact in.
I think that there could be a combat medic that in the lore served in the army, could use a gun but only a pistol and if the person has a pistol on them
I have a idea for a Battle Royale mechanic: if you die and don't get revived then there would be a percent chance that you can do something called a "final stand" where your character lays on the ground and can shoot a pistol at nearby enemy's but can't be revived and they will die after like 5 seconds. The precent chance is based on how many kills you previously got so if you killed a lot of enemies, you will be rewarded with one last chance to help your friends or just to get a few more kills for that sweet XP. There would also be a XP boost for each kill you get during this.
as someone who barely plays any competitive games, this sounds extremely fun and i would most likely get addicted to it, one thing that i gotta ask is, would BR be the only gamemode available? i feel like this gameplay would work really well on other gamemodes, like how Titanfall 2's gameplay fits on so many great gamemodes, especially with the Northstar client, and that makes it such a fun and varied experience (for example on TF|2 people might want a refresher from Titans on attrition and switch to pilot v pilot for a while)
If such a game existed, I'm sure some internet personality would base themselves on the Kool aid man and theor strat would be catching people off guard by blowing up walls to get them.
I would love to play your game, I like that you took stuff from different games and made it more easier to obtain and I think overall this is prob not gonna be a sweat game because you made it where you can't do this or you can't do that but thank you for sharing your dream be with us👍
THE MACDOWN 2 is on April Fools Day, but It’s no joke! I’ve been working super hard on this so please come through next week to watch!
Less goooo
This is gonna be epic
I also think that there should be more maps added in overtime and not just 1 for the entirety of the game. Also i think there should also be a list of extra game modes you can play at any time as well as a constant rotation of special ltm's akin to fall guys
should've called this br the Macroyale
as for making your dream battle royale game, just go make it in the new Unreal 5 engine thing for Fortnite. you're welcome. 😆
Judging by how this game seems very movement based, I think it would be cool and unique if the gulag wasn’t just a carbon copy of the warzone gulag, but instead a randomly generated parkour course where the first to make it to the finish line comes back!
Great idea maby a parkour that has the Arena in the middel
Sounds kinda like the TABG revive system
or what if it was a short race to the duel area, and whoever gets there first gets an an instant weapon upgrade. this also gives players a place to focus on movement mechanics, thus increasing the skill floor of your playerbase faster. think about what a plat lobby in apex was in season 4 compared to now, players just get better over time. By giving people who die quickly every time they drop a fun and rewarding way to practice one of the most important mechanics in the game, you get better balancing data quicker. allowing for more informed updates and balance changes.
i mean if we can take everything weve learned from all of the gen 1 and gen 2 BRs, you can plan better from the begining to avoid the mistakes and pain points of games that came before. In order to do this you need not only devs but a team of passionate gamers that are really good at articulating precisely what they want from the dev team. and who better to do this than content creators. thats literally what they do. play shitloads of videogames, then form well though out and educated information about what they like and dont like. Creative play testers. I want Macro Studios to be a thing so badly.
Nah should be parkour style combat gulag so movement characters wouldn't be op and there is incentive to kill.
I think it would remove your abilities while you are in the “gulag”@@jimbodestroyer1324
Get this man a team of professional Devs we NEED this BR
Right on brother
Same here brother
YEEESSSSS Bro this would be the game of the century
Agreed
there are probably a few teams out there doing it rn
i for real thought he was gonna show us a battle royale he was working on, there is still hope tho
yep
it's not possible, he's just one person, not a AAA studio
@@bootao1671 there are tons of games made by just one person, with the right skills its totally possible
@@bootao1671 what about indie game devs
@@bootao1671 Honestly, given the stuff we've seen in Unreal 5.2 (real-time environment rendering and generation) and AIs, it's not really unfeasible to make a small BR as a solo developer.
In 2024 (or earlier, this AI stuff moves fast) here's what producing a game could look like for Macro.
* Pay for chatGPT and install plugins for 3D modelling and map-design (plugins which already exist rn)
* Prompt GPT for characters, maps, weapons, skins, etc...
* Use Midjourney to generate more specified artworks and skins
* Use Unreal 5.2 to capture your face with a phone or camera and animate your characters
* Use Eleven AIs voice synthesis to get "voice actors" for your characters
* Hire a professional for the blueprinting and backend side of the game (small test BR, not a massive production game, so a team of 2-3 devs should be able to handle that).
* Bada Bing bada boom, for $20/month Macro has access to 90% of the creative pipeline for creating games and would just need a small dedicated team of devs for testing and maintenance.
If we're talking a full-on game, what I described above wouldn't really work past the creation of maps and characters. For networking and maintenance you'd need a dedicated and much larger team of devs
But for a small test BR? The tools available via chatGPT and Unreal would certainly get him there.
Let's make MACROYALE a reality !!!
yes this game would be so much fun
@@koopergtag fr
I would quit Fortnite for it 😂
I will try and code it
Am learning how to make shooters
I'm not even a huge fan of BRs, but honestly this sounds awesome
Yeah right…
I also think that there should be more maps added in overtime and not just 1 for the entirety of the game. Also i think there should also be a list of extra game modes you can play at any time as well as a constant rotation of special ltm's akin to fall guys
Yeah of course! It would be constantly updated in theory!
@@TheMacroShow "in theory" with a reasonable budget this dude would definitely greenlight a well made demo with someone who can balance out the ambition with practicality
@@creatibbhaiyaalso fixing bugs adding content etc if i were good at coding i would try to make this a reality
I hope to god this gets made (btw I love making characters and storylines so here's a concept for you made on the spot)
Shard: Able to form special crystals in his hands and on his body as weapons with many uses. (I'm not sure how many abilities would be in this so I'll just give a few ideas and an ultimate. In advance the abilities I came up with are definitely more aggressive based so this would be a character that rushes into the fight)
(Ability 1) Refraction Dart: Forms and shoots a crystal from the bottom of a gauntlet on his arm. The crystal has mild homing abilities and homes to nearby enemies. Upon hitting a target it applies an x-ray tracker to that player and a small area around them so teammates around them are also visible. (Can be held or cancelled before firing)
(Ability 2) Blinding Flash: Basically uses himself as a living flash grenade by forming crystals all over him and then discharging to blind all enemies that see it in a certain radius.
(Ability 3) Prismatic Blade: Throws a crystal knife that upon contact with a hostile player or the environment explodes into shrapnel causing a flashbang effect and some damage. (Can be held or cancelled before firing)
(Ability 4) Blight Barrage: Forms multiple small crystal spikes on his body and shoots them in the direction he's looking, preferably at enemy players. Upon contact the crystals explode without shrapnel causing a flashbang effect. If a player is hit directly they take damage. (Can be held or cancelled before firing)
(Ultimate) Prismatic Forest: Shoots many large spikes up from the ground in a small to medium radius with slight distance between each spike (Maybe like 5 to 7 feet to help visualize). Players hit by the spikes take mild damage (Lower damage because that's not the main intent of this ultimate). He's able to phase into one of the large crystal spikes and appear out of another by looking at the desired spike while phased into a crystal spike and hitting the "Use Ultimate" key bind while ultimate is active. This can be done repeatedly with a 3 to 5 second cool down until the ultimate runs out.
There ya go hope you like the concept.
only problem is not calling it the "Macroyale," perfect pun opportunity right there
I had a character idea for this br
Adamas (the god of crystal)
Things to know: he has 534hp with 200 armour
Primary fire : emerald splash (10 ammo that does 50 damage)
Secondary fire: (no name yet) create a big crystal that you make role for 40 metres and explode and does splash damage of 100max . (8 sec cooldown) it also uses all your ammo and the more ammo you have the more damage it does
1st ability: crystallization (creates a semicircle that catches any projectiles and every projectiles catched powers up the secondary until 150 (6 sec cooldown)
2s ability: (crystal boost) if in the air a big crystal comes out of the grows out the ground to boost you to a 50 degree angle if on the ground you get a huge boost forward of 60 metres
ultimate: (diamonds are invisible)makes everyone in your team invisible and unboopable for 15 sec, makes them faster and make them do more 33% damage.
Passive: (the organic madness) when he is under 50% of his health all of his attack will do 25 damage overtime ,your shooting rate get boost by 25% and your cooldown are 25% faster
Super idea but i feel like this character is more compatible with overwatch 2
Sounds like an OP character no cap
Everybody like this comment macro gotta see this amazing concept
Did you just make aJOJO refrence
I mean, if I had the skill to make those types of games, I would def try to make this a reality.
Thank you, dude, awesome video! And great game idea!
And yes, I will credit you, don't worry xD
i would do the same i kind of know how to code
Macro I have some ideas,
1)When your primary runs out , if ya have a pistol you can draw it without switching like mw2 but only hipfire . It is faster the regular switching.
2)macro plushie nade skin
3) decoy nade maybe? When ya shoot it it says" ya got bamboozled".
4) bunker Bois emote
5) We gotta have the "ya nooob" bandana
and spray
6) 1 of the the theme is the legendary old intro ( miss it a lot).
More comin soon.......
Please get this to ma boi macro's attention
I love the idea of a third weapon thats always a pistol never thought about that
@@pterodactyl662 Thanks ma boi
This idea sounds great! especially the wall run mechanic from my favorite game TitanFall3!
This is literally my DREAM. macro thanks for voicing this amazing idea
I love this idea! Brings many different aspects of favorite games into one...but the thing that makes most BRs different is that they have a unique mechanic or function...what is one that would make this one stand out?
I think you should do a sequel to this video talking about the characters and what they do and make a tier list for your characters
THATTTSSSS DOPPEEE!
the characters need to be somewhat balanced same with the guns also add 1 funny bug into the game so the game is funni
Charakter idea:
Gus Duster
Nationality:USA (texas)
Origins:unknown(mamy speculate he joined after tornado hit his hometown)
Abilities:
Passive:undetered:enemy abilities that Focus on pushing, pulling, crowd control will have their effectivness weakened against Gus and their teammates
Tactical:GUS-T cannon:gus uses special missilies that push enemies, walls and equipment from the epicenter of explosion, gus can also use it to rocket jump(2 charges that he can shoot one after the other, can't use his guns while using his abilities) cooldown 60 seconds(per charge)
Ultimate:vortex missile:a missile that creates a vortex/tornado that pulls in enemies and grenades(i think it would also be cool if a person that has ice, fire, poison, electricity, ice abilities could use them to combo.
Macro, could we make a page for suggestions for this "dream game" of yours so we could eventually make something out of it? It can be really great to have a base for any dev to refer to / to develop your idea AND to have essentially a good chat! Maybe a dedicated page on your discord or anything like this can make the difference (or so I hope).
i agree
I don’t really go for BR games but this sounds like an absolute blast. I’d love a smaller, fast paced BR that takes queues from OW, Titanfall and Apex.
Interesting video macro. As someone who is studying games design in college and learning to make games with game engines like unreal I'd be totally down with making a br and some of the points you've made are valid like locking heirlooms behind long progression based challenges that reward players for taking the time to grind the game. There could be a few adjustments made but overall this could be a really good br that could rival apex legends and warzone. I don't say fortnite as that game is in a completely different league to the other brs as it has transcended the title of battle royale. But honestly you've given me food for thought on what I should make after I finish college and university so thanks macro
Also I loved the first macdown and I'm excited to see how the sequel turns out
i used to develop games in unity but i switched to godot
I would love to see Macro design a few characters for his dream game, similar to how he designed his own legends for apex
We need a part 2 but with character depth and designs 💯💯💯
LOVE this progression system! There are two reasons I buy the battle pass in almost every game I play that has one. 1.For the cool skins and what not that you're getting for a good deal and 2.It gives me a sense of progression. Now you're getting that sense of progesion for free.
Macro is my biological father
Zoinks dude
This is a fact
So true
Yeah, I’m your biological mother.
@@TomOrSMTidk Ayo?
This sounds great, I really hope you take inspiration from movement shooters like ultrakill and doom. I love the crazy stuff you can in those.
Me, A game developer: Now this looks like a job to me!
Thanks for taking inspiration on titanfall. Still believing it’s one of the best games of all time with the BEST movement of all time
Can't wait to see you and Boom commentate
Macro...The Macbro... Out here to Macshow... You his new Mac-show...The MMMMAAAACCC--DOOOOOOWNNN V 2
I’m honestly so excited for Mac down 2.
I would absolutely play this and even help fund it with a Kickstarter or preorder. I think that independent game development is so important. if you can start with a small team of passionate people you can take over the world.
Alright game devs, you know what to do
Here's an idea for a deconstruction type character. The Macster didn't go into that much detail into how character kits would work so I'm basing this on Apex and throwing in some of my ideas.
Name: Impact
Passive: Bunker breaker: Grenades are extra destructive.
Note: This is going to be a character themed on deconstruction so this feels self explanatory. I was going to have it be shotguns as well but Macro didn't mention the game having any so i'm going for only this instead.
Recharge: Destroying structures, dealing damage.
Note: Macro mentioned there would be certain things that would help you get your abilities back quicker, and I personally like the idea of characters having slightly different ways to shorten their abilities' cooldowns. This would guide players into the right playstyle for their character and let the devs have more controle at what playstyles are rewarded and discouraged without needing to go in and buff and nerf as much.
Ability: Rubble maker: 2 charges: medium cooldown: Impact fires a small explosive that will bounce on terrain and explode after a short countdown. The explosives countdown can be lengthened by charging before release.
note: This would be like an extra grenade that could be used for more precise and timed explosions if used effectively. The explosive would be usable for grenade jumping/boosting (with some significant self damage, of course) and using the ability without charging the throw would result in a near instant explosion would be perfect for that purpose.
Ultimate: Unstoppable impact: Long cooldown: Impact enters a defensive state for a few seconds taking reduced damage and becoming immune to explosives, including Rubble maker. While in this state, Impact can not fire his gun but will destroy any structure he collides with. Unstoppable impact can be canceled early, restoring some cooldown time based on how early it is canceled.
Note: To explain further, Unstoppable impact would let Impact walk through walls and fall through floors. This could become an issue if it is used on a high boulding and Impact jumps and is sent tumbling through the building floors towards the ground, but a skilled player would be able to to cancel the ult tactically. This could also be used in combination with grenade jumping to send Impact flying straight through buildings and becoming a camper's worst nightmare.
this is a good idea
Plz plz PLZ do a part 2 with characters for the game, with abilities and stuff. It would be absolutely SICK
If this ever DID get made, it would revive the genre for sure
One of the best out there keep doing what your doing ❤
I had the idea of a battle royale that takes place in a futuristic d&d universe where the contestants are fighting in a massive space station called the casterdome, using the actual d&d abilities and requiring you to level up from lvl 1 every match to unlock your abilities, and with a customizer where players customize their own character with a class/subclass and how they look/sound.
You know it’s about to be a good day when Macroeconomics uploads
💀
This is just taking the best parts and gimmicks of existing games to create the best one possible…
And I love it
Honestly I loved Hyperscape it feels bad that its gone
bro literally described the GOAT Battle Royal
This is gonna be interesting 💯
The perfect blend of Fortnite, Apex and Overwatch
Id like to see him see the viewers ideas and review it
Taking the best parts of each BR on the market and also adding features from games like 'The Finals' and Titanfall would really make this much more fun that almost any BR out there
I like how he says WILL as if he will make and develop the game
It’s just grammatically correct, idk how else to say it 😆
Would
we are gonna make it happen
This a great BR idea and I would definitely play it with my friends, but I fell like the 60 players for every mode won’t be enough so:
Solos: 60 Players = 60 Teams
Duos: 60 Players = 30 Teams
Trios: 60 Players = 20 Teams
Squads: 80 Players = 20 Teams
And I feel this would be more suited since it would make it easier to get kills if you are in squads so that you won’t end up winning with 4 or 5 kills.
Macro is like the most creative TH-camrs I've seen
This game sounds like it'd be amazing! Personally, I think a Splitgate style character would be really cool in that setting. I'd 100% play but with the amount of processing power, I think a lot of people's PCs would crash trying to load it
Love your videos macro keep it up
As a game developer myself I think the main reason br games die so fast is because they get stale and you need to constantly update them to keep people interested. Like how Fortnite updates alot
You really had the chance to call it Macroyale and blew it smh
I clicked faster then my dad leaving me
I was thinking instead of being class based you can get non-rechargiable abilities off the ground or in special boxes, so that it can make the gameplay more adaptable for any situation and make the bad RNG moments feels even less of downside and more of an obstacle that you could've overcome with the right loadout instead of being stuck with the class you chose at the start
I feel like this is a wonderful concept and with sone tweaks and play testing it can become very popular and fun
this sounds like a balancing devs worst nightmare
If I had a billion dollars I’d fund this to make it a reality. This sounds like the ultimate combination of every br.
For the zones I feel a cool concept could be a hyperscape system but buildings collapse in zones that are about to be lost.
Epik moment, macrodown 2 baby!
I really like the weapon idea for choosing which pathway you go when you level up the weapon.
Man’s what I’m binge watching all ur videos again and I get this notif crazy ass timing
we need one that’s a lot like the hunger games from the book. each game you get into there’s something different that can harm you. weapons are mostly swords and knives and stuff and bows but they’re hard to use. you’ll need food and water and there’s the cornucopia with the stuff and occasionally you can get a quarter qual which is alot different but these are more rare. it would make it fun because every game has something different making people want to come back to it and it’s also somewhat realistic unlike most.
This sounds super cool. Tho for me I would some small changes. I like the idea of the gulag AND buying ur teammates back but I'm not a fan of the idea of possibly being rezed more than 2 times. I think a cool work around is on ur first death, ur just thrown into the gulag and regular rules apply, win and ya come back, lose and you gotta wait. HOWEVER if you die again. You get the OPTION to go into the gulag, or wait for ur friends to rez you. If you choose to go into the gulag it'll cost if you lose. Either you just don't come back OR the price will be increased by a fat amount. And honestly, I kinda want it being the opposite if you win it. The price is super cheap or free but you still need to get to a buy station. This way you still can get rezed more than 2 times but it won't be super often. My second thing is just the top 500 thing. I think an emote is underwhelming tbh. Maybe a badge like apex or a gun skin. Idk I just don't like the idea of an emote being the thing people are grinding for
Macro has so many creative and new ideas consistently
The only thing about macro royale is that I feel it would overwhelm me a bit with all the abilities blowing up stuff and being so fast paced 😅
I'd say add Rogue Company's walking intro sequence with your to every match as well. Easily my favourite part of that game.
I love how this guy just fixed everything that was wrong with battle royales in one single game
Cool idea for this game
So as you play your fav legend or any other legend there will be challenges like for the heirloom he talk about that gives you slightly different abilities but all within the realm of the legend
Like octane loses his stim but in return hed red his team with a speed boat wen they get back up
my favorite battle royale idea is that after you die, while waiting for your teammates to revive you, instead of going to the gulag, all dead players are put into this small arena map, and a free for all takes place. You basically play in this area and if you get a certain amount of kills you come back, but if you get a certain amount of deaths you stop playing and go back to spectating.
Me personally, I don't like the Gulag system. I don't like how a whole team can be wiped out and still come back. I also don't like how you only get one chance and it's in this 1v1 setting. It's too fast and gives you nothing to do once you lose. It just drags on the game more than I would like to, but I do like the idea of you being able to come back if your teammates are still alive. Of course your teammates could get your banner and revive you, but you also have the opportunity to revive yourself if you play well in a free for alive. It gives you something to do, even when you die, and you get to do so for much longer.
I think instead of the classic knockdown, you would start bleeding out. You can still fight and move as normal, but you will die if you take too many shots or take to long to get healed
I have a cool character idea A character where he can place down a teleporter and teleport to different locations for the teams to move around faster and to have an ability to float in the air anytime he wants by double jump in the air and it’s ultimate would be like a giant circle where it will be low gravity and enemies will take damage just a cool concept for a character
You will only float for 3 seconds
And the teleporter can go up to 100 to 200 meters The Health for the teleporter will only be 50 and if you’re going through it’s helping someone breaks it you’ll stop at the location where you are transporting to
And the ultimate will only last for 2 minutes
Already a five star game and game of the year easily! WE NEED THIS TO BE REAL
This needs to be made. Would topple the battle royal genre
I have 2 suggestion, 1: make hipfire good. If it's movement based then having to stop to aim kinda ruins that. Second make it where aiming doesn't affect your movement at all. Make it where you can sprint, wallrun, and do all other movements while aiming. Same reason as above
new title, i designed my own lawsuit,
loved the video
This gives me chills macro, the creation of this game will be equal to time travel
i had this thought of a br where there are 2 smaller brs going on at the same time and the winners from those have to face off in an arena. it would prevent campers from winning as they would still need skill fir the final battle. and the idea of the 2 winners fighting just sounds fun because u would know those guys are good too nad really try in that last face off
honestly this sounds really good (though I don't agree with everything). I am getting into making games and I had a bunch of ideas for a fps (lots from apex too) and this gave me a bunch of ideas
Class suggestions:
1.attacker
2.defender
3.controller
4.support
5.flankers
3:46 that also means that balancing the game will be way harder, since there will be players with larger magazines then others and newbies will have trouble with the game.
If your gonna have mods in the lobby of a BR they must be unlocked for everyone
I would personally like a mixture between a roguelike and a battle royale, rewarding aggressive plays in a way where you basically become a god at the endgame through passive upgrades that feel rewarding and not just stat buffs. I would think an upgrade system similar to risk of rain, where you can find money by killing players or in the map, and you can use that money later to open chests with upgrades or weapons
This needs to be a game macro sounds amazing
There should be a class called storm chaser where the take less damage in storm has an ability that shows next zone for him only but his ultimate would be a ping that shows enemy’s near by
There color scheme will be the color of the zone for secondary color
But primary is a white or black
9:50 As a person who graduated from a trade school that taught me how to 3D model and animate, 500 FUCKING UNIQUE EMOTES EVERY SEASON?? You are SERIOUSLY underestimating the amount of work it takes to animate anything! Even motion capture needs to be cleaned up by an animator you know? Fortnite came out in 2017 and, to my knowledge, has just over 700 unique emotes. Its taken them 6 years to add that many, and you're expecting to do about 2/3 of that EVERY SEASON? AND its from 500 individual players? Even just contacting that many people would probably take longer than the season (assuming 3-4 months).
For fast paced game play you would want hit scan so it’s faster
I know this is your dream game, but just want to throw out an idea cause it sounds cool to me. So the idea is that the ring is a continual aerial bombardment that destroys structures, does damage and eventually reveals a void that you can fall into after enough damage has been done to the ground. This air strike would only do damage if you’re hit by it and has an indicator where the strike will hit. This would open up interesting situations for players to interact in.
Grenades like apex
“Copy my homework but dont make it obvious”
I think that there could be a combat medic that in the lore served in the army, could use a gun but only a pistol and if the person has a pistol on them
I have a idea for a Battle Royale mechanic: if you die and don't get revived then there would be a percent chance that you can do something called a "final stand" where your character lays on the ground and can shoot a pistol at nearby enemy's but can't be revived and they will die after like 5 seconds. The precent chance is based on how many kills you previously got so if you killed a lot of enemies, you will be rewarded with one last chance to help your friends or just to get a few more kills for that sweet XP. There would also be a XP boost for each kill you get during this.
Petition to make it call:
Macroyale
Get this man a dev team. NOW, this would be the absolute perfect battle royal, and i would gladly grind this
as someone who barely plays any competitive games, this sounds extremely fun and i would most likely get addicted to it, one thing that i gotta ask is, would BR be the only gamemode available? i feel like this gameplay would work really well on other gamemodes, like how Titanfall 2's gameplay fits on so many great gamemodes, especially with the Northstar client, and that makes it such a fun and varied experience (for example on TF|2 people might want a refresher from Titans on attrition and switch to pilot v pilot for a while)
So it's futuristic fast-paced warzone with abilities
We NEED this game
I would 1000% play only this game & Morrowind
I hope someone makes this real this sounds perfect and i NEED it
I'm not a pro developer by any means, but I might take a shot at making a very rough prototype version of this if I get the chance
as an upcoming Game dev, i will try my best to make this dream come true! (if I learn how to do these things) BTW: this is such a good idea!
@@yolf-n5p That is a good point, do you know how to use unity? or any other engine? (I don't know how to use unity)
If such a game existed, I'm sure some internet personality would base themselves on the Kool aid man and theor strat would be catching people off guard by blowing up walls to get them.
i wanna develop this game
this isnt just your dream battle royale its just THE dream battle royale. we need this as a reality
I would buy it 100% but maybe make to where you can get a harloom buy getting that unique emote from ranked
I would love to play your game, I like that you took stuff from different games and made it more easier to obtain and I think overall this is prob not gonna be a sweat game because you made it where you can't do this or you can't do that but thank you for sharing your dream be with us👍