Creating the Replicated Parachute | 10 | Multiplayer Battle Royale | Tutorial | Unreal Engine 5

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  • เผยแพร่เมื่อ 18 ธ.ค. 2024
  • 👨‍🏫 My Patreon link:
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    ---
    In this tutorial I we create the Battle Royale parachute functionality. We take a look at the player's distance to the floor and use that to determine wether or not we can use the parachute. The player can then use spacebar to deploy the parachute.
    We take a look at:
    How to make a gliding parachute
    Checking the characters distance to the floor
    Replicating the parachute logic (Gliding)
    ✔️ What are we going to make in this series?:
    In short it will be PUBG but with Bean characters.
    We will have:
    A Battle royale Map
    Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
    Multiplayer characters
    Picking up Tools / Weapons
    Multiple weapons
    Lootcrates
    Flying out of an airplane
    All kinds of UI and HUD
    Match flow logic
    And basically everything that a battle royale needs
    #unrealengine #tutorial #multiplayer
    ---
    Welcome to Kekdot!
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ความคิดเห็น • 11

  • @Kekdot
    @Kekdot  ปีที่แล้ว +3

    Hey guys,
    Get the project files here if you're interested:
    👨‍🏫 My Patreon link:
    www.patreon.com/kekdot
    Download Project Files | Premium Tutorials | Courses
    Just to let you guys know what we are making in this course, we are making a full multiplayer battle royale game. I am uploading one video each day.
    In short it will be PUBG but with Bean characters.
    We will have:
    - A Battle royale Map
    - Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
    - Multiplayer characters
    - Picking up Tools / Weapons
    - Multiple weapons
    - Lootcrates
    - Flying out of an airplane
    - All kinds of UI and HUD
    - Match flow logic
    And basically everything that a battle royale needs

  • @gw2878
    @gw2878 ปีที่แล้ว +3

    Nice tutorial. The behaviors for replicating a simple action using a boolean and getting all connected players to see that action via rep notifying that boolean was explained very well. Thank you.

  • @Test-xt3ys
    @Test-xt3ys ปีที่แล้ว +2

    I think this episode made me really understand how multiplayer works, thanks for all your explanation you're a legend

  • @karencartoon8763
    @karencartoon8763 ปีที่แล้ว +2

    Aye!! Lets go!! This is getting more and more exciting

  • @JenisixR6
    @JenisixR6 2 หลายเดือนก่อน +1

    im trying to add an audio to parachute deploy, ive added a sound cue asset to the parachute which is attached to the player like in the vid, no matter how i set it up it will only play the sound cue if i let go of the space bar, so now its pretty much acting as a parachute end sound instead of start. How would i fix this?

  • @1faji
    @1faji 6 หลายเดือนก่อน

    Good night, my character keeps falling out that airplane and the complex collision was set on the airplane's static mesh. Please help

  • @taod6022
    @taod6022 5 หลายเดือนก่อน

    Hello Kekdot. Change Wants_to_Parachute? value in local client(c0) and call SR_Set_Wants_to_Parachute RPC to set value in Server. I wanna know whether the value in c0 will be set again(from Server) because of replicate attribute.?
    Maybe there is another way, change the value in server and replicate to all the clients. If so, there is no "setting twice" condition.
    Maybe changing the value in client is better for the user experience ^^

  • @GalaxyVisionAI
    @GalaxyVisionAI ปีที่แล้ว

    Can we follow along with our own assets?

    • @Kekdot
      @Kekdot  ปีที่แล้ว +1

      Yes feel free to do so!

    • @GalaxyVisionAI
      @GalaxyVisionAI ปีที่แล้ว

      @@Kekdot Okay cool. I wasnt sure if you had some required plugins from your patreon exclusive stuff.

    • @Kekdot
      @Kekdot  ปีที่แล้ว

      @GalaxyVisionAI 👍🏻👍🏻 Nope you’re all good and can follow along with your own assets