Making the Battle Royale Zone | 24 | Multiplayer Battle Royale | Tutorial | Unreal Engine 5

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  • เผยแพร่เมื่อ 26 มิ.ย. 2024
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    In this tutorial we create the multiplayer Battle Royale blue zone that shrinks in stages and pushes the players together. We take a look at the zone logic, the widget setups, and how the player handles the post process and taking the damage.
    We take a look at:
    - Making the Battle Royale Zone
    - Replication
    - Taking the damage
    - Setting up the zone countdown widgets
    - Setting up the Game State logic
    - Zone shrinking logic in stages
    ✔️ What are we going to make in this series?:
    In short it will be PUBG but with Bean characters.
    We will have:
    - A Battle royale Map
    - Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
    - Multiplayer characters
    - Picking up Tools / Weapons
    - Multiple weapons
    - Lootcrates
    - Flying out of an airplane
    - All kinds of UI and HUD
    - Match flow logic
    And basically everything that a battle royale needs
    #unrealengine #tutorial #multiplayer
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ความคิดเห็น • 8

  • @Kekdot
    @Kekdot  7 หลายเดือนก่อน +3

    Hey guys,
    Get the project files here if you're interested:
    👨‍🏫 My Patreon link:
    www.patreon.com/kekdot
    Download Project Files | Premium Tutorials | Courses
    Just to let you guys know what we are making in this course, we are making a full multiplayer battle royale game. I am uploading one video each day.
    In short it will be PUBG but with Bean characters.
    We will have:
    - A Battle royale Map
    - Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
    - Multiplayer characters
    - Picking up Tools / Weapons
    - Multiple weapons
    - Lootcrates
    - Flying out of an airplane
    - All kinds of UI and HUD
    - Match flow logic
    And basically everything that a battle royale needs

  • @mrdodelidoo1885
    @mrdodelidoo1885 3 หลายเดือนก่อน

    If you experiment performance issues when the zone is shrinking, you need to go to the collision tab of SM_Zone in the blueprint, and set "Ignore" for all except for the pawn, where you have to check "Overlap"
    I really don't know why this performance issue occurs, but this solution works for me

  • @TheNikoboxMan
    @TheNikoboxMan 5 หลายเดือนก่อน

    You make such nice tutorials! Can you please make a tutorial on how to grab other players with either hand and move their character/actor around (ragdoll) like in party animals for example? Would love to see that!

  • @hades8131
    @hades8131 7 หลายเดือนก่อน +3

    Will you going to make team mode you know play in team and even possibly revive?

    • @ItzNotSkyMC
      @ItzNotSkyMC 7 หลายเดือนก่อน

      YES HE SHOULD DO THIS FR I VOUHC FOR THIS

  • @matthewroot8573
    @matthewroot8573 6 หลายเดือนก่อน

    How would I go about having a longer time before the first zone shrinks then a shorter time for the next few zones?

  • @MrCyberj0j0
    @MrCyberj0j0 7 หลายเดือนก่อน

    Are you going to add charter profile to track the total wins¿ Groetjes joey

    • @Kekdot
      @Kekdot  7 หลายเดือนก่อน +4

      Haven’t planned that at the moment. But I do have character customization planned and that should also give you some insight into setting up the save files for stats.