Dealing Damage, Death, GameState Score | 12 | Multiplayer Battle Royale | Tutorial | Unreal Engine 5

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  • เผยแพร่เมื่อ 29 ต.ค. 2023
  • 👨‍🏫 My Patreon link:
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    💦 Get our Game on Steam | Kekdot Center:
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    In this tutorial we take a look at how we can apply damage, and receive damage on the player. We use the default engine interface function Apply Damage, and Event on Any damage to handle damage to actors, including our character. Furthermore we take a look at how we handle death and remove the UI from the player. We also communicate the deaths to the Game State to keep track of the score of the match (How many survivors are left).
    We take a look at:
    - Apply Damage
    - Event On Any Damage
    - Replicated Health
    - Replicated Damage
    - Killing the player, destroying the actor
    - Communicating Score to the Game State (Survivors left)
    ✔️ What are we going to make in this series?:
    In short it will be PUBG but with Bean characters.
    We will have:
    - A Battle royale Map
    - Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
    - Multiplayer characters
    - Picking up Tools / Weapons
    - Multiple weapons
    - Lootcrates
    - Flying out of an airplane
    - All kinds of UI and HUD
    - Match flow logic
    And basically everything that a battle royale needs
    #unrealengine #tutorial #multiplayer
    ---
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ความคิดเห็น • 6

  • @Kekdot
    @Kekdot  8 หลายเดือนก่อน +4

    Hey guys,
    Get the project files here if you're interested:
    👨‍🏫 My Patreon link:
    www.patreon.com/kekdot
    Download Project Files | Premium Tutorials | Courses
    Just to let you guys know what we are making in this course, we are making a full multiplayer battle royale game. I am uploading one video each day.
    In short it will be PUBG but with Bean characters.
    We will have:
    - A Battle royale Map
    - Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
    - Multiplayer characters
    - Picking up Tools / Weapons
    - Multiple weapons
    - Lootcrates
    - Flying out of an airplane
    - All kinds of UI and HUD
    - Match flow logic
    And basically everything that a battle royale needs

  • @youngjojo3052
    @youngjojo3052 4 หลายเดือนก่อน

    Where are the in-depth courses from your Patreon

  • @SmileyNinja
    @SmileyNinja 3 หลายเดือนก่อน

    Is there a reason you are putting your logic into the player character for damage, as opposed to the gamemode?

    • @ozzygarcia21
      @ozzygarcia21 2 หลายเดือนก่อน

      The game mode is server only. Health is directly related to the character so it makes more sense for it to be on the player character blueprint anyway.

  • @karencartoon8763
    @karencartoon8763 8 หลายเดือนก่อน +1

    Character selection, then the ability to shoot and kill because the character r able to die now

    • @Kekdot
      @Kekdot  7 หลายเดือนก่อน +4

      I just made a kill feed video for tomorrow, but after that I’ll get into the weapons!
      Battle royales don’t really have a character select since everyone is the same type of character and you just got to go and loot.
      I could make it a separate tutorial tho! Or for a new series perhaps? Multiplayer Adventure fight game or something?
      Let me know! I appreciate you!