Yeah, too much fun, I'm losing sleep here 😅 But VR really elevates the experience; so much so, that it's hard to go back to the flatscreen. Thanks for watching.
I have 16 hundred hours on NMS a thousand of them played in VR it is a whole different game and I still can't believe there's people that don't know about it, hope your video reach all of them.
Behold a real veteran of the stars! I agree completely; NMS is a great game on its own but playing it in VR is transformative. Thank you so much, Traveller, for your kind words.
@@gridselix Yeah, I can understand that. I play VR on PlayStation (first on the PSVR1, and then on the VR2) and it's been a great streamlined experience for me, and probably the most affordable option for high-end VR gameplay. Something to consider, though the headset can be expensive, most VR games are surprisingly affordable, with some of the best not being more than thirty dollars, so the long-term cost does get minimized.
Yeah, people gripe about combat in NMS, but in VR it is totally different. It's actually pretty darn fun! :) I can't wait to get a headset. I've only gotten to play a few times on a friend's. I had a friggin' moment the first time I transitioned from a planet into space and I was able to just look over and watch the atmosphere line pass by, then the planet fall away... it was so "real" dang.
I concur 😅 I remember the first time I slowly approached a planet, only to watch this "small" planet fill my vision and stretch out to the horizon. This game is wild in VR. I hope you get your headset soon.
@@omarguerra1838 Yeah, that was actually a complaint of mine for a while, the lack of difficulty once you reach a certain point of progression. But I must admit, ever since the Worlds update, the game is markedly more difficult. I play with all the difficulty options cranked, and I've actually died more times in the last few weeks than I've died in the hundreds of hours I've played before the update. Though I still wish I could make it more challenging. I may have to start a permadeath run lol Thank you for kind words.
@@foxmulder7436 When I was a kid, I use to wake up early to watch the Starship Troopers CGI cartoon (it was called the Roughnecks, and yes, I am that old). Each season would be a campaign devoted to a planet. Same bugs, different backdrop. NMS has basically taken that same formula and ran with it; an inconceivable number of planets for my friends and I to run around and find things to shoot. For me, it's the Clone Wars game we never got. Thank you for watching.
Thank you, brother. I actually use a VR gunstock when i play NMS, so that allows me to handle the Multitool like a rifle (all that shooting when I was a younger finally has some use lmao). Thank you so much for checking out the video.
As an aside to the comments in the video about the flamethrower, there technically is one for the multi tool, but it was only available for like, a day several years ago, as it was in the game unintentionally. A rare few players have them though. You can technically mod it into your game on PC, but on consoles, players who have them are rare. I have used the expeditions to copy mine so i have a couple, but as i learned they can't be traded sadly
Thank you. I actually use a VR gunstock, so that allows me to aim the multitool like it's an actual rifle. I hope you get your controllers back soon; there's Sentinels and bugs need exterminating (insert my country drawl lol)
Yeah, that's one of the cool things about VR; it allows one to see the actual size of some of these objects. That's one of the main benefits that first got me hooked on VR 😁 Thanks for watching.
I agree with you entirely. We technically already fight the other alien species in the game in aerial combat; if HG took that to the next level, and allowed to us raid pirate settlements on planets or escort and protect moving convoy from raiders, that would be so cool!
Love it 🍻 VR is the only way to play. A few buds and I made a stronghold to fight off sentinel attacks a few years back but they kept spawning under or clipping through everything. I wonder if that's been fixed by now
Absolutely, VR is the best hands down. Funny enough, I use to do the same thing as well: build fortresses (especially on aggressive planets) and fight off the waves like it's Starship Troopers. You got me inspired to do it again lol You can minimize the clipping of the Sentinels by how you construct the base. I may have to try it again. Thank you so much for watching.
Do it! For years I wrote off VR as a gimmick. But When I took the plunge years ago, NMS was one of those games that convinced me how incredible VR can be.
I only play nms in vr it is the best game experience i ever had, to all that never done nms vr, it is insane! The reality sense is out of this world (haha) wait till you get in your ship and fly of to space
Absolutely. Once you've experienced the game in VR, it's so hard to go back to it in flatscreen. Flying the starship, landing on planets and fighting Sentinels are vastly better in VR. I wish everyone could try it. Thank you for watching.
Bro, with aim that good, you should invest in a multi tool weapon mod that deals more damage per shot than that blaster mod. I bet you would slay with a shotgun mod.
That's a good point. I usually lean more towards the Pulse Spitter because it feels like a proper assault rifle. I should attempt another shotgun build. It's the reload time that kill me with the shotgun, but with the right mods, I could make a proper Doom build.
Desearía que los sentinelas tuvieran mejor puntería y que fueran muchos más, que no terminara en las 5 estrellas y pueda seguir hasta 6, 10 incluso, con tal de mayor dificultad, que con los sentinelas tuvieramos más variedad lo agradecería, no solo los mismos 7 tipos de siempre, una forma para mejorarlo sería hacer unos procedurales
I do agree with you. I play the game on challenging (which seems to have become more difficult since the last update), but even then, I would love combat in the game to be grueling. I do enjoy fighting the Sentinels on the dissonance planets, because they don't stop after five waves; they don't stop at all. Now, the latest rumors from the recent datamining have revealed a potential "purple" star system that may have completely new flora, fauna and enemies, so fingers crossed. Thank you so much for watching.
@@alanikee838igual, sería interesante que la plaga que sale cuando recolectas núcleos larvarios fuera amenazante, algo así como la colmena de Destiny 2, es un juego del cual se pueden sacar muchas buenas ideas para mejorar el combate, algo tan simple como poder dar hacia atrás cuando cambias de arma en lugar de dar la vuelta entera seria mucho mejor
How is VR? last time I tried it lagged the hell out for me, and I have a decent PC where I have played more VR titles maybe I didnt set it up properly I will try again someday
I play on the PSVR2, which I must admit, is extremely optimized on the PS5. I have heard from talking to others that getting NMS working on PCVR can take a bit of work, but I would encourage you to try again, especially with how great the latest update has been. Thanks for watching.
@@YokaiSpardaHunter yeah i had the same problem, but with the help of the continuous support and updates of some ‘connect wireless to pc programs’ the connection got better and better. Also tuning down your graphic wish list helped a lot. Now the game is far better optimized for the quest and ps5 and it is a joy to play, for me truly it is a dream came true. Landing on planets and exploring, examining stuff, getting in my ship, landing on a darelict freighter and have some tension in my game, after looting a bit i fly to a space station for some beers and talking to the locals. Life is good
If you clear all the waves of sentinels does that rid the planet of sentinels totally? Is there a way to clear a planet of sentinels and they dont come back?
Totally? Not really. If you clear all the waves of the Sentinels, then they will be disabled on the planet until you reload the game from a restore point. If you're looking for a way to clear them quickly, you can go straight to a Sentinel Pillar and disable their forces directly, but that'll only last only you reload the game. The dissonance Sentinels never stop attacking; they'll continue spawning regardless of how many waves you endure. Thank you for watching.
But shooting the bugs is the most enjoyable part lol Besides, they updated the game so that now you gather rancid meat when you kill the monstrosities, which can be sold for a high price. Thank you for checking out the video.
i have the materializer thingy installed on my capital ship but I cannot call my exocrafts even if the capital ship is in the system... do I have to make one on the land too in every star system I want to call my exocrafts to?? please guide..
no all you have to do is make each exocraft once (it doesnt matter what system or planet, it just has to be once) if it does not work then i would try deconstructing the room on your capital ship and building it again or build every exocraft summon station again once and maybe it will work then. Hope that helps 👍
@@furqanbangash You can't delete them either... go dig a hole in the ground somewhere at a base you don't care about (or build an awesome garage for them like I did) and build one of each type and just leave them there. Now, once you have that orbital materializer - you can call them anywhere in the universe from your Freighter in-system.
It's just the multi tool, been in the game since launch with new models of multi tool added over the years. Like the guy said, you can add weapon tech modules to make it into different types of guns. Also playing in VR definitely makes them seem more gun-like
Yeah, I was shocked too when I first started playing. All I had ever seen anyone do was mine lol Yes, playing in VR definitely allows me to manipulate the Multitool like a rifle, but I also use a VR gunstock that adds that extra bit of handling. Thank you so much for watching.
this is only the bolt caster? there is 4 other types and besides combat scope there is a grenade and stun grenade Neutron cannon Blaze javelin Scatter blaster Pulse spitter
Yes, I play it like it's roomscale. I'll often be ducking behind and leaning around cover lol I play on the PSVR2, which is really streamlined experience. HUD and my in-game avatar have never given me any trouble. I know VR on PC can be rough to finetune, especially NMS. Thank you so much for watching.
@@asingularhuman i play it on my desk chair. for me playing sometimes hours at end is, well, not necessary. i find the flight seating immersion more important than the ‘combat’ experience. Onward, asgarts wrath 2 and assasins creed on the other hand, i will play roomscale (on a 2x2 meter gummy mat to keep my bearings and connection to where i am)
@@scrqqge you sound like me. I can easily be standing for hours once I'm in the headset. I typically don't sit down unless the game calls for it. I have a large rug as well and a fan blowing on me constantly that always allows me to maintain that spatial awareness; can't afford to be running into a wall lmao
@@wumbosaurus9121 this is actually something I started doing recently. I usually just stand throughout my session, but to add to the immersion, I've been sitting when entering any kind of vehicle. It's actually kind of cool lol
Maybe one day, but not yet. To be honest, Bioware should be taking notes lol NMS has really set the bar for me in regard to space exploration. Thanks for watching.
I play on the PSVR2. The tracking and HUD work flawlessly, though I normally turn off the HUD because I find it more immersive. I know on PC NMS requires a lot of tuning to get it just right. On the PS5 it's definitely streamlined. Thank you for watching.
The gunplay is much different in VR, especially because I use a stock. I can handle the Multitool like a rifle, and so moving and aiming is so much natural than on flatscreen. Thank you for watching.
There are moments when this game looks simply stunning. Though I actually the barrenness of airless planets; makes me feel like an Apollo astronaut. Thank you for watching.
Lmao No, there's no crosshair in the headset, so I would say the latter, but I'm far to humble to claim anything like that. I learned years ago how to point shoot; I guess I finally have a use for it lol Thank you for watching.
Man this looks like a ton of fun in vr.
Yeah, too much fun, I'm losing sleep here 😅 But VR really elevates the experience; so much so, that it's hard to go back to the flatscreen. Thanks for watching.
Me 2 on vr2 i am addicted to nms building in creative mode :)
I also dond play flatscreen games annymore
I have 16 hundred hours on NMS a thousand of them played in VR it is a whole different game and I still can't believe there's people that don't know about it, hope your video reach all of them.
Behold a real veteran of the stars! I agree completely; NMS is a great game on its own but playing it in VR is transformative. Thank you so much, Traveller, for your kind words.
I know about it but VR is too expensive
@@gridselix Yeah, I can understand that. I play VR on PlayStation (first on the PSVR1, and then on the VR2) and it's been a great streamlined experience for me, and probably the most affordable option for high-end VR gameplay. Something to consider, though the headset can be expensive, most VR games are surprisingly affordable, with some of the best not being more than thirty dollars, so the long-term cost does get minimized.
need to upgrade my whole pc to play nms vr my guy
Yeah, people gripe about combat in NMS, but in VR it is totally different. It's actually pretty darn fun! :) I can't wait to get a headset. I've only gotten to play a few times on a friend's. I had a friggin' moment the first time I transitioned from a planet into space and I was able to just look over and watch the atmosphere line pass by, then the planet fall away... it was so "real" dang.
I concur 😅 I remember the first time I slowly approached a planet, only to watch this "small" planet fill my vision and stretch out to the horizon. This game is wild in VR. I hope you get your headset soon.
how is it different though. Same exact encounter against perfectly boring sentinels. I don't get it.
This was such an eye candy clip. Just wish playing it felt a bit more challenging but looking at it is beautiful
@@omarguerra1838 Yeah, that was actually a complaint of mine for a while, the lack of difficulty once you reach a certain point of progression. But I must admit, ever since the Worlds update, the game is markedly more difficult. I play with all the difficulty options cranked, and I've actually died more times in the last few weeks than I've died in the hundreds of hours I've played before the update. Though I still wish I could make it more challenging. I may have to start a permadeath run lol Thank you for kind words.
@@foxmulder7436 When I was a kid, I use to wake up early to watch the Starship Troopers CGI cartoon (it was called the Roughnecks, and yes, I am that old). Each season would be a campaign devoted to a planet. Same bugs, different backdrop. NMS has basically taken that same formula and ran with it; an inconceivable number of planets for my friends and I to run around and find things to shoot. For me, it's the Clone Wars game we never got.
Thank you for watching.
NMS in VR looks indeed very sick
Absolutely, one of the best VR experiences I have ever had. There's always something new to see. Thanks for watching.
your aim bro is insane, and the gameplay with the colosus is crazy !
Thank you, brother. I actually use a VR gunstock when i play NMS, so that allows me to handle the Multitool like a rifle (all that shooting when I was a younger finally has some use lmao). Thank you so much for checking out the video.
@@alanikee838 no problem good job bro !
As an aside to the comments in the video about the flamethrower, there technically is one for the multi tool, but it was only available for like, a day several years ago, as it was in the game unintentionally. A rare few players have them though. You can technically mod it into your game on PC, but on consoles, players who have them are rare. I have used the expeditions to copy mine so i have a couple, but as i learned they can't be traded sadly
Guess what? Minotaur have it now. It sucks tho
very cool, your aim is on point. cant wait for my index controllers (for PCVR) to come back from an RMA, i seriously miss it.
Thank you. I actually use a VR gunstock, so that allows me to aim the multitool like it's an actual rifle. I hope you get your controllers back soon; there's Sentinels and bugs need exterminating (insert my country drawl lol)
jesus i didn't realise how big the colossus was
Yeah, that's one of the cool things about VR; it allows one to see the actual size of some of these objects. That's one of the main benefits that first got me hooked on VR 😁 Thanks for watching.
How many life support upgrade do you have?
alanikee: yes
😅😅😅 I couldn't have said it better myself.
I did not know it looked this good in VR
It actually looks better in the headset lol
Yeah, NMS is something to behold in VR. Thanks for watching.
I’m hooking my VR up tonight.
Just a tip, but you might already know? You can get two walker brains if you open the container with your hand before shooting it.
NMS combat reminds me of the Halo combat.
If HG add humanoid combat a lot of folks would stop complaining about combat in NMS.
I agree with you entirely. We technically already fight the other alien species in the game in aerial combat; if HG took that to the next level, and allowed to us raid pirate settlements on planets or escort and protect moving convoy from raiders, that would be so cool!
Love it 🍻 VR is the only way to play. A few buds and I made a stronghold to fight off sentinel attacks a few years back but they kept spawning under or clipping through everything. I wonder if that's been fixed by now
Absolutely, VR is the best hands down.
Funny enough, I use to do the same thing as well: build fortresses (especially on aggressive planets) and fight off the waves like it's Starship Troopers. You got me inspired to do it again lol
You can minimize the clipping of the Sentinels by how you construct the base. I may have to try it again.
Thank you so much for watching.
NMS is selling me on the idea of buying a VR headset
Do it! For years I wrote off VR as a gimmick. But When I took the plunge years ago, NMS was one of those games that convinced me how incredible VR can be.
I only play nms in vr it is the best game experience i ever had, to all that never done nms vr, it is insane! The reality sense is out of this world (haha) wait till you get in your ship and fly of to space
Absolutely. Once you've experienced the game in VR, it's so hard to go back to it in flatscreen. Flying the starship, landing on planets and fighting Sentinels are vastly better in VR. I wish everyone could try it. Thank you for watching.
Kill repair bots first, then teleport bots, then sentinels, then quad/walkers
Bro i love your multi tool. Where did you get that?
Thank you. I have no idea where I found it, but I always opt for Multitools that kind of have the space rifle aesthetic 😅
Having trouble viewing the weapon HUD in VR? Ultimately when I try to reload the weapon manually the HUD remains blank for 10 seconds
Are you playing on PCVR? 🤔Perhaps I can search a solution and get back to you.
Bro, with aim that good, you should invest in a multi tool weapon mod that deals more damage per shot than that blaster mod. I bet you would slay with a shotgun mod.
That's a good point. I usually lean more towards the Pulse Spitter because it feels like a proper assault rifle. I should attempt another shotgun build. It's the reload time that kill me with the shotgun, but with the right mods, I could make a proper Doom build.
Desearía que los sentinelas tuvieran mejor puntería y que fueran muchos más, que no terminara en las 5 estrellas y pueda seguir hasta 6, 10 incluso, con tal de mayor dificultad, que con los sentinelas tuvieramos más variedad lo agradecería, no solo los mismos 7 tipos de siempre, una forma para mejorarlo sería hacer unos procedurales
I do agree with you. I play the game on challenging (which seems to have become more difficult since the last update), but even then, I would love combat in the game to be grueling. I do enjoy fighting the Sentinels on the dissonance planets, because they don't stop after five waves; they don't stop at all. Now, the latest rumors from the recent datamining have revealed a potential "purple" star system that may have completely new flora, fauna and enemies, so fingers crossed. Thank you so much for watching.
@@alanikee838igual, sería interesante que la plaga que sale cuando recolectas núcleos larvarios fuera amenazante, algo así como la colmena de Destiny 2, es un juego del cual se pueden sacar muchas buenas ideas para mejorar el combate, algo tan simple como poder dar hacia atrás cuando cambias de arma en lugar de dar la vuelta entera seria mucho mejor
How is VR? last time I tried it lagged the hell out for me, and I have a decent PC where I have played more VR titles maybe I didnt set it up properly I will try again someday
I play on the PSVR2, which I must admit, is extremely optimized on the PS5. I have heard from talking to others that getting NMS working on PCVR can take a bit of work, but I would encourage you to try again, especially with how great the latest update has been. Thanks for watching.
@@YokaiSpardaHunter yeah i had the same problem, but with the help of the continuous support and updates of some ‘connect wireless to pc programs’ the connection got better and better. Also tuning down your graphic wish list helped a lot. Now the game is far better optimized for the quest and ps5 and it is a joy to play, for me truly it is a dream came true. Landing on planets and exploring, examining stuff, getting in my ship, landing on a darelict freighter and have some tension in my game, after looting a bit i fly to a space station for some beers and talking to the locals. Life is good
If you clear all the waves of sentinels does that rid the planet of sentinels totally? Is there a way to clear a planet of sentinels and they dont come back?
Totally? Not really. If you clear all the waves of the Sentinels, then they will be disabled on the planet until you reload the game from a restore point. If you're looking for a way to clear them quickly, you can go straight to a Sentinel Pillar and disable their forces directly, but that'll only last only you reload the game. The dissonance Sentinels never stop attacking; they'll continue spawning regardless of how many waves you endure. Thank you for watching.
Very cool.
Thank you very much!!!
You dont need to bother killing the bugs when you collect eggs just run and jetpack from egg to egg and grab em
But shooting the bugs is the most enjoyable part lol
Besides, they updated the game so that now you gather rancid meat when you kill the monstrosities, which can be sold for a high price. Thank you for checking out the video.
i have the materializer thingy installed on my capital ship but I cannot call my exocrafts even if the capital ship is in the system... do I have to make one on the land too in every star system I want to call my exocrafts to?? please guide..
no all you have to do is make each exocraft once (it doesnt matter what system or planet, it just has to be once) if it does not work then i would try deconstructing the room on your capital ship and building it again or build every exocraft summon station again once and maybe it will work then. Hope that helps 👍
That's odd; that's supposed to work. I will check and comment back.
@@homonculusblatt i will try that and comment back.. thank you..
@@furqanbangash You can't delete them either... go dig a hole in the ground somewhere at a base you don't care about (or build an awesome garage for them like I did) and build one of each type and just leave them there. Now, once you have that orbital materializer - you can call them anywhere in the universe from your Freighter in-system.
@@MandrakeDCR yes.. i deleted the oribital materializer and rebuid it and it fixed the problem... thank you everyone for your help...
No man’s sky has guns?
you can add tech to multitools that allow them to be guns.
It's just the multi tool, been in the game since launch with new models of multi tool added over the years. Like the guy said, you can add weapon tech modules to make it into different types of guns.
Also playing in VR definitely makes them seem more gun-like
Your multitool functions partially as a weapon
Yeah, I was shocked too when I first started playing. All I had ever seen anyone do was mine lol Yes, playing in VR definitely allows me to manipulate the Multitool like a rifle, but I also use a VR gunstock that adds that extra bit of handling. Thank you so much for watching.
this is only the bolt caster? there is 4 other types and besides combat scope there is a grenade and stun grenade
Neutron cannon
Blaze javelin
Scatter blaster
Pulse spitter
Are you playing like it's roomscale?, the hud does not follow my head and neither does the rest of my character.
Yes, I play it like it's roomscale. I'll often be ducking behind and leaning around cover lol I play on the PSVR2, which is really streamlined experience. HUD and my in-game avatar have never given me any trouble. I know VR on PC can be rough to finetune, especially NMS. Thank you so much for watching.
@@asingularhuman i play it on my desk chair. for me playing sometimes hours at end is, well, not necessary. i find the flight seating immersion more important than the ‘combat’ experience. Onward, asgarts wrath 2 and assasins creed on the other hand, i will play roomscale (on a 2x2 meter gummy mat to keep my bearings and connection to where i am)
Haha it seems like it would be fun to be standing while on foot and sitting back in your chair when it comes to vehicle transport
@@scrqqge you sound like me. I can easily be standing for hours once I'm in the headset. I typically don't sit down unless the game calls for it. I have a large rug as well and a fan blowing on me constantly that always allows me to maintain that spatial awareness; can't afford to be running into a wall lmao
@@wumbosaurus9121 this is actually something I started doing recently. I usually just stand throughout my session, but to add to the immersion, I've been sitting when entering any kind of vehicle. It's actually kind of cool lol
how do you get two exo mech ???
When you party up with other players, each member can spawn their own exocraft. I should try to get a party of four and embark on some sheer chaos lol
Is this a new Mass Effect game?
Maybe one day, but not yet. To be honest, Bioware should be taking notes lol
NMS has really set the bar for me in regard to space exploration. Thanks for watching.
How is that planet so barren? I thought it was elite dangerous at first. I've not seen a planet like this on xbox
Look for airless planets, most of them are barren, little to no buildings as well.
I love finding these types of planets; it feels like I'm visiting the moon. Thank you for watching.
Low atmosphere planets. Drains life support faster, but you can jetpack around them due to low gravity.
The hud not following the player is so terrible I have a rift s and it was very disappointing
I play on the PSVR2. The tracking and HUD work flawlessly, though I normally turn off the HUD because I find it more immersive. I know on PC NMS requires a lot of tuning to get it just right. On the PS5 it's definitely streamlined. Thank you for watching.
How is this no mans sky
No mans sky is fully playable in vr, If you have a vr headset you should try it. It is fantastic!
That's one of the special things about NMS; you can play it anyway you choose, especially in VR. Thanks for watching.
Zero recoil!?!? Xbox combat on my side feels like Duck Hunt! 😡
The gunplay is much different in VR, especially because I use a stock. I can handle the Multitool like a rifle, and so moving and aiming is so much natural than on flatscreen. Thank you for watching.
Graphics are so ugly compared to Pre-NEXT era
It's an airless planet. They're ugly, but near limitless jetpacking due to low gravity. There's much prettier out there.
There are moments when this game looks simply stunning. Though I actually the barrenness of airless planets; makes me feel like an Apollo astronaut. Thank you for watching.
Is there a crosshair somewhere we can't see in the recording on your thing or are you just a god of aiming?
Lmao No, there's no crosshair in the headset, so I would say the latter, but I'm far to humble to claim anything like that. I learned years ago how to point shoot; I guess I finally have a use for it lol
Thank you for watching.
Booooooooring 🥱