Houdini For The Artist - Quick Tips - The Trace Node

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  • เผยแพร่เมื่อ 8 ก.ค. 2024
  • To learn more about Houdini, be sure to visit www.cgforge.com
    In this tutorial, we talk about the trace node, and how we can use it to very quickly model a leaf. There's all sorts of applications for this technique that will help you in procedural modeling and simulation, and you can also pair this with instancing to help you create a lot of variety in a short amount of time.

ความคิดเห็น • 57

  • @basemshenouda9980
    @basemshenouda9980 5 ปีที่แล้ว +32

    Literally the best video for Houdini I have seen ,
    short, informative and easy .
    with there was a full Houdini course called " Houdini for Artists " .

    • @nathanbayne3576
      @nathanbayne3576 3 ปีที่แล้ว +3

      stop being afraid of houdini with mark fancher is a great course, it feels more artistically focused than anything, and ive already learned tons

  • @carlosmarcial61
    @carlosmarcial61 5 ปีที่แล้ว +6

    Thanks a lot for this amazing tutorial. Wish there were more Houdini Quick Tutorials out there.

  • @joellelievre7968
    @joellelievre7968 5 ปีที่แล้ว +1

    Short & sweet! Thanks for the knowledge.

  • @noc2_art
    @noc2_art 5 ปีที่แล้ว +2

    Thank you so much for these wonderful tutorial videos Tyler. You're truly awesome...

  • @MrMythorst
    @MrMythorst 2 ปีที่แล้ว +1

    Those quick tips are pure gold. Thanks

  • @i20010
    @i20010 5 ปีที่แล้ว

    Your tutorials are very helpful, thanks!

  • @KO28JOJO
    @KO28JOJO 5 ปีที่แล้ว +4

    Great tutorial. I like how you explain it short and easy and you always introduce other nodes.

  • @IXDl
    @IXDl 5 ปีที่แล้ว +1

    Quick and useful, thanks!

  • @massimobaita7178
    @massimobaita7178 5 ปีที่แล้ว +1

    Thank You very much, Tyler!

  • @adproproductions2038
    @adproproductions2038 2 ปีที่แล้ว +1

    awesome. learned something i can understand quickly. Going to try this tomorrow

  • @jluisroga
    @jluisroga 5 ปีที่แล้ว +1

    Great quicktip!

  • @NielsProvos
    @NielsProvos 4 ปีที่แล้ว +1

    Great video. I like your very succinct style. Looking forward to more Houdini 18 insights. It looks like a ton of new stuff to get used to.

  • @Ferocious_Imbecile
    @Ferocious_Imbecile 4 ปีที่แล้ว

    Very nicely done. Thanks for this.

  • @activemotionpictures
    @activemotionpictures 4 ปีที่แล้ว

    I love this! thank you for sharing!

  • @CGINerd
    @CGINerd 5 ปีที่แล้ว +1

    Awesome! Thank you for this tutorial!!! Simple and effective! 😁👍

    • @irql2
      @irql2 4 ปีที่แล้ว

      Love your videos too CGI Nerd!

  • @massimobaita7178
    @massimobaita7178 4 ปีที่แล้ว

    Thank You very much!

  • @karolinasereikaite
    @karolinasereikaite 3 ปีที่แล้ว

    fantastic, thanks for sharing !

  • @georgekwilliamson
    @georgekwilliamson 3 ปีที่แล้ว

    amazing! thank you!

  • @3dtrip870
    @3dtrip870 4 ปีที่แล้ว

    sweet and to the point!

  • @oraschannel
    @oraschannel 5 ปีที่แล้ว +1

    worth subscribing to

  • @jeanctoledo
    @jeanctoledo 2 ปีที่แล้ว

    Amazing video

  • @FictionCautious
    @FictionCautious 2 ปีที่แล้ว

    You are awesome!

  • @NextroneOfficial
    @NextroneOfficial 5 ปีที่แล้ว

    I subscribed to see more videos like this just like you stated at the end of the video. ;)
    Very good and "precise" tut, which is what we all need. Looking forward to see stuff with good explanation as in this. Not everyone is pro :).
    Cheers!

    • @cgforge
      @cgforge  5 ปีที่แล้ว +1

      Thanks for following along Milan! Making Houdini more beginner-friendly is exactly what I'm after right now.

  • @sparthur
    @sparthur 4 ปีที่แล้ว

    thanks

  • @FeatherandtheWind
    @FeatherandtheWind 4 ปีที่แล้ว

    very good

  • @gulagwarlord
    @gulagwarlord 4 ปีที่แล้ว

    Is there a way to deform the geo using the height map of the atlas set, like a displace modifier in Max? I can't find a node for that.

  • @haochen4826
    @haochen4826 4 ปีที่แล้ว

    powerful

  • @chrysokerux
    @chrysokerux 3 ปีที่แล้ว

    hey thanks for the great tutorial! Unfortunately this doesnt show up in redshift, any idea why?

  • @clemlysergy3335
    @clemlysergy3335 5 ปีที่แล้ว +12

    OK so now this weekend I'm going to be photographing leaves...

  • @tiomjias5375
    @tiomjias5375 4 ปีที่แล้ว

    woooo!!

  • @TalkThisOut
    @TalkThisOut 3 ปีที่แล้ว

    bless

  • @mahen9394
    @mahen9394 2 ปีที่แล้ว

    This simply awesome 👍🏻.. is there any way we can place then dynamically on the round pile of leafs accumulated on the side curbs?

    • @cgforge
      @cgforge  2 ปีที่แล้ว

      Yeah, absolutely. Each leaf is a packed primitive, so if you delete and/or alter the centroid point that represents each leaf, then you can make it take on whatever shape you'd like. So, in other words, group the points you want to remove by using the group sop, delete them with a blast, and you can move them around by simulating the centroid points.

  • @picosdrivethru
    @picosdrivethru 4 ปีที่แล้ว

    how did you make the nice pile in the last frame of the video? I'm dumb haha

  • @viewee22
    @viewee22 4 ปีที่แล้ว

    wow. amazing ...what the..;

  • @WillPreston3D
    @WillPreston3D 5 ปีที่แล้ว

    how did you get the light to go through the leave like in your final render? is that sss? if so which mode? or some other variable like dispersion,fake casutics etc?
    many thanks,

    • @cgforge
      @cgforge  5 ปีที่แล้ว

      I'm pretty sure I used transmittance in redshift. I'll double check next time I'm at my station

    • @WillPreston3D
      @WillPreston3D 5 ปีที่แล้ว

      Ah, redshift. Ok.
      I know how to do this in redshift and Arnold but I can never figure out how it’s done in mantra, do you know?

    • @cgforge
      @cgforge  5 ปีที่แล้ว

      @@WillPreston3D Classic Shader --> Refract tab --> Enable ---> Refraction Model Translucency is what you need in Mantra

    • @WillPreston3D
      @WillPreston3D 5 ปีที่แล้ว

      @@cgforge many thanks Tyler

  • @dissonantprotean5495
    @dissonantprotean5495 3 ปีที่แล้ว

    This is cool. Do you have a tutorial to make the pile of leaves as shown in the thumbnail?

    • @cgforge
      @cgforge  3 ปีที่แล้ว +1

      I don't - but I think all I did here was scatter them as packed prims into a volume

  • @splinterbyrd
    @splinterbyrd 3 ปีที่แล้ว

    how did you create the "texture map" b&w image you used?

    • @cgforge
      @cgforge  3 ปีที่แล้ว +1

      Just a little bit of photoshop really. I also took the photo against a blue piece of paper so that I could make a clean selection of the leaf.

  • @NextroneOfficial
    @NextroneOfficial 4 ปีที่แล้ว

    How do i get the back of the leaf to also have a texture? (Im creating a flower)

    • @cgforge
      @cgforge  4 ปีที่แล้ว +1

      If it's just single-sided polygons, I believe there's a setting for rendering the backside of polygon faces somewhere if it doesn't already do that automatically.

  • @edh615
    @edh615 4 ปีที่แล้ว

    Hi I'm trying to trace a branch and then make it cylindrical, how could i do it?

    • @cgforge
      @cgforge  4 ปีที่แล้ว

      Not too sure offhand - it would take some experimentation to figure it out. Maybe try extruding it and smoothening from a square shape towards a round one? You'll have to experiment to make that work

    • @edh615
      @edh615 4 ปีที่แล้ว

      @@cgforge I managed to get decent results with this: Trace -> Polyextrude -> vdb form poly -> vdb smoothsdf -> vdg segment by conectivity -> convert vdb. I used a occlusion mask of branches form megascans.

    • @cgforge
      @cgforge  4 ปีที่แล้ว

      @@edh615 Awesome! I'm glad you figured it out then. That's a super cool method for making branches

  • @skunchtv
    @skunchtv 2 ปีที่แล้ว

    😶‍🌫️😱🤯

  • @GameDevAraz
    @GameDevAraz 4 ปีที่แล้ว +1

    Meh
    Too Many External Choices... Sadly Thats Boring, I Want To Procedural Create The Veins And Texture Of The Leaf Without The Crappy Normal And Shtty Image Set Up...

  • @AndreiTheBadger
    @AndreiTheBadger 9 หลายเดือนก่อน

    the texture i add is smaller then the geo.. i did press initialize. WTF ?? Houdini 18.5

    • @CompositingAcademy
      @CompositingAcademy 9 หลายเดือนก่อน

      in the UV quick shade, set the translate to 0, 0, and the scale to "1" "1". It seems like UV quick shade moves some transform data around but it fixed it for me doing this