Houdini In Five Minutes 02: Your First Node Tree

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  • เผยแพร่เมื่อ 19 ม.ค. 2020
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ความคิดเห็น • 22

  • @thehiddendev8331
    @thehiddendev8331 3 ปีที่แล้ว +3

    Clear, concise, and practical explanations. I finally am starting to understand Houdini. Thank you!

  • @annasitalova400
    @annasitalova400 2 ปีที่แล้ว +1

    Just started learning Houdini, and your tutorials really help. Thank you a lot for your work, guys!

  • @shiyi9993
    @shiyi9993 6 หลายเดือนก่อน

    This is so clear and explanative!! Thank you 1000 times!

  • @gianlucamatteo208
    @gianlucamatteo208 4 ปีที่แล้ว +6

    Wish we'd watched this before taking any other houdini courses, super cool and helpful course

  • @simondebrun
    @simondebrun 2 ปีที่แล้ว

    Amazing. Just what the doctor ordered. Get's to the point nice and quick whilst doing interesting fun stuff.

  • @jyunpeili6454
    @jyunpeili6454 ปีที่แล้ว

    Thanks for all your tutorials!

  • @faddlewaddle2615
    @faddlewaddle2615 ปีที่แล้ว

    Just Brilliant.
    THANK YOU!

  • @ArgoBeats
    @ArgoBeats 4 ปีที่แล้ว

    thank you guys!

  • @gaku74
    @gaku74 3 ปีที่แล้ว

    Great tutorial!

  • @SwordOfFaith888
    @SwordOfFaith888 ปีที่แล้ว

    Brilliant!

  • @Ruyanisme
    @Ruyanisme 4 ปีที่แล้ว

    Awesome!

  • @kyrylosamoilenko5394
    @kyrylosamoilenko5394 3 ปีที่แล้ว +3

    why isoOffset is a legacy way, and what is the current way?

  • @FredWeimer
    @FredWeimer 3 ปีที่แล้ว

    Excellent

  • @etopowertwon
    @etopowertwon 2 ปีที่แล้ว

    It's interesting to use this tutorial to practice geom nodes of blender and see their shortcomings and differnces. For example, blender lacks distribution of points inside the volume. There's dev task T85898 which considers how to make it (update existing code vs add new node vs implement volume to points).
    And as of now, blender moved from named attribute randomizer (thank goodness)

  • @Sykophantic
    @Sykophantic 3 ปีที่แล้ว

    Thank you :)

  • @lgtwzrd
    @lgtwzrd ปีที่แล้ว

    I really don't know why but this was my very first tutorial and Houdini glitches on my end, sometimes failing to compute random colors or random sizes. It's very bizarre.

  • @CarlWicker
    @CarlWicker 4 ปีที่แล้ว +1

    why the null at the end, what does null do?, whats the coloured circle around stuff in the node editor?... shouldnt this be covered? good tut though :D

    • @klarnorbert
      @klarnorbert 4 ปีที่แล้ว +8

      Putting NULL there just means, that will be the last node in the network. So when you import the geo to for example a dop network(rigidbody sim, etc), you can clearly see which node you want to import. It's a good practice.

  • @catleen
    @catleen 2 ปีที่แล้ว

    My sphere disappeared when I tried to change the primitive type :(

  • @Trickeriz1
    @Trickeriz1 4 ปีที่แล้ว +1

    its fast but hard to understand for a complete beginner