Procedurally Modeling A Raspberry

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  • เผยแพร่เมื่อ 10 พ.ค. 2020
  • Mo has recently started learning Blender. (Don't worry - we won't ditch Houdini. We just think Blender makes for a nice addition to our toolkit.) And while watching a certain popular donut tutorial, it became painfully obvious that sometimes procedural modeling is king.
    As is the case with raspberries. Once you analyze which parts make an individual raspberry, it's straightforward to model one procedurally in Houdini.
    Additionally the procedural nature of our berry allows us to generate a wide variety of different berries by simply adjusting our setup's parameters.
    Support us on Patreon: / entagma
    More on: www.entagma.com
    Download Project File: www.entagma.com/downloads/rasp...

ความคิดเห็น • 81

  • @mohydra
    @mohydra 4 ปีที่แล้ว +168

    Every day in Houdini is like my first day...

    • @shitab
      @shitab 4 ปีที่แล้ว +3

      lol

    • @kitma5747
      @kitma5747 3 ปีที่แล้ว +5

      Can’t be more true..

    • @varunthapliyal8960
      @varunthapliyal8960 2 ปีที่แล้ว

      YA SO PAIN IN THE ARSE

  • @BryantBuralTV
    @BryantBuralTV 4 ปีที่แล้ว +20

    Your voice is so soothing. I was torn between learning and falling asleep. Great tutorial my man.

    • @nickzardiashvili624
      @nickzardiashvili624 ปีที่แล้ว +1

      3D tutorials meet ASMR. Solidangle Arnold's page also outputs some top notch 3D ASMR content.

  • @jeffwagner7292
    @jeffwagner7292 4 ปีที่แล้ว +42

    Awesome!
    Scatter basics...
    VDB in a solver sop for expansion and self-collision...
    Curve wrangling on scatter seeds...
    Dot product thrown in as a bonus in a wrangle...
    Followed by hair grooming in another wrangle...
    And all in a geometry object called "sphere1".
    Brilliant!!!!!

    • @Entagma
      @Entagma  4 ปีที่แล้ว +9

      Wait until you see some of my production setups! :D Cheers, Mo

  • @rutgah
    @rutgah 3 ปีที่แล้ว +14

    The longest 17 minutes of my life. Thank you for making Houdini scary again;)
    Great tutorial though!

  • @geetee5505
    @geetee5505 3 ปีที่แล้ว +2

    One of the purest and best Houdini tutorials, inspiring

  • @Tiazzful
    @Tiazzful 4 ปีที่แล้ว +5

    That was a LOT of.. everything! You guys are geniuses!

  • @LiMaking
    @LiMaking 10 หลายเดือนก่อน

    Love how you are so clear and to the point without leaving out important info. at least what it seems like for a noob like me :) this helps me understand the nodes and line of thinking better.

  • @shingailibertychinamora1131
    @shingailibertychinamora1131 4 ปีที่แล้ว +2

    This is very informative, loved the part you made the density attribute for the fur

  • @TalkThisOut
    @TalkThisOut 3 ปีที่แล้ว +2

    omfg watching you do this is fun. once im solo, its exhausting

  • @arsensuleymanov7935
    @arsensuleymanov7935 3 ปีที่แล้ว

    Cool. Love it. Huge thanks.

  • @arturoorgaz
    @arturoorgaz 3 ปีที่แล้ว

    Really nice tutorial, thanks a lot!

  • @vile5345
    @vile5345 4 ปีที่แล้ว +1

    You guys helped me so much. Definitely will subscribe to the patreon

  • @kimgalifonikes7477
    @kimgalifonikes7477 ปีที่แล้ว

    This was very helpful, thank you

  •  4 ปีที่แล้ว

    man you have awesome tutorial

  • @Vivavisuals3D
    @Vivavisuals3D ปีที่แล้ว

    you should make a series of this stuff where you just model different fruits, this video was super helpful to my overall understanding and process of Houdini

  • @fritzmichaelsen9947
    @fritzmichaelsen9947 4 ปีที่แล้ว

    I really want to learn how to use this program now. Wow...

  • @Newemka
    @Newemka 3 ปีที่แล้ว +1

    Just awesome, I was trying to use voronoi texture in Blender3D but i couldn't get the cells to have even scales.

  • @3DDesigner_
    @3DDesigner_ 3 ปีที่แล้ว +7

    The tutorial was 18 mins it took me 2 days to finish..

  • @drefloresca95
    @drefloresca95 4 ปีที่แล้ว +2

    A CERTAIN POPULAR DONUT TUTORIAL :)))))

  • @g.stalevarov3634
    @g.stalevarov3634 4 ปีที่แล้ว

    Supersonic ) THX!

  • @sevapuzaka5220
    @sevapuzaka5220 4 ปีที่แล้ว

    Awesome tutorial! But I'm trying to do realistic shader in mantra and need to bake normals ,curvature maps and others. Can someone point where to find how to do that? Thanks

  • @mertcanbolukbas1689
    @mertcanbolukbas1689 4 ปีที่แล้ว +1

    will you do blender tutorials?

  • @samcare7753
    @samcare7753 3 ปีที่แล้ว +2

    hey everyone, has anyone tried this since the updated attribnoise? I set my min/max to -1 and 1 in the noise value, but not getting the results on the video. any help would be great.

  • @MrDreddnoughtOS
    @MrDreddnoughtOS 4 ปีที่แล้ว

    Thanks a loT!!

  • @Cataldus3d
    @Cataldus3d ปีที่แล้ว

    I have got an error when trying to use the solver "missing velocity", when using the vdbadvect

  • @sandipandey7084
    @sandipandey7084 3 ปีที่แล้ว

    Awesome tutorial. Is there any video about shading in houdini? It will be very helpful.
    Thanks

    • @Entagma
      @Entagma  3 ปีที่แล้ว

      Indeed there is one: entagma.com/rendering-101-pt-16-subsurface-scattering-in-redshift-3-flavors/
      Cheers, Mo

  • @vytasrauckis6703
    @vytasrauckis6703 3 ปีที่แล้ว

    I went through the raspberry redshift patreon tutorial and enjoying the patreon tutorials =). I just continued at the geometry level from here for the camera and lights. I wonder, though how you would set materials for each of the three major parts (fur, druplets and stigma) so that you can apply the hair materials where they are needed?

    • @Entagma
      @Entagma  3 ปีที่แล้ว +2

      Hi Vytas,
      Not 100% sure what exactly you're referring to - in general there are two main ways of assigning a material to a geometry. The most common (in our workflow) being to assign one single material per Geo container on it's render tab. The other one is setting a material path attribute on the geometry stream itself, allowing for multiple materials per geo container.
      Hope that helped :)
      Cheers, Mo

  • @zalas97
    @zalas97 3 ปีที่แล้ว

    Hi! How can I export this to c4d that I will be able to add materials to it and use this hair created in Houdini?

  • @xelalv
    @xelalv 4 ปีที่แล้ว

    Hi! Is there a way to freeze geometry? to get the frozen raspberry and not the growing animation

    • @Entagma
      @Entagma  4 ปีที่แล้ว

      Sure. Have a look at the timeshift or retime nodes. Cheers, Mo

  • @tomjerry84
    @tomjerry84 4 ปีที่แล้ว

    That’s a brilliant method... I tried to make this using Vellum, but failed somehow

  • @blackspear217
    @blackspear217 ปีที่แล้ว +1

    This is a 2 year old tutorial so not sure if you’ll read this but if I were to simulate this, would you take the rbd route using soft constraints for individual berry sphere or the vellum route? Cheers!

    • @raasukk4419
      @raasukk4419 ปีที่แล้ว

      Looking for the same answer, simulating raspberry with vellum and fluids itself is fine as long as the mesh is ok and not too tense but the fur part I'm not sure about... If anyone knows tips let me know.

  •  3 ปีที่แล้ว

    Awesome!!! (Y)!

  • @AlexanderPyatkov
    @AlexanderPyatkov 2 ปีที่แล้ว +3

    f@pscale = chramp("Thickness", f@curveu);
    f@pscale *= chf("Overall_Thickness");

  • @Xtronoid
    @Xtronoid 4 ปีที่แล้ว

    i needed to put 0.75 speed, for the first time... then boom Entagma talks like a robot from a distant future...

  • @hojoo_1
    @hojoo_1 3 ปีที่แล้ว

    i love you

  • @tarekmohamad1126
    @tarekmohamad1126 3 ปีที่แล้ว

    Hey!! When I try to add the VDB reshape node, it gets skipped because it's not at level-set grid. And when I sim the solver, the mesh intersects instead of pushing against each other. Any idea how I can solve this?

    • @kdesmet6945
      @kdesmet6945 2 ปีที่แล้ว

      Hey dude! Not sure if you still need this but you likely plugged in your reshape node after the analysis one instead of before, hope this helps :)

    • @tarekmohamad1126
      @tarekmohamad1126 2 ปีที่แล้ว +1

      @@kdesmet6945 Hey man! Thank you so much, you just gave me a reason to go over this tutorial again!

  • @benjamineyzaguirre9644
    @benjamineyzaguirre9644 4 ปีที่แล้ว

    video title legit made me think this was gonna be a SIGGRAPH paper review

  • @splashhdashh8299
    @splashhdashh8299 4 ปีที่แล้ว

    yo what mic do u use for voicerecording?

    • @Entagma
      @Entagma  4 ปีที่แล้ว +1

      Depends on the video, we use quite a few: Rode Podcaster, Beyerdynamic TG V35, Shure SM7B, Renkforce USB-S1, Picostrem Picomic and Rode Smartlav+.
      Cheers, Mo

    • @splashhdashh8299
      @splashhdashh8299 4 ปีที่แล้ว

      @@Entagma which one did u use in this vid? thnx man

    • @Entagma
      @Entagma  4 ปีที่แล้ว

      That's the Shure SM7B. Cheers, Mo

  • @NelsinhoSouto
    @NelsinhoSouto 3 ปีที่แล้ว

    Guys How can I make the fur to render in Redshift??

    • @Entagma
      @Entagma  3 ปีที่แล้ว

      Heyhey,
      you might wanna have a look at our premium tutorial on rendering this strawberry and the project file we provide with it : entagma.com/rendering-101-pt-16-subsurface-scattering-in-redshift-3-flavors/
      Cheers, Mo

    • @NelsinhoSouto
      @NelsinhoSouto 3 ปีที่แล้ว

      @@Entagma I did watch and I asked there in the patreon page. U do not show how to do it. I guess I have to figure it out with the file. But thanks anyhow

    • @Entagma
      @Entagma  3 ปีที่แล้ว

      Heyhey,
      have a look at the file. It's in there and easily set up. Same technique as spline rendering and hair rendering: just check "render object as strands" in the "strands" tab in your object's redshift settings.
      Cheers, Mo

    • @NelsinhoSouto
      @NelsinhoSouto 3 ปีที่แล้ว

      @@Entagma Thanks a lot for the answer. I'm still learning =)

  • @foxman4455
    @foxman4455 2 ปีที่แล้ว

    Hey Entagma,
    Did you guys have university/high school science background? math?

    • @Entagma
      @Entagma  2 ปีที่แล้ว

      Heyhey,
      believe it or not - we both graduated from high school and went to uni :) Mo dropped out of media computer sciences to get a masters in interactive media systems and Manu's got a diploma in design.
      Cheers, Mo

    • @foxman4455
      @foxman4455 2 ปีที่แล้ว +1

      @@Entagma hahaha, i think you misunderstood.. i didnt doubt the fact you both graduated high school, i was just curious if your technical background comes from a high level of math/cs in high school and/or uni

  • @ale-pg3xb
    @ale-pg3xb 4 ปีที่แล้ว

    The donut tutorial is that blender thing from blender guru?

    • @Entagma
      @Entagma  4 ปีที่แล้ว

      Yes, exactly that. Cheers, Mo

  • @olalekanaleem456
    @olalekanaleem456 3 ปีที่แล้ว

    try doing this in maya

    • @Entagma
      @Entagma  3 ปีที่แล้ว +1

      Nope. Cheers, Mo

    • @olalekanaleem456
      @olalekanaleem456 3 ปีที่แล้ว +1

      @@Entagma lol, hoping u got the joke here. I started out with Maya and tbh it'd take a 100 years to complete in maya

  • @RogersPhotographyGuilford
    @RogersPhotographyGuilford 3 ปีที่แล้ว

    I need to slow this down by 10x :/

  • @WeAreBuba
    @WeAreBuba 3 ปีที่แล้ว +1

    Very cool but you are too fast.Do you mind just slowing down a bit?

  • @GRAPHICUSERINTERFACE
    @GRAPHICUSERINTERFACE ปีที่แล้ว

    tut is amaizing, audio is so anoying

  • @TroubleShotVFX
    @TroubleShotVFX 3 ปีที่แล้ว +2

    I have no ability to follow whatever it is that you did with the splines. The coding doesn't seem to work in spite of taking my time and SLOWLY copying everything you typed letter by letter but I still get errors. It's honestly enough to make me want to give up on this program entirely seeing as the simplest of things take intense amounts of under the hood understanding to properly implement. I'm sure once you are neck deep in Houdini the logic comes together but the damn thing seems impenetrable from where I'm standing. I don't blame your solid teaching or the program itself. I'm dyslexic. And this might just be a bridge too far for me.

    • @jerejerez
      @jerejerez 3 ปีที่แล้ว

      I'm stuck at the same point as you. These splines coding generate always the same error at the last line about a non-existent sphere, don't know what to do it seems there's a cut in the video. I've tried everything it's very boring to give up so close to the end. Still an amazing video.

    • @nanoSpawn
      @nanoSpawn 2 ปีที่แล้ว

      If you guys need help, the code is this
      f@pscale = chramp("Thickness", f@curveu);
      f@pscale *= chf("Overall_Thickness");
      vector move = xnoise(v@P * chv("Freq") + chv("Offset")) * {2,2,2} - {1,1,1};
      move *= chf("Amplitude");
      move *= f@curveu;
      v@P += move;
      I had the problem that, somehow, I thought that the last line was making v@P = move, when in fact it was about adding the variable to the position (totally logical, if you think about it)

  • @wonkaytry
    @wonkaytry 4 ปีที่แล้ว +1

    fack

  • @nimePK
    @nimePK 4 ปีที่แล้ว +3

    I'm way to dumb for Hudini

  • @gyulailevi
    @gyulailevi 4 ปีที่แล้ว

    This method is ridiculously overdimensioned. Modeling a raspberry like this is 5minutes max... 3D modeling in a procedural way seems way too complicated...

    • @Entagma
      @Entagma  4 ปีที่แล้ว +6

      Thank so much for your constructive feedback. Cheers, Mo

    • @edh615
      @edh615 3 ปีที่แล้ว +1

      @@Entagma Until they start to ask you changes. Or when you want a lot with different variations, etc.

    • @nanoSpawn
      @nanoSpawn 2 ปีที่แล้ว +4

      It's not about building the raspberry efficiently, is about learning Houdini and its tools. You could use Blender, Max or Maya, but Houdini gives you full procedural power to it, you could easily create with this system 10 different variations of the same raspberry, or create a branch with raspberries, all procedurally and setting up every parameter.