Copy to Points with Variants | Houdini 19.5

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  • เผยแพร่เมื่อ 10 เม.ย. 2023
  • Copying objects to points is something you will do a lot in Houdini. This video goes over how to copy to points with variants. This method allows us to copy random objects to the points.
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ความคิดเห็น • 22

  • @nononsense2688
    @nononsense2688 ปีที่แล้ว +3

    Definitely one of the first things i wanted to do in Houdini that ended up being very difficult for a beginner to understand. But for anyone fresh into Houdini, understanding this will help you understand multiple necessary aspects of Houdini. This explains it really well as always!

  • @akhanddbangladesh8274
    @akhanddbangladesh8274 ปีที่แล้ว +3

    Short tutorials are the life savers for a beginners like me. Thanks.

  • @alaezalfa
    @alaezalfa ปีที่แล้ว +1

    Thanks for the tutorial! very useful!

  • @eth3realm
    @eth3realm 3 หลายเดือนก่อน

    exactly what I was looking for thank you

  • @christopherw3897
    @christopherw3897 3 หลายเดือนก่อน

    Excellent. thank you.

  • @timonarhi9935
    @timonarhi9935 3 หลายเดือนก่อน

    Thanks!

  • @pharbath
    @pharbath ปีที่แล้ว

    Is it possible to do non random type variants, like points in a volume a different shape or going from xmin to xmax shape change?

    • @InsideTheMindSpace
      @InsideTheMindSpace  ปีที่แล้ว

      Yes you can. You can set them just like any other attribute.

  • @artadecram_9624
    @artadecram_9624 11 หลายเดือนก่อน

    Cool! - is it lifehack or official method?

  • @MarioSundays
    @MarioSundays ปีที่แล้ว

    Really helpful thanks! What is I have 150 objects? What would be the fastest way? Tks

    • @InsideTheMindSpace
      @InsideTheMindSpace  ปีที่แล้ว +2

      Probably wire them all into a merge and then a foreach connected piece and give a variant number based off the iteration number

    • @InsideTheMindSpace
      @InsideTheMindSpace  ปีที่แล้ว +3

      Or even better you can probably pack them all, then merge them and set an attribute wrangle down and set the variant based on the ptnum

    • @smb3d
      @smb3d ปีที่แล้ว +1

      The fastest way is to avoid this method all together and use the new Attribute from pieces SOP to generate the variant attribute on your input points using a geometry library (merged geo). It's a much better and more configurable way with things like per piece weighting, clustering etc.

    • @InsideTheMindSpace
      @InsideTheMindSpace  ปีที่แล้ว +1

      This is true. I had forgotten about that node when I made this however I will be covering that soon and it is actually important to understand what that node is doing which is essentially this. I'll talk more about this soon.

    • @smb3d
      @smb3d ปีที่แล้ว +1

      @@InsideTheMindSpace Yeah, it's so much more user friendly and saves a lot of time, but I get your point, always multiple ways to skin a cat in Houdini.

  • @aeko
    @aeko ปีที่แล้ว

    Why can't I add videos to playlists on your channel? It's the only that doesn't have the ... button so I can add this video to a playlist.

  • @smb3d
    @smb3d ปีที่แล้ว +10

    Sorry, but this is an outdated method!!! Please do not do it this way.
    It's been replaced with the Attribute from pieces SOP to generate the variant attribute on your input points using a geometry library (merged geo). It's a much better and more configurable way with things like per piece weighting, clustering etc.

  • @loganpenciu7317
    @loganpenciu7317 ปีที่แล้ว

    th-cam.com/video/tCijuuNIRrs/w-d-xo.html there is a newer way to do this then how you are showing