LBP3 Tutorial - Make the Randomizer Truly Random

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  • เผยแพร่เมื่อ 27 พ.ย. 2024

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  • @spiderdian2
    @spiderdian2 10 ปีที่แล้ว +3

    this helps a lot. I noticed when I create my little bomb survival level to play with my friends. the default randomizer creates the same pattern for everyone when the level is started, this pattern just changes if you enter on create mode, save, quit and re-publish.

  • @Bourne310
    @Bourne310 10 ปีที่แล้ว +4

    Thank you for this, you deserve so many more views. Kudos to you my friend! So helpful

  • @greenguy5294
    @greenguy5294 10 ปีที่แล้ว +3

    Amazing! This can be done in LBP2 if you have the Cross-Controler Pack OR you use tag sensors set to infinite range instead of using remote tag sensors.

  • @snakfrien935
    @snakfrien935 8 ปีที่แล้ว +3

    Okay but listen, apparently if you spawn 2 memorizers with the same settings simultaneously with an emiter they actually have exactly the same output

    • @snakfrien935
      @snakfrien935 8 ปีที่แล้ว

      Apparently they only have the same output if there are other objects spawned by the same emiter (I hope people understand what I mean by that)

    • @snakfrien935
      @snakfrien935 8 ปีที่แล้ว

      And when you pause and then unpause the objects that were already spawned become actually random

  • @BranoneMCSG
    @BranoneMCSG 8 ปีที่แล้ว +1

    Fantastic video.

  • @FindingGoodies
    @FindingGoodies 9 ปีที่แล้ว +1

    why not use a object saver attached to and object with the randomizer in it? So each time you play a level, the next sequence will start where you left off

  • @slackaxeable
    @slackaxeable 10 ปีที่แล้ว +2

    Thanks for this! :D

  • @pb_sandwhich
    @pb_sandwhich 4 ปีที่แล้ว

    Thanks! Now I could make a car radio that plays random music, including 21 of copyrighted music and ALL of the interactive music!

  • @codyplaysgames9294
    @codyplaysgames9294 10 ปีที่แล้ว +1

    This helped a lot

  • @kaijudice6481
    @kaijudice6481 8 ปีที่แล้ว

    also use the memoriser to save player's game progress.

  • @jimmymay7884
    @jimmymay7884 ปีที่แล้ว

    Bruh what's the point of remote tag sensors?

  • @kadenplays8743
    @kadenplays8743 9 ปีที่แล้ว

    I'm making a bomb survival with this

  • @cydaddyvideos8061
    @cydaddyvideos8061 9 ปีที่แล้ว +3

    I have a big problem tho. I hate the idea of using sack boy. I am working on a Liars Dice game and it is vital that I get some input soon! Please! You could really clear one thing up for me very quickly.

  • @based_dragon_0110
    @based_dragon_0110 6 ปีที่แล้ว

    how hard is it to just create a random algorithm SD? stop taking these random pattern shortcuts