this helps a lot. I noticed when I create my little bomb survival level to play with my friends. the default randomizer creates the same pattern for everyone when the level is started, this pattern just changes if you enter on create mode, save, quit and re-publish.
Amazing! This can be done in LBP2 if you have the Cross-Controler Pack OR you use tag sensors set to infinite range instead of using remote tag sensors.
why not use a object saver attached to and object with the randomizer in it? So each time you play a level, the next sequence will start where you left off
I have a big problem tho. I hate the idea of using sack boy. I am working on a Liars Dice game and it is vital that I get some input soon! Please! You could really clear one thing up for me very quickly.
this helps a lot. I noticed when I create my little bomb survival level to play with my friends. the default randomizer creates the same pattern for everyone when the level is started, this pattern just changes if you enter on create mode, save, quit and re-publish.
Thank you for this, you deserve so many more views. Kudos to you my friend! So helpful
Amazing! This can be done in LBP2 if you have the Cross-Controler Pack OR you use tag sensors set to infinite range instead of using remote tag sensors.
Okay but listen, apparently if you spawn 2 memorizers with the same settings simultaneously with an emiter they actually have exactly the same output
Apparently they only have the same output if there are other objects spawned by the same emiter (I hope people understand what I mean by that)
And when you pause and then unpause the objects that were already spawned become actually random
Fantastic video.
why not use a object saver attached to and object with the randomizer in it? So each time you play a level, the next sequence will start where you left off
Thanks for this! :D
Thanks! Now I could make a car radio that plays random music, including 21 of copyrighted music and ALL of the interactive music!
This helped a lot
also use the memoriser to save player's game progress.
Bruh what's the point of remote tag sensors?
I'm making a bomb survival with this
I have a big problem tho. I hate the idea of using sack boy. I am working on a Liars Dice game and it is vital that I get some input soon! Please! You could really clear one thing up for me very quickly.
how hard is it to just create a random algorithm SD? stop taking these random pattern shortcuts