As someone who has done speedruns of crystal seeker, its really cool that the game was designed with speedrunning in mind. I was actually the first person to "discover" the axe climbing at 17:00, so it was crazy to see it was intended all along. It was really fun to run the game, I should really go back to it sometime, maybe try to get the Any% record
The person who said this is not impressive doesn't know what they are talking about. This "generic platformer" is better than anything I could make in my 2 years of using unity because like you said it has a soul. In my opinion you have something truly special here. Hats off to you 👑
It was designed for speedrunning, and there's a lot of movement tech utilizing knockback to get you through faster. It ain’t much compared to, say, SM65 or Crash Bandicoot, but not only are those some of the best of the best (especially at the time), but they were made on platforms designed for 3D stuff, while this was made on Scratch
Yeah I don't know what the hell that guy from the beginning's problem is. It is INFINITELY more impressive if you somehow make a 3D game in an engine meant for 2D games, rather than obviously using a 3D game engine (Unity for example) to make a 3D game
Imagine calling something "meh" because what a single person did isn't more impressive than Unity, a program that has been developing for almost twenty years by hundreds of employees.
Bruh, you made an entire graphics engine, and then created a game on top of it! This is super impressive! And the fact you made it in scratch, means you probably had to optimize the heck out of it! I am super impressed! Well done dude! I personally don't normally watch ScratchTubers, but you are an exeption! I subscribed, and turned on the bell! And left a like! I want to see more content! Keep it up man!
Your game has a cool retro vibe to it and the level design is fun, setting aside the limitations. I remember that the games/prototypes I feel most proud of, are the ones that are not as graphically impressive but the ones in which I learned more and had to do more hard work coding.
I still can't believe this yt channel exists, you're like... my idol. Crystal seeker is one of the best online games I have ever played, The fact that it exists is actually mind-blowing. For the sequel, I wonder if you could find a way to make 3d enemies without affecting performance. I cannot wait for you to talk about the tower defence!
You should consider making an expanded version with a real 3d engine such as Godot, because this kind of lovely retro game is something I'd pay for on Steam.
Update: not only did he just make a physics engine, but he also made a 3D LEVEL using it (don't forget it is a 2D game) literally called "WHAT". He also made a programming language inside Geometry Dash (Spwn), and hosted the biggest collaboration to make a level (around 14.000 participants) called "Place" that worked like the r/place subreddit. Just search it, it's amazing.
Someone made a full 3d engine in geometry dash 2.2, and it actually has decent performance. The level is called “3depth”, made by Nemo. It’s insane what people are capable of when you give them creative freedom like this
the engine, and the game itself even are both incredible, i feel like it would be interesting to see what other people could do with your "engine", since you've put so much work into it, there is a lot of potential for 3D scratch games made with this.
whoever voiced PratixYT needs to go to hollywood, the accent, the deep voice, the menacing tone, everything is just immaculate. i guess the rest of the video is cool too.
I looked at the z-clipping tutorial from codingbio. The algorithm in the tutorial clips the triangles in 2 dimensions. I have now made my own z-clipping algorithm that clips the triangles in 3 dimensions. I hope my algorithm is not weaker. Or should I rather use a 2D clipping algorithm?
I really like that you can see the triangles. As texture mapping would certainly be way too hard, it is a good way to bring some detail into the render.
First *"HOW" by spu7nix* in Geometry Dash, a *2D game/level creator,* now *"Crystal Seeker 3D Platformer"* in a *2D game engine.* At this point, I'm just asking what the next most *crazily impressive* thing is gonna come out. 🤯
3:22 You mention here about a complex formula, but a formula I would use is for horizontal projection: x * (focal length / z) for vertical projection: y * (focal length / z) USE SIMILAR TRIANGLES TO FIND THE FORMULA, NOT A MATRIX Plus, it's a lot less hardware intensive also that formula at 3:51 works too
This is a great video! I've always wanted to make a 3d game in scratch, and this was very interesting. I don't think I have to mental capacity to do that though. Anyways, I loved your game, and your video! It was very funny.
17:43 That took me quite some time to finish, a lot of which was me thinking that maybe the fences had some hidden health bar so him ramming me near one enough times would break it, which I was kind of right, except two things, firstly him doing a normal ram wasn't enough, and secondly the health bar was not in fact hidden.
So what you think of it overall. I already know how to beat it immediately because I made, so it is hard to imagine how others react. Personally I would like it, because it isn't that hard to beat, but you need to figure out how to beat it which can be fun
"Z buffering vs Painter's algorithm." I was working awhile back on something 3D and this was really a problem. I ended up going down a huge rabbithole trying to figure out how to correctly segment triangles analytically.
there is also method called BSP, which is same painter's algorithm but it splits triangles that way you never have errors, at it doesn't have to sort triangles , make it much faster , with condition that triangles aren't moving (like in doom game). But it's EXTREMELY hard to make.
i never will be this good, like how?!?! i understand the basics but i cannot fill in the squares and i dont understand hitboxes with pen. people dont understand how insane you are man
"it's not impressive because he didn't make a 3d game, he made a 3d engine" reeks of someone that has completed maybe 3-4 hours of computer science classes and thinks they sound smart because of it. In terms of complexity, an engine is harder to make than a 3d game. This is why most 3d games are made in a pre-existing engine. Making a game in an engine isn't the hard part in this equation...
I didn't know you made all kinds of 3d projects to get this game done. This game seems amazing, and it blows my mind how it runs ok on vanilla Scratch. Also, I like how you mention it isn't close to the quality of other 3d platformers like super mario 64, crash bandicoot, and that type of stuff, but it was made in Scratch, and it's a much more superior game than other 3d platformers on Scratch. I think most 3d platformers on Scratch are very basic, like having the player be a cube, because it's already hard to make a 3d game, so adding in soul would make things harder. I also can't wait to see the sequel to crystal seeker 3d. And I also like how you explained the soul of your game. I kind of have a hard time thinking about how to apply this to my games.
Adding soul to the game is equivalent to putting a lot of love/effort. It's about thinking, " How I can do the maximum within my possibilities?". And often you can achieve that with one game. You need to make multiple gamed of the same genre to perfect it.
I have messed around a ton with Scratch (for around 7-8 years, so literally around half my life) and I have NEVER, not once, seen anything even remotely as impressive as Crystal Seeker. People who haven't used Scratch have no clue how hard something like this is.
Wow this is all so impressive! Even down to the video. When you get on a video called "How I Made a 3D Platformer in 2D Game Engine" about Scratch, you don't expect the guy to be serious about game design, and to be serious about editing, and on top of that to have a nice sense of humor with memes. To be honest you DO expect someone with a thick accent :P seriously though, I'm actually learning about 3D objects, 3D rendering, game physics, game optimisation, ON A SCRATCH VIDEO. And I'm just halfway through. Dear god, good job!! Your power levels are comparable to that one guy who made a 3D level on Geometry Dash, if not greater! I don't know a lot about Geometry Dash but I have tried scratch, and holy f*ck this is impressive. Keep being amazing, man. Yeah Skull Guy go suck on your impressive game engine and make way for GOD.
I watched this during coding class and I'm pretty sure I learned more about scratch while watching this than I would listening to the teacher. this video was epic
ALSO, holy cow, insightful and interesting coding content from someone who isn't as stiff as a board or doesn't appear to have their head permanently buried somewhere dark and stinky... Even if you only post every other month, I'm here for it. Teach me, Senior Scratch Programmer. :P
at 8.30 in the video "To check if a sphere with center (x_p, y_p, z_p) and radius r collides with a triangle defined by vertices V_1(x_1, y_1, z_1), V_2(x_2, y_2, z_2), and V_3(x_3, y_3, z_3), calculate the distance d from the sphere's center to the triangle's plane, and if d
You should consider getting in to N64 mods. I think you'd be a great addition to the brilliance of Kaze. He does a similar kind of thing with the Mario 64 engine. Well done man, you're game is really cool.
Amazing work! A few things, the reason painters algorithm is not used in modern games is not because of triangle clipping(thats a solved problem) its because the algorithm becomes much slower than a depth buffer check as you add more triangles. Also a modern CPU has more than enough power to drive decent 3D graphics by itself, your main problem is scratch itself (or more so javascript and then scratch). Still amazing work as scratch really is not made for the shear amount of low level calculations you had to do.
A tutorial would be sweet, maybe a base project to remix where you can adapt levels and models. Like designed for people to remix with comments on what does what and explanations.
This was such an an informative video on advanced scratch programming. I was wondering if you planned on making a video like this for your other game vectoid? I don't know if you think there's anything new worth discussing from it, but i would love to hear the ins and outs of how you made that game work. Going through its code has really inspired me and made me start considering transitioning my game from clones to pen rendering, but I still think I lack a fundamental understanding of how a pen-game like that is put together.
There's still a lot to be said for vectoid because vectoid have much better game design, and it isn't slow even on vanilla Scratch(expect if there are many turrets and enemies at once).
it's crazy to think that Scratch went from a simple educational tool to teach children coding to producing online MMOs, first person shooters and a full blown 3D platformer
@@ggenije ;-; well great video, I will definitely subscribe. Very interesting how you make 3D games with unoptimised 'programming' languages. (and makes me want to optimise my own games)
As someone who has done speedruns of crystal seeker, its really cool that the game was designed with speedrunning in mind. I was actually the first person to "discover" the axe climbing at 17:00, so it was crazy to see it was intended all along. It was really fun to run the game, I should really go back to it sometime, maybe try to get the Any% record
inice bro story
@@crazychicken8290☠️
he is not your bro
@@Ningumkkkmaybe he is
@@Illager_Fries_Gaming k
The person who said this is not impressive doesn't know what they are talking about. This "generic platformer" is better than anything I could make in my 2 years of using unity because like you said it has a soul. In my opinion you have something truly special here. Hats off to you 👑
It was designed for speedrunning, and there's a lot of movement tech utilizing knockback to get you through faster.
It ain’t much compared to, say, SM65 or Crash Bandicoot, but not only are those some of the best of the best (especially at the time), but they were made on platforms designed for 3D stuff, while this was made on Scratch
Yeah I don't know what the hell that guy from the beginning's problem is. It is INFINITELY more impressive if you somehow make a 3D game in an engine meant for 2D games, rather than obviously using a 3D game engine (Unity for example) to make a 3D game
@@BoiGamer124 Not only that the game is actually fun and played by many and not just a 3D tech demo
@@OhCrapI_He Doing stuff the normal way is just never as cool. It's like making tetris vs making tetris on a redstone computer.
I think he trie creating a game that look as 3d crystal run but he failed
Imagine calling something "meh" because what a single person did isn't more impressive than Unity, a program that has been developing for almost twenty years by hundreds of employees.
Additionally, Unity didn't even need to make their own rendering engine.
@@omphya6229Huh? What do they use?
@@No_True_Scotsmansomeone else’s render engine
@@creakydoorlive most game engines use third party. opengl. vulkan. directx. metal.
He said that it was impressive not meh
When griffpatch says "wow", you've done something amazing.
Yep
Fr, he may even think he did better than giffpatch!
Bruh, you made an entire graphics engine, and then created a game on top of it! This is super impressive! And the fact you made it in scratch, means you probably had to optimize the heck out of it! I am super impressed! Well done dude! I personally don't normally watch ScratchTubers, but you are an exeption! I subscribed, and turned on the bell! And left a like! I want to see more content! Keep it up man!
as someone who coded a 3d rendering "engine" in pygame i cant imagine the effort to make this from scratch
I still remember when I first played this 2 years ago and wondered how the hell it's so smooth IN SCRATCH
Saying that this is just as impresive as making a 3D engine in C++ is like saying that athleths running is just as impresive as driving a car.
i made 3d engines in scratch its not that hard but it is still impresive
@@fugusamdifficulty is subjective :3
@@skmgeek In truth programming a 3D Engine isnt that hard when you grasp the fundamentals.
A solid understanding of anything makes doing it easy.
@@linhero797thats what he meant
Athlete*
Been watching all your videos, really like the quality of the videos, you put in so much effort and there’s so much quality! Love it!
Your game has a cool retro vibe to it and the level design is fun, setting aside the limitations. I remember that the games/prototypes I feel most proud of, are the ones that are not as graphically impressive but the ones in which I learned more and had to do more hard work coding.
Scratch over Unity
hell yeah
This is the first comment
Unity is Temporary Scratch Is Eternal
scratch
@@Beans23-x2z nothing is eternal
This video was the best scratch video I have ever watched. I liked the game because it had the n64/ps1 atmosphere.
I still can't believe this yt channel exists, you're like... my idol. Crystal seeker is one of the best online games I have ever played, The fact that it exists is actually mind-blowing. For the sequel, I wonder if you could find a way to make 3d enemies without affecting performance.
I cannot wait for you to talk about the tower defence!
I can't imagine what this man can do with an actual 3D game engine
See that's what I always say. Giving yourself restrictions and pushing your limits makes you far better than those who stayed in their comfort zone.
@@stickguy9109 I agree, in this case he also undesrstood some of the core principles of 3D rendering
@@alessTheDev Which is very helpful when you are writing shaders
@@stickguy9109 A friend of mine is into shaders
he added 1 to 2d, so will he had 1 to 3d and make 4d?
You should consider making an expanded version with a real 3d engine such as Godot, because this kind of lovely retro game is something I'd pay for on Steam.
This game is legendary! This is the kind of stuff I could only dream of doing in Scratch back in the day haha
This remembers me to Spu7nix, who made a whole physics engine in Geometry Dash just to make a level. Congrats btw
If something has an editor, there will be a Spu7nix of that thing to completely push the limits. This guy is the Spu7nix of Scratch.
Update: not only did he just make a physics engine, but he also made a 3D LEVEL using it (don't forget it is a 2D game) literally called "WHAT". He also made a programming language inside Geometry Dash (Spwn), and hosted the biggest collaboration to make a level (around 14.000 participants) called "Place" that worked like the r/place subreddit.
Just search it, it's amazing.
Someone made a full 3d engine in geometry dash 2.2, and it actually has decent performance. The level is called “3depth”, made by Nemo. It’s insane what people are capable of when you give them creative freedom like this
What about What by SPU7NIX? Is laggy tho.
@@lisalucas3723 That's the level I'm talking about.
Amazing, cant wait for the sequel :]
the engine, and the game itself even are both incredible, i feel like it would be interesting to see what other people could do with your "engine", since you've put so much work into it, there is a lot of potential for 3D scratch games made with this.
Played this in school a few years ago before they blocked scratch, love every bit of it
Bruh wtf schools block scratch???
@@anname7373that's it, I'm calling 911.
Actually they don't because it is technically educational. Idk what school this guy goes to but unlucky!@@anname7373
Idk, maybe he should try playing it at home@@anname7373
worst school ever
This project is so crazy. Keep making more of these things!
YOU MADE CYTSTLA
WAAAAA ( very excited )
i love this game thank you for making this :3
I've thought for a long time that this is the most impressive game on scratch, huge props man!
you are an absolute legend
I had always wondered who made that game and _how_
very insightful video!!
whoever voiced PratixYT needs to go to hollywood, the accent, the deep voice, the menacing tone, everything is just immaculate. i guess the rest of the video is cool too.
Pratix is my best friend, and I can say, this shit is ON POINT😭🙏🏼
Wow, great video! This explanation makes your game even more impressive
I just played it and all I have to say is "Wow" and "How is it widescreen"
You inspired me to create my own 3D engine in scratch, thanks for that. Could you please do a tutorial on the topic of z-clipping?
Find codingbio tutorials
Thank you
is codingbio also on TH-cam or just on scratch?
@@daniloarndt3597 scratch only
I looked at the z-clipping tutorial from codingbio. The algorithm in the tutorial clips the triangles in 2 dimensions. I have now made my own z-clipping algorithm that clips the triangles in 3 dimensions. I hope my algorithm is not weaker. Or should I rather use a 2D clipping algorithm?
props for both making the game and being a goated editor
I really like that you can see the triangles. As texture mapping would certainly be way too hard, it is a good way to bring some detail into the render.
You not not only made an 3D game in scratch YOU MADE AN EDITOR IN SCRATCH AND A ENTIRE 3D ENGINE THAT IS EXTREMELY IMPRESSIVE
First *"HOW" by spu7nix* in Geometry Dash, a *2D game/level creator,* now *"Crystal Seeker 3D Platformer"* in a *2D game engine.*
At this point, I'm just asking what the next most *crazily impressive* thing is gonna come out. 🤯
You are 100% one of the best scratch creators of all time, not only did you make a 3D game on scratch, but you made it a good game at that! 🤩
I made a game tutorial for the engine
On the account thank you for 40 subs 2.0 is we're the tutorial is at
3:22 You mention here about a complex formula, but a formula I would use is for horizontal projection: x * (focal length / z)
for vertical projection: y * (focal length / z)
USE SIMILAR TRIANGLES TO FIND THE FORMULA, NOT A MATRIX
Plus, it's a lot less hardware intensive
also that formula at 3:51 works too
isnt that basically the same formula
@@iylun270 yes
... Did you pause the video to comment this and then later realised that's exactly what they did?
@@HyLion I don't remember, it's been 7 months
This is a great video! I've always wanted to make a 3d game in scratch, and this was very interesting. I don't think I have to mental capacity to do that though. Anyways, I loved your game, and your video! It was very funny.
You can't call Unity game developers gods for any of this, they didn't make an entire graphics library/engine.
Bro imagine your teacher saying what are you doing
And you say: speedrunnin
17:43 That took me quite some time to finish, a lot of which was me thinking that maybe the fences had some hidden health bar so him ramming me near one enough times would break it, which I was kind of right, except two things, firstly him doing a normal ram wasn't enough, and secondly the health bar was not in fact hidden.
So what you think of it overall. I already know how to beat it immediately because I made, so it is hard to imagine how others react. Personally I would like it, because it isn't that hard to beat, but you need to figure out how to beat it which can be fun
@@ggenije Frustrating pain in the butt. It's very impressive that it's 3d though!
I have been using scratch for at least 5 years now, and still could never make anything as cool as this. This Is Amazing!
this is so impressive
Thx for making a video about it (the game is realy good for secretly playing it at school)
"Z buffering vs Painter's algorithm."
I was working awhile back on something 3D and this was really a problem. I ended up going down a huge rabbithole trying to figure out how to correctly segment triangles analytically.
there is also method called BSP, which is same painter's algorithm but it splits triangles that way you never have errors, at it doesn't have to sort triangles , make it much faster , with condition that triangles aren't moving (like in doom game). But it's EXTREMELY hard to make.
That speedrunning segment blew my mind, holy crap
I remember first playing this and thinking how on earth did this guy make it
I found what you did in scratch amazing.
i never will be this good, like how?!?! i understand the basics but i cannot fill in the squares and i dont understand hitboxes with pen. people dont understand how insane you are man
Brilliant :)
Reminds me of trying to make 3D games in Game Maker back in the day, that's what lead me to learn C++ instead XD
didnt unity have openGL to work with? or even vulkan, CUDA?
Awesome video as always :)
ggenije is like the spu7nix of scratch 😂
True
Spu7nix made a goddamn programming language and a 3D engine at the same time his work is beyond insane
@@stickguy9109 and then there's breadking, who made mc in gd lol
HOW
“HOW” -Spu7nix
Amazing video!
Thanks!
I think bros a unity dev 💀
Did you mean he?
No
💀man shut up
He used to
3:23 made me laugh a lot!
great video and good work!
7:44 W UNDERTALE REFERENCE!!
You need to be recognized for this
"it's not impressive because he didn't make a 3d game, he made a 3d engine" reeks of someone that has completed maybe 3-4 hours of computer science classes and thinks they sound smart because of it. In terms of complexity, an engine is harder to make than a 3d game. This is why most 3d games are made in a pre-existing engine. Making a game in an engine isn't the hard part in this equation...
If it would be that simple.
In friends w/ Pratix, he’s very smart, in useless knowledge and being a smartass sometimes😭
YOOOOO THIS IS THE OG SCRATCH 3D THING I ALWAYS WANTED TO SEE THE YT VIDEO OMG I PLAYED IT SO MANY TIMES
scratch > roblox
W
No
I didn't know you made all kinds of 3d projects to get this game done. This game seems amazing, and it blows my mind how it runs ok on vanilla Scratch. Also, I like how you mention it isn't close to the quality of other 3d platformers like super mario 64, crash bandicoot, and that type of stuff, but it was made in Scratch, and it's a much more superior game than other 3d platformers on Scratch. I think most 3d platformers on Scratch are very basic, like having the player be a cube, because it's already hard to make a 3d game, so adding in soul would make things harder.
I also can't wait to see the sequel to crystal seeker 3d.
And I also like how you explained the soul of your game. I kind of have a hard time thinking about how to apply this to my games.
Adding soul to the game is equivalent to putting a lot of love/effort. It's about thinking, " How I can do the maximum within my possibilities?".
And often you can achieve that with one game. You need to make multiple gamed of the same genre to perfect it.
I have messed around a ton with Scratch (for around 7-8 years, so literally around half my life) and I have NEVER, not once, seen anything even remotely as impressive as Crystal Seeker. People who haven't used Scratch have no clue how hard something like this is.
Wow this is all so impressive! Even down to the video. When you get on a video called "How I Made a 3D Platformer in 2D Game Engine" about Scratch, you don't expect the guy to be serious about game design, and to be serious about editing, and on top of that to have a nice sense of humor with memes. To be honest you DO expect someone with a thick accent :P
seriously though, I'm actually learning about 3D objects, 3D rendering, game physics, game optimisation, ON A SCRATCH VIDEO. And I'm just halfway through. Dear god, good job!! Your power levels are comparable to that one guy who made a 3D level on Geometry Dash, if not greater! I don't know a lot about Geometry Dash but I have tried scratch, and holy f*ck this is impressive. Keep being amazing, man.
Yeah Skull Guy go suck on your impressive game engine and make way for GOD.
your work always reflects your passion and dedication!
we found ourselves Dani 2, good job this is impressive btw
so much work :0
I watched this during coding class and I'm pretty sure I learned more about scratch while watching this than I would listening to the teacher. this video was epic
Wow great video :)
Nice quality +1 subscriber
You know its impressive when griffpatch says wow
your video series is a beacon of knowledge!
Not even 10k Subs?! You deserve a million
bro you deserve more subscribers man,
OHHH YES, I WAITED SO LONG
I’m currently working on a 3d graphing calculator in scratch.
Incredible!
Now my challenge for you is to recreate this in unity but in the 2d unity view instead of the 3d one lmao
you are on Scratch. I love your factory cells!
ALSO, holy cow, insightful and interesting coding content from someone who isn't as stiff as a board or doesn't appear to have their head permanently buried somewhere dark and stinky... Even if you only post every other month, I'm here for it. Teach me, Senior Scratch Programmer. :P
Well done
I really want to see this game in the speedeunning community!!
Speedrunning
Best coder ever ngl
at 8.30 in the video "To check if a sphere with center (x_p, y_p, z_p) and radius r collides with a triangle defined by vertices V_1(x_1, y_1, z_1), V_2(x_2, y_2, z_2), and V_3(x_3, y_3, z_3), calculate the distance d from the sphere's center to the triangle's plane, and if d
Partially correct, because sphere can still collide with a triangle even if the projected center of sphere on triangle's plane isn't inside triangle.
I have nothing meaningful to add, but this is some crazy stuff
its incredible how scratch can run this much math and maintain a smooth framerate
PratixYT's speech has the same energy as "an a press is an a press. You can't say it's only a half".
This 3D engine reminds me of the doom one (IDtech) a Lot, Very Nice work
Whoa whoa that's very VERY COOL
Very Nice video!
Theres a 3D flight sim on Scratch aswell, and it also has those visible wire meshes.
You should consider getting in to N64 mods. I think you'd be a great addition to the brilliance of Kaze. He does a similar kind of thing with the Mario 64 engine. Well done man, you're game is really cool.
Amazing work! A few things, the reason painters algorithm is not used in modern games is not because of triangle clipping(thats a solved problem) its because the algorithm becomes much slower than a depth buffer check as you add more triangles. Also a modern CPU has more than enough power to drive decent 3D graphics by itself, your main problem is scratch itself (or more so javascript and then scratch). Still amazing work as scratch really is not made for the shear amount of low level calculations you had to do.
Really cool to learn how this game was made
this is so cool
i very like your video all of them
👍
A tutorial would be sweet, maybe a base project to remix where you can adapt levels and models. Like designed for people to remix with comments on what does what and explanations.
This was such an an informative video on advanced scratch programming. I was wondering if you planned on making a video like this for your other game vectoid? I don't know if you think there's anything new worth discussing from it, but i would love to hear the ins and outs of how you made that game work. Going through its code has really inspired me and made me start considering transitioning my game from clones to pen rendering, but I still think I lack a fundamental understanding of how a pen-game like that is put together.
There's still a lot to be said for vectoid because vectoid have much better game design, and it isn't slow even on vanilla Scratch(expect if there are many turrets and enemies at once).
it's crazy to think that Scratch went from a simple educational tool to teach children coding to producing online MMOs, first person shooters and a full blown 3D platformer
I feel like scratch is evolving like real video gaming did. We went from simple paddle games to this
This is a great video!
Wow...❤
Hi Zonx
I still can't believe how legendary this is (remember me? I got the 5th heart and star)
I don't sorry
@@ggenije ;-; well great video, I will definitely subscribe. Very interesting how you make 3D games with unoptimised 'programming' languages. (and makes me want to optimise my own games)
wow nisam znao najtalentovaniji scratch programer je iz srbije XDXD ovo je predobro! samo nastavi!!!