From what I understand, Gimmick used a slightly different mapper than other Sunsoft games. And of course, the NES version would've used a Nintendo mapper (MMC 3?) rather than the custom chip used by the Famicom version.
@@DenkyManner i mean... the mmc5 was a succesor to the mmc3 and japanese contra (afaik) had a vrc3, which also had a succesor with sound (vrc6 and 7). (i'm probably skipping stuff but i hope it gets the point across)
@@jorymilIt most likely used the same mapper, custom NES mapper perms got allowed before Gimmick released on it, but of course, audio stuff still wasn’t possible on the nes
It's the title of a Philip K. Dick story. "The Long Tomorrow" is also the title of a science fiction novel. It would seem the composer was a fan of sci-fi literature.
there is a healthy dose of reverb and stereo panning added to grad1u5's uploads, which i quite enjoy, as do many others. these are quite nice to leave on in the background while working on other projects in my opinion.
@@lordlouie3550 don't forget that Naxatsoft, with the help of Nobuyuki Shioda, made the perfect soundtrack by experimenting heavily with the DPCM channel
+Hermann Cavalcante Sunsoft is amazing. However, Tim Follin is probably a more talented composer. Check out silver surfer OST. Granted, the games he made tracks for were all garbage... oh well.
+VHS Headlines - There are a couple of 1 hour 'Best Of' mixes on youtube from his Commodore 64 days... I gotta say, not one of those tracks (save for maybe their work on a couple Bionic Commando tracks) are as memorable to me as the Sunsoft ones (Mr Gimmick in particular). Chris Huelsbeck is where I go digging for the best Amiga tunes.
Thank you Mr. Masashi Kageyama for writing this great music! He talks about making the music for this game in this video th-cam.com/video/CKevE-_U4g0/w-d-xo.htmlm25s
The composer of this album is Masashi Kageyama (影山雅司), In addition, This game has also been released Scandinavian version, PAL regions, release date 19 May 1993, This version is rarer than the Japanese version. After verification, there is also a Prototype US version of this game, which has been cancelled for unknown reasons.
Actually, the reason is known. The president of Sunsoft USA HATED the "quirky" character designs in Mr. Gimmick, and so he decided to cancel the game, releasing a bunch of forgettable licensed games instead. This mentality also affected the US release of U-four-ia: The Saga, as it was cancelled for the same reason. Sunsoft wanted the game to get a full release in Europe, but only one European distributor decided to actually sell the game, and that was Swedish distributor Bergsala AB, who only sold the game in Scandinavia.
I've heard some fairly good remixes of some of this music that I think would go well in a remake. BUT it would HAVE to have an option enable to original music.
Simply amazing. After so many years, chiptuning music is getting better and better, but I love this old trucks. Is like this kind of music genre got encoded into my DNA while playing my NES while I was a child.
1:04 Since you disabled the sprite limit you disabled Sunsoft's way of masking the little dude's sprite so it would look like he jumped through the portal. They drew a bunch of transparent squares below the portal so that he would disappear.
The "unused" song can actually be heard while fighting the true final boss in the secret level. This boss has two forms, and the song can be heard during the second and final form. Strange Memories of Death, however, was actually never used in the game. Fantastic gameplay, endless charm, and pound-for-pound, the greatest soundtrack in video game history. It's a shame this game didn't get the shine it deserved. I could see this game being up there with the 8-bit heavyweights just on how impressive the game was. It holds up incredibly well today, which can't be said for a lot of games as obscure as Gimmick! is. Proud owner of the Famicom original, and I plan to keep it that way for life. Eventually I want to pick up the Scandinavian port to NES but it's unspeakably rare, even more so than it's FC counterpart. One can dream...
you can hear Strange Memories of Death in-game by using the sound test. my theory is that it was intended for a final level that got replaced with the floating castle. this game is a slept-on classic for sure. I wouldn't bother with the Scandinavian port, the audio is stripped down and doesn't sound nearly as good as this.
@Nathanielnauts I remember my favorite plush toy when I was young, one I received for my fifth birthday. It was a 5-part toy, designed to teach children about the food chain. Each of the 5 plushes were slightly larger than the previous one, and had empty space inside for you to stuff the other ones in, like a turkey. Each one was of a bizarre, vaguely earthy organism, first a tiny tomato looking crab, then a rat, then a squid with 5 tentacles and horns, then a purple mammal, and my favorite, at the top of the chain, at a foot in length, was the one named Sleeb. Sleeb was a legless, grainy green colored, creature with tiny arms that resembled mittens, little antennae on its head, and an enormous toothed jaw, which could fit basically anything smaller than it inside, ranging from dictionaries to boxes to clothes. I don’t think my other, not as beloved toys would even consider about kidnapping me, because their opposition is an enormous devourer of worlds that vaguely resembles Cookie Monster. That sounds... familiar...
This soundtrack feels so tight with the added bass... My favourite tracks are No Limits, Happy Birthday and Good Weather. The later is really the best one in my opinion
Fun fact: Hear that awesome bass? Yeah. But, that's not actually the 5B chip at work. That exact same bass was used in many other Sunsoft games that didn't have the 5B chip. It's just a DPCM sample, like the drum samples that Mario 3 used. The 5B chip is actually (and literally) just the Sega Master System's soundchip (literally the exact same chip) which has just 3 square waves and 1 noise. Although the extra noise channel isn't very useful when paired with the 2A03. The extra square waves help give more depth to the main instruments (hear that reverb?) but that's it.
Thanks for this comment! I always see people thinking the Sunsoft 5B was some kind of sorcery but in reality the bigger deal is the bass samples! You can easily tell this by comparing the European and Japanese versions of Gimmick! The difference is mostly minor.
The difference is anything but minor ! And that can also be seen on an emulator, if one turns the 5B off while playing the Japanese ROM. Leads or counter melodies were often played on the 5B which square was far more versatile. As for the bass, it wasn't always DPCM ! "Sophia" used the 5B for bass, that's what makes this heavy square. No, really, this chip was wholly contributive to the greatness of the soundtrack. Not to mention, all sound effects - the star, jumping, getting hit... - made use of the 5B as well.
Did not know this game never got a western release. It was released in 1992 which is pretty late in the NES' life cycle. I really hope Nintendo and Sunsoft adds this gem into their NSO service.
For anyone wondering why this game doesn't exactly adhere to the NES's usual musical standard, this game has an expansion chip. the Sunsoft 5B, which has extra musical capability, giving it 3 more pulse-channels.
Nope. I don't call the absence of the lock-out chip a big difference at all. Much less than the difference between the Master System and the Mark III. Also, Gimmick was also released in Europe. :P
Scott B Also, many peripherals of the Mark III mostly won't work like the SG1000 converter and maybe the Card Catcher. Sega never intended to have any backwards compatibility. The FDS indeed works on a NES. All you need is a pin converter for normal Famicom games as seen here. ?v=8cnJZXhpHsU Now back to enjoying the soundtrack. :)
Great work on the video. You guy really have found a really good combination of echo and various filters that makes those tunes as listenable as if they were just released.
i found out about this music from the "Diggin' The Carts" VGM documentary where the composer was interviewed (unfortunately i'm not sure which episode, 3 or 4 I think). Really fun, inspired music.
FACT: Super Mario Bros. Crossover used this soundtrack for Demon Returns. 00:01 Title 01:21 Character Select/Cutscene 02:01 Plains 03:59 Underwater 05:57 Bridge 07:50 Underground 09:10 Castle 11:17 Level Complete 13:01 40 Seconds Left 15:18 Boss 16:59 Unused 18:13 Peaks 19:23 Coin Heaven 21:11 Ending 23:27 Unused 24:13 Game Over 25:04 World Complete 25:49 Underground Bonus 27:30 Character Selected If you're wondering, the lose life theme was the death SFX and the invincibility theme was the one from SMB3.
If anyone is unfamiliar and curious with how this game plays mechically, I highly recommend watching an old speedrun by "Cyghfer" from one of his AGDQ marathons. It's really impressive.
The last song is not unused... It is used on the Last Boss on Phase 1 when he's wearing that strange cloak. Then on Phase 2 when he removes the cloak and appears with the magic wand the song switches to "Long Tomorrow".
Shame Sunsoft didn't make enough copies of this game, the PAL variant is stupid rare these days, and the FC version, though more comon, is also stupidly expensive for such a fantastic game.
Interesting that most of the time, the extra chip is used to make subtle xylophone chords and nothing major. In a couple tracks one of the 5B channels is used for bass though. And also this game has the unique slap bass samples. I don't think those were in any other Sunsoft soundtrack.
***** Yes, but there were a couple different samples throughout their history. The first one probably being the one in Fester's Quest (and imo that has the crappies bass sample from Sunsoft music) Then there's the very common one you can hear in Journey to Silius, Super Spy Hunter, Ufouria, Shanghai 2, this one and possibly more. Then there is the Return of the Joker one. But I can't recall having heard the slap bass in this one anywhere else.
Kirby's Adventure only squeezed out so much because it was on a bigger cart than most other NES/Famicom games. Summer Carnival '92 Recca on the other hand is a real gem.
Most people just haven't heard of it. I think I only found out about it from a Giant Bomb podcast or live show this past year. Kirby's Adventure got wide release. This was Scandinavia and Japan only.
As far as I can see, this wasn't on the Famicom Disk System. Which means: this is the most incredible stretching of the NES sound chip that I've ever heard!
Gimmick got an arcade remake... The soundtrack slaps even more, thanks to Manabu Namiki's magic. Edit: Minami Matsumae did not arrange the soundtrack, Manabu Namiki of shmup fame did it, so I fixed the error after 9 months.
It baffles me why this game doesn't get enough recognition, even among other Sunsoft titles. Kirby's Adventure is also a great late NES game, but if I were exposed to this I'd probably have developed a different outlook as a gamer. Alas, no endless TH-cam remixes for Gimmick! This and Mother in English would've changed things. (BTW, the "unused" track is actually in the first part of the last battle - according to listings of Sunsoft OST CDs on Japanese sites, it's called "Evidence of My Life")
Yeah, that. I looked it up, and yeah, the 5B is a glorified AY-3-8910. But, this soundtrack most definitely uses the APU in addition. I think I might've confused mappers with that other Sunsoft game that uses the APU only. Anyways, seasons greetings!
Even with the three extra sound channels, this is an incredible composition. I've heard very little from this era of gaming that sounds anything like this.
That's because you're trying to play it without the extra sound channels. The SFC version of this game had an extra sound chip in it called the "General Instrument AY-3-8910" aka the sound chip inside the Atari ST and ZX Spectrum(?) which added extra sound channels and worked alongside the NES sound chip. What you're hearing is the version without the extra sound channels.
Such an underrated soundtrack for an even more underrated game. I hope this game someday makes it to Nintendo Switch Online to get the appreciation it deserves.
ファミコンとは思えない幻想的なBGMと凄まじいまでの高難易度。
This is my pick for the most underrated soundtrack on the entire NES.
check out Journey to Silius
That`s not underrated, like this is
Pictionary.
Not only is it underrated, it has quite possibly THE best soundtrack of any NES game..ever.
@@LuigiLaker
Journey to Silius sounds like shit.
I absolutely adore the Sunsoft sound chip. It just has that sound that hasn't really been replicated.
It's actually almost identical to the AY-3-8910 chip used in a ton of computer's and arcade machines.
From what I understand, Gimmick used a slightly different mapper than other Sunsoft games. And of course, the NES version would've used a Nintendo mapper (MMC 3?) rather than the custom chip used by the Famicom version.
@@jorymil I don't think non-Japanese games can use mappers for sound.
@@DenkyManner i mean... the mmc5 was a succesor to the mmc3 and japanese contra (afaik) had a vrc3, which also had a succesor with sound (vrc6 and 7). (i'm probably skipping stuff but i hope it gets the point across)
@@jorymilIt most likely used the same mapper, custom NES mapper perms got allowed before Gimmick released on it, but of course, audio stuff still wasn’t possible on the nes
"Strange memories of death" is probably my all time favourite song title.
Same. Crazy to think the very best song didn't even appear in the game!
It's the title of a Philip K. Dick story. "The Long Tomorrow" is also the title of a science fiction novel. It would seem the composer was a fan of sci-fi literature.
It now got a use as the freakin' continue theme on the Arcade remake XD
@@felineki Oh, that's it? And here I thought he was just trying to be emo.
Where in game sound "Strange memories of death"? On which stage or, where?
there is a healthy dose of reverb and stereo panning added to grad1u5's uploads, which i quite enjoy, as do many others. these are quite nice to leave on in the background while working on other projects in my opinion.
Nintendo and other developers: The Famicom can't look or sound 16 bit
Sunsoft:
@@lordlouie3550 MMC5 gives two extra square channels and one PCM channel
You could probably do it with a VRC7 or a N163, although no game really had a chance to abuse the N163.
@@lordlouie3550 don't forget that Naxatsoft, with the help of Nobuyuki Shioda, made the perfect soundtrack by experimenting heavily with the DPCM channel
@@lordlouie3550 I mean Summer Carnival '92 Recca, for the Famicom
Sounds better than most 16 bit games.
00:01 / Good Morning
01:21 / No Limits
02:01 / Happy Birthday
03:59 / Good Weather
05:57 / Slow Illusion
07:50 / Paradigm
09:10 / Lion Heart
11:17 / Cadbury
13:01 / Strange Memories of Death (Unused Music)
15:18 / Aporia
16:59 / Identity Believer
18:13 / Long Tomorrow 1
9:23 / Just Friends
21:11 / Sophia
23:27 / Paradox
24:13 / Innocent
25:04 / Siesta
25:49 / Good Night
27:30 / Unused?
YIy🥚🤩
the last track at 27:30 labeled 'Unused?' is used for phase 1 of the final boss (phase 2 is Long Tomorrow at 18:13).
Thanks!
Sunsoft was the master of 8-bit tunes. As good as Konami. No other composers were as good as those guys.
+Hermann Cavalcante Sunsoft, Konami, and Capcom were all wonderful.
+Hermann Cavalcante Sunsoft is amazing. However, Tim Follin is probably a more talented composer. Check out silver surfer OST. Granted, the games he made tracks for were all garbage... oh well.
+Hermann Cavalcante Oh yeah, don't forget Capcom
+Robert Anderson natsume did amazing stuff to.
+VHS Headlines - There are a couple of 1 hour 'Best Of' mixes on youtube from his Commodore 64 days... I gotta say, not one of those tracks (save for maybe their work on a couple Bionic Commando tracks) are as memorable to me as the Sunsoft ones (Mr Gimmick in particular).
Chris Huelsbeck is where I go digging for the best Amiga tunes.
Ah yes, Rob Hubbard, Tim Follin, and Masashi Kageyama. Truly the underdogs of the chiptune industry.
Naoki Kodaka
Tim Follin worked on this?
they're just naming underrated chiptune composers
@@efb1995 no
@@efb1995if he did, this soundtrack would sound more rocky than this one
Thank you Mr. Masashi Kageyama for writing this great music! He talks about making the music for this game in this video th-cam.com/video/CKevE-_U4g0/w-d-xo.htmlm25s
liquidmetalrob Wow thanks for linking... great!
+liquidmetalrob You've just made my day and quite probably my whole week. Thank you!!
Wow, thank you very much for this link!
Thank you for the great information!! I'm impressed!! :-)
oohhh yeaaah! ( thank you)
This soundtrack is eargasmic.
Eargasmick!
if your ear could have an orgasm it would
Strange Memories of Ears
Damn, those 3 extra square wave channels really make a difference. Such a full sound.
Sophia is a such a warm tune
BLACK HOLE
Yeah. And the only stage the enemies don't attack you. They are living in peace. Fits perfectly.
@@priscillaasagiri4913 No, the tooth-shaped creatures attack you if you kill a bird.
In innocent enemies also don't attack you unless you attack snow man and the cat attacks you
The composer of this album is Masashi Kageyama (影山雅司), In addition, This game has also been released Scandinavian version, PAL regions, release date 19 May 1993, This version is rarer than the Japanese version. After verification, there is also a Prototype US version of this game, which has been cancelled for unknown reasons.
Actually, the reason is known. The president of Sunsoft USA HATED the "quirky" character designs in Mr. Gimmick, and so he decided to cancel the game, releasing a bunch of forgettable licensed games instead. This mentality also affected the US release of U-four-ia: The Saga, as it was cancelled for the same reason.
Sunsoft wanted the game to get a full release in Europe, but only one European distributor decided to actually sell the game, and that was Swedish distributor Bergsala AB, who only sold the game in Scandinavia.
The scandinavian version and US prototype also use the neutered sound chip of the NES that affects the music substantially.
If IntiCreates does a remake of Gimmick! like they did for Blaster Master Zero, they need to do us a favor and keep the original music intact.
Dillon Bullock Gimmick remake confirmed as a Japanese arcade exclusive, we’ll see how it fares
I've heard some fairly good remixes of some of this music that I think would go well in a remake. BUT it would HAVE to have an option enable to original music.
This comment physically pains me on more levels than I care to list.
well. we have the sequel now.
0:01: Title Theme
1:21: Main Menu
2:01: Stage Theme 01
4:00: Stage Theme 02
5:57: Stage Theme 03
7:50: Stage Theme 04
9:10: Stage Theme 05
11:19: Stage Clear
13:01: Boss Battle
25:04: Ending
25:49: End Credits
27:31: Stage Start and Name Entry
28:00: Game Over
11:18
Obsessed with this soundtrack. I've listened to it at least 7 times today.
Simply amazing. After so many years, chiptuning music is getting better and better, but I love this old trucks. Is like this kind of music genre got encoded into my DNA while playing my NES while I was a child.
The Sunset 5B chip was what made this so good. And the DPCM bass. Just epic.
Strange Memories of Death is when ears melted
Mike DiLoreto The music is too good for your ears?
i have no words for this music. its just perfect.
Nub QuakeGuy/ツDerickFabro 2 Mr. Gimmick needs a modern day remake or re-release it on PC, and it will sell cocaine. :)
Quinn The Quartz Got that right, but I think it will sell even faster like Blue Meth ;-).
Commodorefan64 This is like the MOST IM[IMPRESSIVE GAME ON THE SYSTEM! From audio and gameplay.
One of the best VG soundtracks I've ever heard
The unused track at 27:30 is actually evidence of my life/nothing to lose.
This soundtrack is fantastic. I especially like "Good Weather".
1:04 Since you disabled the sprite limit you disabled Sunsoft's way of masking the little dude's sprite so it would look like he jumped through the portal. They drew a bunch of transparent squares below the portal so that he would disappear.
Using the sprite limit to your advantage. DANG that's clever.
that's actually genius, I've seen the same thing done in other SNES games and I had no idea how it was done.
The "unused" song can actually be heard while fighting the true final boss in the secret level. This boss has two forms, and the song can be heard during the second and final form. Strange Memories of Death, however, was actually never used in the game.
Fantastic gameplay, endless charm, and pound-for-pound, the greatest soundtrack in video game history. It's a shame this game didn't get the shine it deserved. I could see this game being up there with the 8-bit heavyweights just on how impressive the game was. It holds up incredibly well today, which can't be said for a lot of games as obscure as Gimmick! is.
Proud owner of the Famicom original, and I plan to keep it that way for life. Eventually I want to pick up the Scandinavian port to NES but it's unspeakably rare, even more so than it's FC counterpart. One can dream...
the "unused?" song is actually the first form, the second is "long tomorrow"
Wait, the best song on the album isn't even in the game? This is madness!
Looks like "Strange Memories Of Death" finally got to be used... as the arcade remake's continue countdown theme.
you can hear Strange Memories of Death in-game by using the sound test. my theory is that it was intended for a final level that got replaced with the floating castle.
this game is a slept-on classic for sure. I wouldn't bother with the Scandinavian port, the audio is stripped down and doesn't sound nearly as good as this.
@@WhyDidntIInventYT do you have any video of this "scandivanian" port? there's like no video about it anywhere on the internet it seems
This soundtrack is beautiful
BEST. SOUNDTRACK. EVER. :D
It sounds great on it's own, but with the SUNSOFT 5B chip in the mix, it sounds truly fantastic!
I used to think about Demon Returns OST
0:01 Title
01:21 World Map
27:30 Level Selected
02:01 Stage 1: Grave Forest
07:50 Stage 2: Caverns
18:13 Stage 3: Hills
05:57 Stage 4: Bridge
03:59 Stage 5: Seaside
19:23 Stage 6: The Snow Fields
23:27 Stage 7: Mines
09:10 Final Stage: Hades Queen’s Castle
15:18 Boss Battle
11:17 Stage Clear
24:13 Game Over
25:49 Bonus Area
13:01 Final Battle
25:04 Game Complete
21:11 Credits
one of the very best nes soundtracks
21:11 sounds like it fits right in with modern vaporwave-ish sensibilities. This soundtrack is just amazing.
The bassline kicks so much ass
Who else wants a Mr. Gimmick plushie?
I do so much
I would buy it, I make sure the rest of my plushies don't get jealous, we don't want Mr. Gimmick to have to save another child
@Nathanielnauts I remember my favorite plush toy when I was young, one I received for my fifth birthday. It was a 5-part toy, designed to teach children about the food chain. Each of the 5 plushes were slightly larger than the previous one, and had empty space inside for you to stuff the other ones in, like a turkey. Each one was of a bizarre, vaguely earthy organism, first a tiny tomato looking crab, then a rat, then a squid with 5 tentacles and horns, then a purple mammal, and my favorite, at the top of the chain, at a foot in length, was the one named Sleeb.
Sleeb was a legless, grainy green colored, creature with tiny arms that resembled mittens, little antennae on its head, and an enormous toothed jaw, which could fit basically anything smaller than it inside, ranging from dictionaries to boxes to clothes.
I don’t think my other, not as beloved toys would even consider about kidnapping me, because their opposition is an enormous devourer of worlds that vaguely resembles Cookie Monster. That sounds... familiar...
That would be really cool
I actually happen to have one and yes, all of the other plushies are quite jealous. I have yet to be taken to another world though.
This soundtrack feels so tight with the added bass... My favourite tracks are No Limits, Happy Birthday and Good Weather. The later is really the best one in my opinion
Wow.... "Slow Illusion" was the first one to really catch my uh...... ears! This is amazing.
This soundtrack made me cry. I’m not joking.
Fun fact: Hear that awesome bass? Yeah. But, that's not actually the 5B chip at work. That exact same bass was used in many other Sunsoft games that didn't have the 5B chip. It's just a DPCM sample, like the drum samples that Mario 3 used.
The 5B chip is actually (and literally) just the Sega Master System's soundchip (literally the exact same chip) which has just 3 square waves and 1 noise. Although the extra noise channel isn't very useful when paired with the 2A03. The extra square waves help give more depth to the main instruments (hear that reverb?) but that's it.
You hear Rex's bass?
I SAID, YOU HEAR REX'S BASS???!!
Thanks for this comment!
I always see people thinking the Sunsoft 5B was some kind of sorcery but in reality the bigger deal is the bass samples! You can easily tell this by comparing the European and Japanese versions of Gimmick! The difference is mostly minor.
isakwatz11 except for the beginning of long tomorrow.
The difference is anything but minor ! And that can also be seen on an emulator, if one turns the 5B off while playing the Japanese ROM. Leads or counter melodies were often played on the 5B which square was far more versatile. As for the bass, it wasn't always DPCM ! "Sophia" used the 5B for bass, that's what makes this heavy square. No, really, this chip was wholly contributive to the greatness of the soundtrack. Not to mention, all sound effects - the star, jumping, getting hit... - made use of the 5B as well.
Specifically it was Batman Return of the Joker that used Bass samples. Original Batman game just used the standard 4 channels.
BEST. SOUNDTRACK. EVER.
Did not know this game never got a western release. It was released in 1992 which is pretty late in the NES' life cycle.
I really hope Nintendo and Sunsoft adds this gem into their NSO service.
This soundtrack is one of the best osts in gaming history
Composed By Masashi Kageyama
.
What a man
I'm here for Diggin 'in the cars. This is really beautiful ^^
Me too. I just had to find out what that final song he talked over was, and I agree this music is amazing.
I can't believe I've never heard this before! Absolutely Beautiful!
this is like fusing the NES soundchip with the sega genesis soundchip in the best possible way.
For anyone wondering why this game doesn't exactly adhere to the NES's usual musical standard, this game has an expansion chip. the Sunsoft 5B, which has extra musical capability, giving it 3 more pulse-channels.
このゲームに出会えてよかった。
ファミリーコンピューターの世代じゃないけど、音楽とその世界観に魅了されました。
Its the best NES soundtrack for me. I really love how they used the sample channel for notes instead of drums...like Amiga....
It's _FAMICOM!_ there's a big difference.
Nope. I don't call the absence of the lock-out chip a big difference at all. Much less than the difference between the Master System and the Mark III. Also, Gimmick was also released in Europe. :P
AmstradExin ... _FM Synthesis Chip, less pins..._
Scott B Also, many peripherals of the Mark III mostly won't work like the SG1000 converter and maybe the Card Catcher. Sega never intended to have any backwards compatibility. The FDS indeed works on a NES. All you need is a pin converter for normal Famicom games as seen here. ?v=8cnJZXhpHsU Now back to enjoying the soundtrack. :)
AmstradExin _umm... I understand, but my head is going to explode._
Great work on the video. You guy really have found a really good combination of echo and various filters that makes those tunes as listenable as if they were just released.
how?? JUST HOW
this is magical
Such a nice synth drum. The bass is pretty tight too.
Listening to "Strange Memories of Death" now. Um.......wow?
Good Weather is probably my favorite song in the soundtrack, followed by Strange Memories of Death. The rest of the songs are still awesome.
Such beautiful music coming from an 8-bit machine! Sun Soft makes it sound like a 16-bit game with those awesome sound drivers!
i found out about this music from the "Diggin' The Carts" VGM documentary where the composer was interviewed (unfortunately i'm not sure which episode, 3 or 4 I think). Really fun, inspired music.
ep2
This game is so underrated. The music just makes me want to smile!
'Long Tomorrow' and 'Good Night' are just sublime.
I appreciate that info my friend, thanks. This still sounds way nicer than the usual Spectrum-esque sounds though, I'm in awe!
"Sophia" may be the high water mark of NES era game music... stunning.
04:51 gives me the corniest goosebumps I've ever had. its so good
That freakin DPCM Sunsoft-ish bass
I know
That Good Weather tune tho, amazeballs :)
おすすめからたどり着いたけど、いいなあ
ゲーム自体は存在から知らなかったが
Timestamps:
00:01 Good Morning
01:21 No Limits
02:01 Happy Birthday
03:59 Good Weather
05:57 Slow Illusion
07:50 Paradigm
09:10 Lion Heart
11:17 Cadbury
13:01 Strange Memories of Death
15:18 Aporia
16:59 Identity Believer
18:13 Long Tomorrow
19:23 Just Friends
21:11 Sophia
23:27 Paradox
24:13 Innocent
25:04 Siesta
25:49 Good Night
27:30 Unused(?)
Goosebumps the good kind
FACT: Super Mario Bros. Crossover used this soundtrack for Demon Returns.
00:01 Title
01:21 Character Select/Cutscene
02:01 Plains
03:59 Underwater
05:57 Bridge
07:50 Underground
09:10 Castle
11:17 Level Complete
13:01 40 Seconds Left
15:18 Boss
16:59 Unused
18:13 Peaks
19:23 Coin Heaven
21:11 Ending
23:27 Unused
24:13 Game Over
25:04 World Complete
25:49 Underground Bonus
27:30 Character Selected
If you're wondering, the lose life theme was the death SFX and the invincibility theme was the one from SMB3.
I grew up with this love it
Thanks for the upload. What a gem.
If anyone is unfamiliar and curious with how this game plays mechically, I highly recommend watching an old speedrun by "Cyghfer" from one of his AGDQ marathons. It's really impressive.
Strange Memories Of Death was actually used in the arcade remake! It's in the Continue Screen.
Also used in name entry after time attack
But not in the Original Famicom game...
never gets old
The last song is not unused... It is used on the Last Boss on Phase 1 when he's wearing that strange cloak. Then on Phase 2 when he removes the cloak and appears with the magic wand the song switches to "Long Tomorrow".
Fantastic soundtrack!
27:30 is the Final Boss Music. Hitting the boss a few times changes its form and switches the bgm to "Long Tomorrow"
I feel like these songs would still sound amazing if composed without the sound expansion. The first 4 tracks are particularly excellent.
Jeez, so many jams on this.
это же надо было на такой детской игре прописать такую шедевральную музыку.92 год.
Shame Sunsoft didn't make enough copies of this game, the PAL variant is stupid rare these days, and the FC version, though more comon, is also stupidly expensive for such a fantastic game.
And here comes Gimmick!, Arcade REMAKE!!
I LOVE the music for this game! They need to bring it back!
We'll they did in a way as part of the sunsoft bundle that was released for the ps1
The sound emulation was worse.
How about the Special Arcade Version of Mr. Gimmick?
I love the game and the music as well 😌💕
The last song is actually the first half of the final boss, and Long Tomorrow is the second half. It doesn't have a name, but it was definitely used.
I can't believe I have never heard this soundtrack it's incredible! This is easily up there with games like megaman 2 for best 8 bit music.
0:00 Gimmick was filmed in front of a live studio audience
Uploader did a nice job with the audio, sounds just like a 16-bit console
7:50 This track always gets my blood pumping! 💪😤
18:13 Chillest boss theme ever, but you only hear it for like 20 seconds. 😢
Interesting that most of the time, the extra chip is used to make subtle xylophone chords and nothing major. In a couple tracks one of the 5B channels is used for bass though. And also this game has the unique slap bass samples. I don't think those were in any other Sunsoft soundtrack.
za909returns The PCM bass was in pretty much every Sunsoft NES game in the early 90's, actually; Batman and Super Spy Hunter are good examples.
***** Yes, but there were a couple different samples throughout their history. The first one probably being the one in Fester's Quest (and imo that has the crappies bass sample from Sunsoft music)
Then there's the very common one you can hear in Journey to Silius, Super Spy Hunter, Ufouria, Shanghai 2, this one and possibly more. Then there is the Return of the Joker one. But I can't recall having heard the slap bass in this one anywhere else.
Kirby's Adventure only squeezed out so much because it was on a bigger cart than most other NES/Famicom games. Summer Carnival '92 Recca on the other hand is a real gem.
Most people just haven't heard of it. I think I only found out about it from a Giant Bomb podcast or live show this past year. Kirby's Adventure got wide release. This was Scandinavia and Japan only.
從敖廠長那裡來的
同样
+1
藍光 +1
+1
敖廠長的是 25:49 / Good Night
As far as I can see, this wasn't on the Famicom Disk System. Which means: this is the most incredible stretching of the NES sound chip that I've ever heard!
Gimmick got an arcade remake... The soundtrack slaps even more, thanks to Manabu Namiki's magic.
Edit: Minami Matsumae did not arrange the soundtrack, Manabu Namiki of shmup fame did it, so I fixed the error after 9 months.
3 people are from electronic gaming monthly
Best chiptune makers include:
NES: Sunsoft
Master System: Virgin
C64: Jeroen Tel
SNES: Square Enix
Genesis: Technosoft
Squaresoft* but agree with your picks!
SNES isn't chiptune
Looks like someone hasn't listened to plok....
WTF?!?! I just found out about this game today. This soundtrack is AMAZING!!
happy to see people are discovering this amazing soundtrack today, I still remember when I first heard it 20 years ago
🔥🔥
It baffles me why this game doesn't get enough recognition, even among other Sunsoft titles. Kirby's Adventure is also a great late NES game, but if I were exposed to this I'd probably have developed a different outlook as a gamer. Alas, no endless TH-cam remixes for Gimmick! This and Mother in English would've changed things. (BTW, the "unused" track is actually in the first part of the last battle - according to listings of Sunsoft OST CDs on Japanese sites, it's called "Evidence of My Life")
プレミアついてたのを子供の頃に購入して完全クリアした思い出。曲がめちゃくちゃいいよね
Yeah, that. I looked it up, and yeah, the 5B is a glorified AY-3-8910. But, this soundtrack most definitely uses the APU in addition. I think I might've confused mappers with that other Sunsoft game that uses the APU only. Anyways, seasons greetings!
Very cool slowed down with the "cave" environment in windows audio enhancements.
I'm still amazed this was made using NES sound capabilities... just incredible.
It's not, it's a Famicom game and the cartridge had extra memory for the music, which allowed for three extra sound channels.
OneUp Well, it only used part of the 5B's capacities and we already got such an amazing result.
The cartridge had no extra memory, it's a sound chip in the memory controller.
Ah, sorry. There were cartridges with extra memory but I see now it wasn't used for this game.
Even with the three extra sound channels, this is an incredible composition. I've heard very little from this era of gaming that sounds anything like this.
19:23 Sounds like Don't You Want Me of The Human League.
One of the most and best underrated Famicom/NES games.
That's because you're trying to play it without the extra sound channels. The SFC version of this game had an extra sound chip in it called the "General Instrument AY-3-8910" aka the sound chip inside the Atari ST and ZX Spectrum(?) which added extra sound channels and worked alongside the NES sound chip. What you're hearing is the version without the extra sound channels.
Such an underrated soundtrack for an even more underrated game.
I hope this game someday makes it to Nintendo Switch Online to get the appreciation it deserves.