Just found out today that Geoff Follin passed away from pancreatic cancer about three or four days ago. I thought I'd come here and listen to some of the incredible music he helped create. That guy created a hell of a legacy. The soundtracks he made stand out for a reason.
Omg had no idea :( rip It’s good that much of his work is uploaded on TH-cam so folks can still appreciate the work he did for many more years to come… artists live on through their work
what no.. aw i just got up this morning and said.. "gotta youtube some silver sufer title music to get the blood going" followed with some target renegade.
If you guys are wondering how the kick is being created... thats not a DCM sample. Its the triangle channel, being pitch shifted down from a high pitch so fast it sounds like a thump. The bass and kick never play at the same time because they're exactly the same channel, but you'd never realise it because its done THAT well. Tim Follin was truly a master of his art.
Source? I know you can do that, but it doesn't sound like that kinda kick to me and i feel like I can hear the Kick and the same time as the bass (case in point, whats happening at 1:28 is just bass and kick in unison). But I might be wrong and eager to know better, so correct me if mistaken.
Run it in an emulator and mute the DPCM channel--most should have an option to do that if you dig around in the settings. You'll hear no difference. Or better yet, isolate the triangle channel! I think what Follin does here is have the triangle quickly slide from the high pitch of the kick to the note of the bass line. So the kick is more like an attack to the actual notes.
@@Weltenmaler this soundtrack is definitely one of the best to steal ideas from to pull off some cool techniques - it's insane that a lot of this was done at all, let alone almost 30 years ago
@@warmCabin you're only partially right here, comrade: the final kick you hear in the mix consists of yes, pitch-shifted triangle AND a little click from the noise channel, without which the kick would be muffled. He also used this particular trick on a number of different titles - for example, in T2's soundtrack there's a brief moment when only the drums play, but then he turns the noise channel off and all we left with is this filtered kick. ahem, *the effect* of a filtered kick.
When I hear that quote I'm reminded of games like Crysis 1 on PC in 2007 and Ecks vs sever on the GBA or OST of Thunder force IV on The Sega Genesis ( or hell the pokemon GBA soundtracks )
I seriously cannot get over how good the music in this game is. I would go so far to say that this is one of the best soundtracks of any NES game ever.
The fact that 03:43 is just a world selection jingle and is only 7 seconds long but may be one of the coolest 8bit licks I've ever heard really speaks to Tim Follin's talent
As a composer myself, I just can't believe how they did this back in the day... It's really mind blowing. Imagine your directions being like "alright, so you only have three monophonic channels, and one for noice. And yeah, there is no sequencer so you have to put everything in hex code". And someone made music like THIS!? Un - fucking - believable
@@williamdrum9899- In assembly basically. - A massive understanding of how the NES Ricoh chip works - A PHAT brain (very important) - No money & A brother PS : RIP Geoff Follins, he died from pancreatic cancer one week ago, he'll be remembered
This game is so hard, it would actually be easier to go outside in a thunderstorm and try to dodge rain. It would be easier to walk barefoot without your toes or heels touching the floor. It would be easier to pick fly shit out of pepper, while wearing boxing gloves!
The fact that this sounds like music from The Messenger sells how well this is done. It sounds like a modern day game trying to emulate the NES but with current tech, rather than ACTUALLY being a NES
I can't believe this guy was 19 when he composed this music. I'm that age and I try to make my own music on my channel too, but this is from another world. Respect, Tim Follin!
For all the people saying this sounds impossible, the NES has five channels. Pulse 1- Melodic tones, can be manipulated with vibrato, pitch slides (which he uses in the first two tracks a lot), tremolo, portamento, volume envelopes, three different pulse widths, fine pitch controls, arpeggio. Pulse 2- Same as above. Another note about arpeggios; they are the traditional "retro" sound, but the reason they are used is because by fluctuating between multiple notes at once, it gives the impression that both notes are playing at the same time. Triangle- a smooth sound that has no volume controls but still can use vibrato/pitch/etc. Normally used for bass. Noise- harsh sounds. Used for sound effects and to improve the drums DPCM- sound samples
If you started on Spectrum and Amiga, you had to know a lot of tricks to get rich multichannel sound, and if you knew those tricks when you moved on to NES, you could produce spectacular stuff like this.
Oh dude you can do some really awesome trickery if somebody would write a sound driver for it. The DCPM is a 7bit sample unit, why not do like the ZX spectrum and literally write multiple channels of audio and play it out through that?
FUTURE10S Oh, I know how it's done, I'm just that for the average person, they would think it wouldn't be possible for the NES to make music this good-sounding. BTW, Follin didn't use DCPM samples for drums, he actually used the triangle wave channel for the bass part of the drums
What? No no no I'm talking about a theoretical method of playing music using ONLY the DCPM, no squares or triangles, etc; making a sample of music lasting about 17ms in software kind of how music was done on the ZX Spectrum's beeper and then having the DCPM play that. Also I got exports from Follin's sound driver, featuring an unused Terminator 2 track. It wasn't anything super special though.
fun fact since this game was released in 1990 that means Tim Follin would've been around 19 years old or younger at the time of composing this music along with Geoff Follin.
The thing about this game is that if you manage to survive long enough to gain all the powerups(and have a turbo controller so you won't destroy your thumb), it actually becomes pretty fun. Hard, but not terribly so. But the second you make one mistake and die, you are suddenly very underpowered. It's almost as if the game was designed for the full power Silver Surfer.
It's probably because the majority of NES soundtracks didn't sound like this or Journey to Silius. If you're trying to replicate the style of something you go with the most well-known version of the style, not a niche (but awesome) variant that coexisted with it. I feel like you knew that and just wanted to shit on indie games. There's plenty of valid things to criticize but "not having a soundtrack similar to 2 specific games out of 700+ NES games" is not one of them my man.
i mean that's not exactly fair, just listen to "the buzz in the grotto" from shovel knight: king of cards, or "hitting close to home" from shovel knight: spectre of torment whether or not you agree they succeeded, it's pretty obvious they TRIED.
I only discovered the mountain of compositional power and technical prowess that are the Follin brothers late last year. OH.MY.GOD. these guys knew how to bring a sound chip to its knees and then some.
Oh my fucking god, this is up there with the Mega Man games for having banging NES osts AND THIS IS FROM A FUCKING SILVER SURFER GAME. Tim and Geoff literally were just flexing here.
This music is so good it almost seems uncharacteristic or even *anachronistic* for a NES game. I swear when I turned this on for the first time I vomited shitbricks while having an eargasm.
You know, there is really no point in going on. I mean its not like there is a pot of gold waiting for me on the tv as a reward. If I beat the game, it will probably just say the end. To continue playing, you would have to be a fucking nerd! ~Description of my life lately. said very accurately by AVGN
Oh my gawd this game was so hard. I got about 2 levels from beating it; it was something my Dad would rent for me from time to time when I was sick/home from school.
@@pentexsucks43 yeah, i hate that, this kinda sounds egoistic... "things can be good only today, if theyre old and good, theyre definitely ahead of its time"...
@@AAAAAA-hv5qp alternately we can be positive about it and shout out those other neat chiptune composers instead of dunking on people for their honestly understandable wording within a specific context
Checked out this video cause of the Nerd mentioning he has the soundtrack on vinyl and wow. Chills on the first listen. Grad also does an amazing job uploading soundtracks in high quality so big ups to him as well as Tim Follin for this amazing composition
As someone who grew up playing the NES, I never even knew this game existed, so I heard this for the first time a couple of days ago. What an absolutely incredible soundtrack. This ranks up there with the best of them. Now to check out the other OST's that Tim has produced. Stellar work!
Never seen the game, vaguely remember an AVGN episode shitting on game hard, but the music is an absolute masterpiece. Seems to be one of the pinnacles of chiptune. Unbelievable. Tim Follin!
3:51 : The first time I've heard this music, it was 7 years ago from Schmutz06. And 7 years ago, I think it was a remix. Not an original one. It's so amazing that the NES can make this kind of masterpiece!
@@CPS42069 Wait, how is the bell chiming done then? It's played simultaneously with the drums, so it can't be the triangle channel! It has to be a DCPM sample!
Imagine being the mostly obscure developers of these games, asking some guy who isn't even that well known (in the nes days) to compose for your game, and then getting THESE sounds coming out of your game. I'd pay to see the reactions.
Melts my mind how this is making my subwoofer ThUMP this hard... Like its _kicking the living daylights_ out of this sub. I would have never been able to hear this kind of bass on a common TV room set up back in the 80s... Yet he engineered the song to have it anyway... It just throws down, holy crap.
+Saturn Moriya Coz the company he worked for was not good at makeing games and they where not very creative some games he did where good like plok for snes ohters where ok like this one and ohters where shit like the incredeble crash test dummys on nes.
Massive Hero Soccer Guy just shouted out this game in his latest video about Famicom and NES audio hardware! Such a nice surprise to hear him shoutout Follin 😊
Just found out today that Geoff Follin passed away from pancreatic cancer about three or four days ago. I thought I'd come here and listen to some of the incredible music he helped create. That guy created a hell of a legacy. The soundtracks he made stand out for a reason.
Damn
Aw man sad to hear 😢
Omg had no idea :( rip
It’s good that much of his work is uploaded on TH-cam so folks can still appreciate the work he did for many more years to come… artists live on through their work
F
what no..
aw
i just got up this morning and said.. "gotta youtube some silver sufer title music to get the blood going" followed with some target renegade.
If you guys are wondering how the kick is being created... thats not a DCM sample. Its the triangle channel, being pitch shifted down from a high pitch so fast it sounds like a thump. The bass and kick never play at the same time because they're exactly the same channel, but you'd never realise it because its done THAT well. Tim Follin was truly a master of his art.
Source? I know you can do that, but it doesn't sound like that kinda kick to me and i feel like I can hear the Kick and the same time as the bass (case in point, whats happening at 1:28 is just bass and kick in unison). But I might be wrong and eager to know better, so correct me if mistaken.
Run it in an emulator and mute the DPCM channel--most should have an option to do that if you dig around in the settings. You'll hear no difference. Or better yet, isolate the triangle channel! I think what Follin does here is have the triangle quickly slide from the high pitch of the kick to the note of the bass line. So the kick is more like an attack to the actual notes.
@@warmCabin Thats a great idea, I'll try that out and listen for myself. That is amazing, he is truly a limit pusher for the chips he made music for.
@@Weltenmaler this soundtrack is definitely one of the best to steal ideas from to pull off some cool techniques - it's insane that a lot of this was done at all, let alone almost 30 years ago
@@warmCabin you're only partially right here, comrade: the final kick you hear in the mix consists of yes, pitch-shifted triangle AND a little click from the noise channel, without which the kick would be muffled. He also used this particular trick on a number of different titles - for example, in T2's soundtrack there's a brief moment when only the drums play, but then he turns the noise channel off and all we left with is this filtered kick. ahem, *the effect* of a filtered kick.
that poor sound chip, it just wanted to make beeps and boops
And it ended up doing slap basses, funky guitars, powerful drums, synths, guitar solos, etc...
but his dad said he should be in a prog-rock band.
😅😅😅😅😅😭
He said: "Hippity hoppity every video game system sound processor is now my property"
@@HavenMarches Said who, the composer? I don't think he'd say something so cringey.
This music seriously sounds like it shouldn't be able to exist on the NES, it even sounds crazy for the SNES. Fucking awesome.
Follin was a goddamn wizard.
+Epitome of Trash™ good tracking programming
+Epitome of Trash™ yeah for no extra channels this is insane
hi
hi
It's like the whole budget went on the composing of the music.
They probably didnt pay Tim Follin enough
Tim Follin's music is always awesome even though most of the games he worked on are crap.
Follin was paid like shit.
Sounds like a 3D Sonic game. xD
49% getting the license for Silver Surfer
49% composing the soundtrack
2% coding the game
"Creativity arises from limitations" This OST confirms that quote.
It doesn't most of the time
@@judasbooth5455 I'd argue it does.
@@erikshure360 Same
When I hear that quote I'm reminded of games like Crysis 1 on PC in 2007 and Ecks vs sever on the GBA or OST of Thunder force IV on The Sega Genesis ( or hell the pokemon GBA soundtracks )
Tim Follin: What limitations?
I seriously cannot get over how good the music in this game is. I would go so far to say that this is one of the best soundtracks of any NES game ever.
I agree.
search up Lagrange Point for the NES or famicom, it has better sound chip, VCR7, but I enjoy this also.
I understand
Try Shatterhand... this one is also awesome
***** You are welcome
And don't forget, the soundtrack rocked so hard, there actually exists an actual transparent Vinyl for this soundtrack.
@@surfnskatetinkerbell8671 Yes, it is unofficial though and appears to be hard to find.
Yeah, think AVGN jams to it in one of his vids (despite having made a video on how miserable the game is to play)
AS WELL THERE SHOULD BE
Nice
Having an analog version of something so wholly digital is kinda funny.
The fact that 03:43 is just a world selection jingle and is only 7 seconds long but may be one of the coolest 8bit licks I've ever heard really speaks to Tim Follin's talent
agreed
Kind of sounds like it could be the selection theme of a Megaman X game, in all honesty.
もはやファミコンのBGMではない
完全に異次元
Beautifully put!🎉
全曲すごいのは言うまでもないが、何気に「Hi Score」のスネアドラムの音に一番惚れたよ。再現性やばすぎ。
When I saw a new AVGN episode about the “Incredible Crash Dummies”, he has it on vinyl. “No joke!”
Same. Just came here to hear the awesomeness of this soundtrack myself - it sure is incredible!
I also came here from AVGN, looking at where can I buy this vinyl?
Me too
Ngl same here
Where can I buy that record? It's not even on Discogs
3:51 My god. Incredible, not just for NES, but just a bad ass song in general. Damn. Sounds like Dream Theater on NES.
DT !
Follin was influenced by prog, so that explains it
Hands down the best NES song ever composed.
The closest to 8bit Myung and Petrucci we’ll ever get
dream theater is shit and this is phenomenal. pretty significant difference.
全く知らない&あまりにも強烈なファミコンサウンドだったので、作曲者は異次元からやってきたのかと思った。。。どれも一度聴いただけで忘れられなくなる曲ですね。
👍
As a composer myself, I just can't believe how they did this back in the day... It's really mind blowing. Imagine your directions being like "alright, so you only have three monophonic channels, and one for noice. And yeah, there is no sequencer so you have to put everything in hex code". And someone made music like THIS!? Un - fucking - believable
>"no sequencer"
Definitely incorrect. They used Trackers back then.
@@MastaGambit Incorrect incorrection. This was coded in a sound driver
ANYTHING IS POSSIBLEEEE
11:37 is probably the music people remember the most, as it was heard more frequently than any other theme from this game.
Yep is true
ファミコン音源の限界に挑戦した作品。天才の所業だよ。
Surprised/disappointed that the Nerd didn't say anything about this amazing soundtrack
The words "Nerd" and "Geek" today basically translate to "Desperate Poseur".
Tim Follin wasn't one to disappoint in the music department! Yeah I agree with you.
It seems he mostly comments on the music if it's as shit as the game. I guess him not talking about it is more of a compliment.
He made a very short commentary about Follin on the "Treasure Master" episode. It's dissapointing to see that he ignored this soundtrack.
Doesn't surprise me, Rolfe kinda has shitty taste in music. Just saying.
Tim Follin, genius. Glad I got to meet him couple of years ago at the great 8 bit symphonic concert. This compilation is seriously impressive.
I wish I could ask him how all this is done
@@williamdrum9899- In assembly basically.
- A massive understanding of how the NES Ricoh chip works
- A PHAT brain (very important)
- No money
& A brother
PS : RIP Geoff Follins, he died from pancreatic cancer one week ago, he'll be remembered
@@azrael-labs I'm familiar with 6502 Assembly but sound design feels like a much more challenging task honestly
@@williamdrum9899 it is, but it is really not
11:47 this must be the rarest music ever heard by a person playing Silver Surfer.
possibly not since of course its sci fi based
@@surfnskatetinkerbell8671 No...
this game is fucking hard
RIP Geoff - this soundtrack will forever remain an absolute banger
Rest in peace Geoff Follin your work will never be forgotten
自分の記憶にある他ゲームのファミコン音源とは全然違う。どうしてこんなに迫力のある音を出せれるのか不思議すぎる。凄い。
This game is so hard, it would actually be easier to go outside in a thunderstorm and try to dodge rain. It would be easier to walk barefoot without your toes or heels touching the floor. It would be easier to pick fly shit out of pepper, while wearing boxing gloves!
TheDelBel ahh Classic AVGN line
Yes I am here because I was watching AVGN.....
Dear Strong Bad,
How do you pick fly shit out of pepper with boxing gloves on?
@@majora4prez543 Send that in.
So did you try all those things because i didn't but now im curious =)
This sounds like something you’d hear an indie game, so it’s insane to have it on actual 8 bit hardware
sounds like if Dog the bounty hunter was going into a steel factory searching for something for his rifle
exactly, reminds me of shovel knight kinda, smn from today imitating 8 bit sensibilities
The fact that this sounds like music from The Messenger sells how well this is done. It sounds like a modern day game trying to emulate the NES but with current tech, rather than ACTUALLY being a NES
I can't believe this guy was 19 when he composed this music. I'm that age and I try to make my own music on my channel too, but this is from another world.
Respect, Tim Follin!
You need to see what he could do with the ZX Spectrum beeper with only around 15 years old!
I was going out and getting pissed!
tfw your bgm composer uses all of the bunking RAM on an NES cartridge
That's probably why you die when you touch anything it probably just breaks at that point
@Brett Bates 8 bytes is a fuckton of memory. 4 bits should be ok in most cases.
actually it probably used about the same as SMB3's music (which used samples.) No excuse for the devs here.
the music data is loaded directly from ROM
The driver yeah, it needs some RAM. Especially for pointers on the zero page.
桜井政人さんのチャンネルからここにたどり着きました。圧倒的キラーチューン。この先も自分のアンセムになりそう
I came here after knowing that the Angry Video Game Nerd have this on vinyl...
It's transparent :o
SAME!
Victor Becerra no joke
Sadly the worst AVGN episode in a long time.
same!
For all the people saying this sounds impossible, the NES has five channels.
Pulse 1- Melodic tones, can be manipulated with vibrato, pitch slides (which he uses in the first two tracks a lot), tremolo, portamento, volume envelopes, three different pulse widths, fine pitch controls, arpeggio.
Pulse 2- Same as above. Another note about arpeggios; they are the traditional "retro" sound, but the reason they are used is because by fluctuating between multiple notes at once, it gives the impression that both notes are playing at the same time.
Triangle- a smooth sound that has no volume controls but still can use vibrato/pitch/etc. Normally used for bass.
Noise- harsh sounds. Used for sound effects and to improve the drums
DPCM- sound samples
There is believe it or not, no DPCM in this at all. The extra punch to the drums comes from very short pitch sliding notes in the Triangle.
listening to it again, you seem to be right. I'm not 100% sure though
+Dachampster he is actually right there is no DPCM
seems that way. jesus this is complete mastery
The Follins are geniuses
3:51 is just insane. Even as a little kid I knew this music was something special. What an absolute bop
" We bought the whole sound chip, we gonna use the whole sound chip!"
Best quote Ever
@@ignacioperandres is it a quote from something else?
標準音源のみで1990年にこの仕上がり
理解を超越した技術力だ
If you started on Spectrum and Amiga, you had to know a lot of tricks to get rich multichannel sound, and if you knew those tricks when you moved on to NES, you could produce spectacular stuff like this.
Man took the training weights off
@@theartistformallyknownas2677 Trained in the hyperbolic time chamber
いつもコメント有難うございます。
この作品はティム・フォリン氏と、実の兄であるジェフ・フォリン氏の作品です。
It's not the soundtrack that's impossible, it's the game that's impossible
It's impossible to believe the NES could sound this good, tho
Oh dude you can do some really awesome trickery if somebody would write a sound driver for it. The DCPM is a 7bit sample unit, why not do like the ZX spectrum and literally write multiple channels of audio and play it out through that?
FUTURE10S Oh, I know how it's done, I'm just that for the average person, they would think it wouldn't be possible for the NES to make music this good-sounding. BTW, Follin didn't use DCPM samples for drums, he actually used the triangle wave channel for the bass part of the drums
What? No no no I'm talking about a theoretical method of playing music using ONLY the DCPM, no squares or triangles, etc; making a sample of music lasting about 17ms in software kind of how music was done on the ZX Spectrum's beeper and then having the DCPM play that.
Also I got exports from Follin's sound driver, featuring an unused Terminator 2 track. It wasn't anything super special though.
It’s impossible to believe that this game is impossibly made for an impossible game
fun fact since this game was released in 1990 that means Tim Follin would've been around 19 years old or younger at the time of composing this music along with Geoff Follin.
how is this even possible.
Whoever made this soundtrack didn't get paid enough.
+Benjamin Butt iknow wtf..idek how I came across this
Tim Follin made this soundtrack, along with the commodore 64 version of ghouls and ghosts and many others
It's a shame that Tim Follin didn't work with a company like Capcom. Imagine what games like Duck Tales would sound like!
Or Konami. Imagine what Tim Follin could have done with VRC6.
“CALM DOWN TIM ITS JUST PICTIONARY!”
Wrong soundtrack pal
@@juankgonzalez6230 Same composer, buddy
"Hey buddy I think you got the wrong door the Pictionary club is two blocks down"@@sanniray
this is simply outrageous, how DARE anyone make music this good
知り合い「シルバーサーファーのBGMすごいから聞いてみ」
俺「ほんとにファミコン?」
俺「これすごいから聞いてみ」
友達「ほんとにファミコン?」
Tim Follin, an absolute god at composing music. Phenomenal is an understatement.
Tim AND Geoff Follin. People don't give Geoff nearly enough respect and recognition.
@@Efreetino, Tim only.
@@Efreetirip Geoff
@@GoatsatanRex omg I didn't know, just looked it up 😫 rip Geoff
Problem would have been solved if they added a healthbar.
Nah then it would be a medium-difficulty bland game with awesome music, instead of being a hard bland game with awesome music
The thing about this game is that if you manage to survive long enough to gain all the powerups(and have a turbo controller so you won't destroy your thumb), it actually becomes pretty fun. Hard, but not terribly so. But the second you make one mistake and die, you are suddenly very underpowered. It's almost as if the game was designed for the full power Silver Surfer.
One of the hardest games on the NES has one of the best soundtracks on the system...
Very impressive. God bless you, Tim and Geoff Follin.
some of the best music ever written is labeled "BGM"
It's funny how _none_ of the so-called "Retro NES Style" indie games tried having a soundtrack as complex and advanced as this and Journey to Silius.
Nor did they even attempt to use expanded audio, just because the non-Japanese models didn't have it
@@williamdrum9899 necro
It's probably because the majority of NES soundtracks didn't sound like this or Journey to Silius. If you're trying to replicate the style of something you go with the most well-known version of the style, not a niche (but awesome) variant that coexisted with it.
I feel like you knew that and just wanted to shit on indie games. There's plenty of valid things to criticize but "not having a soundtrack similar to 2 specific games out of 700+ NES games" is not one of them my man.
i mean that's not exactly fair, just listen to "the buzz in the grotto" from shovel knight: king of cards, or "hitting close to home" from shovel knight: spectre of torment
whether or not you agree they succeeded, it's pretty obvious they TRIED.
内蔵音源のみでVRC6と遜色ないサウンド
神業としか言いようがない
11:37 what i heard the most
Tim Follin: The torturer of sound chips
I only discovered the mountain of compositional power and technical prowess that are the Follin brothers late last year. OH.MY.GOD. these guys knew how to bring a sound chip to its knees and then some.
RIP Geoff Follin.
ありがとうございます。その後ティムフォリンでググってみたら、その筋では結構有名な人だということが分かりました。タイトル曲の最初の数秒を聞いただけで神曲認定でした^^ ファミコン音源を一番使いこなしていたのは、日本ではコナミだったと思いますが、海外の人の作り込みっぷりもハンパないですね! gradさんは私の知らない海外作品の名曲たちもピックアップしてくれるので、とても有難いです。感謝しております。m(__)m
コナミは独自のチップとか詰んでFM音源とか色々してましたけど
この人は内蔵音源だけでこれを作ってるというのは神業だと思います。
This is what happens when one of the C64 music guys is invited onto consoles
Oh my fucking god, this is up there with the Mega Man games for having banging NES osts AND THIS IS FROM A FUCKING SILVER SURFER GAME. Tim and Geoff literally were just flexing here.
R.I.P Geoff Follin, Thanks so much 😢
This music is so good it almost seems uncharacteristic or even *anachronistic* for a NES game. I swear when I turned this on for the first time I vomited shitbricks while having an eargasm.
One Tim Follin OST is equivalent to an Insanity workout session!!!
*I CANT TOUCH THE... LOG???*
+Kevingastresurrected Productions™ Stop. Go to the original review and do that shit.
ranchdressing Go have some humor
+Kevingastresurrected Productions™ I CANT TOUCH THAT RED POT?
You know, there is really no point in going on. I mean its not like there is a pot of gold waiting for me on the tv as a reward. If I beat the game, it will probably just say the end. To continue playing, you would have to be a fucking nerd!
~Description of my life lately. said very accurately by AVGN
You can't touch anything! So don't fuck around!
Advanced in 20 years for the music style.
During the gameplay, I rarely heard "Section completed", never heard "Device completed", always heard "Game Over"
Oh my gawd this game was so hard. I got about 2 levels from beating it; it was something my Dad would rent for me from time to time when I was sick/home from school.
Whoa, pretty amazing. The quality sounds closer to C64 than NES.
PeyserConley X And it's not even making use of the native sampling capability of the system.
This sounds like music from an NES inspired indie game. Tim Follin was truly ahead of his time.
No, this just a amazing work, not something "ahead of its time". There are a lot of fucking amazing games on nes with good ost.
@@AAAAAA-hv5qp its youtube, people call anyone with creativity "ahead of their time"
@@pentexsucks43 yeah, i hate that, this kinda sounds egoistic... "things can be good only today, if theyre old and good, theyre definitely ahead of its time"...
@@AAAAAA-hv5qp alternately we can be positive about it and shout out those other neat chiptune composers instead of dunking on people for their honestly understandable wording within a specific context
@@river_brook We can do both.
Man, THIS MUSIC IS NUTS FOR A Nes
This music has no business being as good as it is. Absolutely incredible!
Wow imagine playing mario bros and you pick the star and the BGM 1 (3:51) starts to play! Duuude that would be pure acid! 👍🏼
Guess you could say the music from this game is out of this world.
Checked out this video cause of the Nerd mentioning he has the soundtrack on vinyl and wow. Chills on the first listen. Grad also does an amazing job uploading soundtracks in high quality so big ups to him as well as Tim Follin for this amazing composition
It's crazy that this is NES music. It doesn't even sound like it. It really pushed the limits.
As someone who grew up playing the NES, I never even knew this game existed, so I heard this for the first time a couple of days ago. What an absolutely incredible soundtrack. This ranks up there with the best of them. Now to check out the other OST's that Tim has produced. Stellar work!
Never seen the game, vaguely remember an AVGN episode shitting on game hard, but the music is an absolute masterpiece. Seems to be one of the pinnacles of chiptune. Unbelievable. Tim Follin!
ファミコン音源の良さを最大限に引き出してて最高!中身も良ければ良かったのにな…非常に残念。
Thank you Geoff for the awesome soundtrack! 👍
This ost is what Jack Kirby's art sounds like
it does oddly resembles his style.
When I was a kid David Wise blown my mind...now is the turn to the man who influenced David Wise!!!
The sounds at 7:13 is insane. RIP Geoff Follin
this, castlevania (and konami games), street fighter, darius, megaman X, megaman 2 and thunder force IV have so amazing music
and let's not forget about Ducktales! So much great music came from NES games
Don't forget Legacy of the Wizard and FFIII/VI
Can't forget about Journey To Silius. It's soundtrack is super catchy!
マーベルはこのゲームの権利を買い取って今後の映画やゲームのシルバーサーファー登場シーンでこの曲を使うべき(そんな使い所が今後あるのかは知らんけど)
海外ファミコンだから拡張音源なしでこれやってるんだよね?やばすぎ。
Doesn't need it clearly.
If i played this game when i was young the badass music was probably the only reason i'd even start the game up x3
Masterpiece. How the BGM 1 gives us space vibes is just amazing.
ファミコンの電源入れたらタイトル画面でこの曲流れると思うとヤバさが伝わる
How have I not heard this prior to today? This soundtrack is incredible!
Still amazing in 2014. Love you mr. Follin
Still amazing in 2015.
***** Still amazing in 2017.
John Van Haneghan Still amazing ad infinitum.
Programmer Nerd Still amazing in 1014...BC.
Still amazing in 2019.
I'm glad someone uploaded the music to a game that I've only survived about 6 seconds of at a time.
February 2020 - This soundtrack is still goddamn ferocious.
When he finally gets into the MCU, he'd better have 3:51 with his intro
3:51 : The first time I've heard this music, it was 7 years ago from Schmutz06. And 7 years ago, I think it was a remix. Not an original one. It's so amazing that the NES can make this kind of masterpiece!
Honestly was not expecting the High Score music to be one of the best songs on the whole soundtrack. That bass though.
Shame on you, scene of EDM nowadays. they made this out of obsolete 5 channel machine.
4 channel actually, DPCM was not used here
And it prolly wasnt obsolete at the time
@@CPS42069 he meant the chip itself, not the composition
@@CPS42069 Wait, how is the bell chiming done then? It's played simultaneously with the drums, so it can't be the triangle channel! It has to be a DCPM sample!
@@wojciechmuras553
It isn't. It's channel 1 or 2 I think.
The 5th channel (DPCM) was not used by the Follins.
Imagine being the mostly obscure developers of these games, asking some guy who isn't even that well known (in the nes days) to compose for your game, and then getting THESE sounds coming out of your game.
I'd pay to see the reactions.
Melts my mind how this is making my subwoofer ThUMP this hard... Like its _kicking the living daylights_ out of this sub. I would have never been able to hear this kind of bass on a common TV room set up back in the 80s... Yet he engineered the song to have it anyway... It just throws down, holy crap.
the noise at 6:59 is one of the best things ever
greatest video game theme music of all time still rocks to this day 132 years later
cant believe no one's done a metal or an ochestral version of this sountrack..
IT ROCKS!!!
There is a metal cover on YT
@@vikingman4614 and just one Hi score theme cover
Whyyy didn't Follin get any deals for better games!
he probably used way too much space from the carts with such complicated and long tracks
+Saturn Moriya Coz the company he worked for was not good at makeing games and they where not very creative some games he did where good like plok for snes ohters where ok like this one and ohters where shit like the incredeble crash test dummys on nes.
Didn’t he do the music in the pc versions of ghouls and ghosts
Those World Select and Game Over themes are by far the songs you will hear most while playing this game
とてもファミコン音源とは思えん
カッコよすぎる
プレイしてみたいなぁ
Acredite que é sim
The game is not good LOL
BGM1 gets a lot of listen, and is amazing, but BGM2 when playing on the vertical section is so insane. Feels like actual surfing
This soundtrack is available on vinyl. I don’t even have a record player but I want it real bad.
Massive Hero Soccer Guy just shouted out this game in his latest video about Famicom and NES audio hardware! Such a nice surprise to hear him shoutout Follin 😊