This is a great break down, thank you. For anyone who's just learning Blender and you want to get better with nodes in a general way, I'd recommend Ryan King's procedural material tutorials as well. I took some time to just kind of rotely follow along with some of Ryan's material tutorials and because he has this very consistent, clock-like way of running each tutorial it makes it sort of like doing "reps" in a work out if you do a bunch in a row. You can just have a blender file and make one material after the other in it (saving and taking breaks as needed). You don't have to think too hard but you'll find that as you go through more and more of the tutorials, because the language he uses is so consistent for each tutorial you start to build up this intuitive understanding of the material nodes and how they work. Picking up bits of info here and there. When I finally came to view this tutorial (which is very well explained) it was way easier for me to understand it on a deeper level because I had worked up that general understanding of nodes with the material nodes (which share a lot of similarities, obviously). Anyway, just something that helped me and complimented nicely with this.
I’ve been watching geometry nodes videos and almost skipped this one but glad I didn’t. You have made a lot of functions easy to understand. Thank you! Great video!
Good tutorial actually. Think outside of geometry nodes of how you'd model an object. Add a primitive (node 1), move/scale it (node2,3)... etc. Really helped
The numbers in the spreadsheet are the Index, not ID. Its just that by default the ID uses the Index numbers, but can be changed. Whereas the Index numbers are always consecutive
This is a great break down, thank you.
For anyone who's just learning Blender and you want to get better with nodes in a general way, I'd recommend Ryan King's procedural material tutorials as well.
I took some time to just kind of rotely follow along with some of Ryan's material tutorials and because he has this very consistent, clock-like way of running each tutorial it makes it sort of like doing "reps" in a work out if you do a bunch in a row. You can just have a blender file and make one material after the other in it (saving and taking breaks as needed). You don't have to think too hard but you'll find that as you go through more and more of the tutorials, because the language he uses is so consistent for each tutorial you start to build up this intuitive understanding of the material nodes and how they work. Picking up bits of info here and there.
When I finally came to view this tutorial (which is very well explained) it was way easier for me to understand it on a deeper level because I had worked up that general understanding of nodes with the material nodes (which share a lot of similarities, obviously). Anyway, just something that helped me and complimented nicely with this.
One of the most well explained geometry nodes tutorial out there.
I’ve been watching geometry nodes videos and almost skipped this one but glad I didn’t. You have made a lot of functions easy to understand. Thank you! Great video!
You articulate this so well! Great introduction to geometry nodes! Thank you!!!
Amazing video, amazing teaching style and the speed was perfect! Thank you Sir!!!!
Your tutorials are amazingly detailed to understand even for beginners like me, thank you for the effort, God bless you 🙏
Good tutorial actually. Think outside of geometry nodes of how you'd model an object. Add a primitive (node 1), move/scale it (node2,3)... etc. Really helped
The best intro to geo nodes, right when I needed it. Thank you so much!
what an awesome way to introduce newbies like me to geometry nodes. Thanks for the video
You're very welcome!
BRAVO BROTHER! WELL PLAYED!
This should be a good time!
One of the best channels that explains blender stuff 👏
Thanks for this, very well explained.
a top quality tutorial for the Blender community, thank you!
Nice intro to Geonodes.
The numbers in the spreadsheet are the Index, not ID. Its just that by default the ID uses the Index numbers, but can be changed. Whereas the Index numbers are always consecutive
I chose different sizes of the cube and cylinder and in the "ID" part I had gaps in the distance between the duplicate objects
It will be a cold day in hell before I learn geometry nodes!
😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
It's easy actually
unless you touch the simulation nodes then it's pain forever
Nah, it's just learning the basics and once you do you can make some pretty amazing things!
GOLD!
Yaaaay Geometry nodes 👏🏾
😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
I get it. But I also very much don’t get it 😢
This is one of the clearest explanations of the basics I ever saw, being an absolute beginner myself. That's beautiful.
If you are thinking to learn geometry nodes, it took me 1 year to understand the basic of geometry nodes.
even watching tutorials?
@@iMCGuillermo even watching tutorials.